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Narrative
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alt title(s): Silent Protagonist
"Drawing on my fine command of language, I said nothing."
— Mark Twain
"Mario, what's with the silent treatment?! You're not telling me something."
— Toad, Super Mario RPG
"...Why won't you say anything? Does this mean you're mad at me?"
A video-game-specific variant of The Voiceless or The Speechless. In many RPGs, the main hero doesn't seem to talk (Visible Silence might be used). The official explanation for this is that the main character is the player, and dialogue would either interfere with the player's train of thought or knock them out of the viewpoint of that character (compare AFGNCAAP). An Aversion of this would be to allow the player to actually talk to the characters through a microphone or the AI be able to comprehend any text entered, but this is beyond current technology, except in online games where you're talking to other players instead of AIs.
Some characters might be like this when under the players control, but perfectly normal and talking characters as NPCs, or even just when they aren't the leader of the group.
Nevertheless, this often results in the fandom discussing whether or not a character is mute.
This trope can get very frustrating when the character has, for example, undergone an Involuntary or Emergency Transformation, and has allies who weren't there to see it. It's also hard to grow too fond of a Heroic Mime, since they don't show thoughts or feelings that can't be expressed with grunts, sighs, and body language. This is one thing when they're fighting all alone, without so much as a Ninja Butterfly or a Voice With An Internet Connection to listen to, but when there are other characters around it's a different story. Even The Stoic says something.
One fairly common variation of this is to suggest that the main character actually does speak, we just can't hear them or see their text boxes. However, the other characters in the game can, and we can sometimes infer what was said from their reactions.
Will often be paired with an Exposition Fairy who talks far, far too much. Is not the opposite of Monster Clown.
— Mila, speaking to Link, The Legend Of Zelda The Wind Waker
Examples:
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