Keep an eye on the ceiling.
In platform video games, completely inanimate objects in the ceiling seem to know when a player is approaching and fall down accordingly. And only the player because the scenery just doesn't care about the enemies somehow.
The most common offenders are:
Notice: In Real Life
, falling icicles kill dozens of people each year, although it's the mass of the upper part of the icicle, not the pointy end that's lethal.
Subtrope of Malevolent Architecture
and part of Everything Is Trying to Kill You
. Note that this trope doesn't include non-inanimate enemies (like Thwomp in Super Mario Bros.
series) with that kind of behavior, nor does it include Death Traps
which look like they're deliberately made to do their thing.
See also Collapsing Ceiling Boss
, where a boss attacks by causing things to drop from the ceiling. For Stalagmite
Spite - things that come from below instead of falling - see Spikes of Doom
- Capcom's Aladdin has many falling stalactites in later levels.
- The caverns in Double Dragon are loaded with huge stalactites that drop constantly. Weirdly, getting a giant, pointy rock dropped on Billy's head doesn't do as much damage as you might think.
- Icicles act this way in level 4 of Battletoads.
- Bloblonia is full of falling stalactites in the Wii version of A Boy and His Blob. They're also one of the few things that can kill Boy while he's in the Cola Bubble, which is otherwise completely impervious to everything from enemies to water. Fortunately for you, you can send Blob underneath them to trigger them early.
- Braid features a chandelier in the final level, which could've been used to jump up to where the princess is. She herself was trying to drop it on you. Also, if you get all the stars, you can use it to get up there.
- Some Castlevania games have chandeliers that fall when you approach.
- Cave Story - When Egg Corridor is revisited, two sizes of stalactites will fall if the player stays under them. The larger size insta-kills anything pinned under it.
- Crystal Caves. But only some of the stalactites. There are also stalagmites, which just stand in the ground (oddly enough, on the reverse gravity levels, stalactites and stalagmites are not reversed).
- Partially averted in Dragon Quest VIII where the icicles in the Snow cavern will fall right behind (or in front of) you, instead of onto you. They're actually required to complete a puzzle in order to navigate the grotto.
- The first DuckTales NES game has some falling icicles that do this in the Himalayas level.
- Duke Nukem has "Acme" signs that fall when you walk underneath them. They provide bonus points if shot while falling.
- Large icicles in Gaea's Cliff of Final Fantasy VII are treated as enemies in battle: Every time you strike them, they counter-"attack" by dropping smaller icicles on you from the ceiling.
- A version of this appears in first Harry Potter game (at least on the PC): Stalactites in the Fire Seed Cave fall when Harry approaches, but he can never be hit by them and they're necessary to proceed through the cave.
- Ice Climber, though they won't appear on the level you choose to start on.
- In I Wanna Be the Guy, where Everything Is Trying to Kill You, it's no surprise that almost any time you walk close enough to a nearby spike, apple (cherry?), etc., it may suddenly fly out and try to kill you — even if that means it's "falling" up, sideways, or diagonally.
- Jill of the Jungle features falling stalactites in several of its cave-themed levels.
- Jineseiowata no Daibouken, "The Life-Ending Adventure," features an odd falling ceiling in its neverending pursuit of sadistic player homicide.
- A player-triggered example appears in some of the snow-themed stages of minimalist fighting game Samurai Gunn. Attacking a hanging icicle will cause it to fall, taking down any players it happens to hit on the way.
- Falling spikes are a rather rare type of traps in the Jumper series. A memorable instance is at the end of stage 6-3 in Jumper Two.
- Kirby games have explosive coconuts which fall when being under them. Got an umbrella handy?
- Most frustrating in The Legend of Zelda: Ocarina of Time, where the ceiling is high enough that you probably won't see the icicles from a distance, and they also respawn.
- In The Legend of Zelda: The Wind Waker, there are stone coffins placed upright with loose lids so unstable that walking past one will cause the lid to fall, causing half a heart of damage. The lids can be prematurely activated by shooting an arrow at one.
- Twilight Princess' ice dungeon has stalactites that not only ambush you, they turn into Chilfos on landing.
- One of the traps in the snow-themed stages of Oh No! More Lemmings is falling icicles.
- Linus Spacehead has got bouncing coconuts (brown for some reason) which fall when approached.
- In "The Frozen Tundra" level in LittleBigPlanet- The icicles actually fall before you get to them, thus forming convenient platforms. Of course they're still capable of smashing you.
- Ice Man's stage in Mega Man: Dr. Wily's Revenge has a couple of rooms with a limited number of stalactites that fall after certain amounts of time and will damage Mega Man if they land on him, but he can then safely jump onto them after they land to help reach the exit above.
- In the intro stage of Mega Man X3, Zero knocks out a stretch of the ceiling and drops into the corridor just before the player takes control of him. Throughout the rest of the corridor, there are other stretches of ceiling that will fall when he passes below.
- Monster Party - Round 3 is an example of falling stalactites.
- All over the place in world 3 of New Super Mario Bros. Wii. Complete with whole ceilings worth that do this, and giant types about the size of a car that have to be used as a temporary platform.
- Antarctica stages in Konami's Noahs Ark have icicles.
- Panic Restaurant - Icicles in the penultimate ice fridge level.
- Prince of Persia, in the level preceding the Final Boss, has a bunch of ceiling tiles that fall into your path as if someone were running over them (as loose ceiling/floor tiles are otherwise not unusual).
- Various levels in Purple have hazards that fall when the player approaches; construction beams in stages 1-2 and 4-3 as well as icicles throughout World 5.
- Rick Dangerous. While they only trigger on your proximity, they will also kill any enemies they happen to fall on.
- In The Simpsons: Bart vs. the World, the North Pole Ice Cave begins by deluging Bart with icicles.
- Spikes intentionally being dropped onto the player's head is an occasional Sonic the Hedgehog trap in levels:
- The lifting weights with spiked undersides in the Marble Zone (Sonic 1).
- The Underground Zone of the Game Gear Sonic the Hedgehog 2 features spikes that fall when you near them/pass under them.
- Ice Cap Zone from Sonic The Hedgehog 3, though the fallen icicles can also be used as platforms—in some places, this is the only way to proceed.
- In Sonic and Knuckles, stalactites can be found in the Lava Reef Zone.
- Daytime Holoska stage in Sonic Unleashed has a few of those icicles.
- In various Super Mario World stages, ceilings lined with yellow spikes will occasionally have an odd-color spike mixed in, that shakes and falls as you cross underneath.
- Syobon Action, belonging to Platform Hell subgenre, has some of the particularly bad falling ceilings.
- Stalactites in level 2 of the impossibly unforgiving ZX Spectrum game Through the Trapdoor.
- Tiny Toon Adventures: Buster's Hidden Treasure has stalactites in its cave levels that fall when Buster gets close to them. The first boss battle with Plucky has him using a hammer to bring them down, which also triggers Dr. Gene Splicer to lower his plane so Buster can jump on his head.
- The 8-bit Tom and Jerry: The Movie on the Sega Master System / Game Gear features this extensively, including not only falling stalactites but also light fittings.
- Plenty of icicles in the Nepal level of Tomb Raider: Legend, but justified in that you have to hang on to them and jump from one icicle to another, and perhaps Lara's body weight might make the icicles fall.
- The second game had falling icicles in the mountains stages and the first game had falling ceiling swords.
- The Crystal Caves level of Trine is full of falling stalactites.
- In Wario Land 4, there are various types of falling hazards, like icicles in the level 'Forty Below Fridge', and chandeliers in the game's final stage.
- Wonder Boy and Adventure Island feature falling icicles in the ice temple levels. Oddly in the latter, being hit by an icicle results in a blue Palette Swap of the "death by fire" animation.
- World of Warcraft has this as a standard tactic of Slabhide, a large stone drake you fight in the Stonecore. While they aren't deadly on their own, the tops of them are large and plentiful enough to block Line of Sight with a healer if you're positioned wrong/really unlucky.
- Danik in Dead Space 3, after the Moon is awakened. He gets crushed by a giant falling icicle at the end of the game, impaling him to the ground.
- In Bonze Adventure, spiked ceilings (of any color) will constantly spawn falling spikes.
- Justified in Dawn of the Dragons: The reason the stalactites fall in one cave is because it's a magical trap set by orocs (a type of humanoid made out of rock).
- In Don't Look Back, there are falling stalactites in some rooms.
- Two of the three ice levels in Pac-Man World 2 have icy caves filled to the brim with icicles, waiting for Pac-Man to get close.
- In Low G Man, Airswimmer, the boss of Sector 2-1, attacks with falling icicles.
- Fausetté Amour has an ice cave level where icicles will detach themselves and launch themselves at you, whatever their orientation.
- In CJ's Elephant Antics, the Slippy-Slidey Ice World's Boss Room has a ceiling that spawns falling icicles in random locations.
- The Saga of Darren Shan has a rare non-videogame example in the fifth book Trials of Death. One of the trials for vampires seeking to prove their worth is The Path of Needles - a Death Course through a cavern of sharpened stalagmites and stalactites, the latter of which will snap and fall at the slightest sound (including the sound of other stalactites hitting the ground).