History VideoGame / SpaceHarrier

16th Nov '17 1:37:21 AM Cryoclaste
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The original arcade game was built on a version of the powerful "Super Scaler" hardware Sega had introduced in ''Hang-On'' and would use again in ''VideoGame/AfterBurner'' and ''VideoGame/ThunderBlade''. Considered to contain extremely cutting-edge gameplay for its' time, the game was met with universal critical acclaim, but was criticized by some for its' Main/NintendoHard difficulty. Cited by many as the game that first popularized the third-person and rail shooter genres later adapted by titles up to and including Nintendo's Main/StarFox, Creator/HidekiKamiya of {{Creator/Capcom}} and Creator/PlatinumGames fame has cited it as a major inspiration for going into video game development.

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The original arcade game was built on a version of the powerful "Super Scaler" hardware Sega had introduced in ''Hang-On'' and would use again in ''VideoGame/AfterBurner'' and ''VideoGame/ThunderBlade''. Considered to contain extremely cutting-edge gameplay for its' time, the game was met with universal critical acclaim, but was criticized by some for its' Main/NintendoHard difficulty. Cited by many as the game that first popularized the third-person and rail shooter genres later adapted by titles up to and including Nintendo's Main/StarFox, VideoGame/StarFox, Creator/HidekiKamiya of {{Creator/Capcom}} and Creator/PlatinumGames fame has cited it as a major inspiration for going into video game development.
7th Oct '17 3:58:54 PM totoofze47
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The game has an enduring legacy, being featured as a GameWithinAGame in both ''VideoGame/{{Shenmue}}'' games as well as ''VideoGame/Yakuza0'', and ''VideoGame/SegaSuperstars'' and ''VideoGame/{{Bayonetta}}'' also feature minigames based on it. Several other Sega games pay homage to it one way or another as well.
16th Sep '17 2:27:18 PM nombretomado
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Currently, the game is available for download on the {{Nintendo 3DS}} via the Nintendo [=eShop=], in the form of ''3D Space Harrier''. Unlike ''Space Harrier 3-D'', which requires special glasses for the 3D mode, ''3D Space Harrier'' utilizes the [=3DS=]'s native 3D capabilities to achieve a 3D display without the need for external peripherals.

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Currently, the game is available for download on the {{Nintendo 3DS}} UsefulNotes/Nintendo3DS via the Nintendo [=eShop=], in the form of ''3D Space Harrier''. Unlike ''Space Harrier 3-D'', which requires special glasses for the 3D mode, ''3D Space Harrier'' utilizes the [=3DS=]'s native 3D capabilities to achieve a 3D display without the need for external peripherals.
20th Jun '17 6:19:51 AM jormis29
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The original arcade game was built on a version of the powerful "Super Scaler" hardware Sega had introduced in ''Hang-On'' and would use again in ''AfterBurner'' and ''ThunderBlade''. Considered to contain extremely cutting-edge gameplay for its' time, the game was met with universal critical acclaim, but was criticized by some for its' Main/NintendoHard difficulty. Cited by many as the game that first popularized the third-person and rail shooter genres later adapted by titles up to and including Nintendo's Main/StarFox, Creator/HidekiKamiya of {{Creator/Capcom}} and Creator/PlatinumGames fame has cited it as a major inspiration for going into video game development.

to:

The original arcade game was built on a version of the powerful "Super Scaler" hardware Sega had introduced in ''Hang-On'' and would use again in ''AfterBurner'' ''VideoGame/AfterBurner'' and ''ThunderBlade''.''VideoGame/ThunderBlade''. Considered to contain extremely cutting-edge gameplay for its' time, the game was met with universal critical acclaim, but was criticized by some for its' Main/NintendoHard difficulty. Cited by many as the game that first popularized the third-person and rail shooter genres later adapted by titles up to and including Nintendo's Main/StarFox, Creator/HidekiKamiya of {{Creator/Capcom}} and Creator/PlatinumGames fame has cited it as a major inspiration for going into video game development.
19th Jun '17 11:38:54 PM SpaceKABOOM
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->''"Ready? Many more battle scenes will soon be available!"''

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->''"Ready? Many more battle scenes will soon be available!"''
->''"Welcome to the Fantasy Zone! Get ready!"''
14th Feb '17 6:19:10 PM Vulcan422
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* HellIsThatNoise: The "[[https://www.youtube.com/watch?v=8aAFqEkCVso music]]" that accompanies many of the more bizarre bosses in the game.
8th Feb '17 5:17:15 AM Vulcan422
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* BossRush: The eighteenth and final level (Absymbel) is solely a parade of six of the previous bosses, except that [[BossSubtitles now they get names]].
** TrueFinalBoss: Haya Oh, a pair of twin flaming dragons who are about as fast as the incoming obstacles in the tunnel stages, if you clear the stage with no deaths.

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* BossRush: The eighteenth and final level (Absymbel) is solely a parade of six of the previous bosses, except that [[BossSubtitles now they get names]].
names]]. According to WordOfGod, there was supposed to be a FinalBoss after Valda's rematch, but it was cut due to time constraints. However...
** TrueFinalBoss: Certain console and handheld ports (barring straight-up emulations of the original) rectify this by adding in the intended FinalBoss - Haya Oh, a pair of twin flaming dragons who are about as fast as the incoming obstacles in the tunnel stages, if stages while moving and attacking you clear the stage with no deaths.in completely random and extremely frustrating zigzag patterns.


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*** In the 3DS version, you can only fight Haya Oh if you have cleared the entire game up to Stage 18 on one credit, or if you beat all the bosses without dying. If the conditions are met, the background will immediately turn red and Haya Oh will challenge you.
23rd Jan '17 6:09:15 PM Xtifr
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* SharedUniverse: With FantasyZone.

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* SharedUniverse: With FantasyZone.''VideoGame/FantasyZone''.
29th Dec '16 6:26:32 PM goldengardengal
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The original arcade game was built on a version of the powerful "Super Scaler" hardware Sega had introduced in ''Hang-On'' and would use again in ''AfterBurner'' and ''ThunderBlade''.

to:

The original arcade game was built on a version of the powerful "Super Scaler" hardware Sega had introduced in ''Hang-On'' and would use again in ''AfterBurner'' and ''ThunderBlade''.
''ThunderBlade''. Considered to contain extremely cutting-edge gameplay for its' time, the game was met with universal critical acclaim, but was criticized by some for its' Main/NintendoHard difficulty. Cited by many as the game that first popularized the third-person and rail shooter genres later adapted by titles up to and including Nintendo's Main/StarFox, Creator/HidekiKamiya of {{Creator/Capcom}} and Creator/PlatinumGames fame has cited it as a major inspiration for going into video game development.
27th Nov '16 8:33:14 AM Korodzik
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* {{Expy}}: Trimuller, the first boss from ''Space Harrier II' is a stand-in for Gamera, right down to looking just like a giant tortoise monster and its spinning movement. There's also the [[MechaMooks Ric Doms]] from ''Anime/MobileSuitGundam'' who appear to harass [[TheHero our hero]].

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* {{Expy}}: Trimuller, the first boss from ''Space Harrier II' II'' is a stand-in for Gamera, right down to looking just like a giant tortoise monster and its spinning movement. There's also the [[MechaMooks Ric Doms]] from ''Anime/MobileSuitGundam'' who appear to harass [[TheHero our hero]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SpaceHarrier