Video Game / Frogger

The total lack of law enforcement on this road's a crime,
I'd write a letter, but I simply haven't got the time,
Give me a call tomorrow (if I haven't died),
And I can tell you how I made it to the other side (Up, left, up-right, right, right, down-left-up-up)
If I make it to the other side, (Up, left, up-right, right, right, down-left-up-up)
I hope I make it to the other side, (Up, left, up-right, right, right, down-left-up-up)
I gotta make it to the other side.
Paul and Storm, "Frogger! The Frogger Musical"

Frogger is an arcade game introduced in 1981. It was developed by Konami, and licensed for worldwide distribution by Sega/Gremlin. The game is regarded as a classic and was noted for its novel gameplay and theme. Frogger is still popular and versions can be found on many Internet game sites, as well as having spawned numerous sequels for a variety of systems.

The object of the game is to direct frogs to their homes one by one. To do this, each frog must avoid cars while crossing a busy road and navigate a river full of hazards. The skillful player may obtain many bonuses along the way.

The player starts with three frogs (lives). The player guides a frog which starts at the bottom of the screen. The lower half of the screen contains a five lane road with motor vehicles, which in various versions include cars, trucks, buses, taxis, bicyclists, motorcycles, or some combination thereof, speeding along it horizontally. The upper half of the screen consists of a river with logs, alligators, and turtles, all moving horizontally across the screen. The very top of the screen contains five "frog homes" which are the goals for each frog. Every level is timed; the player must act quickly to finish each level before the time expires.

The only player control is the joystick used to navigate the frog; each push in a direction causes the frog to hop once in that direction. On the bottom half of the screen, the player must successfully guide the frog between opposing lanes of trucks, cars and other vehicles, to avoid becoming roadkill.

The middle of the screen, after the road, has a median where the player must prepare to navigate the river.

By jumping on swiftly moving logs and the backs of turtles, the player can guide his or her frog safely to one of the empty lilypads. For some odd reason, the frog cannot swim. The player must avoid alligators, snakes, and otters in the river, but may catch bugs or escort a lady frog for bonuses. When all five frogs are directed home, the game progresses to the next, harder level.

Konami and Sega had a legal battle over who owned Frogger. Despite this, the original Frogger was the final licensed game ever produced and released for the Sega Genesis in 1998 (as well as the SNES) and Konami would bring installments of Contra and Castlevania to Sega consoles, and several years later Konami itself developed and published a Frogger game for the Nintendo 3DS, simply titled Frogger 3D (not to be confused with the Fan Nickname of the first Frogger game with polygonal graphics).

Frogger was also featured in a subplot of an episode of Seinfeld.

This series has examples of:

  • Animals Not to Scale: Frogs, turtles, and gators large enough to fit neatly on a vehicle lane.
  • Animated Adaptation: Yes...there was a Frogger cartoon show, as part of Saturday Supercade. No, it didn't feature him just jumping over things.
  • Anthropomorphic Shift: The games from 2001 to 2005 made him more of a Mascot with Attitude.
  • Art Evolution: Previously, the protagonist looked more like a bullfrog, but he is a green tree frog in the Nintendo 3DS game.
  • Difficulty by Acceleration: The obstacles speed up after completing a screen.
  • Everything Trying to Kill You
  • Family-Unfriendly Death: The original game was limited to drowning or being flattened by a vehicle, and maybe the occasional alligator. Other games in the series got a little more creative. The 1997 Frogger alone had: being mauled by a dog, crushed between spiked walls, getting run over by a lawnmower, etc.
  • Lily Pad Platform: A series staples, since frogs are known for this.
  • Nintendo Hard
  • Nostalgia Level: The classic level shows up a lot.
  • One-Hit-Point Wonder
  • Retraux: The Nintendo 3DS version has the original level as a playable intro and replicates the sound and graphics as well. (After it's completed, it zooms out to an arcade machine displaying it and shows Frogger hopping off it.)
  • Sequel Number Snarl: There are three different games called Frogger II: A sequel to the original, a sequel to the first 3D Frogger, and another sequel to the original, for XBox Live Arcade.
  • Spiritual Successor: The Australian mobile game Crossy Road. It's the same concept, but with Loads and Loads of Characters and an endless, randomly generated level.
    • Lampshaded by the unlockable Doge character from the above game; 'So clone' will appear on the screen occasionally, aside from other things.
  • Super Drowning Skills: And you're a frog. It's left up to the player's imagination as to why, but go figure.
    • Handwaved in some editions as the currents being too fast and dangerous for a frog to navigate. Reasonable in that real life frogs hang around ponds and swamps, not fast flowing rivers.
    • Frogger 3D also parodies this trope: if you drown in the water, you get the In-Universe "Frogs can't swim?" achievement.
    • It's never mentioned in-game, but the manuals for Frogger 2: Swampy's Revenge (the third game) and Frogger: Helmet Chaos reveal that Frogger suffers from a never-described childhood trauma involving water. The suggestion is that jumping into water gives him a panic attack, causing him to flail and drown. Still doesn't explain why every other playable character (including frogs) has exactly the same problem.
  • Timed Mission: You have limited time to get your frog home safely.

The original game has examples of:

  • 1-Up: Noteworthy in that it is difficult to earn as classic arcade games go. Getting all five frogs home safely is worth about 4,000 points; the default setting for an extra life is 20,000 points, which means you need to survive about five levels. And that's the only extra life you can earn.
  • Public Domain Soundtrack: Both played straight and inverted. The previously mentioned Inu no Omawari-san, along with Yankee Doodlenote  and Camptown Races are among the straight examples...
  • Real Song Theme Tune: ... However, four of the themes are copyrighted Anime themes, providing the inversion. They come from Rascal the Racoon (used as the main gameplay theme), Heidi, Girl of the Alps, Hana no Ko Lunlun (split into two jingles), and Moero Arthur: Hakuba no Ouji (which was actually a second season of another show).
  • Reptiles Are Abhorrent: Killer snakes and gators, plus annoyingly fickle turtles.
  • Word Puree Title

Other games in the series have examples of:

    open/close all folders 

    Frogger (1997) 
  • Anti-Climax: The final level, Tropical Trouble, is a huge letdown for being very easy.
  • Bee Afraid: Honey Bee Hollow (single-player) and Swarming Frogs (multiplayer).
  • Blackout Basement: Dark Dark Cavern, which requires you to eat several fireflies to be able to see farther.
  • Cut-and-Paste Environments: Alongside the five retro levels, there are several stages that are just more difficult versions of preceding levels. A common element of these is that obstacles move much faster.
    • Spinning Lillies is a rehash of Lily Islands, except it's now night, and, as the name implies, every lily pad spins. A baby frog location was moved to a whole new area, at least.
    • Bow Wow Revenge is a recycled version of Bow Wow Falls, though it did add a new area in the bottom left corner of the map.
    • Loonier Balloons is, quite obviously, a different version of Looney Balloons. Very little of it was changed.
    • Crumbled Point is a reused Cactus Point. The obstacle increase is turned Up to Eleven for this level, though.
    • The dreaded Big Boulder Alley, which takes Boulder Alley and ups the ante to the extreme. In addition to increasing the already annoying amount of obstacles, they even added enemies that weren't in Boulder Alley, and moved two of the baby frog locations.
    • Boom Boom Barrel, a remix of Bang Bang Barrel. Once again, little has changed.
  • Giant Spider: The Cave Zone levels have a few, none more triumphant than in Webs Cavern.
  • Losing Horns: A solo trombone jingle plays when you get game over. Expect to hear it a lot.
  • The Maze:
    • Webs Cavern included a few mazes of webs to navigate through in order to rescue a baby frog. Made interesting by the fact that you were in a very dark cave.
    • Lava Crush may count as well, as getting the green frog required you to press certain switches in the correct order, and sometimes with careful timing.
  • Meaningless Lives: You only have three lives so Game Overs can and do happen, but all that happens is you get spit back to the main menu, where you can restart the level you just died on. Might as well have just had infinite lives, since navigating through the menus to pick up where you left off is annoying, especially if it happens repeatedly. And it often does on the harder levels.
  • Nintendo Hard: Oy. For starters, time limits are present on every level, so you can't afford to dawdle lest you die. For another thing, unless it's another frog, a switch, or a platform, a single touch from anything else will kill you. Third, you have to find each and every frog or start a new life from the same starting point. And some of the levels are not only difficult, they're difficult and have gimmicks which will make them an utter nightmare. Uncanny Crusher, anyone?
  • Poison Mushroom: There are a couple of red bugs around some stages which, if you eat them, subtract from the time limit.
  • Shout-Out: The last level in the Sewer Zone is called Reservoir Frogs.
  • Sprite/Polygon Mix: The flies are all sprites in this game.
  • Stealth Pun: The level Time Flies.
  • Unexpected Gameplay Change: Frogger Goes Skiing, where you, well, go skiing.
  • Video Game Settings: In order from first to last:

    Frogger 2: Swampy's Revenge 
  • Batman Can Breathe in Space: Frogger seems to have no trouble surviving being in space, despite having Super Drowning Skills.
  • Build Like an Egyptian: Pyramid Climb.
  • Collection Sidequest: There are 25 coins in every level, and collecting all of them unlocks a Super Retro Level.
  • Gender Flip: Lillie.
  • Go-Karting with Bowser: Swampy is an unlockable bonus character.
  • Green Hill Zone: The training area.
  • Indy Escape: Boulder Canyon plays this up, where you have to rescue a baby frog on the trap that sets off the boulder.
  • Lethal Lava Land: Lava Palaver.
  • The Many Deaths of You: This game took the opposite direction of the Family Unfriendly Deaths mentioned above and went more comical, such as Frogger inflating after getting stung by a bee or being flung up to the camera.
  • Minecart Madness: The mines provides a section where you hop across three mine carts to avoid the obstacles.
  • Retraux: The Super Retro Levels are done entirely in retraux style, with the cars, water, logs, turtles, and basically everything except the frogs themselves looking exactly like they did in the original arcade game.
  • Sequel Difficulty Drop: This one is generally much milder and tamer compared to its Nintendo Hard predecessor, mainly because the levels are now linear and the baby frogs serve as checkpoints. Also, the levels are filled with extra lives and you now get a move that lets you hop across two squares at once.
  • Timed Mission: Averted surprisingly, unless you are on Hard Mode or are playing the Super Retro Levels.
  • The Unfought: Swampy is never fought directly. He does manage to be a "Get Back Here!" Boss in spite of it, though, as one of the space levels involves pursuing him on a rocket as he drops obstacles and baby frogs.