Video Game / Last Legacy
is a Flash platformer created by Runouw of Super Mario 63
fame, and is considered that game's Spiritual Successor
. Unlike its predecessor, Last Legacy is made entirely out of original and public-domain material, and features entirely new gameplay based around the tile-changing Delta ability, an inventory and weapon system that offers lots of customization (from Chapter 2 onward), and a vastly improved Level Designer
The first levels of the game, Chapter 1, can be found here
, while Chapter 2: Null Space is here
Tropes in this game include:
- Added Alliterative Appeal: Last Legacy.
- All There in the Manual: A good deal of information about items and enemies in Chapter 2 comes from the collectibles.
- All the Worlds Are a Stage: The credits level of Chapter 1.
- All Your Powers Combined: Doppelganger uses four of the five types of magic found in Chapter 2. Fire isn't included, but this is likely because flux blasts are just a stronger version of fire gameplay-wise.
- An Axe to Grind / Throwing Your Sword Always Works: Throwing Axes are an available weapon.
- Another Dimension: The setting(s) of Chapter 2.
- Anti-Magic: Negative Delta Orbs and shadow creatures disable Delta in a radius around them.
- Applied Phlebotinum: Delta Orbs.
- Blade on a Stick: The Basic Halberd.
- Brutal Bonus Level: Chapter 2 adds a harder version of each regular level. Most of them add extra obstacles or enemies that increase the difficulty a bit. The fourteenth level's Hardmode doubles the length of the level.
- Color-Coded for Your Convenience: Positive Delta Orbs are blue. Negative Delta Orbs are red. Mages have different colors depending on their type of magic.
- Dark is Evil: The main enemies of Chapter 1 are shadow creatures, while the most powerful enemies in Chapter 2 are Dark Mages and Dark Beasts.
- Diving Kick
- Doppelgänger: The boss of Chapter 2 is even named such.
- Double Jump
- Evil Twin: Doppelganger.
- Equipment-Based Progression: The items you find across the levels (or buy in the Shop) will change your stats when equipped, such as your health and attack power.
- Flaming Sword: One of the many weapons in Chapter 2.
- Giant Space Flea from Nowhere: The boss of Chapter 2 comes out of nowhere and is not explained at all in early versions of the chapter. Later versions gave it a little more backstory and a name (Doppelganger).
- Gravity Screw: Some levels, Syzygy Forest in particular, are full of platforms, planets, and zones that change gravity.
- Hard Mode Perks: Certain items in Chapter 2 can only be found in the Hardmode versions of levels.
- Heroes Prefer Swords: The Basic Scimitar is the hero's only weapon during Chapter 1. In Chapter 2, it's still the first weapon obtained, and while there are some other weapons many of them are still swords.
- Instant Runes: These appear behind the hero every time he uses his Delta ability.
- Kill It with Fire: Fire Mages shoot fireballs. The protagonist can do this too with a Crimson Staff.
- Kill It with Ice: Ice Mages throw balls of ice which explode into crystals. For the protagonist, there's the Sapphire Scepter, which does the same thing, and the Frozen Tome, which fires multiple balls of ice at once.
- Level Editor: An extensive one. Any of the levels in the game can be completely created through the Level Designer.
- Lonely Piano Piece: The title screen theme. Also plays in the credits level of Chapter 1, which is definitely the loneliest place in the game. Even more so considering Chapter 2.
- Malevolent Architecture: Aavikko Castle, the Desert Fortress, and Mt. Zeugma Shrine are all full of traps and spikes, as are the various buildings found throughout the dimensions in Chapter 2.
- Regenerating Mana: In Chapter 2, MP recharges over time.
- Shock and Awe: Used by Electric Mages, as well as the protagonist when using a Spark Staff or Lightning Rod.
- Shout-Out: The game's title is one to Final Fantasy.
- Spell Book: Some of the equippable accessories are magic books. There is also a weapon version in the Frozen Tome.