Video Game: Henry Hatsworth in the Puzzling Adventure
"Good show!"
A puzzle/platformer/action-adventure game developed by EA Tiburon. Otherwise known as The Most English Game In The World.The protagonist, Henry Hatsworth, #1 member of the Pompous Adventurer's Club, is on a mission to obtain the legendary Golden Suit created by the Gentleman, who could control the Puzzle Realm with it in order to obtain that world's treasure. He discovers the first piece, the Golden Hat, resulting in the re-opening of the Puzzle Realm. With the aid of his assistant, Cole, he must travel all over the world in order to collect every piece of the suit and seal the Puzzle Realm once and for all. However, he's not the only one seeking the pieces; his Arch-Enemy, Leopold Charles Anthony Weasleby the Third, has the same goal. And he won't let Hatsworth succeed so easily...The game brilliantly combines puzzle games (think Panel De Pon) and platformers into one. Compare Puzzle Quest, which did the same with RPGs. Has a Spiritual Successor, Monster Tale.Has a developing Character Sheet here.
This Game Provides Examples Of:
Action Bomb: A variation of the game's goomba, but coloured red. It dies in one hit (even from the weakest projectile), and will die harmlessly if you can kill it before it notices you. Once it does however, it will set itself on fire and sprint full-tilt towards you. Its explosion also hurts any enemies around it, and if you can get out of the (admittedly large) explosion radius, they can be Helpful Mooks. Otherwise, they're Goddamn Bats.
Advancing Wall of Doom: The giant fish in 3-1. Used again a few times in the fifth world.
A God Am I: Weasleby claims he's a God after he obtains the Master Piece.
All There in the Manual: A number of the more advanced moves (such as "charging up" a projectile attack by shooting it and then making up to four Match Threes in the Puzzle Realm before it hits its target) are only discussed in the manual. Lord help you if you buy the game used and without a manual. It doesn't even count as Guide Dang It, because the GameFAQs community doesn't seem to think the game worthy of providing a proper level-by-level walkthrough.
As Long as It Sounds Foreign / Bilingual Bonus: The "lyrics" to Lance Banson's theme are random Italian musical terms (such as allegro, strozzo, and fortissimo) mixed with some Italian-sounding gibberish.
Berserk Button: Lady D doesn't like being rejected. Also, don't try taking the Captain's shoes.
Blofeld Ploy: A meta example, the game itself pulls this on the player. At the start of the first secret level of World 5, you'll hear a familiar "wrong" buzzer when you first step on a particular floor tile, activating a Smashing Hallway Trap of Doom... that crushes a nearby Mook. This sequence is there to show you what trapped floor tiles look like and what they do, because the next time they show up, the game won't be so kind...
Cool Gate: They pop up occasionally, taking the player to a bonus segment with lots of gems.
Damn You, Muscle Memory: A to Attack, B to Jump, Y for Special Attack, X for puzzle mode. You get used to it fairly quickly, but the first few minutes are a pain when you want to jump and attack instead.
Defeat Equals Friendship: Lance Banson shows up as the shopkeeper after Cole is kidnapped in order to pay off debts, though Henry fails to actually recognize him.
Difficulty Spike: The game becomes much harder starting from the second half of World 3/beginning of World 4.
Double Unlock: In order to use any item (up to and including 1-ups), you have to collect the item on the top screen which then turns into a block on the bottom, then match-three that same block in the Puzzle Realm when you want to activate it. It's not as annoying as most examples of this trope though, because the second step in the double-unlock is rather easy.
Down the Drain: Good luck on 5-1, the sewer level. You're gonna need it.
Elevator Action Sequence: The last map in Chapter 5-3 has you riding an elevator up to the treasure at the end of the level. In practice, they're essentially four Inescapable Ambushes in a row.
Gentleman Adventurer: The titular character provides the trope image. Weasleby is also one and therefore, Cole. And they both belong to a club specifically for gentlemen adventurers. Suffice to say, this game breathes this trope.
Inescapable Ambush: All the time. Oftentimes the game will use the ambush to introduce a new enemy type: first to give you a one-on-one fight against it, and then adding it to another group of enemies you've fought before.
Interface Screw: What separates the bosses from the mini-bosses is that the former can interfere with the puzzle world itself. For example, Lance Banson can summon an anchor that will pull the pieces up if you don't do anything about it.
New Game Plus: Gentleman Mode, a rare example of New Game Plus actually making the game harder. You have less time to spend in Puzzle Mode and the puzzle raises itself at a much faster rate. Have fun dealing with the enemies returning as Demonic Spiders!
Nice Job Breaking It, Hero: Hatsworth searches for the Golden Suit pieces in hopes of finding treasure. Upon picking up the Golden Hat, he breaks the seal on the Puzzle Realm, causing an imbalance between the two worlds. Oops.
Nintendo Hard: Word of advice: Do NOT attempt the secret levels unless you have a lot of health, upgrades, and are very good at maintaining your temper.
Henry's Simlish has "eh wots" and such in it, and his catchphrase is "Good Show!" And when he dies he says "Poppycock!"
Cole gets into the act too, with "Righto!", "Jiminy!" and "Guvnor."
Stop Helping Me!: Inverted. A number of enemies have abilities that cause the puzzle screen to fill with blocks. The idea is to push enemies to the top, and put Hatsworth in danger. The bonus? If there aren't any other enemies, they'll fill the screen with perfectly harmless blocks, which the player can then use to fill his super-meter bizarrely fast. It's really more like "Continue Harming Me".