- Flavor A - The main character of the game is a god or powerful spirit, facing down godly threats, on a quest to reclaim their power or leading their civilization to glory.
- Flavor B - The game breaks the fourth wall by casting you the player as a (or the) god.
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- Nobilis, where you play as a mortal that has been raised up to be an Anthropomorphic Personification of any element of the world, from Dreams to Water to Computers. From the start of the game any Noble has enough power to destroy the world or change great parts of it, and you only get stronger. Most of the conflict of the game tends to revolve around using social manuevering, politicking, and in general not using your whole power to flatten everything in the way, because when your opponents also have enough power to blow up the world, it pays to play nice and be indirect.
- Scion, where the player characters are "merely" children of the gods to start with, but can eventually become a mighty pantheon.
- Similarly, divinity is one of the possible "Epic Destinies" for characters in Fourth Edition Dungeons & Dragons.
- Though you don't get to actually play the character as a god (or, at least, there aren't any rules for it).
- An older edition had the "Immortals Rules", which are exactly that, although the word "god" was never uttered to avoid the wrath of the Moral Guardians.
- First edition's Deities and Demigods provided two things: stats for various pantheons (Greek, Egyptian, Norse), and rules for building your own deities. Along with suggestions for how to get your PC party into godhood/keep the game running afterwards.
- Exalted, wherein you play already heroic mortals granted power by the gods to become veritable divinities in their own right. Or corrupted versions of these divine champions that serve Eldritch Abominations. Or The Fair Folk, who in this world are more than powerful enough to qualify for the trope. Or, if you feel like dying, ordinary mortals.
- Infernals can eventually evolve into new Primordials. As in, the beings that created the gods.
- The Whispering Vault: player characters are godlike beings right from the start.
- Genius The Transgression, a fan-written New World of Darkness game about playing mad scientists. Letting characters become powerful enough to change history or conquer the world was a deliberate design goal.
- Amber Diceless, which is based on The Chronicles of Amber novels. Basic PCs come in two flavors (Princes of Amber and Lords of Chaos), each of which can use their special power (the Pattern and the Logrus, respectively) to essentially create Alternate Dimensions at their pleasure and shape and outfit them how they choose. The corebook notes repeatedly that spending creation points on personalized weapons, servitor creatures, and even private dimensions for your character is a luxury (it ensures that the character will always be guaranteed access to them), and that the characters can just create or find whatever they want for themselves once the game actually begins.
- In virtually any superhero game that allows custom characters, you could theoretically play any member of any pantheon in the world. Case in point, when playing with stock characters, you can play Thor or Hercules just for starters. And in DC, you could be Orion or Lightray if you want.
- One of the supplements for Ars Magica presents a set of spells that a magus can use to transform himself into a Daimon, which is either a minor god or a very powerful spirit (depending on who you ask). A set of quite detailed rules are then provided for continuing to play the Daimonic magus as a PC.
- ActRaiser, you are God himself (well...the Master in North American versions) and have incarnated through statues into a spell-casting swordsman who fights Satan (aka Tanzara) and demons of the Seven Deadly Sins, while trying to develop the human race.
- Too Human, you are a bionic Balder in this sci-fi version of Norse mythology.
- The game of The Darkness might qualify, since you're a vessel for the titular Darkness, the manifestation of the very soul of evil. So you're a DARK god, but still a god... And no, Dark Is Not Evil is not present.
- God of War: Specifically the second, which takes place after the hero has overthrown Ares and taken his place. He ends up having to regain his lost power, however.
- Godzilla Unleashed lets you play as Mothra (who is worshiped as a goddess on her home island).
- In the PS2 version of the game, you can also play as Battra, who is something along the lines of a God of Destruction in Godzilla And Mothra The Battle For Earth and is Mothra's Evil Twin.
- Likewise, the Wii version of the game allows you to play as King Seesar. A guardian god-like monster that's loosely based off of the Shisa of Okinawa folklore.
- Both versions of the game allow you to play as King Ghidorah and Baragon as well. Mothra, King Ghidorah, and Baragon were gods/guardian monsters in the film ''GMK.
- To say nothing of GOD-zilla himself. And Megalon was the god of the Seatopians...
- For that matter, you can play as Mothra in both NES Godzilla games, and most Godzilla games in general.
- Ōkami casts you as Amaterasu, the Shinto goddess of the sun. Not only do you kill monsters and fight an Eldritch Abomination, you also make plants come back to life and grow, and answer the smaller and larger prayers of all kinds of people you meet on your way. Most don't suspect that a white dog has anything to do with it, but hearing them praising the sun and making offerings to show their gratitude really makes you feel good.
- The same thing happens in its sequel, Ōkamiden, where you play as Amaterasu's son, Chibiterasu (literally called 'Child of the Sun'). Just like his mother, you also kill demons and make plants come back to life, as well as doing good deeds for the living beings of Nippon. Also, like his predecessor, his markings cannot be seen by most people in the world, but Chibi still grows in strength with praise from people and animals.
- In Summoner 2, you are the Child of Prophecy, the Divine Queen, and about as close to being a goddess as you can get without living in Heaven. You rule a kingdom, have your own temple, and people build huge statues in your honor. You also have some wicked powers, of course...
- Heck, the ORIGINAL Summoner revealed that you're 1/9th of a dead god.
- In Terranigma, "Light Gaia" and "Dark Gaia" are powerful other forces that will eventually be corrupted into being called "God" and "Satan", but nonetheless, Ark is told that he is what mortals would call a god.
- Every "major" character in Valkyrie Profile either starts out as a god of some kind, or becomes one when Lenneth Valkyrie picks them up to be her einherjar (they even get their goodhood ranked), except for the character Celia, which is by some regarded as having the saddest storyline because of the fact that she doesn't die, everyone else does and she's left alone.
- The main idea of the Dominions series.
- In Darkspore, the player character is a Crogenitor, a Precursor who's spent the last millenium in cryosleep. This may be a mixture of both types, though.
- Both Drawn to Life games make you a god, namely, the Creator.
- The original Spore also qualifies as this if you've been in the space stage for awhile. Destroy a planet? Easy. Create life? Done. Turn a dead rock into a lush planetary oasis? Yep.
- SimEarth puts the player in the role of Gaia. If you think it sounds like a hard job, you're right.
- Dwarf Fortress Adventurer Mode offers type B, as one of the chargen options is 'Demigod', and you have the potential to achieve a worshipped reputation over the course of the game.
- Darksiders has you play as the Horsemen of the Apocalypse (War in the first game, Death in the second). Even Heaven and Hell are scared of the Horsemens' power.
- There's a subtle distinction made to keep the game interesting: you play as the beings whose permanent roles are to be the Horsemen, not with the invincible power of the Horsemen themselves. While this still puts you in this trope's territory, that you're always acting "outside of your office" means it's possible to actually be challenged or to lose.
- From Dust, which borrows heavily from Polynesian mythology, casts you as "The Breath", the guardian spirit of an island tribe who uses its ability to manipulate land and water to help the tribe recover its lost history.
- Doshin The Giant casts the player as a sun god who dies each evening, but is reincarnated the next morning.
- God of Thunder: You play as Thor. He doesn't seem to have particularly godlike powers, though.
- In Xenoblade, Shulk becomes one in the ending, although he throws away his power in favor of recreating a world without gods.
- Reus, much like SimEarth, also casts you as a Gaea-like entity - albeit in a much more stylized fashion. Rather than acting directly, however, you alter your world through 4 tools known as The Giants - each a gargantuan being larger than a mountain. Commanding the Giants, you can alter the planet's surface on a grand scale; digging oceans and raising up mountains, or making fertile woodlands spring up from the ground; or on a smaller one - creating lush orchards and packs of wild beasts for the emerging humans to hunt, or pockets of valuable minerals and materials for them to mine, etc. Interestingly, you have no direct influence over the path taken by the human tribes that spring up on your surface - you can only assist them in whatever pursuits they choose to favor, or destroy them if they displease you. If you play your cards right, they'll worship the Giants as gods and revere them. If you don't... well, turns out even mountain-sized giants aren't ENTIRELY invulnerable, if enough humans pile on them...
- The Civilization series, sort of. You play as one of history's greatest leaders (Alexander the Great, George Washington, Mohandas Gandhi, etc.) except you're now immortal and have to build your civilization up from the Stone Age to the Modern Era. "Can you build a civilization that will stand the test of time?" indeed. Some critics have argued that the player isn't really playing as Alexander the Great or Washington or however, but rather a personification of the abstract concept of a nation-state: Washington etc. are just figureheads.
- In King's Bounty Armoured Princess, the main character Princess Amelie is actually the daughter of a god and will create an army in another dimension to bring back to her own.
- In Demigod, you are the child of a fallen god and the rest of the gods have pitted you against all your half-siblings in a tournament to see which child will take your father's place.
- Magic The Gathering features the tagline "You Are A Planeswalker". Planeswalkers are the closest you can get to godhood in the MTG universe: with enough study, a planeswalker can do just about anything short of creating life.
- In the Theros block, we even have an example of a planeswalker becoming a god.
- The 1989 Populous is probably the Trope Maker for type B or at the very least the Trope Codifier. You are an unseen God whose goal is "leading your civilization to glory".
- You have a sort of character in Black & White, but you never see it and supplicants address the screen directly. The other gods you see are points of light with a hand.
- Super Paper Mario uses this as a way to lampshade the gameplay instructions. Mario doesn't know what all of this "Press A" business is, but the other characters assure him that the great being that watches over them all understands.
- This is the twist at the end of Panzer Dragoon Saga.
- A controller of The Sims' world is you!
- The Sims Medieval makes this explicit by having the player fill the role of "The Watcher," a deity that made the land and gently guides the hero characters to making either right or wrong decisions. There are even two religions based on you: Jacoban and Peteran. Jacobans believe that The Watcher is cruel, while Peterans believe that The Watcher is benevolent.
- In Patapon, you're the god of the Patapons, called the Almighty.
- In Drawn to Life, you are the Creator, a god who drew the entire world, and brought life. In actual gameplay, your godly duties are basically drawing things when your Avatar retrieves pages of the Book of Creation. All the fighting is handled by the aforementioned Avatar; an animated mannequin.
- In the Civilization games, you're cast as the ruler of a civilization, but you stick around for however many millennia you feel like playing, remain in power through any and all revolutions, and have the power to manipulate any of your cities without having to route through whatever system of government you have in place at the moment. Democracy? Bureaucracy? Theocracy? Feudalism? This micromanaging god cares not.
- It's possible that you're not playing as that particular nation's leader per se, but rather the nation itself.
- Baten Kaitos has the player as a "Guardian Spirit" guiding the protagonists.
- The sequel uses the same principle. Before actually pulling a Tomato in the Mirror on the player, revealing you as part of the God of Darkness.
- The merest subtle nod to this in Baldur's Gate: one of Jaheira's selection quotes is "Yes, oh omnipresent authority figure?"
- At the extreme opposite is the insane Tiax with: "One day, Tiax will point and click."
- Edwin has one too: "I do not understand this 'mouse magic' that makes me do your bidding."
- A minor character in Beregost exclaims "Don't click me! I don't want any trouble!"
- A few other quotes subtly nod to the mouse interface too. Minsc has "You point, I punch!", and Anomen has "Point the sword and I shall strike!" (The cursor is a sword when hovering over a hostile unit or when a weapon is selected.)
- Similarly, Troika's Temple Of Elemental Evil game has the characters directly acknowledge your commands. Again. And again. And ag- TOEE.exe has performed an illegal operation and must close.
- In Ever17, it is all but stated that you are Blick Winkel, the 4th dimensional being who helps the protagonists at the end. While not technically a god, you are still a being of a higher dimension than the protagonists who can travel through time.
- Made even more obvious by the fact that "Blickwinkel" is the German word for "perspective".
- In the opening movie of Tak and the Power of Juju, Jibolba the shaman addresses the player as a "guardian Juju spirit" who was summoned to guide The Chosen One.
- In MARDEK RPG 3, when complimented by the king at one point on a job well done, Mardek smilingly replies, "I can only move at the will of my unseen master!
- Implied in the first series of Dawn of War games, as the units (barring the Necrons) seem to talk to the player as if they're even higher-ranked than their commanders, or if the commanders themselves are referring to someone higher ranked than them. To really drive it home, weak Chaos units will ask the player to bless them, although other units will sometimes talk back to the user.
Imperial Psyker: "You know not... what you... ask..."Tau Shas'o: "As Aun-Va wishes." (About as close to a god reference as the Flat Earth Atheist race gets.)
- Dawn Of War 2 more or less confirms this, since your units in campaign mode are apparently responding to orders from your Heroic Mime Force Commander. Played straighter in Retribution, where all units go back to referring to the player as their CO.
- Dwarf Fortress Fortress Mode — popular speculation is that the player is Armok, God of Blood.
- Another popular theory is the exact opposite — no, player, you are the Hidden Fun Stuff.
- The "Virtual Villagers" series of games has always done this to a certain extent, with villagers engaging in festivals to honor the "Guiding Hand," a reference to the hand-shaped cursor. The fifth game, "New Believers," takes this one step further, giving the player godlike powers that they earn by building their "god points"
- In Godville, the player is a god with only one follower: an Idiot Hero which can only be influenced into being less idiotic.
- While it's implied in other lines the player is a king or a commander, one of the "pissed" lines of the Human Knight in WarCraft III is "I have been chosen by the big metal hand in the sky!". Clearly an allusion to the cursor for the human faction being a gauntlet.
- The Mother games have the characters thank the player for their assistance towards the end of the game.
- Tearaway casts you in the role of a god-like being, using the touchscreens on your Playstation Vita to interact with the game world and help the Messenger in his quest to deliver his message.