"There's no such thing in the world as absolute reality. Most of what they call real is actually fiction. What you think you see is only as real as your brain tells you it is.... It's not whether you were right or wrong, but how much faith you were willing to have, that decides the future."
Video games are by and large an interactive medium. If a game fandom plays something and finds that it doesn't add up, it's just as easy to dismiss.
Note: Please do not include examples based only in Adaptation Decay unless Word of God has declared an adaptation canon. For example, the Pokémon anime is not canon to the Pokémon video game series and thus cannot be discontinued, but adaptations of Devil May Cry can.
Chronicles is disowned by everyone, being universally acclaimed as fast money-grab and a way to buy time for next game. Poor plot, contradictions with previous games, medicore level design and engine already dated upon it's release managed to rub everyone the wrong way. Probably the best thing about the game was the Level Editor - utility which gained it's own life, providing steady improvements in design and game engine, with countless custom levels and small scenarios written by devoted community.
The new continuity is usually completely disowned by fans of Core games, since Crystal Dynamics tweaked a lot about characters and considerably simplified level designs. Upon it's release, fandom scorned Legend for being dialogue packed shooting gallery lasting for five hours, having almost nothing in common with previous games. Anniversary managed to win back many older fans, but another faction splintered, pointing out how the changes in the plot managed to flatten characters from the first game into cardboard cut-outs.
Underworld is often considered as the peak of the first reboot in terms of level design, if not for all the games made by Crystal Dynamics. In the meantime plot is considered as a sketchy and hardly involving, while treating itself dead-serious, with lots of overdramatisation. Heavily pushedMommy Issues for Lara didn't help any further.
The 2013 reboot, aside from initial controversy, managed to alienate both fans of Core games and first series of games by Crystal Dynamics. The most common complain is how the game should be titled Tomb Raider: In Name Only. Other critisize how it's a second reboot for the franchise, devoted of anything new or fresh and dozens of unfulfilled promises. Or how it's now a cover-based shooter lacking any self-awarness - the very reason why previous games were playable. However, the game gained it's own following and devoted fans, who now are awaiting for next game in this continuity.
Star Control 3 is disowned by nearly every fan of the series, not to mention the makers of the first two games. Between reused dialogue, retcons, But Thou Must-style Nonstandard Game Overs, cryptic Broken Bridges, and perhaps more than anything (though perhaps not), the Game Breaker Doogs, a race that can be converted early in the game, whose ships are more powerful than any other ships in the game (they're fast, maneuverable, can auto-fire their cannon at nearby ships, and quickly regenerate) it had something to annoy everyone. Even some of the game's characters complained about The Power of Friendship endgame.
Any fan of Supreme Commander and its expansion Supreme Commander: Forged Alliance will tell you that Supreme Commander 2 took everything that made the original games good and threw them away. It also horribly reversed all the events of the previous game's campaign and storyline. Due to this, many fans don't regard Supreme Commander 2 as a Supreme Commander game. The game does have it's own fandom that prefer it this way though.
The plot of 2 is so badly written and incomprehensible, even for an Action Game, that fans simply ignore it altogether. Even Capcom has joked about how bad this one was. An indication on how the developers feel about Devil May Cry 2, Devil May Cry 3 is a prequel set before the first game and Devil May Cry 4 is a sequel to the first, taking place between 1 and 2. There is a nod to this in Dante's guest appearance for the PS2 port of Viewtiful Joe. When he confronts Alastor (who is revealed to be the spirit of the blade Dante received in the first game), Dante is verbally eviscerated for not bringing him along to "Somewhere Island" (Dumary Island, the locale where most of 2 takes place). Dante hysterically retorts, "I don't remember that!"
The same goes for the Devil May Cry: The Animated Series, despite Word of God declaring it canon. However, some fans say they'll stop ignoring it once it gets properly brought up in-game. The anime's case isn't helped by the fact that in Devil May Cry 4, Dante and Trish are portrayed as partners, while in the anime the two are working independently.
There are also some fans that refuse to believe that anything after the first Devil May Cry is canon, as all further entries into the series were made by a different development team.
Though its gameplay was well-received, the plot of Chrono Trigger sequel Chrono Cross irked many fans of the original game by heavily implying the deaths of its three main characters, and resolving the fate of Schala's disappearance by making her clone a blonde with a bad Australian accent. On top of that, the entire second half of the game consisted of a number of concepts (Chronopolis, the Dragon Gods, etc.) that were only vaguely explained, if at all, rendering it a Mind Screw by default. Compared to its predecessor, it's often considered a disappointment.
Some fans dislike CC enough to ignore the DS remake of CT, which includes new content that canonically ties the first game's story to the latter to the outcome seen in the latter game.
On the subject of CT, many fans were not pleased when the DS remake canonized Dalton as the agent for Guardia's destruction.
A small but extremely hardcore group of Final Fantasy VII fans refuse to accept the Compilation as canon, for being inconsistent with and retconning a game whose fandom had been around for several years. Some fans don't like it because it threw a lot of Fan Wank out the window by establishing things like the world not being destroyed at the end of the game. Some fans don't like it because the games are simply low-quality. The rest of the fanbase was just glad to have an explanation for some of the vaguer events.
While some accept the Compilation, there seems to be almost unanimous agreement amongst fans that the Motherly Scientist version of Lucrecia we saw in Dirge of Cerberus was simply Vincent's interpretation of her through rose colored glasses, and the bitchier fame-seeking Mad Scientist Lucrecia that was portrayed in Final Fantasy VII's flashbacks is what she was truly like.
The ending of Metal Gear Solid 4: Guns of the Patriots features a final twist that casts, not just the events of that game, but the events of the whole franchise in a very different light, at the cost of some of the emotional impact of the events of that game in particular.
Then there was the announcement that Metal Gear Solid: Rising would be on the 360. The game wasn't even announced for more than an hour before PS3 fanboys in general said they wouldn't buy it even if it does get a PS3 version.
After it was picked up by Platinum Games, it was considered non-canon for completely different reasons altogether. But then it actually came out, and most of that went away.
Metal Gear Solid: Portable Ops has left a bad taste in many fans' mouth due to its mostly filler plot that didn't contribute much to the overall storyline (other than retconning the ending timeline of MGS3 to explain Zero's role in MGS4, explaining how Big Boss got his money, and establishing that he can't even come up with original names for his crazy eight-bit fortresses) and how it retconned Sokolov's death and Gray Fox's original back-story in order to shoehorn them into the game (considering Sokolov doesn't really do much in MPO and Null could have easily been a new character). Kojima Productions has clarified that MPO is still canonical, but they acknowledge the game's negative reception by choosing to title the next PSP game in the series Metal Gear Solid: Peace Walker instead of Portable Ops 2 and promoting it as the "first true Hideo Kojima game for the PSP".
There are various cut-offs where groups of fans believe the timeline starts or ends. A few fans accept everything which (in the series' timeline) was before MGS2, including the Naked Snake games (or they accept all that and MGS2, but only the Tanker chapter), thereby eliminating Raiden. Others accept the entirety of MGS2 and everything 'before' it, but not MGS4. Then there are those who don't accept anything set before the original Metal Gear (which usually means MGS4 is off as well). And then there are fans who accept MGS3, but not MGS4, Portable Ops or Peace Walker.
While the games were very well-received (being the second best-selling game with Sonic in it behind only Super Smash Bros. Brawl), it's difficult to tell whether or not the Mario and Sonic at the Olympic Games series is canon simply because of how differently the worlds of both series work — they're just hard to put together story-wise coherently.
Sonic the Hedgehog 4 had Sega state that Sonic and Knuckles' stories in Sonic the Hedgehog 3 take place at the exact same time. Nearly every Sonic fan laughed at the statement, citing just how impossible it would be for events for both characters to happen at once.
And then there are the "SNESsers" who cannot accept Star Fox 64, preferring the SNES game (optionally including the cancelled-but-leaked Star Fox 2) and its accompanying comic. Or, at least, they reject the changes in 64 that contradict SNES canon.
Many fans of the Warcraft franchise choose to ignore the plot (if such a word can be used for it) of World of Warcraft. Here are a few common complaints:
Previously powerful, important and charismatic characters being reduced into the role of an Evil Overlord without any personality whatsoever. See Character Derailment.
Continuous sloppy changes to the continuity. See Retcon.
The formerly story-driven world being changed into a static place with only few permanent changes. See Status Quo Is God.
The villains suddenly being incredibly impotent despite the fact that their only true enemies are also feverishly fighting each other in the side of the good-evil conflicts. See Villain Decay.
The Warcraft tabletop RPG and computer games always seem to conflict, causing their fans to dismiss the other as non-canon, with Blizzard following suit.
Every Warcraft fan (or detractor) ignores great chunks of lore, depending on how he sees the universe. The lore's a mess, to state the obvious.
In many ways, the gameplay of World of Warcraft is completely at odds with the story - for example, in Wrath of the Lich King, the Horde and Alliance are allied against the Lich King, but you can still fight the opposing faction in various PVP modes, as if the Horde and Alliance were still at war.
Some fans refuse to acknowledge anything written by Richard A. Knaak.
Most Horde players hold that Thrall is still Warchief. Garrosh is merely keeping his chair warm while he keeps the world from collapsing.
Some fans also outright refuse to count the comics as Warcraft canon.
According to Fallout 3 itself, it seems that anything from Fallout Tactics is semi-canon: it's canon as long as it doesn't contradictFallout 1, 2 or 3. The existence of the rogue BOS detachment in Chicago is confirmed in conversation with some NPCs.
The denial of Fallout 2 as canon is funny because half of that group feels it had too much lighthearted randomness, while the other half feels it went over the top trying to be Darker and Edgier or Hotter and Sexier (See Reno, New). Clearly, Fallout 2 did something right. Or maybe they simply feel that not coming from a vault is an absolute travesty. And probably some people think it did all of the above.
New Reno's the perfect example of both sides, really; let's create a huge casino town filled with feuding mob families, gangsters with Tommy guns and pinstripe suits, and porn studios where the player can sign up. WACKY! And EDGY!
This is the primary reason why fans of the originals dislike the Bethesda sequel - it did the same thing (wackier and edgier) with every side-quest in the entire game. The first post-release review on No Mutants Allowed described the game as an amusement park set in the post-apocalypse, where each side-quest is just a ride with a different theme.
Averted with Fallout: New Vegas, which managed to largely win the hearts of old school Fallout fans by being basically what the original Fallout 3 would have been had Black Isle not shut down, plus basically being madeby Black Isle.
Though many people dislike Final Fantasy XIII, even people who do like the game will declare FD on "My Hands" by Leona Lewis having replaced the original theme song, "Kimi ga Iru Kara"note "Because You're Here" by Sayuri Sugawara in the NA/EU version, mainly because "Kimi ga Iru Kara" was composed specifically for the game, by the composer of the rest of the game's soundtrack, Masashi Hamauzu.
Final Fantasy V fans ignore Faris's canon design, the blonde one, in favor for the purple haired sprite version. Same for Terra/Tina in Final Fantasy VI with many fans preferring her emerald-green sprite hair to her canonical blonde hair.
The Command & Conquer series is heavily debated among fans, but most people can agree on four things:
Tiberium fans largely agree that the first two games in the series, Tiberian Dawn and Tiberian Sun, are both Canon.
In fact, the two series are not in the same canon; they simply both start that way. Both begin with an alternate universe where Einstein assassinates Hitler, preventing World War II as we knew it but instead freeing up Stalin to invade Europe at the beheast of Kane. As of Yuri's Revenge, further time travel experiments split the timeline again. On the other hand, that seemingly means the Tiberium Universe occurred in a reality where Yuri conquered the world, so there are still some things left unanswered.
And yet Kane is specifically seen in the theatrical scenes of the original Red Alert, and the Brotherhood is specifically stated to exist as well, by name. Word of God (see below) statements that those parts don't exist would basically means that all of the Red Alert world doesn't exist at all, either.
Another unanswered detail is why the Empire of The Rising Sun did not exist until the Soviets performed yet another time travel Retcon at the beginning of Red Alert 3. Logically, the reason Imperial Japan still exists in the Red Alert universe is because again, World War II never happened; hence Japan was never forced into a Western mode of thinking and maintained an imperial ethos into the future—in other words, no real change based on whether Einstein lived to discover Fission and Time Travel or not.
The official sourcebook, the Mega Man Zero Official Complete Works, subtly hints that the series post-X5 is canon: an important location in the first Zero game (Neo Arcadian Tower, effectively the "gateway" to the final level, Neo Arcadian Core) is revealed to be the rebuilt Orbital Elevator, the McGuffin from X8.
Mega Man X7 seems to be ignored by most fans of the series because of it's jump to 3D, but actually the game isn't half bad, people ignore it because it's different.
From the same series, the Mega Man Xtreme games are often discontinued. Say what you will about how good their gameplay is, but they don't fit well into the series' overall plot.
Which is odd considering that Xtreme 2 introduces us to Iris, Zero's infamousGwen Stacy; in X4, he already knows her on a personal basis, Implied Love Interest and all. Plus, X6specificially refers to the Erasure Incident (again, the events of Xtreme 2) near endgame. Not to mention that Keiji Inafune has stated that Zero's ending in X6 (where he seals himself away so that his viral programming can be removed, thus setting up the Elf Wars and Zero) is the final event of the X series.
That's assuming they were ever canon to begin with; they haven't appeared in any official timelines, so it's likely they weren't.
The fans of Mega Man Battle Network tend to ignore the fourth game of the series, some of the reasons (a complete list would be too long) are:
You have to beat the game multiple times to get all transformations and best weapons, while in the past games such things simply are unlocked as you progress in the game.
Despite the plot of the game being a meteor going to crash on Earth, 90% of the game is centered about battle tournaments with the main characters discovering about the plot JUST BEFORE THE FINAL SCENARIO.
While there isn't much continuity to the Double Dragon franchise, fans only count the four side-scrolling beat-em-ups (and the GBA remake of the first one). Double Dragon V: The Shadow Falls, a fighting game based on the Animated Adaptation, was made without Technos Japan's involvement, and disliked by players for stiff controls and poor character designs. The Neo-Geo fighting game is questionable, depending on whether or not one likes the movie, since some of its characters come from that.
And there are some people who wished Double Dragon 3 never existed, moreso with the arcade version than the NES adaptation.
Many Castlevania fans do a sort of reverse Fanon Discontinuity in that they refuse to accept a recent retcon and thus count more games than Konami does. It helps their cause that the retcon in question was apparently thought up by producer Koji Igarashi to justify a typo he made with regards to Dracula's age back when he was just a lowly writer.
"The Baldur's Gate series and Planescape: Torment never received novelizations. Ever." is usually considered an iron-clad rule in most fan circles devoted to discussing or modding the Infinity Engine. Heaven help you if you're talking about the Baldur's Gate games and refer to Abdel Adrian (the novels' version of the protagonist) as if the Player Character is canonically him.
Like all Star Wars products, Star Wars games are regulated by an official list, making them "canon unless the movies say otherwise"note as far as the plots, and NPC backstories in the case of roleplaying game sourcebooks; the game mechanics are not canon but instead considered artistic license, although in all cases the Light Side choices and outcomes in branching-plot games are canon, and for characters with customizable gender and species they were canonically male Human, except for Knights of the Old Republic II: The Sith Lords having the "Jedi Exile" being female Human and The Old Republic due to being a MMORPG. (The Lucasfilm Story Group will replace said official list with a single canon including the movies and selected games.)
According to 3D Realms, the Duke Nukem games released for the consoles are not canon in any way.
City of Heroes. Players refusing to accept the end of Vivacious Verandi's story arc (After nearly unleashing a demonic plague on St. Martial, the player is informed that they're idiots and forced to clean up the mess, instead of allowing the Wailers to run rampant and destroy the island), players refusing to accept the notion that Epic Archetypes are intended to be Exactly What It Says on the Tinnote Peacebringers and Warshades are humans fused with alien energy beings, not angels or unicorns or other things with light/dark powers. An Arachnos soldier... is an Arachnos soldier., a whole level of Fan Dumb for the cooperative zones...
A large number of players were not happy with the developers recent attempt to explain the five origins available to the player when building their character by tying them all back to Magic. Anyone can see why this irritates players who like to use the Science, Technology, Mutation, and Natural origins. Fortunately this information is quite easy to ignore as it has very little impact on the games content.
Many people found the second series of tie-in comics to City of Heroes to be practically Canon Defilement. It basically takes the canon's highest tier heroes and turns them into a bunch of Out of Character bickering kids. Even though the lowest level you can fight any of them in game is at 30 (but only one of them; everybody else is 40+ and always at least an Elite Boss), they're shown to be regularly defeated by mooks intended for lower level players. The sheer level of Idiot Balls, Asspulls, Deus ex Machina, and the utter overabundance of cliches and Dead Horse Tropes (one is expected to believe that a powerful psychic like Sister Psyche with a history of years would still not be used to Perverse Sexual Lust and still overreact to it?) rubbed players the wrong way. Sadly, it's still considered canon judging by how many elements were migrated over, but most people will just treat anything not given an in-game reference as having never happened.
You pretty much have to discard the given backstory for the Mission Architect if you want to use it at all. Either that, or assume your character is stupid enough to allow himself to be disintegrated and uploaded by a machine built by two known supervillain groups (the Evil Overlord's pet Mad Scientist and the local Evil Co.) and let them have read-write access to his brain. Several authors have written MA arcs in which heroes shut down this Incredibly Obvious Trap.
Likewise, the Ouroboros system for re-visiting old content is linked in the canon to Nemesis, which makes employing it an act of dubious intelligence.
The Appaloosa-developed Contra games Contra: Legacy of War and C: The Contra Adventure sat very badly with fans; hell, even Konami themselves canceled plans to release them in Japan.
The few Contra fans who actually pay attention to the series' storyline tend to ignore the retcons made to the timeline in Contra 4, in which Operation C (originally a solo mission by Bill Rizer against a nameless nation who were cloning the aliens from the first two games) is now revised into a previous mission of "Mad Dog" and "Scorpion" (not Bill and Lance themselves, but the new characters from Contra 4 who inherited their former American nicknames) against the alien Black Viper, which ignores the fact that Operation C was actually a single-player only game and that the stages were clearly set in artificial labs and lacked usual Womb Level seen at the end of other games.
For some Metroid "purists" , there is no such thing as Metroid Prime. The series is still in 2D.
Same thing for some of the 3-D Mario games, though to a lesser degree.
It's a matter of divided fanbase all over the place with Metroid. You'll find few enough fans that will accept everything (except Pinball which was indisputably a non-canon spinoff). There are varying factions of fans, much like Star Fox listed above, who will ignore everything after the first game. Some ignore the first game in lieu of Super Metroid, many ignore the Metroid Prime series altogether, some accept Prime, but will not accept Prime: Hunters, some will ignore the first game's status in canon in lieu of Zero Mission, some will ignore all the later Sakamoto works (Fusion, Zero Mission, and Other M), and others ignore Other M alone.
The Metroid Manga, despite being stated as canon to the games by the current head of the franchise, has long since been fanon discontinuity to many gamers. Part of Other M's rejection comes from perceived similarities of its plot to the manga's that were not as strongly perceived in past games but it should be noted Other M isn't entirely consistent with the manga either, despite supposedly borrowing more heavily from it than past games.
Likewise, the OGs version somehow also retconned the death of Lee Linjun. Fans still can't accept why Banpresto chose to spare Lee in the remake, after his heavy crime of permanently killing off Captain Daitetsu Minase and would rather think he dies somewhere else after retreating.
The first Touhou game, Highly Responsive to Prayers, came before there was supposed to be a series, and it shows. It was a completely different genre, having more in common with Arkanoid then with the later games (though the Continuity Reboot pretty much wiped the PC-98 games from canon anyway).
Put it in this way: Even PC-98 fans often ignore the characters in HRtP, besides Reimu and Mima.
Spin-off manga series Silent Sinner in Blue has largely been disavowed by the games' fans by introducing a pair of Creator's Pets and a number of very questionable moments usually involving the aforementioned characters. Posting a single page from it on an Image Board or merely mentioning the series at all risks causing Internet Back Draft.
Double Spoiler is subject to this trope a lot, with many of the conversations ignored entirely. An essential example is how the two reporter protagonists of the game discuss the character of Inubashiri Momiji and her actual relationship to her superior Shameimaru Aya (who is also one of the protagonists) and perhaps crow tengu in general. Another popular point of contention is encountering fan-favorite Kawashiro Nitori and talking about how her kind of youkaidrown children for their "lifeforce ass balls."
For added fun, consider that they chose a comparatively less horrifying story of exactly what Kappa anally extract from their victims — other accounts suggest it's blood, intestines, or even the liver.
The official fanbook Symposium of Post Mysticism seems to be heading this way too, as several character articles and descriptions contradict events from the games. An example is the article on Koishi Komeiji, wherein it is stated that no adults can see her and that she has become mindless and emotionless due to closing off her mind from others. This makes no sense whatsoever, as Koishi can not only be seen by Reimu and Marisa (who definitely aren't children anymore) but she's also perfectly capable of talking and expressing thoughts and emotions, as well as put up a mean danmaku fight.
Some fans haven't taken to what's been revealed about Nitori in Hopeless Masqurade well, as it protrays her as a money-obsessed atheist with shades of jerkass, a contrast to the shyer, friendlier (if self-centered at time) type seen in the 10th and 11th games, so they're finding ways to negate it.
There are also fans reject the official timeline given in Hyrule Historia either because they disagree with the order (The Downfall Timeline especially is a touchy subject) or because they do not want chronology in the first place.
Many Tales Series fans disregard 'Tales of The World' entirely, since it attempted to make it a Massive Multiplayer Crossover, but without the multiplayer for the most part. The menus were like a bad MMO, as were the quests.
About twenty years after its release in Japan, Tales of Phantasia finally got an official English translation - which changed some characters' names from the ones used in fan translations and even some official promo materials. Most of the established fandom sees no reason to let a little issue like canon get in the way of what they've been calling the characters for two decades already, and it's hard to blame them.
Most fans of the Phantasy Star series disown Phantasy Star III due to it being poorly made, overly difficult especially in the beginning stages, and its story having little-to-nothing to do with the main arc.
A small but vocal corner of the fandom ignores the Phantasy Star Online games, being that it has nothing to do with any of the previous games beyond some vestigial name-drops; a major complaint is the fact that Numans are a playable race, while in the 16-bit era RPGs, there was a grand total of three, and only one of them survived long enough to have a single half-blooded child.
Many Tetris fan games intentionally ignore several of the more restrictive rules in the official Tetris Guideline, such as the unwieldy Super Rotation System, the much-maligned infinite rotation rule, and the "bag" randomizer that just deals random permutations of a sequence of all 7 pieces. As far as many fans are concerned, Tetris: The Grand Master 3's Classic mode (as seen in the famous "Invisible Tetris" video) provides the definitive Tetris rules and game mechanics, especially the Arika Rotation System, and most fan-made games tend to default to ARS over SRS.
Tetris: The Grand Master ACE, a console "installment" of TGM on the 360 released one year after TGM3, is regarded by fans as a monstrosity beyond Arika's control. Some wouldn't have minded the not-TGMness so much if it were not for the fact that proper ARS has to be unlocked through an Xbox Live update, and even then both versions of ARS now has a finite-though-still-lenient variant of infinite spin. As far as TGM fans are concerned, TGM3 is the last installment of the series.
Some rabid fans of Super Smash Bros. Melee refuse to accept Brawl because it's slower, forces players to adopt new strategies, evens out everyone's jumping gravity, and is intended for a wider audience. Some other rabid fans accept Brawl, but only if they manage to hack the game to make it play more like Melee, physics and all.note The Game Mod in question, Project M, is now generally considered a different game in its own right from Brawl since Version 3.0, with its ownFan Dumb, Hate Dumb, and Broken Base over everything about it Still more rabid fans reject Melee because they think advanced techniques create a rift between pros and novices and that the characters are too imbalanced, even though these problems are just as relevant in Brawl.
Some claim that Super Smash Bros. Brawl did not replace Mewtwo with Lucario. Fans of Mewtwo are never happy with anything that displaces it from the top of the original Pokémon food chain.
By way of explanation: it really was, and it shows. The game is little more than a faint echo of Deus Ex. It features small stages, few real choices, and almost all of them are subverted by being meaningless or ridiculous. That by itself wouldn't render it Canon Discontinuity. The fact that the plot make your character from the first game a secondary character and a madman and functionally erased your choices from the first game was something of a insult. Apparently the game's creator really didn't want to do it kinda shoved it out the door so he could get on with other kinds of Awesome.
To give you an idea, the original Deus Ex had three mutually incompatible endings. Rather than pick one ending as canon for the sequel and cut their losses, the devs decided to make all three (or major elements of all three) endings canon.
There's also a chunk of classic Tactics players who reject all the other Ivalice games from continuity. This chunk is getting smaller, however, as the remake is somewhat better-known than the original and meshes better with the other games.
There is also the fact that Tactics being "Gritty, Dark, and Depressing" allows it to touch on moral and philosophical questions, as well as fridge horror, that few entries of the main series would even come close to, whereas Tactics Advanced only tries to deliver an already old Aesop about the Lotus-Eater Machine...and fails.
The more rabid fans of FFT declare FFTA to never have happened, though the people who prefer the game didn't happen are in the vast, vast minority. Many players were able to enjoy both games especially because the rather intimidating and impressive length they crammed into a Game Boy Advance game. The average player will spend 300 hours for 100 percent completion. most gaming magazines gave the game incredible scores and the game has a few players that prefer the message about Fantasy and Escapism rather than the original plot. This isn't to say the original plot is worse, not at all. FFTA's plot just examines issues about Escaping into a fantasy while you are playing a fantasy. However, the majority of the fanbase can agree on one thing: The latest 'Tactics' Final Fantasy, the absolutely-storyless Final Fantasy Tactics A2: Grimoire of the Rift, just never existed. Since absolutely nothing happens in the game and there is no semblance of a story, its fairly easy to do this.
Final Fantasy Tactics A2: Grimoire of the Rift is an odd-case. While the fans grunted about the storyline being pretty lackluster - the protagonist is abnormally chill to find himself in an alien, medieval-fantasy-themed reality, and the plot concludes really abruptedly, building up nicely towards the end, but suddenly having a facedown with the most powerful member of The Syndicate, borderline implied to be the leader but not really, then fighting a Giant Space Flea from Nowhere as the real Final Boss, then cut back to the real world, and that's it - the gameplay improved and pleased much more than that aspect, changing the Law system from the predecessor to something more rewarding and less crippling if not followed, giving the sidequests much more care and attention (if not all of it, as many agree), and attending most of the demands from the series since FFTA. As a result, the game's better remembered for being fun to play... Not so much for the story itself.
It is also speculated that the main story in FFTA 2 was a way to quell the complaints on how FFTA handled its story, so FFTA 2 had the same concept as the game before it, but without the anvils dropping.
There's also a good number of people who like to pretend the third case of the second game never happened. This didn't use to present many problems, as then only reference to the case was a poster in Trials & Tribulations. References to it have begun to creep into the Ace Attorney Investigations subseries, however...
A good number of fans refuse to acknowledge every Silent Hill sequel after Silent Hill 4: The Room on the grounds that they were not done by the original team at Team Silent, some going so far as to label them as licensed fan-games because of it.
So far, Silent Hill: Shattered Memories seems to be averting this, even while the matter of Origins and Homecoming races towards Broken Base territory. Shattered Memories is a "re-imagining" of the first Silent Hill - it's different from the first four in a completely deliberate way. Most people who worry about canon are content to just label it a side-story or alternative universe (as a sequel to Silent Hill's bad ending).
Then there's the overwhelmingly negative reception that Silent Hill: Book of Memories after the trailer was unveiled.
Some fans of the original Perfect Dark consider the prequelPerfect Dark Zero to be a horrible game that changed several things from the original game, and had a completely different style. Others accept it for being a decent game that just did not live up to how good the first one was.
Reaction to the fifth game, A Hero's Tail varies; some like it for the platforming gameplay and new characters, some dislike it because of the new characters- and, of course, because it wasn't part of the original trilogy. Some purists accept it, most don't.
And on the other side of the coin, the Insomniac trilogy was never made.
Worst of all, just about every single fan hated Skylanders due to its Lighter and Softer content, as well as being a reboot. Although a few defended Skylanders, they were often bullied. (That said, considering Skylanders to be a separate series that just happens to have a few characters in common with Spyro is a pretty fair assessment.)
Many fans of the original Final Fight don't count the 3D games Revenge and Streetwise (which both suffered greatly from the Polygon Ceiling), and only consider the sequels that were released for the SNES (Final Fight 2 and 3).
Streetwise was so critically panned that Capcom not only canceled the Japanese localization, the game's failure was rumored to be the cause of Capcom Production Studio 8's closure.
Fans of the Army Men franchise tend to not count anything after Sarge's War, which is justified since most are In Name Only, with no semblance to the 3DO series.
There are some Super Mario Bros. fans who do not recognize the American version of Super Mario Bros. 2 as a real Mario game, mostly due to it actually being a Mario-infused version of Doki Doki Panic. This is mostly a case of the dramatically different gameplay, as opposed to The Lost Levels, which is viewed as the legitimate sequel.
The (admittedly smaller) portion of the fanbase that throws the Japanese Super Mario Bros. 2 into this does so in part because it's a Mission Pack Sequel and in part because Miyamoto didn't do any work on the Japanese Super Mario Bros. 2 but did do work on Doki Doki Panic/the American Super Mario Bros. 2. All that said, elements of both do make further appearances in later games, which aren't subject to this trope generally.
Bowser Jr is not Peach's son but this hasn't stopped fans from elaborately theorizing how he is. Similarly the Koopalings are not Bowser's kids but rather random Child Soldier's but fans scoff at the notion, though admittedly the games themselves support the belief depending on the title.
When Blood Omen 2 came out, Legacy of Kain fans were pretty mortified. As it turned out, the events of the game take place in the alternative (yet canon) timeline created.
The official explanation was that the events of Soul Reaver 2 and Defiance made the events of Blood Omen 2 happen by giving Janos Audron to Hash'ak'gik as a host, so that he could later imprison Janos in the Eternal Prison and become the Sarafan Lord. Of course, Blood Omen 2 was released almost two years before Defiance, and none of the games so far have explained how Vorador came back to life...
Depending on who you ask, the Halo series consists of only the games, only the games and certain novelizations, or the games and all of the novelizations. The latest book, The Cole Protocol, is generally reviled for its poor writing and copious questionable moments.
Although most agree the poorly written and character-derailing Glasslands far, far worse. That it's not only canon, but disregards previously well-defined characters and spends most of its time bashing Dr. Halsey doesn't help.
Oh, and you thought the books had it rough! Go to Bungie.net on the eve or right after a new episode of Halo Legends comes out. Count the number of responses to They Changed It, Now It Sucks threads that are some permutation of "It's not like this crap is actually canon, so who cares?" Go on. We'll wait for you.
Halo: Reach has been viewed as discontinuity by fans disappointed that it retconned significant portions of the novel Halo: The Fall of Reach. There's even a fansite called "Halo Reach Is Not Canon" devoted solely to this aspect of the game.
And then Bungie left the series to do their own thing again, while Microsoft created 343 Industries to make more Halo. This was the knee-jerk reaction. Then the game came out and overall Halo 4 ended up being well-received, but its retcons are still criticized.
Ask a bunch of Kingdom Hearts fans if Organization XIII is really dead. Count how many of them give you the right answer.
Now that just about half of the embers of the Organization have come back, you have many discontinuiting this and insisting they're still dead, especially Axel (Lea), who is considered a one-man Spotlight-Stealing Squad.
Kingdom Hearts 3D [Dream Drop Distance] confirms that worlds run on their own time axis, which unfortunately caused plot holes regarding certain worlds, most noticeably Halloween Town. Many fans still insist that time flows are the same or only slightly different in at least a majorly of worlds, and that Disney Town is, and forever will be, "timeless".
The original Harvest Moon protagonist's default name is "Pete", but everyone calls him "Jack", due to a beanstalk scene in the original game and apparently due to Natsume calling him "Jack" in a manual (odd since no one cares about any other names in a manual). All the other male protagonists have default names, but few people call them by their Canon Names.
A lot of fans discontinue any game that came out before "A Wonderful Life". As the fandom keeps on gaining new members though, it may occasionally leap to "Any game before Island of Happiness"
Ultima IX: Ascension? Ask a lot of the fans of the series, and they'll tell you it didn't happen. Or Ultima VIII: Pagan for that matter. Some also choose to ignore the first few games of the series, saying Ultima is only games 4-7.
Speaking of Origin Systems games, Wing Commander suffers from this as well. Some groups will declare the series ended with Wing Commander 4: The Price of Freedom, others will only recognize the Kilrathi Saga (WC 1 thru 3) as canon.
Old school fans of the Backyard Sports series think all games after online play was removed did not happen.
The Shivering Isles carries The Elder Scrolls trend of elevating the player to the absolute top rank, over the top, by excising a major distinct personality from the continuity so the Mute Hero player character can take his place. The implausibility of elevating a mortal to Daedra Lord may have fun post-story perks, but is considered lame and raises questions about the amount of Retcon required to feature Sheogorath as a character in future titles.
Sheogorath is dead! Long live Sheogorath! Probably a new Sheogorath will appear in future The Elder Scrolls games, along with Jyggalag, who until now existed only in lore.
There's a great amount of time spent in the Shivering Isles demonstrating the effect they have on anyone who enters (madness). On top of that, every time Jyggalag has appeared before, Sheogorath had to rebuild his realm from the ground up... INCLUDING himself. As far as anyone but the butler and PC know, this time the same thing happened, only with less destruction to the landscape.
This Sheogorath states the solution himself, the hero will be him. It would be a logical explanation in lore: Former hero becomes a daedric prince.
Rather subverted, as in Skyrim he is just as hilariously mad as ever, albeit a bit kinder, which is debatably a good thing
His appearance in Skyrim implies that he is the Champion of Cyrodiil (the protagonist of Oblivion). Seems that whoever is Sheogorath simply takes on appearance and powers eventually.
It seems more of a title trait than actual personification. The Daedric Prince of Madness must be, of couse, MAD. That includes speaking truth in cryptic ways, insert nonsense in the middle of thinking lines, and of course, seeking to extract the best "What The Hell" reaction from your peers. That you're actually invading the mind of a deceased king known to be a psycho tyrant in life to solve his mental issues and put it to rest finally, and help the current local hero by making him do the ground work, thus earning your boon while at it, to indirectly contribute in its quest with a small, yet quite powerful, piece of your own power, to save the world once again, are insignificant details in this line of work.
Even gamers who liked the original Bubsy the Bobcat games, as repetitive and derivative as they were, have disowned Bubsy 3D for PlayStation. The developers decided to take the series in a 3D direction after the much superior Super Mario 64 had been released, and failed miserably at it even by the standards of lesser 3D games. They also decided to take Bubsy's snarky commentary to a whole new level— which would have been fine, except that rather than hiring Rob Paulsen again, they hired Lani Minella, who provided what may be the most annoying voice possible for the character (think Omochao, but with a Brooklyn accent; it's literally the same voice actress). It honestly makes the older Bubsy games look absolutely brilliant in comparison.
Ratchet: Deadlocked suffers from a fairly large share of people who say it never existed. The fact that it's pretty self-contained and appears to have been a spin-off in the first place helps.
However, the characters that appeared in that game did get a number of cameo mentions later in the series, which officially renders the game canon.
Though the fandom isn't too large, many fans of Jazz Jackrabbit do not regard the GBA port of the original for changes to the character designs and storyline (such as changing Devan Shell's name to Dark Shell and leaving out Jazz's girlfriend Eva).
King's Quest: Mask of Eternity is largely ignored and/or derided by the fanbase as In Name Only, due to its drastic change in tone, reliance on violence in a series that usually rewarded you for thinking your way out of the situation, and protagonist that wasn't a member of the Daventry Royal Family.
Similarly, Quest for Glory V: Dragon Fire is often consigned to the Canon Discontinuity pile because of a mediocre transition to 3D and a shift in emphasis from adventure to RPG elements. That said, the game is truer to the QFG spirit than Mask of Eternity was to KQ, and thus it's more accepted.
Donkey Kong Jungle Beat is a prime example of this, as the only three things that even relate to previous Donkey Kong games are DK himself, the bananas, and the Jungle Hijinx music. Everything else is completely new and one of the directors said that it was because the old characters weren't fresh enough for a modern audience.
Most Warhammer 40,000: Dawn of War fans deny that the Soulstorm expansion ever happened, due to the absolutely staggering ammount of Game Breaking Bugs (including one for unlimited resources) and the ridiculous unit imbalances that made it unplayable, the sheer amount of Narm (SPEHSS MEHREENS!), and the utter butchering of the background material (humans freely using Xeno technology, Alpha Legion portrayed as Khorne fanatics, 100 Baneblades, Necron Lord sounding like he needed a cough drop, etcetera). Dawn of War II, however, states that it actually is canon, but as Cyrus says in the campaign, the whole Kaurava campaign was "best forgotten".
There are communities that declare that the Pokémon series to have ended at various arbitrary points (usually after the demarcation by which portable platform they were on), which can lead one to wonder how anyone is left to actually partake of the Cash Cow Franchise if it supposedly ended after Red and Blue/after Yellow/after Gold, Silver, and Crystal/etc.
Most fans of the Naughty Dog games, (also fans of the series in general) want to pretend that two games called Crash of the Titans and Crash: Mind Over Mutant didn't exist.
Heart of the Alien, the unpolished corporate sequel to Another World isn't OK even by Eric Chahi, the original author, much less the fanbase. Amusingly, ignoring this game and its extended version of the story is made extremely easy by the fact that while the original game was released on pretty much every 16- and 32-bit gaming platform in existence, "Heart" only had one release, and it was on the Sega CD add-on. The fact that it turns the original game into a Shaggy Dog Story by anticlimactically killing Lester (in an optional death scene) probably doesn't help.
Most fans of the Master of Orion franchise would rather forget about the 3rd installment.
A good majority of F-Zero fans prefer to believe that Maximum Velocity never happened for one reason or another. GP Legend is no different... despite being a non-canon series to begin with. Nintendo seems to be on a similar wavelength with both series, as all the GBA games aren't even referenced in Super Smash Bros. Brawl.
The DS version of Snowboard Kids never happened, according to fans of the first games.
Most of the Metal Slug sequels after Metal Slug 3 are disavowed by fans of the original Nazca-developed installments, as they were made after the original SNK went out of the business and without the involvement of the original Nazca team. Metal Slug 4 and 5 were farmed out to a Korean developer and were not as well received, especially due to their use of too much Frankensteined sprites. 6 and 7, which were developed by SNK Playmore, were better received, but still considered not as good as the originals by purists (especially 7, which was developed for the DS and ported to the PSP, despite the previous installments being arcade games).
A lot of arcade Pac-Man fans discontinue the fact that he has always been anthropomorphic, not a pizza shaped thing.
And in some cases, it's the exact opposite: Pac-Man always had a pizza shape and never had arms, feet or a face for that matter.
Although the id games never focused much on storylines, the gameplay of their newer games is very different from their older games.
Quake is often considered to be a stand alone game, because no Quake sequel follows the same graphical setting. Quake II is considered to be a stand alone game, followed by Quake 4 because they share the same setting, visual style and match somewhat in pacing. Quake 3 is even weirder, since it can be summed up as "shooting people over and over again".
Wolfenstein suffers a lot from the large gaps between releases. The first one is a childhood memory, the second is a modern classic and the third one can't live up to the hype.
Within the Mass Effect fandom, the general response to the novel Mass Effect: Deception has been extremely negative, with an almost universal refusal to accept the book as canon. The novel was so poorly received that there is a site that list all the continuity errors in it and the Mass Effect Wiki even issued an open letter to BioWare that requested it be declared Canon Discontinuity. BioWare announced that they'll will correct the errors in an subsequent revision.
In Mass Effect 3, everything after the final scene with the Illusive Man and Anderson, ultimately the last five minutes of the game, is shaping up to be this for many. Doesn't matter the reason (significant blood loss, continued exposure to Geth/Cerberus/Prothean/Reaper mind altering technology, stress from the fate of your species and the galaxy resting on your shoulders, or personal losses) just forget about it. It never happened.
A considerable number of fans disavow everything after Shepard gets hit by Harbinger's beam, period. Some Fix Fics go as far as ignoring the entire final level, while others Retcon it as a dream, hallucination, indoctrination effect, or something else along that vein — promptly followed by the "real" ending.
A fan mod for the Extended Cut was even developed to change the endings, that incorporates much of the most widely held fanon. Most notably: it completely removes the Catalyst and thus the RGB selection, Destroy is the automatic ending except EDI and the geth are no longer killed, and Shepard is rescued from the rubble to reunite with the crew and his/her love interest aboard the Normandy. On a less drastic note, Harbinger also has lines taunting Shepard during the crew evac. Although it's under ongoing development, a growing number of fans have begun to consider it their canon ending.
Prototype 2 has tends to be ignored by many fans of the original game. To be more specific, in the original Alex Mercer was an anti-heroic jerkass; blunt and eager to charge headlong into combat. He was motivated primarily by revenge, but also risked his neck to save Manhattan and stop the spread of the virus. He was hardly a "good guy", but he had some redeeming qualities and was the lesser of the various evils. In the sequel, he's suddenly a smooth-talking, snarky Evil Overlord, who wants to spread the virus because of a disdain for humanity (the reasons for which were never explained ingame at all, but rather in side material).
Left 4 Dead has fans that liked Bill completely deny that he is dead after saving the other survivors from the huge zombie horde in The Sacrifice campaign (plus the comic) and also believe that he is actually alive, but gravely injured.
Likewise, Left 4 Dead fans like to pretend that Left 4 Dead 2 is not canon because of the new characters and other changes in the game while ignoring the fact that the survivors from both games do meet up in The Passing campaign.
Try to find a Jak and Daxter fan who likes The Lost Frontier and accepts it as canon. They are far and few between. Reasons most often cited are that it was made by a different developer than Naughty Dog, many events go against what has been established in the previous games, and characters behave completely OOC. It also doesn't help when it seems the developers just didn't care when they make glaring errors in the booklet (Misty Island is called Mysterious Island; Haven City becomes Heaven City). Some fans see it as an Alternate Universe so they can play it without getting too worked up about the inconsistencies.
Of course, there are fans that cut off the canon earlier—some accept nothing after the third game because of the Genre Shift to a combat racer, and others refuse to accept anything but the original game because of the Genre Shift from lighthearted platformer to grittier shooter/sandbox-platformer.
Kane and Lynch is considered by it's fandom as a decent game with many Shout Outs to Michael Mann films. Second game? Talking about it is often considered as trolling. It turned from high paced film-like game into another generic shooter with a gimmick in form of NPC/PC character following you. Not to mention disregarding the endingof the first game.
The Grand Theft Auto series has always been well received by gamers. But please, if you want to have 100% of the fans happy, please, not to mention Grand Theft Auto: Liberty City Stories. While a lot of fans welcomed him itself, fans considered it bad gameplay, that even history is not entirely compatible. Beginning as a variety of prominent residents of Liberty are not present: Joey Leone, Catalina, Claude, King Courtney, among others. There are even strong continuity errors: see in the video "Grand Theft Auto: San Andreas: The Introduction" and if you set the Sex Club 7 is this years ago, something very strange because in 1998 (before the birth of this club) was the Paulie's Revue Bar. Another thing is that never mentioned the Forelli Family controlled Fort Staunton. Even there is a strong Flanderization on characters: Donald Love and Maria Latore are more neurotic and strange than they were in GTA III.
Speaking of GTA: Liberty City Stories, in general, many fans have made illusion that all events in the "Stories" sequels never occurred and see them as not canon.
Rainbow Six: Lockdown and Vegas are disregarded by many fans of the original PC trilogy, due to the deviation from the classic tactical shooter gameplay.
For most Rayman fans, there are absolutely nothing such as Rabbids.
For fans of the classic Resident Evil series, many of them refuse to admit there are Resident Evil games beyond Resident Evil 3 or Code: Veronica, due to the series taking on a new direction by Resident Evil 4.
Suikoden IV has plenty of hate for feeling rushed, the boring ocean being a world map, having the Rune of Punishment being awful, despite being a True Rune, as well as a few other things.
Playing Knights of the Old Republic? It's not a matter of if you throw out some of the canon, it's when. Some do it in the first screen of the game by choosing a female Revan. Others cringe at the Bastila romance arc or think the Light Side ending was jarring in light of the Brainwashing for the Greater Good stunt the Jedi Council pulled. Second game? Well, LucasArts made the Exile female as an apology over the controversey in declaring Revan a guy, but tell it to players who tend to play Exile as a guy! (The Handmaiden having much better Character Development than the Disciple helps.) The book Revan is also looked upon with massive controversey. Either you think the Sith Emperor is the scariest thing ever, or he's every BioWare villain cliche in one package. There's enough annoyance about MMO games in general for some fans to ignore the rest just based on that, but when you get into Star Wars: The Old Republic and you find the Exile reduced to a passive, non-entity of a Force Ghost hanging on only to comfort Revan (a guy who betrayed Exile on several levels) and Revan launching a genocidal campaign with a Rakata robot factory to kill off 98% of the Imperial population. And the Imperial players are the ones saving the galaxy by putting him down like a rabid mutt? Pick your cutoff.
The Sims 3 messes with established characters enough that many fans of the two originals choose to ignore its impact on the series' canon, even if they do enjoy it for the improved game-play. The announcement of The Sims 4 promises even more discontinuity, although it's yet to be announced how recurring characters will be handled in the next installment.
Similarly, some fans choose to ignore the canon status of console spin-offs and other one-off games in the series (like The Sims Stories or The Sims Medieval), either dubbing them "alternate universe" installments or just pretending they don't exist.
For many fans of the original Final Fight, there hasn't been a true sequel yet. Final Fight 2, 3, and especially Final Fight Streetwise don't exist.
The Command & Conquer series is rife with this, especially so with three alternate continuities to jump between. The central Tiberium storyline is the most controversial.
Of all the games, the most universally discarded is Tiberian Twilight, the finalé in the Tiberium universe. Despite predecessor Tiberium Wars receiving high praise and success, returning players got a game with only two factions, the addition of a very criticized base system, the removal of several defining features of the franchise that had worked well in past installments, and a rushed, disappointing ending. Not only was it lambasted by critics and fans alike, but it's said it was churned out as fast as possible to turn an easy profit; instead, it turned out to be a deciding factor in EA pulling the series' plug.
PAYDAY: The Heist received a sequel that was generally well liked, but many die hard fans of the first game refuse to believe that the sequel takes place directly after the first game due to Hoxton being replaced with someone else and Bain not acting the same as he did in the first game. Some people consider the sequel a prequel instead because the heists aren't large as they were in the first game.