History VideoGame / JillOfTheJungle

29th Mar '16 7:39:25 PM ViperAcidZX
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[[caption-width-right:320:The face of Our Heroine.]]

''Jill of the Jungle'', released in 1992, was one of [[Creator/EpicGames Epic Megagames]]' early games for MS-DOS. A side-scrolling platformer, the game consisted of three episodes: "Jill of the Jungle" (shareware), "Jill Goes Underground" and "Jill Saves the Prince" (Registered version only). The game's tagline was "No more 'save the princess' games!". The game had VGA graphics and Soundblaster support for effects and FM synthesis music. While nearly forgotten today, the success of the game gave Epic Megagames the money to develop the VideoGame/{{Unreal}} engine that would become the basis of so many modern video games. A sequel was planned, but Epic Megagames didn't like the overall of the sequel and scrapped in favor of ''VideoGame/JazzJackrabbit''. It was however rescued by Six Pound Sledge Studios and released in the form a {{spiritual successor}} as ''VideoGame/VinylGoddessFromMars''.

to:

[[caption-width-right:320:The face of Our Heroine.]]

our heroine.]]
''Jill of the Jungle'', released in 1992, was one of [[Creator/EpicGames Epic Megagames]]' early games for MS-DOS. A side-scrolling platformer, the game consisted of three episodes: "Jill of the Jungle" (shareware), "Jill Goes Underground" and "Jill Saves the Prince" (Registered version only). The game's tagline was "No more 'save the princess' games!". The game had VGA graphics and Soundblaster support for effects and FM synthesis music. While nearly forgotten today, the success of the game gave Epic Megagames the money to develop the VideoGame/{{Unreal}} engine that would become the basis of so many modern video games. A sequel was planned, but Epic Megagames didn't like the overall quality of the sequel and scrapped in favor of ''VideoGame/JazzJackrabbit''. It was however rescued by Six Pound Sledge Studios and released in the form a {{spiritual successor}} as ''VideoGame/VinylGoddessFromMars''.''VideoGame/VinylGoddessFromMars''.
1st Mar '15 7:34:05 PM rjung
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/jillface_1177.png]]
[[caption-width-right:256:The face of Our Heroine.]]

to:

[[quoteright:256:http://static.[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/jillface_1177.png]]
[[caption-width-right:256:The
org/pmwiki/pub/images/73ec797e69c13cbcf29724990a887554.jpg]]
[[caption-width-right:320:The
face of Our Heroine.]]]]
31st Dec '14 11:53:09 AM ViperAcidZX
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''Jill of the Jungle'', released in 1992, was one of [[Creator/EpicGames Epic Megagames]]' early games for MS-DOS. A side-scrolling platformer, the game consisted of three episodes: "Jill of the Jungle" (shareware), "Jill Goes Underground" and "Jill Saves the Prince" (Registered version only). The game's tagline was "No more 'save the princess' games!". The game had VGA graphics and Soundblaster support for effects and FM synthesis music. While nearly forgotten today, the success of the game gave Epic Megagames the money to develop the VideoGame/{{Unreal}} engine that would become the basis of so many modern video games.

to:

''Jill of the Jungle'', released in 1992, was one of [[Creator/EpicGames Epic Megagames]]' early games for MS-DOS. A side-scrolling platformer, the game consisted of three episodes: "Jill of the Jungle" (shareware), "Jill Goes Underground" and "Jill Saves the Prince" (Registered version only). The game's tagline was "No more 'save the princess' games!". The game had VGA graphics and Soundblaster support for effects and FM synthesis music. While nearly forgotten today, the success of the game gave Epic Megagames the money to develop the VideoGame/{{Unreal}} engine that would become the basis of so many modern video games. A sequel was planned, but Epic Megagames didn't like the overall of the sequel and scrapped in favor of ''VideoGame/JazzJackrabbit''. It was however rescued by Six Pound Sledge Studios and released in the form a {{spiritual successor}} as ''VideoGame/VinylGoddessFromMars''.



* CompilationRerelease: In 1993, a compilation of all three episodes were released as ''Jill of the Jungle: The Complete Trilogy''.



* JunglePrincess

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* JunglePrincessJunglePrincess: Jill is one.
15th Sep '14 9:14:13 AM ThePocket
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* {{Stripperiffic}}

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* {{Stripperiffic}}{{Stripperiffic}}: [[BareYourMidriff Moreso]] on [[http://upload.wikimedia.org/wikipedia/en/c/c2/Jill_of_the_Jungle-cover_art.jpg the box art]].
9th Sep '14 3:02:36 PM EarlOfSandvich
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''Jill of the Jungle'', released in 1992, was one of [[Creator/EpicGames Epic Megagames]]' early games for MS-DOS. A side-scrolling platformer, the game consisted of three episodes: "Jill of the Jungle" (shareware), "Jill Goes Underground" and "Jill Saves the Prince" (Registered version only). The game's tagline was "No more 'save the princess' games!". The game had VGA graphics and Soundblaster support for effects and FM synthesis music. While nearly forgotten today, the success of the game gave Epic Megagames the money to develop the {{Unreal}} engine that would become the basis of so many modern video games.

to:

''Jill of the Jungle'', released in 1992, was one of [[Creator/EpicGames Epic Megagames]]' early games for MS-DOS. A side-scrolling platformer, the game consisted of three episodes: "Jill of the Jungle" (shareware), "Jill Goes Underground" and "Jill Saves the Prince" (Registered version only). The game's tagline was "No more 'save the princess' games!". The game had VGA graphics and Soundblaster support for effects and FM synthesis music. While nearly forgotten today, the success of the game gave Epic Megagames the money to develop the {{Unreal}} VideoGame/{{Unreal}} engine that would become the basis of so many modern video games.
17th Jan '14 10:00:44 AM EarlOfSandvich
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''Jill of the Jungle'', released in 1992, was one of EpicMegagames' early games for MS-DOS. A side-scrolling platformer, the game consisted of three episodes: "Jill of the Jungle" (shareware), "Jill Goes Underground" and "Jill Saves the Prince" (Registered version only). The game's tagline was "No more 'save the princess' games!". The game had VGA graphics and Soundblaster support for effects and FM synthesis music. While nearly forgotten today, the success of the game gave EpicMegagames the money to develop the {{Unreal}} engine that would become the basis of so many modern video games.

to:

''Jill of the Jungle'', released in 1992, was one of EpicMegagames' [[Creator/EpicGames Epic Megagames]]' early games for MS-DOS. A side-scrolling platformer, the game consisted of three episodes: "Jill of the Jungle" (shareware), "Jill Goes Underground" and "Jill Saves the Prince" (Registered version only). The game's tagline was "No more 'save the princess' games!". The game had VGA graphics and Soundblaster support for effects and FM synthesis music. While nearly forgotten today, the success of the game gave EpicMegagames Epic Megagames the money to develop the {{Unreal}} engine that would become the basis of so many modern video games.



* ActionGirl: One of the first in [=PC=] Gaming to be based on an original license, rather than come from a console-to-[=PC=] port, such as how Lara Croft of TombRaider fame would do four years after Jill's release by leaping from PlayStation to home computers.

to:

* ActionGirl: One of the first in [=PC=] PC Gaming to be based on an original license, rather than come from a console-to-[=PC=] console-to-PC port, such as how Lara Croft of TombRaider ''Franchise/TombRaider'' fame would do four years after Jill's release by leaping from PlayStation to home computers.



* TakeThat: The shareware edition of Episode 1 has quite a few phrased as news bulletins aimed at a number of other contemporary games, such as ''VideoGame/DukeNukem'', ''VideoGame/CommanderKeen'', ''VideoGame/{{Pac-Man}}'' and ''SuperMarioBros''. The registered version, however, lacks these amusing barbs.

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* TakeThat: The shareware edition of Episode 1 has quite a few phrased as news bulletins aimed at a number of other contemporary games, such as ''VideoGame/DukeNukem'', ''VideoGame/CommanderKeen'', ''VideoGame/{{Pac-Man}}'' ''VideoGame/PacMan'' and ''SuperMarioBros''.''Franchise/SuperMarioBros''. The registered version, however, lacks these amusing barbs.
12th Jan '14 1:26:00 AM ChaosWolf
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* PinballSpinoff: The "Jungle Girl" table in ''VideoGame/EpicPinball''. Could arguably be seen instead as just a kind of [[TheCameo cameo]] rather than a full spinoff.

to:

* PinballSpinoff: The "Jungle Girl" table in ''VideoGame/EpicPinball''. Could arguably be seen instead as just a ShoutOut or a kind of [[TheCameo cameo]] rather than a full spinoff.
12th Jan '14 1:24:30 AM ChaosWolf
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* PinballSpinoff: The "Jungle Girl" table in ''VideoGame/EpicPinball''. Could arguably be seen as a kind of [[TheCameo cameo]] considering they were made by the same people.

to:

* PinballSpinoff: The "Jungle Girl" table in ''VideoGame/EpicPinball''. Could arguably be seen instead as just a kind of [[TheCameo cameo]] considering they were made by the same people.rather than a full spinoff.
12th Jan '14 1:23:02 AM ChaosWolf
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''Jill of the Jungle'' was one of EpicMegagames' early games for MS-DOS. A side-scrolling platformer, the game consisted of three episodes: "Jill of the Jungle" (shareware), "Jill Goes Underground" and "Jill Saves the Prince" (Registered version only). The game's tagline was "No more 'save the princess' games!". The game had VGA graphics and Soundblaster support for effects and FM synthesis music. While nearly forgotten today, the success of the game gave EpicMegagames the money to develop the {{Unreal}} engine that would become the basis of so many modern video games.

to:

''Jill of the Jungle'' Jungle'', released in 1992, was one of EpicMegagames' early games for MS-DOS. A side-scrolling platformer, the game consisted of three episodes: "Jill of the Jungle" (shareware), "Jill Goes Underground" and "Jill Saves the Prince" (Registered version only). The game's tagline was "No more 'save the princess' games!". The game had VGA graphics and Soundblaster support for effects and FM synthesis music. While nearly forgotten today, the success of the game gave EpicMegagames the money to develop the {{Unreal}} engine that would become the basis of so many modern video games.



* ActionGirl: One of the first in [=PC=] Gaming

to:

* ActionGirl: One of the first in [=PC=] GamingGaming to be based on an original license, rather than come from a console-to-[=PC=] port, such as how Lara Croft of TombRaider fame would do four years after Jill's release by leaping from PlayStation to home computers.



* PinballSpinoff: The "Jungle Girl" table in ''VideoGame/EpicPinball''.

to:

* PinballSpinoff: The "Jungle Girl" table in ''VideoGame/EpicPinball''. Could arguably be seen as a kind of [[TheCameo cameo]] considering they were made by the same people.
20th Dec '13 9:50:25 PM rjung
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Added DiffLines:

* PinballSpinoff: The "Jungle Girl" table in ''VideoGame/EpicPinball''.
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