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- Teenage Mutant Ninja Turtles: Turtles in Time: Averting Standardized Leader, Michelangelo is Jack of All Stats. Raphael is has short range but high attack speed. Donatello has long range but slow attack speed. Leonardo is the gimmick having medium range and attack speed like Mike, but has a jump attack as his fourth move in his combo which leaves him open, and a back kick that gives him quicker protection from behind than the others.
- In Streets of Rage 2, Axel is the regular street brawler, Max is the hulking wrestler, Skate the is fast kid using spinning techniques, while Blaze has catfighty moves with high range and a better knife swing. In Streets of Rage 3, Max is replaced with Zan, a cyborg with electrical powers whose playstyle revolves mainly around crowd control, essentially taking the "gimmick" role while Axel is switched to power and Blaze becomes the all-around balanced character.
- Ninja Baseball Batman: Captain Jose is the Jack-of-All-Stats, Twinbats Ryno is the Fragile Speedster, Beanball Roger is the Mighty Glacier, and Stick Straw is the Glass Cannon. What makes Straw the Gimmick is the half-screen range of some of his basic attacks and a wide variety of throws — both valuable tools in a Beat 'em Up.
- Final Fight 3: Guy as a slightly faster Jack-of-All-Stats, but Mayor Mike Haggar is the main character (and a Mighty Glacier.) Detective Lucia is the Fragile Speedster of the crew. Dean is slow and not as strong as Haggar, but he specializes in ranged grabs.
- Star Fox:
- In the Star Fox: Assault multiplayer, Fox has average stats, while Falco is fragile and has the best Arwing skill, Slippy has a lot of health and has poor Arwing skill, and Krystal has medium-low stats and tends to get barriers a lot (the gimmick).
- Taken further in Star Fox Command. Fox is balanced with single lasers, single lock, and a medium boost meter but may be the gimmick in story mode because he can upgrade either his lock or lasers depending on your route. Falco is Fragile Speedster having a huge boost meter and multilock but low HP and only single lasers, Slippy is Mighty Glacier having huge HP and Plasma Lasers, but no lock at all and a short boost meter. Krystal is balanced like Fox, but with twin lasers default and no potential for upgrades.
Hack and Slash
- In Gauntlet, the Valkyries tended to be balanced, Warriors emphasized heavy damage, Elves/Archers emphasized speed, and Wizards were the gimmick, emphasizing magic.
- Data East's Gate of Doom, also known as Dark Seal, has the Knight as the strongest and the Wizard as the most adept with magic, with the Bard balanced between them; the Fragile Speedster Ninja is the gimmick.
- Dungeons & Dragons: Chronicles of Mystara started in Tower of Doom with the powerful Dwarf, the balanced Fighter, the skilled Elf, and the gimmicky Cleric.
- Super Mario Bros.:
- In Super Mario Bros. 2, Mario is balanced, Luigi has jump height on his side, Toad has movement speed and lifting power on his side, and the Princess is different from all three in that she can hover for a short period of time. They use the same set up in Super Mario 3D World, but lifting power is standardized (and instantaneous) since it's no longer a core game mechanic.
- Super Mario 64 DS has Mario being balanced, Wario being the strongest, Luigi having an assortment of movement skills, and Yoshi having a unique gameplay style. In this case, Mighty Glacier Wario is the character who's almost entirely useless unless the stage specifically requires his abilities.
- Mega Man ZX uses this in a Multiform Balance variant: Model ZX is balanced, Model FX is about power, Models HX and PX are about dexterity and speed, and Model LX is about movement in water. (It can be used outside water, but its performance is lackluster.)
- Little Samson: Samson is balanced (you can complete every level with him alone, but it's far easier with the other characters' specialties), Gamm has the most powerful attacks (but the slowest movement), KO is a textbook Fragile Speedster, and Kikira is a Lightning Bruiser of sorts whose shots move at an angle.
- The Angry Video Game Nerd Adventures: The Nerd is balanced, the Bullshit Man has the most powerful weapon and the slowest run, the Couch Guy has the fastest run and covers the most area with his weapon, and Motherfucker Mike is the only one who can see and break through destructible walls.
- Ganbare Goemon: Goemon is the most balanced, Ebisumaru is the slowest and strongest, Sasuke is the fastest and weakest, and Yae has the most specialized moves (such as turning into a mermaid).
- The first Sonic Advance has a unique variant of this. Sonic himself is more of a balanced type, going without any of the gimmicks his friends have; Tails and Knuckles respectively have the best vertical and horizontal coverage with their flight and gliding (and Knuckles himself is something of a power-type, being the only character with a punch attack); and Amy is the gimmick, as she forgoes the usual spin jump and has to use her hammer to attack enemies.
- In the F-Zero SNES game, there are four cars to play as. The Blue Falcon is average, the Golden Fox has fast acceleration but is fragile and has low grip, the Fire Stingray has high top speed and is durable but has low accelaration, and the Wild Goose is durable and corners well, the gimmick.
- Wave Race 64: Ryota is balanced, Ayumi has low top speed but high acceleration (Fragile Speedster), Dave has high speed but low acceleration (Mighty Glacier) Miles has medium stats but extremely high turning (gimmick)
- Crash Team Racing: Crash and Cortex are balanced, Tiny and Dingodile are slow-acceleration high-speed racers, Coco and N. Gin are bad-handling high-acceleration racers, and Polar and Pura are slow-moving but excellent turners. Unlockable racers follow this pattern as well, with the exception of Penta Penguin in the PAL version where he's a Master of All.
Real-Time Strategy Games
- In Warcraft III, the four playable races were Humans, Orcs, Undead, and Night Elves. Orcs emphasized the brute force of their units, while the Undead emphasized strength in numbers. Humans struck a balance between these two, and the Night Elves were different from all three in that they emphasized magic and ranged combat.
- EarthBound: Ness specializes in defense and healing PSI powers (the skill), Paula specializes in attack powers (the power), Poo has access to both attack and defense powers (the balance), and Jeff doesn't use PSI at all, but instead can use technological items nobody else can (the gimmick). An interesting note is that Poo has a gimmick weakness: he is severely limited in what weapons, armor, and healing items he can use.
- Fire Emblem:
- For foot classes, you have Hero (Balance), General (Power) and Swordmaster (Skill). Griffon Rider (Awakening-only), Wyvern Lord and Falcon Knight fill similar roles for flying classes. As Speed is One Stat to Rule Them All though, the Skill or Balance classes are usually favored.
- Blazing Sword has its three main characters fall into this, with Jack-of-All-Stats Eliwood as Balance, Mighty Glacier Hector as Power and Fragile Speedster Lyn as Skill. Of the three, Eliwood tends to lean more towards Master of None while Hector and Lyn lean towards Lightning Bruiser if you're lucky, however.
- Five Nights at Fuckboy's: Freddy is the Mighty Glacier (with a hint of Magikarp Power), Bonnie is balanced, Foxy is the fastest, and Chica (the gimmick) is a White Mage.
Shoot-Em Up Games
- Touhou games with four characters tend to follow something like this:
- Imperishable Night has the Boundary Team as the closest thing to balance, with Reimu's wide-ranging attack for standard enemies and Yukari having strong, focused shots for bosses, though they their own gimmick in the form of homing attacks. The Magic Team emphasizes damage at the cost of coverage. The Scarlet Team, on the other hand, is all about coverage, with Sakuya having wide but (very) weak attacks, and Remilia having a more powerful, focused shot but familiar she can have attack for her wherever she wants. Then there's the gimmicky Ghost Team, which reverses the usual setup, but making the attacks stronger than other teams. It's the half-human Youmu who has the focused shots, while the Youkai side Yuyuko is the one with spread-out shots. They're also the only team whose Youkai meter maxes at 50% Human.
- Ten Desires works similarly: Reimu is still nominally balanced with unfocused homing shots and a strong focused shot and Marisa is still all about raw damage, Sanae replaces the Scarlet Team, and is a pure spread type, and Youmu is even weirder here. Youmu's unfocused options are ghosts that trail behind her, while her focused "shot" is a charge attack that will release a series of huge sword slashes.
- Legacy of Lunatic Kingdom has Reimu and Marisa in their usual roles, and Sanae is even better at killing everything on-screen, but it has a new gimmick character in the form of Reisen. Reisen is generally weaker than everyone else with the only thing of real note being that her focused attack pierces (this is mostly useless)... and that her bomb doesn't offer invincibility or clear bullets, but instead gives her a three-hit shield that lasts until the end of the stage.
- In Hidden Star in Four Seasons, each playable character is associated with a season, and can also use a different sub-season to attack. Cirno/Summer shoots lots of tiny weak icicles that covers a lot of area, while Marisa/Winter shoots powerful, but narrow lasers. Aya/Autumn shoots windbursts whose power and coverage are between the two. Meanwhile, Reimu/Spring is the gimmick, with homing cherry petals.