|
Narrative
|
alt title(s): Silent Protagonist
"Mario, what's with the silent treatment?! You're not telling me something."
— Toad, Super Mario RPG
A video-game-specific variant of The Voiceless or The Speechless. In many RPGs, the main hero doesn't seem to talk (Visible Silence might be used). The official explanation for this is that the main character is the player, and dialogue would either interfere with the player's train of thought or knock them out of the viewpoint of that character (compare AFGNCAAP). An Aversion of this would be to allow the player to actually talk to the characters through a microphone or the AI be able to comprehend any text entered, but this is beyond current technology.
Some characters might be like this when under the players control, but perfectly normal and talking characters as NPCs, or even just when they aren't the leader of the group.
Nevertheless, this often results in the fandom discussing whether or not a character is mute.
This trope can get very frustrating when the character has, for example, undergone an Involuntary or Emergency Transformation, and has allies who weren't there to see it. It's also hard to grow too fond of a Heroic Mime, since they don't show thoughts or feelings that can't be expressed with grunts, sighs, and body language. This is one thing when they're fighting all alone, without so much as a Ninja Butterfly or a Voice With An Internet Connection to listen to, but when there are other characters around it's a different story. Even The Stoic says something.
One fairly common variation of this is to suggest that the main character actually does speak, we just can't hear them or see their text boxes. However, the other characters in the game can, and we can sometimes infer what was said from their reactions.
Will often be paired with an Exposition Fairy who talks far, far too much.
Examples:
|
