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alt title(s): Mook
They may be called the Palace Guard, the City Guard, or the patrol. Whatever the name, their purpose in any work of heroic fantasy is identical: it is, round about Chapter Three (or ten minutes into the film) to rush into the room, attack the hero one at a time, and be slaughtered. No one ever asks them if they wanted to. This book is dedicated to those fine men.
—Terry Pratchett, Guards! Guards!

Dude... it's a tall guy dressed in black, with a weird, glowy weapon thing, and we're a couple of guards in matching, shiny armor... we're so fucking DEAD!
—From Errant Story

A slang term for the hordes of standard-issue, disposable bad guys whom the hero mows down with impunity. Also called "goons", "scrubs", "drones", "flunkies", "pawns", "crunchies", "popcorn", and "cannon fodder"; in Japanese, the word is "zako". Nameless, faceless, horribly awful shots, incompetent and completely disposable: they provide a chance for the characters to show off their flashy fighting skills and can be shot without guilt. The hero might find it in his heart to Save The Villain, forgive him, even accept him into his inner circle, but the guys whose only crime is not finding a better employer will be shown no mercy.

It's rarely explained just why they're willing to fight and die for villains who want to destroy the world, or what they get in return. Their life expectancy stinks, and you have to wonder how they found the job in the first place.

Sometimes, Mooks will act more as comic relief than an actual menace, having their jeeps flipped in the air, tripping back into their own traps, etc. (The Trade Federation droids in the Star Wars prequels are a good example here.)

Specific variations include:

Compare Redshirt Army, which are Mooks on the good side. Similar to but not to be confused with their non-combat brother Evil Minions (likewise the Redshirt Army with the Red Shirt).

In Video Games, mooks tend to be slightly more powerful, and able to at least hurt the hero, if not kill him a few times. However, 9 times out of 10 the hero has a Healing Factor (more often objects used to heal than spontaneous healing) while the mooks stay hurt forever. Also, while the hero can restart if he/she dies, the mooks (usually) only die once per level, and when the level is restarted, they ususally do the exact same thing they did before.

If they're lucky, mooks may very occasionally get promoted to the status of a more major villain. The heroes may also be able to persuade them over to the good side, in which case they have performed a Mook Face Turn

Note: With respect to media (particularly anime) a "mook" can also refer to a Japanese publication which is a hybrid of a magazine and a book.

Note #2: It's also a mostly obsolete racial slur against Italians, so use with caution.
Examples:
  • This was subverted very well in WITCH. The Big Bad's basic mooks are dumb orc-like guards who the heroines always beat easily. In one of the last episodes, they capture one of these guards alive, let him go... and he becomes a significant character in his own right.
  • Most James Bond villains employ mooks.
  • Dr Evil has a neverending supply of disposable 'henchmen' in Austin Powers.
    • Subverted in the first film as, whenever a wisecracking Austin killed a henchman, the film would immediately cut to the Mook's family or friends learning of his death and mourning him.
  • The Batman Rogues gallery (in the Adam West series, at least) employed mooks. A particularly nicely named group were the Penguin's Grand Order Of Occidental Nighthawks (GOONs).
    • Some villains in the 1990s animated series followed suit, most memorably Mr. Freeze's thugs who wore heavy, hooded fur coats. Of course, since their employer produced pure cold, this may have been less about adhering to a theme, and more about staving off frostbite.
      • Joker started off with a few minions of his own, but between his financial troubles and his reputation as a Bad Boss, it was eventually down to just him and Harley.
      • Bad as he was, he had one recurring henchman in the comics before Harley: Southpaw, his left-hand man. He also had Moe, Lar, and Cur in Batman The Animated Series.
  • The Pokemon games absolutely love the latter category of mook. Almost without exception throughout the series, the actual leaders of any criminal organization are a genuine threat... but the grunt-level members are a bunch of nameless goofballs who are played almost entirely for laughs and are minor obstacles at best.
  • The storm troopers from Star Wars are the ur-example of the "cannon fodder" type of mook.
  • Evil Genius takes the further step of explicitly telling you that Construction Workers are expendable and can be used as cannon fodder; they're still necessary, though, as they're the only ones who can build new rooms.
  • The video game EarthBound features a minor enemy species actually named Mook found in large quantities in certain dungeons.
    • Not as conveniently named, but Foppy and Fobby are perhaps the embodiment of this trope: they are nondescript little blobs with feet, they are completely ineffectual in battle, they give massive experience compared to other enemies in the same areas, and it's unusual to face them any less than three at a time.
      • But if they were left alone for several turns, they could concentrate again and start casting powerful PSI powers, which might make them Elite Mooks.
  • The Waddle Dees from the Kirby games are not only completely ineffectual, they barely even have faces.
  • Subverted in Grant Morrison's comic series-cum-"memetic hypersigil" The Invisibles. In the very first issue, King Mob guns down a large array of cannon-fodder, all wearing helmets with visors. Later in the series, we see the life and times of one of these nameless mooks, and his widow eventually saves Mob's life, calling in medical help for him when she finds him dying of gunshot wounds. When asked about her motive, she replies that her husband was likewise gunned down.
  • Super Sentai and Power Rangers. Suited guys with metal masks will usually come along with the Monster Of The Week to dance around in the background while the Power Rangers pick them off.
  • Used in City of Villains, where one of the early enemy types you encounter are a branch of the local mafia called "The Mooks". Like almost all enemy types in the game, they're an endless supply of easy beatings and experience points, with only the named bosses being particularly dangerous.
  • The identical nature of mooks was lampshaded in Serious Sam: The Second Encounter, where Sam asks of one, "Didn't I kick your ass three rooms back?"
  • Kim Possible has many examples of these. Lampshaded in "Odds Man In", when it is revealed that Dr. Drakken, in fact, did not pay his henchpeople but attempted to reward them with a large business-inspired incentive program (complete with trust exercises and org charts). Unfortunately for the villain, one of the good guys spread panic throughout the lair while incognito, convincing the henchmen to quit ("You know, 38% of all splinter mishaps are caused by manual lifting. Did you know you have a 17% chance of loosing your good looks practicing martial arts without the correct padding? Yep, one out of every two homemade explosive devices backfire.").
  • The Jaffa of Stargate SG-1. Those staffs of theirs have got to be one of the most impractical weapons ever - and with the exception of Teal'c and Master Bra'tac, Jaffa are none too fast or accurate with them either.
    • Averted in one early episode, where the heroes wind up at a Jaffa training camp, befriend them, learn about them and help them out. Of course, a few still get killed.
  • In the Blaxploitation thriller Three The Hard Way, the heroes take on a bunch of thugs, with nothing stronger than cap pistols, at long range, and never miss, while the thugs, armed with fully automatic machine guns, at point-blank range, can't hit the broad side of a barrel. The bad guys all succumb to the cap pistol assault, and the good guys emerge unscathed except for one of them who has a slight flesh wound.
  • As above, Terry Pratchett not only subverts, but smashes, immolates, and urinates on this trope with Guards! Guards! and, indeed, any book that stars the Ankh Morpork City Watch. People who have read these novels often have a hard time, thereafter, accepting city guards as nothing more than a mild threat to the hero. Even Nobby and Fred, ineffective coppers in every sense of the word, manage to be more competent officers than your standard fantasy watchman. Of course, the whole matter could be because standard fantasy officers are nameless, sometimes faceless, and effectively rankless since they're going to die anyway, while the average Ankh Morpork copper usually even has a personality, much to the envy of his friends on other worlds.
  • Tabletop Games Feng Shui, the "Action Movie Roleplaying Game", divides foes into two categories: Mooks and Named Villains. Villains with a name get all the benefits that players do — damage reduction, deadly skills and feats, the works. Mooks get the ability to attack poorly, a low armor value, and are out of the fight once they're dealt enough damage to knock them down, since as the game puts it, who cares if they died or just got knocked out? They're mooks.
  • The codified hero/villain interaction in The Venture Brothers naturally involves henchmen; two, Number 21 and Number 24, become important recurring characters. Though they get beaten, maimed and killed on a regular basis, the henchmen frequently respect their enemies. (As one of them says of Brock Samson, "slayer of men, slayer of henchmen...".)
    • The Monarch himself used to be a similarly number henchman for the Phantom Limb, Shadowman 9.
  • The Chinese movie Hero has some almost Diablo-like flashback scenes where the heroes mow down enemy soldiers by the scores, if not hundreds.
  • The video game Deus Ex pits the player largely against humans wielding the exact same weapons the player can use. They also use the same model as the player for taking damage and dying.
    • Until the mid game, these mooks pose a serious threat as individuals, and more than three at a time is reason enough to look for a maintenance tunnel or sniper's nest.
    • The mook status is lampshaded in one mission where a mother begs you not to shoot at her son, who is one of the mooks outside. Her description is composed of elements hidden by the uniform, and chances are good you had to take him out just to get in and talk to the woman.
  • There is a new class of monster in Dungeons and Dragons 4th edition called "minion" that go down as soon as someone does damage to them.
    • This was done previously in the Mutants and Masterminds role-playing game: Minions had a slew of rules that made them easier for the heroes to drop then in large numbers quickly, including allowing the hero to "take 10" on the attack roll, making missing them unlikely, and the feat "Takedown Attack" allows you to drop unlimited Minions as long as they are within melee reach and each one falls in 1 hit.
  • This Troper's earliest memory of the mook trope manifests in Duke Igthorn's monster mooks in Disney's "Gummi Bears". While technically being giant technicolor ogres, the dim-witted monsters rarely presented any serious threat whatsoever. Occasionally, the law of Conservation Of Ninjitsu did apply.
  • Most of the challenge in the first Prince Of Persia game that wasn't about avoiding the ubiquitous instant-death traps was engaging in sword fights with guards. The sequel, The Shadow and the Flame, had Mooks wearing bird masks in the temple levels.
  • The Replicas and ATC Security guards in First Encounter Assault Recon are actually surprisingly competent and very dangerous if underestimated.
    • And then you go into bullet time and devastate them with the repeating cannon or whatever ungodly powerful weapon you happen to be carrying. Mooks, mooks, mooks.
  • Depending on whose perspective the story is being told from, Warhammer 40000's Imperial Guard can be either hapless Mooks waiting to be slaughtered or Badass Normals that bring the Emperor's fury down on all that stand before them.
  • The Fighting Polygons, Wireframes, and Alloys in the Super Smash Bros series (they were all originally called Fighting Zakos, to top it off).
  • In the Whateley Universe, the main characters get to leave their Super Hero School Whateley Academy and travel into Boston for the day.. only to face The Necromancer and his homicidal Quirky Miniboss Squad, along with a couple hundred Mooks who are literally nameless and somewhat faceless. The Necromancer has lived up to his name by animating hundreds of corpses, and Phase has to fight them in the sewers underneath Boston. Only she doesn't have a flashlight.
  • Lampshaded in Baldurs Gate: Shadows of Amn. There is an NPC called Mook who's only purpose is to die in a plot quest.
  • The various flavours of Viper from GIJoe fit the bill here. Mostly facelss (The majory wear full-face masks) disposable henchemn of various combat specialties in colourful uniforms - and they're all psychotically over-armed.
  • In Metal Gear Solid 3, the enemy soldiers (GRU or KGB or Spetsnaz, or some combination thereof) are so disposable, at one point a bunch of them die to killer bees, while their leader (a plot-important character) simply kills all the bees that come near him. With his guns. By twirling them in the air. Snake, meanwhile, has to jump to probable death, to avoid certain death. Needless to say, he survives as well.
  • The Timesplitter's series has evil henchmen in employment of the evil Khallos...EVIL, however, he does provide them with communal dressing rooms and rubber miniskirts for female members.
  • Unknown Armies provides G Ms with generic Goon stats; though in earlier stages of the game (given its intentionally weak combat skills) they can be quite dangerous when armed.
  • Repo! The Genetic Opera has Gene Cops, employees of Gene Co who are a lot more public and a lot less deadly than the henchgirls and Repo Men but are still enough to scare fifteen scalpel sluts and Grave-Robber into fleeing. Amber Sweet also has her valets.
  • The short Vietcong campaign in Vietcong 2 is something of a subversion of this. You spend a few levels playing as a young Vietcong soldier, then the campaign's ending shows your character as one of the countless nameless mooks your American character mowed down in the main American campaign.
  • Justified for tabletop game, Cartoon Action Hour, which is a kiss-up to 1980s cartoons. They call them, "Goons", which are just a unarmed, armed weapon or ranged weapon check which is either up to the Player or the Game Master.
  • All the running men in the original Contra for the NES. And as a reward, the quantity of these running men increases each time you complete the game.
  • The Webcomic Last Resort has its own set of mooks: The Star Org. The organization that White Noise was (un)fortunate enough to be expelled from is used as a security force on the station, but even some of the ''villains'' will pick on these folks.
    • ... well, maybe just Veled