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- Trope Codifier for this trope in Japanese media are the Stands from JoJo's Bizarre Adventure. They started out as a way of making Psychic Powers more visually interesting, and they were so awesome that they eventually became the most common power in the series. A strong fighting spirit (or at the very least a lot of passion, as seen with Tonio in Part 4) is actually required to properly control a Stand. Jotaro's mother Holly starts dying when her Stand manifests because she's a gentle person with a passive nature. Jotaro's main reason for hunting Dio in Part III is to save her.
- Many of the Nen abilities from Hunter × Hunter qualify, such as Razor's 13 Devils.
- Netero's 100-Type Guanyin Bodhisattva in particular fights like a giant Stand.
- "Inner Sakura" is often depicted as this in some Naruto-themed videogames.
- Naruto's Fox Cloak can function as this, forming arms of chakra to attack independently of Naruto's movements and at its most powerful forming a gigantic Animal Battle Aura he controls from within.
- The Susanoo technique of the Sharingan similarly creates a massive Energy Being around the user, its form evolving from a skeletal form into a yamabushi and then finally a Samurai as it increases in power.
- S Cryed drew heavily from JoJo's Bizarre Adventure with its Alters. The main difference is that while Stands are mental constructs, Alters are physical in nature (and blow away small portions of the landscape for the material form themselves). Additionally, only a few Alters are humanoid, with others becoming weapons, elements, or 'harmonius' armor, while Stands are the opposite - mostly humanoid, with a minority taking on other shapes or styles.
- Special mention goes to Zetsuei, a humanoid Alter whose injuries reflect on its user, Ryuho.
- This is how spirits are materialized via Oversoul in Shaman King, in many ways similar to Stands.
- The Appetite Demons in Toriko are hulking, humanoid monsters that become more corporeal as their users' Gourmet Cells grow stronger.
- Bleach's transforming Zanpakuto are extensions of the wielder' souls. Most simply become other melee weapons but a few are more dramatic. Hitsugaya's forms parts of an ice dragon around him while Komamura's creates a giant, armored warrior to mirror his movements. The latter also shares its battle damage with Komamura in JoJo tradition, though it was only revealed so during the later half of the Winter War Arc, because until then, no one was able to even damage Komamura's Bankai.
- In Puella Magi Madoka Magica the Movie: Rebellion Sayaka can now call forth Oktavia, her own Witch form, to fight alongside her.
- Ah! My Goddess has symbiotic angels attached to each goddess. Since they mainly materialize to make casting spells look cooler, they're essentially this trope whenever conflict breaks out.
- Possibly the first series to take after JoJo may have been an obscure, children's anime called Wrestler Gundan Galaxy-hen. The main characters could project psychic "Binds" which looked like swirling energy in the shape of humanoids or animals that held a target in place for their finishing move. Broadcasting less than 6 months after Stardust Crusaders debuted, it was either a massive coincidence or one shameless rush.
- Raoh from Fist of the North Star, could use his Touki to attack an opponent without so much as flexing a single finger.
- Arguably, Mobile Fighter G Gundam's Sekiha Tenkyoken, a Kamehame Hadoken that takes the form of a gigantic energy fist. Near the end of the series, Domon even uses this to perform a gigantic version of his Bakunetsu God Finger attack that grabs the opponent's entire body and not just their head.
- During the final battle, Domon and Rain perform the Sekiha Love-Love Tenkyoken, which transforms into a giant, pissed-off King of Hearts.
- In Ayakashi, the titular creatures can be seen as a literal embodiment of their user's life force; the more their power is used, the closer their user comes to death.
- In The Saga of Hrolf Kraki: During the Battle of Hleidragard, a huge bear appears on the battlefield and fights for King Hrolf. Meanwhile, Hjalti goes looking for Bodvar Bjarki and finds him seemingly sleeping in his quarters. When Hjalti wakes him, Bodvar blames him, but goes with him to the battle where the bear has now disappeared; thus revealing to Hjalti that the bear was Bodvar's spirit.
- The Aura Smash technique in the Breath of Fire series creates a giant image of the user to strike the enemy.
- Nero from Devil May Cry 4 manifests a Fighting Spirit version of Vergil when he uses Devil Trigger, in contrast to Dante and Vergil who simply transform into demons.
- This is what Keshins/Fighting Spirits are in Inazuma Eleven GO, they appear from the spiritual energy of their user once it is mastered, it also severely drains the stamina of their user after usage. While it is rare for normal players to have one, it is the opposite for SEEDs. Keshins/Fighting Spirits can be fused, such as Shuu/Tezcat and Hakuryuu/Bailong creating Sei Kishi Arthur/Holy Sword Paladin Arthur
- Later in Chrono Stone, Keshins/Fighting Spirits are capable of becoming one with the users. This technique is called Keshin Armed/Armourified Fighting Spirit, where the Keshin/Fighting Spirit is worn like an armor. In the games, this allows the player to reduce their TP consumption.
- Ansem from Kingdom Hearts fights with a Living Shadow "Guardian" which floats behind him. The Guardian seems to be an ability of his, not a separate entity.
- Personas from the Persona series are mythology/history/literature-based representations of different sides of their user's personality, and are the basis of the game's magic system.
- Castlevania protagonists have gathered a wide range of powers and abilities over the years, some more JoJo-influenced than others.
- Castlevania: Rondo of Blood: Maria Renard's Guardian Knuckle creates a warrior projection of herself to punch monsters.
- Castlevania: Chronicles of Sorrow: Soma Cruz's power lets him absorb the souls of enemies to gain their abilities. Many let him temporarily recreate their bodies to sic at targets, some with an accompanying "ORAORAORA!".
- Fatal Fury: Tung Fu Rue can temporarily Hulk out to various degrees or fire off oddly redundant Chi blasts shaped like himself Hulking out.
- The third unlockable Limit Break in Cuphead is called the Giant Ghost. It allows Cuphead and Mugman to summon a ghost from themselves that can be directed to throw spinning double punches at the enemy. After delivering enough punches, it vanishes, leaving behind a floating pink heart they can parry for the extra charge to their Super Meter.
- In Magic: The Gathering this is a favored tactic of the planeswalker Ajani, who has several cards involving him making avatars from his or other people's emotions. The most direct is Soul's Fire.
- In Power Rangers Jungle Fury, a common battle tactic of members of the Order of the Claw is to summon giant ki representations of the animal one's fighting style is based on. There's one awesome scene where the Big Bad and The Hero are fighting over here while at the same time their lion and tiger spirits (respectively) are fighting over there. This also exists in the Sentai version but done less often, due to that series focusing on martial arts. Of course, these spirit animals being giant and solid create the series' Humongous Mecha.
- Later, the Ranger's Masters are kidnapped and forced to attack the Rangers in the form of "Spirit Rangers" that are controlled from back in the villains' base, mimicking the mind-controlled Masters' moves. After the Masters are freed, the Rangers learn to summon them in battle much like they do their animal spirits. In the final episode, the Masters fight alongside their own Ranger forms.
- Green Lanterns and Lanterns of other colors sometimes use their constructs in this way. Karu-Sil of the Sinestro Corps especially is known for being accompanied by three constructs of the beasts that raised her, and all of the Orange Lanterns are constructs of people that Larfleeze has killed and assimilated.