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  • Many JRPGs have scenes that play out during the credits. Sometimes these are just montages of previously seen scenes (Final Fantasy IX, Chrono Cross, Wild ARMs games) but sometimes they will show new footage (Xenosaga, Kingdom Hearts, Final Fantasy VIII).
  • Age of Mythology has Hilarious Outtakes of the game dialogue ("Roses Are Red, Violets Are Blue...; I'm gonna kill you, Doodley-doo").
  • The Sega Genesis Altered Beast (1988) allows you to attack the credits.
  • The credits in Assassin's Creed II play after exiting the Animus, and over a section played as Desmond.
  • The closing credits of the Atelier Series games tend to display artwork and scenes related to the game during the credits, particularly the later installments. If it's the end of a particular trilogy within the series, i.e. Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings, then it will show material from all three games in the trilogy. And then there's Nelke and the Legendary Alchemists: Ateliers of the New World, which being a Massive Multiplayer Crossover celebrating the whole series features artwork and scenes from throughout the franchise, going back to the beginning before finally ending with the game itself and the Atelier 20th anniversary logo.
  • Bang-On Balls: Chronicles: After the final fight with Bob Boss, you get launched out of his arena, and get sent back into the main hub, where it's now night time. You then get rewarded with Bob Boss' facial features as Character Customization options, with you walking on a red carpet past various balls representing the developers (complete with their names listed on top of them as a speech bubble).
  • Barrow Hill shows some creepy cinematic-style images and spooky landscapes from the game during its closing credits.
  • Bayonetta:
    • The opening credits are on headstones in a graveyard. Enzo "marks" director Hideki Kamiya's marker as "his territory" as the prologue proper begins.
    • The game, its sequel, and its second sequel have little scenes between the credits and their spiffy music where the player relieves previous scenes of the game, the first two ending with one last one relevant to the epilogue. Performace on these scenes grant medals, and these affect the player's ranking on the final chapter.
  • beatmania IIDX 13 DistorteD lets you use the turntable to pan around the abstract monochrome geometric world ... thing you float through over the staff roll.
    • The original 5-key beatmania games let you make noises during the credits by hitting the keys or scratching.
  • In the Shoot 'Em Up Big Bang (a.k.a. Thunder Dragon 2), the letters of the credits can actually be shot down by your plane for extra points.
  • Blazing Dragons has the characters break the fourth wall and discuss both the limitations of the game and the (lack of) quality of the writing, acting like Animated Actors.
  • In the end credits of Blood Omen: Legacy of Kain, one of the dev team yells "Coffee Guy!" over the appropriate credit.
  • Borderlands:
    • The first piece of DLC "The Zombie Island Of Dr. Ned" takes this to its logical conclusion by subverting the Anticlimax Boss by having Dr. Ned come back as an undead abomination, scream "It's not over yet!" and include a proper final boss fight.
    • The main game also has a sweet song and claptrap-style logos accompanying the scroll.
  • The credits of Burger Shop do a "Where Are They Now?" Epilogue for the different customer types like the Businessman, Cowgirl, etc.
  • This trope is traditional in the Call of Duty series. The first game and United Offensive 's credits show several American paratroopers blowing through the German ranks with no discernible reason. Call of Duty 2 's credits show a squad of Rangers rescuing Captain Price from the Germans, in a sequence designed to use all the game's scripted animations in one level. Call of Duty 4: Modern Warfare shows the POV of an AC-130 gunship's gunner while he casually disintegrates dozens of enemy soldiers with the gunship's armament. Modern Warfare 2's credits shows museum visitors looking at exhibits containing dioramas of the game's levels, which is somewhat less awesome than the others.
  • Cave Story: In lieu of a credits list (it would be too short, considering just one guy made the game all by himself), the game ends with a roll call for all the characters, enemies, and bosses. These are accompanied by pixel art renditions of scenes from the story, and cutscenes showing where the characters end up after the end. These scenes change depending on which of the Multiple Endings you got.
  • At the end of Chicory Colorful Tale, it shows off the areas you spent the most time painting, and then ends with a shot of the entire world map with the colors you filled in.
  • Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E.: Much like the Billy and Mandy example below (same developers), you can destroy the credits, but they release the Rainbow Monkey equivalent to coins, which allow you to unlock the last batch of extras in the game. There is also a non-destroyable version accessible from the main menu from the get-go, which has the main five protagonists commenting on the credits.
  • Crash Team Racing, Naughty Dog's last Crash game, features all the playable racers (and Oxide) dancing over the end credits, overlaid with short text blurbs telling what happened to them all after the game's events. After the credits, the player is also treated to a Concept Art Gallery slideshow with sketches, character designs, and promo renders of every game in the series so far, as a final farewell from Naughty Dog.
  • Creeper World 2: Academy features a playable level in its credits.
  • Dawn of War shows the sync kill animations from the game alongside the credits.
  • Dead Head Fred rolls the credits while Fred is interviewed by someone about himself and the events of the game.
  • Devil May Cry:
    • Devil May Cry 3: Dante's Awakening ends with Dante and Lady fighting against endless waves of demons as the credits scroll, with players controlling Dante and taking down as many demons as they can before the credits end. Killing at least one hundred of them gives you a bonus post-credits scene which confirms Vergil facing off against Mundus.
    • Devil May Cry 4 challenges you to defend Kyrie from waves of scarecrows for ninety seconds, which is of course, made more difficult by the credits obscuring the entire screen. There's an added difficulty where you, as Nero, can't let even a single Scarecrow touch Kyrie in order to see an extra ending.
    • Devil May Cry 5 features two sections of playable credits with Nero and Dante. If you kill enough enemies with Nero and kill more than Vergil with Dante, you unlock an extra taunt for Nero that heals a bit of health, and an alternate color for V. Accomplishing this feat on Son of Sparda difficulty or higher also unlocks an alternate color for Vergil.
  • While the credits of Dicey Dungeons can be viewed anytime, beating the main game will show a picture montage of the dice hanging out with the minions after being released from the dungeons, having befriended them after the final showdown.
  • Donkey Kong Country 3: Dixie Kong's Double Trouble! has credits in the form of "Dixie Kong's Photo Album", showing each character in its natural habitat and then snapping a photo of it. Enemies, the Kongs, and the Animal Buddies all get their own skits. The Brothers Bear and bosses simply have a picture instead. It's a rather long sequence, at almost nine minutes.
  • Donut County ends with a sequence from the perspective of BK's quadcopter, which the player can fly around Donut County and see how the cast is rebuilding after the events of the game. The game's credits are hidden around the area for the player to look for as long as they want - afterwards, choosing to "power down" the quadcopter will take the player to the traditional credits.
  • Dragon Age: Origins, similar to The Lord of the Rings example above, includes concept artwork overlayed with truly unforgettable music.
  • Throughout the entire game of EarthBound (1994), a man in a top hat descends from the sky and takes a picture of your party every time you step in one of many spots throughout the game for seemingly no reason. After the first credits sequence which credits all the game's characters, the real credits afterwards contain a montage of all the picture spots you found.
  • Ehrgeiz takes the cake by making you fight the True Final Boss during them. You even determine which of Han's Multiple Endings you get, with his good ending requiring you to beat the boss and reclaim his lost leg.
  • Several games like to put their Concept Art Gallery in the end credits, such as Fahrenheit and Legacy of Kain: Soul Reaver.
  • Final Fantasy:
    • Final Fantasy IX had various FMV clips from the game play on the side of the scrolling credits while they turned on the vocal version of the game's theme: Melodies of Life.
      • Final Fantasy VIII did it first, showing the various craziness of the main party characters as they celebrate in Balamb Garden. It's not until the very, very end of the credits that you get confirmation that Squall is still alive.
      • After the song "Hollow" ends and shortly after an orchestrated versoin of "Aerith's Theme" begins, the closing credits of Final Fantasy VII Remake show cutscenes from the beginning of the game to the very end.
    • The credits of Final Fantasy XII show sepia-toned concept art of the setting and characters by the main artist, Akihiko Yoshida. Considering the amazing similarity both of the game to The Lord of the Rings series and Yoshida's art style to that used in the art for the Return Of The King's credit sequence, it's almost certainly a Shout-Out.
  • God Hand: Officially the most awesome ending credits scene ever.
  • The Grim Adventures of Billy & Mandy game allows you to destroy the credits as they roll, though there is no point to doing so.
  • Ground Control shows you credits with pleasant music... and goldfish swimming in space.
  • Guitar Hero III, where you actually PLAY the end song "Through the Fire and Flames"
    • World Tour uses "Pull Me Under" by Dream Theater, 5 uses "21st Century Schizoid Man", and Band Hero uses "American Pie." The last one, appropriately, being a Marathon Level.
    • Instead of a final encore, Warriors of Rock (on the Xbox 360 and PlayStation 3 versions only) has a special staff roll with cut-outs of Neversoft employees being loaded into a demonic looking rocket that gets blasted into space. While the sequence may have been to honor the fact that this was supposed to be the last GH game developed by Neversoft, the later announcement that the franchise was most likely being canned may have given it a greater meaning.
  • Hazelnut Hex: The credits has the player control Nat's squirrel familiar Sam as he shoots and dodges the credits themselves. There is a quick rush of every enemy and miniboss, and defeating each one reveals its name. Following that, credits are mixed in with waves of bullets using every color and appearance they take on in the main game.
  • The credits of more recent Eipix games have had mostly-amusing remarks after the name of everyone involved. In the credits for Hidden Expedition 7: The Crown of Solomon one staff member makes fun of it by having his say "Humorous statement up to 30 characters. Ha, ha, ha!"
  • Jade Empire's credits are talked over partially by the must-mentioned but never seen wife of Hou, then by the "actors" playing two of the supporting cast - their conversations cover the difficulties of filming, the interwebs, Shout Outs to Star Trek, not getting typecast and exactly what she does with that banana on stage. And then your mentor telling you about the time you were decapitated as a child, but got better after walking it off. And then exploded a mountain by punching it. IN SPACE!. The credits can be seen here, Hou's section starts at just before three minutes in, Dawn Star and Sagacious Zu at a little past five minutes.
  • The closing credits of Jak 3 are accompanied by the models of many characters doing the standard walking animation with the ability to rotate them and adjust the camera.
  • Katamari Damacy has you roll up the countries in the world during the closing credits.
    • The PS2 sequel has a credits minigame where you run from the King of All Cosmos, using the Sun as a Katamari to roll up all the current Fans and Cousins. That's right: the freakin' sun.
  • Kingdom Hearts: Chain of Memories had various characters walking in on the sides while they displayed the true quality of the GBA by playing the full vocal version of Simple and Clean with almost the same quality as on the PS2.
    • Similarly, the credits of Kingdom Hearts II had a "Where Are They Now?" Epilogue going on, showing small videos of the different characters Sora met in his journey after all the problems were took care of. Special mention goes to King Mickey finally returning to his Queen and subjects at Disney Castle. Little guy earned it.
    • This in turn was carried on in Kingdom Hearts: Birth by Sleep. Many of these allude to future events and themes that would play on later, from Isa and Lea buying sea salt ice cream from Scrooge McDuck to Experiment 626 flying off to a mysterious blue planet. Again, one of the most touching moments involves King Mickey, who, having failed to save the three heroes, returns the star shard and his keyblade to Master Yen Sid and turns to walk away... Only for Yen Sid to return the Keyblade to him, signifying that he passed the Mark of Mastery exam.
  • Kirby:
  • Klonoa: Door to Phantomile's credits are accompanied with a book's pages turning back, showing pictures from events in the game. In Klonoa 2: Lunatea's Veil and Klonoa: Empire of Dreams, the credits are accompanied by pictures of the worlds after they have been saved, and everyone being happy.
  • Left 4 Dead and Left 4 Dead 2 lists the four survivors as actors in a movie, with the player's handle as the actor playing their chosen character, with the survivors that didn't make it are listed under "in memory of". At the end of the credits, the number of kills is listed as "X zombies were harmed in the making of this film."
  • The closing credits of The Legend of Heroes: Trails of Cold Steel II present a series of photographs giving hints into what the members of Class VII and certain other key characters are up to following the events of the game.
  • Life Goes On: The credits are actually a playable level but unlike the rest of the game features unseen dangers that will casually kill the player as the progress. As they do so text appears in the surrounding rock.
  • LocoRoco 2 has the Loco Rocos on the credits, letting you tilt them around as normal and collecting fruit to make them grow.
  • Lollipop Chainsaw's credits show Juliet, her other family members, and Nick all running through all of the areas they previously visited, with a "wheel-like" effect. After the credits, you get one of two endings, depending on whether you rescued all of the saveable classmates or not.
  • MadWorld has the announcers viciously verbally violating the staff associated with the game. Including the script-writing "bastards who keep putting words in their mouths."
  • The credits of Mishap: An Accidental Haunting have floating concept art in the background.
  • Mystery Case Files:
    • In the Collector's Edition of Dire Grove, there's a math puzzle in the end credits. Solving it gives you a seven-digit number. If you then replay the game, you can enter that number into a certain telephone and get a message about an upcoming Ravenhearst sequel.
    • Escape From Ravenhearst, a game in which you must spot objects whose appearance shifts back and forth, has some of its closing credits shift between the real names/headings and jokes.
  • The credits of Nevertales 3: Smoke and Mirrors have a card knight which dances its way across the bottom of the screen.
  • NieR: Automata has True Ending E, which features a virtually impossible Bullet Hell fight against the credits. Every time you fail, the game will ask if you give up in some kind of nihilistic message. Every time you resist and keep trying, messages of other players who went though the same thing will gradually appear more. Resist long enough, and their data joins the minigame and helps you to fight through it. All while The Weight of the World swells in the background.
  • Octodad's credits still lets you control Octodad with a few random objects to play with. The sequel takes it up further by having the credits played on a movie screen with Octodad and other characters in the audience. Again, you can move him around and even go to the exit to stop the credits.
  • Octopath Traveler has quite a cool example upon finishing your starting protaganist's final chapter. As the Credits are playing it replays each of the killing blows you inflicted upon every story boss up til that point.
  • In Pandemonium! (1996), the end credits are a level, although it's very straightforward and your life meter isn't present, making you unable to die. There is even a secret.
  • In Petal Crash, the credits take place on a scrolling board where you can make matches and chains like in normal gameplay, and keeps track of your high score for the minigame.
  • In the DS version of Phoenix Wright: Ace Attorney, you can find some pretty interesting "fingerprints" during the credits. All the Phoenix Wright: Ace Attorney games, in fact, feature credits that act as a sort of "Where Are They Now?" Epilogue for the various characters you've met.
  • Pokémon:
    • The first Pokémon Ranger game lets you explode the text by tapping it with your stylus while "Where Are They Now?" Epilogue-type scenes play on the top.
    • HeartGold and SoulSilver's credits are really, really sweet. Dancing Pokémon, gym leaders screwing around, TR getting chased by Lance, Silver kicking you...
    • Pokémon Black and White initially displays sweeping close-up views of Reshiram (in White) or Zekrom (in Black) during the end credits. Afterwards, you get to see N flying off on the dragon that appeared during The Stinger. The end credits after beating the True Final Boss don't have a gimmick, though.
    • Pokémon Sun and Moon is a montage of photos of many of the characters in the game (Trial Captains, the Aether Foundation, etc) doing things, up to and including surfing on the back of Tauros and fishing up Wishiwashi.
    • Pokémon Snap: The end credits play over a montage of the pictures you took during the game.
  • Portal:
    • The original game's credits have an early-eighties computer effect, using ASCII symbols which show the lyrics to the end song playing alongside various symbols and models from the games in this format.
    • Portal 2 works similar, except without any symbols or models, and the credits end with the computer shifting down revealing the middle of space, where Wheatley was sentenced to be for all eternity. The Space Core is just there because it wants to.
      "SPAAAAAACE!!"
  • The credits sequence of Potion Permit shows the Moonbury residents happily going by their day.
  • PowerWash Simulator's credits feature time-lapsed videos of your progress throughout all the levels in the game as a retrospective of how far you and your business have come.
  • In Prince of Persia (2008), the credits play over the last section of the game; then, inexplicably, they roll again after you finish it.
  • Punch-Out!!: The Wii game lets you punch the names in the credits. The important part is to look out for weird symbols, misspellings, and the names of characters from the game in particular.
  • The credits of Quilts & Cats of Calico pans over a quilt showing various buttons next to the staff names, and the "Production Pets" section shows photos of the staff's beloved animal companions.
  • Rayman Origins lets you control your character and destroy the credits as they scroll through the screen. You can also be lifted off the screen and die, sending you back to the credits' beginning.
  • Rhythm Heaven:
    • In Heaven, a minigame named Airboarder plays as the credits scroll, which becomes playable later. While it returns in Megamix, it doesn't serve as the credits.
    • Fever likewise has a remake of Night Walk from Tengoku, featuring Marshal as the playable character.
    • In Megamix, the credits appear as you first ascend from the land of Rainbow Towers challenge to the sky. The credits still play if you didn't complete all the remixes required, but you'll stop and fall down at the end.
  • The credits of Rock Band are accompanied by a photo of every named Harmonix staff member rocking out.
  • The end credits of Sacrifice feature a machinima in which all the people who worked on the game, each represented by a different one of the game's character models, come out and take their bows.
  • The original Sam & Max Hit The Road let you play shooting gallery (with Max) while the credits were rolling.
  • Scribblenauts has an interesting variation on this trope: All staff members shown in the credits can be written and used in the main game once you know their names, Edison Yan being particularly helpful.
  • Skylanders: Spyro's Adventure sees Flynn comment on the credits, mostly congratulating himself and encouraging the player to go into the Playable Epilogue. Then he goes meta (at about the three-minute mark). He comments on the sequel's credits, too, though doesn't go quite as meta this time.
  • Sludge Life's end credits take the form of computer pop-ups that can be moved around and closed, in keeping with the game's menu being a laptop screen.
  • Fan game Sonic: After the Sequel does this, by making the credits into their own single act zone, complete with creator and musician commentary.
  • Sonic the Hedgehog:
    • The end credits for Dr. Robotnik's Mean Bean Machine features a roll call for all the opponents you faced, which is the only way to learn the names of some of them.
    • Sonic Chronicles: The Dark Brotherhood has the game's characters giving the credits in dialogue. Yes, seriously. Omega eventually joins them. Playing as Sonic, you can eventually tell Tails to shut up. This brings you back to the title screen.
    • Sonic Colors has a credits sequence in which you can run on, jump into, homing attack, boost, and use Wisp powers on. While the Sixteen-Minute-long credits sequence plays the game's theme, Reach For The Stars, the ending theme, Speak With Your Heart, and some orchestrated stuff.
    • Sonic Generations has a screen off to the side showing footage of each of the nine levels as seen in their original games, while a medley of their themes plays for each one.
  • Splatoon: The first game's credits, and the many doodles that are drawn along them, are revealed by firing ink or tossing Burst Bombs in the opposite color at the screen as they scroll by. Splatoon 2 repeats the trick for the base campaign's credits, but Octo Expansion ditches it in favor of having the credits and doodles displayed as a neon-heavy projection from the player character's personal device that the main cast is watching alongside you. Splatoon 3 instead has the credits and doodles roll through outer space while giving you the option to fire ink that then either splashes on the text/images or floats around in zero-g.
  • Star Control 2 ends with some humorous dialogues from various alien species. The Zoq-Fot-Pik thank you for playing and argue about Frungy endorsements, the Orz have Animated Outtakes, the Yehat is writing a screenplay at his console, and a few characters think the sequel will star them, among many other scenes.
  • In Street Fighter EX3, while the credits roll, your fighter is placed at the center of a room in which you have to fight waves of opponents. Not fighting will not deny any benefits to you, nor will it spring a Kaizo Trap, but the enemies come in such a sheer number that you're sure to take one hell of a wallop if you just stand there. Thankfully, their strength is inversely proportional to their ranks...
  • The end credits to Street Fighter X Mega Man has most of the people involved in the creation of the game designed as classic Mega Man characters.
  • The opening credits for Sunset Overdrive are done via fliers taped on the main character's fridge. The one for developer Insomniac Games is done as list of retro games, whose lineup is Bland-Name Product Fictional Counterpart versions of their game bibliography up to that point. Fuse's is named Overstrike, its original title.
  • In Super Karoshi, the ending credits are a playable level. The last line of the credits are Spikes of Doom.
  • The Super Monkey Ball games tend to turn the ending credits into minigames. Mostly they ask the player to gather bananas (which counts toward the overall score), but bumping into the letters of the credits makes you lose bananas.
  • Super Mario Bros.:
    • New Super Mario Bros.:
      • New Super Mario Bros.: The ending credits feature a montage of every single level that had been played in the game. If you play a level that you hadn't before beating the game, it will be added to the credits the next time you see them. The player can also use the stylus to tap the letters in the names that appear in the credits; each letter plays a different sound effect.
      • New Super Mario Bros. Wii: The outro has every letter of the credits as unique brick block. You can destroy them to find coins, with up to four players competing, the player with the most coins at the end "wins". (Yes, the minigame consists of smashing the credits to pieces for coins.) Or you could just watch everyone dance along to the music.
      • New Super Mario Bros. 2 has Mario/Luigi carry Peach home through an autoscrolling level, with patterns of flying coins you can pick up to add to your total. You can also watch Bowser and the Koopalings try to harass you, and fail.
      • New Super Mario Bros. U has a competitive minigame during the credits. This time, you're trying to collect coins being spit out in bubbles by Baby Yoshis.
    • Super Mario Galaxy 2: The credits of the game allow you to jump all over the place, and yes, you can even die in the credits. If this happens, the credits fade with Mario's death, the "TOO BAD!" screen will be overlaid over the final shot, and The Stinger will play as normal. The stinger depicts Rosalina closing a book in front of an audience of excited Lumas, implying that the game was her telling a story to them—it becomes hilarious if Mario dies during the credits, as it means her book has a sudden and unexpected Downer Ending.
    • Mario Party 10: The staff credits are accompanied by a minigame where Mario can roll a Dice Block with the icons of the other playable characters, and whichever character he rolls will appear out of it and step onto a matching pedestal in the background. As Mario gets closer to rolling all the characters, more faces on the Dice Block will become Bowser faces, which instead release Bowser or one of his minions, who will run around in the distance.
    • Super Mario RPG ends with a parade of the game's entire cast, filled with plenty of visual gags and ending at night with a fireworks display that changes depending on a relatively minor mechanic from earlier in the game.
    • Paper Mario:
  • Super Smash Bros.:
    • The first game lets you pause, accelerate, target, or warp the end credits.
    • The later games turn the credits into minigames. In Melee and Brawl, it's a shooting minigame where you shoot the different names in the staff roll or portraits of the characters. In 4, it's another minigame where you must fill in a picture by attacking the names as they scroll by. Ultimate returns to being a shooting minigame, with certain thresholds of hit targets rewarding the player with bonus items.
    • In Brawl, the actual staff roll overshadowed by the awesome mini-movie at the right side of the screen, featuring scenes of the entire Subspace Emissary that go pretty well with the credits music.
  • Tatsunoko vs. Capcom has a minigame during the credits where you ride a bike with Doronjo and her lackeys. It even unlocks another minigame! And if you were playing as Roll, you can fly her broom instead.
  • In the Master Modes of the Tetris: The Grand Master games, if you reach and pass level 999, the game doesn't end. The board clears, the credits begin to roll, and an extra stage starts in which you must survive 60 seconds at maximum speed. In TGM2+ and TGM3, pieces become invisible 5 seconds after lock. If the player gets a high enough grade in normal play and passes through all sections by specific time standards, this could turn into an invisible roll instead, in which all pieces turn invisible the instant they lock, forcing players to go entirely by memory. Clearing this invisible credit roll is the only way to reach the highest possible grades. Good luck!
  • Teleroboxer for the Virtual Boy had the robot hands in the same first-person perspective used during the game. Pictures of the developers come into perspective and the hands start punching them, making them hilariously deformed before they are thrown into A Twinkle in the Sky—er, space. At the end the player can punch the Nintendo logo for a while.
  • The credits sequence in Tomodachi Life plays after the baby of two married Miis grows up. Fittingly, it's in the form of a family album featuring videos and photos of the family as the baby matured.
  • Twisted Metal: Black has ending credits similar to the mentioned above Brawl, with the credits on one side of the screen done in the style of a film reel shaking around while on the other side a music video of the driver's story cutscenes plays with The Rolling Stones Paint It, Black in the background.
  • Typing of the Dead has a hilarious interactive credits sequence where you can type out the developers' names as they appear to make zombies dance.
  • ULTRAKILL has a fully-explorable developer museum, featuring throwable plushies of everyone who contributed to the game alongside their contributions, scrapped weapons and early enemy designs, and a theater that plays a montage of developer updates set to "Gymnopédie No.1".
  • Undertale:
    • The closing credits of the True Pacifist Ending turns into a minigame where you have to dodge all the names to open a previously closed door. The names obviously include those of the developers but also of every person who backed the game at Kickstarter. At the end all touched names will be listed. If the player avoided them all instead the message "Incredible work. Somewhere, felt a door opening...!" will appear.
    • Before that part, the various ingame characters will be shown alongside the name of the person(s) who created them. Some of them (mostly the major characters) will be featured in small animated windows showing what happened to them, while the others have short text under their sprite. This text changes between two different versions depending on the player's interaction (or the lack of it) with them.
  • While the credits of Unpacking can be viewed anytime, completing the game showcases pictures of the houses you've decorated while "Unpacking a Life" plays, and the credits end with the protagonist singing the song to her new family.
  • The end credits for Until Dawn are dependent on how you play the game:
    • If all eight characters are killed, the credits are accompanied by a montage of their demises.
    • If some make it and some don't, the credits are accompanied by a mixture of the killings of the luckless characters and the police interviews with the survivors (or survivor, if that's how it pans out). And if Josh is one of the survivors, you also get The Stinger in the mines.
    • If Everybody Lives, the credits are accompanied by everyone talking to the police.
  • In Viewtiful Joe: Red Hot Rumble you get to control the character you ended the game with to break rocks that hold the names of the developers.
  • In Viva Piñata: Trouble in Paradise, the credits are a minigame in which you can smash piñatas to get the credits to show up and earn the extremely useful wishing well. You can also smash the garden junk that Professor Pester has strewn around to unlock some accessories, and smashing all of his sour piñatas awards you with a new gamerpic.
  • The ending credits for both Warcraft 3 and its expansion feature little extras like a concert, a Hilarious Outtakes, Shout-Out to a scene in the previous game, and a football game.
  • WarioWare:
    • WarioWare, Inc.: Mega Party Game$!: The Staff Credits take place in the same elevator as all the other single-player modes, with each segment of the credits being a microgame based on the Word Up microgame from the Sci-Fi set. You control a ship and shoot at the question mark panels to reveal the first letter of the names of each staff member, with the game keeping track of how many you manage to get.
    • WarioWare: Smooth Moves has everyone who worked on the game appearing as a Mii on a stage. You can move a portable hole around the stage and try to make the Miis fall through it.
  • In What Remains of Edith Finch, there is a childhood photo of each member of the development team shown among props from the game. In the end, there is a group photo of the whole team.
  • The World Ends with You has Lullaby For You (not used anywhere else in-game) playing over the credits, in addition to (mostly) unused scenery and character art.
  • World in Conflict expansion, Soviet Assault has credits with lots of funny photos/videos showing the development team during work or at their free time, plus many game engine glitches and funny scenes.
  • Zombies Ate My Neighbors combines this with Developer's Room. The credits are a playable level called "Monsters Among Us", set in the Lucasarts offices, where you not only rescue people and kill monsters as usual, but also meet all the developers of the game. And George Lucas.

    Visual Novels 
  • Danganronpa Another: The end credits is set to KOKIA's "I Believe" and shows the remains of the deceased students rising upwards as Utsuro plummets into the ocean depths to drown.
  • The end credits of Doki Doki Literature Club! sort of follow a conventional pattern — black text scrolling along with images from the game, accompanied by a song set to the tune of the opening theme. However, they also serve as the final ending of the game's unconventional storyline: a Suddenly Voiced character from the game is Breaking the Fourth Wall to sing a bittersweet goodbye to the player, and she's also visibly deleting the game files as the credits roll to make sure it can't be played again and the cycle of horror will end.
  • Katawa Shoujo: If you get a good ending, the end credits will be accompanied by the Concept Art Gallery for that girl.

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