Yes, it's doubtful a princess would dress like that. Call it a "self motivator."
"Dragon's Lair: The fantasy adventure where you become a valiant knight, on a quest to rescue the fair princess from the clutches of an evil dragon. You control the actions of a daring adventurer, finding his way through the castle of a dark wizard, who has enchanted it with treacherous monsters and obstacles. In the mysterious caverns below the castle, your odyssey continues against the awesome forces that oppose your efforts to reach the Dragon's Lair. Lead on, adventurer. Your quest awaits!"
— Attract mode from Dragon's Lair
Still known as a classic to this day, Dragon's Lair was the first arcade game that utilized LaserDisc technology to provide an entirely new gaming experience... back in 1983, at least. Rick Dyer and Don Bluth basically created an entire animated world that was placed on a laserdisc, and animated progress screens, death scenes and the like played according to what direction you, as the player, moved via the joystick and "Sword" button.Your role was Dirk the Daring, a brave yet still reluctant knight in medieval England whose goal was to save PrincessDaphne from the clutches of Singe the Dragonnote Although, he was only ever called by that name in the later TV series. Although Bluth played it straight for the most part in order to give it the feel of games of the era, the characters all were somewhat on the cartoony side, as Dirk had the look of a gallant knight, but was somewhat of an average joe Comedic Hero who would get freaked out upon seeing the random Nightmare Fuel-type creatures and enemies he'd encounter within the castle in order to save princess "Daphne" (modeled from Playboy pin-ups) from the dragon Singe.The game itself has garnered a place in the Smithsonian Institution, and has had umpteen versions of home consoles, PC systems, smartphones and even homemade hacks adding further scenes and adventures. It also had an Animated Adaptation on ABC, courtesy of Ruby-Spears.The game (along with its sci-fi counterpart Space Ace, as well as the sequel) was well-known for dozens of death scenes, all of which were unique to a given scenario. The cartoon included a variation by offering Dirk a choice of actions before each commercial, and showing what would have happened to him if he had made the wrong one in the next scene.Even though it is the Trope Maker for Action Commands and Press X to Not Die, its common place among gamers may set them off. This is still probably better than every other FMV game ever made, though - save for those that followed this gameplay formula (like the aforementioned Space Ace, and Taito's Time Gal).A movie was announced (and even storyboarded), but has languished in Development Hell for years. Bluth and Goldman are still trying to raise funds for it to this day. There's also a six-issue comic that's based on the game, but also incorporates elements from the cartoon series (such as Dirk's horse, Bertram).It should be noted that Dragon's Lair was not the first laserdisc game ever made (that honor belongs to a Horse Racing game called Quarter-Horse), but was the one that started it all. It was also the first ever arcade game to (initially) cost 50 cents (i.e., two quarters) to play.Now available on Steam.
Only it didn't even tell you what to press or when (though it did have the occasional flashing hint).
Dragon's Lair II: Time Warp on the other hand had every possible correct move flashing (including the treasures that needed to be collected).
Action Girl: In the comics, Daphne is this. Yes, Singe captures her, but he has to work at it, and she and Dirk were hugely overmatched.
Advancing Wall of Doom: Whether they be crumbling bridges, encroaching acid blobs or electrified floors, Dirk is almost always being chased by something.
Ambidextrous Sprite: Stages are sometimes mirrored, and Dirk is either right or left handed depending on the mirror.
Anti-Frustration Features: The home ports of the game often come with the option of having what button you need to press at what time displayed on default so as not to confuse newcomers—fortunately, the option to turn these off also exist for hardcore Dragon's Lair gamers.
Badass Normal: Dirk the Daring. He has none of the magical, elemental or lethal weapons or abilities of the many, many monsters and villains he encounters in the games, armed only with a sword and his wits, yet goes through all of his adventures with virtually that alone.
Bloodless Carnage: Most monsters simply vanish into thin air when slain by Dirk's sword. The best death scene that doesn't involve Dirk would be Singe, and there's still no blood here.
Boss Arena Idiocy: Singe actually keeps the sword that is able to kill him in the Treasure Room where he sleeps, and he either told Daphne about it or let her find out about it some way. (Of course, that only makes him an idiot as far as the storyline goes; gameplay wise, knowing this information and actually grabbing the sword and using it right before Singe toasts Dirk medium rare are two different things.)
The Ditz: Daphne (Of course, Dirk isn't very smart either, so it evens out.) Played straight mostly, except when she tells Dirk what to do: She knows where the key is and how to defeat the dragon. Daphne also knows that the sword has magical powers. This Ditz is definitely smarter than she looks...
Dummied Out: Dragon's Lair didn't initially have the "only one way to beat the scene" scheme (the thing which was averted in Space Ace later): it indeed included more exits and versions of the same scene. Not even that, it included completely different revival and game over scenes! Of course, all that was redummied back into the game with the release of 20th Anniversary Edition, yet in a really, really VHSish quality compared to the main game.
In a earlier version of the game's attract mode, there was a clip where a gargoyle is tossing a spear at Dirk. This was from a scene that was ultimately never finished. It got remade and was added into the 20th Anniversary Edition.
Going in Circles: Zigzagged. Dirk has to go through a lot of areas twice, but there's always a subtle difference to getting through it the second time. (Like going left where he went right the first time.)
Heroic Mime: Dirk, for the most part. He only ever says three words, two in the first game and one in the second. In Dragon's Lair he says, "Uh oh!" during the flaming ropes scene, and "Wooooooooooooooooooooow!" upon seeing Daphne, and "D-Daphne? Yahoo!" when finally rescuing her in Dragon's Lair II.
Magma Man: In the Lethal Lava Land section some fat, humming... humanoids made of red lava will jump out of the craters and go after Dirk. If they catch him they jump with him in a nearby crater, turning him into one of them.
Speed Run: Well, it's almost impossible, but if you can complete this game without being killed even once, while timing yourself, you'd find the total gamescore is just under thirteen minutes, amazingly enough.
Stepford Smiler: Maybe Daphne is a little overconfident or just trying to Think Happy Thoughts when Dirk finds her. Whatever the case, she doesn't seem to be frightened in the least, even though she's eager for him to get her out.
Lampshaded in the comic: Singe has a legion of maidens he's transformed into vain bubbleheads who all dress like that, and Daphne just happens to be his latest acquisition. She does seem embarrassed about it and as they ride away at the end she's wearing a robe over it.
Updated Re-release: Oh boy, where to begin... Considerably, EVERY "direct-to-video" port was superior to the arcade original in the sense of having new scenes. Of course, it can't be compared with Dragon's Lair 20th Anniversary Edition which not only does includes loads and loads of bonus material, but also loads and loads of Dummied Out scenes. Escape From Singe's Castle for Amiga also has completely new scenes which are... Oh come ON, may anyone trace these for the new release already?!
Yet Another Stupid Death: The direct-to-arcade versions indeed do qualify, but the NES port takes it to new heights. The castle door that kills Dirk instantly should only he contact with it? Everything's trying to kill you indeed.
In the PAL Super NES version, you can even die in the password screen.
Dragon's Lair II: Time Warp contains examples of the following:
Absurdly Youthful Mother: Daphne. She must be made of rubber. Look at the number of children they had. Look at Daphne's figure. The woman makes babies like popcorn (justified, given her looks and lack of birth control) and never loses it. She (and Dirk, granted) doesn't age a year, despite some of the kids◊ looking like they're 6-8, or possibly even teenaged. It's good to be a toon.
Artifact Title: Cameo of Singe's bones aside, the eponymous Dragon's Lair only appears briefly in the opening sequence, and the plot otherwise involves sci-fi fantasy and time travel elements, and a wizard for a villain.
Baleful Polymorph: If Dirk gets hit by one of the flying playing cards, he'll turn into a "Joker" playing card.
Band Land: The second half of the Beethoven level.
Big "Shut Up!": Near the end of Level 1 Dirk tangles with the Loch Ness Monster in Singe's old lair, who keeps shouting "Thief!" at him. After Dirk escapes in the time machine, Nessie yells "Thief!" to Daphne's mother Hilda who responds "Oh, shut up!" and hits him with a rolling pin.
The scene where Beethoven plays a piano and a giant cat (likely because you're shrunk in this scene), tries to eat you. Doesn't qualify yet. Just watching from there, the piano levitates, Beethoven briefly turns into a blonde version of himself wearing piano style clothing, violins fly out of the piano, the cat gets more purple in tone (as well as bigger), grows horns and breathes fire, musical notes attack you, you have to walk on a hovering piano key walkway and Beethoven's coat catches on fire. Definitely qualifies!
Dirty Kid: In the Eden level, the Cherubs—who look no older than kindergartners—seem a little too interested in climbing around on Dirk, tickling him, and holding him down and spanking him.
Disguised in Drag: Though unintentionally, Tweedledee and Tweedledum dress Dirk up as Alice in Level 3.
Disney Acid Sequence: While Stage 3 was trippy enough to begin with, it completely spirals into chaos following the appearance of the Jabberwock. Stage 5 starts normally enough, but Beethoven's "creative gust" quickly turns it into one of these.
Dummied Out: The Pirate Ship. In the ending scene when Dirk is emptying his bag full of treasures a jolly roger flag is visible among them.
Everything Trying to Kill You: In the first game, it made sense due to every creature in the castle being a murderous demonic thing, but in the sequel, even the characters that are not overtly malicious can still take you to your grave.
Heartbroken Badass: Near the end of the game, after Dirk brings Daphne down to normal with the deathly side effect of the Death Ring in the original edition, when he sees her lying in the pedestal bed, he thinks he has failed her or caused her death and gives what he thinks is their Last Kiss and buries his head in grief, all the while using Offhand Backhands on the little imps that repeatedly attack him. Little does he realize that the kiss was actually a True Love's Kiss that has broken the spell while he is fighting off the imps and trying to stay alive by climbing onto crumbling platforms; and when she calls his name, he recovers completely upon seeing her alive and well.
The Hedge of Thorns: After the fall of Eden, massive thorns sprout up all over the place. If Dirk isn't careful, he may find himself caught between these spiny branches.
Hoist by His Own Petard: Dirk manages to remove the Death Ring from Daphne and toss it back at Mordroc, turning him into a helpless, fat green thing full of greenish bumps. Dirk finishes the sorcerer off by slashing him, exploding as a direct result.
Hostile Weather: The moment objects fly up through the roof during Level 5.
How Do You Like Them Apples?: In Level 4, Dirk has to heed the advice of the Purple Snake and lure Eve into temptation with an apple of the Tree of Knowledge of Good and Evil (in belief that he would rescue Daphne), all the while fighting off its green snake twin who can't hesitate to devour him. And while in the Tree of Knowledge of Good and Evil, you have to carefully find the two Golden Apples in this level, which are two of the eleven hidden treasures needed to move on to the final two stages.
Huge Rider, Tiny Mount: Daphne's Mother riding an ox while chasing Dirk early in the game. While the Ox itself is full grown, she is even larger than it!
Impact Silhouette: In one failure scene of Level 3, Dirk crashes into one of the teapots, leaving behind a Dirk-shaped hole.
Implausible Boarding Skills: Near the end of Level 3, Dirk the Daring uses one of the playing cards as a surfboard while riding the wave on the ocean of tears and avoiding the Jabberwock and oncoming teapots.
Well, naturally, Kaizoness begins a bit earlier, on the sixth level. After hours of attempting to beat this game, you find out that you actually weren't as close to mummified Daphne as you would think first.
Killed Off for Real: The game confirms the death of Singe the Dragon from the previous game, via a cameo of his skeleton in the castle's treasure room.
Little Black Dress: And a very dark version of Fairytale Wedding Dress, in which a transformed Princess Daphne is wearing along with her black wedding veil (and holding white flowers) in the Narrator's telling of the Bad Future (which is thankfully present only in the intro).
This also occurs at the beginning of the alternate Level 7, as you can see her only for a few seconds before she suddenly vanishes.
Magic Dress: When Daphne gets turned into a monster by the Death Ring, her dress grows with her so as to keep her modest at all times.
Subverted with Mordroc, though, as his transformation has him completely bursting out of his cloak.
There is also a Director's Cut death scene in Level 7, which looks similar to the first death scene in Level 1. In fact, there are a total of 3 Director's Cut death scenes.
Meaningful Background Event: Both played straight and inverted near the end of the game: while you are fighting off the imps, Daphne slowly wakes up in the background. In the next scene, you can see her stretching out her hands and yawning in the foreground while you control and spend the rest of the background fighting off more imps and jumping onto crumbling platforms, oblivious to her awakening.
Mind Screw: Any level starting from the third, but Beethoven levelspecifically. Let's see. First, we have Mordroc, Daphne and Dirk shrunk down to the size of a mouse. Second, starting from the 30th second of the game, the piano flies into the air, breaks the roof of Beethoven's house and flies SO freaking high it's actually gone a bit farther than hemisphere. Next, Band Land sequence, where not only the instruments get maximally freaky, but Beethoven himself starts looking like Elton John, while his kitty becomes a fire-breathing devil. And it's not even the end of the level... yet.
Mission Pack Sequel: The gameplay is identical to the original game, aside from being able to collect treasures and being more linear.
Moment Killer: A LITERAL one: the demonic gargoyles can kill Dirk in interruption before he can perform a True Love's Kiss if you don't watch out.
Mouth Cam: At the end of Level 2, the Tyrannosaurus Rex closes its mouth on Dirk and the time machine, and the scene cuts to the inside of its mouth as it attempts to swallow them both before they get a chance to escape.
Musicalis Interruptus: Occurs if you fail in some parts of Level 5, and if you grab each one of the two treasures — the hammer and the butterfly — in the Re Cut edition (complete with each of the two four-note "short-short-short-long" motif chimes of Symphony No. 5 as a downplayed Item Get).
The Name Is Bond, James Bond: In the Treasure Room of Level 1, a talking time machine notices Dirk approaching it and says, "You must be Dirk, Dirk the Daring."
Nice Job Breaking It, Hero: In the Eden level you actually have to listen to the snake and give the apple to Eve, who proceeds to devour it and cause the fall of Eden. Complete with thunderbolts and thorns everywhere. Bravo....
Nintendo Hard: Even moreso than the original. The command windows are much shorter, and the visual cues as to what you're supposed to do next can be almost impossible to follow if you haven't memorized the scene. Even at its hardest arcade setting, Dragon's Lair was a walk in the park compared to the easiest settings for Dragon's Lair II.
She can't seem to decide whether she wants to make Dirk find Daphne or murder him.
She warms up considerably when she sees Daphne safe and sound in the ending.
Offhand Backhand: Dirk does this a few times throughout the game. Example: a snake tries to attack from behind, and he gives it a quick bop with his sword in such a way that it looks like it was on accident — but it's a player command, and you die if you don't. Dirk even does this while GRIEVING when he thinks Daphne is dead, his head buried in despair... but when an imp moves in to attack — smack! — and Dirk doesn't even acknowledge it.
Off Model: When Daphne wakes up and is reunited with Dirk she knocks off his helmet and loses both her shoes, they randomly regain and lose both items in the final scenes at the game ends.
One very glaring (but, given the game's breakneck pacing, easy to miss) continuity error can be seen in the opening sequence—when Daphne's Mother is chasing Dirk, in the scene right after Dirk mounts his horse and takes off, she is suddenly riding an ox literally out of nowhere!
Beethoven's cat knocks a candle off the piano early on in stage 5, the candle is back in its original position in but a moment later.
Public DomainSoundtrack Dissonance: The soundtrack that plays entirely in the background of Level 5 while you avoid getting eaten by a fire-breathing cat is the first part of Symphony No. 5 in C minor (Allegro con brio) by Ludwig van Beethoven. This also counts as a Genius Bonus when you notice that the song number is the same as the level number.
Soundtrack Dissonance: Another example is near the end of the game, when harp music plays in the background while Dirk is struggling to stay alive by fighting off imps and jumping onto crumbling platforms.
Re Cut: The Director's Cut edition appears in most recent ports of the game. In this one, a special brief scene plays the first time you grab each one of the treasures, and once you collect all of the treasures, it triggers a short, alternate Level 7 in which, after Dirk throws the sword at Mordroc as the wizard places the Death Ring on Daphne's finger, instead of being turned into a monster like in the original, she suddenly falls in a deathly faint and vanishes, leaving the ring lying on the floor; and you suddenly find her lying on her bed after defeating him. This kinda counts as either Fridge Brilliance or Fridge Logic.
Red Oni, Blue Oni: A bit inverted with the Twin Snakes of Eden. The Purple Snake (Red Oni) is talkative but smart and cautious and tries keeping Dirk safe as best as he can; the Green Snake (Blue Oni), on the other hand, is quiet but ferocious and tries to devour our hero in spite of the Purple Snake's advice not to harm him.
Rhymes on a Dime: Mordroc and his brother, though this mostly goes to the latter as a time machine.
The Cheshire Cat can count, since he says the first stanza of Jabberwocky. So can Tweedledee and Tweedledum.
Sissy Villain: The Angel who watches over Eden. And don't try to deny it!
The minions of the Angel are the baby angels, in which if Dirk fails to escape them, they will tickle him as he laughs.
If Dirk is, however, caught by the flaming sword, he will be spanked by it.
Sneeze of Doom: One game over sequence involves Dirk falling off of a tree branch into a patch of flowers, which cause him to sneeze.
Split Screen: Happens twice in Level 5, though in this case it's more like a boxed screen that focuses on Dirk in order to let you help him know what to do.
Stripped to the Bone: Dirk, in some death scenes. Despite the Game Over from the first Dragon's Lair game not appearing if the player loses all of his/her lives, this trope appears in Level 6, in which the flesh eating gas literally melts Dirk's skin, leaving behind only his skeleton. Which does not crumble unlike the first Dragon's Lair game. Also, in another death scene of the same level, a spider eats the flesh off his arm as he freaks out. Level 7 had this in another death, where Monster Daphne takes away his flesh, resulting in his skeleton.
Strong Family Resemblance: It seems that all of Dirk's and Daphne's ten children have the same hair colors and clothes as their parents. All six of the boys have the same brown hair color and wear the same clothes, boots and helmets (and one of them has the same sword) as their dad; and all four girls have the same blonde hair color and wear the same blue dresses as their mom. The only thing different, however, is their hairstyles. See Expository Hairstyles above.
Suddenly Voiced: At the very end when Daphne revives from Dirk's kiss, upon seeing her alive and well, the overjoyed Dirk gets his first and only full line of dialogue in the series by happily screaming her name.
Swallow the Key: Parodied in the Re Cut edition: the first time Dirk grabs the key, he places it in a teacup and drinks it.
Tragic Monster: Daphne turns into a horrifying purple behemoth when she wears the Death Ring.
Trial-and-Error Gameplay: Now, taken to the extreme. On your first time playing, you'll spend at least an hour to complete one 90-second scene. Two, when you play a slow reflex port of this game (DVD players port is just one of the instances).
It's no surprise that this scene is a Shout-Out to Beethoven's growing hearing impairment when he wrote the first part of his Symphony No. 5 in Vienna in 1804, which explains the timeline in this scene.