“Hello, adventure game fans. The spyware that we have installed on your computers is telling me that a lot of children are sitting at the monitors tonight. That’s why I won’t be telling the story I had originally planned. That’s really too bad. It would have been a good story, full of entertaining explosions and a giant robot opossum, but also with a lot of expletives and gratuitous violence. The story I’m going to tell you instead is a little different. It is about Lilli, the best-behaved girl in the whole world…”
Tropes featured in this game include (spoilers ahoy!):
All of the Other Reindeer: Almost none of the other children at the convent like Lilli. It's implied that this is mostly due to her wanting to follow the rules as well as the mysterious disasters that keep happening around her.
Chaos Architecture: Averted. The parts of the asylum you get to visit in this game look just the way they did in the first game. You even get to see what’s behind that door you couldn’t click back then.
Chekhov's Boomerang: Once again, there is a puzzle that needs to be repeated towards the end of the game.
Child Hater: Mother Superior Ignatz hates children, while Dr. Marcel hates (and plans to therapeutically eliminate) the entire concept of childhood.
Coming of Age Story: In a very twisted way, this is the story of how Lilli comes of age in a society where almost no one is truly mature. She can become exactly what adults want her to be, become unbound by society's rules at the cost of her morals, or reject the very structure of the choice.
Conspiracy Theorist: Frank suspects Templar conspiracies behind everything. (Given some of the old man's information, he might be right.)
Continuity Nod: Lilli can walk into one of the old 800x600 backgrounds from the first game. She will wander about it for a while and then turn around.
Copy Protection: The German version of the game comes with a code wheel◊ that looks suspiciously like the Dial-A-Pirate wheel from The Secret of Monkey Island. However, this one is more complex: Every face consists of three layers rather than two and you have to match up two different kinds of faces, which is why there is a set of faces on both sides of the wheel. Fortunaly, you only have to go through the copy protection once every twenty-four hours.
Covers Always Lie: Harvey never leads Gerret or Lilli anywhere, Gerret never holds a knife, and the man in the bee costume doesn’t "fly" until Lilli reaches the asylum.
Double Meaning: Many which allude to characters dying or things not seeming quite as right as they should.
Dramatic Irony: Besides the obvious revelation of the pink paint, there's a much more subtle example in the gargoyles that hang over the balcony. One gargoyle is about to fall, held up only by a thin rope. The other is watching with a horrified expression, and Lilli ponders why it does nothing to save the first, knowing that when one falls, the other "will have to live with the guilt." This is a perfect parallel to thoughts the player may have when Lilli ignores situations in which other characters are imperiled.
Extreme Doormat: Lilli, by way of Heroic Mime. Rather than having options to speak, she has options to begin a sentence that another character will then interrupt by guessing what she's going to say. In addition, much of the plot comes from her being unwilling or unable to disobey orders. (Then again, the entire third act comes from her ignoring something Gerret told her . . .)
Friendless Background: There's a grand total of three people who like Lilli, and all three may be dead by the end.
Gaiden Game: The developers insist on calling it a spin-off rather than a sequel because you don’t control the same character.
Gainax Ending: In the end, Dr. Marcel claims that Edna is dead, and Lilli has been hallucinating both her and Gerrett. Either this is true—which doesn't make a lot of sense, given prior events—or else the suggestion is enough to snap Lilli's already-fractured mind and cause her to create a hallucinatory Edna and Garrett, who proceed to tell her they're hallucinations and urge her to give up. It's up to Lilli to decide whether to listen, but not much is resolved either way.
History Repeats: At the end of the game, Lilli is presented with the same choice Edna faced at the end of The Breakout: turn herself in to be "healed" by Dr. Marcel's treatments, or kill him to be free. Unlike before, however, Lilli has a chance to make her own choice.
Hypocritical Humor: Mother Superior Ignatz complains to Lilli about how children don't have values these days, such as superiority, strength, and self-control, which are embroidered on the wall. When Lilli is about to state "self-control" is missing, Ignatz harshly criticizes her.
Really, hypocrisy can be found all over the convent. Freeman chides Lilli for being a stickler for the rules yet quickly blames her when he falls in a well they weren't supposed to play around, Suka constantly parrots about being a rebel like her favorite heroine Riot Girl, yet freaks out when Lilli brings her a live bomb (though this one is understandable, at least,) and finally Shawny, a "tough guy" who bullies Lilli for being weak, quickly turns into a quivering wreck when Lilli proves her strength by shooting and killing an eagle (accidentally; she was aiming at sparrows).
Gerrett: “Call the police? Ha. Lilli, I am the police!”
I Don't Like the Sound of That Place: The Valley of Uncomfortable Memories in the tabletop game. Lilli doesn't initially react to it, but she panics quite spectacularly when she discovers what its name really signifies.
Interactive Narrator: During the Tabletop RPG segment, Adrian, the DM, gets into an argument with the game narrator on who should narrate this portion of the game. Adrian wins.
I Was Told There Would Be Cake: Mother Superior Ignatz bakes a cake for Birgit, in celebration of her excellent work on a banner. By that point, Birgit has already hung herself in despair. The mother superior doesn't notice.
Kill 'em All: Almost every named character from the first act. The second and third acts have a higher survival rate, though.
Lemony Narrator: The narrator often speaks in a pattern of basic description-declarative statement-deeply disturbing aside. As an example: "A clown! Lilli had never seen a live clown before! Only the dead one who stood outside her window at night."
Also, he describes a tire swing hanging from a termite-infested tree near a precipice as “completely harmless.”
Literal-Minded: Lilli does her chores not more or less. She's in fact so literal-minded it makes her a murderer.
Logic Bomb: This is how Lilli defeats most of the monsters that infest her Mental World. For instance, Lady Justice tells her that lies are always bad, and commits Seppuku when Lilli proves that lies can be good (allowing Lilli to lie in the real world).
Loophole Abuse: Lilli was told never to eat the nightshade berries. Nobody ever said anything about taking them, though.
Mental World: It's an alternate world with a different inventory. Most of the time, the two worlds don't affect each other, apart from Lilli being able to break restrctions that can then be circumvented in the real world.
Mind Screw: Things become confusing by the last chapter.
Moon Logic Puzzle: One puzzle requires you to top a pizza according to Adrian’s, Peter’s, Petra’s, and Drogglejug’s wishes: Adrian wants tomatoes, but no blueberries, Peter wants blueberries, but no bananas, Petra wants broccoli, but no tomatoes; and Drogglejug wants bananas, but no broccoli. This would be an impossible task if it weren’t for the fact that all these people are colorblind: Adrian has red/yellow color blindness, Peter has red/green color blindness, Petra has yellow/green color blindness, and Drogglejug has green/blue color blindness. You have to take advantage of their respective forms of color blindness by dyeing the toppings in such a way that the pizza looks satisfying to everyone. How to do this exactly may stump you for a while until you realize that “color blindness” in this case literally means that they can’t see things in the offending colors! This means that Adrian won’t recognize his favourite topping — tomatoes — unless they are some outlandish color!
Also present, and lampshaded, when Lilli has a clown tie a balloon into the shape of a wrench to unscrew a bolt.
Motif: Eyes show up a lot in this game, as do sewing needles.
Motive Decay: In "The Breakout," Dr. Marcel was a level-headed man whose evil mostly revolved around a single girl for very personal and understandable reasons. Now, however, he is much more indiscriminate in using force and hypnosis on anyone he sees as a threat to achieve his new goal of mass-producing Hypno-Harveys to eliminate childish behavior from the world. Justified, however, in that the previous game Edna tried to murder him to escape and keep her memories, which cost him an eye and the use of his legs.
My God, What Have I Done?:Lilli after reaching the Valley of Uncomfortable Memories, where she realizes that she had killed her fellow students back in Chapter 1.
Neat Freak: Once again, Mr. Frock. Though he temporarily becomes the “dark Mr. Frock” who “eats gummi bears without a napkin.”
Nice Job Breaking It, Hero: Mother Superior was about to consider calling off on bringing Dr. Marcel for therapy. However, because of a bird that had the diary along with the firecracker that Lilli lit up and balloon exploded when she witnessed it, it only made her furious. Good going, Lilli.
Parental Hypocrisy: Mother Superior Ignatz was just as bad (read: normal) as most of her charges.
Pixel Hunt: Once again averted. Like in the predecessor, pressing the spacebar will highlight all hotspots and exits.
Pokémon Speak: Drogglejug. However, his RPG character Lord Droggelot speaks normally.
Press X to Not Die: Parodied. At one point of the game, Lilli is at the top of a ladder, trying to reach a ledge, while somebody is trying to pull her down. Suddenly, something that looks like a round X button appears on the screen. While it does react to pressing the X key, doing so doesn’t actually help. If, however, you click on it, Lilli eats it, and the narrator reveals that it was, in fact, a “floating energy Smartie” which gives Lilli enough strength to reach the ledge.
Lilli: That goes for everyone! You've just been bossing me around this whole time! "Lilli do this! Lilli do that!" But get this: I'm NOT your lap dog! And you, Doc, if you want to hypnotize me, you'll have to walk first, because that's what I'm going to do now! Your therapy is garbage! Why don't you worry about yourself, grandpa?!
Narrator: Lilli kept wailing until she was hoarse. Finally, exhausted, yet relieved, she started heading back. For the first time in her life, she was doing what she herself thought was right. Maybe this wasn't the happy end you were expecting, but the moral of the story is-
Lilli: And you shut up too! There's no moral here, got it?! THE END!
Stupidity Is the Only Option: The first half of Chapter 2 follows this logic. Lilli needs to find Edna's secret hideout, the location of which is on a map which has unfortunately slipped out of her hands and rolled its way into the local police station's jail cell. However, the cop at the station only allows criminals in the cell, meaning you have to get arrested to get in and retrieve the map. To accomplish that, you need to get drunk, and in the middle of doing that, you need to poison yourself with rancid mayonnaise, (this part's only in a mind trance, fortunately.) Once you've finished all of this, the map turns out to be useless, as you already knew the general area of the hideout and the only thing stopping you from going in the first place was Dr. Marcel's hypnosis. The game makes sure to point this out.
Through the Eyes of Madness: Lilli is one messed-up little kid. The worst of it is usually described by the narrator rather than portrayed onscreen, but we do see the little painter gnomes, and we don't see what they're painting over.
Too Dumb to Live: Everyone, including Lilli. Suka manages a moment of intelligence when she discovers that Lilli is carrying a live bomb, but she then plays in a tire swing hanging over a chasm, something even Lilli thought was too dangerous.
Trailers Always Spoil: The first trailer shows the statues of dead students at the Valley of Uncomfortable Moments.
Unreliable Voiceover: What the narrator says doesn’t always sync up with what’s happening on screen.
This is made explicit with the narrator's response when you have Lilli perform a very pointless action: He basically flat out says that he's been trying to interpret Lilli's actions, but that truthfully, no one knew what Lilli was doing, or why.
Unusually Uninteresting Sight: No one besides Lilli sees the pink paint, but they don't generally see what it covers, either. One student messes around with a lighter literally a few feet from one of the more alarming-looking piles (in which a cleaned ribcage is clearly outlined.)
It gets worse. Mother Superior Ignatz can see corpses, but is incapable of realizing that they're dead. In the game's darkest moment of humor, she gives an award and a cake to a girl who's hung herself in response to her criticism.
Wendigo: One of the restriction blocks is this, despite it looking nothing like an actual Wendigo.
Wham Shot: Lilli's reaction to seeing the statues of all her dead students covered in pink paint and seeing what truly happened in the Valley of Uncomfortable Memories is enough to give this.