Video Game / Space Harrier

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Space Harrier is a 1985 Sega shooting game set in the Fantasy Zone, the part that is the land of dragons.

The player controls a man with blond hair, red jacket, blue pants and a jetpack doubling as a laser cannon, who fights alien creatures while zooming towards the horizon at blisteringly fast speeds over highly colorful landscapes.

The original arcade game was built on a version of the powerful "Super Scaler" hardware Sega had introduced in Hang-On and would use again in After Burner and Thunder Blade.

Two console sequels were produced in the late 1980s: Space Harrier 3-D, which used the Sega Master System's SegaScope 3D system, and Space Harrier II, one of the launch titles for the Sega Genesis/Mega Drive.

In 2000, Sega attempted a reboot with Planet Harriers, a Panzer Dragoon-like game featuring an all-new cast; this was an Arcade Game that never made it to consoles.

Currently, the game is available for download on the Nintendo 3DS via the Nintendo eShop, in the form of 3D Space Harrier. Unlike Space Harrier 3-D, which requires special glasses for the 3D mode, 3D Space Harrier utilizes the 3DS's native 3D capabilities to achieve a 3D display without the need for external peripherals.

Welcome to the list of tropes! Get ready!

  • Bittersweet Ending: In Space Harrier II, The Hero has defeated his Evil Counterpart and peace is restored on Fantasy Land. However, there is a chance that another evil being like the Dark Harrier will rise to threaten the peace in the galaxy, so our hero resolves to keep fighting.
  • Bonus Stage: Stages 5 and 12 have you leap onto a friendly dragon and score points by flying into everything in sight.
  • Boss Rush: The eighteenth and final level (Absymbel) is solely a parade of six of the previous bosses, except that now they get names.
    • True Final Boss: Haya Oh, a pair of twin flaming dragons who are about as fast as the incoming obstacles in the tunnel stages, if you clear the stage with no deaths.
      • In the Master System version, once you reach Valda a castle scrolls in from the side of the screen. The instant you beat him, the castle crumbles, the background turns red, and you fight Haya Oh.
      • Bonus Boss: In the PS2 remake, this is how Haya Oh is fought instead. If you keep shooting after defeating Valda, you will be transported to Stage 19 and play 4 more stages until Stage 22, where Haya Oh will appear.
    • In Space Harrier II, after you complete all 12 stages, you face a rush of the stage bosses, followed by the unexpected appearance of the Dark Harrier.
  • Cyclops: One-eyed woolly mammoths.
  • Dragon Rider: You get to ride the good dragon Uriah during the bonus stages and the ending.
  • Eenie, Meenie, Miny Moai: Moai are featured fairly prominently, mostly during level 2 (Geeza).
  • Evil Counterpart: The Dark Harrier from Space Harrier II, who's got the same abilities as The Hero. Bonus points because he's the Final Boss.
  • Expy: Trimuller, the first boss from Space Harrier II' is a stand-in for Gamera, right down to looking just like a giant tortoise monster and its spinning movement. There's also the Ric Doms from Mobile Suit Gundam'' who appear to harass our hero.
    • Another boss in Space Harrier II looks similar to eyewitness reports of the Flatwoods Monster.
  • Fungus Humongous: Giant psychedelic mushrooms in stages 3 (Amar) & 10 (Minia).
  • Giant Space Flea from Nowhere: In II, the Dark Harrier isn't even mentioned in the manual and comes completely out of nowhere.
  • Made of Explodium: The frickin' clouds and bushes explode when shot, for cryin' out loud!
  • Mercy Mode: In the original, a dipswitch setting grants the player infinite lives for the first 60 seconds of the game.
  • One-Hit-Point Wonder: Hit an obstacle or projectile, and you lose a life. (Exception: Some obstacles just slow you down as you plow through them.)
  • Shared Universe: With Fantasy Zone.
  • Segmented Serpent: The dragons.
  • Sinister Geometry: Animated icosahedra called Binzbeans.

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