The face of Our Heroine.Jill of the Jungle
, released in 1992, was one of Epic Megagames
' early games for MS-DOS. A side-scrolling platformer, the game consisted of three episodes: "Jill of the Jungle" (shareware), "Jill Goes Underground" and "Jill Saves the Prince" (Registered version only). The game's tagline was "No more 'save the princess' games!". The game had VGA graphics and Soundblaster support for effects and FM synthesis music. While nearly forgotten today, the success of the game gave Epic Megagames the money to develop the Unreal
engine that would become the basis of so many modern video games.
Tropes present in this game:
- Action Girl: One of the first in PC Gaming to be based on an original license, rather than come from a console-to-PC port, such as how Lara Croft of Tomb Raider fame would do four years after Jill's release by leaping from PlayStation to home computers.
- Hub Level: Side-scrolling in the first episode, an overhead map in episode 3.
- Jungle Princess
- Palette Swap: Jill's skimpy clothes have a different color in each episode, but are otherwise identical.
- Pinball Spinoff: The "Jungle Girl" table in Epic Pinball. Could arguably be seen instead as just a Shout-Out or a kind of cameo rather than a full spinoff.
- Precision-Guided Boomerang: Jill's throwing knives (almost) always return to her, even flying around walls and rocks to do so. Her shuriken usually do as well, but since they are unlimited, it's a bit less problematic when they don't.
- Small Name, Big Ego: The developers at the time, given the Take Thats included in the shareware game.
- Super Drowning Skills: Played straight and averted in an odd way. First off, touching the surface of water kills Jill instantly. Waterfalls don't. However, it's averted due to the bizarre programming: it's possible for Jill to go underwater by falling through a waterfall and going underwater, provided she doesn't touch the tile that represents the surface of the water.
- Take That: The shareware edition of Episode 1 has quite a few phrased as news bulletins aimed at a number of other contemporary games, such as Duke Nukem, Commander Keen, Pac-Man and Super Mario Bros.. The registered version, however, lacks these amusing barbs.
- What the Hell, Player?: Trying to leave the final level without rescuing the prince results in the game screaming at you to go back and do it right.
"No, no, no, no, no, no, no! How about saving the prince before you leave? Like, is this game titled "Jill leaves Level 14 without saving the prince," or what??!?"