Have you ever had that dream of starting a new life? With friends, family, celebrities, or even a bounty hunter. Sha la la la la, island dreams! Real life is too small to contain your dreams. That's why the world needs Tomodachi Life.
Tomodachi Life, known as Tomodachi Collection in Japan, is a series of simulation games from Nintendo. The series first started in 2009 when it was released for the Nintendo DSin Japan. The second game, called Tomodachi Collection: New Life in Japan, and the first one to have an international release (as Tomodachi Life), is on the Nintendo 3DS.However, what has really given it such a cult following is its plain weirdness. It's quite difficult to describe how strange this game gets if you haven't played it, but the Miis in your game can, amongst other things, compete in rap battles against each other, melt into grey puddles when food disagrees with them, and face off in an RPG-style Boss Battle against a Virtual Boy. It Makes Just As Much Sense In Context.Now with its own Shout Out page.
This series provides examples of:
A God Is You: Although you're referred to as simply the island's owner and your first Mii's lookalike, your abilities say otherwise. You can create Miis and decide their name, age personality, gender, and voice, choose what clothes they wear, what they eat, who they're friends with, their hobbies, what they've been thinking about, what they've been eating, what their Catch Phrases are, what they've been dreaming...Downplayed, because most of the time Miis have the final say.
Amicable Exes: Miis that broke up in the past still have connections with their exes, and it's very possible that they can be on good terms. Heck, the highest friendship level between exes is "Still friends." Give them enough time and the Miis that were each other's exes will become "Friends" with each other and their statuses as each other's exes will disappear.
Late at night, Miis may occasionally tell you to go to go to sleep when you tap their speech bubbles.
Inverted by Miis occasionally saying "I'm not sleepy at all tonight" or "I'm gonna stay up all night tonight!"
Once all your Miis have gone to bed for the night, you might as well shut the game off since there's pretty much nothing of substance you can do until they wake up the next morning (which happens in real time).
The save button also flashes when you've played over an hour or so, but that's also so you don't lose your progress.
Arbitrary Headcount Limit: Apartments and Mii-accessible locations are limited to four present Miis at a time each. In Collection, this was limited to two.
Arbitrary Skepticism: In the news stories. Flying objects/Miis? It happens. Cats with Mii heads? Perfectly normal. Bird with Mii head? Rare, but definitely real. Mii centaurs? Clearly this photo has been doctored.
Artificial Brilliance: The Miis are autonomous to the extent that they're willing to do things that one might not expect while playing the game, such as changing what piece of clothing they're wearing at the moment on their own accord.
Miis will call for the player's attention for juvenile reasons, such as asking for new clothes/hats/rooms when they were given new clothes/hats/rooms only a few days prior (and in some cases, several hours before), to confirm if they can keep a certain catchphrase you gave them (which is unnecessary since you can adjust them yourself once a Mii has learned them note Unless you're playing the original Tomodachi Collection which has no such quick-edit feature for the emotional catchphrases), ask you to have a look at a "funny face" or listen to their impression of another Mii, or ask to have you peek inside their brain or stomach. There's also the occasional questions a Mii will ask a player, which only yield a very small amount of Happiness and cash when answered ($3 on average).
Occasionally Miis may attempt to get together with people they already tried to only to lose to a rival, and are just as despondent to learn they're taken as they would be if they had no way of knowing.
If the Mii was an ex to someone who's now married, he/she may ask the player if they could try to get back together. Even if you say no and they appear to fully agree with your words, they'll still bother trying to ask again a few days later.
Aside Glance: Sometimes Miis who wake up from a dream will just turn and stare at you before they fall back to sleep.
Babies Ever After: Happens after Miis get married. You can choose to convert them to a normal resident after they grow up or send them off to explore as a traveler.
The most common of the three "argument resolve failure" flashbacks your Miis can have involves them playing tug-o-war with a toy bearnote with the head of another Mii with elastic limbs.
One news story involves a Mii "narrowly avoiding an encounter with two bears in the park" (they were actually just statues).
Big "NO!": In the "True Love" dream, two random food items announce that they are going to get married, upon which the player picks up the one on the right. The one on the left screams, "[food item], noooooooo!"
Sometimes, a Mii will ask you to listen while they gush about their spouse or child. If you allow the Mii to do so, their rambling eventually deteriorates into this as the Fast-Forward Gag kicks in, going so fast that you're unable to hear what the Mii has to say about said person.
This is a placeholder if a Mii decides to do an impression of someone who doesn't have any catchphrases registered in the US version.
Blatant Lies: Occasionally the News will report that a Mii is hibernating for the winter and that you won't be able to contact them until spring. They are clearly still available even that same day.
Redfurt, the name of which can be found on the cafe window, several posters and banners in some of the apartments, and even various items of clothing.
Mii WEAR also gets a subtle one as a clothing brand.
By the Power of Grayskull!: In the dream sequence called "Transform" or "Superhero"note Depending on whenever you're playing the EU or NA version, respectively, the Mii will say "By the power of [random object]!" before transforming into a superhero.
Every item in the game maxes out at 99, which is easily reachable with the goods the Miis give you (especially the two medicines) after you satisfy their needs or sit through a Mii's odd request, as well as super-cheap food items like Chewing Gum and Hard Candies.
The Cameo: In the international Nintendo Directs, Zelda, Peach, Samus, the Nintendo staff, and Link.
Canon Immigrant: This game has its own Mii creation feature, so you won't have to go to the 3DS' Mii Maker app each time you want to create a new islander. Miis created in this game can then be imported to the Mii Maker so you can use them in other games. The same goes for the children of married couples, but only if they stay on the island.
Cargo Cult: The dream "Ritual" features this with random objects. This can be seen in the Nintendo Direct with a giant Virtual Boy. "All hail the Virtual Boy!" (This is downplayed in the European version, in which the Miis say "My Virtual Boy" instead while doing the same dance.)
Cargo Ship: In-Universe, the dream "True Love" is about two random food items (with the voice of the dreaming Mii and another random Mii) telling the player they're planning to get married.
Catapult Nightmare: How the Miis awaken from any dream they have while sleeping in their apartments at night, along with a "Gah!". Averted if the Miis sleep in them and their spouse's home, where they'll instead wake up with a startled expression on their face and then either lie awkwardly on the bed without the blanket over them or fall off the bed.
Catch Phrase: You can give Miis a generic one that they repeat randomly as one of the level-up gifts, and they can randomly ask to give them one that they say when they're happy, angry, sad or worried.
Character Customization: In addition to the usual Mii creation, players can adjust various attributes to tweak their Mii's personality, and customize their voice. In addition, you can give them different clothes and hats to wear, as well as dye their hair to colors not possible in the Mii Maker.
Chastity Couple: Given the targeted audience, it's obvious Mii couples won't do anything serious, but it's still surprising when they don't even kiss or hug, not even during their weddings.
Childhood Marriage Promise: Mii couples under 18 can make this if their relationship goes well enough and you succeed the enusing minigame, but they have to be sprayed with the Age-o-matic before they can tie the knot.
Cock-a-Doodle Dawn: One of the background sound effects heard on the island's overworld early in the morning.
Color-Coded for Your Convenience: The color of the babies' clothes are determined by its personality group (Outgoing Yellow / Red; Easygoing Green / Orange; Independent Light Blue / Purple; and Confident Dark Blue / Pink).
In the Superhero dream, the hair color of the transformed Mii determines what it will say after shouting his/her name.
Color Failure: Happens to a Mii who's fed something that they find downright toxic before they melt.
Believe it or not, the stereotypical Mexican Hat (Sombreros) are a Spotpass-exclusive item in the PAL version, meaning you can't get it through normal gameplay.
Aloha Shirts are also a Spotpass exclusive item in all regions, meaning unless you got it from Spotpass, you can't invoke a fake version of the Hawaiian-Shirted Tourist trope with one of your islanders.
Consolation Prize: If you lose a mini-game, you'll be given either a box of tissues or a roll of toilet paper.
Console Cameo: In addition to the Wii U and the 3DS XL that you can give to the Miis in the 3DS version so that they can play Nintendo games, the game also includes a NES, a Game & Watch, a Game Boy and a Virtual Boy, all as treasures (meaning, you can't give them to the Miis for them to play, only sell them or give them to Miis to help them ask another Mii to be their special someone).
Continuity Nod: The cafe in Tomodachi Life (Tomodachi Collection: New Life in Japan) plays the songs that the Miis can learn in the original Tomodachi Collection.
The game has been described by the localizers as getting the same treatment that Animal Crossing got when it was localized to international audiences - changing Japanese culture references to those of their international equivalents.
What used to be a Sumo wrestling-like game in the Japanese version, is instead an American football-like one in the US version. The European version turns it into Greco-Roman wrestling.
A Shiritori (Word Chain) in the Japanese release was changed into a Rap Battle for the American release, and both are in the European release.
Instead of being dressed up as kurokos, the shopkeepers now have wooden block and robot heads (in the NA and EU versions, respectively), emphasizing their anonymity in a similar manner.
In general, the American and European versions have different names and descriptions for most things, Miis say different things and the voice synthesizer has an American or a British accent depending on the version.
Cute Kitten: The Rent-A-Cat Coupon can be given to a Mii as a level-up gift, which then allows the Mii to occasionally play with a cat.
Cutscene: One appears whenever you use the Kid or Age-o-magic on the Mii, or when you view the thoughts of a recently broken up or divorced Mii. They cannot be skipped.
Damned by Faint Praise: Miis won't directly tell you when they don't like the interior you've given them (which is odd, given that they freely show their displeasure with food or clothing they dislike). If they don't really like their new interior, they'll say, "It's certainly unique." And if they flat out hate it, they'll say, "It's... well, it's something, all right." They'll thank you, regardless, but the activity of their happiness meter will betray their true feelings.
"Remember kids, always wash your hands after washing your hands."
Sometimes, in the "meet someone on the roof" event:
"Just between you and me, this is between you and me."
The Determinator: Miis that are rejected by someone they ask to go out with them may have a desire to try again, if you click the thought balloon depicting the Mii while they're depressed. A determined-sounding battle theme plays when this happens. This is actually a good thing, however - this will stop the Mii from being depressed, even if they are rejected the second time, but watch out, if the person they ask didn't come, they get a FULL sadness bar.
It's possible to examine a Mii's stomach to see what they've recently eaten. However, if you look into the stomach of a Mii who currently has the stomach bug, you can see the same viruses in said Mii's stomach that would appear in the cutscene that shows them disappearing if you feed the Mii stomach medicine.
The game takes account the various eye shapes a Mii could have and replaces them with equivalents appropriately when it needs to. This is most obvious with the "20XX / The Future" dream where the eyes are replaced in order to make them older, although there are other noticable instances, such as when a Mii with their Eyes Always Shut frowns.
In the matching minigames, it's possible for two of the panels to depict the Mii that's currently hosting the minigame. The Mii responds accordingly by saying "Look at that! It's ME!" instead of "It's [Mii's name]!" when saying what the panel depicts. However, in the pixellation or shadow matching minigames, they still refer to themselves in third person.
If you time it right, or were watching a single room for quite a while, it's possible to witness Miis going into and coming out of either their own apartments or the apartments of the Miis they're visiting. The game even announces them doing this.
If you watch a pair of lovestruck Miis staring at each other longingly, they will eventually notice you and freak out.
The devs took into account that the voice synthesizer may not pronounce your Miis' names as you want, and the game lets you enter how the name should be pronounced. Unfortunately this feature is only available for Mii names and nicknames (and your island name, but only if you change it at the Town Hall) and not the phrases they can say or song lyrics.
Usually, Miis refer to you as "[first islander Mii]'s lookalike", where said islander's supposed to be your official Mii. However, if the first islander Mii is the one who's talking to or about you, he or she instead, refers to you as "my lookalike".
You can press down on the +Control Pad or A to skip the Miis' dialog. This also works in the RPG battles of Tomodachi Quest - pressing the buttons would cause the game to hasten.
Hair dye will wash out if you give Miis a bathing kit.
If a Mii is really short, they'll be given footstools for events like hosting barbecues or playing Match mini-games, and will usually have to jump up to the piggy bank in order to donate money to the island.
The Miis react differently depending on how you give them various items: if you dangle them out of their reach long enough, they'll start hopping to reach it. If you throw the items far and hard enough, they might end up in the background or bounce off the room walls, forcing the Mii to walk halfway across to room to pick it up. If you throw the item in an arc that allows the Mii to catch it, they often will, even if the item bounces off the wall and in some rare cases if their movement is fast enough and the arc is perfect, they might even jump and catch the item out of the air and possibly even do a Diving Save to catch it. Finally, if you hold the item too far away from them to catch it without moving and just drop it on the ground, they get surprised, stop for a second and walk over to pick up the item, clearly annoyed.
Going to a menu that has the face of the Mii you're currently interacting with on a corner of the screen before the Mii finishes talking would result in said face being lip synched while said Mii talks.
If an explorer from the Japanese version visits an island on the Western releases and if they have their name written in Hiragana / Katakana, then they will say that they've "come from far away" instead of introducing themselves. Korean still shows up as ?s and their attempts to pronounce it will come out as indistinct mumbling/humming.
Certain interiors' doors will make different sounds, such as the Steampunk's metallic door, the Arabian's curtain, the Space Station's high-tech sliding door, etc.
If one of your Travelers writes a letter or comes to visit, but said Traveler's parents are divorced, the cutscene of one of their parents reading the letter or the Traveler visiting their parents will take place in one of the parents' apartments, rather than inside their no-longer-existent home.
In the dream "Stick Figure," the back button that is used to stop viewing a dream is treated as an additional surface for the stick figure Mii to be placed on or collapsed against.
Child Miis never wear any footwear during their time growing up, even when they walk outside.
Several outfits don't include any shoes (bathing suit, dressing gown, grass skirt, yoga outfit, bath towel, baggy T-shirt, girls' gymnastics clothes). Miis who wear these don't seem to have a problem going barefoot everywhere.
Does Not Like Spam: Just as Miis will have two Trademark Favorite Foods, they will also have two foods they absolutely can't stand. Their very least favorite will cause them to lose color, melt into a puddle on the floor and empty out their Happiness bar completely. Even if a Mii tells you that they "need to eat something! ANYTHING!" they'll still react accordingly to whichever of their least favorite foods you fed them.
"He/She thought it was the worst ever!!"
Don't Try This at Home: The disclaimer shown during some news reports, such as those which feature a Mii spinning a random food item, attempting to eat an extremely large version of a random food item, or attempting to fly into space on a bottle rocket.
Dude Looks Like a Lady: It's possible to make Miis that look like females, but are actually males. The game doesn't stop you from putting opposite-gender clothes on a particular Mii.
Exposed to the Elements: Miis can wear any outfit in any weather. There can be snow on the ground outside, and they won't show any adverse affects from going around in a skimpy bathing suit.
Fake Interactivity: The Miis are completely autonomous. You can prompt them to take action, but what action really isn't for you to decide.
Fan Disservice: You can put some rather revealing outfits (see the entry on Fanservice for some examples) on your Miis, resulting in this trope if the Mii is ugly.
Fast-Forward Gag: Sometimes, a Mii asks you to listen to what they have to say about their friend, spouse or child. Allow them to, and the scene eventually starts to comically fast forward to the end due to how long said speech would be.
Featureless Protagonist: Up to Eleven: Not only is the protagonist of the game not seen other than his/her (live action) hands, but said protagonist is supposed to be you, from the Miis calling you "[First islander Mii]'s lookalike"note Said islander supposedly being your official Mii to having said Mii's voice to even taking advantage of the 3DS's front camera if, for some reason, the game wants to show your face inside within the game (like a Mii taking a picture of you or one of the dreams where a Mii dreams that you're giant head is peeking through their window).
Four-Temperament Ensemble: The four main personalities. Outgoing (Sanguine), Confident (Chloeric), Independent (Melancholic), and Easygoing (Phlegmatic).
Fourth Date Marriage: There's no limit on how quickly two Miis will go through a relationship, and it's possible for them to go from being acquaintances to being married and wanting to have a baby in the span of about five minutes.
Free-Range Children: Kid Miis move into and live in their own apartments, wander the island or get part-time jobs without any parents or guardians in sight.
A schoolnote Actually a room with the "School" interior you can obtain for your islanders, train station, and fancy restaurant are seen in the Age-o-matic and romance cutscenes, but they can't be accessed during gameplay. It's possible they were Dummied Out.
Even though married Miis can be seen eating at their houses, doing so doesn't fill up their Fullness meter. They also don't seem to make any money off their part-time jobs, judging from the fact that they never buy new clothes on their own or the fact that the amount of money they've saved up never goes up.
Fights happen completely at random, even under circumstances that are just plain ridiculous if not flat out impossiblenote The fights actually happen in-game based on the game's Random Number Generator; nothing that happens beforehand to the Miis and their relationship will affect if eventually they will fight, and how a normal relationship can suddenly lead into a hostile (burning) fight. It's not unusual to load up the game late at night or early in the morning and have one of your Miis inform you that two other Miis had a hostile fight and still haven't made up... two Miis who are currently in bed asleep and who were not fighting when they went to bed. So they somehow got into a fight with each other in their sleep?
When two Miis stop being friends because of a fightnote if they fail to make up due to player inactivity, an apology being rejected, or a third Mii being unable to get them to resolve their differences in the case of a hostile fight, they are removed from each other's list of friends, and their relationship is set back to square one. The problem with this is that it causes them to begin behaving as if they have never met one another. It's extremely odd seeing a Mii heartbroken over the loss of a friend, only to see them ask you a few minutes later to introduce them to that same person.
Miis will sometimes tell you that they lost something important and ask if you can find it for them. Shortly thereafter, another random Mii will announce to you that they found something, then examine the back of it to discover the owner's name written there, upon which they ask you to return it to them. This becomes especially ridiculous when that person is their own SO, which makes you wonder why the Mii who lost it mentioned it to you but not their partner... or why the Mii who found it can't simply return it themselves.
Can be exploited in-universe. The game doesn't mind you literally putting "crap" or "piss" in your songs and phrases. You can also add swears by misspelling them. Things like "Phuhk" or "Schit" work, or you can just use Heavy Metal Umlauts if they're available and they'll still be pronounced like the more common letter. Finally, Unusual Euphemisms work all the same; the game doesn't stop you from firing up Quirky Questions to ask questions like "Who likes getting laid every night?"
Sometimes at a married Mii couple's house, you can see them taking a bath together, implying a Two-Person Pool Party. Nintendo of America apparently caught on to this and Bowdlerised it for their versionnote all you see is a foggy shower with the silhouette of a single Mii.
The Flavor Text for the box of tissues in the EU version:
Like as in Animal Crossing the Miis will mention that you haven't played for weeksnote even though in most cases when they say this a full week hasn't passed in real life, though unlike that game it has no affect on the gameplay (As they forgive you immediately, and can't move out on their own) But hearing a Mii asking where you've been all that time or struggling to remember who you are can make one a little guilty.
Miis get progressively more hungry the more you leave them alone. They go from being hungry to super hungry, then to starving, then finally to needing to eat anything.
Hair-Trigger Temper: With Baby Miis. One second you're checking in them and they're as happy as they can be, but the instant you step out to go check something else (even after you took care of the baby), the phone rings and the baby is suddenly miserable.
Hammerspace: Miis keep their gifts there, apparently, when they're not playing with them. Sometimes you can even see the actual pulling out or putting back of the item. It's especially surreal when they do this with a dog or cat.
Happy Birthday to You: Sung at a Mii's birthday party, of course. As per usual, the public-domain melody is kept, while the copyrighted lyrics are replaced with "la la la".
Heavy Mithril: The heavy metal song, "Dragon's Fire", has default lyrics about a dragon slayer.
Hello, Insert Name Here: In addition to a Mii's nicknamenote which a Mii would most likely already have if you're importing them via Mii Maker or scanned a QR code generated with Mii Maker instead of Tomodachi Life, you must also give them a first name and last name. The game even allows you to give Miis vulgar or otherwise silly full names, although the game does point out that certain vulgar names would normally not be allowed in Mii names if you try to give them one.
Henshin Hero: The "Transform / Superhero" dream parodies this, with a fairy (who suspiciously looks like one of the islanders) telling the dreamer about a random (non-sensical) crisis they need to fix before the dreamer says "By the power of [random object]!" while holding said object as if it's a Transformation Trinket. After the ensuring Transformation Sequencenote which always involves the Robo-hero costume if the Mii's male or the Superheroine costume if the Mii's female, as well as hair in a random non-natural color, they'll call themselves a superhero name based upon the object they've used to transform before giving kids "watching" the show "advice". The dream then ends, and you get the costume the Mii used to transform into.
Heroic BSOD: Miis can fall under "Sadness" status from various conditions (e.g. being rejected, telling them not to pursue a particular love interest, a Mii they had a fight with refusing to accept an apology), which aside from the victim Mii's expressions is represented by the Happiness meter being replaced by a Sadness meter (which also prevents their Happiness from leveling up), a Personal Raincloud, and depressing music playing in their apartment. In order to give a sad Mii a Heroic Reboot, you have to do things to brighten their mood, such as giving them various gifts to play with. Though the somewhat uncommon Travel Ticket or their all-time favorite food will cure it instantly, no matter how depressed they are.
Hilarity Ensues: There's a lot of wacky events that might transpire as you live on the island.
Hoist by His Own Petard: The dream called "Unbelievable" is about a random Mii telling the dreamer an absurd "fact", giving him an exaggerated shock reaction involving launching his face into space and landing it back onto his head. After that, said random Mii would admit that they made it up. However, there's a chance that instead of the dreamer doing this reaction, he instead tells the random Mii that everyone knows that, causing said Mii to have this reaction instead of him. The dreamer then admits he made it up.
Starting the game on your real life birthday would cause the first islander Mii to call you on your cellphone and trigger an event where the Miis wish you a happy birthday (and give you a birthday cake in return, something that one can't normally get during normal play).
If you play the game on Halloween, the shopkeepers say "Trick or Treat" instead of "Welcome." Similarly, if you play the game on Christmas, the shopkeepers say "Merry Christmas" instead.
One of the small talk conversations the Miis occasionally have is claiming to hate it when other people "mispronunciate" words.
Married Miis will occasionally claim never to fart in front of their spouses. There's a good chance you've already seen them do that very thing; it's especially hilarious when it happens just moments later.
The parents of a baby Mii will occasionally ask the player if they can talk about their baby to him/her. They claim that the baby "rarely ever cries" even if days before the baby had spent half the day crying to their parents.
I Ate WHAT?: Implied through the "[name of random food] Burger Bombs" news broadcasts, which shows fast food burgers being sold with a random food snuck under the top bun. It gets disturbing when the burger is being sold with the random food still on a glass plate or other object used to hold the food.
Idiot Hair: The Bed Hair head accessory results in this for the wearer.
I Fell for Hours: One of the dreams the Miis can have: they're falling through the sky while either running in place at a slowing pace and spinning around vertically until they're suddenly yanked upwards, taking bites out of passing cheeseburgers or landing on a giant cheeseburger mid-fall.
I'm Melting: This happens to a Mii who has eaten something that they absolutely dislike.
Instant Awesome, Just Add Ninja: The dream called "Ninja" involves a ninjanote actually a random islander Mii dressed in ninja garbs spying on the Mii. You get a free ninja suit from this dream based upon the colors of said ninja's costume if the dream occurs naturally instead of through hypnosis.
Intergenerational Friendship: Adult and Kid Miis can become friends, even to the point of being best friends. If the Miis are opposite genders, a child mii is willing to grow up and marry their adult best friend.
Irony: If you give a Mii a food that he/she absolutely dislikes, but then you give them either a variant of the same food or something that includes that food in the recipe (i.e. Apples and Apple Pie), and it doesn't cause them to fall to the ground and try to expel what they just ate.
Knight in Shining Armor: The class Outgoing Miis have in Tomodachi Quest. They're stronger but riskier melee fighters with one standard attack and one potentially devastating but highly inaccurate special attack. They carry a sword.
Female Miis will sometimes describe their SO as "a knight in shiny, shiny armor".
Lamarck Was Right: The offspring of two Miis will inherit the facial features (positions, design, and color) of their parents almost exactly, either being taken after one parent or a hybrid of both the mother and father's faces.
When the Miis cook, they will sometimes say "amazingly, this dish can be made with just a frying pan". While the frying pan is necessary to make them to start cooking, many of the dishes they make are clearly cooked by other means, clearly involve other utensils, are chilled or frozen, or are an untouched ingredient.
At the cafe: "Do you ever feel like we always end up talking about the same things over and over?"
Leet Lingo: The price of the "Gamer" room? $1337.00.
Level-Locked Loot: In a sense: when a Mii reaches level 20, you can choose to give them any hat or outfit you have or have had at least 1 of at some point as a level-up gift for free, and they will also start giving you silver and gold coins that sell for 100 and 200 $/€ each as special gifts when they level up or when you fulfill one of their more specific requests.
Lilliputians: The Miis are all but stated to be this: one of the phrases they can say when you touch their speech bubble is "You do know how big we actually are, right?", one of the news reports calls a small sand castle a "mountain", another one states that flattened Miis make perfect bookmarks, yet another one involves Miis getting stuck in pickle jars or in cups of iced coffee, and some of the events with news coverage involve leaf boat racing and beetle sumo.
While Guys or Gals hang out at the cafe, they can start bragging about how many metres they have swam... The highest amount being 13 metres.
Limit Break: Parodied in the frisbee event: the Miis will randomly taunt the opposing Mii, do a spinning throw and make up an elaborate name for it involving their own name, complete with an echoing voice. It's barely any faster than their normal throw and the other Mii never seems to fail to catch it, though.
Local Hangout: The Cafe during a Guys/Gals' hangout, where two to four Miis sit and chat about random stuff.
Long Song, Short Scene: The overworld and dungeon themes of Tomodachi Quest are actually slightly longer than what one would expect from the short cutscenes depicting them walking between battles. You can hear more of the overworld theme if the game decides to delay the random encounter in the overworld, while you can hear the dungeon theme in its entirely if you wait before telling the Miis which direction to go when they get to the cross-section.
Lost Forever: Explorer Miis can be lost very easily due to the save data of the island they're on getting deleted or having StreetPass switched off while they're on the island. (Turning off StreetPass if there are any islanders present will delete those islanders.)
Love Triangle: When a Mii goes to ask someone out, there is a chance that he/she will be ambushed by another islander who also has the hots for the main Mii's love interest. On an even rarer occasion, it can escalate into a love square, when a 3rd person shows up.
It is also possible for a Mii to successfully snatch the Sweetheart of another Mii, causing the previously-dating couple to break up. This only applies to couples who are dating, however. Once a Mii gets married, they completely fall off everyone else's romantic radar.
Massive Multiplayer Crossover: Given the fact that Miis can look like anyone, even fictitious characters, it's possible to invoke this in-game just by basing an islander Mii on a famous character. This trope is exploited (and also lampshaded) in the Nintendo Direct, where Zelda, Peach and Samus appear alongside, amongst other Nintendo staff, Reggie, Bill and Iwata, and said staff even tried to date Samus.
Mission Pack Sequel: Zig-zagged. The original Tomodachi Collection is nearly identical to Tomodachi Life in every way, but with less quality in graphics (in exchange for a faster framerate), less customization options, fewer events, and the lack of StreetPass and children. On the other hand, Collection 's roster of dreams a Mii can have when sleeping are entirely different from Life's. There's also the Miis being able to apply for job recommendations, and all the region-exclusive foods and outfits.
Modesty Towel: Giving a Mii a bath results in them wearing one afterwards, with the females having an additional towel on their head. This persists until you exit their apartment, at which point they revert back to the clothes they were wearing previously, or change their clothing manually. There's also the Towel clothing item, allowing this trope to persist until you or the wearer Mii changes their clothes.
Moral Dissonance: Sometimes when another Mii decides to visit a couple and their baby, the baby will suddenly become miserable, as if they're scared of the visiting Mii. The answer? Have all three Miis try to scare the baby out of crying by surrounding the baby and try to play Peek-a-Boo with it. The parents doing this said they would take good care of their baby.
Motor Mouth: Possible, if you turn the Speed option for the Mii's voice to maximum.
Never Say "Die": Played with in the NA/EU Tomodachi Quest; a Mii hitting zero HP yields the message "X pretended to die." When their turn would normally be, he or she will be skipped with the message, "X is pretending to be dead."
No Fourth Wall: The game regularly considers the player literally as a character in the game, to the point where the Miis call you "[first islander Mii]'s lookalike"note Said islander supposedly being your official Mii, and the fact that the game takes advantage of the 3DS's frontal camera in instances where, for some reason, the player's face must be seen in the game (like when you allow a Mii to take a picture of you, for example). Occasionally, your Miis will ask questions about your world. Overlaps with Featureless Protagonist.
Offscreen Teleportation: Several dreams feature this, as can largely be expected: one of them is a variant of the hide-and-seek dream where the dreaming Mii is counting with their eyes closed against a tree while another random Mii keeps popping in and out of the bushes and another tree, and another is a variation of the mirror dream, where the dreaming Mii sees another Mii rise out of the ground behind them, causing them to turn around shaking but seeing nobody there, only for the other Mii to stand in front of them greeting them when they turn back around, scaring them.
Or Was It a Dream?: After a dream, an item related to that dream sometimes appears by the Mii's bedside, after which it is given to you. Lampshaded by Bill Trinen in the direct.
Babies grow by one stage for each day that passes.note Day one, newborn. Day two-three, infant. Day four, toddler. Day five, small child. Judging by the changes made to the baby as they get bigger, they appear to age on average one year for every day they're present on the island. Once they reach the sixth day, they are forced to move out, and thus age like a normal human.
Once children grow up, if you choose to have them become a resident of the island, you gain complete editing ability of their entire profile, including the ability to set their age. (You don't have this option for kids sent out as travelers.) The game sets them as kids by default, but you can make them an adult by adjusting their birth year. You can even make them older than their parents if you want.
Paper-Thin Disguise: Miis occasionally receive letters asking them to meet someone else on the roof. When they do, a random Mii wearing this kind of disguise would tell the former Mii a random comment before leaving (usually a Non Sequitur), much to said Mii's confusion. Their reaction is always the same; they exclaim, "Who on earth was that?" and comment on how strange the experience was.
Perpetual Expression: While all Miis have happy/angry/sad/surprised facial expressions, these show up fairly infrequently, to the point that in some cases, it's rather unsettling when a Mii uses their default expression for something that's negative.
"Darn, I lost it." (Failing to sneeze in the Sneeze mini game, the Mii has their default expression.)
"We're not quite friends yet." (Failing to befriend another Mii, the Mii still has their default expression.)
"I'm kinda sad today." (A Mii after getting a sickness or entering a Heroic BSOD, the Mii still has their default expression.)
The inverse can also happen, with a Mii that normally has a blank, grumpy or depressed-looking expression by default being able to act excited.
Independent Miis will frequently say that they don't like to smile much, which feels very bizarre when said by those who have a smile as their default expression. Inversely, Easygoing Miis usually say happy, positive things, even if their default expression isn't a cheerful one.
Personal Raincloud: One appears above a Mii that is ill or very sad, usually after their confessed love isn't reciprocated or they weren't able to gain forgiveness of whomever they were fighting with.
Play Every Day: The shops change their stock daily, and there are events like islanders donating money to you, Tomodachi Questnote Unless you're not a treasure collector, and the temporary markets that encourage you to check in each day.
Unlike Animal Crossing, you don't gain any major penalties for skipping days or weeks of playing.
Playing Cyrano: When a Mii wants to confess their feelings to their crush, you can tell them what line they should use.
If you accidentally hit yes when an Islander asks you to play an Islander Game with them even though you may have not wanted to, you will be forced to play the game with them with no option of forfeiting. And if you lose? Enjoy your brand new box of tissues or toilet paper!
Break-up/divorce prompts do not allow you to leave the prompt and come back. You have to choose between "work it out" and "move on" right then and there.
Poison Mushroom: The "Trash Food"note Ruined Meals, Moldy Bread, Banana Peel, and Spoiled Milk that can be found on occasion. They'll never be available for sale in the Food Mart, but they can be obtained randomly any other way foods are obtained (morning and night markets, frying pan, or dreams). Miis will never have a positive or neutral reaction when being fed one. Feeding Miis Trash Food is the only way they can be eliminated from your stock of foods, as there's no way to sell anything that isn't a Treasure.
Power-Up Food: One of the dreams involves the Mii doing pushups and noticing either a plate of spinach or some pepper next to them, depending on whenever you're playing the European version of the American version, respectively. They walk up to it, go "I wonder...", eat it and then proceed to do pushups at a ridiculous speed while counting them equally fast.
Precious Puppy: The Rent-A-Dog Coupon can be given to a Mii as a level-up gift, which then allows the Mii to occasionally play with a dog.
Pun: Some of the item descriptions are rather corny, to say the least. For example, the Bear Barrette says...
Random Events Plot: Anything can happen in the game. That also goes for the dreams and nightmares your Mii will get, where physics and reality are thrown out the window.
Random Number God: The entire game is run on this, as it determines when Miis have problems, what problems they have (with some being less tolerable than others, what people they want to meet or argue/fight with, what kind of food/clothing a Mii will like, what items the stores will sell, and what dreams a Mii will have.
Real Dreams Are Weirder: The dreams Miis can have tend to be wackier than the events that happen while they're awake and interacting with the other Miis.
Red String of Fate: Somewhat: One dream involves a Mii following a literal red string which, depending on certain circumstances and if it's not tied to either a Treasure or nothing at all, will show a Mii of the opposite gender. However it in no way will predict an eventual couple, as it will show Miis that are not compatible with the dreamer (Opposite age group, already taken, or already married) on the other end of the string.
When a Mii apologizes to a Mii that they had a fight with, there is a chance this will happen. When it does, the apologizing Mii falls into Sadness state. If the two Miis were best friends, sweethearts, or married, that's gone. If you're lucky, the apology-rejecting Mii may come around and ask to be friends again, subverting this trope.
Retail Therapy: When a Mii gets depressed, such as after having their confession rejected, you can cheer them up by buying them gifts.
Ret Gone: When a Mii's friend or even spouse is deleted, the Mii will forget he or she ever existed, likely to avoid an unnecessary Player Punch to someone just trying to free up space on their island.
Retraux: Tomodachi Quest tries so hard to play similarly to a NES-style arcade game, to the point where the Miis (and the "enemies", for that matter) are pixelized, the background and maps resembling that of NES-style RPGs as well as NES-style music and sound (complete with "muting" of one of the music instruments when a sound effect plays to simulate the limitations of the NES's soundchip).
Road Trip Episode: A minor variant: the "Drive" dream involves the dreaming Mii as a bobblehead ornament on a car's dashboard, as 2 random Miis drive through a dark forest road, with the driver periodically stopping the car to ask the passenger random inane questions that leaves the passenger with their mouth hanging open. This is, of course, so that the bobblehead Mii actually ends up doing its thing.
RPG Elements: Tomodachi Quest is a Minigame that basically acts as a RPG starring some of your Miis. Also, the concept of Miis gaining happiness (which is basically Experience Points) and leveling up counts as this trope as well.
Rummage Sale Reject: Due to their ability to autonomously change outfits (moreso with a Mirror), it's very possible they will dress up in rather goofy ensembles, depending on what clothes you gave them. The player can also gleefully invoke this by throwing some random combination together manually.
Seasonal Baggage: The trees and grass change appearance to match the current season every few months.
Second Love: Miis that broke up previously are very much capable of falling in love again.
Self-Deprecation: An In-Universe example, in Judgment Bay, you can have Miis vote for one thing over another. Which is completely random what they choose. This leads to a Mii of Iwata choosing Sony over Nintendo, a Walt Disney Mii choosing Bugs Bunny over Mickey Mouse, etc...
Self Insert: Encouraged to be the first islander created, which will thereafter be referred to as your lookalike.
Show Within a Show: If you pay attention to the gameplay sounds and from a Mii's Wii U, the players are playing Nintendo Land or Game & Wario. Similarly, looking closely at a Mii's 3DS screen, it displays...Tomodachi Life...!?
Schrödinger's Question: Bizarrely enough, you can decide on the details of the Mii's babies through this way if you want to, from their gender, their personality and what they look like (although the game shows you an auto-generated appearance beforehand). The baby's name can also be decided in this manner, although it's a lot more believable in this instance for obvious reasons. Of course, you can have the game decide on everything, if you want to.
Scunthorpe Problem: While it is possible to swear on purpose by deliberately misspelling words, phrases and names will be deemed inappropriate for containing a permutation that's a swear word, even if it's in a language other than the one you're playing in or has a space inside it.
StreetPassing with other Tomodachi Life players will give you access to special import items that you can't acquire otherwise. In addition, it's possible to send "explorer Miis" (grown up baby Mii characters) to other people.
Trading with other players via local wireless at the Town Hall will fill up your Collection a lot faster.
If you simply receive another player's Mii by scanning the Mii's QR code, you get the Mii, as well as their current clothes, current apartment interior, and catchphrases. However, if you receive a Mii via the Send/Receive feature, which requires linking up with another 3DS that has the game, you'll also receive the Mii's current Happiness level, known food likes and dislikes, songs, gifts, and additional interiors and clothes that they have but are currently not wearing.
Sleepy Head: Miis will occasionally take naps in the middle of the day on a futon, sometimes accompanied by a dream, but may also doze off on a bench in the park or on one of the counter stools at the cafe.
Spoof Aesop: The Superhero dream ends with one. Some examples:
"Remember kids. Always wash your hands after washing your hands." "Remember kids. The only thing to fear is fear itself and also spiders." "Remember kids. Only you can prevent burnt marshmallows."
Spooky Seance: One of the daily news is about a random Mii that decides to become a mystic. Their predictions are so spot-on that another random Mii is stated to run away from their tent without paying when things got too spooky, but they later mailed the mystic a cheque, just as predicted.
Stock Scream: The Wilhelm scream is used by Bill Trinen in the American Nintendo direct.
Stood Up: Sometimes when a Mii wants to confess their love to their crush, the other person doesn't even show up. When this happens on their second attempt (meaning they can potentially be stood up twice), the Mii gets a full sadness bar. There's also a possibility of another Mii coming in their place to say the crush isn't interested.
Stylistic Self-Parody: Miis may lampshade the fact that they are, well, Miis by stating that "someone who looked just like them appeared" while playing their Nintendo games.
Synthetic Voice Actor: The Miis were intentionally given these so players can relate to them better. This caused problems when it came to localizing it for international audiences, to the point where the first game wasn't released to western audiences mainly due to troubles in getting it to work with non-Japanese voices. They've seemed to have figured it out now, if the localization of the 3DS version is any indication.
Take Your Time: In comparision to Animal Crossing where the townsfolk will eventually move away and your town will be infested with weeds, there's no real penalty for not playing the game for a long period of time, at most the Miis will state that they haven't seen you in a while.
The two medicines, cold medicine and stomach medicine. Most goods, in addition to having a specific in-game purpose, can also be used in a more general sense to cheer up depressed Miis, calm down angry Miis, or just for fun. The cold and stomach medicine, however, cannot be used for anything other than curing a Mii with a cold or a stomach virus. You'll receive far more of them than you'll ever have the chance to use, to the point that eventually you'll begin to actively groan upon receiving one.
The Kid and Age-O-Matics can also apply, if you don't want to fiddle with the ages of your Miis. And the fact that you can change their ages simply by editing their birthdays makes them pretty much redundant anyway; the only difference is you don't get a cutscene to watch. Miis in a relationship will also refuse to use them, meaning that if everyone in the game is dating or married, the items become completely useless.
There are a number of game-won treasuresnote the Acorn, Clothespin, Disposable Diaper, Finger Trap, Lump of Coal, Pebble, Pinecone, Receipt, Smelly Sock and Swimming Certificate that are worth less money than the consolation prizesnote the toilet paper and box of tissues, both of which are worth $1, or ¥100 in the Japanese versions, and except in the Catch game, there's no way to know in advance whether you'll find one. While it's good to find them each once for completeness' sake, after that it becomes very annoying.
The Trash Foods. Since you cannot sell them, you're stuck with having to dispose them on a Mii, which will always guarantee a negative reaction and a slight drop in Happiness.
Unusually Uninteresting Sight: The dream "Giant" involves a Mii seeing a giantnote The player picked up by the camera feed through their window. Usually they freak out, but sometimes they just sit there.
The various treasures you can get from winning the Miis' games and viewing their dreams mainly exist to be sold, some for noticeably large amounts of cash. Their only other purpose is to be given out as gifts when a Mii wants to go out with or propose to their beloved, but their sale value has no correlation with how successful either of the above is and it's just one of the 8 things you can tell the Mii to do or to say.
Beginning at level 20, a Mii leveling up will give you a Gold or Silver Coin, which are high-value treasures (selling for $200 and $100, respectively). Travelers who like you enough will give you coins as parting gifts as well, which also include the slightly cheaper-selling Copper Coin.
It's hard not to feel happy after you've helped a Mii make up with someone they had a fight with or propose to their partner, or when seeing a married couple taking care of their baby.
If you're checking in on a couple with a baby, there's a chance the baby will be crying. You're not obligated to do anything since the parents haven't called you, but if you want to be a really nice person, you can offer to babysit and calm the child down.
Being good to a traveler can feel extremely rewarding, since it's easy to get the impression that they have a rather difficult life.
Obviously, considering that the Miis go to you for advice a lot. Even more blatantly, sometimes, after having a baby, your Miis will ask you to play with their kid, which if the baby is less than a day old, will lead to being tasked with rocking them. You can then shake the baby. Do this twice and your Mii will take the kid back and give you a What the Hell, Player?, but there is absolutely nothing stopping you from immediately doing it again...
You can also blow out the candles of a Mii's birthday cake during the song, denying the Mii the chance to blow it out themselves. They don't seem to mind much.
During the BBQ event, you can ignore the game's requests to blow into the mic to stop the barbeque from smoking onto the Miis' faces, causing the Mii getting a faceful of smoke to complain about it and the other Miis to pity them or suggest them to stand somewhere else. The more times this happens to the same Mii, the more soot-covered the Mii gets, until the only thing not covered by it is their eyes: you can also keep doing this until everyone's pitch black.
Deciding to help a Mii to declare his/her feelings to a Mii who already has a sweetheart. If the sweetheart shows up, the Mii will get a full sadness bar. But if the Mii successfully wins him/herself a new boy/girlfriend that was already dating, the ex will instantly enter Sadness and act as if the two just got dumped though a "Things aren't going so well" dialogue.
Want to be cruel to other players? Get some Traveler Miis onto your island then turn off StreetPass. This will delete the Travelers!
Moldy bread, spoiled milk, ruined meal, and banana peel are "food" items you can feed to your Miis. You can also feed them their least favorite foods deliberately after learning what they are.
When a couple calls you with "Excuse Me..." to help them with their crying child, you can say no. The parents will politely say, "That's fine...", but the looks on their faces will make you feel like the world's biggest bastard. Considering that you may have just checked on the baby before and they were perfectly fine only to become upset the instant you step out, and the parents giving you Goods you probably don't need if you do help them out (such as the Medicines and Age/Kid-o-Matics), you'll probably be wondering what the parents might have done to launch their own baby into tears.
There's a lot of potential for lewdness in this game, given the degree of player input. The Face Doodling on a sleeping Mii, for one thing, can be a bit... obscene. It isn't saved, however.
You can draw anything on the beaches once you get enough people and have the islanders vote on which option is better. There's just something funny about seeing your island dwellers decide on whether butts or boobs are better. And this is the cleaner stuff you could put on.
Quirky Questions. Even though the game prevents you from outright putting explicit words into it, nothing stops you from putting in Double Entendres or Unusual Euphemisms.
A Mii "in flames" with another Mii is also literally on fire. Some burning rage, huh?
Miis that are feeling sick will be given a Personal Raincloud. In other words, they're under the weather.
We Buy Anything: The Pawn Shop buys all of your Treasures for money. Consider that Treasures range from Game Boys, vuvuzelas, pebbles, sand, solar panels, coal, or even fossils...
We Win Because You Didn't: Inverted in the Vs. Match Islander Game. It's possible to end the game in a draw, and if that happens the Mii says "that was a great game" and then gives you the prize choices as if you had won.
Welcome to Corneria: The messages available for Miis to say can be quite limited. One example that should become very obvious is Miis going "A change in scenery is always nice" (or "I'll take good care of it" in the PAL version) every time they receive a new room style.
Lampshaded for laughs in a conversation at the cafe.
"Do you ever feel like we always end up talking about the same things over and over?"
And if you tell him or her it's because he or she is crazy, the Mii says, "What a horrible thing to say…"
Shaking the baby too hard during the baby rocking minigame causes Miis to give you one of these. Justified in that sometimes you are required to shake the baby to cheer him/her up, but not hard enough to bring the attention of the parents. The first time you shake too hard (which can be an honest mistake, especially if you're having trouble finding the right rhythm), the Mii will politely ask you not to shake so hard. However, if you keep doing it, they'll become angry and take the kid away from you.
A Mii may occasionally ask you what you tend to wear around the house. If you choose "Underwear", the Mii will reply with "That's disturbing..."
Miis will occasionally ask you if you've done anything interesting lately. If you say no, they'll reply, "Oh, so talking to me isn't interesting, then?" in a huffy fashion.
Why Do You Keep Changing Jobs?: You'll occasionally see your Miis manning the counters at the various shops. However, like almost everything else in the game, these appearances are completely random; none of them will be consistently shown working at the same shop.
Widget Series: Quite possibly one of the strangest games ever made by Nintendo. While the game's premise isn't all that weird, the things that Miis do, say or dream about definitely are.
May also be in effect with the older Miis, as they will go "Haven't seen you in a week" despite it being well under a week since you last checked on them. Let several more pass without you visiting a Mii and they'll go "Haven't seen you in a month".
Year X: There's a dream where a Mii, now looking like an old man/woman, states that they haven't seen you in 50 years and makes a random comment based upon how they were doing around that time. The name of the dream? "20XX" in the European version.note It's "The Future" in the US release.
Ye Olde Butcherede Englishe: The medieval-themed Metal song "Dragon's Fire" has some of this, especially in the line "I shalt saveth the day".
You Can't Go Home Again: Once a couple's child leaves the island to explore the world, they can never return to live on the island again, only returning for a little while before leaving again.
There is a way to make a copy of the child Mii that can be added to the island; If you receive the traveling Mii after sending him/her out, he/she is added to the Streetpass Mii Plaza, who can then be copied into Mii Maker and from there, into Tomodachi Life as well. However they will not have any starting friendships with their parents and any siblings the parents may have had before, and you'll have to recreate their profile, voice, and personality from scratch.
The hair-color spray item lets you dye a Mii's hair to colors that are neither natural nor possible in Mii Maker. However, if you give a Mii with a sprayed-on hair color a bath, their hair will revert back to its natural color. Since the hair-color spray is given as a random gift and is not available to purchase, it may be some time before you can re-dye their hair.
In the "Superhero" dream, a Mii's hair will change to a random unnatural color during their Transformation Sequence, which will always match their costume if the Mii is female. The hair color also determines what the Mii says after transforming.