Franchise / The Elder Scrolls

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"Go ye now in peace. Let thy fate be written in The Elder Scrolls..."

The Elder Scrolls is a massively popular Western RPG series produced by Bethesda Softworks. "TES" or "ES" for short, the series is renowned for its Wide Open Sandbox style of gameplay, allowing the player to play as a heroic or diabolical character, to pursue the main quest with vigor or to ignore it entirely, and to gain prowess and fame through working for factions, guilds, military legions, and even the gods themselves.

The Elder Scrolls games are set in Tamriel, a continent roughly the size of Africa, on the planet Nirn. Tamriel is shared by ten playable races (eight before Morrowind) - four races of Mennote , four races of Mer (Elves)note , and two "Beast Races"note . Numerous other races are present in the series' lore and backstory, most notably the extinct Dwemer (Deep Elves or "Dwarves").

According to former series developer Ted Peterson, the name The Elder Scrolls was chosen as the surtitle to Arena simply because "it sounded cool", and it wasn't determined until later in development what an "Elder Scroll" actually was in-universe. ("Fragments of Creation" which simultaneously record past, present, and future events but tend to have nasty side-effects on mortal readers including blindness and insanity.)

The series has a large and industrious Game Modding community, which exponentially increases the content of each game while also fixing bugs, adjusting features to the fandom's liking, and much more, right up to complete overhaul mods.

Since Morrowind, each installment in the series has been released on both PC and console, allowing the series to get into the hands of a wider audience.

The main series Elder Scrolls games are:

  • Arena (1994): The benevolent Emperor of Tamriel, Uriel Septim VII, has been overthrown by his Evil Chancellor/Imperial Battlemage, Jagar Tharn, who has trapped the Emperor in Oblivion, assumed his appearance, and has been reigning in his stead. However, the ghost of Tharn's late apprentice, Ria Silmane, teams up with a minor noble (the Player Character) to fight the usurper. Together, they must collect the pieces the Staff of Chaos in order to defeat Tharn and rescue the Emperor. Arena was originally going to be about, well, gladiatorial combat arenas, but that idea was scratched in favor of adapting the developers' home-brew D&D setting, Tamriel, into a computer game. The fast-paced gladiatorial combat style remained, though, and Arena was much more action-oriented than other RPGs of the time. The game was met with lackluster sales, but developed a strong enough cult fanbase to warrant a sequel. In 2004, Bethesda released Arena as freeware download.

  • Daggerfall (1996): Set six years after the events of Arena, the PC, a personal acquaintance of Uriel Septim VII, is sent to the western province of High Rock to investigate the ghost of its former King Lysandus, who now haunts the eponymous city of Daggerfall. Cooperating with the Emperor's Blades, the PC soon uncovers a sinister plot to reactivate the Lost Superweapon Numidium, a Humongous Mecha originally used to forge the Third Tamrielic Empire. Several factions in the region enter the fight for controlling the Numidium, and it depends on the PC who gets it. Also of note is the emphasis on side-quests. Increased after seeing how much time Arena players spent on them, the designers decided to put them in the spotlight in Daggerfall. Daggerfall features several different factions for the player to join outside of the main quest, all of which combine to add hundreds of hours of side-questing. It also has positively HUGE randomly generated dungeons, often "designed" in the silliest ways possible. Daggerfall is unfortunately a prime example of an Obvious Beta, with Game Breaking Bugs abound. Still, it was successful enough to keep the series alive. In 2009, Bethesda released ''Daggerfall' as a freeware download.

  • Morrowind (2002): Set 10 years after the events of Daggerfall, a convict from the Imperial City Prison (the PC) is released in the north-eastern province of Morrowind on the Emperor's direct orders. Guided by the Blades, the PC investigates the local prophesies of The Chosen One, known as the Nerevarine, who will save the land from the dreaded "Blight". Tracing the source of the Blight to the evil Physical God, Dagoth Ur, the PC is launched into a labyrinthine plot involving an Ancient Conspiracy, prophecies, lost prophecies, false prophecies, reincarnation, gods, backroom politics, gang wars, and The Corruption. Like Daggerfall, Morrowind offers Loads and Loads of Sidequests, of which some of the faction questlines are nearly as expansive as the main quest itself. Morrowind is significantly smaller in scope than its predecessors (a "mere" 18 square miles as opposed to hundreds, and a non-infinite number of side-quests), but manages to come off as much more epic anyway due to the quality of the writing and the diverse, exotic landscapes. It's also notable for being much, much weirder than the rest of the franchise, being set in an alien landscape populated by Dunmer (Dark Elves), dinosaurs-like critters, giant bugs, and tiny Cthulhu lookalikes. In part thanks to its availability on both PC and X-Box, Morrowind was a critical and commercial hit, being Bethesda's Breakthrough Hit and introducing a massive Newbie Boom to the series.
    • Tribunal (2002): An attack by the Dark Brotherhood brings the PC to Morrowind's capital of Mournhold. While investigating the attack, the PC becomes involved in a power struggle between the King of Morrowind, Hlaalu Helseth, and the Tribunal deity, Almalexia. It's noticeably more challenging than the main game, and intended for mid-to-high level characters. Unlike the rest of the game, you are restricted to only one part of the stated-to-be massive city and the sewers/ruins beneath it.
    • Bloodmoon (2003): Arriving on the frigid northern island of Solstheim, the PC runs into ravaging werewolves and is soon embroiled in a ritual conducted by the Daedric Prince Hircine to determine the strongest fighter on the island. Naturally, the PC has to participate, all the while helping an Imperial mining colony to grow from literally nothing into a thriving frontier settlement (with plenty of interesting moral dilemmas along the way).

  • Oblivion (2006): Set four years after the events of Morrowind, Emperor Uriel Septim VII is assassinated by the Mythic Dawn, but not before seemingly accidentally freeing yet another convict from the Imperial City Prison (the PC). The PC then joins the Blades in their search for the last remaining heir to the Empire, Martin Septim, against the backdrop of an ongoing invasion from Oblivion by the Daedric Prince Mehrunes Dagon, whom the Mythic Dawn worships. Oblivion was the first big-name RPG for the 7th generation of consoles, and made full use of the Xbox 360's and Playstation 3's technical abilities. However, complaints were rampant among series veterans that it had been dumbed-down for casual gamers, what with arrows pointing to your objectives, overdone Level Scaling, and simplified role-playing elements. A simplified "remake" of Oblivion was released for mobile phones. A PSP version was also planned and demonstrated, but is currently presumed cancelled.
    • Knights of the Nine (2006): The PC investigates a brutal attack on the local chapel to discover that an ancient Evil Sorcerer plans to destroy Cyrodiil and only certain artifacts can defeat him. In order to defeat him, the PC must recover all of the artifacts and reestablish the order of eponymous Knights of the Nine.
    • Shivering Isles (2007): The PC is summoned by the Daedric Prince Sheogorath to help prevent the regular destruction of his Oblivion realm. As one might expect in the realm of the Mad God himself, there is plenty of absurdity and hilarity which made the expansion an instant critical and fan favorite.

  • Skyrim (2011): Set 200 years after the events of Oblivion, the Tamriellic Empire is in bad shape, being slowly picked apart its reformed ancient rival, the Aldmeri Dominion led by the fascistic Thalmor, through means of subterfuge, imposing treaty terms, and outright war. Said imposing treaty terms have caused significant strife in the few remaining provinces of the Empire, with Skyrim itself, homeland of the Nords, erupting into full blown Civil War. The PC is unintentionally captured by the forces of the Empire along with a contingent of the Stormcloak rebels, including their leader, Ulfric Stormcloak. Moments away from being executed, the PC and the Stormcloaks are saved when Alduin, the "World-Eater", swoops in and destroys the village. Now with dragons appearing all over Skyrim, the PC discovers that they're the Dovahkiin (Dragonborn) and the only one able to stop Alduin from ushering The End of the World as We Know It. Skyrim was another absolute smash hit for Bethesda, though critical bugs were rampant for months after release and the game eventually became unplayable on the PS3 once the save file became large enough, leading to strife within the fandom.
    • Dawnguard (2012): The Dragonborn gets involved in a conflict between the newly reformed Dawnguard and a race of vampires in north-western Skyrim, who wish to fulfill an ancient prophecy and permanently blot out the Sun.
    • Hearthfire (2012): The Dragonborn gets into homebuilding and childrearing.
    • Dragonborn (2012): The Dragonborn visits Solstheim, previously the setting for Bloodmoon, and faces off against the First Dragonborn, an undead Dragon-Priest named Miraak who, like the Dragons, is now seeking to return to life.

Bethesda has also produced several other games and media set in the Elder Scrolls universe:

  • The Elder Scrolls Online (2014): An MMORPG prequel to the main Elder Scrolls series, set during the Second Era interregnum between the fall of the Akaviri Potentate and the rise of the Septim Dynasty. The PC has had their soul stolen by the Daedric Prince Molag Bal, and they must stop him as he attempts to take over Tamriel. Meanwhile, the Ruby Throne is empty, and three alliances vie for control of Cyrodiil and the Empire. Originally subscription based, it went "Buy to Play" in March 2015, meaning you only need to buy the game to play it.

  • The Elder Scrolls Legends: Battlespire (1997): Originally planned as an expansion for Daggerfall, Battlespire was released as a spin-off Dungeon Crawler. Set during the time period of Arena, the Battlespire, a Wizarding School for Imperial Battlemages, comes under attack by the forces of Mehrunes Dagon, who seek to use it as a conduit for invading Tamriel. A single student, (the PC), must fight through the Battlespire to defeat Dagon and free their partner. It is the only game in the series to include multiplayer, though that addition proved a spectacular failure and Bethesda didn't try it again until Online. A good chunk of the information of the things known about the Daedra originate in this game.

  • The Elder Scrolls Adventures: Redguard (1998): Redguard is a spin-off Action-Adventure game with very few RPG elements. Some 400 years before Arena, a Redguard by the name of Cyrus travels home to find his sister missing and himself embroiled in a web of political intrigue. It was well received by critics and fans, but due to the cost of production and being built on outdated technology, it was a financial flop. The Pocket Guide to the Empire, which came with the game, gave one of the first comprehensive looks at the series' background lore, which would be greatly expanded on in future games.

  • Dawnstar (2003), Stormhold (2004), Shadowkey (2004): Three mobile phones. Generally, only Shadowkey is considered canon.

  • Legends (2015), a digital strategy card game for PC and tablet.

  • The Elder Scrolls Novels: The Infernal City and Lord of Souls by Greg Keyes. Set forty years after Oblivion, they tell of the appearance of the floating city of Umbriel in Tamriel and the devastation it wrought.

An Elder Scrolls Anthology was released in 2013 for the PC. It includes every game in the main series (Arena, Daggerfall, Morrowind, Oblivion, and Skyrim) along with all the add-ons and expansions for the most recent three.

The Elder Scrolls has inspired many world-building projects, such as The Uutak Mythos.


The Series as a whole provides examples of:


Alternative Title(s): The Elder Scrolls Adventures Redguard, An Elder Scrolls Legend Battlespire, Elder Scrolls

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