Videogame: The Legend of Zelda: Ocarina of Time
Ocarina of Time
is the fifth entry in The Legend of Zelda
series, originally released for the Nintendo 64. It was the first 3D game in the series and the first Fifth Generation
title, and it set the standard for all the later games in the series, with its then-unheard of style of cinematic presentation and for introducing many mainstay elements of the franchise.
The story follows a young boy named Link, the only member of his forest village without a fairy. Following some prophetic dreams
, he is gifted a fairy named Navi by the Great Deku Tree — the guardian of the forest — and asked for his help to remove an evil curse. This is merely the start of an epic journey that takes Link from the sanctuary of his Hidden Elf Village
to the magnificent Hyrule Castle and then to all points of Hyrule in a quest to stop the evil thief-king Ganondorf
from seizing the power of the omnipotent Triforce.
Unfortunately, things don't go according to plan
. Link is sealed away, and when he wakes up seven years later
, Hyrule has become a dark and twisted version of its former self
. All is not lost though: there exists one final hope in Link, who is now old enough
to wield the Master Sword
and accept his true destiny
as the Hero Of Time. Using his new powers, Link must travel across the broken Hyrule, and across time, to re-assemble the shattered forces of Good for an epic final showdown with the King of Evil.
According to Hyrule Historia
, this game takes place fourth in the overall timeline of the series and its events cause a three-way split in time, with each Alternate Timeline
branching off from its events. Its immediate chronological sequel starring the same Link is Majora's Mask
, which takes place after Link has been sent back in time and is transported to Termina while on a search for Navi.
The game has had numerous rereleases
— in particular, Master Quest
, a preorder bonus for The Wind Waker
which included the original game along with a second version (originally intended for release on the 64DD add-on) with harder dungeons.
The game had a remake
produced by Grezzo for the Nintendo 3DS
, titled The Legend of Zelda: Ocarina of Time 3D
, which updated the visuals and controls, but left the story, musicnote
, world, and even some of the glitches and bugs
intact. The Master Quest
version of dungeons was also an unlockable in the 3DS remake- this time adding an extra twist by flipping the entire game world horizontally, in the tradition of the Wii version of Twilight Princess
.Unmarked spoilers ahead.
The Legend of Zelda: Ocarina of Time provides examples of:
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- Ability Required to Proceed: A staple of all Zelda games, you'll need certain items to advance further in each dungeon. Most notoriously, the hookshot, without which you cannot even enter the Forest Temple.
- Accidental Proposal: Inverted - when Ruto gave the Zora Sapphire to Link, in the eye of a Zora, his acceptance of it would mean that Link accepts her proposal. However, Link only needs the sapphire to open the inner chamber of the Temple of Time. So Ruto proposed to Link, but he interpreted it in a different way.
- Action Girl:
- Zelda in her Sheik form, though not for combat. She also has hints of this in the final battle, when at the end, when the ring of fire is gone, she uses a spell to freeze Ganondorf in place so Link can finish him off, and calls the Sages to seal Ganon away.
- Impa, who apparently taught Zelda (as Sheik) all she knows.
- The Gerudo race as a whole, as attested by the guards that Link fights when rescuing the carpenters from the Gerudo Fortress, as well as the others' expertise in the training areas.
- Adipose Rex: King Zora, to the extent that moving a few feet away from his throne requires a really long cutscene.
- Adorably Precocious Child: Child Link.
- After Action, Villain Analysis:
Zelda: "Ganondorf, pitiful man. Without a strong, righteous mind, he could not control the power of the gods."
- After Boss Recovery: After fighting each boss, you get a Heart Container. As well, all of your health is restored after fighting Ganondorf.
- All of the Other Reindeer: Link is the Boy Without A Fairy, and thus teased by all the "other" Kokiri...in the Back Story, at least. The game begins with Navi bonding to Link. In a subversion, most of the Kokiri are happy for him. Only Link's rival Mido continues to be a douche about it. In the future, on the other hand, he's still the odd one out as the only outsider who does have a fairy.
- All There in the Manual: The Kokiri girl with blonde hair is named Fado. Her name was only ever revealed on the old Zelda64 site.
- Alternate Timeline: As noted above, confirmed with Hyrule Historia. Later games confirm a split in the Zelda universe's timelines, as a result of the Time Skip in this game—one where Young Link returns to his own time and grows up normally, the other where Adult Link disappears (when he returns to his own time as Young Link). The former leads into Majora's Mask, Twilight Princess, and Four Swords Adventures, while the latter leads into Wind Waker and its sequels. Hyrule Historia also revealed a third timeline, created if Link failed to beat Ganon in this game, which leads to A Link to the Past, the Oracles games, Link's Awakening, and the two NES games.
- Aluminum Christmas Trees: Ocarinas were real even before this game came out. After this game's release, you can buy ones that look just like Zelda's.
- Always Close:
- No matter how much time you have left, Link and Zelda always manage to get out of Ganondorf's castle immediately before it explodes and crumbles into itself.
- When racing the Running Man, he will always reach the goal one second before you do.
- Ambiguous Innocence: Fado, the blonde Kokiri girl. She has a childish and innocent quality to her, and often relies on Mido. Yet once you reach adulthood she disappears from the forest, with no reference from anyone. You only see her during the Biggoron's Sword quest, where she makes you give her a dead guy's medicine. She then gives you his item, with an eerie view on people and Stalfos, complete with her giggling about it.
- Ambiguously Gay: The four carpenters from Kakariko Village. Made more obvious in the remake.
- And I Must Scream: The ultimate fate of Ganondorf in the ending. He's sealed away into the dark realm by the sages.
- Anti-Poop Socking : In the remake, Navi will complain about feeling tired periodically. This becomes silly when she tells you to take a rest as you reach the door to the final boss, after all the Sages have been urging you to hurry.
- Apathetic Citizens: In Kakariko Village, after Bongo Bongo wreaks havoc in the village, no one seems to care that it happened after you came back over there.
- Art Evolution: Compare the original official art of Link, Zelda◊, and Ganondorf with their◊ 3DS◊ counterparts◊
- Astral Checkerboard Decor: The Temple of Time.
- Attack Its Weak Point: Every single boss. Navi usually points it out for you.
- Bad Ass: Link and Ganondorf; it's also somewhat implied for Impa and Sheik.
- Badass Cape: Ganondorf has one.
- Bad Future: When Ganondorf takes over.
- Ball of Light Transformation: Seen when Link uses the Ocarina to warp to the various temples. The Sages also seem to be able to do this as well.
- BFS: The Biggoron Sword. It requires both hands to wield, and, at least in the remake, it's about as long as adult Link is tall.
- Big Bad: Ganondorf.
- Bigger on the Inside: Jabu Jabu's Belly. It's Exactly What It Says on the Tin, having extremely large intestinal tracts as a dungeon. For some reason, monsters are living inside there.
- Big "YES!": Part of Darunia's reaction to "Saria's Song."
- Bishōnen: Adult Link.
- Bittersweet Ending: You manage to defeat Ganondorf and restore peace to Hyrule, but a lot of people are lost in the future. Ruto, Darunia and Saria become Sages and their friends and loved ones mourn their absence; Zelda says goodbye to Link and sends him back to the past; Navi leaves Link once sent back to the Temple of Time; and the Great Deku Tree is dead.
- Bizarrchitecture: The Forest Temple has some wonderful mind-screwing corridors that can twist 90 degrees. Depending on if the corridors are twisted or not, the gravity in the rooms immediately after can go in two separate directions.
- Bleak Level: The Shadow and Spirit Temple.
- Blinding Bangs:
- The beggar that buys bottled fish and bugs.
- Some of the Kokiri children, particularly the Know-it-all brothers.
- Block Puzzle: No Zelda game should be without them.
- Blood from the Mouth: Ganondorf, upon defeat of his first form. In the 1.0 version of the game it's red, but in every other release it's green, making it look like he instead either a) hocked a tremendous loogie or b) got beaten so bad he vomited.
- Bonus Dungeon: The Gerudo Training Grounds — a maze of puzzles that earn you keys to solve a maze of locked doors. The prize at the end is the Ice Arrows. Useful for 100% Completion and extra attack power, not particularly useful for anything else in the game.
- Book Ends: Link's meeting with Zelda in the castle. Possibly even the same one only this time it will turn out differently...
- Boss Arena Recovery: There's frequently junk around the periphery of boss arenas that can be used to restore health.
- Boss Banter: Koume and Kotake chat with you before doing their Transformation Sequence. They also bicker with each other after they're defeated and are going to heaven.
- Boss Battle: Notable in that each has their own unique type:
- Boss Corridor: In every level except for Bongo Bongo, where it's just a fall into the arena.
- Boss Rush: The remake adds an option to rechallenge previous bosses, with only the number of hearts gained from the previous bosses and minimal items, with the ability to save your best time to beat each boss. Beating all the bosses in this way unlocks the Boss Gauntlet mode, in which you fight every boss from Gohma to Twinrova, starting with only five heart containers and some items and earning one item per boss, which becomes three hearts in the MQ version, in which enemies also inflict double damage, just to make things interesting..
- Boss Subtitles: Every boss is described with one, starting with "Parasitic Armored Arachnid: GOHMA". It also subverts it to great effect at the end of the game; as the final boss towers over you, it's as though the game itself is incapable of describing the behemoth as anything else than "GANON".
- Originally, Ganondorf coughed blood shortly before the castle escape, and Ganon also bled with the final few hits. This was recolored green in later versions of the game, so when Ganondorf coughed up that blood...it looked more like throw-up, and green slime poured out of Ganon in the final blows. Surprisingly, all blood when Link is hit, as well as the bloody spots and skeletons in the Bottom of the Well, as well as the bones in the graves, are kept, E-Rating and all!
- In the Fire Temple, the original version specifically sounds like the Arabic for the First Pillar of Islam ("There is no god but God, and Mohammed is his Prophet") and "God is great." All of these changes were only made in game v1.2, not the gold cart (v1.0) and first run regular carts (v1.1).
A Gametrailers video elaborates on this slightly.
- The Gerudo crest and the Mirror◊ Shield◊, much like the Fire Temple theme, were altered because the Gerudo Crest was too similar to the Islamic Crescent Moon. There's ONE spot in the game where they forgot to change the symbol: the ceiling of Dampe's tomb in the room where he gives you the Hookshot (it was changed in the 3DS version).
- Brain Washed And Crazy: The Iron Knuckles are brainwashed Gerudos in armor. The third Iron Knuckle you fight is the brainwashed Nabooru.
- Brats with Slingshots: The first dungeon item is a slingshot. And true to the trope, you can only use it as a child.
- Broad Strokes: The general plot is similar to the back story for The Legend of Zelda: A Link to the Past. The official timeline confirms that the earlier game takes place in a timeline where the Hero of Time fails to stop Ganondorf.
- Broken Bridge:
- In the future, the drawbridge to Hyrule Castle Town is broken, preventing Link from entering the area astride Epona.
- The bridge to Gerudo Valley is also out, but there is a simple solution: you can leap over the chasm on Epona. If you don't have Epona, or don't think she can make the jump, you can grapple over with the the Longshot. The sign hanging over the other side even looks like a bullseye.
- But Thou Must: Many of the characters will ask Link yes or no questions; however, choosing no will either lead to an infinite loop or being forced to do it anyway. There is even a literal example where the Deku Tree asks Link to listen to a story and if you pick no he says, "but thou must listen".
- Butt Monkey: What did that poor musician in the windmill ever do to you?
- Camera Centering: An effect of Z-Targeting.
- Camera Lock-On: If not the Trope Maker, then the Trope Codifier.
- Cape Swish: Ganondorf does one of these right before you fight him.
- Cave Behind the Falls: Zora's Domain. There are some in Gerudo Valley as well.
- Chain of Deals: How you get the Biggoron's Sword. It's a fairly lengthy one with all sorts of objects, from eye drops to funny smelling mushrooms. Some of the trades even have a time-limit.
- Character Tics: OoT Link is well-known for his inability to drink anything without dramatically brandishing it in front of himself first.
- Charles Atlas Superpower: Link might need quest items to perform some feats of strength, but as a boy he can already pick up football-sized boulders, hold them above his head, and hurl them a good ten feet.
- Chekhov's Gunman: Both the Skull Kid in the Lost Woods whom you teach Saria's Song to and the Happy Mask Shop owner become pivotal characters in Majora's Mask.
- Cherry Tapping: A lengthy yet surprisingly effective method of battling Dark Link is using the broken Giant's Knife. Using the stab attack with Link's default sword will make Dark Link jump onto the blade and deliver an unavoidable attack. However, since the broken sword has no blade to jump on, the stab will always hit. Just be prepared to do it a lot.
- Chick Magnet:
- While Ruto and Nabooru are the only ones actively expressing romantic interest in Link in the game, it's speculated that Zelda, Saria, and Malon might be into him as well. Also, Shigeru Miyamoto claimed that Navi was in love with Link too.
- Incredibly early discussions of the design of the game hinted that there would be a "choose your girl"-style romantic subplot between the number of girls. Likely scrapped not long later when the story would make most of the girls unreachable for the last majority of the story.
- Childhood Marriage Promise:
- Thanks to the Time Skip, Link gets confronted with his wholly accidental promise sooner than the trope would normally require. Luckily, Ruto being the Sage of Water means it has to be called off.
- The player can choose to agree to marry Malon if they talk to Talon as a kid. Talon laughs that Link is too young for marriage; even later when Link ages, he doesn't bring it up again.
- The Chosen Zero: Navi wakes Link up, not succeeding for a while, then wonders out loud if Hyrule is really supposed to be saved by such a lazy boy.
- Combat Tentacles: Morpha has 'em, and one of them has its core.
- Comic Book Adaptation: The manga by Akira Himekawa.
- Continue Your Mission, Dammit!: Navi is perhaps most known for her habit of routinely nagging the player about the current major quest objective, regardless of where (or when) they are or what they're currently doing. This can result in her telling Link to check out the strange clouds over Death Mountain when he's already standing at the summit, or when he's a child and there are no strange clouds yet.
- Convection Schmonvection: Played straight in most of the game (especially Dodongo's Cavern) but despite the series's track record with this trope, it's subverted inside Death Mountain, in which it's so hot that Link requires the flame-retardant Goron Tunic to be able to survive for more than a minute or so.
- Cool Horse:
- Corridor Cubbyhole Run: In the Sacred Forest Meadow as well as the Forest Temple (the part with the Descending Ceiling).
- Coup de Grâce Cutscene: At the end of the final battle.
- Crapsack World: Pretty much all of future Hyrule, Castle Town especially.
- Creepy Mortician: Dampé. He himself dies during the Time Skip, but he took his treasure, the Hookshot (which is later outclassed), to the grave, and invites anyone who reads his diary to visit him. It's subverted though, since he's not a bad guy at all. He gives you the Hookshot if you can keep up with him in a race, and a Heart Piece if you finish in under a minute.
- Critical Annoyance: A high-pitched beeping noise will sound when you get down to two hearts or below.
- Critical Existence Failure: Played straight in most enemies, with the usual "wheeze and limp when injured and standing still" cosmetic touch.
- Cue the Sun:
- When Link shoots an arrow at the morning sun at Lake Hylia, a Fire Arrow descends from the sky.
- Also, playing the Sun Song will literally cue the sun.
- Damn You, Muscle Memory:
- Anyone used to the Ocarina controls from the original version may have trouble getting used to the Ocarina controls for the 3DS remake, as the button layout for each note is totally different.
- And of course, the mirrored Master Quest in the 3DS remake also messes with long-time players' reflexes.
- Dance Party Ending: A sequence during the ending credits roll shows all secondary characters (even the Kokiri, although they'd already been living just as dangerously during the Time Skip) partying in the Lon Lon Ranch.
- Darker and Edgier: Ocarina of Time is easily darker than the previous games in the Zelda franchise, as it deals very explicitly with subjects like war and the large-scale devastation caused by it. It is especially prevalent in the latter half of the game with Adult Link: the moment you first step into Hyrule Market seven years after drawing the Master Sword is quintessential nightmare fuel. And from there, you rediscover Hyrule in its newly distorted form, with perennially ominous skies consuming the land and at least one genocide in the making (ie. the Gorons on Death Mountain are slated to become lunch for the ancient dragon Volvagia, revived by Ganondorf as a warning to any who would dare oppose him). Then you come across such settings as the Forest Temple, Shadow Temple, the nether regions of Kakariko Village's well, and Ganon's Castle (erected where Hyrule Castle once stood). Although it was subsequently surpassed by its direct sequel Majora's Mask in terms of overall darkness, there can be little doubt that the first 3D Zelda had plenty of creepiness to go along with the softer nuances it carried over from the NES/SNES games.
- Dark-Skinned Redhead: The Gerudo people, including Ganondorf prior to his becoming Ganon, although even at the beginning Ganondorf's skin has a sickly/undead-looking greenish cast, which becomes outright Hulk green or even blue in many of his appearances (not all of which are humanoid, of course) later on in the series's chronology.
- Dead Character Walking: By a glitch, you could walk Zombie Link in a dim world. A different method allows Zombie Link to walk around in regular lighting, but nothing can be done anyway and everything are all frozen and many features are disabled.
- Death Mountain: This is a game in the Trope Namer's series, so players should expect it by now.
- Departure Means Death: Kokiri apparently can't survive outside the forest. Subverted in that they only thought that was the case, apparently, as they can be seen partying at Lon Lon Ranch during the credits.
- The Dev Team Thinks of Everything: Normally, when adult Link enters the Gerudo Fortress and gets caught, he gets tossed into a prison cell that can only be escaped by using the Hookshot. If you engage in a bit of Sequence Breaking and get Epona before the Hookshot, and enter the Gerudo Fortress by jumping over the broken bridge, you won't get trapped in the cell if caught — the guards just throw you outside the entrance to the village. Because Link cannot enter the Gerudo Fortress from Gerudo Valley as a child (at least, not without exploiting a glitch or two), some players might try to enter the Gerudo Fortress as a child through the back door: by travelling backwards through the Haunted Wasteland from the Desert Colossus. Crafty players who manage to do so (which is impossible without a cheating device as child Link cannot cross the River of Sand) will find that the gate is closed and a Gerudo guard is standing in front of it, telling the player that children are not allowed to enter.
- Die, Chair! Die!: Most forms of object only react to being picked up and smashed or hit with your sword.
- Difficulty Spike: Most players who played this game as kids would agree that the first couple of dungeons are relatively straightforward, and the bosses both have a single, exploitable weakness. Jabu Jabu's Belly is the first dungeon where it isn't as clear as to which direction to head and takes a bit more intuition.
- Disc One Final Dungeon: Hey once you get through this fish's insides, you'll have all the stones and can save Hyrule now, right? ... Right?
- Diurnal Nocturnal Animal: Kaepora Gaebora, the wise but verbose owl, is active during the daytime as well as the night, always ready to give you pages and pages of trivial, useless information. "Hoo hoo hoot! Do you want me to repeat?"
- Does This Remind You of Anything?: The Great Fairies' poses exist to make you uncomfortable playing the game around friends and family members.
- Downer Ending: As mentioned in the Hyrule Historia, one of the timelines involves Link failing to defeat Ganon here.
- Down the Drain: The Water Temple.
- Drop the Hammer: Adult Link gets to mess around with the Megaton Hammer. It's more powerful than the Master Sword, can open up holes in the ground like bombs do, can destroy rocks you can't destroy with bombs, and is useful for caving in several of the tougher boss' skulls.
- Dual-World Gameplay: You can use the Temple of Time to go back and forth to do things like plant seeds that grow into flying platforms to get Pieces of Heart. You also have to trick out time to get the Song of Storms and get through the Spirit Temple.
- Dude, Where's My Reward?: For every ten of the first fifty Gold Skulltulas you find, you get a significant reward. For finding the other fifty, a task that requires you to scour every nook and cranny in the land, you get... money. By that time you'll essentially have done everything in the game that requires money anyway.
- Dummied Out:
- Quite a few things. Most notably the Wind and Ice Medallions (and their associated Temples, although the Wind Temple survived in a somewhat altered state as the Forest Temple, and the Forest portion of Ganon's Castle and the Ice Cavern have more in common with the scrapped Wind and Ice Temples than the Forest and Water Temples) and... an Arwing as a fightable enemy, which was originally used to test Z-Targeting in early development.
- The English-language release contains the original Japanese version, which can only be accessed by using a cheat device or an emulator to change the game's region code. The same is true for both GameCube rereleases as well as Master Quest.
- Easter Egg: In the remake, one of the rooms of the Thieves' Hideout (specifically, the one that is above the room closest to the cell you are thrown into if you are caught) contains a poster of the Link from Skyward Sword behind two crates. Similar posters can be found on the wall of the Bombchu Shop in Hyrule Castle Town, and in the bedroom at Lon Lon Ranch as an adult.
- An Economy Is You:
- Everyone sells things that are handy for your quest, and all trading between other people is done via Link moving goods and money around.
- Played straight with the Fisherman (the guy in the Fishing Hole at Lake Hylia), who actually tells Link that he's his only customer.
- Eldritch Abomination: Bongo Bongo. This "Phantom Shadow Beast" is by far the most alien enemy Link faces throughout the game. Although it takes on a vaguely anthropomorphic form, it's doubtful if it was ever even remotely human. Considering it manifests itself as a super-fast liquid monster outside of the Shadow Temple, it may not even have a true form. The only upside is that since it is a boss, it can be defeated.
- Eldritch Location:
- Eleventh Hour Superpower: After Link has the Golden Gauntlets from the final dungeon, he can go back outside to find the final Great Fairy, who gives him "damage reduction." Or, in simpler terms, doubles his health. Since Ganondorf is balanced for Link not doing this, things don't exactly go well for him.
- The Ice Arrows. Optional weapon you get really late in the game. Gives your Arrow equal force with a Jump attack.
- Enemy Without: The return of Dark Link as an opponent.
- Even Evil Has Standards: Nabooru is quick to distance herself from Evil King Ganondorf.
Nabooru: Though we're both thieves, I'm completely different from Ganondorf. With his followers, he stole from women and children, and he even killed people!
- Everything's Better with Cows:
- Link can win a cow from the horse race with Malon, which would appear inside Link's house in Kokiri Forest. How did it get up the ladder? Malon mentions she's sending a present to his house and he'll get it when he goes home. Maybe she has superpowered ranch hands hidden somewhere?
- The Master Quest version of the Jabu-Jabu dungeon. Apparently Jabu-Jabu has a taste for beef in addition to fish (and also swallows them whole). All of them except for one are somehow embedded in Jabu-Jabu's flesh, and they usually hide a switch that you have to activate by shooting the cow with the slingshot. This comes out of nowhere.
- Evil Knockoff: Dark Link.
- Expansion Pack: Ura Zelda for the Nintendo 64DD was supposed to be this for this game, but it never got finished. Its levels were eventually turned into Master Quest.
- Exposition Fairy: Navi, the Trope Namer.
- Expy: Talon and Ingo look a lot like another brotherly duo. Also, Malon and Talon are based on Marin and Tarin. And the "Keaton" mask looks familiar, too.
- Extended Gameplay: Can you say "Master Quest"?
- Fade to White:
- Multiple times, such as when Link encounters Ganondorf in the Temple of Time, and when Ganondorf is finally defeated and sealed in the Dark Realm.
- Also whenever Link uses the secret passages to Goron City and Zora's River, complete with a cool sound.
- Whenever he comes across a portal back to the Kokiri Village in the forest. Which can be often.
- Fast-Forward Mechanic: The "Sun's Song" moves time to the next dusk/dawn.
- Fate Worse Than Death:
- Final Boss Preview: The scene where Link encounters Ganondorf in front of the Castle Town drawbridge and gets thrown off his feet with a magic bolt. The next boss after that scene is literally a preview of the final boss. Phantom Ganon's 2nd stage fights exactly the same as Ganondorf, but lacks a few attacks and is weaker.
- Fishing Minigame: A damn fine one too.
- Foreshadowing: If you look around the outside of Link's House, you'll find a graffiti scribble depicting a battle between a monster and a knight.
- Free Sample Plot Coupon: The objective for Adult Link is to rescue and help awaken the Six Sages. Fortunately, the first sage (Rauru) is already in the Sacred Realm, and after telling Link about the importance of rescuing the other sages, he proceeds to give him the Light Medallion.
- Gainaxing: Twinrova, right after transforming. The 3DS version makes it even more obvious.
- Gender Rarity Value: The Gerudo have only one male child every century, who becomes their king.
- Getting Crap Past the Radar:
- The Poe collector suggests they could run a "different kind of business" if they were as attractive as Link.
- Nabooru promising you as a kid to "give you something special". It seems innocent enough until you're an adult and she says this little tidbit: "If I'd known you would have grown up to look this good, I would have kept my promise."
- You can hookshot onto the nipples of the statue in the Spirit Temple (the one at the entrance of the boss room). Only the nipples and only while directly looking at them.
- Giant Hands of Doom: Bongo Bongo. Also, the Wallmasters.
- Giant Mook: Kill enough Stalchildren in Hyrule Field at night and a bigger one appears. Ditto for Leevers in the desert and Guay at Lon Lon Ranch at night.
- Girly Run: All the carpenters do this. It's quite unsettling.
- Go for the Eye:
- The bosses Gohma and Bongo-Bongo.
- The Beamos enemies can sometimes be stunned by shooting them in the eye with the slingshot, hookshot, or fairy bow.
- The eye switches. To trigger one, you have to shoot an arrow into it. Similarly, the "blind the eyes of the statue" stage in the Gerudo Training Complex.
- You can't reach King Dodongo without bombing the eyes of a huge Dodongo skull.
- Good Bad Bugs: Invoked in the remake: non-Game-Breaking Bugs were intentionally left in the game to add charm and replay value.
- Good Is Dumb: Despite that basic Gerudo guards are one of the weakest enemies in the entire game (taking one hit from anything to knock out) and Link could probably take on the entire Gerudo Fortress and win, if he's spotted he will always raise his hands and let himself be carted back to his cell. Though since the Gerudo themselves aren't evil (except for Ganondorf and Twinrova) it comes full circle, as they just throw him with all his gear into the same pit he's escaped from the last sixteen times they did that.
- Good Morning, Crono: Navi flies into Link's house to wake him up in the beginning.
- Gotta Catch 'Em All: The three Spiritual Stones and six Sage Medallions are mandatory, the one hundred Gold Skulltula Tokens and thirty six Pieces of Heart are not.
- Grappling-Hook Pistol: The Hookshot.
- Ground Punch: The Din's Fire spell involves Link punching the ground to create a large dome of flame around himself.
- Happy Ending Override: The opening sequence in The Wind Waker reveals that after the events of this game, Ganondorf eventually escapes his prison, and conquers Hyrule easily, because Link was not there to stop him. The gods then flood the earth and Hyrule is lost forever. Things didn't go well in the other timeline either, but at least Hyrule stayed dry.
- He Is All Grown Up:
- Link goes from Adorably Precocious Child to hot Bishōnen over the course of seven years, much to Nabooru's delight.
- Malon, Zelda, and Ruto also grow from precious children into gorgeous adults after the seven years.
- He Was Right There All Along:
- Several bosses, particularly Gohma where the boss fight won't trigger until you look up into her eye.
- Dark Link takes the cake, as he is Link's reflection, literally having been with Link his entire life until the Water Temple brought it to life. When you enter the room (which has an illusion cast on it to resemble a foggy lake), there is a lone island in the centre of the lake. Link's reflection is blatantly visible on the mirror-like surface of the water until he steps on the island, after which point his reflection has completely vanished. Dark Link appears by the tree on the island as soon as Link turns his back, attacking only once he's been spotted. And once he's been defeated, the illusion fades, revealing that the very solid island - which you could physically stand on - was never there to begin with; it was a spell that served to turn Link's reflection against him.
- Hello, Insert Name Here: Almost every Zelda game does this. Often a cause of some problems for those who don't understand that "Zelda" is the princess' name and not the hero's, given it turns key speeches into yuri slashfics.
What's your name? ...Zelda... Strange, it sounds... familiar
Nabooru: Nabooru?! What kind of name is that?
- And the rather famous screenshot taken where it shows Zelda with her hands clasped together, with a smile on her face, telling Link "Okay, then, Assbag...◊"
- Heroic Mime: Yaaah! Hiehht! Hwahh! Wahhhh...HEYAHHHHHHH!
- The Hero's Journey: Even more literal than usual. The 'Belly of the Whale' stage of the journey is a dungeon inside a giant fish, and the hero, thanks to the timebending, literally Comes Of Age when he draws the Master Sword from its pedestal.
- Hidden Elf Village: Kokiri Village.
- Holy Hand Grenade: The formerly silver arrows in the previous games become arrows of weaponized light here.
- 100% Completion: If you want to get everything in the game, you had better scour every single area with the most precise attention to detail and logic possible, or have a trusty player's guide at your side - you have a LOT of ground to cover. Besides the crucial items, there are the side-quests, finding all of the fairy fountains, the bonus items like a bigger arrow bag and the bottles, the heart pieces, the mask subquest, and let's not forget those bloody Gold Skulltulas.
- Idle Animation: Link will: fidget, glance about, tap his feet against each other, yawn, hike up his belt, swing his blade if it's unsheathed, shiver and sneeze (inside cold areas), or wipe sweat from his brow (inside hot areas). (Put on the Iron Boots and the boot tapping animation becomes particularly funny.) Link may also fiddle with his shield when he has his sword out as well, or gasp for breath when he's low on hearts. He'll also periodically blow on the ocarina if it was the last item selected.
- Imminent Danger Clue: Although he doesn't notice it himself, Link's reflection disappears right before the fight with Dark Link.
- Impaled with Extreme Prejudice: Rather surprisingly not only is it done in an E-rated game, but it's done by Link of all people. His finishing blow to Ganon is to shove the blade of the Master Sword down his throat.
- Infinity+1 Sword: Biggoron's Sword. Story-wise, the Master Sword fits.
- Insecurity System: The entrance to the Sacred Realm has some pretty nifty security features, such as needing three magical Plot Coupons, a magical ocarina, a magical song and to top it off a final seal that can only be broken by The Chosen One.... but with the option of putting said Chosen One in stasis for however long it takes to make him mature enough, the fact that the entrance stays open while the Chosen One is in stasis, and apparently a lack of documentation on those little tidbits of information. At least, Zelda didn't know it.
- Insurmountable Waist High Fence: Used to keep Epona out of town areas; it's reasonable enough that a horse can't climb stairs to get to Kakariko village, but Hyrule Castle's busted drawbridge is a particularly weak case since Epona can jump over a canyon elsewhere.
- Interchangeable Antimatter Keys: A standard for the series; the "small keys" do this, though there's sometimes one-off puzzles requiring more specific keys.
- Interspecies Romance: Link and Ruto. It's confirmed in the sequel that Zora lay eggs.
- Invulnerable Horse: Because no hit-detection or collision-detection was scripted into the game, Link is completely invincible while on the back of Epona. Some may consider it appropriate, considering his trusty steed is named after a Celtic goddess.
- Item Get: The most famous version is born in this game, to the point where it's reached levels of Memetic Mutation. It's even lampshaded with Ruto who obtains the Sapphire and performs the pose while the game questions why Ruto of all people got the stone.
- Jaws First Person Perspective: Used with Morpha, the boss of the Water Temple. Played with a bit, since the boss actually is the water.
- Jerk Ass: Mido. His walk seems designed to say "I have a stick up my ass", at least until you meet him in the future, where he seems to regret how mean he was to Link.
- Jerkass Has a Point: Mido has a slight example of this, although his "point" is not intentional; at the beginning of the game, Mido refuses to let Link see the Great Deku Tree until Link gets a sword and shield. Mido made up that requirement on the spot just to be a thorn in Link's side; however, it turns out there are Deku Babas in the way who attack Link, so Link ended up needing that shield and sword after all! Thanks for being a jerk, Mido!
- Joke Item:
- Zig-Zagged with the Stone of Agony. It would make the controller rumble when Link was near a treasure chest. However, the Virtual Console rerelease removes the rumble feature, making the item useless. Even the operations guide says that it's useless in context.
- Played straight with empty bottles which you can use to reflect Phantom Ganon and Ganondorf's attack instead of using your sword.
- Just Friends: Saria. As a sage, she will remain forever out of touch with the corporeal world.
- Kick The Horse: This is how Ingo in the Bad Future is able to coerce Malon into doing whatever he wants; either Malon does what Ingo says, or Ingo will "mistreat the horses!" (It's never made clear exactly how, probably by refusing to feed them, whipping them, etc.)
- Kid Hero All Grown Up: This is a major point with Link. Not only does he grow up (albeit in some kind of limbo), but he has the ability to go back to his childhood to do things there that he can't do as an adult.
- Kleptomaniac Hero: In classic RPG tradition, Hyrule apparently lacks any laws against casually ransacking a stranger's house just because you can.
- Lady Land: The Gerudo Fortress.
- Last Villain Stand: After all of Ganondorf's temple bosses are destroyed, his soldiers have all been eliminated, and even his castle is demolished, he flies into a Villainous Breakdown fueled rage and uses the Triforce of Power to transform into Ganon for one last battle with Link.
- Laser Sight: The Hookshot/Longshot is aimed with a red laser-like dot. Upgraded in the remake: the red laser-like dot was changed to a red laser line showing the path of the chain. The dot itself was also changed to indicate if something can be latched onto.
- Last of Her Kind:
- Impa, and supposedly Sheik later on, or so you're led to think.
- Zelda herself is the last of the Royal Hylian Bloodline.
- Late-Arrival Spoiler: If you've ever played Super Smash Bros. Melee or Brawl, there's about a 99.9% chance you know that Sheik is Zelda.
- Let's Get Dangerous: Just before the second to final battle between Link and Ganondorf.
- Light and Mirrors Puzzle: Many of the puzzles in the Spirit Temple.
- Limited Special Collector's Ultimate Edition:
- Gold-colored cartridges for the first release, and the Master Quest version for Wind Waker's release. It has a "Limited Edition" in Germany that came with a Strategy Guide and a shirt (possibly unlicensed).
- Also the special "Collector's Edition" released in limited quantities for the GameCube, and featuring The Legend of Zelda I, Zelda II, Ocarina, Majora's Mask, and a trial version of Wind Waker.
- Limited Wardrobe: Everyone is still wearing the same clothes after seven years, meaning Hyrule must be an extremely smelly place to live.
- Load-Bearing Boss: Ganondorf. Except he's Not Quite Dead. Justified, since the reason the castle collapses is that Ganondorf uses his powers to try and take you out with him
- Lolicon: An indirect example. There's a couple dancing in Castle Town, and each comments that the other is "handsome like the King of Hyrule" or "prettier than Princess Zelda". You know, the princess who's less than ten years old at that point.
- Ultimate Blacksmith: Biggoron. His little brother is the penultimate blacksmith, too.
- Unbreakable Weapons: All swords except the Giant's Knife, and all items except the Deku Stick.
- Underground Monkey: Many enemies come in assorted colours, sometimes indicating vulnerability to elemental attacks, others just to indicate they're not the same enemy.
- Unlucky Childhood Friend:
- Saria, who apparently has her own Unlucky Childhood Friend in Mido.
- Navi counts too since you've known her since the beginning of your journey and the developers is that she has feelings for Link.
- Unnecessary Combat Roll: Link's "attack" default move is a short forward roll. It can break crates, knock stuff out of trees, and give you some extra distance in jumping, but that's about it. The only combat purpose it is good for is rolling under Ganon's legs. It gets you in position to attack his tail without shooting him in the face or taking time to circle around.
- Unresolved Sexual Tension: This may exist between Link and Zelda during the end of the game.
- Unwinnable Joke Game: The infamous Marathon Man challenge. Don't listen to any fans claiming to have done it or have found some way to do so, or even people who have cheated and beaten it with 0:00 on the time or less, the Marathon Man will always beat you to the Kokiri Forest bridge—even the developers has confirmed that he cannot be beaten.
- Unwitting Pawn: By getting all of the Spiritual Stones and taking the Master Sword, Link allows Ganondorf's plans to come to fruition.
- Updated Re-release: A version of the game that was packaged with certain copies of The Wind Waker, and in other regions was a preorder bonus, featured "Master Quest", which is similar to vanilla Ocarina of Time but reorganizes puzzles inside the dungeons, making them more difficult. This mode was later included in the 3DS remake with a few additional changes.
- Variable Mix: In Hyrule Field, the music is made up of 21 different segments that are about 15 seconds long and shift around depending on whether Link is standing still, moving, or near an enemy. According to the developers, the Variable Mix program for the music was quite intensive on the N64's hardware.
- The Very Definitely Final Dungeon: After the Sages you spent most the game bringing together make that light bridge leading to Ganon's castle, it's pretty obvious the plot ends here.
- Video Game 3D Leap: This is the first 3D Zelda game in the series, and uses the graphic engine that brought Super Mario 64 to life.
- Video Game Cruelty Potential:
- The Cuccos, of course. This time around, you can laugh at Video Game Cruelty Punishment in one location by trampling over them in Lon Lon Ranch with Epona and watching the entire flock chase after you from horseback — they can't actually harm you as long as you're on your horse.
- The Poes. Link can move a grave, disturbing the soul's rest; he can then defeat it and trap it in a jar. From there he can either sell off the soul, or consume it to (have a chance to) revitalize himself.
- Video Game Remake: For the Nintendo 3DS.
- Villainous Breakdown:
- Ganondorf has one of these after the first round of his final battle with Link. After he's defeated and his castle collapses around him while Link, Zelda, and Navi escape, he bursts out of the rubble in a rage. He then uses the Triforce of Power to change into the feral, dual-sword-welding, boar-like Ganon. His breakdown continues even after he reverts back to his human form as he angrily vows revenge against Link, Zelda, and the sages as they imprison him in the Sacred Realm.
- A really weird example happens to Ingo after beating him in a horse race with Epona. First he becomes desperate because Link gets to keep the mare that was originally meant to be a present for Ganondorf, so he locks him up. What happens after Link escapes, anyway? He suddenly becomes nice the next time you enter the ranch. According to Miyamoto, the plan was to have Ingo burn down the ranch in a fit of madness after you beat him, but then someone asked what would happen if you re-entered the ranch, so it was dropped.
- Vomit Indiscretion Shot: When Ganondorf dies. In the gold-cartridge version, he vomited up red blood, which was bowdlerized to green in subsequent versions.
- The Walls Are Closing In: There's a room in the Shadow Temple where rickety wooden spike-walls slowly close in on you.
- Warp Whistle: Adult Link learns six songs that teleport him to various places throughout Hyrule. They also double as an Escape Rope in the sense that they will even work when played inside a dungeon.
- Weaponized Offspring: Gohma lays eggs as you fight her which, if not destroyed, hatch into baby spiders. If you manage to outrun or out maneuver a peahat, it will likely send larvae after you.
- Weapon Jr.: Link gets the slingshot, and uses it until he can get the bow (which he can only use as an adult).
- Well, Excuse Me, Princess!: With Princess Ruto in Jabu-Jabu's belly. She chews you out for following her, then for leaving her, and then tricks you into accepting her marriage proposal.
- Though Ruto seems a bit oblivious to the fact that Link has no idea what he agreed to, which is fair given the fact that any grade school kid can understand she's alluding to marriage. Link probably would have understood it too if he didn't lead a sheltered life living in a forest with a bunch of kids. It doesn't help that Link's confusion is only made explicit through a piece of internal dialogue as he's holding the stone over his head! Link's just too quiet a guy to ask what she means.
- What Happened to the Mouse?:
- The King is mentioned in the cutscene where you meet Zelda for the first time and later by Darunia (who refers to him as his "sworn brother".) The soldier in the Back Alley tells Link that Ganondorf betrayed the King. He's never mentioned after, not even in the context of what happened to him when Ganon took over.
- Lord Jabu-Jabu seems to have met some diabolical but undefined fate in the future, too.
- Navi. She just flies away. It's likely she goes to the new Deku Tree's side, since Majora's Mask begins with Link searching for her in the Lost Woods.
- As Link enters the barren wasteland of the Market, several people Link normally sees seems to have disappeared until the credits.
- Wicked Cultured: Ganondorf. He's playing the organ while awaiting being confronted by Link but aside from that, he has strong knowledge of both the societies and the supernatural phenomena of the in-game world.
- Wise Tree: The Great Deku Tree.
- Womb Level: Jabu-Jabu's Belly.
- Wrecked Weapon: Using the Giant's Knife several times will cause the blade to fly off, leaving you with a 200-rupee pocket knife. The real Infinity+1 Sword is unbreakable.
- Ye Olde Butcherede Englishe:
- The Great Deku Tree speaks like this, probably to signify just how old he is. The ad campaign (linked to in the first page quote) also liberally applied this trope.
- The trailer shown for the remake at the 2011 E3 (and downloadable to the 3DS) is a remake of the above trailer and thus also uses it.
- You Already Changed The Past: The keeper of the windmill hut says that a kid ruined his hut with the song of storms. He then teaches you the song the kid used, and you go back in time and use it to wreck his hut...
- You Gotta Have Blue Hair: Saria has green hair.
- You Have to Burn the Web: Thanks to this game, no one knows that spider webs aren't actually flammable — not even other game developers.
- You Shouldn't Know This Already: Even if you hit the right notes, the special effects associated with a given ocarina song (like the Sun's Song, which changes from day to night) won't activate until you've been officially taught the song by another character. Likewise, although the Scarecrow lets you play him a song as a kid (which becomes the Scarecrow's Song as an adult), it has to be a custom song — if you play a song that you're supposed to learn later (such as the Bolero of Fire), he won't remember it, but only tells you he can't say why. (He also says this to any song that's fewer than eight notes long.)
- Younger Than They Look: When Link turns into an adult, he looks about 20 or 21. However, Miyamoto states that he's only 16. His title of 'Adult' Link didn't really help.
: Would you like to play this game again? No