"He has a way of suddenly materializing at one's side like one of those Indian blokes who shoot their astral bodies to and fro, going into thin air in Rangoon and re-assembling the parts in Calcutta. I think it's done with mirrors."Astral Projection is a magic/mystic practice which allows a character to detach either his soul or his conscious mind (the distinction is important) from his body and let it wander freely, either invisibly in the material plane or out in the Spirit World. As, essentially, a living ghost, the character can go just about anywhere, see and hear anything, and potentially engage in Invisible Jerkass behaviour, depending on whether he can move objects telekinetically. Also like ghosts, characters who are Astral Projecting may use Demonic Possession to take over host bodies, though this doesn't necessarily allow them to pry into their mind. Most victims usually have no idea what happened afterward. Unfortunately, the freedom of the soul comes at the expense of the body, which usually lies in a Convenient Coma, utterly helpless and vulnerable to attack or neglect. In many cases the body will die if the soul is separated from it for too long. Another danger is that, like a ghost, the soul/mind might be unable to find its way back. This is especially risky if the Astral Projector loses the "tether" that connects him back to his body, or if another person moves his body while he is "away." Worst case scenario, another detached soul takes up residence in the body and takes over the person's life while they are stuck outside their own body for good. Some darker uses of this practice will forcibly evict the Astral Self from its host body. If the spirit doesn't know their body is still alive, they may even confuse themselves for an actual ghost. It's entirely possible for an Astral Projector to separate from his body by accident. Perhaps he misused an Ancient Artifact that forced him into an Astral Projection without telling him how to undo the state or return to his body. Or he might accidentally end up in the wrong body, or someone else might take possession of his. On the upside, being Made of Air makes him indestructible to everything (except angry ghosts, exorcisms, irate housewives with vacuum cleaners...) Many people believe they have had experiences similar to these in Real Life. Astral projection is a serious part of belief systems like Spiritualism and Theosophy. There are several books on technique. Sylvan Muldoon's 1929 classic Projection of the Astral Body is still recommended for beginners. Compare Animal Eye Spy, where the character can see other locations through an animal's eyes.
—Bertie Wooster, Joy in the Morning
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Anime and Manga
- Only the most powerful Newtypes in the various incarnations Gundam have this ability. Examples include series protagonist Kamille Bidan and main villains Paptimus Scirocco and Haman Kahn of Zeta Gundam, Judau Ashta in Double Zeta, and Amuro Ray by the time of Mobile Suit Gundam: Char's Counterattack.
- Something like this happens in the Pokémon episode where Ash visits the Pokèmon tower in hopes of catching a ghost type Pokèmon that can help him beat Sabrina. While trying to capture one, he and Pikachu get knocked out by a falling chandelier and Haunter takes the oppurtunity to pull their spirits out of their bodies. Ash discovers that the ghost Pokèmon just wanted some friends to play with, but tells them that he can't stay with them because he has to continue his quest to become a Pokèmon master. The ghost Pokèmon are disappointed by this, but they allow Ash and Pikachu to return to their bodies.
- Production I.G.'s Ghost Hound features a group of teenage boys who each gained the ability to enter the "Unseen World" after a traumatizing experience they went through in their own childhood. For the former half of the series, they use it to investigate their own past trauma.
- Mai Taniyama in Ghost Hunt frequently astral projects in her sleep, giving her what seem to be psychic dreams.
- The bedridden Grove in Vampire Hunter D has the power of astral projection, his soul becoming a powerful entity, though doing so drains his life.
- Schierke of Berserk uses this to communicate with the elemental spirits that power her magic and occasionally to go into Guts' mind to snap him out of the influence of his Superpowered Evil Side.
- In One Piece, this is one of the abilities that Perona's Devil Fruit grants her. She notably uses this to counter Usopp's immunity to her negative hollows.
- In the Ranma ˝ manga an old man has this ability and uses it to enter and alter Ranma's dreams to date her.
- In the first movie of Kara no Kyoukai, Kirie Fujou, though bedridden, can project a double of herself on top of the Fujou Buildings, which her family used to own.
- The Silver Tribe of Heroic Age frequently does this, and are capable of it across the vastness of the galaxy. Dhienalia, the human princess, is also capable of it, and makes use of it for long-distance communication, or guiding the ship through uncharted space. It's apparently pretty well-known, as no one shows the slightest surprise when someone does it.
- KEY Visual Arts love this trope. Both Fuko in CLANNAD and Ayu in Kanon are actually comatose for a large part of their respective series.
- In Noragami, this happens unintentionally to the main heroine after she was hit by a bus.
- Johann Kraus in Hellboy was a spiritualist whose body was killed while during a seance. His soul had nowhere to return to, so he has to live in a containment suit to avoid completely evaporating.
- Being the world's most powerful telepath, Charles Xavier does this frequently.
- Despite not having any Psychic Powers of his own, Xavier's sometimes-ally, sometimes-enemy Magneto can do this as well - though hasn't recently.
- Xavier's Arch-Enemy the Shadow King also specializes in astral projection. It was eventually retconned that he's a purely astral being who possesses human hosts (specifically, other mutants with telepathic powers that can amplify his own). When Xavier and the Shadow King (at the time using the body of an Egyptian named Amahl Farouk) first met, to any outside observers they seemed to be just sitting motionless at their tables in a tavern. In reality, the astral forms had left their bodies to duel. Once his astral form was defeated, his body slumped over, seemingly braindead. This encounter was what led Xavier to conclude he needed to create a team of mutant superheroes in order to deal with mutant supervillains like Farouk.
- As the picture indicates, this is one of the many mystic arts Doctor Strange has mastered. He can also pull someone else's astral form out of his/her body, though the other person usually freaks out and needs constant reassurance that everything is okay. Strange bypasses the whole "physical body left helpless" thing; his body simply can't be harmed while he's not in it. On the other hand, he can't be outside his body for more than twenty-four hours or he dies.
- On the DC Comics side, magic users like Doctor Fate, Zatanna, and Raven can do this.
- Wonder Woman as written by her creator William Marston often involved astral projection. A villain once forced Wonder Woman out of her body with electricity ("What a queer feeling... like falling!"). Other times, characters learned the art of deliberately leaving the body.
- A form of astral projection called hypnokinesis is used on Johan and Peewit in the story "The Smurfs and the Magic Flute". The main difference is that their projected forms have physicality, so it's as if they have actually been transported into the Cursed Land (or to the Smurf forest, in the Animated Adaptation of the story).
- Superman did this one time with the help of Wonder Woman's assistant I Ching in the Bronze Age saga Kryptonite Nevermore where a sand-created duplicate of himself was stealing his powers.
- The villain Scarab in Manifest. And possibly the protagonist's mentor, the Spectral Wayfarer.
- Child of the Storm has Doctor Strange do it, as usual, as well as Harry (apparently entirely by accident, since he's only done it once and not since), and Jean, who manages to, with Cerebro astrally project herself to Asgard at the end of the first book.
- With This Ring: A number of magic-users are capable of this, though OL notes that the Atlanteans have it down to a science compared to surface occultists.
- In Queen of Shadows, Jade eventually learns how to do this with tutelage from Sanshobo.
- In The New Adventures of Invader Zim, this is how the Dream Walker spell works.
- After getting caught by the police, the Big Bad of 976-EVIL 2: The Astral Factor uses his One Phone Call and receives this power from the title phone number to continue his wrongdoings.
- In Ace Ventura: When Nature Calls, the titular protagonist uses it to go back to Tibet and discuss his frustration with the case he has on hand with his master.
- Happens a few times in Beverly Hills Ninja. Haru and Gobei both use astral projection to communicate with their master while on a mission in America.
- Freaky Friday (2003) unsuccessfully invokes this during Tess' and Anna's failed attempt to become "selfless" to undo a "Freaky Friday" Flip.
- The thematic foundation of Insidious, where a character's spirit can leave his body, which unfortunately also makes it open for possible Demonic Possession.
- In the movie Just Like Heaven we think one of the characters is a ghost through most of the film, but it turns out the character in question is in a coma and the "ghost" is this trope. The latter part of the movie is trying to prevent the person's life support from being shut off.
- Doctor Mordrid: Wizards are capable of leaving their bodies behind so that their spirit can fight elsewhere. Their projection is immune to harm, though it does leave their bodies vulnerable.
- Caspian Knoll of the Astral Dawn series is perhaps the most powerful astral projector there's ever been.
- Caspian actually managed to astral project into the astral plane and back again while his body slept in his bedroom over the course of a night.
- The second time Caspian astral projected, he realized he did so with the aid of a special ankh he bought in the city. His body is also left behind during the day instead of night.
- The third time Caspian astral projects is after he is knocked unconscious at a funeral.
- Caspian's son astral projects to the Land of Nod and gets stuck there, prompting Caspian to astral project again after many years.
- In Anne Rice's The Vampire Chronicles and Lives of the Mayfair Witches powerful vampires and some human psychics can do this. David Talbot contends that anyone could do it with the proper training or guidance. In The Tale of the Body Thief an unscrupulous telepath guides a catatonic man into doing this so that he can switch bodies with him.
- Discworld: Esmeralda Weatherwax can move her consciousness away from her body and share an experience with a target, or several as in Lords and Ladies when she possessed a swarm of bees. In A Hat Full of Sky, Tiffany Aching learns a similar trick but remains disembodied.
- Is a central theme in James Herbert's Nobody True.
- The telepathically-gifted on Darkover do this a lot; there's a psychic plane called the Overworld where they do various kinds of work (and occasionally engage in mortal combat...)
- Seems to be John Carter of Mars's primary method of traveling to Barsoom.
- Willie Connolly in the 1972 thriller Daughter of Darkness is accustomed to sneaking out of her body to skip boring classes. She gets more than she bargained for when she slips out late one night to see what her parents are up to.
- The Jedi Academy Trilogy has an involuntary example, when Exar Kun forcibly separates Luke Skywalker's spirit from his body.
- In the Zoë Martinique series, this is the eponymous character's main ability as well as a central theme of the story.
- Dennis Wheatley's supernatural thriller The Ka of Gifford Hillary concerns a man whose spirit is separated from his body and forced to walk the Astral, invisible to almost all. The ka is the ancient Egyptian term for the astral body.
- He also used the concept in "Strange Conflict" which actually has battles on the astral plane, and is considered by some an actual proto cyberpunk novel.
- Used as a means of space travel by Michael Ramer in J. R. R. Tolkien's unfinished story The Notion Club Papers. The story is partly written as a commentary on and criticism of Tolkien's friend C. S. Lewis' The Space Trilogy novels, and Tolkien - who disliked the idea of spaceships - was using this to suggest an alternative for how such an adventure could take place.
- My Trip To Alpha 1 by Alfred Slote uses a technological version called Voya-Code, where a person's mind and personality are transmitted through space to appear in a highly-functional android duplicate of the traveler's body so they can travel across the galaxy, while their original bodies remain in sleep storage until they return. (An android duplicate differs from the original body in that a small scar called the Computer Entry Scar appears on the small of the android's back.) The main protagonist of the story, Jack, uses this to visit his Aunt Katherine on Alpha 1, only to discover that the Aunt Katherine he is visiting is actually a Voya-Code android being used by her house servants, the Arbos, to give away all her property to them. The real Aunt Katherine is still in sleep storage on Alpha 1 and assumes that she is now on Earth and feels like she's been traveling forever when Jack finds her and has her awakened.
- In the Eighth Doctor Adventures, Fitz's mum can do this, prompting her to mention the times she's seen Fitz in his room doing something too embarrassing to mention.
- The Stormlight Archive: Entering Shadesmar seems to involve this trope. Since it is the Cognitive Realm, this makes sense. All the Surges touch on the Cognitive Realm to some extent, but Soulcasting and Elsecalling are the ones keyed to it the most. Elsecallers not only have the ability to project their minds through Soulcasting, but also to travel there directly with Elsecalling.
- In The Other Side by Jacqueline Wilson, twelve-year-old Alison's mother is hospitalized after a psychiatric breakdown, so Alison has to live with her father and his new family. She is incredibly miserable at having to live with the stepfamily, and discovers that she is able to astrally project during times of stress. Played with in that it's called into question whether she really has such powers, or is imagining them, or they're hallucinations caused by mental illness (although the truth is ultimately left open to the reader to decide.)
- In the Paradox Trilogy, one of Maat's psychic powers is the ability to astrally project her consciousness anywhere in the vicinity of herself or one of her daughters. Her projection is invisible to most people, and her ability to influence physical objects depends on the proximity to her body.
- Lammas Night: Several of the characters in the novel can do this (called "going on the Second Road").
- In The White Rabbit Chronicles, slayers can force their souls out of their bodies when they exhibit faith. This allows them to kill the zombies in the spirit realm.
- In The Traitor Son Cycle, skilled hermeticists can have their athereal selves leave their bodies and wander off to some distance, though they can't interact with anything material unless it has an athereal component as well.
- Sword of Truth: The Slides can project their souls, plus those of people's whom they capture, into animals to control them or use their eyes and ears.
- In the first book of The Bartimaeus Trilogy, Underwood does this and discovers that his apprentice, the book's main character Nathaniel, has been spying on him. Things nearly turn very nasty, until he gets called away.
Live Action Television
- Prue develops this as a power in the second season although it's treated more like cloning.
- A demon in Season One displays a more traditional verison of the power; he is invisible to others (meaning he can spy on the girls) and he is able to influence people by whispering into their ear. He uses this to simultaneously make Prue steal a tiara from the auction house and make her believe she's just locking up like normal, leading to her arrest.
- The power returns in Season 7 when the girls are taught the power by Leo (who learnt it from Prue) offscreen and use it to distract Zankou and trick the authorities into believing they'd died in the explosion that killed the Nexus.
- Weird Al did this once on The Weird Al Show. Once he achieved it, all he did was go watch TV for a while before returning to his body.
Buffy: Could I be seeing Billy's asteroid body?Giles: Astral body.
- In the Buffy the Vampire Slayer episode "Nightmares", a twelve-year-old boy in a coma manages to do this (thanks to the Hellmouth's all-purpose magic-boost), but drags people's nightmares into the waking world along with him. Buffy has to help him defeat his own nightmare - the guy who put him in the hospital - for him to wake up.
"Astral projection? Well, is there any way to get her astral over to L.A.?"
- And in the Angel spin-off, Angel is trying to get hold of Willow, but she's otherwise engaged.
- "The Walk" from The X-Files: Rappo, the Monster of the Week and an Evil Cripple, can detach his phantom soul from his body. He uses this power for Revenge by Proxy, killing off families of military men.
- In The Powers Of Matthew Star Matthew has astral projection as one of his powers. Unlike most astrals, his is solid and can interact with objects & people freely. He just needs to get back to his body within a certain amount of time.
- In one episode of Supernatural, Sam and Dean are taught how to astral project so they can communicate with the spirits and reapers in a town and find out why no one has been dying.
- Anne-Marie on Constantine is capable of this. Notably, while the projection usually retains her current visual appearance, at one point she projects herself topless to distract a guard she was sneaking by.
- In the FreakyLinks episode "Subject: Police Siren", spirit of a comatose policewoman goes after her corrupt coworkers who tried to kill her.
- The Magicians: Penny gets this ability as part of being a Traveler.
- Beyond: What happened to Holden and Charlie due to their comas, and what the machines Arthur and Frost built allow others to do. It also seems to be a separate ability Holden has generated or retained after he woke up from his coma.
- As the title might suggest, astral projection features prominently in The True Story of the Bridgewater Astral League, a concept album by The World/Inferno Friendship Society. The narrative (such as it is) follows the rise and fall of a group of teenagers in suburban New Jersey who use astral travel to commit a series of poetic crimes with impunity, until their leader is attacked by their astral guide for his arrogance. And it all really happened. Maybe.
- This is one of the main themes of the Mastodon concept album Crack the Skye.
- This is how the band maudlin of the Well claimed to write their songs, and most of their lyrics are about it as well.
- The song "Kite" by Kate Bush on her debut album "The Kick Inside" is about this.
- Older Than Print: Iron Crutch Li, one of the Chinese Eight Immortals, was once a handsome man with the power of astral projection. He told his apprentice to wait seven days before cremating his body, but when the apprentice had to go visit his dying mother he had to cremate his master's body early, leaving his master with no choice but to enter the body of a recently deceased old cripple.
- Dungeons & Dragons had spells that allowed Astral Travel, usually with a "silver cord" of infinite length that connected the wandering soul to its body; it made the soul virtually indestructible unless the cord was broken, which only very few beings or objects could do.
- Astral travel exists in Shadowrun, but there's also "decking," when a character with the proper cyber implants sends his consciousness onto the Internet.
- This is pretty common in the Old World of Darkness, just about every gameline has one version of this.
- It's the whole point of Orpheus.
- RuneQuest allows players to become shamans, whose souls travel in the spirit world to commune with greater spirits and capture lesser spirits for their magic or other powers. Usually an ally spirit called a Fetch guards the shaman's body. At least as of Mongoose's RQII (RQ 5?) advanced shamans can carry other characters' spirits along with them, either voluntarily to journey together or forcibly to engage in spirit combat.
- Psychic characters in Rocket Age can learn to separate their minds from their body, leaving it in a coma while their shimmering astral form goes out into the world. If their body dies while they are separated, a person will either fade away, or be left as a disassociated spirit.
- In World of Warcraft, when players die, they control their characters' spirits until they're revived.
- In the video game Prey (2006), Tommy's spirit can be projected from his body. Players can use the ability to pass through forcefields, dangerous obstacles, and attack enemies.
- Also, when the player dies, they can shoot down spirits and regain health in the Spirit World to return.
- In BioShock 2, the Scout plasmid allows Delta to astrally project himself, as well as cast plasmids and, with some upgrades, hack machines. The plasmid automatically cancels if his body is harmed, though.
- One of the psychic toys from Sam & Max: The Devil's Plahouse is the "Astral Projector". A reel projector that allows Sam and Max to spiritually enter the bodies of their respective Grandparents. As well as allowing Sam to posses any cloned body.
- Naturally, Doctor Strange uses this at the beginning of his Level 3 super in Ultimate Marvel Vs Capcom 3.
- In the ZX Spectrum games Avalon and Dragontorc, the protagonist is an astral projection.
- In The Night of the Rabbit the old magician A. Molena uses Astral Projection to help the hero. In this game it is called "active sleep", but it is the same thing.
- In Ghost Trick, those who are struck by the Temsik meteor gain the normal ghostly "powers of the dead" but also retain the ability to return to their original bodies.
- Second Sight has this a power, which can be used to remotely operate switches and with a later upgrade, possess people.
- Used in Psi-Ops: The Mindgate Conspiracy to look around, check enemy movement and make the player motion sick.
- What kicks off the plot of Mind Your Manors. The protagonist falls asleep in an abandoned mansion and wakes up to find his spirit separated from his body, and must escape to restore himself.
- Diablo III: The Witch Doctor's Spirit Walk ability is supposedly this. In practice, it's two seconds of legal invincible wallhacking, and can be modified in five different ways.
- AMBER: Journeys Beyond: The titular AMBER device allows the wearer to do this, in this case to project one's mind into that of a ghost's. Prior to the events of the game, however, its inventor, Roxy, used a flawed prototype, leaving her projections stuck among the ghosts. Your objective is to help the ghosts pass on so that her mind can be reintegrated using the various machines in her house.
- Sadhus in Tree of Savior can perform a short-ranged version of this with the Out of Body skill. Punching things with their soul, in fact, is their signature ability.
- The ghastly looking King of The Wild Hunt you can fight in The Witcher is actually just the astral projection of the real deal, whom you fight in The Witcher 3: Wild Hunt. Doubles with Fighting a Shadow.
- In Super Street Fighter IV, this is one of Rose's many Psychic Powers. She uses it in T. Hawk's ending, to tell him that his girlfriend Julia is still alive but has become an Empty Shell.
- Bayonetta can do this through her power as an Umbra Witch, which primarily sees use whenever she has to protect Cereza from the angels she fights.
- In Night in the Woods, the main protagonist Mae Borowski was unexpectedly given the power by the Black Goat, which can only be activated when she dreams at night in order to tell her what's going on in the town that she is living in.
- In The Elder Scrolls series, this is one of the many powers possessed by the Psijic Order thanks to their thousands of years in the study of magic. The can project to speak with and be visible to only the individuals they want, even across the continent.
- In Cunning Fire, much of the story takes place on the Astral Plane.
- Magick Chicks: This is just one, among many, of Faith's abilities as an esper. First seen, when she attempts to helps Melissa, while the latter was unconscious, due to the wand's powers being out of control. The second instance takes place in chapter 15, when "fade-out girl" makes an unexpected appearance in Faith's subconsciousness.
- In Gunnerkrigg Court going out-of-body allows to see other Etheric entities and magic in colour, over grey shapes of the material world, and even communicate "invisibly" — unless there's another observer in the same state, of course. Strong reactions translate to the body — Antimony and George during the memory-dump didn't move, but wept. Later when Annie saw Lindsay and Bud kissing and when Red was surprised by Annie's trick this reflected in appropriate grimaces on their bodies. At least Gillitie Wood creatures turned humans can leave their bodies "on autopilot" speed-typing the lesson in the real world while they fly around and are distracted by something more interesting ("We's don't need our minds to learn dis junk!") and create illusions from memory if they concentrate a little.
- Children of Eldair: How Koe manifests while observing the past. He can walk to different places and watch, but can't interact or communicate with anyone.
- Once in Poppy O'Possum a monk astrally projected and had to reassure some kids he wasn't a ghost. Then a dragon killed his body and he became a ghost.
- Neo Kosmos: Seven can astral project out of their body, and in fact spends most of their time out of their body with Tye, Z, and Iris, even though none of the three are aware of Seven. They can see and hear perfectly well while projecting, but no one can see or hear them, and they can't communicate with anyone or make them aware of their presence.
- In the Chakona Space stories Skunktaurs of House Blackpaw have this ability, as do Chakats sired by them and some other individuals of different species.
- SCP-438 ("Addictive Straitjacket of Espionage"). SCP-438 appears to be a normal straitjacket. When it is put on, the person wearing it falls into a coma and undergoes an OBE (Out of Body Experience). Their consciousness can travel great distances instantly and effortlessly, with a full range of sensory perception.
- The sheep talisman in Jackie Chan Adventures does this.
- In the third season when the talismans are destroyed, the power ends up being given to an actual sheep, who uses it to fly about and enter people's dreams.
- In Avatar: The Last Airbender, Aang can astral project into the spirit world (or accidentally into the material one). The Legend of Korra later confirms that non-Avatar people can do this as well.
- Korra does this in The Legend of Korra so she can fight the Dark Avatar. It also revealed earlier in the series that at the time of his death, Iroh did this, and his spirit became a permanent resident of the Spirit World.
- Jinora is found to be very talented at this in the third season. This becomes important when the team reaches Ba Sing Se.
- In Batman: The Brave and the Bold, Batman performs this through meditation in "Dawn of the Dead Man!" after being Buried Alive by Gentleman Ghost. With help from Deadman, he's able to possess Speedy in order to get Green Arrow's help before he runs out of air and defeat Gentleman Ghost.
- In The Simpsons in "Lady Bouvier's Lover" Nelson is shown to do this when Bart receives an animation cel of an arm that he bought for $350. This leaves him twitching on the Kwik-E-Mart floor.
Apu: This boy is having an out of body experience. This is very bad for business.
- Doctor Orpheus in The Venture Bros. can do this, usually for the sake of communicating with Jefferson and/or The Alchemist.
- Unfortunately, he cannot double project, which leads to some difficulty when talking to them both at the same time.
- Finn has done this twice so far on Adventure Time. In "Still," he mentally projects himself to the astral plane to summon an "astral beast" to help free him and Jake from their magic-induced paralysis. And in "Astral Plane" Finn astrally travels throughout Ooo and eventually to Mars because of a comet that's on a collision course with Mars, which Glob diverts to Ooo.
- In the Defenders of the Earth episode "Bits 'n Chips", Ming uses a projection of Rick's late mother in an attempt to trick the youth into giving him full access to the data contained in Dynak-X, including the codes to Earth's missile systems. Mandrake, sensing what is about to happen, uses astral projection to warn Rick of Ming's trick; his physical form collapses unconscious, possibly explaining why he doesn't use this ability more often.
- At the height of the Cold War, it is thought that both the USA and the USSR extensively tested the veracity of this concept, partly because "remote viewing" offered an intriguing new take on espionage (imagine a spy eavesdropping on Kremlin meetings without once leaving Washington), and mainly out of a paranoid fear that if they didn't at least check out whether there was any truth in it, it might be gifting the other side an advantage. Results were inconclusive.
- Serious investigations have taken place into the OOB (the "out-of-body experience") reported by people on the point of death and resuscitated, or else by hospital patients during operations or people otherwise suffering severe trauma. While there is interesting anecdotal evidence, again nothing has been conclusively proven and it could be explained away by neurochemical brain changes during the dying process. Then again, these people DO spot things that are later verified by doctors, such as spotting who did what during the surgery, despite their senses being neurologically shut down. Hallucinations normally don't correlate with reality, so again, it's inconclusive due to the lack of tightly controlled evidence. Consciousness continues to be a hard problem, but some are beginning to think quantum entanglement might have something to do with it.