Video Game: Henry Hatsworth in the Puzzling Adventure
A puzzle/platformer/action-adventure game developed by EA Tiburon. Otherwise known as The Most English Game In The World
The protagonist, Henry Hatsworth, #1 member of the Pompous Adventurer's Club, is on a mission to obtain the legendary Golden Suit created by the Gentleman, who could control the Puzzle Realm with it in order to obtain that world's treasure. He discovers the first piece, the Golden Hat, resulting in the re-opening of the Puzzle Realm. With the aid of his assistant, Cole, he must travel all over the world in order to collect every piece of the suit and seal the Puzzle Realm once and for all. However, he's not the only one seeking the pieces; his Arch-Enemy
, Leopold Charles Anthony Weasleby the Third, has the same goal. And he won't let Hatsworth succeed so easily...
The game brilliantly combines puzzle games (think Panel de Pon
) and platformers into one. Compare Puzzle Quest
, which did the same with RPGs. Has a Spiritual Successor
, Monster Tale
Has a developing Character Sheet here.
This Game Provides Examples Of:
- Action Bomb: A variation of the game's goomba, but coloured red. It dies in one hit (even from the weakest projectile), and will die harmlessly if you can kill it before it notices you. Once it does however, it will set itself on fire and sprint full-tilt towards you. Its explosion also hurts any enemies around it, and if you can get out of the (admittedly large) explosion radius, they can be Helpful Mooks. Otherwise, they're Goddamn Bats.
- Advancing Wall of Doom: The giant fish in 3-1. Used again a few times in the fifth world.
- Adventurers Club: The Distinguished Adventurer's club
- A God Am I: Weasleby claims he's a God after he obtains the Master Piece.
- All There in the Manual: A number of the more advanced moves (such as "charging up" a projectile attack by shooting it and then making up to four Match Threes in the Puzzle Realm before it hits its target) are only discussed in the manual. Lord help you if you buy the game used and without a manual. It doesn't even count as Guide Dang It, because the GameFAQs community doesn't seem to think the game worthy of providing a proper level-by-level walkthrough.
- All The Worlds Are A Stage: Used in 5-5, the last regular level in the game.
- As Long as It Sounds Foreign / Bilingual Bonus: The "lyrics" to Lance Banson's theme are random Italian musical terms (such as allegro, strozzo, and fortissimo) mixed with some Italian-sounding gibberish.
- Autobots, Rock Out!:
- Auto-Scrolling Level: Some of the secret levels use this.
- Berserk Button: Lady D doesn't like being rejected. Also, don't try taking the Captain's shoes.
- Blofeld Ploy: A meta example, the game itself pulls this on the player. At the start of the first secret level of World 5, you'll hear a familiar "wrong" buzzer when you first step on a particular floor tile, activating a Smashing Hallway Trap of Doom... that crushes a nearby Mook. This sequence is there to show you what trapped floor tiles look like and what they do, because the next time they show up, the game won't be so kind...
- Bonus Stage
- Boss Remix: Weasleby's battle theme, Dirty Tricks, is a sped up, clockwork remix of his Leitmotif, Conversational Unpleasantries.
- Bottomless Pits
- Bullet Hell: Cole's robot in 5-6.
- Catch Phrase: "Good show!"
- Character Name and the Noun Phrase
- Cool Gate: They pop up occasionally, taking the player to a bonus segment with lots of gems.
- Damn You, Muscle Memory: A to Attack, B to Jump, Y for Special Attack, X for puzzle mode. You get used to it fairly quickly, but the first few minutes are a pain when you want to jump and attack instead.
- Defeat Equals Friendship: Lance Banson shows up as the shopkeeper after Cole is kidnapped in order to pay off debts, though Henry fails to actually recognize him.
- Difficulty Spike: The game becomes much harder starting from the second half of World 3/beginning of World 4.
- Distinguished Gentleman's Pipe: The pipe is also enchanted and lets Henry breathe underwater.
- Double Unlock: In order to use any item (up to and including 1-ups), you have to collect the item on the top screen which then turns into a block on the bottom, then match-three that same block in the Puzzle Realm when you want to activate it. It's not as annoying as most examples of this trope though, because the second step in the double-unlock is rather easy.
- Down the Drain: Good luck on 5-1, the sewer level. You're gonna need it.
- Elevator Action Sequence: The last map in Chapter 5-3 has you riding an elevator up to the treasure at the end of the level. In practice, they're essentially four Inescapable Ambushes in a row.
- Floating Continent: World 2, Skysland
- Forced Level Grinding: You will have to do this in order to purchase the melee and ranged attack powerups and other upgrades. Unless...
- Foreshadowing: In the cutscene where Weaselby first appears, Henry jokingly calls Cole a little weasel.
- Fountain of Youth: The Golden Suit.
- Gentleman Adventurer: The titular character provides the trope image. Weasleby is also one and therefore, Cole. And they both belong to a club specifically for gentlemen adventurers. Suffice to say, this game breathes this trope.
- Gotta Catch Them All: The Golden Suit pieces.
- Guide Dang It: Finding the secret areas. One requires you to go through lava.
- Hailfire Peaks: Skysland (Floating Continent and Gangplank Galleon) and
Atlantis Atlantia (Lethal Lava Land, Underground Level, and Under the Sea). To a lesser extent, Mysteria (Jungle Japes, Bubblegloop Swamp, and Big Boo's Haunt).
- Inescapable Ambush: All the time. Oftentimes the game will use the ambush to introduce a new enemy type: first to give you a one-on-one fight against it, and then adding it to another group of enemies you've fought before.
- Instant Awesome, Just Add Mecha: Hatsworth's Robot Suit.
- Interface Screw: What separates the bosses from the mini-bosses is that the former can interfere with the puzzle world itself. For example, Lance Banson can summon an anchor that will pull the pieces up if you don't do anything about it.
- Jungle Japes: Mysteria, the first world.
- Lampshade Hanging: Done on several occasions.
- Magical Land: The Puzzle Realm
- Marathon Level: World 5-4.
- Match Three Game
- Money Spider: The monsters drop gems upon defeat. You can shake more out of them by juggling them after you've killed them.
- Mundane Made Awesome: TEA TIME!
- New Game+: Gentleman Mode, a rare example of New Game Plus actually making the game harder. You have less time to spend in Puzzle Mode and the puzzle raises itself at a much faster rate. Have fun dealing with the enemies returning as Demonic Spiders!
- Nice Hat: Hatsworth's Golden Hat and Weasleby's giant mechanical hat.
- Nice Job Breaking It, Hero: Hatsworth searches for the Golden Suit pieces in hopes of finding treasure. Upon picking up the Golden Hat, he breaks the seal on the Puzzle Realm, causing an imbalance between the two worlds. Oops.
- Nintendo Hard: Word of advice: Do NOT attempt the secret levels unless you have a lot of health, upgrades, and are very good at maintaining your temper.
- Older Hero vs. Younger Villain: Weasleby's a fair bit younger than Henry. Cole definitely is.
- Power Armor: Under your control. During Henry's Super Mode. Summoned by tea.
- Quintessential British Gentleman: You don't get more British than Henry himself. Although in his case, he is also British in that they invented heavy metal.
- Recurring Boss: Weasleby takes a very Robotnik-styled approach and is fought no less than five times throughout the game.
- Robotic Reveal: Weasleby in 5-6. He twitches a bit, then his head falls off and Cole jumps out of his body - he was just a robot controlled by Cole.
- Rule of Cool: TEA TIME!
- Scenery Porn
- Speaking Simlish: But very clearly British-accented Simlish, of course.
- Spikes of Doom: All over the place.
- Spot of Tea: Henry Hatsworth is fond of his tea. It even allows him to summon a mecha to destroy everything in sight.
- Stock British Phrases:
- Henry's Simlish has "eh wots" and such in it, and his catchphrase is "Good Show!" And when he dies he says "Poppycock!"
- Cole gets into the act too, with "Righto!", "Jiminy!" and "Guvnor."
- Stop Helping Me!: Inverted. A number of enemies have abilities that cause the puzzle screen to fill with blocks. The idea is to push enemies to the top, and put Hatsworth in danger. The bonus? If there aren't any other enemies, they'll fill the screen with perfectly harmless blocks, which the player can then use to fill his super-meter bizarrely fast. It's really more like "Continue Harming Me".
- Suspiciously Similar Song: The Puzzle World's theme is a take on the classic Standard Snippet "Happy Go Lively."
- Tertiary Sexual Characteristics: One type of the Puzzle Monsters wears a skirt and a ribbon.
- Transforming Mecha: Hatsworth's Mecha was originally supposed to transform from Big Ben.
- Under the Sea / Lethal Lava Land: World 3 alters between these two.
- Villain Song: Banson's Aria, with impressive faux-Italian lyrics.
- "Where Are They Now?" Epilogue