->''"Ready? Many more battle scenes will soon be available!"''

''Space Harrier'' is a 1985 Creator/{{Sega}} shooting game set in the Fantasy Zone, the part that is the land of dragons.

The player controls a man with blond hair, red jacket, blue pants and a jetpack doubling as a laser cannon, who fights alien creatures while zooming towards the horizon at blisteringly fast speeds over highly colorful landscapes.

The original arcade game was built on a version of the powerful "Super Scaler" hardware Sega had introduced in ''Hang-On'' and would use again in ''AfterBurner'' and ''ThunderBlade''. Considered to contain extremely cutting-edge gameplay for its' time, the game was met with universal critical acclaim, but was criticized by some for its' Main/NintendoHard difficulty. Cited by many as the game that first popularized the third-person and rail shooter genres later adapted by titles up to and including Nintendo's Main/StarFox, Creator/HidekiKamiya of {{Creator/Capcom}} and Creator/PlatinumGames fame has cited it as a major inspiration for going into video game development.

Two console sequels were produced in the late 1980s: ''Space Harrier 3-D'', which used the UsefulNotes/SegaMasterSystem's [=SegaScope=] 3D system, and ''Space Harrier II'', one of the launch titles for the [[UsefulNotes/SegaGenesis Sega Genesis/Mega Drive]].

In 2000, Sega attempted a reboot with ''Planet Harriers'', a ''VideoGame/PanzerDragoon''-like game featuring an all-new cast; this was an UsefulNotes/ArcadeGame that never made it to consoles.

Currently, the game is available for download on the {{Nintendo 3DS}} via the Nintendo [=eShop=], in the form of ''3D Space Harrier''. Unlike ''Space Harrier 3-D'', which requires special glasses for the 3D mode, ''3D Space Harrier'' utilizes the [=3DS=]'s native 3D capabilities to achieve a 3D display without the need for external peripherals.
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!!Welcome to the list of tropes! Get ready!
* BittersweetEnding: [[spoiler: In ''Space Harrier II'', TheHero has defeated his EvilCounterpart and peace is restored on Fantasy Land. However, there is a chance that another evil being like the Dark Harrier will rise to threaten the peace in the galaxy, so our hero resolves to keep fighting]].
* BonusStage: Stages 5 and 12 have you [[DragonRider leap onto a friendly dragon]] and score points by flying into everything in sight.
* BossRush: The eighteenth and final level (Absymbel) is solely a parade of six of the previous bosses, except that [[BossSubtitles now they get names]]. According to WordOfGod, there was supposed to be a FinalBoss after Valda's rematch, but it was cut due to time constraints. However...
** TrueFinalBoss: Certain console and handheld ports (barring straight-up emulations of the original) rectify this by adding in the intended FinalBoss - Haya Oh, a pair of twin flaming dragons who are about as fast as the incoming obstacles in the tunnel stages while moving and attacking you in completely random and extremely frustrating zigzag patterns.
*** In the Master System version, once you reach Valda a castle scrolls in from the side of the screen. The instant you beat him, the castle crumbles, the background turns red, and you fight Haya Oh.
*** In the 3DS version, you can only fight Haya Oh if you have cleared the entire game up to Stage 18 on one credit, or if you beat all the bosses without dying. If the conditions are met, the background will immediately turn red and Haya Oh will challenge you.
*** BonusBoss: In the [=PS2=] remake, this is how Haya Oh is fought instead. If you keep shooting after defeating Valda, you will be transported to Stage 19 and play 4 more stages until Stage 22, where Haya Oh will appear.
** In ''Space Harrier II'', after you complete all 12 stages, you face a rush of the stage bosses, followed by the unexpected appearance of [[spoiler: the Dark Harrier]].
* {{Cyclops}}: One-eyed woolly mammoths.
* DragonRider: You get to ride the good dragon Uriah during the {{bonus stage}}s [[spoiler:and the ending]].
* EenieMeenieMinyMoai: Moai are featured fairly prominently, mostly during level 2 (Geeza).
* EvilCounterpart: [[spoiler: The Dark Harrier from ''Space Harrier II'', who's got the same abilities as TheHero. Bonus points because he's the FinalBoss]].
* {{Expy}}: Trimuller, the first boss from ''Space Harrier II'' is a stand-in for Gamera, right down to looking just like a giant tortoise monster and its spinning movement. There's also the [[MechaMooks Ric Doms]] from ''Anime/MobileSuitGundam'' who appear to harass [[TheHero our hero]].
** Another boss in ''Space Harrier II'' looks similar to eyewitness reports of the [[http://en.wikipedia.org/wiki/Flatwoods_monster Flatwoods Monster]].
* FungusHumongous: Giant psychedelic mushrooms in stages 3 (Amar) & 10 (Minia).
* GiantSpaceFleaFromNowhere: In ''II'', [[spoiler: the Dark Harrier isn't even mentioned in the manual and comes completely out of nowhere]].
* HellIsThatNoise: The "[[https://www.youtube.com/watch?v=8aAFqEkCVso music]]" that accompanies many of the more bizarre bosses in the game.
* MadeOfExplodium: The frickin' ''clouds and bushes'' explode when shot, for cryin' out loud!
* MercyMode: In the original, a dipswitch setting grants the player infinite lives for the first 60 seconds of the game.
* OneHitPointWonder: Hit an obstacle or projectile, and you lose a life. (Exception: Some obstacles just slow you down as you plow through them.)
* SharedUniverse: With ''VideoGame/FantasyZone''.
* SegmentedSerpent: The dragons.
* SinisterGeometry: Animated icosahedra called Binzbeans.
* VanityWindow: The UsefulNotes/AtariST and MS-DOS ports of the game have a [[http://www.mobygames.com/game/atari-st/space-harrier/screenshots/gameShotId,182146/ large logo]] taking up the right side of the screen at all times.
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->''[[YetAnotherStupidDeath Aaaaaaugh!]] Get ready!''
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