1 Days Left to Support a Troper-Created Project : Personal Space (discuss)

Video Game / Tomodachi Life

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Your friends. Your drama. Your life.note 

Have you ever had that dream of starting a new life? With friends, family, celebrities, or even a bounty hunter. Sha la la la la, island dreams! Real life is too small to contain your dreams. That's why the world needs Tomodachi Life.
The Mii group Island Fun singing "Tomodachi Life", Tomodachi Life Direct

Tomodachi Life, known as Tomodachi Collection in Japan, is a series of simulation games from Nintendo. The series first started in 2009 when it was released for the Nintendo DS in Japan. The second game, called Tomodachi Collection: New Life in Japan, and the first one to have an international release (as Tomodachi Life), is on the Nintendo 3DS.

However, what has really given it such a cult following is its plain weirdness. It's quite difficult to describe how strange this game gets if you haven't played it, but the Miis in your game can, amongst other things, compete in rap battles against each other, melt into grey puddles when food disagrees with them, and face off in an RPG-style Boss Battle against a Virtual Boy. It Makes Just As Much Sense In Context.

See also Miitomo, a spinoff social game for mobile devices.

This series provides examples of:

  • Affectionate Gesture to the Head: You can pet a Mii atop their head, which will raise their happiness by a small chunk with a caption 'It looks like he/she really liked that!'
  • Amicable Exes: Miis that broke up in the past still have connections with their exes, and it's very possible that they can be on good terms. Heck, the highest friendship level between exes is "Still friends." Give them enough time and the Miis that were each other's exes will become "Friends" with each other and their statuses as each other's exes will disappear. Sometimes you'll get a cutscene of a breakup that goes really well, having both parties thanking each other for the time spent together, all while still retaining their happiness. Their status as sweethearts will disappear, but they will not be labeled as exes. Also, very rarely, they may start to miss each other and want to get back together again.
  • Anti-Frustration Features: During the baby mini-games, if you don't make enough progress to cheer the baby up within a moderate time frame, the game will allow you to give up and the parent will thank you for trying and give you the reward anyway.
  • Anti-Poop Socking :
    • Late at night, Miis may occasionally tell you to go to go to sleep when you tap their speech bubbles.
    • Inverted by Miis occasionally saying "I'm not sleepy at all tonight" or "I'm gonna stay up all night tonight!"
    • Once all your Miis have gone to bed for the night, you might as well shut the game off since there's pretty much nothing of substance you can do until they wake up the next morning (which happens in real time).
    • The save button also flashes when you've played over an hour or so, but that's also so you don't lose your progress.
  • Arbitrary Headcount Limit: Apartments and Mii-accessible locations are limited to four present Miis at a time each. In Collection, this was limited to two.
  • Arbitrary Skepticism: In the news stories. Flying objects/Miis? It happens. Cats with Mii heads? Perfectly normal. Bird with Mii head? Rare, but definitely real. Mii centaurs? Clearly this photo has been doctored.
  • Artificial Brilliance: The Miis are autonomous to the extent that they're willing to do things that one might not expect while playing the game, such as changing what piece of clothing they're wearing at the moment on their own accord or eat something off-screen.
  • Artificial Stupidity:
    • Miis will call for the player's attention for juvenile reasons, such as asking for new clothes/hats/rooms when they were given new clothes/hats/rooms only a few days prior (and in some cases, several hours before), to confirm if they can keep a certain catchphrase you gave them (which is unnecessary since you can adjust them yourself once a Mii has learned them note ), ask you to have a look at a "funny face" or listen to their impression of another Mii, or ask to have you peek inside their brain or stomach. There's also the occasional questions a Mii will ask a player, which only yield a very small amount of Happiness and cash when answered ($3 on average).
    • Occasionally Miis may attempt to get together with people they already tried to only to lose to a rival, and are just as despondent to learn they're taken as they would be if they had no way of knowing.
    • If the Mii was an ex to someone who's now married, he/she may ask the player if they could try to get back together. Even if you say no and they appear to fully agree with your words, they'll still bother trying to ask again a few days later. If you say they should get back together, and the person they want to re-hook up with refuses or doesn't show up at all, the Mii may try to ask again for a reunion sometime later.
    • Miis eat whatever food you give them (provided there's room in their stomach for it), even if it's something they hate; this includes their Worst/Worst Ever foods and all of the trash foods. They also will accept outfits, hats and interiors that they'd otherwise flat out dislike and lower their Happiness slightly. They can even choose to change back into outfits they hate on their own.
  • Aside Glance: Sometimes Miis who wake up from a dream will just turn and stare at you before they fall back to sleep.
  • Awesome, but Impractical: Some items, in particular the jewel dress and "Golden" interior, are beautiful lavish items that everyone should love but are also 1) ridiculously exorbitantnote  and 2) just one choice among hundreds, most of which are pretty good and much, much cheaper.
  • Babies Ever After: Can happen after Miis get married, and seems to be the ultimate goal of the game. You can choose to convert them to a normal resident after they grow up or send them off to explore as a traveler.
  • Bare-Fisted Monk: The class Confident Miis have in Tomodachi Quest. They come with two basically identical standard attacks. They are unarmed, but have a higher critical hit rate than other classes.
  • Barefoot Poverty: The Vagabond Outfit is a ragged, tattered dress with no shoes.
  • Battle Rapping: A rap battle event occurs at the fountain, where two randomly chosen Miis engage in a rhyming battle, complete with (age-appropriate) insults and boasting. Whoever fails to rhyme is the loser.
  • Bears Are Bad News:
    • The most common of the three "argument resolve failure" flashbacks your Miis can have involves them playing tug-o-war with a toy bearnote  with elastic limbs. It can even be done with two adults.
    • One news story involves a Mii "narrowly avoiding an encounter with two bears in the park" (they were actually just statues).
  • Best Friend: One of the friends a Mii makes, considered to be the best of them all.
    • If a huge fight breaks out, a randomly chosen third Mii can be brought in to try and resolve it; the third Mii is a mutual friend of both of the fighters, and can sometimes be the best friend of one of them.
  • Big Word Shout: Giving a Mii their super all-time favorite food will cause them to make a ":O" face and impossibly blast into space like a rocket, while screaming "YUUUUUUUUUUUMMMMMMMM!!!!!!!".
  • Black Mage: The class Independent Miis have in Tomodachi Quest. They come with a weak standard attack and fire magic that can be used up to six times that does about as much damage as a critical hit from any other class and can't miss. They carry a red-tipped staff.
  • Blah Blah Blah:
    • Sometimes, a Mii will ask you to listen while they gush about their spouse or child. If you allow the Mii to do so, their rambling eventually deteriorates into this as the Fast-Forward Gag kicks in, going so fast that you're unable to hear what the Mii has to say about said person.
    • This is a placeholder if a Mii decides to do an impression of someone who doesn't have any catchphrases registered in the US version.
  • Blatant Lies: Occasionally the News will report that a Mii is hibernating for the winter and that you won't be able to contact them until spring. They are clearly still available even that same day.
  • Bloodless Carnage: "Fighting" in Tomodachi Life is represented with two Miis throwing Treasures at one another, with the Treasures phasing through each of their bodies and not dealing any form of pain to the Mii that gets hit.
  • Bouquet Toss: Done in the last scene of a Mii couple's wedding, where the bride tosses her bouquet up to the screen as the view becomes a photo.
  • Bowdlerize: The Mii couples never kiss each other, nor do the Miis ever hug, due to the target audience. They also shorten the wedding sequence to only include the reception.
  • Brand X:
    • Redfurt, the name of which can be found on the cafe window, several posters and banners in some of the apartments, and even various items of clothing.
    • Mii WEAR also gets a subtle one as a clothing brand.
  • Break the Cutie: Even the most innocent-looking or seemingly fun-loving of Miis can wind up in sudden fights due to the random nature of the game. And they're just as vulnerable to rejected apologies as any other Mii.
  • Brick Joke: Sometimes if a traveler is on the island, a Mii will tell the player they're going to find a seashell to give them as a keepsake. If you talk to either of those travelers at the port, they will say a Mii gave them a seashell as a gift.
  • Buffy Speak: The yo-yo is called a "spinning toy" in the game, possibly because the term "yo-yo" was copyrighted.
  • But Thou Must: When you get a phone call, you have no choice but to answer it and get whisked away to the home of the person that called you. This becomes extremely jarring when a certain event occurs and you want some of the action and you're suddenly interrupted by a Mii because their baby's crying, they got a letter from their traveling child, or the child returned to their house to say hello and drop off a Special Food. The letter portion is the longest-lasting of the there three, and you cannot skip the parents reading it, compared to the crying child where you can just decline the Mii's request for help, and not view the traveler eating/taking a nap when he/she visits. Seconds before a Mii tries to call you for any reason whatsoever, you won't be able to touch any of the locations on the bottom screen, with a crying baby call not giving you any chance to use the touch screen on the overworld map at all.
    • Every time a Mii levels up, you have to give them a present, no matter what.
  • But Now I Must Go: In the breakup cutscenes, after the Mii tells its partner they should go back to being just friends, he/she will look very disappointed and hangs its head as the first Mii immediately makes its exit.
  • By the Power of Grayskull!: In the dream sequence called "Transform" or "Superhero"note , the Mii will say "By the power of [random object]!" before transforming into a superhero.
  • Call Back:
    • To itself: There are a number of interiors that show the location of events in the game including "Classroom", "Skyscraper", and "Train" (various confession/proposal/age changing scenes), "Wedding" (weddings), "Kitchen" (cooking with the frying pan) and even "Empty" (the appearance of the apartment before anyone moves in).
    • To Tomodachi Collection: One of the dreams (exclusive to the Japanese version) shows the island as it appeared in said game, and there are several songs from that game that appear in Life.
    • A short callback to childhood may happen; a grown Mii child may mention the books their mom used to read them or their mother singing them to sleep. This references portions of the child's time growing up, where the mother (sometimes the father) reads them a book or tries to get them to stop crying if they wake up while they're sleeping.
  • Cap:
    • Every item in the game maxes out at 99, which is easily reachable with the goods the Miis give you (especially the two medicines) after you satisfy their needs or sit through a Mii's odd request, as well as super-cheap food items like Chewing Gum and Hard Candies. Sadly, capping items does not prevent you from receiving them through means other than buying them, which means a Mii's gift to you after you help them could be put to waste.
    • Just like in the Wii's Mii Channel and 3DS' Mii Maker, only 100 Miis can be present at once. This becomes very easy to reach if you have many couples rapid-firing new babies that you want living in the apartments.
    • Only three pairs of Miis can be in a fight at once. Every time you start up the game after a long period of inactivity, you will see the maximum number of fights break out on completely random Miis. (Later releases limit the number of fights to two)
    • There can only be 10 travelers in one's Port at once, plus 40 more in reserve, and any attempt to ship off a newly grown baby Mii while the Port's full will result in the parents keeping him/her for an extra day. And they don't change their expression when they find this out. Because of this, it's possible to keep a grown up baby for weeks if you cannot find other players via Streetpass to ship the baby to. This becomes especially problematic if you have many babies at once in a very small time frame and don't want them living in your apartments.
    • The game only records a maximum of 9,999 solved problems. Once this cap is reached, a special News Flash occurs.
  • The Cameo: In the international Nintendo Directs, Zelda, Peach, Samus, the Nintendo staff, and Link.
  • Camp Straight: It's possible to give male Miis items normally associated with femininity, like a Ballet Manual or a Beauty Kit. They're willing to use them just fine, to the point that they can sometimes be seen with girlish makeup on them if you were to give them a Beauty Kit. It's only this trope because it's impossible to have gay characters in this game.
  • Canon Immigrant: This game has its own Mii creation feature, so you won't have to go to the 3DS' Mii Maker app each time you want to create a new islander. Miis created in this game can then be imported to the Mii Maker so you can use them in other games. The same goes for the children of married couples, but only if they stay on the island.
    • However, if you have invitations turned on in your Streetpass Mii Plaza, your traveler children will show up there and can subsequently be exported into Mii Maker.
  • Cargo Cult: The dream "Ritual" features this with random objects. This can be seen in the Nintendo Direct with a giant Virtual Boy. "All hail the Virtual Boy!" (This is downplayed in the European version, in which the Miis say "My Virtual Boy" instead while doing the same dance.)
  • Cargo Ship: In-Universe, the dream "True Love" is about two random food items (with the voice of the dreaming Mii and another random Mii) telling the player they're planning to get married.
  • Catapult Nightmare: How the Miis awaken from any dream they have while sleeping in their apartments at night, along with a "Gah!". Averted if the Miis sleep in them and their spouse's home, where they'll instead wake up with a startled expression on their face and then either lie awkwardly on the bed without the blanket over them or fall off the bed.
  • Catching Some Z's: When Miis are sleeping in their apartment or house, Zs float up from them, complete with snoring noises.
  • Catch Phrase: You can give Miis a generic one that they repeat randomly as one of the level-up gifts, and they can randomly ask to give them one that they say when they're happy, angry, sad or (sexually) worriednote 
  • Character Customization: In addition to the usual Mii creation, players can adjust various attributes to tweak their Mii's personality, and customize their voice. In addition, you can give them different clothes and hats to wear, as well as dye their hair to colors not possible in the Mii Maker.
  • Chastity Couple: Given the targeted audience, it's obvious Mii couples won't do anything serious, but it's still surprising when they don't even kiss or hug, not even during their weddings.
  • Childhood Marriage Promise: Mii couples under 18 can make this if their relationship goes well enough and you succeed the enusing minigame, but they have to be sprayed with the Age-o-matic before they can tie the knot.
  • Cock-a-Doodle Dawn: One of the background sound effects heard on the island's overworld early in the morning.
  • Color-Coded for Your Convenience:
    • The color of the babies' clothes are determined by its personality group (Outgoing Yellow / Red; Easygoing Green / Orange; Independent Light Blue / Purple; and Confident Dark Blue / Pink).
    • In the Superhero dream, the hair color of the transformed Mii determines what it will say after shouting his/her name.
  • Color Failure: Happens to a Mii who's fed something that they find downright toxic before they melt.
  • Comfort Food: One of the ways to cheer up a depressed Mii is to give them food. Giving them their Trademark Favorite Food will instantly cheer them up.
  • Commonplace Rare:
    • Believe it or not, the stereotypical Mexican Hat (Sombreros) are a Spotpass-exclusive item in the PAL version, meaning you can't get it through normal gameplay.
    • Aloha Shirts are also a Spotpass exclusive item in all regions, meaning unless you got it from Spotpass, you can't invoke a fake version of the Hawaiian-Shirted Tourist trope with one of your islanders.
    • The Birthday Cake is the only non-Trash food unavailable in shops. One is given out on the main Mii's birthday, therefore making it available once a year. The only way to obtain more of them is by continually editing your main Mii's birthday.
  • Consolation Prize: If you lose a mini-game, you'll be given either a box of tissues or a roll of toilet paper.
  • Console Cameo: In addition to the Wii U and the 3DS XL that you can give to the Miis in the 3DS version so that they can play Nintendo games, the game also includes a NES, a Game & Watch, a Game Boy and a Virtual Boy, all as treasures (meaning, you can't give them to the Miis for them to play, only sell them or give them to Miis to help them ask another Mii to be their special someone).
  • Continuity Nod: The cafe in Tomodachi Life (Tomodachi Collection: New Life in Japan) plays the songs that the Miis can learn in the original Tomodachi Collection.
  • Cool Crown: The female Miis wear a silver tiara with their veils during the wedding scenes. Also there's the "regal crown" headpiece.
  • Corner of Woe: Miis who are sad can sometimes be found sitting in the corner of their apartment.
  • Couch Gag: The loading screen has a trio of random foods each time the game starts up.
    • The save screen features one of the Miis' various animations.
    • Every time a Mii is called to their apartment, they do something different.
  • Crack Ship: In-universe as one of the main points of the romance options. Why, yes, that is Justin Bieber hooking up with Medusa, why do you ask?
  • Creative Closing Credits:
    • Believe it or not, the game has one. It comes up when a Mii couple gives you a photo album about their baby growing up, after you either allowed said child to live on your island or go on an permanent trip as an explorer (which translates to having the game activating its Streetpass feature so that said Mii can visit other players' island as you go pass them). You view the photo album as the credits roll, and at the end you see the parents making a home video of their child at the park.
    • Because Collection doesn't have babies, the credits instead roll during a montage of two Miis following their marriage. The slideshow that occurs during the credits instead shows the two married Mii's heads superimposed onto the bodies of real people.
  • Crossdresser:
    • You can give Miis clothes of any gender, making them this. However, most of the time Miis don't like being put into an outfit that does not match their gender.
    • In the Japanese version of the Superhero/Transform dream, male Miis will change into a Superheroine costume instead of a Robo-Hero suit when they transform, just like the females.
  • Cultural Translation:
    • The game has been described by the localizers as getting the same treatment that Animal Crossing got when it was localized to international audiences - changing Japanese culture references to those of their international equivalents.
    • What used to be a Sumo wrestling-like game in the Japanese version, is instead an American football-like one in the US version. The European version turns it into Greco-Roman wrestling.
    • A Shiritori (Word Chain) in the Japanese release was changed into a Rap Battle for the American release, and both are in the European release.
    • Instead of being dressed up as kurokos, the shopkeepers now have wooden blocks, robot heads, or racing helmets (in the NA, EU and KO versions respectively), emphasizing their anonymity in a similar manner.
    • In the Japanese version, a married Mii couple can often be seen taking baths with each other, sometimes with their child. This is considered normal in Japan, but in the West, it has some implications. Thus, the scene gets replaced with either a foggy shower with the silhouette of a single Mii or the parents playing soccer with their child, which would be a more common in the West.
    • In general, the American and European versions have different names and descriptions for most things, Miis say different things and the voice synthesizer has an American or a British accent depending on the version.
  • Cute Kitten:
    • The Cats interior in Collection is full of these, though it is sadly gone from Life.
    • The Rent-A-Cat Coupon can be given to a Mii as a level-up gift, which then allows the Mii to occasionally play with a cat.
  • Cutscene: One appears whenever you use the Kid or Age-o-magic on the Mii, or when you view the thoughts of a recently broken up or divorced Mii. They cannot be skipped.
  • Damned by Faint Praise: Miis won't directly tell you when they don't like the interior you've given them (which is odd, given that they freely show their displeasure with food or clothing they dislike). If they don't really like their new interior, they'll say, "It's certainly unique." And if they flat out hate it, they'll say, "It's... well, it's something, all right." They'll thank you, regardless, but the activity of their happiness meter will betray their true feelings.
  • Dark Reprise: If a Mii is missing their ex-sweetheart or spouse, the music played is a melancholy, subdued version of the melody played when they want to confess to their crush.
    • During the cutscene of a Mii breaking up with its partner, the music over the cafe's radio is a somber, low-key version of the "Lovey dovey duo" music from the Compatibility Tester.
  • Date Peepers: When a Mii decides to set two other Miis up together, you get scenes of the Mii following the other two around on their date.
  • Death Glare: During the cutscene of a third Mii desperately trying to get its two friends to stop a huge fight, the camera shows the two fighters in close-up one by one, as they stare down each other this way angrily.
  • Department of Redundancy Department:
    • Occasionally, in the "Superhero" dream:
    "Remember kids, always wash your hands after washing your hands."
    • Sometimes, in the "meet someone on the roof" event:
    "Just between you and me, this is between you and me."
    • When a Mii is viewing a new interior:
    "This is impressive. I'm impressed."
    • A random thing Confident or Independent Miis might say:
    "I don't like doing boring stuff. It's just so boring."
  • Despair Event Horizon: How Miis react to a rejected apology, a refusal to be their sweetheart, or a divorce, if how dramatic they act when they receive a Heroic BSOD is any indication.
    • Also occurs if a Mii is unable to get its two friends to stop their huge fight, though it won't gain sadness.
  • The Determinator:
    • Once two Miis engage in a fight, they will stop at nothing to defeat their opponent. This includes their opponent's apartment being the only place they'll visit while enraged (apart from their own home if they're married), for the sole purpose of throwing stuff at each other.
    • Miis that are rejected by someone they ask to go out with them may have a desire to try again, if you click the thought balloon depicting the Mii while they're depressed. A determined-sounding battle theme plays when this happens. This is actually a good thing, however - this will stop the Mii from being depressed, even if they are rejected the second time, but watch out, if the person they ask didn't come, they get a FULL sadness bar.
  • Developers' Foresight:
    • It's possible to spin the Miis around in circles. Do it constantly, and they'll stumble a bit as if they became dizzy.
    • It's possible to examine a Mii's stomach to see what they've recently eaten. However, if you look into the stomach of a Mii who currently has the stomach bug, you can see the same viruses in said Mii's stomach that would appear in the cutscene that shows them disappearing if you feed the Mii stomach medicine. Conversely, looking at a Mii's head when they have a cold shows their forehead glowing from the fever. This can allow you to tell which one they have without tapping on their problem bubble.
    • The game takes account the various eye shapes a Mii could have and replaces them with equivalents appropriately when it needs to. This is most obvious with the "20XX / The Future" dream where the eyes are replaced in order to make them older, although there are other noticable instances, such as when a Mii with their Eyes Always Shut frowns.
    • In some minigames, it's possible for the game board to depict the Mii that's currently hosting the minigame. The Mii responds accordingly by saying "Look at that! It's ME!" instead of "It's [Mii's name]!" (in the matching minigame) or simply using the word "me" (in the other minigames).
    • If you time it right, or were watching a single room for quite a while, it's possible to witness Miis going into and coming out of either their own apartments or the apartments of the Miis they're visiting. The game even announces them doing this.
    • If you watch a pair of lovestruck Miis staring at each other longingly, they will eventually notice and freak out.
    • The Hypnotizer item lulls Miis into sleep to review any already-seen dream by swinging it back and forth. Because you might not have the patience for that, spinning it around like a maniac and making them dizzy works just as well.
    • Usually, Miis refer to you as "[first islander Mii]'s lookalike", where said islander's supposed to be your official Mii. However, if the first islander Mii is the one who's talking to or about you, he or she will instead refer to you as "my lookalike".
    • You can press down on the +Control Pad or A to skip the Miis' dialog. This also works in the RPG battles of Tomodachi Quest - pressing the buttons would cause the game to hasten.
    • Hair dye will wash out if you give Miis a bathing kit.
    • If a Mii is really short, they'll be given footstools for events like hosting barbecues or playing Match mini-games, and will usually have to jump up to the piggy bank in order to donate money to the island.
    • The Miis react differently depending on how you give them various items: if you dangle them out of their reach long enough, they'll start hopping to reach it. If you throw the items far and hard enough, they might end up in the background or bounce off the room walls, forcing the Mii to walk halfway across to room to pick it up. If you throw the item in an arc that allows the Mii to catch it, they often will, even if the item bounces off the wall and in some rare cases if their movement is fast enough and the arc is perfect, they might even jump and catch the item out of the air and possibly even do a Diving Save to catch it. Finally, if you hold the item too far away from them to catch it without moving and just drop it on the ground, they get surprised, stop for a second and walk over to pick up the item, clearly annoyed.
    • Going to a menu that has the face of the Mii you're currently interacting with on a corner of the screen before the Mii finishes talking would result in said face being lip synched while said Mii talks.
    • If an explorer from the Japanese version visits an island on the Western releases and if they have their name written in Hiragana / Katakana, then they will say that they've "come from far away" instead of introducing themselves.
    • During the Creative Closing Credits, any wardrobe changes made to either of the parents during their raising of their child will be accounted for (though it may result in some odd hat and outfit combinations).
    • In the Flying Discus minigame, where you can play frisbee with two Miis, one Mii will get angry if you keep passing to the other Mii and not them.
    • When viewing news about a Mii's birthday celebration, you can blow into the mic to blow out the candles on the birthday cake, momentarily surprising all the Miis present.
    • If your main Mii is tanned, then the hand used to represent you will also be tanned.
    • "Snooping as usual" is considered inappropriate language.
    • Certain interiors' doors will make different sounds when opened or closed, such as the Steampunk's metallic door, the Arabian's curtain, the Space Station's high-tech sliding door, etc.
    • If one of your Travelers writes a letter or comes to visit, but said Traveler's parents are divorced, the cutscene of one of their parents reading the letter or the Traveler visiting their parents will take place in one of the parents' apartments, rather than inside their no-longer-existent home. However, if both parents are deleted from the island, your Mii receives the letter or the visiting traveler. Furthermore, any letters from them will just address you in that case.
    • Miis already inflicted with the Age-O-Matic or Kid-O-Matic react differently if you turn them back to normal using the opposite item. In addition, the cinematic portraying their new life as a kid or adult won't play.
  • Does Not Like Shoes:
    • Child Miis never wear any footwear during their time growing up, even when they walk outside.
    • Several outfits don't include any shoes (bathing suit, dressing gown, grass skirt, yoga outfit, bath towel, baggy T-shirt, girls' gymnastics clothes). Miis who wear these don't seem to have a problem going barefoot everywhere.
  • Does Not Like Spam: Just as Miis will have two Trademark Favorite Foods, they will also have two foods they absolutely can't stand. Their very least favorite will cause them to lose color, melt into a puddle on the floor and empty out their Happiness bar completely. Even if a Mii tells you that they "need to eat something! ANYTHING!" they'll still react accordingly to whichever of their least favorite foods you fed them.
    "He/She thought it was the worst ever!!"
  • Does This Remind You of Anything?: One of the things that Miis will say in their sleep:
    "Not here! Everyone will see us! I need privacy to thumb wrestle!"
  • Don't Try This at Home: The disclaimer shown during some news reports, such as those which feature a Mii spinning a random food item, attempting to eat an extremely large version of a random food item, or attempting to fly into space on a bottle rocket.
    • The version of a regular fight where the Miis throw random things at each other - one of their conversations lampshades this.
    Mii 1: This is getting dangerous!
    Mii 2: Don't try this at home, kiddos!
  • Dude Looks Like a Lady: It's possible to make Miis that look like females, but are actually males. The game doesn't stop you from putting opposite-gender clothes on a particular Mii.
  • Easter Egg:
    • It's possible to doodle on a sleeping Mii's face. To do so, first tap on the sleeping Mii's head. After that, a drawing interface pops up...
    • The various interactions you can do to the Mii besides giving them gifts and clicking on their speech bubbles to hear what they have to say.
    • Miis aren't kidding when they say they're saving up money in order to go to outer space when you give them pocket money - give them enough pocket money, and they literally will. The game treats this as a trip (complete with a gift related to outer space), and doing this is the only way to unlock the ability to purchase space suits.
  • Explosive Breeder: Thanks to how quickly babies come and go in Tomodachi Life, even with the limit of one baby per family at a time, Miis can wind up becoming the mother and father to many children over the course of only a few months.
  • Exposed to the Elements: Miis can wear any outfit in any weather. There can be snow on the ground outside, and they won't show any adverse affects from going around in a skimpy bathing suit.
  • Extreme Omnivore: Miis will completely devour any food given to them. If they're served in a bowl/plate/cup/container? No problem! Down it goes!
  • Eyes Always Shut: As usual, the Miis' "happy" expression changes the Mii's eyes to upside-down Us. There are a few instances where they always use this expression:
    • During the cutscenes that occur inside a Mii couple's house, the parents and (when they're ready to move out or visiting) child will always display this expression. The only exception when the parents do not show this 24/7 is when they ask the player to help their crying child or when they receive a letter from their traveling child.
    • During the scene of when the Miis celebrate someone's birthday (a Miis or your own), they will always have the happy closed eyes, except when the player blows out the candles during their birthday song, shocking them.
    • Miis will also always have the happy closed eyes when sewing or cooking (except when they show the "neutral" or "winking" expressions), when a Mii couple is smiling at each other, or during certain activities such as digging a hole or making a sandcastle at the beach, or riding the ferris wheel at the amusement park, the only time their eyes open is when they talk.
  • The Faceless: When a Mii is calmed down after a normal fight and they go to apologize, the front of the other Mii's face is not shown head-on unless they accept the apology.
  • Fake Crossover: It's not a matter of if people will make Ganon, Luke Skywalker, and other various Miis based on multiple characters from different franchises live together in the apartment. It's a matter of how many and how soon they do it when they get the game.
  • Fake Interactivity: The Miis are completely autonomous. You can prompt them to take action, but what action really isn't for you to decide.
  • Fan Disservice: You can put some rather revealing outfits (see the entry on Fanservice for some examples) on your Miis, resulting in this trope if the Mii is ugly.
  • Fanservice: Some of the outfits Miis wear are surprisingly Stripperific, especially the muscle costume, which makes males a Walking Shirtless Scene, and females have a Leotard of Power, and they're otherwise clad in just a speedo. It depends on who's wearing the outfits if it's Fanservice or Fan Disservice. There's also the bathtub scenes, which covers them only with Scenery Censor and a Modesty Towel.
  • Fantastic Fireworks: One of the venues where the Mii proposes to its sweetheart. Several fireworks go off during the minigame, and if the proposal is successful, a giant, pink firework explodes in the shape of a heart.
  • Fantasy Keepsake: Miis can dream about various weird stuff. When they wake up, you get a gift related to their dream.
  • Fast-Forward Gag: Sometimes, a Mii asks you to listen to what they have to say about their friend, spouse or child. Allow them to, and the scene eventually starts to comically fast forward to the end due to how long said speech would be.
  • Featureless Protagonist: Up to Eleven: Not only is the protagonist of the game not seen other than his/her (live action) hands, but said protagonist is supposed to be you, from the Miis calling you "[First islander Mii]'s lookalike"note  to having said Mii's voice to even taking advantage of the 3DS's front camera if, for some reason, the game wants to show your face inside within the game (like a Mii taking a picture of you or one of the dreams where a Mii dreams that your giant head is peeking through their window).
  • Fictional Video Game: All the "[name of random food] Quest" games that the islanders bring up in the Guy/Gal hangouts at the Cafe. Considering the Game Within a Game Tomodachi Quest's similar naming feature, they're very likely mediocre Level Ate-based clones of Dragon Quest.
  • Fingerless Hands: The Miis have these. No wonder they can easily hold things.
  • Flashback:
    • If a Mii's apology is rejected if it had a fight, its thought bubble will be tapped to show a flashback of what they were fighting over.
    • Sometimes if a Mii breaks up with its partner you can see the partner has a flashback showing their times together, ending with them sitting alone on the beach after the breakup.
    • After a Mii child grows up and leaves the house, you get an album showing memories of the child's time growing up.
  • Flat Character: In all regions, the respective shopkeepers has absolutely no personality and characteristics than being shopkeepers, simply being there when a Mii isn't working a part-time job.
  • Foreshadowing: When a Mii tries to set up two random friends on a date, there is a way to tell if the setup will work or fail; if the Miis talk to each other in all three of the scenes, then it's hands down that it's working. If either scene features them staring into the distance, it's a hint the setup will not work. The result is told by the Miis' walking animations at the fountain: if they have happy expressions while the girl swings her arms, the setup worked. If they have normal expressions and walking the usual way, it failed. In rare moments, the Miis talk to each other in all three scenes as if the setup will work, but later at the fountain, they're walking normal, hence the setup failed.
    • It's hard to tell what the Miis are saying because of the whooping gibberish they use when they talk to each other, but during their conversations at Mii Apartments, the listening Mii's face will flicker a different emotion for half a second to foreshadow how they're talking. If the listening Mii has a happy face, it's a good conversation; if it gets a sad face, it's a bad conversation and will act upset over something; and if an angry face flashes, it shows an argument about to break out.
  • Food Porn: The combination of detailed descriptions and photorealistic objects make the food items look good enough to really eat.
  • Fountain of Youth: The Kid-o-Matic turns adult Miis into children by downscaling their hight to the lowest possible. Based on the unskippable cutscene that follows its use, the Mii becomes roughly four to six years old. Adult Miis will only request this if there are Miis of the opposite gender and the opposite age group. If all of one gender are both adults and married, then the Kid-o-Matic will never be requested, leading to younger Miis of one gender continuously asking "I wish I was all grown up..."
  • Four-Temperament Ensemble: The four main personalities: Outgoing (Sanguine), Confident (Chloeric), Independent (Melancholic), and Easygoing (Phlegmatic).
  • Fourth Date Marriage: There's no limit on how quickly two Miis will go through a relationship, and it's possible for them to go from being acquaintances to being married and wanting to have a baby in the span of about five minutes.
  • Freak Out: If the player catches a Mii couple gazing lovingly at each other in either apartment, watching for too long will cause them to notice you and act this way, before turning their backs as if to act normal.
  • Free-Range Children: Kid Miis move into and live in their own apartments, wander the island or get part-time jobs without any parents or guardians in sight.
  • The Friend Nobody Likes: Thanks to the RNG, it is very likely certain Miis will wind up in more fights than others, especially during the three fights generated upon powering up the game within an hour of it being in sleep mode or shut off.
  • Funny Background Event:
    • Tons. The Miis can be seen doing various actions in their apartments when you don't visit them.
      • Miis might work out, doing either push-ups, sit-ups, crunches, lunges, etc.
      • A Mii might sneeze, yawn, or trip on their own feet.
      • Miis can roll on the floor.
      • Two Miis can talk to each other, sometimes making each other laugh or arguing. If you're able to watch long enough, you can see them become best friends, or start a fight.
    • Miis can also do various actions depending on what problem they have:
      • If the Miis had a fight, they can be seen stomping around, with puffs of smoke (or a flame for a huge fight) surrounding them, or use their punch bag (if you give one to them) in anger. If the fighting Miis are in the same room, you can see their fight from outside.
      • If a Mii has a love problem, they can be seen worried, tipping their head forward slightly, or lying down and banging the ground.
      • Sometimes a Mii might sleep. If you watch long enough, you can see them lay out a mat to sleep on, or when it's bedtime, yawn and lie down, getting in bed at the same time as the lights go out.
    • Depending on which gift a Mii is given, they do something with it:
      • The Mii practices ballet with the ballet manual, performing jetés, spins, and pirouettes.
      • Giving the Mii a baseball bat or golf club will have them go to the observation tower's court to practice their swings there. With a tennis racket, they go there to practice hitting a ball, sometimes with another Mii.
      • With a beauty kit, the Mii either puts on makeup, sprays itself with perfume, or paints their nails.
      • Giving a book to the Mii will allow it to read it, pacing the room. It may go to the cafe or its house to read as well.
      • A Mii with a bubble blower will go to the park or tower to blow several bubbles.
      • Miis with a CD will dance to the music.
      • Miis with cellphones will pace the room, talking on them.
      • A Mii with a fishing pole will go fishing at the beach.
      • If a Mii has a guitar, they can play it to the music. Sometimes they go to the fountain to play an acoustic version of a tune in the game.
      • Miis with hula-dancing manuals will dance the hula, shaking and their hips and tapping their feet.
      • A Mii with a kite will fly it at the beach.
      • When a Mii has a laptop, they sit down and work at it, yawning occasionally.
      • A Mii with a mirror will pose at it, sometimes changing their clothes.
      • Miis with a 3DS or Wii U will play it. With the latter, sometimes the onlookers will participate or cheer them on.
      • A Mii with a punching bag will punch and kick it continuously. It will use this in anger if in a fight.
      • A Mii with a rent-a-cat or rent-a-dog coupon will have that pet visit the apartment.
      • Miis with scales will measure their weight.
      • Miis with skateboards will go to the tower and do tricks.
      • Miis with soccer balls will play soccer with another Mii, or bounce it.
      • A Mii with a study kit can write or pass out.
      • A Mii with a treadmill can run on it, stopping to pant occassionally.
      • Miis with yoga manuals will stand on a mat and do yoga poses, either a lotus position or tree pose.
    • Campers have these as well, each one has a different item depending on their personality:
      • Easygoing Miis will have a teddy bear which they hug and cuddle, when sleeping their bear sits in a small sleeping bag next to them.
      • Outgoing Miis will bring a camera and take pictures from their tent.
      • Independent Miis will write in a travel log.
      • Confident Miis will read a book.
    • Also happens at Mii Homes if a family has a baby:
      • The baby will be seen in a crib during its first stage.
      • From stages 1-4, one of the parents can play peek-a-boo to make the baby laugh; if the baby is sad, all participating Miis will try at it.
      • One of the parents can carry the baby or give it a piggyback ride.
      • At stage 4, the baby can play with blocks; at stage 5 it makes a castle out of them.
      • From stages 3-5 the baby can play in the sandbox.
      • Stages 3-4 have the parents and/or a few visitors sitting around the baby, either singing or clapping with it.
      • At stage 3, either one or both parents encourage the baby to stand up, and when it does, they applaud.
  • Gameplay and Story Segregation:
    • During the tutorial where it imagines the player's lookalike Mii having a baby, if the Mii is male, it will be shown holding the newborn baby instead of the female. When a baby is actually born, only the mother of the family will be seen holding it.
    • A school, train station, and fancy restaurant are seen in the Age-o-matic and romance cutscenes, but they can't be accessed during gameplay. It's possible they were Dummied Out, though some of these do make appearances as apartment interiors.
    • Even though married Miis can be seen eating at their houses, doing so doesn't fill up their Fullness meter. They also don't seem to make any money off their part-time jobs, judging from the fact that they never buy new clothes on their own or the fact that the amount of money they've saved up never goes up.
    • Fights happen completely at random, even under circumstances that are just plain ridiculous if not flat out impossiblenote . It's not unusual to load up the game late at night or early in the morning and have one of your Miis inform you that two other Miis had a hostile fight and still haven't made up... two Miis who are currently in bed asleep and who were not fighting when they went to bed. So they somehow got into a fight with each other in their sleep?
    • When two Miis stop being friends because of a fightnote , they are removed from each other's list of friends, and their relationship is set back to square one. The problem with this is that it causes them to begin behaving as if they have never met one another. It's extremely odd seeing a Mii heartbroken over the loss of a friend, only to see them ask you a few minutes later to introduce them to that same person.
    • Miis will sometimes tell you that they lost something important and ask if you can find it for them. Shortly thereafter, another random Mii will announce to you that they found something, then examine the back of it to discover the owner's name written there, upon which they ask you to return it to them. This becomes especially ridiculous when that person is their own SO, which makes you wonder why the Mii who lost it mentioned it to you but not their partner... or why the Mii who found it can't simply return it themselves.
    • Special Foods. To put it simple, each island has a randomly selected Special Food that they seemingly mass-produce and give an endless supply to Travelers to offer to other Tomodachi Life players after they fix a Problem the Traveler has at the Campgrounds. You will not know which Special Food you have when you start playing, nor can you select it when making a new save file, and you are unable to get a full infinite stock of the Special Food your island manufactures.
    • If you visit the apartment of a Mii who currently has friends over, those friends won't be around during your interaction with that Mii.
    • If both Miis of a family own Rent-a-Cat Coupons and you go in to babysit their child if they had one, a small cat is visible on the floor in the lower right on the one/two day old mini games, appearing beside the baby Mii. It does not appear in any other scenes with the family nor can it be seen interacting with them (outside of a scene in the credits which always happens even if both parents don't own a Rent-a-Cat Coupon).
    • In the Campgrounds, travelers that the player meets exhibit several unique actions compared to the player's main islanders. These include commenting on the food they receive (compared to the brief messages main islanders give when fed) their stomach growling if the player views their stomach while they're hungry (including showing the Personal Raincloud used only on other Miis when they're sick or suffering from a Heroic BSOD), a dirty face if the player views it up-close (signaling that the Mii needs a bath) and the Mosquito minigame that was demoted from a pseudo Islander-minigame to a Campgrounder minigame during the transition from Collection to Life.
    • For some reason, it's possible for other Miis to visit a couple at their house but not you. If a couple is home together and you ring the doorbell, the game will make you choose which person you want to visit. And on top of this, whenever you visit a Mii at their house, the interaction will still take place in their apartment.
    • When two Miis are in a hostile fight, going into their apartments shows to two Miis surrounded in a flaming aura. However when the third Mii interferes to try and resolve the fight, the two brawlers are depicted with smoke coming out of their heads as is they were in a standard, non-hostile fight.
    • There is a space-set newscast that is completely independent from Miis taking their space trip in game.
    • When you have your birthday, you look-alike Mii will be the one calling you via phone, but at the actual celebration, he/she might not be present at all depending on their position in the Pampered Ranking, since it only includes the top eight Miis you've visited the most.
    • Anyone can be at the barbecue, regardless of their love of any food that primarily includes meat.
      • Also at the barbecue, someone can say nothing is better than meat except ice cream, regardless of whether they like any type of ice cream.
    • A Mii can say that they saw something last week, regardless of whether they were existing last week. Seen here.
    • A husband can say that their wife helps out elderly people, even when there are no elderly people on the island.
    • A Mii can say that they can't get sleep lately, even if you've stalked them and have seen them sleep properly.
    • Someone might say that they never take vacation photos even if you send them on a vacation using a Travel Ticket, where pictures featuring them can be taken.
    • Miis can be shown fighting over a random food item with another Mii in a daydream regardless of how much they actually like it in-game. This also extends to Trash Foods.
    • On the news it can say that everyone is wearing t-shirts with a Mii's face on them despite the fact that no one is, nor is it possible to acquire a T-Shirt that depicts the wearer's face on it.
    • One news report shows a random Mii in pain after stubbing their toe. The video will depict the Mii in whatever outfit they're currently wearing, even if said outfit includes shoes that would have shielded their toes from the blow.
    • One of the parents of a baby may say their child never throws tantrums or rarely ever cries, when the baby actually does cry from time to time.
    • If two Miis are in a fight and they are at either of the fighters' apartments, you can see them throw stuff at each other. However, if one of the Miis' apology is rejected afterwards and you see the flashback of what they were fighting over, it might not always be the "throwing things" variant, but the "bear fight" or "item fight".
  • Gasp: When you buy a Mystery Bag from the Night Market and find an item worth at least 100 dollars/euros (or 10,000 yen in Collection: New Life) this plays in the background.
  • Gay Option: Averted ever since the Collection days, but after the negative feedback Nintendo got for not making it an option in Life, they apologized for not having it and promised to add it to the next installment. Not to mention that you can still fool the system by making a Mii the opposite gender to make it work like a Gay Option. Some gamers complain about this option, as well as the feedback Nintendo got from said thing.
    • Played with in one of the conversations at the cafe, where one of the Miis might say its friend has a crush on a Mii of the same gender.
    • Also played straight in the "True Love" dream, where both foods have voices of the same gender.
  • Gender Bender:
    • With the exception of the ""I Love Me" Contest Held", post, none of the news bulletins from Mii News are gender-locked to one specific gender. So during such news as the "New Shampoo debut", you can end up with a girl with a boy's face.
    • Wonder why the voice of a male Mii becomes high-pitched when they transform in the Transform / Superhero dreams? In the Japanese version, Miis of both genders will always change into the Superheroine costume as opposed to men changing into the Robo-hero suit and women changing into the Superheroine costume.
  • Getting Crap Past the Radar:
    • Can be exploited in-universe. The game doesn't mind you literally putting "crap" or "piss" in your songs and phrases. You can also add swears by misspelling them. Things like "Phuhk" or "Schit" work, or you can just use Heavy Metal Umlauts if they're available and they'll still be pronounced like the more common letter. Finally, Unusual Euphemisms work all the same; the game doesn't stop you from firing up Quirky Questions to ask questions like "Who likes getting laid every night?"
    • Some of the outfits Miis wear are surprisingly Stripperific, especially the muscle costume, which makes males a Walking Shirtless Scene, and females have a Leotard of Power, and they're otherwise clad in just a speedo. There's also the bathtub scenes, which covers them only with Scenery Censor and a Modesty Towel.
  • Ghost Lights: The sick/sad animations in the Japanese games show ghostly embers forming next to the character instead of the Personal Raincloud seen in the US and EU versions.
  • A God Is You: Although you're referred to as simply the island's owner and your first Mii's lookalike, your abilities say otherwise. You can create Miis and decide their name, age personality, gender, and voice, choose what clothes they wear, what they eat, who they're friends with, their hobbies, what they've been thinking about, what they've been eating, what their Catch Phrases are, what they've been dreaming...Downplayed, because most of the time Miis have the final say. However, you can also abuse these powers however you like, be it through Save Scumming, or downright purging the island and starting a clean slate.
  • Gonk: If one of the Miis in a couple is nonhuman or has an otherwise Nonstandard Character Design, some... interesting babies can come out of that relationship. Miis can also be made to be as simple or as crazy as the Mii Maker allows, as best shown in Vinny (of Vinesauce fame)'s playthrough of the game.
  • Gratuitous Japanese: "Tomodachi" is Japanese for "friend".
  • Gratuitous Ninja: The dream called "Ninja" involves a ninjanote  spying on the Mii. You get a free ninja suit from this dream based upon the colors of said ninja's costume if the dream occurs naturally instead of through hypnosis.
  • Guide Dang It: The only way to unlock space suits for purchase is to literally send a Mii into outer space. You do that by giving them enough pocket money. Nowhere does the game tell you this. The remaining money and destination (but not the purpose) is revealed only after you choose to give a Mii pocket money, which you also have no obvious reason to do since there are more than enough other (and free) gifts to give them before unlocking the large selection of free clothes/hats options.
  • Guilt-Based Gaming:
    • Attempting to delete your save data will have your lookalike asking "Do you really want to delete your save data?" for the first prompt. The second time, they'll ask "Are you sure about this??". On the third time, they will say "Please, don't delete me!". Once you finalize it, they go "Nooo! Why!? ...You may have deleted everything, but we still had lots of nice memories!]"
    • Like as in Animal Crossing the Miis will mention that you haven't played for weeksnote , though unlike that game it has no affect on the gameplay (As they forgive you immediately, and can't move out on their own) But hearing a Mii asking where you've been all that time or struggling to remember who you are can make one a little guilty.
    • Miis get progressively more hungry the more you leave them alone. They go from being hungry to super hungry, then to starving, then finally to needing to eat anything.
  • Hair-Trigger Temper:
    • With Baby Miis. One second you're checking in them and they're as happy as they can be, but the instant you step out to go check something else (even after you took care of the baby), the phone rings and the baby is suddenly miserable.
    "Excuse me..."
    • Likewise, the same can be applied for regular Miis who are acquaintances, best friends, sweethearts or married. You can be watching two Miis quite happily frolicking around, doing callisthenics or even ballet. Change rooms for even a second, and you might come back to find them in a vicious fight. In fact, married Miis have a slightly higher chance of getting into a hostile fight (and burn up their relationship) than normal.
    "I had a fight with <islander>. I'm so upset!"
  • Hammerspace: Miis keep their gifts there, apparently, when they're not playing with them. Sometimes you can even see the actual pulling out or putting back of the item. It's especially surreal when they do this with a dog or cat.
  • Happily Married: Two dating Miis will become this following a successful proposal.
  • Happy Birthday to You: Sung at a Mii's birthday party, of course. In Life, the public-domain melody is kept, while the lyrics are replaced with "la la la" (except the line "Dear <name>"), the game being published before the lyrics' alleged owners' copyright claim was deemed invalid. If you blow into the microphone before they finish singing, the candles on the cake go out, surprising the Miis.
    • Averted in the original Collection where the lyrics are kept.
  • Heartbeat Soundtrack: Used in the rare romantic sense in tandem with a violin, when a Mii is ready to propose to his or her sweetheart.
    • Also used during the scene where the Mii is about to confess their love to their crush, and as part of the four rounds in the proposal minigame. In the final round as the Mii is about to propose, the heartbeat speeds up.
  • Heavy Mithril: The heavy metal song, "Dragon's Fire", has default lyrics about a dragon slayer.
  • Held Gaze: The Mii couples do these a lot. Most often used when they are being romantic with each other, complete with their "happy" expressions and hearts appearing. Oddly, they never kiss.
    • During a rare intervention if the love interest chooses a Mii who interrupted the conversation, both will do this if the player agrees with the relationship. Otherwise, they'll look horrified.
  • Hello, Insert Name Here: In addition to a Mii's nicknamenote , you must also give them a first name and last name. The game even allows you to give Miis vulgar or otherwise silly full names, although the game does point out that certain vulgar names would normally not be allowed in Mii names if you try to give them one.
  • Henshin Hero:
    • The two "Ranger" dreams in Tomodachi Collection. The first shows a team of five Miis in helmetless Superhero costumes (with the dreaming Mii being one of those) outside on the bottom of a cliff introducing themselves while performing some Ass Kicking Poses, before shouting their Catch Phrase as a explosion then launches then into the mountains in the back, ending the dream. The second one just has the five Miis lined up and the Mii wearing red signaling their change in pose with the phrase "Ready~!?". After this large Shout-Out to Power Rangers, you get a Superhero Costume in the color the dreaming Mii was shown in (lacking the helmet the costume had in Life due to headwear not existing at that point).
    • The "Transform / Superhero" dream in Life parodies this, with a fairy (who suspiciously looks like one of the islanders) telling the dreamer about a random (non-sensical) crisis they need to fix before the dreamer says "By the power of [random food]!" while holding said food as if it's a Transformation Trinket. After the ensuring Transformation Sequencenote , they'll call themselves a superhero name based upon their hair and/or outfit color before giving kids "watching" the show "advice". The dream then ends, and you get the costume the Mii used to transform into.
  • Heroic BSOD: Miis can fall under "Sadness" status from various conditions (e.g. being rejected, telling them not to pursue a particular love interest, a Mii they had a fight with refusing to accept an apology), which aside from the victim Mii's expressions is represented by the Happiness meter being replaced by a Sadness meter (which also prevents their Happiness from leveling up), a Personal Raincloud, and depressing music playing in their apartment. In order to give a sad Mii a Heroic Reboot, you have to do things to brighten their mood, such as giving them various gifts to play with. Though the somewhat uncommon Travel Ticket or their all-time favorite food will cure it instantly, no matter how depressed they are.
  • High-Pressure Emotion: When Miis end up in a fight, they continuously have small puffs of steam erupting from their head until you give them something good enough to calm them down.
  • Hilarity Ensues: There's a lot of wacky events that might transpire as you live on the island.
  • Hoist by His Own Petard:
    • The dream called "Unbelievable" is about a random Mii telling the dreamer an absurd "fact", giving him an exaggerated shock reaction involving launching his face into space and landing it back onto his head. After that, said random Mii would admit that they made it up. However, there's a chance that instead of the dreamer doing this reaction, he instead tells the random Mii that everyone knows that, causing said Mii to have this reaction instead of him. The dreamer then admits he made it up.
    • When a Mii wants to divorce their spouse and succeeds, both Miis will experience a Heroic BSOD and lose their house. Even if they don't get a BSOD, their house is still lost if they lose their relationship.
  • Holiday Mode:
    • Starting the game on your real life birthday would cause the first islander Mii to call you on your cellphone and trigger an event where the Miis wish you a happy birthday (and give you a birthday cake in return, something that one can't normally get during normal play).
    • If you play the game on Halloween, the shopkeepers wear Halloween costumes and say "Trick or Treat" instead of "Welcome."
    • On Christmas Eve you unlock a roast turkey that was unavailable earlier, and the shopkeepers say either "Seasons Greetings" or "Happy Holidays" instead of "Welcome" through the end of the year, and a week before Christmas through the end of the year the hub and shop music change to more festive tunes while the shopkeepers wear Santa suits.
    • Come New Year's Day the shopkeepers say "Happy New Year", while the first news report of the day is introduced as "the first news report of [year]."
    • On Super Bowl Sunday, the shopkeepers wear American football jerseys and pants.
    • On Valentine's Day, various heart-shaped decorations appear in the shops (such as balloons, murals, and lights). You can also purchase some Chocolates in the Japanese version.
    • On Cinco de Mayo, piñatas are hung from the ceilings of the Clothing, Hat, and Food Marts.
  • Hypno Pendulum: One of the items available (known as the "Hypnotizer" in Life). It allows you to re-view your Miis' dreams.
  • Hypocritical Humor:
    "You should get to bed. What's that? Hey, I am NOT a hypocrite!"
    • One of the small talk conversations the Miis occasionally have is claiming to hate it when other people "mispronunciate" words.
    • Married Miis will occasionally claim never to fart in front of their spouses. There's a good chance you've already seen them do that very thing; it's especially hilarious when it happens just moments later.
    • The parents of a baby Mii will occasionally ask the player if they can talk about their baby to him/her. They claim that the baby "rarely ever cries" even if days before the baby had spent half the day crying to their parents.
  • Hope Spot: When a third Mii manages to calm down its fighting friends in the case of a huge fight, it nods at both and pauses, as if everything will be alright...but then suddenly they resume fighting, and the third Mii is utterly disappointed as it ducks for cover.
    Mii: It didn't work...like at all.
  • I Ate WHAT?: Implied through the "[name of random food] Burger Bombs" news broadcasts, which shows fast food burgers being sold with a random food snuck under the top bun. It gets disturbing when the burger is being sold with the random food still on a glass plate or other object used to hold the food.
  • Idiot Hair: The Bed Hair head accessory results in this for the wearer.
  • Idle Game: The fun comes from observing the Miis going on their day-to-day lives. See also Fake Interactivity.
  • Idle Animation: The Mii's idle pose is different depending on their personality (standing still if Outgoing or Confident, bobbing their head and arms if Easygoing, a Thinker Pose if Indipendent), along with different walking animations (Swaying their head and arms if Outgoing, walking normally while slouching if Confident, swinging their body a little if Easygoing, walking straight if Independent). Also, they dance when happy if they're Outgoing or Easygoing, have a worried thinking pose if in love or when sad if Easygoing or Independent, slouches forward when sad if Outgoing or Confident, and if they had a fight, stomp and pound their fists if Outgoing, or fold their arms and tap their feet if Confident, or stand and shake their fists angrily if they had a huge fight.
    • The personality of the Mii also determines what poses they use while answering the door for another Mii after telling them they want to be friends, when they're excited if their crush accepts to be their sweetheart, and when they're celebrating a successful proposal.
  • I Fell for Hours: One of the dreams the Miis can have: they're falling through the sky while either running in place at a slowing pace and spinning around vertically until they're suddenly yanked upwards, taking bites out of passing cheeseburgers or landing on a giant cheeseburger mid-fall.
  • I'm Melting: This happens to a Mii who has eaten something that they absolutely dislike.
  • Immortality Begins at 20: Of a sort. Baby Miis will go from newborn to baby to toddler to Vague Age (teenager at the most) and then stay that age forever, unless you modify their appearance.
  • Improbable Weapon User: If two Miis get into a fight, they can be seen in the same room throwing any of the game's Treasures at each other as a weapon. These include rubber ducks, dirty socks, CRT televisions, large expensive vases, and toilets.
  • Indy Escape: The "Rolling Head" dream in Collection: The dreaming Mii runs for his/her life from another Mii's head that ha grown huge and is rolling on it's side towards the dreamer.
  • Inept Aptitude Test: The Compatibility Tester is just for show and doesn't actually predict pairings or friendships; it's perfectly possible for a "100%" couple to totally despise the other, and for a "0%" couple to have double-digit numbers of children.
  • Intergenerational Friendship: Adult and Kid Miis can become friends, even to the point of being best friends. If the Miis are opposite genders, a child mii is willing to grow up and marry their adult best friend.
  • In-Universe Game Clock: Used for determining when events take place, and when most Miis will go to bed. It also affects the day to night transition which slowly cycles from morning, day, afternoon, and night, with the transitions being affected by the current season the game is in and the sky changing gradually (in Collection) or instantly once a certain time of the day passes (in Life).
  • Irony: If you give a Mii a food that he/she absolutely dislikes, but then you give them either a variant of the same food or something that includes that food in the recipe (i.e. Apples and Apple Pie), and it doesn't cause them to fall to the ground and try to expel what they just ate.
  • Jaw Drop: A Mii does this when they realize the food they ate is their super all-time favorite (complete with widened Sphere Eyes), before they blast off.
  • Joke Item: Several. Some of the essentially valueless treasures (especially smelly sock and disposable diaper), the disgusting food items, and the "Humble" interior (a room that costs less than 10 dollarsnote , is made of shoddily arranged and nailed together boards, has "appliances" made entirely of crayon-doodled cardboard, and has a giant hole in the wall) stand out.
  • Jump Scare: In-Universe, mercifully:
    • You can do this to any of your Miis if you catch one of them with the hiccups and enter their apartment. They'll freeze in mid air while rapidly swinging their limbs back and forth before turning to you with shocked eyes. When you actually go into the apartment following the scare, they exclaim "You scared the hiccups right out of me!".
    • In the "[Mii's Name]'s Reaction" news post, one Mii walks in with a Scary Mask on while the other Mii is on the floor, facing away from him/her, napping. Once the Mii on the floor wakes up and turns around, they are suddenly spooked by the Mii in the Scary Mask and launch themselves into the ceiling in fright.
    • A "throw scare" version could happen in the "huge fight resolve attempt" cutscene, where one of the brawlers could toss something at their opponent, which briefly shocks the third Mii who is trying to get them to make up.
  • Kaiju: One of the dreams in Collection features your Mii suddenly growing several stories tall while in pajamas. You guide them into buildings with the stylus and can make them punch or fire off a laser beam.
  • Karma Houdini: The Mii that rejects the apology of a calmed-down Mii. Sure this calms them down as well, but it sends the apologizing Mii into a Despair Event Horizon where they cannot stop thinking about them. The apology rejector gets away scot-free, raising no flags for other Miis to talk sense into the rejector. Not even the player can give them a proper scolding.
  • Knew It All Along: If a Mii sets two of its friends up on a date, they seem oblivious to the fact their friend wants them to be sweethearts. But if it fails and it comes off as "not hitting it off so great", one of the Miis will question why their friend would want them to go out with the other Mii, as if they were aware of their friend's plan all along.
  • Knight in Shining Armor:
    • The class Outgoing Miis have in Tomodachi Quest. They're stronger but riskier melee fighters with one standard attack and one potentially devastating but highly inaccurate special attack. They carry a sword.
    • Female Miis will sometimes describe their SO as "a knight in shiny, shiny armor".
    • The protagonist of "Dragon's Fire" is this type of character, slaying a dragon.
  • Lady Looks Like a Dude: You can make female Miis who look male. You can even dress them in male clothing.
  • Lamarck Was Right: The offspring of two Miis will inherit the facial features (positions, design, and color) of their parents almost exactly, either being taken after one parent or a hybrid of both the mother and father's faces. This includes the baby sometimes inheriting lipstick or eye shadow and other times inheriting old gray hair.
  • Lampshade Hanging:
    • When the Miis cook, they will sometimes say "amazingly, this dish can be made with just a frying pan". While the frying pan is necessary to make them to start cooking, many of the dishes they make are clearly cooked by other means, clearly involve other utensils, are chilled or frozen, or are an untouched ingredient.
    • At the cafe: "Do you ever feel like we always end up talking about the same things over and over?"
  • Larynx Dissonance: The game doesn't stop you from assigning "male" preset voices to female Miis and vice versa. Also, with the custom voices, you can give female Miis deep baritones (or even basses) while giving male Miis extremely high voices. The kids also inherit a randomized hybrid of their parents' voices, which can sound almost exactly like their opposite gender parent.
  • Last Lousy Point:
    • Because of the random generation of shop items, with odds that don't ever change and a finite amount available per day, it is entirely possible to find all but a handful of food/clothing/interior/hats early on and then spend weeks or months waiting for the last few to show up. The frying pan, sewing machine, and certain dreams can be somewhat more help, but they have the same odds (or worse—the sewing machine is capable of making fixed-release "seasonal" wear), and while theoretically limitless, aren't guaranteed to show up at all.
    • The Streetpass-exclusive clothing and hats. There are several dozen models, and each one comes in multiple colors. Each island only gets one color of one model. Special food is even trickier; there are fewer of them but you can only get them from visiting travelers and rarely from Spotpass if your traveler returns.
    • The copper coin and packet of tissues are much more difficult to obtain than other treasures. You can only get them if you have a visiting traveler, if they drop off a gift the next day, and if they don't leave a gold or silver coin, which will show up every level up after Miis are level 20.
  • Last Minute Hookup: If a Mii manages to set up its friends on a date and it ends with romance ("I had the best time today!"; "Me too! Let's hang out again soon."), they will instantly become sweethearts without any love confession requests.
  • Last-Second Chance:
    • If a Mii says things aren't going good with his/her sweetheart or spouse, the player can attempt to stop the breakup by telling them to work things out. This sends the Mii to their partner's apartment where they stare at each other with the lights out, as a clock ticks. If they can't work things out, they drop to the ground as the clock bongs, and will immediately break up afterward.
    • A third Mii attempting to stop the huge fight between its two friends. If they are unable to do so, they resume their fight and instantly end their friendship, leaving the third Mii to give up and duck for cover.
    • Often, if a regular fight isn't resolved, the friend who rejected the apology will realize what they did and want to apologize. This will always work, but if they don't do so for a long enough time or get in a fight with a third Mii, then they will immediately forget about apologizing.
  • Leet Lingo: The price of the "Gamer" room? $1337.00.
  • Leitmotif: The themes of the three markets (Morning, Afternoon, and Night) are all variations of one another.
  • Letting the Air Out of the Band: The Japanese-exclusive "Familiar" dream in Life has this occur to the original Tomodachi Collection's island theme, along with the image of said island gaining a wavy effect and fading away.
  • Level Ate: The "Fast Food" and "Sweets" interiors, which have walls, floors, and furniture made out of the food category they're named for.
  • Level Cap: Mii can technically still level up upon reaching Level 99, but their level number won't increase anymore; their happiness bar merely loops.
  • Level-Locked Loot: In a sense: when a Mii reaches level 20, you can choose to give them any hat or outfit you have or have had at least 1 of at some point as a level-up gift for free, and they will also start giving you silver and gold coins that sell for 100 and 200 $/€ each as special gifts when they level up or when you fulfill one of their more specific requests.
  • Lilliputians:
    • The Miis are all but stated to be this: one of the phrases they can say when you touch their speech bubble is "You do know how big we actually are, right?", one of the news reports calls a small sand castle a "mountain", another one states that flattened Miis make perfect bookmarks, another shows them being small enough for human-world cats to play with like pets, yet another involves Miis getting stuck in pickle jars or in cups of iced coffee, and some of the events with news coverage involve leaf boat racing and beetle sumo.
    • While Guys or Gals hang out at the cafe, they can start bragging about how many metres they have swam... the highest amount being 13 metres.
  • Limit Break: Parodied in the frisbee event: the Miis will randomly taunt the opposing Mii, do a spinning throw and make up an elaborate name for it involving their own name, complete with an echoing voice. It's barely any faster than their normal throw and the other Mii never seems to fail to catch it, though.
  • Local Hangout: The Cafe during a Guys/Gals' hangout, where two to four Miis sit and chat about random stuff.
  • Long Song, Short Scene: The overworld and dungeon themes of Tomodachi Quest are actually slightly longer than what one would expect from the short cutscenes depicting them walking between battles. You can hear more of the overworld theme if the game decides to delay the random encounter in the overworld, while you can hear the dungeon theme in its entirely if you wait before telling the Miis which direction to go when they get to the cross-section.
  • Lost Forever: Traveler Miis can be lost very easily due to the save data of the island they're on getting deleted or having StreetPass switched off while they're on the island. (Turning off StreetPass if there are any islanders present will delete those islanders.) They can also be deleted if the port they're trying to travel to is full, leading to the boat that they'd ride into the Port on being completely empty (apart form the shopkeeper and the cardboard box) and not showing a traveler disembarking from the boat, despite the on-screen text stating that a traveler was received.
  • Lotus Position: This is one of the two poses the Miis do when practicing yoga at their apartments.
  • Love Hurts:
    • If a Mii goes out to confess to their crush, there is the possibility that they can be rejected or even stood up. The latter is particularly painful, as it indicates the crush has absolutely no interest in the confessing Mii (and results in a FULL Sadness bar).
    • There is also the case in which a confessing Mii competes with love rivals, and lose to them.
    • Couples are susceptible to failing relationships, in which a break-up or a divorce can occur. In this case, both Miis are left with Sadness, even on the Mii that wanted the divorce in the first place.
  • Love Triangle:
    • When a Mii goes to ask someone out, there is a chance that he/she will be ambushed by another islander who also has the hots for the main Mii's love interest. On an even rarer occasion, it can escalate into a love square, when a 3rd person shows up.
    • It is also possible for a Mii to successfully snatch the Sweetheart of another Mii, causing the previously dating couple to break up. This only applies to couples who are dating, however. Once a Mii gets married, they completely fall off everyone else's romantic radarnote .
  • Luck-Based Mission: Very much the entire game runs off this To give an example of what's determined by the Random Number God...
    • The relationship levels of two Miis rising and falling, including those of married couples. Usually two Miis not being together often or getting into small arguments (usually signaled by one of the Miis throwing a temper-tantrum in the middle of a conversation in an apartment) is a sign that the Mii's relationship levels just dropped by one or two levels. It's even possible for both the Miis in a couple to fall instantly from Soul Mate to Not Getting Along in just one argument.
    • The problems the Miis have, which range from hunger, asking for new clothes (in rare cases may happen more than once a day), requiring medicine, asking to sneeze, and several other requests that don't advance the plot in any way.
    • Miis engaging in a fight (normal or hostile, and if the Mii is married, if the fight involves their spouse), Miis accepting an apology after one of them is calmed from a normal fight and apologizes, or a third Mii succeeding in ending a hostile fight.
    • If one Mii wants to divorce but the player says "work it out", the chance of the two Miis getting back together. The success/failure ratio is skewered in favor of failure.
    • Asking Miis out on dates or setting them up succeeding or failing.
    • What's offered at the stores, Morning, Afternoon, and Night Markets (excluding Streetpass and Spotpass exclusives, the Birthday Cake and Roast Turkey, and the monthly, special, and level-up exclusive interiors. The Night Market also offers standard game prize treasures.)
    • What dreams the Miis have. All but three of them have a unique prize, although what colors the clothing/hats are in "Hiding", "Superhero", "Ninja", "Royalty", and "Hat Trap" is also randomized. The food in "True Love" and "Hunger" and the food, treasure, or good in "Ritual" are additionally randomized.
    • What News bulletin is shown, and which Mii(s), Food(s), and (Treasures) are featured alongside it.
    • What games the Miis want to play, how the individual games are designed, and what prize you win, though they are segregated into three boxes (by size, not value) except in Catch where only the small prizes are obtainable. It's also random whether you get a box of tissues or a toilet paper if you lose, though they are worth the same amount.
    • What your Miis make with a frying pan or sewing machine, and where they go with a travel ticket (each place coming with a unique souvenir).
    • The prize in Tomodachi Quest can be any standard food or treasure of at least $20.00 value.
    • Leveling up a Mii at least level 20 will give you either a silver coin or a gold coin worth twice as much.
    • When you help a Mii out, they may or may not give you a good, and the good they do give you is random. If they ask for a specific food/clothing/hat and you own it and give it to them, the chance of receiving a good is increased to 100%.
    • A traveler on your island has a random chance of leaving you one of four treasures, two of which (the cheaper ones) are exclusive to travelers and two of which are expensive, but common.
    • Whether your Mii will like or dislike various foods, clothing, hats, and interiors, and how much.
    • The "Food & Treasure Shadow Quiz". Chances are you might get three foods on plates to choose from, in which unless the food is sticking off the plate, you have to randomly choose from three identical circles. It gets even more ridiculous in the Double version, especially in the unfortunate case the bigger object covers up the smaller one.
    • In "Zoom Quiz", there's a chance that the image will zoom in on blank space. Unless you know what items zoom in on the negative space, you're going to have to guess.
    • When a baby Mii is born, you can choose to let the game decide what gender the baby is.
    • Streetpassing, and whether or not you get some clothing from the other islands, sometimes with a visiting traveler.
    • The Mii's flashback showing what it and its fighter were fighting over had their apology got rejected.
  • Luminescent Blush: Miis get this if you stare at their face close-up for too long. That is, if they don't start practicing their funny faces.
  • Mad Libs Dialogue: The entire game is built around this, but it's taken Up to Eleven when the Guys'/Gals' Hangouts take place.
  • Man Child:
    • Outgoing Miis of any age throw a literal temper-tantrum when they're in a fight, and if a fight fails to be resolved (applies to any Mii regardless of personality), during their Heroic BSOD moment, they'll daydream themselves and the opposing Mii tugging on a teddy bear's arms or a random food/treasure (though teddy bear confrontations are more likely to happen), hauling insults at one another. It becomes somewhat awkward when a child Mii fights with an adult Mii.
    • Adult Miis are just as vulnerable to Rejected Apologies from child Miis as child Miis are to adults or two Miis in the same age group.
    • The "[Mii's Name]: Kindergartener" and "First errand" news posts are all about this, as they describe a Mii deciding to re-attend kindergarten because they want to "get a fresh start in life" in the former, and going out to do their first errand alone with busybodies who claim the Mii's not old enough in the later.
    • You can also give Miis a swinging set, and they'll become annoyed if you don't push them.
    • Miis will refer to their stomachs with the juvenile terms "belly" or "tummy", such as when they have a stomach virus or when a Mii Facts question revolves around who has been fed recently. Amusingly, Travelers, which consist mainly of children, use more mature terminology.
    • Psychopathic Manchild: In Hostile fights, both Miis, even if they're adults, will refuse to apologize to one another, each Mii claiming that it wasn't their fault the fight begannote . It becomes so severe that a third Mii has to come in to try and resolve the battle, with a 50% chance it won't work.
    • A news report sometimes announces one of the Miis threw a temper tantrum in the middle of the streets. Even adults are prone to this.
  • Massive Multiplayer Crossover: Given the fact that Miis can look like anyone, even fictitious characters, it's possible to invoke this in-game just by basing an islander Mii on a famous character. This trope is exploited (and also lampshaded) in the Nintendo Direct, where Zelda, Peach and Samus appear alongside, amongst other Nintendo staff, Reggie, Bill and Iwata, and said staff even tried to date Samus.
  • May-December Romance: Possible and common, since the game ignores age gaps beyond "kid/grown-up".
    • Played more literally in the Japanese releases. In Collection, any two Miis of the opposite sex can fall in love and marry, no matter what their difference in age may be. It is largely the same in Life, except that now the younger of the Miis must have an Age-o-Matic applied to them before they can go on to marry their sweetheart.
  • Mission-Pack Sequel: Zig-zagged. The original Tomodachi Collection is nearly identical to Tomodachi Life in every way, but with less quality in graphics (in exchange for a faster framerate), less customization options, fewer events, and the lack of StreetPass and children. On the other hand, Collection 's roster of dreams a Mii can have when sleeping are entirely different from Life's. There's also the Miis being able to apply for job recommendations, and all the region-exclusive foods and outfits that may or may not be different depending on which region (Japanese, American, European, and Korean) Life is played in.
  • Modesty Towel: Giving a Mii a bath results in them wearing one afterwards, with the females wearing their towel higher to cover their breasts and having an additional towel on their head. This persists until you exit their apartment, at which point they revert back to the clothes they were wearing previously, or change their clothing manually. There's also the Towel clothing item, allowing this trope to persist until you or the wearer Mii changes their clothes.
  • Money Spider: Defeating the final boss item in Tomodachi Quest will give you that item. This is one of the ways that you can get incredibly valuable items such as a Gold Ingot or the Historical Bust. The bosses are guaranteed to be worth at least 20 dollars/euros.
  • Mood Dissonance: When two Miis are currently in the same apartment angrily throwing junk at one another, the on-screen text on the bottom of the screen is written as if the two Miis are getting along, saying "[Mii 1] is hanging out at home with [Mii 2]". Subverted when you catch the two Miis beginning to fight, which will properly state "[Mii 1] had a fight with [Mii 2]." Averted in the European release since the captions display "[Mii 1] is in here with [Mii 2]".
    • When you visit a Mii who is depressed from rejection or breakup or angry from a fight ("I'm kinda sad today."; "I'm not in a good mood."; "I'm so mad I could scream!"; etc.), they will always have their usual expression, especially if it's a happy face, making the mood quite confusing - the Mii is happy when they're sad or mad. The Mii's default expression might also be sad or angry face when they're happy. The only exception is when they do the given gestures while saying their phrases for those moods, but it's only for a short moment unless a goof occurs.
    • Taken Up to Eleven when the Mii had a huge fight; the Mii says it's mad, but their default expression doesn't show any signs of anger at all.
  • Mood Whiplash: Under most circumstances, if you find two Miis conversing with each other in the same apartment without entering, one of the Miis will suddenly begin to go angry and throw a temper-tantrum in front of the other Mii. If only one of the Miis is arguing and you quickly switch to another apartment, the scene will change to either the two Miis getting along or the guest leaving the apartment (though both events will drop their friendship rating).
    • "Pity parties" can be thrown if a sad Mii goes long enough without being cheered up. Their friends will make humorous conversation (such as talking about brushing their teeth with some random food or telling a joke) to try to cheer their friend up - but then they stare silently at the sad Mii who doesn't laugh or talk at all, just sulk. Though their heads are turned, it's implied the friends' moods have shifted from humor to worry, that their friend won't ever respond.
    • In the case of fights, the Mii goes to visit its friend and apologizes as if everything's okay...but then the friend says they're still not over it, leaving the first Mii sad later on. If it's a huge fight and the third Mii manages to calm the Miis down, it seems as if everything will be alright until suddenly the Miis resume their fight as the heavy metal music plays, leaving the third Mii completely disappointed.
  • Moral Dissonance: Sometimes when another Mii decides to visit a couple and their baby, the baby will suddenly become miserable, as if they're scared of the visiting Mii. The answer? Have all three Miis try to scare the baby out of crying by surrounding the baby and try to play Peek-a-Boo with it. The parents doing this said they would take good care of their baby.
  • Motor Mouth: Possible, if you turn the Speed option for the Mii's voice to maximum.
  • Multiple Endings: The romance and fight cutscenes have these, a good one and a bad one:
    • After a Mii confesses their love, the cutscene ends with either the crush happily agreeing ("Sure!") or refusing ("I'm sorry...").
    • Apologizing to a Mii after calming down from a normal fight. The good ending is the friend apologizing back ("I'm sorry too."); the bad ending is refusing to apologize ("I'm still not over it.").
    • The most extreme example is a third Mii trying to resolve a huge fight. The cutscene ends good with the Miis making up and dancing as the third Mii claps happily; it ends bad with the Miis instantly resuming their fight as the third Mii sadly ducks for cover. Both versions will end the fight, but if it ends with them refusing to apologize, the two Miis will stop being friends immediately.
    • The proposal minigame. When succeding, the Mii will pop the question and the sweetheart accepts happily; if failing (losing all three hearts), the sweetheart will ask to leave, much to the proposer's disappointment.
    • Another example is a relationship not going so great and the player asks the couple to work it out. If they do (the lights turn on and agree to try again), they continue their relationship; if they can't (they sink to the ground and grab their heads as the clock bongs), they'll just have to break up.
  • Mundane Made Awesome: The Cutscene that plays when a child uses the Age-o-Matic has a montage of the child doing dull grown-up things such as going to work and dining alone at a restaurant. The kid acts like it's the best day of their life.
    • One news report is a Mii getting a cavity, with the bacteria looking just like them. Another is a photo of them striking a single pose.
  • Negative Continuity: When you listen to a Mii sleeptalking, they'll say random things that have no relation to any of the dreams Miis can have. One example is "I'm going to take over the world, starting tomorrow!"; No dreams in-game show a Mii trying to conquer the world.
  • Never My Fault: If two Miis are in a huge fight, both will claim they didn't start it. The game doesn't even explain who started the fight, even though if the player managed to see them argue long enough.
  • Never Say "Die": Played with in the NA/EU Tomodachi Quest; a Mii hitting zero HP yields the message "X pretended to die." When their turn would normally be, he or she will be skipped with the message, "X is pretending to be dead."
  • Nice Job Breaking It, Hero: If a married Mii couple breaks up, they not only lose their relationship and get a Heroic BSOD, but they lose their house as well.
  • No Fourth Wall: The game regularly considers the player literally as a character in the game, to the point where the Miis call you "[First islander Mii]'s lookalike"note , and the fact that the game takes advantage of the 3DS's frontal camera in instances where, for some reason, the player's face must be seen in the game (like when you allow a Mii to take a picture of you, for example). Occasionally, your Miis will ask questions about your world. Overlaps with Featureless Protagonist.
  • Non-Nude Bathing: The Miis strangely wear their towels in the bathtub. This is obvious when you see a really short traveler Mii bathe, and when married couples take baths in the Japanese version.
  • Noodle Incident:
    • This comes up sometimes.
    Mii: Did you hear what happened to ____? It made me giggle.
    • The Cafe discussions are full of these.
  • Not Growing Up Sucks: Highly suggested, considering how you can wind up with many of your child Miis asking countless times "I wish I was all grown up..." if every Mii of one gender are adults and married.
  • Now Buy the Merchandise: The last line of the default rap song has the Mii rap, "Please buy my new CD."
  • No One Should Survive That: One of the Miis' fights has them throwing random things at each other, which is dangerous in real life as someone could get hurt or something could break. Neither of this happens, though. They also throw things that are way too heavy to throw (the bowling ball, for instance).
  • No, You: Some of the Miis' responses to another random Mii when you see the flashbacks of their fights.
  • Ocular Gushers: Baby Miis when crying. They shoot out far more tears than a normal human ever could, and there's even thunder accompanying the tears.
  • Oh Crap!: Happens a lot on occasion.
    • During rare interventions when a Mii confesses its love to its crush, the crush may choose someone other than the confessor; if this happens, the player decides on the relationship. Refusing will cause the Miis' moods to change from happy to complete shock, sometimes fainting.
      • This may happen if the crush rejects everyone; sometimes they faint rather than hang their heads.
    • Happens in the "Unbelievable" dream. A friend of the Mii tells them something utterly impossible, causing them to have this look as their face pops off their head, flies into space and back. The friend then says they made it up, but the Mii is still shocked.
    • If the player tells the Mii not to confess their love, they will have this look briefly, before complaining why not. Upon replying though, the Mii will shift from shock to sadness...
    • When a Mii has been rejected and they want to try again, sometimes they turn to see if they're coming, but then they look this way upon seeing one of their friends arrive instead, as they tell them their crush isn't interested.
    • Sometimes a Mii can tell its three friends a bug flew into its apartment earlier that day, and is still freaked out. The speaking Mii and its friends will all have this expression as they express bug talk.
  • Offscreen Teleportation: Several dreams feature this, as can largely be expected: one of them is a variant of the hide-and-seek dream where the dreaming Mii is counting with their eyes closed against a tree while another random Mii keeps popping in and out of the bushes and another tree, and another is a variation of the mirror dream, where the dreaming Mii sees another Mii rise out of the ground behind them, causing them to turn around shaking but seeing nobody there, only for the other Mii to stand in front of them greeting them when they turn back around, scaring them.
  • One Man's Trash Is Another's Treasure: Because of their random nature, the dreams could result in this, with the Miis chasing, snatching, or even worshiping the game's four Trash Foods or one of the game's low-selling Treasures.
  • Or Was It a Dream?: After a dream, an item related to that dream appears by the Mii's bedside if the dream occurred naturally while the Mii is in bed for the night (and starting from Life, if they were napping), after which it is given to you. Lampshaded by Bill Trinen in the direct.
  • Our Product Sucks: The Flavor Text for some of the Joke Items, and even some legitimate ones (like blue cheese) seem to be discouraging you from buying them.
    • Also in effect with certain Mii News posts, if they use a random Food and the Random Number God selects Trash Food.
    "Just one wash with this shampoo, and your whole world will smell like moldy bread!"
  • Overnight Age-Up: The Age-o-matic turns kid Miis into adults.
    • Babies grow by one stage for each day that passes.note  Judging by the changes made to the baby as they get bigger, they appear to age on average one year for every day they're present on the island. Once they reach the sixth day, they are forced to move out, and thus age like a normal human.
    • Once children grow up, if you choose to have them become a resident of the island, you gain complete editing ability of their entire profile, including the ability to set their age. (You don't have this option for kids sent out as travelers.) The game sets them as kids by default, but you can make them an adult by adjusting their birth year. You can even make them older than their parents if you want.
  • Parental Bonus:
    • The Flavor Text for the box of tissues in the EU version:
    "You know what these are for. Just don't blow too hard."
  • Parental Love Song: This plays at Mii Homes when the married couple is gazing lovingly at each other. If the player chooses to visit, it abruptly stops.
  • Paper-Thin Disguise: Miis occasionally receive letters asking them to meet someone else on the roof. When they do, a random Mii wearing just a fake mustache and glasses (even if female or if they already have a mustache or glasses) would tell the former Mii a random comment before leaving (usually a Non Sequitur), much to said Mii's confusion. Their reaction is always the same; they exclaim, "Who on earth was that?" and comment on how strange the experience was.
  • Perpetual Expression: While all Miis have happy/angry/sad/surprised facial expressions, these show up fairly infrequently, to the point that in some cases, it's rather unsettling when a Mii uses their default expression for something that's negative, especially if one is a Perpetual Smiler.
    "Darn, I lost it." (Failing to sneeze in the Sneeze mini game, the Mii has their default expression.)
    "We're not quite friends yet." (Failing to befriend another Mii, the Mii still has their default expression.)
    "I'm kinda sad today." (A Mii after getting a sickness or entering a Heroic BSOD, the Mii still has their default expression.)
    • Especially jarring during fights, since despite an "Angry" expression for Miis existing, it's only used continuously when the two Miis in a fight are in the same room. If it's an Outgoing or Confident Mii that's angry when viewed in their apartment (especially the former), they'll look like they've gone mentally insane as they stamp their feet on the floor.
    • The inverse can also happen, with a Mii that normally has a blank, grumpy or depressed-looking expression by default being able to act excited.
    • Independent Miis will frequently say that they don't like to smile much, which feels very bizarre when said by those who have a smile as their default expression. Inversely, Easygoing Miis usually say happy, positive things, even if their default expression isn't a cheerful one.
    • Baby Miis will always have their mouth open when one of their parents reads to them. Similarly, when they are running around at five days old, they always use the "happy, mouth open" expression except when they stop for a minute or talk.
    • There are certain places where Miis will always have their "happy" expressions continuously; see Eyes Always Shut above.
  • Personal Raincloud: One appears above a Mii that is ill or very sad, usually after their confessed love isn't reciprocated or they weren't able to gain forgiveness of whomever they were fighting with.
  • Pictorial Speech Bubble: One of the things a Traveler might want to do is to talk about their adventures to a random Mii in more depth: if you agree to it, they'll visit the other Mii's apartment and start talking to them while gradually filling their room with these.
    • A "thought" version appears in the minigame where the player has to help the Mii propose to their sweetheart. The sweetheart's thoughts are represented by its thought bubble appearing and disappearing, while showing various pictures cycling through at random speeds. The player has to signal the Mii when the sweetheart's thought bubble shows the picture of its face, to let it know it's time to talk.
  • Pink Girl, Blue Boy: Confident babies wear clothes that can be one of these colors depending on their gender. Done more literally with sleeping couples; the husband wears blue pajamas, while the wife has pink pajamas.
    • During the proposal minigame, the male Mii's subtitles are blue, while the female Mii's are red. This goes the same for a Mii couple announcing the gender of its new baby.
    • A male traveler wears blue shorts with its uniform, while a female traveler wears a red skirt.
  • Play Every Day: The shops change their stock daily, and there are events like islanders donating money to you, Tomodachi Questnote , and the temporary markets that encourage you to check in each day. Even once you've unlocked enough stuff you don't need to check every day, there are interiors that encourage you to play at least once a month. Unlike Animal Crossing, you don't gain any major penalties for skipping days or weeks of playing, though you run the risk of married couples divorcing or ruined friendships while the game's shut off (and in very rare cases, they'll just divorce out of the blue without any hint or sign that they're looking for divorce).
    • To acquire all of the Spotpass items including all the colors for each, you have to play the game at least once on each half of a month, for two years straight from the time the game was released. The first year will unlock the outfits themselves, and the second year will add the remaining colors of the outfits. The outfits stopped being distributed after May 2016, so if the player didn't get any later clothes yet, they are out of luck.
  • Playing Cyrano: When a Mii wants to confess their feelings to their crush, you can tell them what line they should use.
  • Point of No Return:
    • If you accidentally hit yes when an Islander asks you to play an Islander Game with them even though you may have not wanted to, you will be forced to play the game with them with no option of forfeiting. And if you lose? Enjoy your brand new box of tissues or toilet paper!
    • Break-up/divorce prompts do not allow you to leave the prompt and come back. You have to choose between "Work it out" and "Move on" right then and there.
    • You always have to give the Mii a present every time it levels up. There is no way to skip such.
  • Poison Mushroom:
    • The "Trash Food"note  that can be found on occasion. They'll never be available for sale in the Food Mart, but they can be obtained randomly any other way foods are obtained (morning and night markets, frying pan, or dreams). Miis will never have a positive or neutral reaction when being fed one. Feeding Miis Trash Food is the only way they can be eliminated from your stock of foods, as there's no way to sell anything that isn't a Treasure.
    • Getting fed up with your Miis' constant requests for new interiors? Just give them "Humble" or "Jail Cell"; they're really cheap, and Miis always hate them.
  • Pop Quiz: Mii Facts. They will dig really deep into everything about your islanders, between their personal information (such as their date of birth) and what gifts are currently in their possession.
  • Potty Emergency:
    • A dream in Collection shows your Mii rushing into a nearby public restroom only to find an endless wall of occupied stalls.
    • In "Life" one of the possible news reports are one of the Miis locking himself/herself in a public restroom because of his friends making fun of a burp, which causes a group of Miis to stand outside the room while holding it in.
  • Power Echoes: In the "Superhero" dream, the Mii's voice echos while shouting its "By the power of (food)!" phrase shortly before transforming.
    • When the Mii's sweetheart rejects the confession or intervention, their voice is accompanied by a very deep, melancholy echo.
    • The sweethearts' voices have these echos in a few scenes during their flashbacks together before their breakup.
  • Power-Up Food: One of the dreams involves the Mii doing pushups and noticing either a plate of spinach or some pepper next to them, depending on whenever you're playing the European version of the American version, respectively. They walk up to it, go "I wonder...", eat it and then proceed to do pushups at a ridiculous speed while counting them equally fast.
  • Precious Puppy: The Rent-A-Dog Coupon can be given to a Mii as a level-up gift, which then allows the Mii to occasionally play with a dog.
  • Prim and Proper Bun: While this is one of the Mii hairstyles, the female Miis will always have their hair in this during the weddings.
  • Pun: Some of the item descriptions are rather corny, to say the least. For example, the Bear Barrette says...
    "It's a-dare we say-bearette. Was that not punny? Sorry, please bear with us."
  • Puppy Love: Can happen between younger Miis. They can even make a Childhood Marriage Promise!
  • Random Events Plot: Anything can happen in the game. That also goes for the dreams and nightmares your Mii will get, where physics and reality are thrown out the window. More literal than most, since aside from the identities of your Miis, what you choose to give them, certain composition componentsnote , and a few preset thingsnote , everything that happens is truly random.
  • Random Number God: The entire game is run on this, as it determines when Miis have problems, what problems they have (with some being less tolerable than others), what people they want to meet or argue/fight with, what kind of food/clothing a Mii will like, what items the stores will sell, and what dreams a Mii will have.
  • Real Men Wear Pink: The protagonist of "Dragon's Fire" is a Knight in Shining Armor slaying the dragon... just in time for brunch. If the singer is male it comes off this way.
  • Recursive Canon: Miis are implied by the game sounds to be playing Tomodachi Life whenever they use the Nintendo 3DS XL.
  • Red String of Fate: Somewhat: One dream involves a Mii following a literal red string which, depending on certain circumstances and if it's not tied to either a Treasure or nothing at all, will show a Mii of the opposite gender. However it in no way will predict an eventual couple, as it will show Miis that are not compatible with the dreamer (Opposite age group, already taken, or already married) on the other end of the string.
  • Regional Bonus:
    • Each version of the game (Japanese, American, European, and Korean) contains food, clothing, and interiors unobtainable in any other version.
    • Certain normal outfits and hats can become Streetpass or Spotpass exclusives in another version, such as Logo Baseball Caps being Spotpass exclusive in the Pal version, but a normal purchase in the American version. If they're a Spotpass exclusive in one region, they'll have fewer colors available (usually only four) instead of up to eight.
    • In addition, each version has their own Text-to-Speech engines, so that the accents of each country can be better utilised.
    • Several features of the Japanese version of the game were cut or changed in the American game - For example, the original Japanese version had 'Shiritori', a word chain game, at the fountain. This was replaced by a Rap Battle in the American version. In the European Version, the player can enjoy both!
  • Rejected Apology:
    • When a Mii apologizes to a Mii that they had a fight with, there is a 50% chance this will happen. When it does, the apologizing Mii falls into Sadness state. If the two Miis were best friends, sweethearts, or married, that's gone. Shortly after, the apology-rejecting Mii may come around and ask to be friends again, which will always work, subverting this trope note .
    • Miis can also rarely be so angry at the other Mii that they refuse to apologize to the other Mii, claiming they didn't start the argumentnote , making you unable to calm them down until a third Mii offers to try to patch things up between them, which may or may not work (both ways will end the fight, however). Leaving them alone for too long or not noticing it will kill off their friendship or relationship if they had one, causing the two Miis to become acquaintances and also demolishing their house in Mii Homes.
  • Retail Therapy: When a Mii gets depressed, such as after having their confession rejected, you can cheer them up by buying them gifts.
  • Ret Gone:
    • When a Mii's friend or even spouse is deleted, the Mii will forget he or she ever existed, likely to avoid an unnecessary Player Punch to someone just trying to free up space on their island. If two Miis had an argument that failed to be resolved or broke up with one another, deleting one of the Miis will instantly cheer the other one up.
    • If the Port reached it's Cap and if any new Travelers are received, the Shopkeeper's boat will sail into the port... without a Traveler, despite the on-screen text stating a Traveler was received.
  • Retraux: Tomodachi Quest tries so hard to play similarly to a NES-style arcade game, to the point where the Miis (and the "enemies", for that matter) are pixelized, the background and maps resembling that of NES-style RPGs as well as NES-style music and sound (complete with "muting" of one of the music instruments when a sound effect plays to simulate the limitations of the NES's soundchip).
  • Road Trip Plot: A minor variant: the "Drive" dream involves the dreaming Mii as a bobblehead ornament on a car's dashboard or a hanging ornament in the Japanese and Korean versions, as 2 random Miis drive through a dark forest road, with the driver periodically stopping the car to ask the passenger random inane questions that leaves the passenger with their mouth hanging open. This is, of course, so that the bobblehead Mii actually ends up doing its thing.
  • RPG Elements: Tomodachi Quest is a Minigame that basically acts as a RPG starring some of your Miis. Also, the concept of Miis gaining happiness (which is basically Experience Points) and leveling up counts as this trope as well.
  • Rule of Cute: One of the ways you can tell a Mii to confess its love is to "be cute": When doing so, it first spreads its arms while happy, then acts cute by tipping its head with its arms behind its back while winking.
  • Rummage Sale Reject: Due to their ability to autonomously change outfits (more so with a Mirror), it's very possible they will dress up in rather goofy ensembles, depending on what clothes you gave them. The player can also gleefully invoke this by throwing some random combination together manually.
  • Save Scumming:
    • The only method a player has to battle the Random Number God incase it decides to have a married couples fight each other and one of them doesn't accept the other's apology, or when a Mii demands a divorce (you cannot leave once you tap the Mii's thought bubble) and you want them to stay together by selecting "Work it Out" only to have it fail.
    • You can manipulate the system somewhat by continuously restarting the game until a favorable state appears when booting it up. Got the three pairs of Miis fighting after starting the game up after several hours? Hard reset the game, and the fights will be between different people, as well as different problem bubbles spawning above different people, making it somewhat possible to influence via the heart bubbles who gets feelings for somebody or which couple wants to have a baby, which is particularily useful if you want a specific couple to have children rather than a couple that has already had children several times.
    • If the player shuts off Tomodachi Collection without going to the Town Hall and saving, followed by "No" when the player is asked if they want to continue after saving (even if the player selected Yes but turns off the game without doing anything significant), the next time the game is booted up, a News Flash occurs reminding the player to save at the Town Hall by showing a large hand pointing at the Town Hall. Repeated non-Town Hall saves will cause more hands to join the first one (up to three), pointing at the Town Hall together. This was removed in all versions of Life.
  • Sarcasm Mode: The Miis talk this way, thanks to synthesizers. Because of this, they fail to pronounce words with strong feeling, especially words with all caps. They also don't yell their dialogue at all.
  • Saying Sound Effects Out Loud: The Miis can do this. They say "Achoo!" when helping them sneeze or in the "sneeze" dream, "Munch munch!", "Om nom nom!", "Crunch crunch!", or "Slurp slurp!" when eating something, in the "workout" dream or when a child visits and has a snack, or "Swish!" when flipping their hair in the "crazy hair" dream.
  • Say It with Hearts: Various symbols accompany the Miis depending on what they're doing: speech bubbles with ellipses when they talk to each other; small spike bursts when they laugh; question marks if they can't understand the other Mii when speaking to such; purple bubbles if they yawn; small germ drops when they sneeze; colored music notes if they're happy or when they're playing music on a guitar or maracas; small trailing hearts when being romantic with their sweetheart or spouse; or Z's when they're sleeping.
    • This goes the same for when they have certain problems: a rain cloud when they're sad or sick; puffs of smoke if they had a fight; a flame surrounding them if they had a huge fight; or a heart with a "?" if they want to confess, propose, have a baby, or if they miss their former lover.
    • In the final scene of the Age-o-matic montage as a Mii eats at a restaurant, and sometimes in the cutscene as the visiting traveler has a snack, small flowers float over their head, as if they're entranced.
    • Played with after a successful proposal at a fireworks show, when a firework explodes with various hearts over the couple, making a big heart in the sky.
    • While the Miis are dancing the hula (if you give them a hula-dancing manual), pink hibiscus flowers float behind them as they dance.
    • Used majorly in the proposal minigame; the sweetheart the Mii is proposing to has a thought bubble with cycling pictures of the proposing Mii, another random Mii, various foods, and other objects, showing the various thoughts flashing through its mind.
    • Also used when a traveler tells a story to another Mii, which is represented by various speech bubbles with crudely drawn pictures in them.
  • Seasonal Baggage: The trees and grass change appearance to match the current season every few months.
  • Second Love: Miis that broke up previously are very much capable of falling in love again.
  • Self-Deprecation: An In-Universe example, in Judgment Bay, you can have Miis vote for one thing over another. Which is completely random what they choose. This leads to a Mii of Iwata choosing Sony over Nintendo, a Walt Disney Mii choosing Bugs Bunny over Mickey Mouse, etc...
  • Self Insert: Encouraged to be the first islander created, which will thereafter be referred to as your lookalike.
  • Seinfeldian Conversation: Many of the conversations the Miis have during "Chat Sessions" at the cafe are this.
  • Sequel Hook: Not stated in-game, but after apologizing for not putting same-sex couples in, Nintendo promised that it would a feature "in the next game", which hints at the possibility of future titles. See also Gay Option above.
  • Serenade Your Lover: One of the ways Miis can ask each other out.
    • Boy to girl:
    "I found a heart-shaped treasure map inside a bottle washed ashore. And when I followed the dotted line, it led me to you forevermore."
    "The only thing as pretty as the view from way up here... Is what I see when I look into your beautiful eyes, my dear."
    "Like a star upon the stage, I can't take my eyes off you, baby. There's nothing more I'd rather do than be in a real-life romance with you."
    "I'd rather study your smile than math or science or art. You teach me all I need to know and give straight As to my heart."
    "You warm my heart like hot cocoa. You're as cute as a mini marshmallow. There's nothing more I'd rather be than your special fellow."
    "Like a team of hungry ants carrying off a fresh fruit tart, You walked into my life and stole away my heart."
    • Girl to boy:
    "You're as cool as a sea cucumber. You make my heart swell like a wave. I'd love to give you my phone number and become your special mermaid."
    "Like the sunrise every morning, you brighten up my days. Like the sunset every evening, you set my heart ablaze."
    "Whenever I'm around you, you make me want to sing. Oh, won't you be my honeybun, won't you be my sweet darling?"
    "One plus one is two, and so is me plus you. I hope the two of us together can be sweeties for forever."
    "You're the sugar in my coffee. You're the honey in my tea. You're the sweetest guy I've ever met and the only one for me."
    "You're the picnic in my basket, the butter on my bread. Like sunny summer memories, I can't get you out of my head."
    • You can also make the dating Miis sing together in certain songs at the concert hall.
    • If a Mii has a guitar, sometimes they go to the fountain to serenade another Mii as it claps to the beat. Sometimes it can be their sweetheart or spouse.
  • Sexy Walk: The first scene of the montage after using an Age-o-matic to turn a kid Mii into an adult is them strutting this way through the train station, before showing themselves off as the train arrives.
    • Miis also walk this way during the fashion show news broadcasts.
  • Shaggy Dog Story: One of the news stories involves a Mii finding a beached whale, and with help from its friends, they set it free...but the whale turned out to be a plastic toy, and the friends weren't happy about this.
  • Shipper on Deck: Sometimes characters will set others up on dates. They are visibly disappointed when it doesn't end in romance.
  • Shout-Out: Detailed here.
  • Show Within a Show: If you pay attention to the gameplay sounds (and the Miis' animations as well) from a Mii's Wii U, the players are playing Nintendo Land or Game & Wario. Similarly, looking closely at a Mii's 3DS screen, it displays... Tomodachi Life!?
  • Schrödinger's Question: Bizarrely enough, you can decide on the details of the Mii's babies through this way if you want to, from their gender, their personality and what they look like (although the game shows you an auto-generated appearance beforehand). The baby's name can also be decided in this manner, although it's a lot more believable in this instance for obvious reasons. Of course, you can have the game decide on everything, if you want to.
  • Scunthorpe Problem: While it is possible to swear on purpose by deliberately misspelling words, phrases and names will be deemed inappropriate for containing a permutation that's a swear word, even if it's in a language other than the one you're playing in or has a space inside it.
  • Serious Business:
    • Miis take Rejected Apologies very seriously. They get onto their knees and droop down dramatically seconds after they hear "I'm still not over it"note  and can't stop thinking about the Mii that rejected the apology until either you calm them down, have the rejector come back and apologize, or have the sadness go away on its own.
    • Miis also don't take too kindly to having colds and stomach viruses, as they treat it like they got an rejected apology, with the exact same sad animations, Personal Raincloud, and entry phrases upon entering their apartment. Certain sick Miis will also start crying in their own apartments.
    • During "pity parties", Miis will tell humorous tales and jokes trying to cheer the sad Mii up, but the sad Mii never finds their tales funny and remains silend and heartbroken throughout all of it. It gets blank stares in return.
    • A Mii's partner generally DOES NOT like to break up. When their relationship isn't working and they player says they should move on, the asking Mii politely says to their partner: "My feelings have changed... Let's go back to being just friends.", but their partner doesn't find this okay and is completely heartbroken upon hearing this, their sad face showing them trying to hold back the tears as the Mii leaves.
  • Sleepy Head: Miis will occasionally take naps, not just in their own apartments, but also on a bench in the park and observation tower or a counter stool at the cafe.
  • Socialization Bonus:
    • StreetPassing with other Tomodachi Life players will give you access to special import clothing items and hats that you can't acquire otherwise. In addition, it's possible to send "explorer Miis" (grown up baby Mii characters) to other people. Receiving them is also how you unlock all of the "special foods" and 2-4 of the treasures (depending on whether you have a Mii over level 20 first or not).
    • Trading with other players via local wireless at the Town Hall will fill up your Collection a lot faster.
    • If you simply receive another player's Mii by scanning the Mii's QR code, you get the Mii, as well as their current clothes, current apartment interior, and catchphrasesnote . However, if you receive a Mii via the Send/Receive feature, which requires linking up with another 3DS that has the game, you'll also receive the Mii's current Happiness level, known food likes and dislikes, songs, gifts, and additional interiors and clothes that they have but are currently not using.
  • Sphere Eyes: While this is a usual eye choice and the "Wide Eyes and Shrunken Irises" version happens when the Miis are shocked, the Mii will get the one-eyelash version of these after they eat their super all-time favorite food, complete with a jaw drop.
  • Speaking Simlish: Downplayed; while the Miis speak perfect English, when they talk to each other at the apartments, the various locations, Mii homes, and in the cutscenes of them befriending each other, you will hear a "whoop whoop whoop" sound effect that sounds like a slide whistle (a high-pitched variation is given to the children when at stage 5). Similarly, whenever the Miis laugh, you will hear something that sounds like a shooting gun.
  • Spoof Aesop: The Superhero dream ends with one. Some examples:
    "Remember kids. Always wash your hands after washing your hands."
    "Remember kids. The only thing to fear is fear itself and also spiders."
    "Remember kids. Only you can prevent burnt marshmallows."
  • Spooky Seance: One of the daily news is about a random Mii that decides to become a mystic. Their predictions are so spot-on that another random Mii is stated to run away from their tent without paying when things got too spooky, but they later mailed the mystic a cheque, just as predicted.
  • Sprite/Polygon Mix: The backgrounds and Miis are in 3D, however the food, treasures, and gifts they interact with are in 2D.
  • Sting: Several, hence being a game. If the Miis make friends, a short "ding" plays as they wave at each other. Also if the game announces the Miis had a fight if you catch them arguing long enough, they stomp and pound their fists angrily as a "dun-dun-dun-dun-dun" sound is heard.
    • Scare Chord: When the camera shows a close-up of the angry Miis during a scene if a huge fight is going to be resolved, a dangerous drumbeat is heard. This said sound also plays as the camera shows the confessing Mii's competing lovers, and when it cuts to the Mii, the sound is heard again, along with a gong being banged.
  • Staggered Zoom: Happens in the original Tomodachi Collection right when a Mii eats its favorite food.
  • Staring Contest: Miis in a fight will often stop throwing things for a moment to stare each other down as they take a breath. In the "try to stop a huge fight" cutscene, each Mii is shown staring down their opponent in close-up.
  • Stock Scream: The Wilhelm scream is used by Bill Trinen in the American Nintendo Direct.
  • Stood Up: Sometimes when a Mii wants to confess their love to their crush, the other person doesn't even show up. When this happens on their second attempt (meaning they can potentially be stood up twice), the Mii gets a full sadness bar. There's also a possibility of another Mii coming in their place to say the crush isn't interested.
  • Storybook Opening: The family album montage begins with a shot of the front cover as it opens.
  • Strong Family Resemblance: The baby a married couple gives birth to will have an obvious mixture of their face elements.
  • Stylistic Self-Parody: Miis may lampshade the fact that they are, well, Miis by stating that "someone who looked just like them appeared" while playing their Nintendo games.
  • Suddenly Voiced: The Miis have their first audio-visual dialogue in this series. The Miis previously spoke in text in StreetPass Mii Plaza and had Voice Grunting in games like Mario Kart.
    • Done in-game when a child Mii leaves its parents; the very first thing it says depends on what you choose for him/her to do (unless either target has reached its maximum, where they remain silent until then):
    Moving into an apartment: You've been such a great friend to us.
    Leaving to travel the world: I can't wait to see the world!
  • Surreal Humour: A mainstay of the game.
  • Synthetic Voice Actor: The Miis were intentionally given these so players can relate to them better. This caused problems when it came to localizing it for international audiences, to the point where the first game wasn't released to western audiences mainly due to troubles in getting it to work with non-Japanese voices. They've seemed to have figured it out now, if the localization of the 3DS version is any indication. There are six presets as well as a custom design system with sliding scales for pitch, quality, speed, tone, and accent and four choices for intonation.
  • Take Our Word for It: Every time a Mii couple watches TV, we never get to see what they're watching, the only exception is in a photo when four Miis are watching Mii News. In addition, when the Mii couple eats, the right Mii and their child will always have their backs turned.
  • Take That: The Miis are programmed to have a high chance not to raise their hands in Quirky Questions whenever "Sony" or "Microsoft" is entered within the blank for the question "Who likes ______?"
  • Take Your Time: In comparision to Animal Crossing where the townsfolk will eventually move away and your town will be infested with weeds, there's no real penalty for not playing the game for a long period of time, at most the Miis will state that they haven't seen you in a while. However, there is a chance that married couples will end up divorcing during your inactivity, and you will also skip any days of a baby's possible growth.
  • Tall Tale:
    • The Pictorial Speech Bubbles from a traveler Mii when a Mii of the player's wants to hear more about their "travels". The player's Mii believes every single detail.
    • Mii News can come off as these as well, simply with how over the top some of the news bulletins can get.
  • Telepathy: Apparently, during the proposal scene, the player can see into the sweetheart's mind, as its thought bubble shows various pictures flashing one by one. When the thought bubble shows the face of the proposer, the player has to let him/her know that it's time to speak.
  • Tempting Fate: Miis hope that they and a friend are friends forever, or their partner is their spouse forever. Then come a fight that fails to be resolved...
  • Thinker Pose: Independent Miis have this as their idle pose when they're currently content (instead of, for example, dancing when happy or shaking their bodies with anger if they're Outgoing Miis). Mii of any personality can also display this as they pace around their apartments without you entering.
  • Toilet Humor:
    • Miis farting, whether it's a tiny little toot or a loud, wet one. A Mii's baby will also fart if you tickle its body for too long for the first time in a play session. Lampshaded by one of the possible comments a Mii can give.
    Mii (Europe): You didn't hear me parp in my room, didn't you?
    • One of the non-sequitur lines that disguised Miis will say during a rooftop meeting is "I mostly just come up here when I need to fart."
    • There's also a line that occasionally pops up during Pity Parties that implies one of the Miis present just farted.
    Mii: Did you hear that?! That WAS NOT the dog, ha ha ha ha ha. Ehem. Sorry about that...
    • In the original Collection, there's a dream showing a Mii rushing into a unisex restroom containing an endless wall of occupied stalls.
    • One news broadcast focuses on a group of four Miis sitting on a rock in front of a lake; trying to cheer up a fifth Mii that feels depressed because he/she "stepped in dog poo".
    • Another news broadcast in the sequel ranks Miis based on how much "toilet time" they spend, while another involves a Mii locking him or herself in a public bathroom leaving everyone outside with a Potty Emergency.
    • The Toilet Paper, Potty, and Disposable Diaper treasures. One picture in the Creative Closing Credits shows an Embarrassing Old Photo of a baby Mii on the Potty.
  • Toilet Seat Divorce: Married couples can attempt to break up and demolish their house if one of the Mii's relationship levels dares reach "Kinda" or "Not Getting Along" or if a couple is chosen by the RNG to duke it out (even if they're Soul Mates). And there's nothing short of Save Scumming you can do about it.
  • Tomboy with a Girly Streak: The protagonist of "Dragon's Fire" is a Knight in Shining Armor slaying the dragon... just in time for brunch. If the singer is female it comes off this way.
  • Trademark Favorite Food: Every Mii has two of these (only one in Tomodachi Collection). Their absolute favorite will send them launching into space from sheer bliss, and their second favorite (or their favorite in Collection) will cause them to breakdance.
  • Transformation Sequence: The "Transform / Superhero" dream involves the dreamer transforming into a super hero/heroine through this manner.
  • Transformation Trinket: Parodied in the "Transform / Superhero" dream, where said trinket is a random food item.
  • Translation Convention: This sorta happens when the player is overlooking Mii Apartments. When the Mii is alone or on its cell phone, it talks in perfect English; but when another Mii is over, they use the whooping gibberish sound when talking to each other. Averted at Mii homes and the various hangout locations, since they always use the whooping gibberish (save for when talking to a traveler).
  • Triumphant Reprise: The music played when a child Mii is grown up is a modern remix of the music box melody when the child was born.
  • Truth in Television: A girl proposing to a boy is nontraditional, as what the Miis do in the game. In real life, only the boy proposes.
  • Twirl of Love: When a Mii confesses their love and their crush accepts, if the confessor is Outgoing it will twirl happily.
  • Undesirable Prize:
    • The two medicines, cold medicine and stomach medicine. Most goods, in addition to having a specific in-game purpose, can also be used in a more general sense to cheer up depressed Miis, calm down angry Miis, or just for fun. The cold and stomach medicine, however, cannot be used for anything other than curing a Mii with a cold or a stomach virus. You'll receive far more of them than you'll ever have the chance to use, to the point that eventually you'll begin to actively groan upon receiving one.
    • The Kid and Age-O-Matics can also apply, if you don't want to fiddle with the ages of your Miis. And the fact that you can change their ages simply by editing their birthdays makes them pretty much redundant anyway; the only difference is you don't get a cutscene to watch. They also can't be used to cheer up or calm down Miis, and unless you have at least one islander of both genders un-married in that age set, they won't ever ask to use them. Miis in a relationship will also refuse to use them, meaning that if everyone in the game is dating or married, the items become completely useless.
    • There are a number of game-won treasuresnote  that are worth less money than the consolation prizesnote , and except in the Catch game, there's no way to know in advance whether you'll find one. While it's good to find them each once for completeness' sake, after that it becomes very annoying. It is possible to avoid them in non-Catch games by only looking in the large box, but at the price of missing out on several expensive treasures, including the most expensive treasure in the gamenote .
    • The Trash Foods. Since you cannot sell them, you're stuck with having to dispose them on a Mii, which will always guarantee a negative reaction and a slight drop in Happiness.
  • Ungrateful Bastard: When given food, clothing, or a hat for free that the Miis don't like, they will let you know in no uncertain terms. This can even happen if the item cost several thousand dollars. They're more polite about interiors.
  • The Unintelligible: Since the Miis use a "whoop whoop whoop" sound effect when talking to other Miis at times, it's hard to determine what they're saying, though the expressions on their faces and gestures might hint if they're talking friendly or arguing. Specifically, whenever the Mii couples sing to their child, what they're singing is inaudible.
    • Played stronger with the "befriending" cutscenes. Every time you choose to help a Mii want to be friends or introduce one of its current friends to another they don't know, you'll always have to pick what the Miis should talk about or do to get along. Even when doing this, the player can't tell what the Miis are saying because of the whooping sound they always use in said scenes.
  • Unlimited Wardrobe: There are over 400 clothing items and 100 hats, not including SpotPass items, thousands factoring in colors, and Miis can not only own as many as you feel like giving them but change in and out of them whenever they want to.
  • The Unreveal: Played with in a few conversations at the cafe. Either a Mii has a secret but refuses to tell it, has something it cannot tell anyone, or starts to say something but stops itself to say it's a secret, forcing all its friends to be angry at him/her and wanting to hear it.
  • Unstoppable Rage: When an Outgoing Mii gets into a normal fight with another Mii, they will wave their arms in the air while stamping on the floor with both feet. Played more literally with hostile fights, where their rage has reached high levels that they'll refuse to apologize and you have no choice but to find another Mii to take action.
  • Unusually Uninteresting Sight: The dream "Giant" involves a Mii seeing a giantnote  through their window. Usually they freak out, but sometimes they just sit there due the 3DS' face recognition system being poor.
  • Vendor Trash:
    • The various treasures you can get from playing the Miis' games, viewing their dreams, and sending them on vacations mainly exist to be sold, some for noticeably large amounts of cash (the items that sell for 100 dollars or more play a more triumphant jingle when obtained than the cheaper items). Their only other purpose is to be given out as gifts when a Mii wants to go out with their beloved, but their sale value has no correlation with how successful it is, you can have them give food instead, and it's just one of the 8 things you can tell the Mii to do or to say.
    • Beginning at level 20, a Mii leveling up will give you a Gold or Silver Coin, which are high-value treasures (selling for $200 and $100, respectively). Travelers who like you enough will give you coins as parting gifts as well, which also include the slightly cheaper-selling Copper Coin. They can also give you the very cheap packet of tissues (not to be confused with the box of tissues Consolation Prize, though they sell for the same amount).
  • Video Game Caring Potential:
    • It's hard not to feel happy after you've helped a Mii make up with someone they had a fight with or propose to their partner, or when seeing a married couple taking care of their baby.
    • If you're checking in on a couple with a baby, there's a chance the baby will be crying. You're not obligated to do anything since the parents haven't called you, but if you want to be a really nice person, you can offer to babysit and calm the child down.
    • Speaking of babies, calming the babies down can be frustrating if you don't make any progress but there's something nice and rewarding about hearing the baby cooing happily, especially if you manage to make it to the point of "[baby] is in such a good mood now, and to think, (s)he was crying just a minute ago."
    • Being good to a traveler can feel extremely rewarding, since it's easy to get the impression that they have a rather difficult life.
    • Actually bothering to feed Miis until they're full. They appreciate this so much, they actually reward you for doing this should you manage to give out 1000 foods in total.
    • Every time a Mii levels up after level 20, they thank you for being so nice and give you either a silver or gold coin.
    • If a Mii couple's child grows up and you choose to have it stay on the island, its first words will be, "You've been such a great friend to us."
  • Video Game Cruelty Potential:
    • Obviously, considering that the Miis go to you for advice a lot. Even more blatantly, sometimes, after having a baby, your Miis will ask you to play with their kid, which if the baby is less than a day old, will lead to being tasked with rocking them. You can then shake the baby. Do this twice and your Mii will take the kid back and give you a What the Hell, Player?, but there is absolutely nothing stopping you from immediately doing it again...
    • You can also blow out the candles of a Mii's birthday cake during the song, denying the Mii the chance to blow it out themselves. They don't seem to mind much.
    • During a song performance, you can hit the "Make It Stop!" button to force the performing Miis to stop and freeze in place. It works any time—you can hit the button at the very end during the audience clapping if you really want to.
    • During the BBQ event, you can ignore the game's requests to blow into the mic to stop the barbeque from smoking onto the Miis' faces, causing the Mii getting a faceful of smoke to complain about it and the other Miis to pity them or suggest them to stand somewhere else. The more times this happens to the same Mii, the more soot-covered the Mii gets, until the only thing not covered by it is their eyes: you can also keep doing this until everyone's pitch black.
    • Deciding to help a Mii to declare his/her feelings to a Mii who already has a sweetheart. If the sweetheart shows up, the Mii will get a full sadness bar. But if the Mii successfully wins him/herself a new boy/girlfriend that was already dating, the ex will instantly enter Sadness and act as if the two just got dumped though a "Things aren't going so well" dialogue.
    • Want to be cruel to other players? Get some Traveler Miis onto your island then turn off StreetPass. This will delete the Travelers!
    • Moldy bread, spoiled milk, ruined meal, and banana peel are "food" items you can feed to your Miis. You can also feed them their least favorite foods deliberately after learning what they are.
    • When a couple calls you with "Excuse Me..." to help them with their crying child, you can say no. The parents will politely say, "That's fine...", but the looks on their faces will make you feel like the world's biggest bastard. Considering that you may have just checked on the baby before and they were perfectly fine only to become upset the instant you step out, and the parents giving you Goods you probably don't need if you do help them out (such as the Medicines and Age/Kid-o-Matics), you'll probably be wondering what the parents might have done to launch their own baby into tears.
    • You can cause Miis to shudder by turning them around, tapping on them and then rubbing their backs. They may even turn to face you as if to say, "What the Hell, Player?".
    • If a rara "love square" happens and the crush chooses someone who is not the confessor, they ask the player what they think of the relationship - if the player chooses they're against it, their faces will change from happy to complete shock (sometimes fainting), and their relationship is off.
  • Video Game Perversity Potential:
    • There's a lot of potential for lewdness in this game, given the degree of player input. The Face Doodling on a sleeping Mii, for one thing, can be a bit... obscene. It isn't saved, however.
    • You can draw anything on the beaches once you get enough people and have the islanders vote on which option is better. There's just something funny about seeing your island dwellers decide on whether butts or boobs are better. And this is the cleaner stuff you could put on.
    • Quirky Questions. Even though the game prevents you from outright putting explicit words into it, nothing stops you from putting in Double Entendres or Unusual Euphemisms. You can slip obscene or crude words into the questions by misspelling them.
    "Who likes to do it every night?"
    "Who hides Schit in their room?"
    "Who can't live without my seamen?"
  • Visual Pun:
    • A Mii "in flames" with another Mii is also literally on fire. Some burning rage, huh?
    • Miis that are feeling sick will be given a Personal Raincloud. In other words, they're under the weather.
    • Sometimes sick Miis can have viruses in their tummies - a literal stomach virus.
  • The Voiceless: If you choose to send a grown Mii child off as a traveler or move in as a permanent resident but either location is full, the child will remain silent, only until then will it speak for the first time.
    • During a pity party, the Mii that is sad from an apology or confession being refused or a breakup will always remain silent, no matter how hard its friends try to cheer him/her up with their humorous stories. Their anxious stares could indicate they're angry at the fact their friend never emits one chuckle.
  • We Buy Anything: The Pawn Shop buys all of your Treasures for money. Consider that Treasures range from Game Boys, vuvuzelas, pebbles, sand, solar panels, coal, or even fossils...
  • Wedding Day: This is what the player gets to see following a successful proposal with a dating Mii couple, although only the reception is seen.
  • We Win Because You Didn't: Inverted in the Vs. Match Islander Game. It's possible to end the game in a draw, and if that happens the Mii says "that was a great game" and then gives you the prize choices as if you had won.
  • Welcome to Corneria: The messages available for Miis to say can be quite limited. One example that should become very obvious is Miis going "A change in scenery is always nice" (or "I'll take good care of it" in the PAL version) every time they receive a new room style.
    • Lampshaded for laughs in a conversation at the cafe.
    "Do you ever feel like we always end up talking about the same things over and over?"
    "For sure. Deja vu."
    "Totally."
  • Wham Line: "Things aren't going so great between me and (sweetheart/spouse)..."note 
    There is no lead-up to this, save for an orange "social problem" icon, and since that icon is far more frequently used to indicate various other social problems (such as wanting to befriend another Mii, where to take their SO on a date, or to get your opinion on a particular friendship), the player will almost never see this coming, especially if it's the first time it's happened in their game. If you want the relationship or marriage to sustain, you have to tell the troubled Mii to "work it out", and even then there's no guarantee they won't break up anyway.
  • What the Hell, Player?:
    • You can tell a lovestruck Mii not to pursue whoever they're falling for. Doing so prompts them to angrily ask you why not, and your answer will always put them into Sadness status. Unfortunately, this is the only way to avert relationships that squick you out, or avoid the harsher revelation that the person they're after is already taken. And if you tell him or her it's because he or she is crazy, the Mii says, "What a horrible thing to say..."
    • Shaking the baby too hard during the baby rocking minigame for a baby born on the same day causes Miis to give you one of these. Justified in that sometimes you are required to shake the baby to cheer him/her up, but not hard enough to bring the attention of the parents. The first time you shake too hard (which can be an honest mistake, especially if you're having trouble finding the right rhythm), the Mii will politely ask you not to shake so hard. However, if you keep doing it, they'll become angry and take the kid away from you. This doesn't look you out from deciding to help the baby again should you get yelled at.
    • A Mii may occasionally ask you what you tend to wear around the house. If you choose "Underwear", the Mii will reply with "That's disturbing..."
    • Miis will occasionally ask you if you've done anything interesting lately. If you say no, they'll reply, "Oh, so talking to me isn't interesting, then?" in a huffy fashion.
    • A Mii might ask you if you could start treating them better than everyone else. If you reply that you already do, they'll call you a liar, even if you're telling them the truth.
    • Deciding against two Miis becoming sweethearts (if the crush chooses an interrupter instead of the confessor dueing a love square) will cause the Miis to stare at you horrified as if thinking "WTH?!", sometimes fainting.
  • What the Hell Is That Accent?: By inputting umlauts or altering words to bypass Nintendo's filters, Words can become very strangely pronounced.
    Vinesauce's Clown: Honk honk Fhuker! (Pronounced 'f-YOU-ker')
  • White Mage: The class Easygoing Miis have in Tomodachi Quest. They have one very weak standard attack and the ability to heal the party member with the lowest HP up to four times. They carry a gold staff.
  • White Void Room: Apartment rooms that haven't been taken in by Miis yet look like this from the inside. Furthermore, there's a possible room interior to give to one of your Miis called "Empty", which looks exactly like the empty apartment rooms. The description of said interior notes how one could become bonkers just by staying in it for too long, although that probably won't happen to your Miis in quite a while.
  • Wholesome Crossdresser: There is the not-so-common case in which a Mii will like clothing meant for the opposite gender. A man taking a liking to a Princess Dress? Yeeeah...
  • Widget Series: Quite possibly one of the strangest games ever made by Nintendo. While the game's premise isn't all that weird, the things that Miis do, say or dream about definitely are.
  • Year Inside, Hour Outside:
    • Baby Miis age at the rate of one year for every day that passes.
    • May also be in effect with the older Miis, as they will go "Haven't seen you in a week" despite it being well under a week since you last checked on them. Let several more pass without you visiting a Mii and they'll go "Haven't seen you in a month".
  • Year X: There's a dream where a Mii, now looking like an old man/woman, states that they haven't seen you in 50 years and makes a random comment based upon how they were doing around that time. The name of the dream? "20XX" in the European version.note 
  • Ye Olde Butcherede Englishe: The medieval-themed Metal song "Dragon's Fire" has some of this, especially in the line "I shalt saveth the day".
  • You Can't Go Home Again:
    • Once a couple's child leaves the island to explore the world, they can never return to live on the island again, only returning for a little while before leaving again.
    • There is a way to make a copy of the child Mii that can be added to the island; If you receive the traveling Mii after sending him/her out, he/she is added to the Streetpass Mii Plaza, who can then be copied into Mii Maker and from there, into Tomodachi Life as well. However they will not have any starting friendships with their parents and any siblings the parents may have had before, and you'll have to recreate their profile, voice, and personality from scratch.
  • You Can't Thwart Stage One: No matter what you do, you cannot prevent fights between two Miis from occurring, including the random trio of fights generated after at least an hour of inactivity with the console either in sleep mode or shut off. It can even happen where one or both of the Miis are sleeping.
  • You Gotta Have Blue Hair:
    • The hair-color spray item lets you dye a Mii's hair to colors that are neither natural nor possible in Mii Maker. However, if you give a Mii with a sprayed-on hair color a bath, their hair will revert back to its natural color. Since the hair-color spray is given as a random gift and is not available to purchase, it may be some time before you can re-dye their hair.
    • In the "Superhero" dream, a Mii's hair will change to a random unnatural color during their Transformation Sequence, which will always match their costume if the Mii is female. The hair color also determines what the Mii says after transforming.
  • You Have Researched Breathing: Players must give each Mii their respective catchphrases: their basic catchphrase on a level-up, and their emotional ones when they ask the player directly.

Tomodachi, Tomodachi, Tomoda- *Phone rings* "Excuse me..."

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TomodachiLife