History VideoGame / StreetsOfRage

4th Oct '17 7:52:30 AM Basara-kun
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* BalanceSpeedStrengthTrio: In the series, Axel and Blaze stay in all games as the balance and speed respectively, having the character of strength variable between games (Adam in ''1'', Max in ''2'' and Dr. Zan in ''3''), with the addition of [[TagalongKid Eddie]] in the last 2 games as [[BalancePowerSkillGimmick a middle point between balance and speed]].
1st Oct '17 2:09:35 AM SpaceKABOOM
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There have been rumors of a fourth installment for years, with Sega of Japan creating a demo of a ''Streets of Rage 4'' running on UsefulNotes/{{Dreamcast}} hardware. But since Sega of America was not aware of the series and its past success, the project was not followed up on. The Eidos brawler ''Fighting Force'' was also pitched to Sega execs as ''Streets of Rage 4,'' but because of the aforementioned lack of faith in the brand it was passed up, becoming the later independent title. A [[http://www.youtube.com/watch?v=W3W3BfMKI2o reboot]] by Ruffian Games was also cancelled in 2012.

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There have been rumors of a fourth installment for years, with Sega of Japan creating a demo of a ''Streets of Rage 4'' running on UsefulNotes/{{Dreamcast}} hardware. But since Sega of America was not aware of the series and its past success, the project was not followed up on. The Eidos brawler ''Fighting Force'' was also pitched to Sega execs as ''Streets of Rage 4,'' but because of the aforementioned lack of faith in the brand it was passed up, becoming the later independent title. A [[http://www.youtube.com/watch?v=W3W3BfMKI2o reboot]] by Ruffian Games was also cancelled in 2012.
2012. It's not completely forgotten, however, as Axel eventually makes appearance in ''VideoGame/ProjectXZone 2'' representing the series.



After ''[[DevelopmentHell eight]]'' years of development, Spanish fan developer group [[http://www.bombergames.net/sorr_project/ Bomber Games]] released in 2011 their [[FreewareGames free]] [[FanRemake unofficial remake]] of the game, aptly named ''Streets of Rage Remake''. It's basically a mish-mash of the three games with a lot of original and remixed content added; to make room for all the levels, the game makes extensive use of branching paths. Highlights include being able to play as any character in the series so far (including Adam) and MultipleEndings. The game [[FanworkBan was pulled down]] from the developer's site at [[http://www.destructoid.com/sega-responds-to-streets-of-rage-remake-pull-198723.phtml Sega's request]] (although details are sketchy, basic reckoning concludes that they did not want unsolicited competition for their eventual compilation re-release on Xbox LIVE), but not before having received wide coverage and [[KeepCirculatingTheTapes spread]] with unofficial updates fixing the game.

It's not completely forgotten, however, as Axel eventually makes appearance in ''VideoGame/ProjectXZone 2'' representing the series.

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After ''[[DevelopmentHell eight]]'' years of development, In 2011, Spanish fan developer group [[http://www.bombergames.net/sorr_project/ Bomber Games]] Games released in 2011 their [[FreewareGames free]] [[FanRemake unofficial remake]] of the game, aptly named ''Streets a fan remake called ''[[VideoGame/StreetsOfRageRemake Streets of Rage Remake''. It's basically a mish-mash of the three games with a lot of original and remixed content added; to make room for all the levels, the game makes extensive use of branching paths. Highlights include being able to play as any character in the series so far (including Adam) and MultipleEndings. The game [[FanworkBan was pulled down]] from the developer's site at [[http://www.destructoid.com/sega-responds-to-streets-of-rage-remake-pull-198723.phtml Sega's request]] (although details are sketchy, basic reckoning concludes that they did not want unsolicited competition for their eventual compilation re-release on Xbox LIVE), but not before having received wide coverage and [[KeepCirculatingTheTapes spread]] with unofficial updates fixing the game.

It's not completely forgotten, however, as Axel eventually makes appearance in ''VideoGame/ProjectXZone 2'' representing the series.
Remake]]''.



!!Tropes exhibited specifically in the fan remake include:
* AIBreaker: Mona and Lisa lost the above-listed AI Breaker from the original game, but now you can just grab them as they are getting up from the floor. They don't escape from this unlike most bosses.
* AndYourRewardIsClothes: You can purchase the option to change some of the characters outfits (specifically what they wore prior to the second or third games) and have other color options as well. In Max's case, you can purchase a version where he uses the beta stance instead (a.k.a. how he was going to stand like in the completed ''[=SOR2=]'' game).
* ArtificialStupidity: Invoked with the "Stupid" setting for the friendly AI.
** Even on the other settings, the AI partner completely ignores whether its attacks will damage the player. Thankfully, friendly fire can be turned off in the options. Also, the AI tends to waste its police summons on mooks rather than save them for bosses.
* AsskickingEqualsAuthority: Mr. X becomes this in version 5.0, due to the fact he is WAY more challenging than his original incarnations.
* BatterUp: Adam can use special moves with baseball bats.
* TheBattleDidntCount: Happens when you fight Rudra as a boss. [[ThatOneBoss After all you've had to do to defeat her]], the following cutscene has her using some kind of jutsu ([[NewPowersAsThePlotDemands which she never used during the fight]]) to freeze the heroes on the spot. [[spoiler:She then says she's not their enemy, frees them and flees]].
* BecomingTheMask: [[spoiler:Rudra]] in one of the endings.
* BloodierAndGorier: The final version features copious amounts of blood when guns or a bladed weapon are used, graphic bisections when a foe is finished with a sword, blown up, or run down, and [[spoiler:one boss brutally murdering someone mostly offscreen before he turns his attention towards the player(s)]]. The blood and gore in the game can be turned off however, setting the violence level back to the Genesis/Mega Drive games.
* BossRemix: Has four: ("Attack of the Barbarian" and "Never Return Alive"), and Rudra's boss theme (a remixed version of Yamato's theme). The fight against Orihime and Yasha on the [=SOR3=] route remixes [=SOR3's=] boss theme.
* BossRush: An unlockable gameplay mode.
* BossWarningSiren: Played with in the remixed boss theme, which begins with a sample that sounds like a siren.
* BottomlessMagazines: The gun-wielding enemies never run out of ammunition, while you get stuck with ThrowAwayGuns.
** A cheat can be bought granting this feature to players, as well.
* CarFu: The ''Streets Of Rage 2'' route begins with the cop car mowing down three Galsias. Can also be used in-game when you call the for the police backup as enemies outside of the screen to the left also stand a chance of getting run down by the cop car.
* {{Cyborg}}: [[spoiler:Elle, an unlockable character fitted with prosthetic whip-hands]].
* ChuckCunninghamSyndrome: Break, Axel's robot doppelganger from 3, is inexplicably the ''only'' enemy that does not appear in the remake in any capacity.
* CrosshairAware: In the first level of the ''Streets Of Rage 2'' route, one segment now has you try to avoid a sniper enemy's crosshair before he can shoot you (though you ''can'' lure him into shooting mooks). Thankfully (?), he [[UniqueEnemy only appears once]].
* DevelopersForesight: How does Roo, a kangaroo with boxing gloves, ride motorcycles and motorboats? [[spoiler:He doesn't. Your nameless policeman buddy drives while Roo drives pillion!]] See also the spoiler under SmartBomb.
* DifficultyLevels: Easy, Normal, Hard, Very Hard, and Mania.
* DoesntLikeGuns: Roo now knows how to use melee weapons, but he will immediately throw any firearm he picks up.
* DoppelgangerAttack: Rudra performs one when she TurnsRed, summoning two extra clones of herself to fight you.
* DownerEnding: One of the endings that involves you failing to escape Mr. X's hideout before it explodes. The explosion levels several buildings within a several block radius and many lives are lost while the real Mr. X is free to roam and cause more chaos. You also get to see your fellow police officer giving a solemn salute to the fallen heroes as they are laid to rest.
* DualBoss: Some paths have you fight two Bongos. There is also an unlockable cheat to [[SelfImposedChallenge always spawn dual bosses]].
* ExcusePlot: [[IntendedAudienceReaction Done intentionally]].
* ExplodingBarrels: Found in this remake, although they blend together in with the non-exploding barrels.
* FaceHeelTurn: [[spoiler:If you accept Mr. X's offer to join him. This can lead to [[MindScrew funky]] situations when you, for instance, unlock Mr. X and defeat Mr. X as Mr. X to BECOME THE BOSS.]]
* FailureIsTheOnlyOption: No good comes from the route that ends with Robo X. If you [[LuckBasedMission somehow]] get out of the building alive and stop the explosives, you escape the [[ItsAWonderfulFailure bad endings]] but get an neutral AWinnerIsYou ending because the real Mr. X got away.
* FanRemake: A particularly ambitious one that runs under Windows, combines levels and enemies from all three games and adds its own, sports remastered graphics plus new ones in the same style, a completely remixed soundtrack, adds gun weaponry, has ''nineteen playable characters'', and lots of unlockables, including a level editor. An earlier version had a [[SuperMode Super version of Shiva]] who was removed in the final version.
* {{Fanservice}}: There's an EasterEgg in the game where Blaze goes [[NotSafeForWork topless]] as she gets knocked down.
* FanservicePack: You can purchase the option to add panty shots in the store.
* GainaxEnding: The game's ending if beaten in Mania mode.
* GameBreakingBug: You can call on the police for help. One of their attacks is a rocket launcher which creates a circle of fire. If the rocket lands in a BottomlessPit, the game stalls -- nothing can move until the animation finishes, and due to a programming oversight, the game never counts the animation as finished if it can't start. You can't even pause the game -- the only way out is to close the program. This was fixed with a patch.
* GameMod: [=SORMaker=] lets you create your own SOR game, using backgrounds from other games and other things. One particular mod to note is about a GaidenGame portraying Adam as HeroOfAnotherStory in how he's working behind the scenes in [=BK3=] in order to eventually help Axel's team (he's also helped by Max, whose involvement in [=BK3=] was just TheCameo in the good ending). Another mod uses Streets of Rage characters to recreate VideoGame/FinalFight.
* HeelFaceTurn: [[spoiler:Shiva, Elle, Ash]] and, against all logic, [[spoiler:Mr. X himself]] will beat down the mooks and enforcers of the organization they used to work for [[spoiler:or in fact ''ran'' in the last one's case]] when you unlock them. [[spoiler:Rudra]] doesn't count, as explained in that character's unique ending, and considering [[spoiler:Victy/Roo]] has full help from the police force when playing as the character, it's implied that this particular fighter [[BattleThralls was never villainous to begin with]].
* JumpPhysics: The remake gives you the option of either using the jump physics of ''[=SOR1=]'' (both jump path and facing can be changed in mid-jump), ''[=SOR2=]'' (cannot change path or facing when in motion), or ''[=SOR3=]'' (the path can change but not the facing).
* LaserBlade: There's an unlockable cheat in the game that turns swords into light sabers.
* LonelyAtTheTop: [[spoiler:Shiva]] seems to think so in [[spoiler:Ending 1]]. Unlike everyone else, he sits looking bored the entire time, and doesn't [[spoiler:laugh evilly]] or move at all after the credits roll.
* LongSongShortScene: Version 4 had a remix of [[http://www.youtube.com/watch?v=0UfZ_SWzB4A "Spin on the Bridge"]] used in the dance club stage in place of a mix of the original song, which proved popular. When Version 5 came out and they went with a remix of "Dance Club" instead for that same stage, they kept the "Spin on the Bridge" remix... as a song that plays in the twenty second cutscene following the bosses' defeat.
* LuckBasedMission: Stage 8 if you beat Robo X. You're on a TimedMission, 3 minutes to be exact, to either disarm the bomb or ignore it and beat Shiva quickly as possible before the timer expires. The catch? The rooms that contain the keycard to reach the bottom floor and the control console to stop the bomb are randomized in each play through, so it's possible you can wind up finding nothing but trap rooms and get the worst ending for dying in the explosion due to time wasted in getting lost and having to fight mooks every time you leave a room.
* MadeOfExplodium: An unlockable cheat will cause all enemies to explode violently upon death. They behave just like explosive items, bikes, and barrels, so enemies standing near the soon-to-be-corpse will potentially cause a [[ChainReactionDestruction chain of exploding enemies]], while players standing nearby will lose a lot of health, so watch out!
* MeteorMove: Rudra's back throw, which consists of [[LauncherMove kicking her victim straight up into the air]], ninja teleporting to catch the him[=/=]her, and then slamming them back into the ground using [[SpinningPiledriver the Izuna Drop]].
* MsFanservice: Rudra could well rival Blaze. She wears a vest that emphasizes [[BareYourMidriff her stomach]], she's got AbsoluteCleavage [[spoiler:especially in her unique ending]], she wears fishnet stockings that help to emphasize that ShesGotLegs, her skirt's [[DangerouslyShortSkirt short enough]] that you can get ''very brief'' {{Panty Shot}}s if she kicks high, and the lower half of her outfit gives a subtle outline of her butt [[spoiler:if she BECOMES THE BOSS]].
* MultipleEndings: As of Version 5, ''Streets of Rage Remake'' features a maximum of ''eight'', depending on which route you took and what final level you played. Three of them are lifted from the first two games ([[spoiler:thus, it's possible to BECOME THE BOSS once again]]). Variants on the ''Streets of Rage 3'' route involves trying to stop bombs from blowing up the city and the building you're in, with Shiva as the final boss. [[spoiler:Regardless of whether or not you stop the bomb and defeat Shiva, Mr. X escapes.]] And one ending requires [[spoiler:a no-cheats completion on Mania mode]]. One hidden character also has an ending made completely for them. [[spoiler:Rudra's ending is accessed by beating Mr. X on the final level of the ''Streets of Rage'' route or ''Streets of Rage 2'' route by herself on at least the hard difficulty setting. Remember her post boss fight dialogue where she says she's not your enemy? Her reason for fighting shows in her ending, which shows her freeing her little sister that was captured by the syndicate. The post credits scene shows the little girl trying to follow in Rudra's footsteps in being a fighter and struggles to lift a sword.]]
* NoFairCheating: Using cheats lowers your money points at the end. If you steal from the shop, you're forced to pay for it later.
* NonLethalKO: The remake uses this on the boss characters (except the robot types, which explode upon defeat). While standard mooks are implied to be killed by the player (especially when you can [[CaptainObvious cut them in half with a sword, throw a grenade at them, or toss them into a pit or off a moving lift]]), boss characters are shown in a cutscene to be either out cold or dazed, bloodied, and bruised, no matter what was used to defeat them in the fight previously.
* OneHitPointWonder: The Seeker robots are so fragile that one punch can instantly destroy them. However, they explode upon defeat, so watch out! Luckily, the Seekers can do nothing but jump around.
* PaletteSwap: After you've beaten the game at least once, you can choose the color of your player character's outfit at the select screen.
* PyrrhicVictory: If you fight Mr. X's robot duplicate and successfully disabled the bombs, the city is safe, but the real Mr. X is still out there. Likewise, if you escaped without disabling the bombs, Mr. X is still alive and most of the city is destroyed from the explosion.
* SecretAIMoves: Averted. The developers put a lot of work in improving [[spoiler:Mr. X's GunFu]] and working in additional animations (none of which are displayed during his boss fight) to make him as playable as the initially available characters, all while avoiding making him too {{game|Breaker}}-breaking. Granted, he can be more powerful than other characters of the cast, but not by much, which keeps playing as him interesting.
** Played somewhat straight with [[spoiler:Rudra]], but then again, how would you control [[spoiler:her DoppelgangerAttack]]?
* [[ShopliftAndDie Shoplift and Pay]]: There's a shop (staffed by Blaze, of all people) that unlocks after you beat the game, enabling you to buy secret characters, cheats, and extras. Should you access the shop while your computer's clock is between 5 and 7 AM, Blaze will be asleep, and you can attempt to steal an item. The chance of successfully stealing an item is 50/50, and the computer decides this at random. If you fail, Blaze wakes up, screams "THIEF!" in your face, and you get banned from the shop until you beat the game again. If you succeed, however, you can get any one item -- even the super-expensive ones like the [=SOREditor=] and the infinite lives cheat -- for free... and you still end up locked out of the shop. And this time you have to pay Blaze back for the item you stole by beating the game. Did you steal the [=SORmaker=]? Have fun playing through the game 10+ times!
* ShoutOut: Several. Not only do other Sega games get references, homages and cameos, but other beat 'em ups and fighting games as well.
* ShownTheirWork: The developers put a lot of effort into recreating elements from the series. Not only did the developers include levels that were DummiedOut from ''[=SOR3=]'' and a few levels exclusive to the Master System/Game Gear versions of the series, they also included sprites of Axel, Blaze, Skate and Shiva from all their perspective games and choosing a different sprite also changes their fighting style to how they fought in those games. The game options have also lots of details, such as determining what Streets of Rage game you want the combo system to reflect, what game you want your movement and jumping to be based on, how you want your hit boxes and having the ability to play as [=SOR2=] Blaze with her up kick showing off her panties, which had been censored in the North American version. Attention to detail was heavily used in the remake while still retaining the feel of the series.
* SmartBomb: The remake gives one of these to all but three of its 19 playable characters, though some are special fighting techniques that don't actually involve summoning the police. The three that don't get one are [[spoiler:Mr. X, who taunts you for trying to call the police (he ''is'' a crime lord, after all) and both the ''[=SOR2=]'' and ''[=SOR3=]'' versions of Shiva, for whom the "police call" button simply does nothing]].
* SoundTest: Like the original games, you can listen to the game's music in the options menu.
* TheComputerIsACheatingBastard:
** Onihime and Yasha take off more of your health per successful impact than the ''final boss.'' In Mania, getting suplexed by either of them is a [[OneHitKO guaranteed death, no matter how high your health is!]] No other boss, not even in their respective game, does that much damage at once.
** The boss with knife-hands will ''shadow-step and counter'' any jumping attacks, and their reach is slightly longer than your own.
** Mr. X owns a Tommy-Gun, and is more than happy to mow down your character whenever he pleases! At least the bullets barely do any damage.
* ThirdPersonSeductress: Blaze is the one manning the shop where you buy various items. While you're browsing around the shop, she's standing there to the side, dressed in her red bra and ''nothing else'' covering her top half, and there's a slight shot of her skirt and stockings below (both mostly covered by the graphic showing your in-game cash), and all the while she's looking right at you with a smile on her face, except for a few moments when she looks to the side while you're selecting certain options. [[http://4.bp.blogspot.com/-3e5IoGO2N7I/Tvuu1_2a92I/AAAAAAAACYM/uMy2fxtje0M/s640/SoR%2BShop.png Have a look.]]
* ThrowAwayGuns: The heroes can pick up guns (imported from the Capcom's ''[[ComicBook/XenozoicTales Cadillacs and Dinosaurs']]' arcade BeatEmUp) which the heroes throw them in the Mooks faces when out of ammo.
* TigerVersusDragon: Played with. Shiva is established as having something of a rivalry with Axel, which didn't exist in the original games (beyond them being on opposing sides, of course). Fittingly, Axel has his Dragon Wing and Dragon Smash special moves, and Shiva has a special move called the Tiger Palm (which he didn't have in the original games).
* TimedMission: Version 5 included a final escape in one route. [[spoiler:After defeating Robo X, [[CollapsingLair escape the building in 3 minutes (timer varying depending on difficulty) or explode with it.]]]] If you [[spoiler:find the keycard, you battle Shiva as your final obstacle to freedom. The ending you get however depends on whether or not you disarmed the bomb before getting to him or not.]]
* ToTheBatNoun: The cutscenes don't do much to explain progression between levels besides "There's a door here." or "Our helicopter/bike/yacht will arrive to our destination soon." [[ExcusePlot They do even less for the story anyway.]]
* UnexpectedCharacter: [[spoiler:Mr. X, the Big Bad, as well as Elle, an Electra clone from [=SOR2=], both with extended movesets.]]
* UniqueEnemy: Several, including a Jason variant of Jack, a trucker, a sniper, and a few more. Notably, one of the enemies is a blonde haired Galsia in a white shirt and jeans, whose KO cry echoes. Oh and he's named [[VideoGame/FinalFight Cody]].
* UnlockableContent: Tons, all of which are unlocked and purchased through the shop where extra characters, cheats, the [=SORMaker=], bonus features and more are found.
* VictoryPose: Everyone performs a victory pose at the successful conclusion of whatever mode you're playing.
* YellowBrickRoad: A variation. Version 5 has you begin on one of four starting points, but all routes lead to Mr. X's headquarters... [[MultipleEndings though not to the exact same ending]].
6th Aug '17 12:12:33 AM LucaEarlgrey
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* GameMod: Through emulation and ROM editing. One mod for ''2'' has Blaze wearing ''only'' her bracelets.

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* GameMod: Through emulation and ROM editing. One mod for ''2'' has Blaze wearing ''only'' her bracelets.
27th Jul '17 2:03:33 PM craigevans
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* EvilLaugh: Some enemies (like Big Ben) laugh at you evilly when they score a hit. This also applies to Adam, Axel and Blaze if they Face-HeelTurn and take Mr X's place.

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* EvilLaugh: Some enemies (like Big Ben) laugh at you evilly when they score a hit. This also applies to Adam, Axel and Blaze if they Face-HeelTurn FaceHeelTurn and take Mr X's place.
27th Jul '17 2:01:25 PM craigevans
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* EvilLaugh: Some enemies (like Big Ben) laugh at you evilly when they score a hit.

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* EvilLaugh: Some enemies (like Big Ben) laugh at you evilly when they score a hit. This also applies to Adam, Axel and Blaze if they Face-HeelTurn and take Mr X's place.
30th Jun '17 10:47:26 PM McJeff
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* {{Dominatrix}}: Each game has a female Mook like this, the only common female enemy. The one in the first and third game is named Elektra, the one in the second is named Nora.

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* {{Dominatrix}}: Each game has a female Mook like this, the only common female enemy. The one in the first game is named Nora, and the one in the second and third game and third game is named Elektra, the one in the second is named Nora.Elektra.
30th Jun '17 10:41:19 PM McJeff
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* SlouchOfVillainy: Mr. X likes to do this. Especially in the second game, he slouches in his chair while you fight a wave of mooks and then Shiva. In the first game, [[spoiler:should you achieve the ending where your character replaces Mr. X, both Axel and Blaze will do this.]]
19th May '17 4:28:48 PM Steven
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* LifeMeter: A standard in the series with some changes in between games. Only bosses had health bars in the first game and they changed colors first before properly draining once their health got low. The second game has mooks and bosses with multiple life bars colored in blue and drained to red while a single star represented a full life bar. The third game keeps the same life bar system for enemies, but made the multiple life bars be signified with a number of "lives" and the bar drains from yellow to blue until they're on their last bar. Weapons also have life meters in the third game to represent their durability.
30th Apr '17 3:06:35 PM nombretomado
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** The ninja mooks are named after Japanese action stars: [[Film/TheStreetFighter (Sonny) Chiba]], [[ToshiroMifune (Toshiro) Mifune]], and (Sho) Kosugi to name a few.

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** The ninja mooks are named after Japanese action stars: [[Film/TheStreetFighter (Sonny) Chiba]], [[ToshiroMifune [[Creator/ToshiroMifune (Toshiro) Mifune]], and (Sho) Kosugi to name a few.
29th Apr '17 9:35:09 AM McJeff
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* BattleStrip: Barton (first boss of the second game) starts the fight by ripping out of his shirt.
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