An item or power-up that permanently increases one's Life Meter
, and particularly common in Action Games
and Adventure Games
that don't involve (HP-boosting) RPG Elements
. After all, if you want more Hit Points
, an RPG
hero can simply do some Level Grinding
, but outside that genre? You'll need one of these babies to do it for you.
Heart Containers usually come as a reward for doing something "big," like defeating a boss
or completing a big ol' sidequest
. On the other hand, some are just well hidden in the game world itself, inviting the player to search every nook and cranny for these valuable items. Note that Heart Containers may also be split into pieces, requiring a player to collect a certain number of 'fragments' (e.g. 3 to 5) before gaining the benefit of added HP (the flipside being a much larger number of fragments to find).
In games with icon-shaped Life Meters
, it's highly likely that these life-giving MacGuffins
will be shaped like their display counterpart (such as, uh, hearts
). They often restore health as well, and so can serve as a type of After Boss Recovery
or Level Up Fill Up
Related to the Rare Candy
(which is usually an addition to the statistical benefits of level-based progression), and Equipment-Based Progression
. Not to be confused with Soul Jar
, which can sometimes literally be a heart in a container.
The Trope Namer
is the Heart Container, an item from The Legend of Zelda
- Axiom Verge has red balls called Health Nodes that permanently increase health. They come both whole and in 1/5 fragments, the latter usually being hidden away as secrets. Either one refills your health to the new maximum when you obtain it.
- Banjo-Kazooie has Empty Honeycombs. In the original, 6 Empty Honeycombs equals one new section for your Life Meter. Also, a special jigsaw puzzle at the very end rewards you with red Honeycombs that effectively double the life meter. In the sequels (Tooie and Grunty's Revenge), an NPC named Honey B. exchanges increasing numbers of Empty Honeycombs (1, 3, 5, 7, 9) for new segments on your Life Meter.
- Even though the Castlevania games since Symphony of the Night have used EXP, a lot have heart containers—both for life, and the ammo that is known as "hearts." Games that have Magic Points have MP boosters, as well.
- Cave Story has Health Capsules. However, most are in plain view and only require some thorough exploring.
- In Darksiders, War gains an extra heart container after defeating a boss or collecting four Life Stones.
- Deadly Towers has literal heart containers. They raise maximum health, but unlike ordinary hearts, they do nothing for current health, which only aggravates the game's Nintendo Hard difficulty.
- In Ittle Dew, Ittle starts out with only one full heart of health (allowing her to take a maximum of four hits before getting knocked out), but can increase the size of her life meter by finding four scraps of paper and drawing a heart on them.
- La-Mulana has Life Jewels (Sacred Orbs in the remake) that refill and add to your life bar.
- The trope naming and trope making Heart Containers from The Legend of Zelda.
- Full Heart Containers come as rewards for beating bosses, while later games introduced Pieces of Heart (which make a full container with every 4 pieces found) that can be found as rewards for beating Mini Games and doing Sidequests, as well as exploring the heck out of the environment.
- The Legend of Zelda has 5 full containers in very well hidden areas (one outside, and four being a choice between a container and a red potion... you should take the container). The second quest introduces a few old men inside dungeons that can take one full container away if you can't pay their price. Zelda II: The Adventure of Link is the only game in the series to replace the Hearts Are Health system with a life bar, but it can still be increased with heart-shaped containers (as a side note, it's also the only game with containers to raise the Magic meter as well).
- Phantom Hourglass and Spirit Tracks are the first games since the NES era to have full containers only; to make up for this, they're much more difficult to find as they're only given after completing devious minigames or buying them at very high prices in shops.
- A Link to the Past has only one full heart container gained in a way other than beating dungeon bosses (namely escaping Hyrule Castle with Princess Zelda). The overworld instead has Pieces of Heart. This is repeated in The Minish Cap, where bosses give them, as well as one very obscure Sidequest that gives you a full Heart Container instead of the usual partial ones. In the Oracle games, a full Container in each can be obtained through a special secret from the other game, and another is granted through the Hero Secret.
- Twilight Princess abandoned the traditional 4-Piece system in favor of a 5-Piece one because it ended up having two more dungeons (and thus two more heart containers) than originally planned. Better get hunting.
- In Skyward Sword, two Life Medals can enhance Link's life meter by one heart each, but only while they're equipped in the Adventure Pouch. Increasing the Pouch's space will greatly help here.
- Breath of the Wild has the standard Heart Containers for defeating a main boss, but has no Pieces of Heart. Standing in for them are Spirit Orbs, which can be obtained in the different Shrines scattered all over Hyrule. Four of them can be traded in at a Goddess Statue for either Heart Containers or Stamina Vessels, which increase Link's max stamina.
- 3D Dot Game Heroes, being a direct homage to the original The Legend of Zelda, uses apples as the Life Meter and an apple-shaped container for the Heart Container.
- Metroid, which originated the same year as Zelda, has Energy Tanks. Samus traditionally starts with 99 units of energy, and each tank adds 100 units. The first game has 6 tanks (12 in Zero Mission on Easy and Normal), the second has 5, Super and the Metroid Prime Trilogy have 14 each, Other M has up to 10 but plays the Pieces of Heart aspect straight for another 4, and Fusion has twenty.
- In Phoenotopia the main character Gale can collect Heart Rubies to gain health. There are also Protein Shakes which you can buy to increase your life but they don't increase as much, you can also only use a limited number of them per game (5).
- Shantae had Heart Holders, genie bottles shaped like... hearts. They were found only in out-of-the-way places.
- In Treasure Hunter Man, these are usually dropped by bosses.
- An Untitled Story features hearts, collecting which adds 10 maximum HP to your beginning 100.
- Ōkami has solar energy. If you collect 3 sun fragments, it will give you another unit of solar energy. There is a total of 15 sun fragments, so that adds up a total of five units of solar energy. Additionally, you can use praise points to increase your solar energy by 12 units, so the grand total is 3 + 12 + 5 = 20. Ōkamiden averts this trope by not having sun fragments, so the only way to increase energy is by collecting Praise (7 times, for a total of 3 + 7 = 10).
- In God of War, Kratos can collect Gorgon Eyes to expand his health bar, and Phoenix Feathers to expand his magic bar. The third game also has Minotaur Horns, which extend his special item gauge.
- In Holy Umbrella, Strength Orbs add an extra heart to your Life Meter. They are usually obtained from treasure chests.
- The Mummy Demastered, being a Metroidvania based on The Mummy (2017), has Energy Tank-like first-aid kits that increase your agent's health. When you die and your agent turns into a zombie, those kits are lost alongside most of your other equipment, and you have to kill your previous self to get them back.
- Blood has the literal hearts, ripped from bodies, as the "health packs".
- DOOM had health bonuses and soul spheres, all of which would boost your HP up to 200%. They don't increase your maximum health permanently, though; when it falls below 101% again, you'll need to find more of them, since regular medical packs can only heal up to 100%.
- In Duke Nukem Forever, you can increase your ego meter by doing things that would boost Duke's ego: pumping iron, admiring yourself in a mirror, winning at a slot machine, getting a high score on a pinball table...oh yeah, and defeating bosses.
- Action-packed multiplayer games like the Quake, Unreal and Halo series have special items that temporarily boost your various health meters beyond their normal limits. Quake and Halo even go so far as to continually whittle away at any health "over the brim" in order to discourage cowardly playstyles.
- Quake II has multiple hidden Adrenaline pickups that permanently add 1 point to the player's overall HP. There are 40 throughout the game, giving a player with a keen eye a 40% health increase by the final stage.
- In Wolfenstein: The New Order, in the Fergus timeline, you can find health upgrades that increase maximum health by 10 points. One can normally "Overcharge" their health by picking up health pickups above their max. In the Wyatt timeline, the upgrades are instead for how much armor pickups give you.
- The original First Encounter Assault Recon has Health Boosters, syringes with glowing blue highlights that, when grabbed and injected, add five points to your total health and fully heal you. They're interestingly handled differently depending on the game - the original has 22 of them, enough that you can miss two of them and still reach the cap of 199 health, while the two third-party expansions split that same amount between the both of them, only having enough per game to boost your health up to 155. There are also Reflex Boosters to do the same for your Slow-Mo bar. Later games gradually got rid of these, F.E.A.R. 2 removing the health boosters (leaving you no way to increase your max health), then F.E.A.R. 3 removed the reflex boosters as well (making increased slow-mo time a bonus for ranking up).
Wide Open Sandbox
- Adventure Island IV has heart containers and heart container halves in special rooms which require to complete a jumping puzzle to reach them.
- Crystal Hearts in Athena.
- In Bionic Commando, while there weren't "Heart Containers" per se, picking up enough "bullets" that the enemy dropped when killed would increase your Max HP by 1 block, until your health topped out, at which point they would do nothing. There's also the helmet, the bullet-proof vest and the crucifix. The pendant deflected one bullet and was recharged by dying or completing a level, the helmet deflected 3, and the vest deflected every other bullet (the first one that hit, the 3rd, the 5th, etc.)
- The Bonk's Adventure series had blue hearts which added an extra hit point each.
- Cosmo's Cosmic Adventure has burgers with the functionality of permanently adding an extra hit-point to your character. There are only two in each of the three episodes, so you'll never have more than five bars of health at any given point in the game. Mind you, those extra hit points come in very useful on the later levels of the episode.
- Dewy's Adventure has Health Shards, which generally appear after you defeat a Mook Maker.
- Donkey Kong:
- In Donkey Kong 64, Candy Kong, along with giving instrument upgrades, occasionally gives your characters extra watermelons to give them more health.
- In Donkey Kong Country Returns, you can buy an actual heart-shaped container in Cranky's shop, and assign it to Donkey or Diddy (if the game's being played in co-op mode), or between the two (in single-player). Keep in mind that its effect only lasts until you either quit the level or clear it. A special, expensive Banana Juice protects you with 20 containers, but it only lasts for a limited time, and until you die for the first time. These items return in Donkey Kong Country: Tropical Freeze.
- The Legendary Axe II has stars to extend your life gauge.
- The Lion King has African red bugs to extend Simba's health meter.
- In Little Samson, crystal balls add two units to any character's life bar.
- Mega Man:
- The Mega Man X series has Sub-tanks, which are effectively whole spare life meters which can be drained to fill the real one, and Heart Tanks, which add a small boost to your maximum health, and some Cyber-Elves in the Zero series which could increase your maximum health at the cost of your rank. The ZX series adds more standard Heart and weapon energy containers.
- There are E-Tanks in the Mega Man (Classic) games from Mega Man 2 on (except Mega Man 8, where it was replaced with Rush dropping random powerups). While sometimes these are just handed out, other times you need a weapon to access it or do some alternate death course. But then you can just buy them.
- There's also the HPMemory in Mega Man Battle Network and Star Force. These are justified in the sense that every NetNavi is essentially a sentient antivirus program.
- Also in X5 and X6, you can find injured Maverick Hunters scattered through stages who occasionally have life-ups that will increase your max health, and even parts that can be equipped to act as full energy tanks.
- In Moon Crystal, Ricky Slater starts with three of the famous internal organs known as hearts. He can increase the counter to five when finding Heart Containers.
- Psychonauts has brains, which increases your "mental health." The game justifies this by saying that, once you rescue your friends' brains, they add their positive psychic energies to yours, making you stronger.
- Rocket: Robot on Wheels had Power Packs. Because Rocket was a robot, this kind of makes sense.
- In Shovel Knight, you can either buy or find meal tickets which can be brought to a gastronomer in village to make him cook a dish that adds another bubble to your Life Meter.
- Super Mario Bros.:
- Almost every level of Super Mario Bros. 2 has two Mushrooms hidden in subspace; these function as Heart Containers, but their effect only lasts till you beat the level. The Updated Re-release adds one more mushroom per level. It also features a challenge mode where some of the mushrooms are replaced by Yoshi eggs which you must carry to the exit without dying.
- The big, star-tattooed mushrooms in Super Mario Galaxy and its sequel have the same function. Your life meter is usually 3 points worth, but the mushrooms increase it to 6. Keep in mind that, like their SMB2 counterparts, their effect only last during the current level, and losing the extra 3 points returns your maximum to 3.
- Wario: Master of Disguise has Vita Mighties, earned each time a paint minigame portraying the item is completed.
- Wario Land Shake It has heart vessels with this purpose, which you have the chance to buy after each world/boss battle is completed.
- The Super Star Wars series had lightsaber pickups that extended your life meter, allowing you to take more hits. Since they can be dropped by enemies at random or found in hidden areas, it's possible to grind for these health extending items and have an extremely long life bar. However, your life meter reverts to its default length after completing a level or losing a life.
- Ufouria has Health Containers. You can't start finding them until you've found all your friends.
- The 3D Prince of Persia games have special drinking fountains that extend your life bar.
- Prince of Persia had giant potion bottles that functioned like this in mostly hidden areas; you could get from 3 hearts to 10 over the course of the game. Interestingly, at one point your Shadow can steal one of these from under your nose. When you merge back with him later, you get an extra life point regardless of whether he's actually stolen this potion. Of course, for a Speed Run you can simply avoid all these potions.
- In Prince of Persia 2: The Shadow and the Flame, you can raise your heart level from 3 to 12; there's more than nine potions, but that's the cap. It turns out by the end that you will need most of these, because the spell you require to win the game is Cast from Hit Points. The last level contains a side area where you can tediously grind these in case you missed or accidentally destroyed a few.
- Seen in the later Kirby games, and inverted in the earlier ones (some game modes or mechanics would reduce your hit points for an increased difficulty).
- Guacamelee! has Zelda-style pieces of heart for health, skull pieces for the stamina meter, and exclusively for the Updated Re-release, medallion pieces for the El Intenso meter. Three of each are needed to upgrade their respective meters; a limited few can be bought, but the rest are found around the world.
- Minecraft has the Health Boost effect, which increases your maximum health by 2 hearts per tier level. The effect is only temporary; once the effect wears off, all the extra hearts vanish.
- Terraria plays this utterly straight. Heart Containers are called "Life Crystals," and can only be found underground. Upon smashing them, collecting the crystal and using it, the player gains 1 more Heart (20HP), starting at 5 and maxing out at 20. Additionally, once Hardmode is initiated, Life Fruits (which appear the same as their crystalline counterparts bar looking more like, well, fruit) increase the Player's maximum HP by 5 points apiece whilst topping out at 20 uses but can only be utilised once the Player is already at 400HP maximum. There are also "Mana Stars", the casting equivalent, which can only be made, and then only from falling stars that can only be found above ground—and at night.
- Beyond Good & Evil has the PA-1s. Unlike most Heart Containers, they stay in your inventory instead of getting used, letting you transfer them between yourself and your Sidekicks at leisure.
- Alundra has crystals as your life force. Huge ones added one more. The second game has heart rings which grow your HP meter. Then there are orbs that do the same to your EP (magic) meter.
- Resident Evil 4 has Yellow Herbs. Because both Leon and Ashley have their respective life meters, both are in need of consuming the medicines of these herbs to have higher chances to survive. The same applies for Ada in Separate Ways. Fortunately for all three characters, the increased life meters carry over for the New Game+, and R+G+Y herbs can be sold for a good bit of money if you don't particularly need them.
- The first Ratchet & Clank game let you add first one, then three more health ("nanotech") spheres by buying Premium and Ultra Nanotech cans. The second game had an experience-based system for gaining health, but nanotech tubes could be found which would increase your maximum health by one, as well as recharging all your existing health and letting off a lightning zap thing which killed everything in sight. Then, in the third game, the nanotech tubes were abandoned in turn, and the series now uses the experience-based system exclusively.
- In Ninja Gaiden you can increase your life meter by collecting one "Lives of the Thousand Gods" item, or nine "Life of the Gods" jewels.
- Assassin's Creed I has a version of this, your synchronization bar (health) increases as you progress the game by finishing memory sequences, and also for every 15th side-memory you accomplish.
- Mystical Ninja 64 Starring Goemon has silver and gold Fortune Dolls (those "lucky cat" statuettes with one paw raised), which function like the Zelda series' Pieces of Heart and Heart Containers, respectively.
- In Devil May Cry, you collect blue orb fragments, and each four you collect extend your health bar. There is the occasional whole orb, but most of those are bought rather than found (except the second, which has full blue orbs lying all over the place). Purple orbs do the same for the Devil Trigger meter, though there are no fragments and they are almost never found during gameplay. Every game after the first allow buying whole orbs as well as getting fragments from Secret Missions, eventually quadrupling your starting Life Meter.
- Bayonetta and Bayonetta 2 both have the Broken Witch Hearts, and you can also buy items that give you a maxed out lifebar for the duration of a single level.
- In the Chronicles of Riddick video game, there were two types of medical machines—small ones that restored your health, and larger, single use ones that permanently increased it.
- The SNES Zelda/Breakout hybrid Firestriker uses these, mostly found after bosses, though a few can be found in optional areas. There is one such area right before the final boss that can be repeated indefinitely, allowing the player to max their life meter even if they have missed an expansion along the way, or have needed to use a continue, which reduces your max health to its initial capacity.
- Brave Fencer Musashi has Minku, who are like Heart Containers that you have to chase and throw. They look kind of like rabbits with blue ears, and can only be found at night. Your BP increases by breaking bincho fields and defeating Crest Guardians.
- Collecting 3 gold rings in Star Fox 64 increases your life bar until you lose a life or finish the level. Collecting 3 gold rings with an extended life bar grants an extra life. If you finish a level with two gold rings, you'll only need one to increase the life bar in the next level. In many levels, it's possible to collect two extra lives by way of gold rings if you started with two. In Star Fox Adventures, the life meter is increased automatically by one heart after a boss is defeated.
- Metal Gear:
- Your maximum health in the original Metal Gear for the MSX increases when you gain in rank, which increases or decreases depending on how well you play.
- Although there's nothing to collect, in the original Metal Gear Solid, Snake's LIFE increases every time he defeats a boss unless you're playing on the hardest difficulty level, in which case it just sits there. This was removed in the remake and sequels, where you simply start with maximum health.
- In Metal Gear Solid 3: Snake Eater, Snake's maximum life will increase by a small amount every time he uses the CURE function to restore red health (a portion of the life meter that won't regenerate over time because of injuries like embedded bullets, broken bones and the like).
- The StarTropics series had this. Your max health, represented by hearts, usually increased automatically after clearing a boss. However, there were a rare few Heart Containers scattered around the game, which you could find fairly easily if you were thorough enough. Additionally, if you had less than the maximum, 22 Hearts, picking up a Vitamin-Z capsule would bring your health to the max, though it would slowly decrease to your maximum over time.
- Each of the Legacy of Kain games had something like this to extend your health: Blood Omen let you find blood vials that increased your health, and as it turned out, there were more of them than you could actually use. Soul Reaver had special wedge-shaped power ups, and every five would boost your health, while Soul Reaver 2 gave you an upgrade every time you activated a Reaver forge. Blood Omen 2 gave you an upgrade when you drank enough blood.
- Dynasty Warriors uses trays of Dim Sum to extend the Life Meter, though the RPG Elements might also affect it (this might vary by title). Equipment and weapons can also give extra life.
- The Dark Cloud games have food items that increase the characters' stats, and are given as rewards for successfully reconstructing towns. Fruits of Eden would increase hit points, and can be used by any character —making the player reach a balance so as to keep all characters strong enough for upcoming challenges— while personalized items, such as Potato Pies or Witch Parfaits in the sequel, would increase other stats.
- Canisters in the Geneforge series function as either this or Upgrade Artifacts, modifying your DNA to make you stronger, let you throw fireballs, etc. Side effects include rampant egotism and extreme temper problems, and unlike in the later BioShock, this does apply to you.
- Later games in the Touhou series introduce star pieces that grant the player one-fifth of an extra life; they're typically received for successfully clearing spellcards. It's done differently in Ten Desires, where you obtain "heart pieces" by collecting purple spirits.
- The Battle of Olympus had Ambrosia, which increases the player's maximum health. There are five of them found throughout the game.
- Planet Harriers featured heart containers purchasable from the shops at the end (and sometimes in the middle) of levels. This was a game where you were jetpacking through planet landscapes.
- Dead Rising: Chop Till You Drop has the white drinks, which restore and increase your health (the original game increases your life with levels).
- The Worms games have health crates which randomly drop between turns; any worm which collects a health crate recovers a fixed amount of HP. This counts as a Heart Container since worms technically do not have maximum HP levels; a worm at full health that collects a + 25 crate will gain the full + 25.
- In Jables's Adventure, you start with 5 HP. You can collect up to 10 fruit, each of which increase your maximum HP by 2 points.
- In Dragon Slayer, each coin collected will be exchanged for 500 extra HP when brought back to Player Headquarters. There are no shops or NPCs, so coins aren't good for anything else.
- The Guardian Legend uses Blue Landers as its version of Heart Containers. The Guardian's maximum HP also increase after reaching certain point thresholds.
- There are two of these in each main planet (level) in Jet Force Gemini. Each character (Juno, Vela, Lupus) visits three planets before Mizar's Palace, so each can get 6 extra units (worth 5 HP each).
- The first No More Heroes game awards Travis with a Zelda-style Heart Container upon the defeat of a boss. An extra Container is gained when the training with Thunder Ryu is completed. The trope is averted in the sequel, so Travis can only make his regular health meter more enduring.
- The Wizard Cards in the Harry Potter and the Chamber of Secrets video game work this way. Collecting ten of them increases your stamina.
- In Monkey Hero Big Peaches fully restore your health and and an extra peach to your health bar.
- The Binding of Isaac has a few items that do this. Keeping with its abusive parent theme, they are dog food in various containers, labeled Breakfast, Lunch, Dinner, and Dessert. There's also <3, which is a literal heart, stem cells (which also give Isaac a cojoined fetus in his face, placenta and, in a more traditional sense, eternal hearts, which turn into a full heart container once you either collect 2 or if you pass the floor without losing it to damage.
- In The Goonies II, rescuing a fellow Goonie gets you extra energy.
- In Arcus Odyssey, power-up gems increase your maximum health when blue. If collected while red, the gems increase attack power instead.
- In Dragon's Lair 3D: Return to the Lair, there are Heart Containers that are scattered all over Mordroc's castle. When they are found, they can extend Dirk's health bar.
- All Monster Hunter games have Nutrients which slightly increase the Life Meter during a quest (and its effects are reverted after the quest is over or the player quits or loses). It's possible to upgrade the Nutrients into Mega Nutrients (which grant a greater meter increase) and then Max Potion (which instantly increases the meter to the fullest extent possible).
- Collecting enough Slimetanium in Pac-Man and the Ghostly Adventures causes a heart to be added to Pac's health meter.
- In Shounen Kininden Tsumuji features Life Candles that increases Tsumuji's health after collecting a large one or five smaller pieces.
- In The Evil Within, Health is mostly increased by upgrading it in the save room, but can also be extended on the field Resident Evil 4 style by using the rare Med Packs that also refill it to max.
- In Crusader of Centy, golden apples will increase your maximum life by one.
- For each world completed in Purple, the player gets an extra hit point to their maximum capacity.
- DownWell : Collecting health-up items when you're at full health goes into a secondary meter that increases your health when you fill it.