"Bad is one thing, evil is another!"
One of the easiest ways to highlight just how
bad something or someone evil is: have an otherwise-remorseless villain reject it.
It's often used in a
Very Special Episode or as a way for a writer to say "I'm not even going there", or alternatively to show that a new villain is
really bad if even
Doctor Annihilation thinks his haircut is
disgusting. This can be strange if handled badly, leading to confusion over why a criminal thinks shooting a
single orphan is worse than killing every single orphan in the
Throwaway Country, and may unintentionally edge into
Blue and Orange Morality. Why, after all, should a serial killer be upset by petty theft, or...? Another way that it's used is to keep a villain safely on the "still sympathetic" side of the
Moral Event Horizon; give him something that he simply
will not do.
The common uses are a killer or villain who spares a certain target, most often
children, a villain who
refrains from sexually-based offenses, a villain who helps those who have helped him, or a murderer-rapist who
Wouldn't Hurt a Child, or
a villain who might murder, extort, run protection rackets, run prostitutes, and so on, but doesn't deal in drugs (we're looking at you,
Valentin Zukovsky). Therefore, it is
fine for our hero to
work with them. Especially against the "real" villain, who, naturally,
does do those most heinous of things because,
As You Know,
Drugs are the
only thing that make you a
Complete Monster.
The trope title is frequently spouted by the
Noble Demon, in order to justify his evil self-identification.
I Gave My Word is another common variant, which may let the heroes agree to
Combat by Champion. Some villains may maintain their standards through use of a
Heroic Villainous Vow.
Can lead to an
Enemy Mine if the evil is another villain. Can also lead to a
Pet the Dog moment. Can contribute to making an
Anti-Hero or
Villain Protagonist A Lighter Shade of Grey than their enemies. Can also make it so that a conflict
where both major factions are malicious has someone for the audience to root for. Generally will
Never Hurt an Innocent.
In comedy, often used to frame a
Take That against a real-life action or person that the villain is "too good" to associate with. Contrast
Moral Myopia, where the 'standards' apply only to the villain's allies and
Arson, Murder, and Admiration where the eviler one is the better. This trope is one of the distinguishing differences between most villains and
The Unfettered. If your story takes place in a
Mob War where
one side is slightly better than the other, it's most likely because the "
good" side has standards.
Compare and contrast
Pragmatic Villainy, when the villain's refusal to partake in the abhorrent act is far more selfish (or in the case of a group of villains against a single one, group-beneficial);
Even Mooks Have Loved Ones, where minions defect to protect a loved one from their boss;
Do Wrong, Right for cases where it's not what is done but rather
how it's done that the villain has standards for; and
Family Values Villain for where the standards are very . . . old fashioned. Often the deal with many
Lawful Evil villains, but sometimes not. Can occasionally be the cause of a
Break the Badass moment, when the
Badass in question is the bad guy.
A
Sub Trope of
Everyone Has Standards.
Can even involve
Conscience Makes You Go Back. See also
Evil Virtues and
Villainous Valour, for good traits and virtues that villains commonly practice. The inversion of this trope are
Well-Intentioned Extremist and
Utopia Justifies the Means, when it turns out that
goodness is willingly crossing the
Moral Event Horizon.
Examples: