Video Game: The Lost World: Jurassic Park

The Lost World: Jurassic Park is a 1997 side-scrolling platformer action-adventure Jurassic Park game developed by Dream Works Interactive for the Sony PlayStation and Appaloosa Interactive for the Sega Saturn, adapted from the film of the same name. In 1998, a modified special edition was released that added bonus content. The soundtrack is notable not only for being one of the earliest video game soundtracks to feature recorded orchestral instruments instead of MIDI or other synthetic music files, but also one of the first composed by Michael Giacchino, who would later return to the franchise with Jurassic World.

There are five playable characters: the Compsognathus, the Human Hunter, the Velociraptor, the T. rex, and Sarah Harding. Players face off against a wide range of environmental obstacles, other dinosaurs, and humans in a fairly non-linear storyline.

Also released by Appaloosa Interactive in 1997 was a 16-bit version for the Sega Genesis. This game, completely different from the 32-bit version, featured an isometric point of view, and gameplay-wise was not unlike the Jurassic Park game for the Super Nintendo.


This game provides examples of:

  • Abandoned Area: The Ingen facilities in the Human Hunter and Raptor stages, combined with No OSHA Compliance.
  • Backtracking: Of a sort: the Human Hunter level begins where the Compy level ends and the Raptor level begins where the Human Hunter level ends.
  • Battle Amongst the Flames: The Raptor's levels The Burn Zone, Into The Fire, and especially its boss level Eye Of Chaos, where it fights a Euoplacephalus, all take place during a forest fire. The first two Rex levels, Aftermath and Force Of Nature, take place in the fire's aftermath, but there are patches of cinders that can literally burn through your health.
  • Beating A Dead Player: Enemies will continue to attack you after you've been killed.
  • Beneath the Earth: Many of the levels take place in caves, caverns, and mines.
  • The Berserker: During the dinosaur stages, the game rewards this with an "Instinct Gauge" in the shape of an eye. Killing every enemy you come across in rapid succession will cause the eye to go from green with a round pupil to red with a slitted pupil and increase the damage done by your attacks. However, if you stop fighting then the gauge will gradually decrease and the eye will go back to green.
  • Bullying a Dragon: The Carnotaurus level begins with the Compy attacking it.
  • Cannibalism Superpower: The dinosaurs regain health by eating their enemies. The T. rex can even swallow smaller prey whole.
  • Continuity Nod:
    • One excised level for the Rex had it swimming underwater, with the concept art for this showing it preparing to attack a raft. This mirrors a scene from the first novel.
    • The map of Isla Sorna more closely resembles the one from the novel than the one from the film (namely, by having a more square outline and steep sides from being a dormant volcano crater instead of the more jagged border from the film version).
    • Much like in the first film, the T. rex is easily distracted by flares.
  • Counter Attack: Human Hunters during the Rex levels will wait until you're lunging at them before shooting you in the mouth with a grenade launcher.
  • Crouch and Prone: Crouching with the Compy will change its attacks, causing it to slither across the ground and snap upwards with its jaws, lunge forward snapping its jaws, or... roll in place while squeaking.
  • Cycle of Hurting:
    • Some of the toxic plants in the Compy levels are positioned so that if you land between them you'll get bounced back and forth by recoil damage until you die.
    • In the first Raptor level some of the Human Hunters come equipped with nerve gas, which stun-locks you and deals massive damage. The hunters have a habit of waiting until you're stuck in a pit or have fallen through a collapsing balcony before firing multiple canisters at you.
    • The platforming sections in the Human Hunter levels have stalagmites that do the same thing as the Compy's plants.
  • Deadly Lunge: The Raptor can pounce on enemies. If it does so from behind, it will knock them over and pin them.
  • Degraded Boss: The final boss of the Compy level is the Human Hunter, who becomes the next player-controlled character.
  • Dem Bones: The game over screen displays the skeleton of the player character. Each character's opening briefing also ends on camera footage of a skeleton of each species.
  • Die, Chair! Die!: You can smash through boxes and whatnot, though they're just as likely to contain bombs as power ups.
  • Do Not Drop Your Weapon: The Human Hunter and Sarah will not drop their guns no matter what.
  • Everything Is Trying to Kill You: Dinosaurs, poisonous plants, crumbling rocks, forest fires... all aiming to take your life.
  • Fanfare: Sarah Harding has one.
  • For Massive Damage: Pouncing on an opponent from behind as the Raptor will knock enemies of a similar size to the ground and pin them, enabling you to gut them with your talons or rip their throat out.
  • Freeze-Frame Bonus: The introductory cutscenes have loads of text that can only be seen if you pause at the right time.
    • The Compsognathus intro in particular includes Foreshadowing for the Brachiosaurus level and a Breaking the Fourth Wall joke.
    • The Human Hunter's intro's scanning of InGen's employee database has the job descriptions get ridiculous, with "Brown, M." being listed as "Lord of the Dance", "Savage, Doc" being listed as "Mighty Adventurer", and "Piaseckyj P." being listed as a possible BioSyn spy.
  • Giant Foot of Stomping: The Brachiosaurus migration level consists of the Compy trying to avoid getting stepped on.
  • 100% Completion: Collecting all of the DNA will unlock a video from Ian Malcom, who congratulates the player by telling them to get a life before being chased off by a dinosaur.
  • Infinite Supplies: The Human Hunter and Sarah Harding have a limitless supply of tranq darts.
  • In the Back: The Raptor will knock down humans and dinosaurs of a comparable size if it pounces on them from behind.
  • Just Eat Him: The Rex's lunge grabs smaller prey in its mouth, where it can either be tossed, slammed to the ground, or swallowed whole.
  • Killer Rabbit: The Compy is cute but deadly, as are several of the enemies it faces.
  • Lightning Bruiser: The Raptor is fast, strong, and has a variety of attacks.
  • Lethal Lava Land: Most of the Raptor's levels and the first of the Rex's take place during of a forest fire, with patches of superheated coals that rapidly burn through your health.
  • Logo Joke: In the DreamWorks Interactive opening, the kid on the moon feels a tug on his fishing rod, excitedly says "I got something!"... and is promptly yanked headfirst off the moon as a Velociraptor shrieks. This is referenced during the end-game cutscene, where the camera pans over a pair of raptors before panning up to show the boy on the moon.
  • Mighty Roar: The dinosaurs can be made to.... well, the Compy doesn't really do anything but squeak cutely and the Raptor can be made to caw, but the Rex... now that's a roar!
  • Mirror Match: The Deinonychus enemies are simply weaker pallet swaps of the Velociraptor.
  • Monstrous Cannibalism: While Deinonychus are the enemies of the second and third Raptor levels, the fourth Raptor level pits you against other Velociraptors, which you have to eat to regain health.
  • Mook Horror Show: The introductory cinematic for the Raptor ends with a first-person display of a terrified hunter running for his life while being pursued by a pack of raptors, an Aliens-style motion detector/radar screen indicating just how screwed he is.
  • Mythology Gag: One of the employees that flashes past in the Human Hunter's intro is listed as a "Possible BioSyn Spy". BioSyn was InGen's rival in the first film, and was responsible for Nedry's sabotage, by bribing him to disable the park security and take the DNA of each dinosaur off-island, and were the major antagonists in the The Lost World's novel, instead of InGen's hunter team.
  • Not the Fall That Kills You: Fall damage is merciless.
  • No Plot? No Problem!: There is only the vaguest storyline for the Human Hunter and Sarah Harding.
  • One-Hit Kill: If the Carnotaurus catches the Compy, it will stomp on it, then toss it into the air and eat it.
  • Oxygenated Underwater Bubbles: Air pockets will be a godsend in the underwater Compy levels.
  • Scenery Porn: While the game's graphics are nothing to write home about now, the sheer number of set pieces is breathtaking.
  • Shout-Out: Doc Savage works for InGen!
  • Stalactite Spite: Several of the cavern levels have these.
  • Stance System: The Compy's attacks will change depending on whether it is crouched, standing normally, or standing upright.
  • Stock Dinosaurs: Both played straight and subverted with a number of common and uncommon prehistoric beasts:
    • Allosaurus
    • Baryonyx
    • Brachiosaurus
    • Carnotaurus
    • Compsognathus
    • Deinonychus
    • Dimorphodon (not actually a dinosaur)
    • Euoplocephalus
    • Leptoceratops
    • Orodromeus
    • Pachycephalosaurus
    • Parasuchus - referred to as Barasuchus (not actually a dinosaur)
    • Pteranodon (not actually a dinosaur)
    • Staurikosaurus
    • Stegosaurus
    • Triceratops
    • Tyrannosaurus rex
    • Velociraptor
  • A Taste of Power: The Special Edition's first level has you playing as Rexy the Tyrannosaurus during the Isla Nublar Incident before plunking you down as the Compy.
  • Took a Level in Badass: Sarah Harding, who goes from being an animal behavioralist to something of a one-woman army, mowing down Velociraptors while running from the Rex and even taking down two T. rexes on the ship.
  • Took a Shortcut: There are several levels where you can take a side path, and it's necessary to get 100% completion, though this can veer into Ridiculously Difficult Route.
  • 2D: The game is mostly side-scrolling with 3D environments and character models.
  • Under the Sea: The second-last of the Compy's levels, Beneath the Surface, take place in a swamp, where there is constant danger of running out of air and getting nommed on by Parasuchus.
  • Updated Re-release: The Special Edition, which added a bonus Rex level set during the events of Jurassic Park, gave the characters more health, and added checkpoints.
  • Walking Armory: The Human Hunter and Sarah Harding can acquire a range of weapons including tranquilizers, nerve gas, flamethrowers, high caliber full auto rounds, and flares.

Alternative Title(s):

The Lost World Jurassic Park Console