Usually,
villains have a personality or manner that underscores how evil they are. They may
kick puppies for giggles, be
particularly insensitive, or might just be too
unknowable to be anything but evil.
Then there are villains who are Affably Evil. There is absolutely nothing separating them from being normal, polite people except for the fact that they want to
Take Over the World or use
human souls to power their
Artifact of Doom. They're not the
Stepford Smiler — their affability is a genuine part of their personality, not a mask. If they have underlings, expect them to be a
Benevolent Boss. In one way, they're the opposite of an
Anti-Hero. They may
Pet the Dog on occasion, but won't hesitate to kick it with steel-toed boots the next second if it helps them accomplish their
Evil Plan. They may well be a
Villain with Good Publicity because, after all, being evil doesn't mean you have to be
rude.
This villain will
invite the hero out to tea,
offer him a favorite dish, make pleasant small talk, try to appeal to the hero's better nature, and convince the heroes that the
villain's plan isn't worth getting involved in. Of course, if the hero still won't change their mind, the villain will remind them that they are, after all, still a villain. It may or may not involve a
Death Trap, depending on how nice the villain really is when crossed. Of course, inviting
the hero's mom out to tea might send a stronger message. The friendliness of said villains can serve to humanize these guys.
Almost always either a
Wicked Cultured, charismatic
Magnificent Bastard. He is occasionally comedic or a
Well-Intentioned Extremist who really
believes that they are the good guys.
Evil Has a Bad Sense of Humor is not true for them, and their affability even makes them easy to "compliment" with an
Insult Backfire. Captives of an affably evil villain won't be kept in dungeons, but in a
Gilded Cage.
Please note, in the event an Affably Evil villain does undergo a
Villainous Breakdown, the very traits that make them so pleasant often serve to make their breakdown extremely creepy or outright scary. A kind, friendly man suddenly going into a psychotic rage is made all the more scary by the simple fact that he was previously so nice and kind. If they
keep their inviting personality while going utterly
Ax Crazy, it makes them seem downright creepy and disturbing.
Compare:
- Friendly Enemy: When the main villain of the work is legitimately friends with the protagonist.
- Punch Clock Villain, who, depending on what their villainous duties are, may not even be evil at all — they simply have a job to do, and their employer just happens to be evil. note Of course, if that job involves slaughtering innocent children, their apathetic detachment becomes considerably more chilling.
- Villains Out Shopping for Affably Evil behavior in otherwise normal villains. Often a trait of a Card-Carrying Villain, especially in the more ironic portrayals.
- Villain with Good Publicity. This trope may be the reason why he is so popular with common people.
Contrast:
- Faux Affably Evil, which is a villain who adopts an affable demeanor that isn't genuine, basically mocking Affably Evil. note They'll chat pleasantly with their victims while engaging in Cold-Blooded Torture, or hum cheerfully to themselves while setting an orphanage on fire. Unlike Affably Evil characters, they're genuinely mean, and often do things For the Evulz, but it might not be obvious just by talking to them.
- Freaky Fashion, Mild Mind.
- Bitch in Sheep's Clothing, where the character hides a more sinister side behind a nice facade — unlike them, Affably Evil characters are genuinely nice.
- Harmless Villain, when the villain is only affable, without the actual Evil part.
- A Hero To His Hometown can sometimes be seen as this by other characters in-story, even if they're not actually a villain.
Good Is Not Nice is the good(ish)
Sister Trope, and such good guys are particularly good at giving the Affably Evil a proverbial punch in the nose.
I'm Not Hungry is often dealing with this villain. A villain will often engage in
Too Funny to Be Evil to achieve this effect.
Examples