This city was once a happy, peaceful place... until one day, a powerful secret criminal organization took over. This vicious syndicate soon had control of the government and even the police force. The city has become the center of violence and crime where no one is safe.
Amid this turmoil, a group of determined young police officers has sworn to clean up the city. Among them are Adam Hunter, Axel Stone and Blaze Fielding. They are willing to risk anything... even their lives... on the...
Known as Bare Knuckle in Japan, Streets of Rage is a series of scrolling beat 'em ups made by Sega for the Sega Genesis. The games tell the story of three ex-cops and their friends teaming up to take down the crime boss Mr. X and free their city from the massive amount of gang violence. The series includes the following:
Streets of Rage, released in 1991. Allows you to play as Adam, a boxer, Axel, a martial artist, and Blaze, a female judo expert. There was very little difference between the three characters beyond aesthetics, with special attacks being player specific rather than character specific. Also, Adam is only playable in this game.
Streets of Rage 2, released in 1992. Two new characters were added: Skate, Adam's younger brother, and Max, a wrestler who was friends with Axel. The game had bigger sprites, and the characters' movesets and differences were expanded.
Streets of Rage 3, which was released in 1994, is the final game in the series. Axel, Blaze, and Skate are joined by Dr. Zan, a cyborg with electrical powers. Two boss characters are also secret playable characters.* Three, actually, if you're lucky enough to play the Japanese version and wish to play as the guy with... not very usual temptations.
The series is seen as Sega's answer to Capcom's Final Fight series since the first Streets of Rage was released roughly around the same time as the Super NES port of the first Final Fight (although Final Fight was later ported to the Sega CD) .There have been rumors of a fourth installment for years, with Sega of Japan creating a demo of a Streets of Rage 4 running on Dreamcast hardware. But since Sega of America was not aware of the series and its past success, the project was not followed up on. The Eidos brawler Fighting Force was also pitched to Sega execs as Streets of Rage 4, but because of the aforementioned lack of faith in the brand it was passed up, becoming the later independent title. A reboot by Ruffian Games was also cancelled in 2012.If you want to try out the series for yourself, these options are available: for home consoles, the entire series can be downloaded individually to the Nintendo Wii via the Wii's Virtual Console; for Xbox 360 and PlayStation 3, you can purchase Sonic's Ultimate Genesis Collection containing all three games in the series. The second game is also available on PlayStation Network while Xbox LIVE Arcade have Sega Vintage Collection: Streets of Rage, which is also bundled with all three games plus some added features such the ability to play the Japanese and European versions of these games. For Windows PC users, the entire series can be purchased on Steam individually or the SEGA Genesis Classics Packs (Pack 4 has Streets of Rage and Streets of Rage 2 while Pack 5 has Streets of Rage 3). The first Streets of Rage is also available the iOS App Store for those with an Apple mobile device, as well a version in 3D on the Nintendo 3DS.After eight years of development, Spanish fan developer group Bomber Games released in 2011 their freeunofficial remake of the game, aptly named Streets of Rage Remake. It's basically a mish-mash of the three games with a lot of original and remixed content added; to make room for all the levels, the game makes extensive use of branching paths. Highlights include being able to play as any character in the series so far (including Adam) and Multiple Endings. The game was pulled downfrom the developer's site at Sega's request (although details are sketchy, basic reckoning concludes that they did not want unsolicited competition for their eventual compilation rerelease on Xbox Live and the Playstation Network), but not before having received wide coverage and spread.
A.I. Breaker: In the original game when fighting Mona and Lisa, they may seem very difficult at first unless you know their one weakness: back attacks. By having your back towards them and remaining still, the sisters would approach you and you could do a back attack to knock them down and repeat until both are defeated. They will hardly deviate from this approach if both sisters are alive, but if one is left standing, she will always walk to you as long as you don't move. This makes fighting the twins incredibly easy in both of their appearances.
Unfortunately not practical on Hardest because it is all too easy to run out of time.
Amazonian Beauty: Blaze, at least in her depiction on the Japanese cover art of 2 and the American cover art of 3. Stage 2 of the first game also features several posters showing what appears to be a female bodybuilder, although it's unclear if she plays the trope straight or is instead a Brawn Hilda.
The time-out ending in Streets of Rage 3. In the Japanese version, even though an entire city gets nuked, the citizens forgive the heroes and feel that this incident will be forgotten with time. Contrast with the American version, where despite the lower death toll, the citizens' trust in the heroes is heavily damaged.
Awesome McCoolname: Axel Stone, Adam Hunter, Blaze Fielding, Sammy "Skate" Hunter, Max Thunder/Hatchett and Dr. Zan.
Badass: Most of the playable characters, as well as Mr. X's Dragon Shiva.
Badass Driver: Your back up in the original game, who is skilled enough to follow you into a factory and onto a boat. That he and his improbably skilled bazooka wielding wingman can't help you in the final stage is a good sign of how difficult it is.
Stage 3 in Streets of Rage, it occasionally rains on the beach.
Against the bartender in Streets of Rage 2's first level.
The Beastmaster: Danch/Bruce in Streets of Rage 3, albeit of the abusive ring leader variety. Defeating him before defeating his Boxing Kangaroo Victy/Roo causes the grateful animal to flee immediately and unlocks it as a playable character.
Beauty Mark: Blaze's character select portrait in all three games depict her sporting one on the lower left side of her face.
Big Damn Heroes: Adam does this twice in the third game. He first does it in Stage 6 by finishing off the remainder of Jet's goons after he is defeated and then getting the Chief of Police/General Ivan Petrov to his speech to clear Axel's name. He does it again in the seventh and final stage after Mr. X's robot body is defeated by rescuing the heroes before the villain's lair explodes.
Bottomless Pits: Appearing in the first game for levels 4 (holes in the bridge) and 7 (getting thrown off a moving freight elevator). Falling into one would cost you a life. Oddly, the bottomless pits never appeared in game 2, but return in game 3 for the construction levels where falling into one had your character jump back up at the expense of losing at least 1/4 of your health bar.
Bowdlerise: The storyline of Bare Knuckle 3 involved a convoluted plot of a powerful thermonuclear material called "Raksin/Laxine," fear of nuclear war between America and the fictional country of Lima, and the disappearance of a respected General Ivan Petrov, who has been replaced by a robot duplicate designed by Mr. X to instigate said war. Streets of Rage 3's storyline changes the game slightly to remove the intro featuring Wood Oak City being nuked by a Raksin/Laxine bomb, changed the General to the Chief of Police, and removed the fear of war storyline in favor of more general lawlessness and disorder in the city, as well as many dialogue changes, resulting in some dialogue making little to no sense. In addition, the dominatrices wore jackets, Blaze, Axel, and Skate swapped colors so Blaze wouldn't wear red, and Macho Camp Ash was Dummied Out (he still existed in the game's code, but you had to use a game enhancer to use him). Oh, and they did a pretty piss-poor job of disguising the White House as a generic City Hall.
Cast from Hit Points: Starting with the second game, a special attack replaces your police backup. Using it drains your health, but gives you invincibility during its duration and either is typically stronger than most attacks on the character's moveset, or has increased range. Streets of Rage 3 also features a special bar that charged slowly between special attacks and depleted with its use. How full the bar is determines how much health the special attack drains; if the bar is full, no health is drained.
Mighty Glaciers: Each game respectively has one, in this order; Adam, Max, and Axel.
Conservation of Ninjutsu: Openly demonstrated in 3. Of course, they still can kill you (considering they are more maneuverable than the other mooks around here), but not only they can be easily turned off by the players themselves, they sometimes don't dodge the wagon that passes by and by every 13 seconds, which makes them an even easier target.
Cyborg: Dr. Zan is the most obvious example, but a close look at SOR2 "Electra" type enemies reveals that they have prosthetic whip-hands.
Covers Always Lie: Most of the stuff pictured on the overseas packaging illustration of the first game doesn't appear in the game, not to mention Axel's yellow shirt and Blaze's white gym clothes note Still, they reoccur in the localization of 3, in-game.. The Streets of Rage 2 cover art westernizes the characters, most notably turning Max into a clone of The Rock.
The Rock didn't debut in the WWF until 1996, while SOR 2 came out in 1992, so Max was made bald for no real reason at all.
Cue the Sun: Subverted in the first game; night falls as you attack Mr. X's stronghold and the sun is rising as you challenge the man himself. The final shot (after the credits roll) is that of the heroes watching the sunset and then a starry sky beneath a bridge by their city's bay.
Damage Discrimination: With the exception of Antonio's boomerang, any kind of thrown weapons usually deals damage to both sides. And then Mr. X with his Tommy Gun, moving down everything that moves, including his own minions.
Degraded Boss: A few bosses throughout the first two games appear in the middle of later levels in their respective games, and almost all of them (or all, in the case of the first game) return during the final stage.
Demoted to Extra: Adam in the sequels. He still appears in the games, but he's been demoted to a non-player role, although he does become a considerable Deus ex Machina in 3.
Die, Chair! Die!: When the fight goes into bars and dance clubs, the lifespan of the furniture tends to be low.
The outside sections tend to have the same thing all over the place: tires, trashcans, and road blocks.
Difficult but Awesome: Max in the second game has some very awkward grapples (he cannot vault over his opponents, unlike the others). But then again, they deal about an entire bar of damage when done right (one of them is 1.5 bars). A Good Bad Bug allows him to jump on a pile of enemies and break their backs simultaneously.
Later games allow you to input specific button combinations to throw 3-star attacks even without said stars. These attacks are vastly powerful, and accessing them requires either accumulating 120,000 points without dying, or using these combinations, which are rather hard to execute quickly.
Difficulty By Region: In Streets of Rage 3, the Japanese version's Normal is the North American version's Easy, Japanese Hard is North American Normal, and Japanese Very Hard is North American Hard. Also, in the NA version, enemies inflict more damage on higher difficulties, which does not happen in the Japanese version. On the flip side, performing special attacks in Streets of Rage 3 costs much less energy than in Bare Knuckle, and the sidestep actually works properly. Astute players eventually start thinking of their lifebar as offensive power.
The Dragon: Shiva in the second game, and Dr. Dahm (Dr. Zero) in the last one. Shiva returns as the boss of the first level in Streets of Rage 3, is an unlockable playable character via a secret code and if you go for the bad ending in the Town Hall, he re-appears as the final boss.
Drought Level of Doom: Each of the Streets of Rage series traditionally has a section - usually during the last level - where the players are trapped in an elevator with a small selection of weapons and power ups and are forced to refight all of the Bosses that they have already fought. They have to do this in quick succession, and at higher difficulty levels the enemies have much more health than the first time you met them and usually turn up with a crowd of mooks too.
Dual Boss: Onihime/Mona and Yasha/Lisa in 1 and 3. Not to mention that in the first game, playing with two players would spawn two bosses instead of one.
Also present with Stage 6 of the first game, where you face Souther (whom you fought in the second stage). Two of him.
Dub Name Change: In 1, this took place in the manual, as the game had no name-displaying lifebars. For example, Garcia was named "Terrible Terry" and the first boss Antonio was named "Down Under Dan". 2 didn't particularly suffer from this. In 3, however, name changes were all across the game itself for nearly every single enemy and item.
Dynamic Entry: The enemies that spawn above you and have a jumping attack; one of several reasons why elevator sequences aren't particularly popular.
Easy-Mode Mockery: In the American version of Streets of Rage 3, playing on Easy mode will only allow you to play the first 5 stages. Oh, and the American version's Easy mode is equivalent to the Japanese version's Normal. Take your pick of suck: everything is too easy and deals next to no damage on the hardest setting of the Japanese version, and unlike the 2nd entry, there is no Mania mode. The adjustments to the American version were to compensate for the improved sidestep and added flexibility for special attacks (insomuch that spamming them becomes a valid tactic).
Expy: The final boss uses a projectile weapon like Machine Gun Willy and Belger, Abadede is The Ultimate Warrior, and Zamza is a clone of Blanka (he even has the same spinning attack). Not to forget that Axel is an expy of Cody, or that the Muay Thai-using enemies in SOR2 (the ones with bird names) look exactly like Joe Higashi.
Face-Heel Turn: In SoR1's 2-player mode, you can do this, if one player chooses to join Mr. X and the other doesn't. This leads to an "evil" ending. Unless you both do it, in which case you just get boned and have to play through some levels again.
Fanservice Pack: Blaze's character design and fighting style are altered noticeably throughout the series.
Fan Translation: Of Bare Knuckle III. Exactly this specific one, not the US version.
Fastball Special: Big Bens in SOR3 can pick up Galsias and throw them at you, and Galsias have learned to do elbowdrops in this game. You can do this using your own allies, and can be useful with the throw recovery move.
Fat Bastard: Bongo (stage 4 boss) in the first game. Big Ben and his clones in SOR2 and 3. R.Bear and Bear Jr. in 2 also.
Fishing For Mooks: You want to hang back and deal with enemies in small groups if possible. Wading into large melees is a good way to kill off your character.
Flunky Boss: Danch/Bruce and the kangaroos. Mr. X, except he keeps mowing them down with his gun when he tries to kill you.
Friend on the Force: Since the main trio officially parted ways with the precinct after the syndicate's takeover, the backup enforcer used for Special Attacks becomes this.
Gainax Ending: The easy and bad endings of 3, which show Mr. X in his human form breaking a glass of wine, make sense at first (well, you didn't managed to catch up Mr. X in private after all!), but when you get to the end of stage 7 on a harder difficulty setting and when you fail to save the hostage at level six... Fridge Logic ensues.
Giant Mook: Bosses tend to be much taller than normal mooks, especially in 1.
Giant Space Flea from Nowhere: Vehelits. While in the middle of an amusement park in Streets of Rage 2 battling thugs, you suddenly fight an attraction that resembles an undead alien dragon. The Syndicate doesn't seem to have any involvement with it at all.
"Hardest" mode on the 1st game. What made it really tough was that enemies could take more hits, bosses have more life, and that most of their attacks could kill you in 2-3 hits on a full life bar. The enemies' AI doesn't change much, but they move MUCH faster, so they can sweep in suddenly for those extremely damaging attacks and knock you out, possibly setting off even more enemies...
invokedMania in the 2nd game. Normal mooks will keep their distance, hit you as soon as they can, and will always try to flank you (probably successfully), fast enemies will become even faster, and Goddamned Bats will become Demonic Spiders. The number of enemies will increase ridiculously, as will their health, and trying to hit any enemy who happens to have anti-air attacks with a jump attack will get you grounded in no time. Bosses like Abadede and R.Bear will make you cry in anger... if you play as Axel, that is.
Hard in Streets of Rage 3, due to Difficulty By Region. Weep as you meet packs of fast enemies with at least two health gauges each and who can block.
Highly-Visible Ninja: In SOR2 and 3, the ninjas don't do much to conceal themselves. Their colors range from sky-blue to purple. They also seem to have perpetual grins on their faces in SOR3.
Hitbox Dissonance: Suffers a bit from this. The most frequent example would be attacks that miss initially, but hit a target who happens to wander in right before the end of the animation when the attack shouldn't have power anyway.
Lethal Joke Item: The pepper shaker stuns all enemies. You can dispatch a large group of enemies by stunning them and then Cherry Tapping with the jab. If you do it slowly enough, so that the main character doesn't launch into a full combo, but so the enemies don't recover from the stun, you can send entire groups keeling backwards.
Kick Chick: Though not as prevalent as in other games, Blaze and the female enemies have powerful kick moves.
Launcher Move: Adam's normal combo consists of two jabs, an uppercut that launches the enemy high into the air, and then roundhousing said enemy before/just as he/she lands.
Lennon Specs: Hard to see in-game due to low resolution, but Antonio wears these.
The Lethal Connotation of Guns and Others: All the bosses are various types of badass with various methods of using their fists and feet. Mr. X, being an expy of the final boss from Final Fight, just packs a cool suit, infinite mooks, and a Tommygun. The front end hurts like hell, and the back end halves your health. This is because unlike that crossbow-wielding loser, Mr. X is made of hair gel, capitalism, and Badass.
Megaton Punch: Axel's standing/Blaze's moving Special Attack in Streets of Rage 2 and 3; in practice, anyway (technically, Blaze's is more like a Megaton Palm)...
Mercy Invincibility: When you lose a life, your character comes back by falling from the sky and all enemies on screen are knocked down to prevent them from ganging up on the player who just respawned.
Also, most bosses (and some Mooks) either have an invincble move they use while they get up, or this, preventing you from trapping them with a punch or grab.
The Men in Black: The hitmen wearing suits and sunglasses and wielding guns in SOR3.
Mini-Boss: The stronger mooks that don't become regular until one or two stages later.
Mirror Boss: Onihime and Yasha in the first game, also serving as Dual Bosses. They are just green clothed (and then purple in the final level) versions of Blaze and use the same moves as her.
One had you going to the White House/City Hall to destroy the impostor General/Chief. A final battle with Shiva ensues, and a bad end is shown where Zan attempts to interrogate Shiva as to Mr. X's whereabouts. Shiva doesn't spill the beans, leaving the gang at a dead end.
One where you destroy the final boss and save the city from the bombs/prevent general death and destruction around the world.
And a bad ending where the final boss is beaten but time runs out. The bombs explode, people die, the city gets ruined and the trust the people of the city placed in Axel and the gang is damaged. BK3 attempts to soften the blow by stating that either way, nuclear war between America and Lima has been prevented. That the bombs wrecked the city is incidental, in time this tragedy will be forgotten.
Even the bad ending in Stage 6 got censored, but only for the image that displays behind the text. In the Japanese version, a picture of the bombed city appears. In the U.S. version, it's just a black screen.
Multiple Life Bars: Boss characters have this and mooks will have them as well late in the game or if the difficulty is set high. Certain weapons in the 3rd game will also have this.
Nintendo Hard: The harder difficulties are damn hard. The American release of the third game is pretty tough, but on Hard mode, it is insane, with enemies doing massive damage to you and bosses having at least four health bars (sometimes seven). The Japanese version's enemies do much less damage and it is the same on all difficulties, and there is a Very Hard mode as well (missing from the American release — Easy is Japanese's Normal, and so Hard on US version is Japanese's Very Hard). Pick your poison — either Japanese Very Hard is way too easy, or US version even on Normal is tough.
No Name Given: The names of the enemies in the first game were only given in the Japanese version's manual, although almost all of them actually returned in the sequels. Notably, the two green-clad Blaze palette swaps are actually Mona and Lisa from Streets of Rage 3 (or Onihime and Yasha as they're called in Japan).
Non-Lethal Bottomless Pits: In stage 3 of SOR3, there are several pits that you and enemies can fall into. If you fall in, you simply respawn with a lot of health lost, unless the damage was enough to outright kill you. Averted with enemies; if one falls in, they die instantly, even if they have multiple life bars!
Non-Lethal K.O.: Ash in the Japanese version of SOR3 is sent reeling and crying when all of his energy is gone instead of dying.
Nostalgia Level: Many areas in the second game are reminiscent of areas from the first game.
Offhand Backhand: Some of the playable characters' back attacks consist of this.
One-Hit KO: In 3, while falling into a Bottomless Pit will take off a large amount of your Life Meter, knocking or throwing an enemy into one kills them outright. Even if they have more than one bar of health left! There's also a feature in the 3D version of the first game that lets you beat anyone with a single punch, regardless of difficulty or enemy health.
Palette Swap: Loads of the enemies exploit these, considering it's a beat-em-up game, after all...
Panty Shot: Streets of Rage 2 has Blaze do this in her jump kick sprite. Some versions censored it.
Pyrrhic Victory: Streets of Rage 3 has this type of ending occur if you fail to stop Neo X/Robot Y within the time limit. Sure, you defeated Mr. X for good, but his bombs leveled the entire city and the civilians' trust in the police force has been broken.
Recurring Boss: Both in the same game and across the series in some cases, with those that become degraded bosses italicized in the game the degradation occurs:
Abadede: 1, 2: Was the third boss in SOR1, and was quite pitiful due to his simple pattern in battle. In SOR2, he was the fourth boss, and became one of the toughest bosses to fight because of his high health, strong attacks, and his ability to counter damage easily with an attack of his own.
Bongo: 1, 2, 3: First considered a boss in the original, became a sub-boss in the original as well, and then he had his appearance greatly changed, appearing as Big Ben.
Jet: 2, 3: First appeared on the second stage of the bridge in SOR2, where he had low health. He returned in SOR3, but the last battle took a heavy toll on him; he was bald, lethargic, and needed an oxygen mask, possibly being revived as a cyborg. He was much more difficult, however, as he had more attacks and mooks with jetpacks themselves.
Shiva: 2, 3: Appeared as the penultimate boss in SOR2, where he was notable for his speed. In the third game, he is the first stage boss, but this battle is only a warm-up for the real boss battle in Stage 7 (if you fail to complete the previous mission in time).
Onihime/Mona and Yasha/Lisa: 1, 3: Both incredibly hard bosses due to their fondness for highly damaging moves and the fact there's two of them against you.
Self-Deprecation: 2 allows you to crush its' own arcade machines in Stage 3 (which did exist, but not as a dedicated cabinet like in the game, but rather as part of Sega's Mega Play multi-game cabinets). Like any other breakable scenery, in just ONE punch, with additional health given as a reward. Counts as Biting-the-Hand Humor performed on itself as well.
Scoring Points: Cash bags and gold bars exist to grant bonus points, and a high enough score earns you an extra life. In Streets of Rage 3, earning 40,000 points on a single life grants you a star, which upgrades your blitz attack. The harder the difficulty, more points you get at the end of each round. This applies to all of the games.
Strong Flesh, Weak Steel: How do you break through concrete barriers and keep that bulldozer from squashing you? Simple. By punching them. You also routinely punch robots to death, while taking a whirling spiked ball on the chin.
An special attack or even a well timed jab can deflect thrown knives, kunai, axes, lit torches... Pretty much everything except bullets.
The kickboxers are named after birds (Ibis, Phoenix, Eagle).
Some of the Shaolin monks are named after mythical Asian creatures (Suzaku, Seiryu, Byatcko), while others are named after Buddhist terms (Ashura, Rakan, Kongoh). There are even monks named after the birds represented by the Nanto Seiken branches from Fist of the North Star (Ko-Shu, Suicho, Ko-Kaku, Hakuro and Ho-Oh).
The robots, in SOR2, after chemistry-related terms (molecule, particle, isotope, uranium, hydrogen, etc).
Timed Mission: While the clocks in the first two games tick rather slowly, you will lose a life if the clock runs out. The third game gets rid of the clock altogether, except for Stage 6 when attempting to save the Chief of Police (General Petrov in Bare Knuckle 3); if the timer runs out, gas floods the building, and you later fight an alternate Final Boss and receive the game's Bad Ending.
The Final Boss battle in Streets of Rage 3 is against the super-powered Robot-Y (or Neo X in Bare Knuckle 3). You have to defeat it within three minutes to get the good ending.
Token Trio: Adam (black dude), Axel (white guy), and Blaze (token woman).
Unique Enemy: In most stages of SOR2 there are unique variants of punks which will give you 10000 points if defeated, such as Mc. K and Altet (Donovans) in stage 1, and Axi and Mavin (Signals) in stage 3.
Unstable Equilibrium: The star system in 3. Survive well and you'll rack up the points needed to get stars. Die frequently, and you'll never see them, or lose them all and never get them back if you had them. In fact, especially on the Nintendo HardNorth American verison of 3, it is entirely possible to have a lot of experience with the game, but never even hear of the star system.
Variable Length Whip: SOR2 Electras and their cyber whip-hands. Elle's profile outright states this to be a feature of the weapon.
Villain Exit Stage Left: Shiva does this in the third game. However, Shiva is fought as the final boss if you fail to save the Chief of Police/Ivan Petrov in Stage 6. Mr. X himself does this in most of the bad endings of Streets of Rage 3.
Villains Out Shopping: Some enemies are just doing their thing (resting, playing arcade, partying in the disco etc.) before you drop in.
Washington, DC: In Bare Knuckle 3, this becomes the final stage if you fail to rescue General Petrov. In SOR3, it's poorly censored into being a town hall.
What Happened to the Mouse?: While Shiva escapes after being defeated in the third game, there are no signs of him returning or even being mentioned after the plot is resolved. (Although you can have a rematch with Shiva, if you fail to save the Chief of Police/General Petrov in stage 6.)
With This Herring: One of SoR2's weapons is probably supposed to be a kunai, but it's much more fun to think of it as "the fish."
Wrestler in All of Us: Axel, Blaze, and Adam list their fighting styles as kickboxing, martial arts, and judo, yet their rear throws consist of German suplexes and overhead belly-to-belly suplexes. Skate features some flying grapples ala Rey Mysterio, and Max is, well... a wrestler.
Tropes exhibited specifically in the fan remake include:
A.I. Breaker: Mona and Lisa lost the above-listed AI Breaker from the original game, but now you can just grab them as they are getting up from the floor. They don't escape from this unlike most bosses.
And Your Reward Is Clothes: You can purchase the option to change some of the characters outfits (specifically what they wore prior to the second or third games) and have other color options as well. In Max's case, you can purchase a version where he uses the beta stance instead (aka how he was going to stand like in the completed SOR 2 game).
Even on the other settings, the AI partner completely ignores whether its attacks will damage the player. Thankfully, friendly fire can be turned off in the options. Also, the AI tends to waste its police summons on mooks rather than save them for bosses.
Asskicking Equals Authority: Mr. X becomes this in version 5.0, due to the fact he is WAY more challenging than his original incarnations.
Batter Up: Adam can use special moves with baseball bats.
Bloodier and Gorier: The final version features copious amounts of blood when guns or a bladed weapon are used, graphic bisections when a foe is finished with a sword, blown up, or run down, and one boss brutally murdering someone mostly offscreen before he turns his attention towards the player(s).
Boss Remix: Has three: ("Attack of the Barbarian" and "Never Return Alive"), and Rudra's boss theme (a remixed version of Yamato's theme).
A cheat can be bought granting this feature to players, as well.
Car Fu: The Streets Of Rage 2 route begins with the cop car mowing down three Galsias. Can also be used in-game when you call the for the police backup as enemies outside of the screen to the left also stand a chance of getting run down by the cop car.
Cyborg: Elle, an unlockable character fitted with prosthetic whip-hands.
Crosshair Aware: In the first level of the Streets Of Rage 2 route, one segment now has you try to avoid a sniper enemy's crosshair before he can shoot you (though you can lure him into shooting mooks). Thankfully (?), he only appears once.
Downer Ending: One of the endings that involves you failing to escape Mr. X's hideout before it explodes. The explosion levels several buildings within a several block radius and many lives are lost while the real Mr. X is free to roam and cause more chaos. You also get to see your fellow police officer giving a solemn salute to the fallen heroes as they are laid to rest.
Fan Remake: A particularly ambitious one that runs under Windows, combines levels and enemies from all three games and adds its own, sports remastered graphics plus new ones in the same style, a completely remixed soundtrack, adds gun weaponry, has nineteen playable characters, and lots of unlockables, including a level editor. An earlier version had a Super version of Shiva who was removed in the final version.
Fanservice Pack: You can purchase the option to add panty shots in the store.
Fanwork Ban: Sega didn't take kindly to it and threatened to sue the developers if they didn't remove it from their site.
Game-Breaking Bug: You can call on the police for help. One of their attacks is a rocket launcher which creates a circle of fire. If the rocket lands in a Bottomless Pit, the game stalls - nothing can move until the animation finishes, and due to a programming oversight, the game never counts the animation as finished if it can't start. You can't even pause the game - the only way out is to close the program.
Heel-Face Turn: Shiva, Elle, Ash and, against all logic, Mr. X himself will beat down the mooks and enforcers of the organization they used to work for or in fact ran in the last one's case when you unlock them. Rudra doesn't count, as explained in that character's unique ending, and considering Victy/Roo has full help from the police force when playing as the character, it's implied that this particular fighter was never villainous to begin with.
Lonely at the Top: Shiva seems to think so in Ending 1. Unlike everyone else, he sits looking bored the entire time, and doesn't laugh evilly or move at all after the credits roll.
Long Song, Short Scene: Version 4 had a remix of "Spin on the Bridge" used in the dance club stage in place of a mix of the original song, which proved popular. When Version 5 came out and they went with a remix of "Dance Club" instead for that same stage, they kept the "Spin on the Bridge" remix... as a song that plays in the twenty second cutscene following the bosses' defeat.
Luck-Based Mission: Stage 8 if you beat Robo X. You're on a Timed Mission, 3 minutes to be exact, to either disarm the bomb or ignore it and beat Shiva quickly as possible before the timer expires. The catch? The rooms that contain the keycard to reach the bottom floor and the control console to stop the bomb are randomized in each play through, so it's possible you can wind up finding nothing but trap rooms and get the bad ending for dying in the explosion due to time wasted in getting lost and having to fight mooks every time you leave a room.
Made of Explodium: An unlockable cheat will cause all enemies to explode violently upon death. They behave just like explosive items, bikes, and barrels, so enemies standing near the soon-to-be-corpse will potentially cause a chain of exploding enemies, while players standing nearby will lose a lot of health, so watch out!
Ms. Fanservice: Rudra could well rival Blaze. She wears a vest that emphasizes her stomach, she's got Absolute Cleavageespecially in her unique ending, she wears fishnet stockings that help to emphasize that She's Got Legs, her skirt's short enough that you can get very briefPanty Shots if she kicks high, and the lower half of her outfit gives a subtle outline of her butt if she BECOMES THE BOSS.
Multiple Endings: As of Version 5, Streets of Rage Remake features a maximum of eight, depending on which route you took and what final level you played. Three of them are lifted from the first two games (thus, it's possible to BECOME THE BOSS once again). Variants on the Streets of Rage 3 route involves trying to stop bombs from blowing up the city and the building you're in, with Shiva as the final boss. Regardless of whether or not you stop the bomb and defeat Shiva, Mr. X escapes. And one ending requires a no-cheats completion on Mania mode. One hidden character also has an ending made completely for them. Rudra's ending is accessed by beating Mr. X on the final level of the Streets of Rage route or Streets of Rage 2 route by herself on at least the hard difficulty setting. Remember her post boss fight dialogue where she says she's not your enemy? Her reason for fighting shows in her ending, which shows her freeing her little sister that was captured by the syndicate. The post credits scene shows the little girl trying to follow in Rudra's footsteps in being a fighter and struggles to lift a sword.
No Fair Cheating: Using cheats lowers your money points at the end. If you steal from the shop, you're forced to pay for it later.
One-Hit-Point Wonder: The Seeker robots are so fragile that one punch can instantly destroy them. However, they explode upon defeat, so watch out! Luckily, the Seekers can do nothing but jump around.
Palette Swap: After you've beaten the game at least once, you can choose the color of your player character's outfit at the select screen.
Pyrrhic Victory: If you fight Mr. X's robot duplicate and successfully disabled the bombs, the city is safe, but the real Mr. X is still out there. Likewise, if you escaped without disabling the bombs, Mr. X is still alive and most of the city is destroyed from the explosion.
Secret A.I. Moves: Averted. The developers put a lot of work in improving Mr. X's Gun Fu and working in additional animations (none of which are displayed during his boss fight) to make him as playable as the initially available characters, all while avoiding making him too game-breaking. Granted, he can be more powerful than other characters of the cast, but not by much, which keeps playing as him interesting.
Played somewhat straight with Rudra, but then again, how would you control her Doppelgänger Attack?
Shoplift and Pay: There's a shop (staffed by Blaze, of all people) that unlocks after you beat the game, enabling you to buy secret characters, cheats, and extras. Should you access the shop while your computer's clock is between 5 and 7 AM, Blaze will be asleep, and you can attempt to steal an item. The chance of successfully stealing an item is 50/50, and the computer decides this at random. If you fail, Blaze wakes up, screams "THIEF!" in your face, and you get banned from the shop until you beat the game again. If you succeed, however, you can get any one item - even the super-expensive ones like the SOREditor and the infinite lives cheat - for free... and you still end up locked out of the shop. And this time you have to pay Blaze back for the item you stole by beating the game. Did you steal the SORmaker? Have fun playing through the game 10+ times!
Shout-Out: Several. Not only do other Sega games get references, homages and cameos, but other beat 'em ups and fighting games as well.
Shown Their Work: The developers put a lot of effort into recreating elements from the series. Not only did the developers include levels that were Dummied Out from SOR3 and a few levels exclusive to the Master System/Game Gear versions of the series, they also included sprites of Axel, Blaze, Skate and Shiva from all their perspective games and choosing a different sprite also changes their fighting style to how they fought in those games. The game options have also lots of details, such as determining what Streets of Rage game you want the combo system to reflect, what game you want your movement and jumping to be based on, how you want your hit boxes and having the ability to play as SOR2 Blaze with her up kick showing off her panties, which had been censored in the North American version. Attention to detail was heavily used in the remake while still retaining the feel of the series.
Smart Bomb: The remake gives one of these to all but three of its 19 playable characters, though some are special fighting techniques that don't actually involve summoning the police. The three that don't get one are Mr. X, who taunts you for trying to call the police (he is a crime lord, after all) and both the SoR2 and SoR3 versions of Shiva, for whom the "police call" button simply does nothing.
Third-Person Seductress: Blaze is the one manning the shop where you buy various items. While you're browsing around the shop, she's standing there to the side, dressed in her red bra and nothing else covering her top half, and there's a slight shot of her skirt and stockings below (both mostly covered by the graphic showing your in-game cash), and all the while she's looking right at you with a smile on her face, except for a few moments when she looks to the side while you're selecting certain options. Have a look.◊
Tiger Versus Dragon: Played with. Shiva is established as having something of a rivalry with Axel, which didn't exist in the original games (beyond them being on opposing sides, of course). Fittingly, Axel has his Dragon Wing and Dragon Smash special moves, and Shiva has a special move called the Tiger Palm (which he didn't have in the original games).
Unique Enemy: Several, including a Jason variant of Jack, a trucker, a sniper, and a few more. Notably, one of the enemies is a blonde haired Galsia in a white shirt and jeans, whose KO cry echoes. Oh and he's named Cody.
Victory Pose: Everyone performs a victory pose at the successful conclusion of whatever mode you're playing.