TV Tropes Needs Your Help
View Kickstarter Project
Big things are happening on TV Tropes! New admins, new designs, fewer ads, mobile versions, beta testing opportunities, thematic discovery engine, fun trope tools and toys, and much more - Learn how to help here
and discuss here
Clothes Make the Superman
Once you put on these costumes, their amazing powers will become yours! Sandy:
Wow. I didn't think superpowers worked that way. Mermaid Man:
Sure! Power's all in the costume. Why else would we run around in colored undies? Squidward:
I can think of three good reasons.
is applied to a character's clothes instead of himself.
Having superpowers built into a magical or technological garment instead of inherent to a character is a common element of Super Hero
stories and other speculative fiction. It allows an otherwise fragile muggle
whose only outstanding skill may be smarts to play with the big dogs. It allows a mundane hero, closer to the common man than a mutant, alien, or cyborg. It provides a hero with a creamy center that bad guys can exploit, and provides a plausible reason for the Secret Identity to be vulnerable. Normally, technological super suits surround the character completely, covering 100% of his skin, and are hermetically sealed. In this way, the suit is doing all the work, and the operator is simply pushing its actions from within.
The most straightforward version of the super suit is Powered Armor
, the logical extreme of Mini-Mecha
. These use some form of mechanical system, like artificial muscles, electric motors, or hydraulics to drive their actions. They may be controlled by positive feedback, responding to the operator's body movements to keep the pressure in the suit balanced, or they may use a mind interface, either wireless or cybernetically implanted. These suits are hard, armored and inflexible, making them hard to wear under civvies or pack for trips. These are the most likely to be mass-produced in a Sci Fi setting, as a souped-up space suit, hostile environment gear, or infantry body armor.
Moving out from there, we find the "soft" super suit, based on some form of "smart materials", nanotechnology, magic, or even living tissue. These can often morph or reassemble themselves, and can be folded, stored and perhaps even machine washed.
Single articles of clothing that add powers are also common. Typically, they empower the part of the body on which they are worn, but they can also have peripheral effects; gauntlets of super strength
usually also reinforce the legs and back
, for instance. These are almost always magic, and can often be mixed and matched.
When headwear has this effect, it's a Hat of Power
. For jewelry, see Magical Accessory
. Can sometimes be a form of Upgrade Artifact
. No matter the type, if it's worn by a woman, expect Stripperifficness
. If metal is part of it, then expect Elemental Crafting
. If jewels are a part of it, then expect Power Crystals
. If the clothes cannot be removed, it's a Clingy Costume
. Contrast Frilly Upgrade
. For suits that work with powers but do not provide them, see My Suit Is Also Super
. In general these are a case of an Amulet of Concentrated Awesome
for obvious reasons. A very mild video-game example would be Stat Sticks
. When the powers of these clothes matter more than what they look like, you can get Rainbow Pimp Gear
or an Embarrassing but Empowering Outfit
Not to be confused with Clothes Make the Legend
. Clothes Make the Maniac
is where this trope applies, but the costume also drives the wearer evil.
open/close all folders
Anime & Manga
- While the Otome in Mai-Otome receive some residual abilities (like accelerated healing) from their Nanomachines alone, they're utterly useless in combat without their ultra-powerful, if somewhat Phlebotinum Overload prone, Robes. Even without them, they're shown to still be capable of jumps that would make Sailor Moon proud and agility that would make Spider-Man applaud, meaning that any Muggle or even large group of goons that wanted to screw with them would be utterly fucked, Robe or no.
- Corrector Yui's Elemental Suits, although it's a bit of a Justified Trope as they're data modifications in a computer-based world.
- The Hunter suits in Gantz gives them the strength and endurance that they need to survive in their hunts. Of course, the suits can only take only much punishment before the little caps that power them burst, at which point they become nothing more than skin-tight rubber suits.
- The inconsistent durability suggests that they're just another part of Gantz' game of yanking their chains. "Take these, they'll make you supermen! Until I decide you should stop having superpowers..."
- In the Mega Man Upon a Star OVAs, the beginning of the third installment had Roll showing up in this outfit, with the intent on fighting alongside Mega Man. However, she never did display any abilities, and by the time she (along with Mega Man) gets to Yuuta's world, she's somehow back in her usual outfit.
- The outfit got her pretty far into Dr. Wily's fortress, and much faster then Mega Man, apparently. Weird that it just fell apart when they got sucked into Yuuta's world.
- Mahou Sensei Negima! had Chao Lingshen being able to fight with Negi due to a futuristic battlesuit with a Time Travel mechanism built in, making her one of the strongest combatants present. And that's before she reveals that she can use magic.
- In Rinne, the title character — part human, part shinigami — can wear a haori (a traditional Japanese coat) that allows him to access his shinigami powers, making him Invisible to Normals and able to pass through walls.
- In the late Ranma ½ manga, three magical suits show up. The first is an intelligent, perverted dogi that bestows incredible martial arts skills the wearer without requiring them going through normal Training from Hell to get it. Of course, as mentioned, it's a pervert, so it will only allow itself to be worn by women that it thinks are sexy. In this unusual case, it's actually capable of moving and fighting on its own. The second is a swimsuit made from living jellyfish that makes the wearer an expert swimmer. Akane Tendo was the beneficiary in both cases. The third case is a nigh-invincible suit of mail-order Powered Armor that anyone can wear, even the weakest of weaklings, in order to get back at bullies and the one person the owner hates most. What keeps it from becoming a threat is that a) it locks down and freezes when first assembled, and it only activates when it attaches to the owner's target; b) it comes apart when the owner lands one successful knockout punch on said target; and c) if the owner can't land a hit within a time limit, it self-destructs.
- Kurosaki Ichigo from Bleach inverts this trope. How much of his bankai's Bad Ass Longcoat is still attached to his body is an indication of his remaining spiritual power.
- Played straight with Jackie, whose clothes are her Fullbring power.
- Magical Girl Lyrical Nanoha has hints of this: The characters' Barrier Jackets, Knight Armors, Knight Clothings and etc. can take surprising amounts of damage before breaking. Not to mention their weapons usually take the form of anything from gloves to necklaces to shoes when not in use.
- The armors worn by various people who are chosen to become a Karas...gives you all the basic benefits; strength, speed, endurance, etc. However, it also gives some nice special benefits namely, car/tank mode and jet fighter mode. Mind you, the dead/comatose bodies of the chosen ones, are still very human and very open to attack....as Otoha finds out.
- Ultimate Hentai Kamen is a manga about a high school student who gains powers when he wears a pair of women's underwear over his face.
- The Code Geass manga spinoff Nightmare of Nunnally gave us Lelouch's alternate Geass: a supernatural Powered Armor that let's him fight on par with Knightmare Frames, by basically channeling Master Asia. And it. Was. Awesome.
- The Guyver is a biological suit of armor with a ton of abilities including complete regeneration from a scrap of flesh.
- The Gatchaman team's birdstyles?
- Erza Scarlet from Fairy Tail has a variety of armors available in her Hyperspace Arsenal, which grant her a wide variety of special abilities. Still, she's pretty badass even without the armor.
- Bobobo-bo Bo-bobo: After training at the supermarket, Bo-bobo is given a jacket that increases his power. It cost him 582 yen ($27.50 in the dub, which he had Beauty pay for).
- The Busou Renkin of Captain Bravo is an indestructible silver trenchcoat.
- Tentai Senshi Sunred, as a parody of the sentai genre (see Live-Action TV), intentionally averts this trope. Sunred never dresses in anything but perfectly normal wear (preferring a Hawaiian shirt and shorts when it's not cold) and keeps all his sentai powers. It's furthermore subverted in that Sunred apparently has a suit that allows him access to his Firebird Form, but he never uses it (given the strength of Florsheim, he never apparently needs it) and keeps it stashed in a box in his closet.
- Mobile Suit Gundam 00 started out on bordering this trope in the first season with the Gundams' GN Drives - at least until the other side acquired the technology as well, eventually reverse-engineering and reproducing it. The trope then fell into obscurity until the Raiser System's abilities of self-teleportation and group telepathy made their debut and was refined even further into the successor Quantum System which has the same abilities pushed to their logical extreme.
- Almost any smaller mecha shows qualify as this: Megazone 23, Bubblegum Crisis, Armored Trooper VOTOMS, etc.
- Aika Sumeragi has a Liquid Metal armor covering her whole body (even though it looks very Stripperific), looking like a normal corset while not in use. However, as one of the villains learns the hard way, it doesn't work for everyone.
- In Anpanman, all the superheroes wear capes that allow them to fly. If the capes are torn, cut up, or messy, their flight capabilities are destroyed. The capes can also be borrowed by others to fly (one episode had a jailed up and powerless Anpanman give his cape to Pickles, Hamburger Kid's horse, so he could alert the others). However, for the superheroes, the capes seem to be custom for them (a theatrical short had Currypanman forced to borrow Anpanman's cape due to his being dirty. His flying was very clumsy when he used it).
- In A Certain Magical Index, Cendrillon uses magic based on Cinderella, which is a lot more powerful than it sounds. Most of her powers come from her dress and glass slippers.
- Kill la Kill is Clothes Make The Superman: The Anime. In the series, there are articles of clothing containing "Life Fibers" that empower the wearer. The protagonist and her rival both have special outfits made entirely out of Life Fibers.
- Iron Man's original suit was simply intended to hold a deadly piece of iron shrapnel embedded in his heart lining with powerful magnets, thus allowing him to move without dying. By the end of the first issue, it became a One-Man Army machine. In some incarnations the suit has been shown to be a highly effective combatant even when its wearer is unconscious. He doesn't simply stay home and send the suit out on its own to fight evil for a couple of reasons. First, he's tried it; Tony's track record with AIs is really poor. While none of them have become world-threatening menaces like Ultron, they do all tend to go a bit squirrelly after a while.) Second, but quite possibly more important, he likes to fight; he's something of a crusader personality and adrenaline rush junky.
- Also, Iron Man has in later years has shown the ability to mentally control his armor from a distance. Including at least one case when he attacked a supervillain with all of his old suits of armor (of which there are several dozen), at the same time.
- The Extremis technology and the post-Extremis Bleeding Edge technology are allowing Tony to blur the lines. He can now keep at least his basic armor inside his body, a fact which has occasionally granted his 'normal human' self New Powers as the Plot Demands. He's becoming the poster child for Transhumanism or Posthumanism partly through his own efforts.
- In at least some iterations, Iron Man is also a Badass Normal thanks to a combination of hand-to-hand training from Captain America and the amount of exercise he does every time he climbs into one of his heavy suits of Powered Armor and goes out for a spin, nevermind battling super-villains. In others, of course, Stark's helpless without his suit, such as in The Avengers: Earth's Mightiest Heroes.
- His partners, War Machine and (temporarily) Rescue, also rely on their suits.
- The same goes for many of his villains such as Crimson Dynamo, Firepower, Titanium Man, and Iron Monger. Blizzard used to get his powers from his costume, but has since been Retconned into being an Inhuman.
- Spider-Man's black costume was a living alien being, who got a little... too attached to him. Still, while it was attached to him, it considerably increased his strength and toughness, as well as granting him the ability to instantly shift into any costume he wanted and an infinite supply of webbing. After detaching from him, it retained enough of his genes to roughly mimic his power-set (Super Strength, super-agility, Wall Crawling, webbing/Combat Tentacles), as well as being able to block out his spider-sense, whenever another wore it.
- Doubles as Clothes Make the Maniac: In most adaptations, it tried to take over Spidey's mind and body, and ever since Venom came into the comics, the symbiote has been portrayed as doing this to its hosts.
- There have since been an entire race of symbiotes in Marvel, which have resulted in anti-heroes like Venom, villains like Carnage, and the world's best biological weapon that temporarily took over several heroes.
- The short-lived team of Spider-Man fanboys known as the Slingers derived all their powers from demon-enhanced outfits, with one exception.
- This trope at least half-applies to Scorpion; the Super Strength, Wall Crawling and Super Reflexes are innate, part of his Evil Counterpart status, but the suit provides him with his deadly tail, which can be used to crush or bludgeon things and shoot Hollywood Acid, energy beams or blasts of electricity.
- Minor Spider-Man baddie The Shocker fits this trope; a Genius Bruiser, he cobbled together his trademark vibrosmasher gauntlets and costume singlehandedly. At its most basic, the costume prevents him from killing himself with the backlash from his own blasts of vibrations. In more recent itinerations, the suit is crammed full of "contact plates" that deflect incoming strikes and make his own strikes more powerful due to triphammer vibration.
- At one point in his history, one of Captain Britain's many redesigns had his powers coming from the union-jack-based suit of his.
- This is how his Ultimate Marvel incarnation's powers have worked from the start. Along with Captain France, Captain Spain, and various other European Captain Geographics, Captain Britain is the product of an EU super-soldier program headed by his father, who designed a series of powered "exo-suits".
- The Richard Rider Nova's powers are innate, but his costume has a number of extra useful functions such as a life support system, radio transmission pickup and later a powerful artificial intelligence to help him.
- In the original 70's comics, Star-Lord utilized an alien suit and helmet that allowed him to fly and breathe in space.
- A big point in New Warriors. A lot of the group are mutants who were depowered on M-Day and are now using tech to get new powers.
- Quasar derives his powers from his Quantum Bands.
- One of the characters, Turbo, was the successor to an obscure 70's hero named Torpedo, who also got his powers from a high-tech suit.
- Darkhawk gains his powers from an android body in Powered Armor.
- In the first few issues of Ms. Marvel, her powers came entirely from her Kree uniform. Soon enough, though, a villain's blast fuses her suit's powers directly into her body — except for the suit's original bulletproofness.
- While The Falcon still has the power to communicate with birds and see what they see telepathically, his ability to fly comes from a winged flight suit that he wears.
- The Spider-Man foe the Vulture relies on a similar winged exoskeleton. He also predates the Falcon by around six years.
- Minor Avenger Stingray (an ally of Namor) relies on an advanced diving suit that allows him to swim with superhuman speeds, as well as glide through the air once he's above water. The suit also enhances his strength and generates offensive bursts of electricity.
- Deconstructed with the second Black Panther, Kasper Cole, who initially used his predecessor's bulletproof suit to fight crime. He was somewhat effective at taking on thugs and gangsters, but was completely out of his element when it came to anything bigger. After The Falcon (who is a Badass Normal even without his wings) lectured him about relying too heavily on the costume, Kasper ingested the Heart-Shaped Herb and gained proper superpowers.
- The Hood went from street thug to supervillain after finding a magical pair of shoes and a hood.
- Downplayed in the case of Thor. He is incredibly powerful normally, but he has a belt which increases his strength by a factor of two.
- Steel, much the same as Iron Man, but with different motivation.
- The newest Blue Beetle, with the revelation that the "mystic beetle totem" that gave the original his powers was really an undercharged alien combat suit.
- Booster Gold. He comments on several occasions that he's pretty helpless without his suit.
- In some early-Silver Age depictions of Wonder Woman, she got all of her powers from her outfit — with nearly every single piece of clothing she wore having its own origin story and a separate power. Boots of super speed and tiara of invulnerability, for instance. Nowadays, most of her powers are in-born gifts of the Greek goddesses, and only her trademark enchanted invulnerable armbands and her lasso (not really part of the outfit, but a key accessory) remain superpowered. (Her original design by Marston had it as Charles Atlas Super Power derived from Amazonian training in "concentrating body energy").
- The latest Retcon has it that the "truth powers" are another innate gift; the lasso just focuses it.
- During a period when her powers were stripped from her, she used the Sandals of Hermes and Bracers of Atlas to recreate her strength and speed. These were then "borrowed" by Cassie Sandsmark, to become the second Wonder Girl. Cassie was later given innate powers by Zeus.
- Arguably, Batman - his outfit doesn't give him powers per se, but it does give him a frightening appearance.
- There are a few versions in which he wears at least some body armor, or some more extreme examples like his Iron Man-esque suit from the Kingdom Come series or at least some additional clothing pieces, like the Kryptonite gauntlets from Batman: The Dark Knight Returns. His utility belt and everything in it makes much of his mobility and other aspects of his work (aside from hand-to-hand combat) possible to the point that you have to consider it the main, and arguably the most important aspect of his outfit. Aside from his intellect and his hand-to-hand combat skills, basically all of what makes Batman who he is revolves in one way or another around the suit.
- Arguably, Jean-Paul Valley's Batman armor fits this trope, especially the final version before Bruce came back - gauntlets armed with razor sharp talons, a flamethrower, grappling hook and a shuriken launcher with three settings (normal, semi-automatic and rapid-fire [aka puree]) a metal chestplate set with a powerful flashlight and a cape that can surround and protect him from small-arms fire and a full-face cowl with a targeting system and a rebreather. Bruce realizes he relies too much on it and uses it against him.
- JSA long standing teenage hero Stargirl, depending on the writer, is depicted with a belt that converts energy into her body to give increased strength and agility. (Her staff is a separate device with no actual connection to the belt, though it works on the same basic principle and was designed by the same man. She had the belt and the increased strength and agility long before she had the staff.)
- Played with in a Silver Age Superman story. Superman loses his memory due to exposure to a mix of Kryptonites and a bump on the head (which was witnessed by others who believed Superman died in the incident.) Superman somehow makes his way back to civilization in a Clark Kent esque outfit. When he realizes he has powers and sees the Superman costume under his outfit, he believes at first that the costume gives him powers like Superman's (He thinks he's only Clark Kent because others have recognized him as Clark and he's seen news reports of Superman's death.)
- Shadowhawk from Image Comics wore a suit of body armor designed by Carlton Sun, which was intended to compensate for his body's physical degeneration due to being infected with A.I.D.S. Given his ability to break the spines of anyone he came into contact with it seems to have had a strength upgrade component.
- The Engineer, from Wildstorm comics' The Authority, has nine pints of nanomachinery replacing her blood. She's a (somewhat oxymoronically) closet exhibitionist, and so just uses a skin coating of the nanites for superheroing, giving her body armor, strength, and flight.
- Empowered, from the satire comic of the same name, has a super-suit that gives her dramatically enhanced strength and speed...but if the suit becomes damaged even slightly, the extra strength quickly fails (at a rate inverse to the amount of damage caused, so most of it is lost on the first scratch). And the suit is very fragile.
- Three points: The suit only works for Emp, the suit has a mind and the ability to move on its own, and it's been implied that it's fragile only because Emp's self-esteem is fragile.
- Nite Owl in Watchmen built a powered exoskeleton and abandoned it in his workshop, never having actually worn it on-panel. His only description of it was "The first time I used it, it broke my arm. Never again."
Silk Spectre: That sounds like the kind of costume that could really mess you up.
Nite Owl II: ...Is there any other kind?
- The earliest version of Masters of the Universe depicted in the mini-comics that came with the figures explained that his superhuman power came from his enchanted chest armor.
- The Power of Greyskull came from his man-brassiere???
- Witchblade. Though technically it's not a suit but a little implant when it sleeps and it transforms the host's own body into a battle form along with itself, recreating "armor" anew. What happens to the real clothes in the process varies.
- Tech Jacket (who appears occasionally in the Invincible comics) has a semi-sentient alien power suit bequeathed to him by a dying alien. The suit folds into Hammerspace and as he is human, and not Geldarian, his suit boosts his abilities to a far greater degree, giving him powers greater than the normal Flying Brick. Shame only 1 trade paperback was ever produced.
- Without the Beta Suit, Julie Martin in Echo is just a normal photographer struggling with everyday life. She does not want these powers, but her situation means she has no choice but to use them.
- Powerpuff Girls #20: Blossom is completely helpless and lacks her usual confidence without her hairbow, which Buttercup swiped as a prank and now Mojo Jojo has stolen because he thinks it contains some intangible powers. It's Bubbles (of all people) who puts her foot down about the whole mess and sets things right.
Bubbles: (angrily to Blossom) It's just a stupid bow!! You're still a Powerpuff Girl whether you have it or not!!
- In The Bikini Teens Captain Commander gave them bikinis which give them superpowers, but only if the bikinis are showing. By Bob Burden of Dark Horse comics, set in the same universe as the ineffable Flaming Carrot and the mill-town superhero team known as the Mystery Men.
- Superlópez: in Los Alienígenas, Superlópez is powerless without his supersuit.
- The story goes, according to Kevin Smith, that while he was doing script treatments for the in-limbo fifth Superman movie (that eventually became Superman Returns, for lack of a better term the third Superman movie), the then-producer had a lot of strange requests. He wanted Superman to fight a giant mechanical spider, a polar bear at his Fortress of Solitude (which, recall, in the comics is in Antarctica), and to have his powers come from his suit.
- Smith's script attempted to justify the use of this trope. In the proposed film, Superman would have lost his powers after Lex Luthor and Brainiac managed to build a device that blocked out the sun. In order to go toe-to-toe with the villains, he would have performed a Fusion Dance with the Eradicator, who would morph into a suit of Powered Armor that replicated all of Superman's old abilities.
- The Jackie Chan movie The Tuxedo. Not played at all seriously, of course.
- In The Incredibles, Syndrome's suit gives him flight and zero-point energy projectors (which effectively perform telekinesis).. Good job he wasn't skilled with it...
- In The Mask, the eponymous artifact is this. Whoever puts it on becomes invincible and gains phenomenal reality warping powers at the expense of their psychological restraints. The same held true in the original comic book, though the results within were far more violent and gory.
- The Filipino movie Blusang Itim features a magical blouse that makes ugly women beautiful.
- In the Marvel Cinematic Universe:
- Iron Man, for the same reasons as in the comic. In the sequel, this extended to Whiplash (see the page pic) and War Machine.
- The Avengers shows that Iron Man's armor can even go toe-to-toe with Thor and his hammer. In fact, Mjolnir's lightning actually powers up the armor. However, the upshot of this was that Thor barely had a hair knocked out of place, and was more puzzled than actually hurt. Indeed, when he gets nutted, he nuts back harder and actually dents Tony's helmet. This power discrepancy was also shown in the Battle of New York in which Iron Man runs out of power, but Thor is still in practically the same shape he was when the fight begun, give or take the occasional stabbing.
- In Captain America: The Winter Soldier, Sam Wilson's flight abilities come from the Exo-7 Falcon, a prototype aerial military suit he wears.
- In Guardians of the Galaxy, Star-Lord relies on a Ravager uniform with built-in jet boots and a helmet that allows him to survive in the void of space.
- She avoids this in Iron Man 2, The Avengers, and Captain America: The Winter Soldier, but in The Avengers: Age of Ultron, Black Widow wears a new suit that enhances each of her physical attacks with bursts of electricity. This is a bit of a subversion, as in the prior films, she still kicks a metric ton of ass without any powers.
- In Ant-Man, the title character and his Evil Counterpart, Yellowjacket, both get their powers from armored suits that dispense Size Shifting Pym Particles.
- The Rhino in The Amazing Spider-Man 2 pilots a suit that straddles the line between Powered Armor and Mini-Mecha.
- Green Goblin gets his powers from a Psycho Serum, but also sports a suit of armor that enhances his strength and automatically repairs any injury to his body.
- Like Mike
- In Slam Dunk Ernest, an angel played by Kareem Abdul-Jabbar gives Ernest magic shoes allowing him to give him supernatural basketball abilities.
- The eponymous shirt in the 1978 British kids film Sammy's Super T-Shirt.
- In the Megamind: The Button of Doom short, the titular villain-turned-hero decides that, in order to protect "Metrocity" he's going to make a suit that copies the powers of the former hero Metro Man (who has powers identical to Superman's). These include rocket boots, gloves for Super Strength, and glasses that can alternate between X-Ray Vision and Eye Beams. Apparently, each device is voice-activated. During the movie itself, he uses that same suit to trick Titan into thinking that Metro Man has returned. Titan believes the ruse until he realized that Megamind called the city "Metrocity", rhyming with "atrocity".
- The novel Starship Troopers by Robert A. Heinlein contains some of the earliest "realistic" Powered Armor in fiction.
- The novel Armor by John Steakley, whose Powered Armor looks a lot like Heinlein's, but whose owners treat it very differently.
- In the novel Fallen Dragon by Peter F. Hamilton, human soldiers wear Skin - suits of artificial muscle which enhance their strength and make them almost Immune to Bullets. The Skin muscles are actually alive - they need to be fed bags of artificial blood to keep them going (this blood is circulated by the wearer's own heart). One character's Skin is nearly destroyed when he is bitten by a poisonous eel.
- Played with in the Incarnations of Immortality novel "Under a Velvet Cloak." where Karena, who can use powerful magic, thinks her velvet cloak provides her the magic. When she is done with her training, her mentor informs her she, Karena, was the source of the magic, and the cloak was just a cloak.
- In Kim Stanley Robinson's Blue Mars, there exist recreational flight suits which act as a strength-amplifying exoskeleton, giving wearers a sufficient power-to-weight ratio to fly like a bird, at least in Martian gravity (though more diving and swooping, because flapping would be dull). Similar devices allow low-gravity adapted humans (i.e. the Martians) to function in higher gravity environments (i.e. Earth).
- David Weber's In Fury Born used Powered Armor for the Imperial Cadre, which was a combination of augmented exoskeleton and armor with lots of mounting points for heavy weapons (all of which they could take off), and the embedded pharmacope, processors and additional neural pathways (that they were stuck with all the time).
- Dale Brown features "Tin Man" suits, a lightweight form of Powered Armor made from material similar to Batman's cape in Batman Begins/The Dark Knight, in his later novels.
- Witch cloaks in Septimus Heap are the main source of a Witch novice's Magykal abilities, including protection from the Darke, as experienced by Jenna in Darke.
Live Action TV
- The Greatest American Hero had an alien super suit given to a mild-mannered schoolteacher by advanced aliens, to use for the good of mankind. He lost the instructions. Twice.
- The super-suit used in the short-lived series Super Force was a prototype space suit, retrofitted for urban assault. In fact, in the first episode, the hero wears an unmodified (though futuristic) space suit as a vigilante.
- Power Rangers. However, later seasons have given Rangers non-suit-related powers as well (one Stock Super Power each, quickly becoming Forgotten Phlebotinum) or made Ranger powers simply enhance the Functional Magic or Ki Attacks they're already learning.
- Taking a note from Spider Man, two episodes of Sanctuary featured an abnormal entity that shaped itself like a superhero suit so it could bond to a host. It would grant them superhuman abilities, but feed on their live energy in return.
- The Adventures of Superman: Averted: During the famous "Panic in the Sky" episode, amnesiac Clark, having discovered Superman's suit under his own, wonders if this might be the case. Unfortunately, Jimmy says no, the man makes the clothes super.
- The Captain X chest insignia on The Amazing Extraordinary Friends.
- A number of artifacts from Warehouse 13 work like this.
- Most notably Angelo Siciliano's Workout Trunks (Angelo Siciliano is most commonly known as Charles Atlas), allowing the wearer to alter one's density. The person who wears them takes on the persona of a comic book hero called Iron Shadow. Naturally, there are nasty side effects, such as the fact that the wearer will eventually be unable to control his own density and will implode into a black hole. In order to stop this, Myka put on the DARPA GAK Suit, which absorbs all kinetic energy directed at it (but drains the wearer of vital fluids), and gauntlets developed by Claudia to redirect said kinetic energy.
- Johnny Domino became Night Man after stealing and putting on a prototype "future cop" suit, loaded with Flying Brick abilities, such as flying, holo-projection, Invisibility Cloak, Eye Beams, etc. Johnny himself can hear evil thoughts thanks to being hit by lightning (actually, a beam from an alien spaceship), but has permanent insomnia. He manages to Clark Kent by using the holo-projector to play back a recording of him playing Jazz to a live audience (although someone noted that he repeated a few songs), while he fights crime. Alternatively, he can give the suit to his friend to fly around.
- This was used in the live action Wonder Woman due to the fact that certain key pieces of her costume allow her to keep her powers off of Paradise Island.
- The titular hero in The Cape does most of his crime-fighting with a unique cape received from his carnie mentor, who also taught him the usual magician's tricks such as "smoke vanish". The cape can stretch to ridiculous lengths and has an amazing tensile strength. The Cape often uses it to grab things some distance away and pull. One episode involves the cape's former owner (a student of the same mentor who went bad) stealing the cape and using its "powers" for evil.
- On Doctor Who, Time Lord founder Rassilon felt the compulsive need to turn virtually every object he laid eyes on into some kind of artifact. Examples include his Coronet (amplifies psychic powers), Sash (allows the wearer to survive inside a black hole) and Gauntlet (can speed up or reverse time). It is a running gag in fandom to speculate as to what things like his underwear might be capable of.
- Brynhildr's enchanted belt in Norse Mythology gave her "the strength of 10 men".
- The belt of Thor (the one from Norse Mythology, not the Marvel Universe), was the basis for Brynhildr's belt. It further enhanced his already superhuman strength, and he could literally 'take it up a notch' by tightening the belt.
- Hell, his belt was necessary for him to use Mjolnir
- Also from Norse Mythology is Freya's cloak of falcon feathers, which gives the wearer the ability to transform into a falcon.
- The ancient gods of Greek Mythology had lots of nifty mystic toys, including Hades' cap of invisibility, Hermes' winged shoes, and the impenetrable Nemean Lion's skin worn by Heracles. The only real "giving a normal person powers" example, though, was Perseus, who was given several gifts for his quest to slay the Medusa, including the aforementioned cap and shoes.
- Space Marines from Warhammer 40,000 are enhanced to become badass enough to kill things unarmoured and take no damage from small arms fire to the face, but their Powered Armor makes them even more resilient. Elite members get to use the "Tactical Dreadnought" or "Terminator" armour, which makes them tougher still (and by that there was an example in a book where a wearer of it was stepped on it by a Scout Titan and crawled out of the big footprint unharmed), but slower (the armour was developed from protective suits designed to allow maintenance work to be done on the interior of Plasma Reactors whilst the reactor was active). Some of the other factions also use this trope, such as the physically unenhanced Sisters of Battle, the Tau with their battlesuits and the Eldar with their teleport-equipped Warp Spiders and assassin Striking Scorpions.
- This even applies to the spin-off games. In Necromunda, one gang type are the Spyrers, youths from the uppermost noble houses given extremely strange (possible alive) Powered Armor and sent downHive to kill other gangers in a rite of passage. The heavily armoured, force-field equipped Orrus has a pair of Power Fists with built-in bolt launchers (racks of mini-missile launchers). The Jakara carries a monomolecular sword and an energy-beam-reflecting shield. The Yeld has a set of mechanical, razor-edged chameleonic wings and two wrist-mounted lasers. The Malcadon has two wrist-mounted combi-weapons; a set of Wolverine Claws and a 'web spinner', a gun that entangles enemies in artificial webbing, while the suit itself lets the wearer leap great distances and climb almost any surface. The Matriarch's suit blends into the background, while she herself carries two weapons- a monomolecular sword and a chainscythe. The Patriarch wears heavy Powered Armour with four Combat Tentacles, two tipped with pulse lasers and two with power claws.
- Magic armor, hats, gloves, boots, and other articles of clothing are ubiquitous in Dungeons & Dragons, and there are even sets of magic armor that give more powers when they are worn together. The most obvious example of this trope, though, is the epic-level golem suit armor, which is essentially a Humongous Mecha powered by magic.
- The old Deities and Demigods sourcebook explicitly mentioned Meginjarder (Thor's magic belt), which would boost your strength enough to let you pick up Mjolnir. In this incarnation, it was specifically stated that, without Meginjarder, only Thor himself and his son Magni (who was literally the god of strength and explicitly noted as being able to lift anything, even things otherwise considered "unliftable") could budge the hammer. Not even other gods with the maximum possible strength rating (25) could do so.
- The Handy Haversack. Being Crazy-Prepared is a lot easier when whatever you need at the moment is literally right at your fingertips.
- Rifts has a rather literal example. Without armor in the Rifts setting, you are typically dead pretty quick due to the abundance of high-power weapons. However such armor is also usually blatantly obvious and will not fit under your clothes. Enter the "Plain Clothes" armor, which mimics normal clothing...and can be very annoying as usually it takes shooting someone and wondering why they did not become pinkish mist to detect. There is also standard infantry full-body armor, Full Environmental Battle Armor (infantry armor with a self-contained environment option like a space suit), and Powered Armor. Any and all of these could survive a single hit by a tank shell usually, though non-powered is also usually near-ruined.
- In GURPS any power can be defined as this by giving it the Gadget Limitation. Besides that supplemental books on magic and ultratech provide more standard examples that can simply be purchased.
- In Magic The Gathering, the Mirrodin expansion introduced the Equipment subtype of artifacts, which generally only function when used by a creature and grant that creature new stats or abilities. Some equipment are concepted as weapons, but others are armor or simple clothing, fitting this trope.
- It goes without saying that this can be found in Mutants & Masterminds.
- In some early localized manuals for Sonic the Hedgehog games, they make the apocryphal claim that Sonic's speed comes from his sneakers, but this info has never been taken as canon—not even early continuities such as the Promo Comic, the cartoons and Archie and Fleetway comics support this theory.
- In-game he does have Power Sneakers which can temporarily triple his existing speed, though with the introduction of the Super Peel Out, Sonic can run at the same speed naturally anyway.
- The Nanosuit in Crysis. Nomad and Psycho (the protagonists) are normal soldiers, but the Nanosuit gives them enough strength to mash cars off the road with their bare fists, turn nearly invisible, allows them to run almost as fast as car in short bursts and bullets will simply bounce off it in armored mode.
- The sequel explained that the nanosuit doesn't really protect the wearer from some potentially mortal wounds, but it keeps him alive despite them - so it's providing life support, too.
- That said, the intro FMV of the original game established that the bullet of at least small arms do not pierce the suit (in maximum armor mode)
- In a Role-Playing Game, the items you use may be as or even more integral to your tactics as what you've got from your Character Level.
- In Super Mario Bros. 3, when Mario or Luigi picks up a leaf, a tanuki tail appears on him, enabling him to fly or to attack enemies by spinning in place; several other suits also existed, such as the Frog Suit and Hammer Bros. Suit. Most of these were dropped for Super Mario World, but it added a cape feather whose effects were similar to those of the raccoon leaf.
- New Super Mario Bros. Wii brings in the Penguin Suit in much the same way as the suits above, which allows Mario and company to shoot ice and slide really fast on their stomachs...And the Propeller Hat, which allows a really high flight/gliding-esque spin jump via head mounted propeller.
- Super Mario 64 had Mario become slower, take more damage and have a decreased jumping ability if he lost his Nice Hat, implying that he derives his power from it.
- Not to mention the three Power-Up hats that gave him flight, intangibility, and a metal body.
- As of Super Mario 64 DS, wearing Mario, Luigi and Wario's hats gives any other playable character the same powers and physical abilities as their respective owners (certain enemies and Toad can wear them without being affected). Losing theirs will also affect Luigi and Wario the same way it does Mario. In Super Mario Sunshine if Mario loses his hat he'll also gradually lose health due to the heat, something none of the other hatless characters seem to be affected by.
- Super Mario RPG: Legend of the Seven Stars had an optional item literally called the "Super Suit" that was attained if you managed to get 100 consecutive Super Jumps on any one enemy (harder than it sounds). Only Mario can wear it, but when he does, he becomes almost the very definition of the word "Super". All of Mario's offensive and defensive stats are boosted by 50 and his speed is increased by 30. No other item boosts stats that high.
- Samus Aran's suit in Metroid holds all the power-ups she acquires. Typical game format involves her losing these abilities at some point early in the game (barring the first two sequels, where her depowering is left unexplained) and spending the rest of the game getting them along with additional powers back. Although she does have superhuman strength and athletic abilities without the suit as well and she wouldn't be able to use the suit without her Chozo-enhanced biology, so she's not exactly helpless without it.
- While the Spartan-IIs from Halo are already superhuman without their MJOLNIR armour, their suits add tremendously to their combat effectiveness by giving them even greater speed, strength, and durability, along with other features such as energy shields.
- Without their armour, SPARTAN-IIs could dent titanium armour plating, pulverise bones, and send heavy exoskeleton-wearing marines flying through the air with a single punch. With MJOLNIR, they could flip all sorts of armored vehicles, survive falls from low orbit, dodge bullets, and deflect missiles.
- All that said, they're still just about physically-on par with the Sangheili (Elites) and Jiralhanae (Brutes), who outnumber them by far. However, Spartans generally get the better of them with regards to skill; even expendable 12-year-old Spartan-IIIs without MJOLNIR are capable of single-handedly taking down Elite swordsmen in close quarters combat.
- Spartan-IVs are supposed to be even better. Unlike IIs and IIIs, they aren't made up of children but of veteran soldiers who get upgraded to Super Soldier levels. This was the original intent of Project ORION (unofficially known as SPARTAN-I), which mostly failed due to the infancy of the technology.
- Gordon Freeman is pretty Badass for a theoretical physicist, but it is his Hazardous EnVironment (HEV) Suit that enables him to survive multiple gunshot wounds, headcrab infestation attempts and other nastiness.
- Note however that when Gordon teleports to Xen, he encounters plenty of dead scientists wearing the exact same type of suit, so Gordon's feats are not entirely due to the suit.
- BioMetals and their users in the Mega Man ZX series.
- Minecraft, with the enchanted armor.
- In Terraria the only thing "intrinsic" to characters is how many hit points and mana points they have, so you can start a new character and immediately make him Death, Destroyer of Worlds by giving him your old character's gear.
- Crusader: A certain rebel Captain is an intensively-trained, incredibly deadly One-Man Army. But if he didn't have his customary powered armor, which is an aesthetic cross between an Imperial Royal Guardsman and Boba Fett, then quite aside from being able to shrug off bullets and provide juice for heavy energy weapons, why...he'd be naked.
- Sora can only use Drive in Kingdom Hearts II because of the clothes granted him by the three Sleeping Beauty fairies.
- Inverted in Bayonetta, where she uses her powers to make the suit, which is made out of her own hair and can be used to summon Demons!
- Twinsen, the protagonist of Little Big Adventure, has his Ancestral Tunic — it doesn't provide any protection on its own, but instead stores Magic Points that power up his main weapon. In the sequel, it does provide protection through the use of "protection spell".
- Earthworm Jim, who was an ordinary earthworm until he got his Super-Suit.
- Slight variation in that Jim is still just an earthworm inside the suit; he doesn't have any arms or legs. The suit not only has powers but has appendages.
- In Bloons Super Monkey, the description on the App Store implies that the titular character is just an average Dart Monkey in a Super Suit. The monkey kind. Not the earthworm kind.
- Done many times in different Zelda games. The Legend of Zelda: Twilight Princess provides Link with a suit of armor that allows him to breathe underwater, and another that makes him Nigh Invulnerable but drains Rupees when worn.
- The various costumes in Contact grant Terry different powers. Some allow him to cast magic spells, while others allow him to cook, fish, or steal.
- The GM uniform in MapleStory consists of a Nice Hat, suit, and briefcase (though many GMs choose to customize their uniform using cash items). The Suit and Briefcase are about as effective as a suit and briefcase in real life would be against fighting monsters. However, the Nice Hat gives a godly stat boost. Being able to wear the Nice Hat is often a feature of private servers.
- The players can do this too with the game's scrolling system, which lets you add stats to all your gear. Taken to the extreme, a Warrior could get enough accuracy from his gear alone that he can put every single stat point he gets into STR, when accuracy used to matter.
- Lampshaded in a quest in Kerning Square titled "Clothes Make the Man", referring to the celebrity Blake.
- In Metal Gear Solid 4, a prematurely-aged Snake must rely upon the augmented strength of the OctoCamo suit to compete with younger soldiers.
- Final Fantasy
- The Crystals' blessing is the source of job classes in Final Fantasy III. That blessing manifests itself as complete outfits, whether it's a set of plate armor or a mage's robes.
- Yuna, Rikku and Paine used dress-spheres to determine their job class in Final Fantasy X-2.
- Cool Hats are the source of all the job classes in Final Fantasy: The 4 Heroes of Light. Also, the clothes—actual cloth clothes—often give better base defense than the actual armor.
- An obscure RPG called Vandal Hearts 2 does away with traditional class-based proficiency (thief, mage, warrior, etc). Instead, everyone can be anything with a change of their armor. There are four types of armor, each emphasizing one aspect or the other, including (and most importantly) HP and MP, which is connected to the fact that levels have nothing to do with providing HP/MP whatsoever since the armors does it.
- Almost correct, however there is a cap on the max HP/MP given by armor. This isn't so noticeable because the armor is usually the limiting factor. Basic stats are also character-dependent.
- One of the armor types has wings, which give the wearer the ability to fly fast around the battlefield.
- Shin Megami Tensei: Strange Journey has the Demonica armor. Combines combat armor, terrain reconnaissance visor technology, enemy identifier, survival gear comparable to a suit of Powered Armor, field-altering technology (opens locked doors and makes doors whenever it finds a suitable place), serves as the home for all your demons, contains maps and an absolutely absurd amount of programs and powers. In addition, the equipment that goes with it (accessories) can inflate its power to unimaginable degrees. God Ring / Solomon Ring + Demonica Armor = The Juggernaut.
- Similarly, Class Armor in Artix Entertainment's AdventureQuest, Dragon Fable, and AdventureQuest Worlds give characters class abilities. In the case of the original Adventure Quest, this was on top of the spells and magical weapons you most likely also had. Different costumes in MechQuest also give stat bonuses towards certain tasks, like detective work or delivering pizza.
- In the Mega Man series, the protagonist was originally Dr. Light's helper robot. However, he had a strong sense of justice, and when Dr. Wily threatened world domination, he requests Dr. Light to remodel him into a fighting robot, and he gets the iconic blue suit of armor. In Mega Man Powered Up, you can actually play as his original form, and he doesn't have the Mega Buster in this form — he only simply gets a kick attack in this form, and it's fairly short range. Apparently he can switch between both forms at will, as seen in the ending of 1 and the opening of the Game Boy V. Despite this, whenever he's seen at home or otherwise doing some activity that doesn't involve fighting, he's always wearing the blue armor, sometimes without his helmet.
- This is a common explanation for where a character (particularly one of Technological origin) got his powers in City of Heroes.
- In the Nippon Ichi game Prinny: Can I Really Be the Hero?, for their battle as a Bonus Boss, Asagi wears a Prinny suit that lets her do the same things as the Prinny hero, including explode, and shoot little mini-Prinny bombs that walk along the ground. Unfortunately, when she's beaten, the suit self-destructs with her still in it, fumbling for the zipper.
- Wario's various costumes in Wario: Master of Disguise are like this, with various ones allowing fire breath, flight...Art Initiates Life abilities...as are the hats in the first Wario Land game, which are everything from a head mounted jetpack to a head mounted flamethrower.
- The Big Bad in Cave Story is Fuyuhiko Date, the Doctor who got his awesome superpowers from wearing the Demon Crown.
- Henry Hatsworth In The Puzzling Adventure has The Gentleman's Suit, a legendary set of clothes that give the wearer great power if he's deemed classy enough. Luckily the Quintessential British Gentleman Adventurer Archaeologist Protagonist is just the man.
- Crimson Viper in Street Fighter IV has a "Battle Suit" given to her by S.I.N. (who she is spying on), which includes studded gloves which can be electrically charged and jets hidden in the heels of her Combat Stiletto boots. The latter of which can be used for a Super Jump, but she mostly uses them to kick people in the face with. Ouch.
- Several outfits in Kingdom of Loathing serve this function. The El Vibrato Relics allowed the player with the right upgrades to effectively create their own superpowers. Also, each class has a set of Legendary Regalia that effectively boosts their class-based strengths to Legendary proportions.
- The JRPG Dual Orb II features an armor that Lagnus obtains. The Evolving Armor allows him to use magic and slowly transforms him into an evil dragon.
- The beta suit from Time Shift allows the wearer to control time, heal quickly, hack computers and detect enemies at range.
- The hunters of Monster Hunter can get awesome abilities such as withstanding tremors, dodge-rolling long distances, increasing the sharpness of a weapon just by holding it or slicing clean through the toughest monster hides regardless of how sharp a weapon is. But only if they wear the right armor. Every hunter, no matter how experienced or how high their rank, is exactly the same under the armor.
- Dead Space: Its fair to say that Isaac Clarke wouldn't have survived without his seal sealing, armored RIG suit. It also comes with the ability to slow enemies and telekinesis.
- Steve's Super Suits, and the one Jane uses, from Coga Suro.
- In Flipside, Maytag's absurd self-confidence and wild hedonism only work when she's wearing her jester outfit. Take it away and she becomes shy and meek. It's not clear whether the effect is actually caused by the outfit or if it's psychological.
- Zig the iguana from Broken Plot Device has created, among other things, a suit of armor that looks remarkably like Mega Man. Since Zig is a bit of a geek, it's probably intentional.
- Schlock Mercenary has fullerene-cloth powersuits that are literally indistinguishable from normal clothes, and are in fact the Toughs' normal outfits. With these, characters can fly, shrug off artillery fire, and punch through walls...although most of the Toughs have "soldier boosts", genetic enhancements that push their physical abilities past whats normally possibly for their given species, so some of them can punch through walls anyway.
- Inverted in El Goonish Shive. Elliot has a magic spell which gives him a few Stock Superpowers, and includes a costume change. Of course, since the spell also turns him into a girl, the costume invokes Bare Your Midriff and Minidress of Power.
- Parodied in Basic Instructions with the superhero Rocket Hat.
- Similar to the Iron Man example above, the core of Mecha Maid's power suit is a medical device, which allows her to move and breathe freely despite being crippled with ALS.
- Lady Spectra And Sparky get their superpowers from their laser wristbands and other gear.
- Without their Guardian armor, the heroes from the web fiction serial Dimension Heroes are pretty much helpless.
- Zoofights, an interactive forum based original on the Something Awful forums where modified animals beat the crap out of each other. In his last battle, Steamcrab was nothing but a pile of fused organs inside a giant crab-suit. In a more traditional fashion, the Iron Manatee uses a combination Space-suit and power armor equipped with a rail-gun, chainsaw, and the ability to fly using both gravity affecting Cavorite and traditional thrusters. Without it, he's nothing but an angry, steak-eating, cigar-smoking manatee with a death wish and an incredible disdain for Malaysians.
- In the Whateley Universe, Loophole is stronger than average, but she is far more powerful when she wears her power armor. Jericho has a power armor suit too, but he's designing it for medics and rescue workers. Phase has a superhero costume that provides protection against bullets, knife attacks, acid, and several other kinds of assaults, but she paid a huge amount for it.
- One of Cracked's 31 Life Lessons You Can Only Learn From Video Games uses Mario's suits to make the point that "there is no problem that a change of wardrobe won't solve."
- X-Ray and Vav has Hilda supply the titular duo with special super suits armed with various weapons. However, they prove to be quite the Super Zeroes.
- Kim Possible had many:
- The Battle Suit, used in So The Drama, is a white soft suit with neon blue piping, as a Shout-Out to TRON, that had many useful energy-based abilities like renegating clothes and a power field. A nerd with less power than an average child could get the drop on Kim while wearing it. It was so overpowered that it was mostly written out in the fourth season.
- Kim hunted for a new mission outfit in "Clothes Minded", and tried three new options before settling on a new mundane suit. Her rocket-scientist father built her a bulky space suit that could fly, but couldn't maneuver on the ground. Her brothers made a suit that looked like a multicolored LEGO® samurai, straight out of Super Robot anime or Mega Man (Classic); it flopped. She also tried an improvised suit made of a purple Flubber Homage; she over-bounced the target.
- It is also speculated by the characters in the same episode that Kim's heroic victories are proportional to how well she dresses on her missions.
- A pair of super-shoes put Kim out of sync with normal time in "Queen BeBe".
- In "October 31st", Kim spends much of the episode wearing an experimental armor suit she can't take off.
- Shego's bolts of green energy were originally stated by Disney to be generated by her gloves. This was retconned in the second season, where her Sickly Green Glow turned out to be a superpower she gained after she and her brothers were struck by a magic space rock.
- The first time Ron really saves the day, on his own, with no screw ups, accidental victory, or villain/Idiot Ball moments and with Kim Possible knocked out and unable to help is whilst wearing the Fearless Ferret costume.
- As mentioned by the quotation at top of the article, SpongeBob SquarePants mocks the average superhero's ridiculous attire, and claims this trope is the justification for donning said ridiculous attire.
- The high-tech Batsuit in Batman Beyond, which used advanced technology, originally to support the original Batman's aging body and failing heart. It also lets the new Batman do a lot of things his predecessor had needed years of training to do, in addition to keeping him alive through his early days, when his total lack of experience lets villains get the drop on him every five minutes. In a later episode, however, when a hostile AI takes over the Batsuit, Terry has to prove to himself that Clothes don't make the Batman.
- Similarly, the high-tech Phantom suit in Phantom 2040.
- In El Tigre: The Adventures of Manny Rivera, the Rivera family derive their abilities from their clothes. Manny from his belt, White Pantera from his boots, Puma Loco from his hat. And Plata Peligrosa, Manny's mother, from her glove.
- In The Spectacular Spider Man, three Supervillains derive powers from their costumes. The Vulture has flight-capable Powered Armor, Shocker has a vibrating suit with gauntlets that shoot concussive blasts and generate a protective shield and the Rhino has titanium-resin armor that's permanently fused to his skin. Then of course there's Spider-Man's unearthly black costume, that increases his strength, jumping distance, balance and webbing integrity. Gee, it's almost too good to be true!
- And later, Shocker's teammates Fancy Dan and Ox get their own powered suits, with Ox's simply making him even stronger and Fancy Dan's allowing him to bounce off walls lightning fast like a killer bouncy ball.
- Ultimate Spider-Man subverts this with the Iron Spider suit. It gives Peter extra powers he wouldn't normally have, but even without it he still has all of his spider abilities. Played straight in the third season when the armor is given to Amadeus Cho.
- Parodied by The Tick with the carpeted man — a man covered in wall-to-wall carpet. His incredible choice of dress grants him the power of static electricity to mildly inconvenience evildoers everywhere! Frequent fainting from overheating is an unfortunate and inevitable side-effect of such ...awesome powers.
Captain Mucilage: You know, Gary, if you'd only take off that stupid suit you wouldn't keep getting overheated.
The Carpeted Man: But...I'm the Carpeted Man! Without this suit...I am nothing.
- Whats Opera Doc: Elmer Fudd's "spear and magic helmet" allowed him to control the weather and finally kill the wabbit... kind of.
- In Teenage Mutant Ninja Turtles the superhero known as Green Mantle obtained his powers from a cape given to him by an alien tailor.
- Professor Farnsworth of Futurama built a bowler hat that gave the monkey wearing it genius level intelligence and even allowed him to cry.
- In an episode of Walter Melon, the Superman Expy got his powers from his cape.
- DuckTales had Gizmo Duck, who was regular Fenton Crackshell until he wore a suit invented by Gyro. GIZ-MO-DUCK!
- An episode of Darkwing Duck combined this with mind control when, during a Halloween party, the villains of the week caused people to think they actually were what they were dressed up as, giving some of them powers, such as Launchpad (who was wearing his regular pilot outfit) gaining the ability to sit in midair and fly around the room, invisible-jet style. Darkwing himself was mainly unaffected, having gone as himself.
- One skit from Robot Chicken has a subversion of this: Batman is driving by and noticing "Clark Kent" acting really strange. At first he thinks it's the effect of red kryptonite, but then goes and asks Wonder Woman, The Flash, and Superman where they dispose of their civilian clothes when they run off to fight crime. Superman doesn't really care for the question and answers that he's saving lives, so what does he care? We then see a bunch of homeless bums walking around in Clark Kent's outfits, all acting crazier than usual. Superman takes advantage of this by letting one of them take over his job at the Daily Planet while he relaxes on a beach.
- Danger Mouse: Hopelessly averted in "There's A Penfold In My Suit." It starts with Penfold thinking he can be as heroic as DM if he puts on one of his white jumpsuits. Doesn't quite cut it—he's still the hopeless hamster he's always been.
- Phineas and Ferb became the Beak after creating a super suit for skateboarding. It provides all the essentials for being a super hero, though, strength, speed, flight, looking awesome, and Bulgarian folk dancing.
- In another episode Doofenshmirtz employs the "Socky-shocky-suit" in order to create a powerful static electrical charge.
"You know, it's the technical side of evil I don't think people appreciate."
- Regular Show: To learn Death Kwon Do, you have to have a mullet and disturbingly short cut-offs.
- Two villains in Static Shock, one used a glove that allowed him to practically stop time ("Now You See Him...", final season), and another allowed him to use Static's powers after stealing them ("Romeo in the Mix", season 3).
- The Centurions' Exo-Frames give them Super Strength, even without the Assault Weapon Systems that attach to the suits.
- The eponymous Sinbad Jr., when he pulls his magic belt tight, becomes "strong as a hurricane." In the Hanna-Barbera shorts, has can also fly while under the belt's influence.
- In the now-hard-to-find Tex Avery cartoon "Uncle Tom's Cabaña", Uncle Tom tells increasingly tall tales to the listening kids, up to the point where bad guys open up on him with machine guns. When the kids point out that the bullets would've killed him, he replies, "Nope, 'cause I was wearin' my Superduperman suit!"
- Very literally in the DC Nation short, "Superman of Tokyo" in which Superman gave his cape to a baby to use as a diaper who then transformed into Superman himself.
- Parodied in a Wile E Coyote And The Roadrunner short, wherein the Coyote buys a "Superman" outfit assuming it would get him to fly across a chasm (even the box shows a guy in the costume flying). It doesn't.
- But in another short, he gets a "Bat-Man" (sic, and possibly a Shout-Out to the original comics, c.1939) suit from ACME (where else?), and it works — eventually. It takes him a little while to get the hang of using the wings, but then he's zooming all over the place. And having fun, too — right up until, not looking where he's going, he runs smack into a rock ledge and the wing fabric separates from the battens and stays stuck to the rock. Wile E. falls away, naturally, and is horrified to find that his wings are now nothing more than a few pieces of wire (or whatever). Oh, and the suit is green and doesn't have a mask.
- The Powerpuff Girls also avert this in "Super Zeroes." They decide to turn into costumed crime fighters (Blossom as Liberty Belle, Bubbles as Harmony Bunny, and Buttercup as Mange), and they are way less effective at fighting an invading monster than they would be in their regular clothes. The monster itself even lampshades this.
- In Cow and Chicken, Chicken makes Cow ditch her old blanket only to find out that it was her Super Cow cape and without it she can't save the day, which prompts The Red Guy to start abusing Flem and Earl to see if this true. Subverted in that Chicken finds the cape and uses it to turn into "Wonder Wattle", but finds out he has no powers and the cape isn't the source of Cow's powers. Then Cow points out that Chicken put the cape backwards. Chicken gets the powers when she fixes it.