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Voiced by: Fujiko Takimoto (child), Nobuyuki Hiyama (adult)
The legendary Hero of Time who would be spoken of fondly for years to come. Orphaned during the violent Hyrulean Civil War, he was raised among the childlike Kokiri as one of their kind. After having a dream about Princess Zelda being attacked in front of the Castle Town, the fairy Navi and the Great Deku Tree send him on a quest to find Zelda and stop a great evil.He also appeared in Majora's Mask. See here for more information. He also becomes the Hero's Shade, the mentor to his descendant in Twilight Princess. See here for info on him there.
- Adorably Precocious Child: Just look at him.
- Audience Surrogate: He is, literally, a Link between the player and the game.
- Badass Adorable: As a young boy. Even older Link tends to get a "d'aww" out of fans when he gets his cute on.
- Bishōnen: When older. He's one of the most famous examples in gaming, as well as possibly the best example out of the adult versions of Link (along with his Hyrule Warriors and Breath of the Wild incarnations).
- BFS: The Biggoron Sword is a more down to the earth example, being the size of a two handed sword.
- Blow You Away: Farore's Wind, which Link uses to create a single use warp point at doorways in dungeons.
- Bow and Sword, in Accord: Archery has a stronger focus than in previous Zelda titles, being Link's only way to fight when mounted on Epona and Light Arrows are needed to fight Ganondorf.
- Chaste Hero: Contrary to the below trope, this Link never receives so much as a kiss despite all the women practically throwing themselves at him.
- Chick Magnet: Despite the above.
- His childhood friend Saria had a crush on him, which made Mido resent Link.
- Ruto, after some pretty blatant flirting, gives him the royal engagement stone and would have likely expected Link to follow through on the "promise" as an adult if not for being a sage.
- Nabooru laments she can't keep her promise to reward a now adult Link. Especially since he's gotten so handsome.
- Navi was also revealed to harbor romantic feelings for Link.
- Malon and Zelda have also been interpreted as having feelings for Link. Navi was apparently jealous of the latter according to the creators.
- Childhood Marriage Promise: He has one, and can jokingly ask for a second.
- The Chosen One: He is the Hero of Time (although apparently he isn't tall enough for the ride as a kid so he has to sleep for seven years in order to be eligible). Considering that just gave Ganondorf seven years to take over without opposition, the age requirement was axed for future child Link's.
- Cool Sword: It's called the friggin' Master Sword. Though Link can get a better one in the form of the Biggoron Sword.
- Crazy-Prepared: Link has a weapon in his arsenal for everything.
- Determinator: It's tradition for Link to never give up and this incarnation is no different.
- Doorstop Baby: His dying mother left him in the care of the Deku Tree.
- Drop the Hammer: The Megaton Hammer.
- Famed In-Story: According to the intro of Majora's Mask, he eventually becomes famed in Hyrule for warning the royal family about Ganondorf in the child timeline. Adult Link is this in The Wind Waker.
- Fingerless Gloves: As an adult.
- Ground Pound: Does one whenever he uses magic.
- Hair of Gold, Heart of Gold: He is the Hero of Time, noble, courageous, and chaste.
- He Is All Grown Up: Nabooru certainly seems to enjoy him in his older form…
- Hello, [Insert Name Here]: As always.
- The Hero Dies: One of the Alternate Timelines in the series begins when Link is defeated in the final battle with Ganon.
- Heroic Build: Adult Link has a fairly toned body, though it isn't shown off to the extent of his Twilight Princess successor.
- Heroic Mime: The reason Link says so little, per Word of God, is to further his role as Audience Surrogate. However, when he appears in another game as the Spirit Advisor to the next Link, it's averted as he speaks quite a bit.
- Heroic Spirit: As usual with the Links, nothing can get him down. Not even missing out on seven years of his life while Ganondorf ran amok in the kingdom.
- Horse Archer: The only thing that he can use while riding Epona was his bow.
- Hot-Blooded: Have you heard his war cries? He gets this trope purely because of his voice actor.
- An Ice Person: Ice Arrows which freeze enemies. Useful, but he doesn't need them to clear the game.
- Implied Love Interest: Retroactively. See Chick Magnet above. If he ended up with any of those candidates, it's probably Malon since his descendant in Twilight Princess is a rancher, and not a prince, fish prince, desert bandit prince, or forest fairy. Talon also, jokingly, gives his blessing for Link and Malon to marry in game.
- Instant Expert: Link masters bombs, the bow, the slingshot, and the ocarina, among other items, the moment he picks them up.
- Kid Hero: Even "Adult" Link still counts as a kid hero, in a way, since he's still 9-10 mentally.
- Lady and Knight: The White Knight to Zelda's Bright Lady.
- Legacy Character: Future Links are considered successors to this one. Also, according to Hyrule Historia, this Link himself is a successor to the Links from Four Swords, The Minish Cap and Skyward Sword.
- Light 'em Up: Light Arrows, which from this point in the series replace the Silver Arrows from the older games.
- Magic Knight: This Link particularly has an arsenal of magic arrows and magic spells to help him through dungeons.
- Magic Music: The Ocarina of Time.
- Manchild: His gestures and mannerisms are still child-like when older, although it's not really his fault, since his mindset was not given time or the opportunity to age due to being asleep for seven years.
- Missing Mom: Link's relatives are not mentioned at all until the completion of the Forest Temple where the new Deku Tree reveals the truth to him. When Hyrule was going through a bloody civil war, Link's mother was gravely injured and she entrusted Link to the Great Deku Tree before passing away.
- Modesty Shorts: Only the keenest of eyes will notice, but as a child Link actually wears a pair of green shorts hidden beneath the skirt of his tunic.
- Moses in the Bulrushes: His mother left him in the care of the Deku Tree to save him from the war.
- Nice Hat: Iconic for Link, it's a given. In this universe it's standard attire for the Kokiri.
- Nice Job Breaking It, Hero!:
- Whoops, you and Zelda actually aided Ganondorf rather than thwarting him with that Spiritual Stone plan.
- And releasing Bongo Bongo from the Kakariko well, putting the village in danger.
- Hyrule Historia reveals that Link being sent back in time with the Triforce of Courage at the end of the game resulted in Ganondorf receiving the Triforce of Power during his execution.
- Oh, Crap!: When he meets Ruto in the Water Temple seven years in the future and realizes she still wants to marry him.
- The Paragon: This incarnation of Link sets the standard for those who appear in the Adult and Child Timelines.
- Parental Abandonment: The Great Deku Sprout actually gives an explanation for this.
- Playing with Fire: Din's Fire, which creates a huge fireball around him, the magic he'll be using for most of the game, and the only one he needs to get. Also has this in the form of the Fire Arrows.
- Plot-Relevant Age-Up: He is the chosen owner of the Master Sword but was not old enough to wield it. So he's kept sealed away in the Sacred Realm for seven years until he is old/strong enough to do so.
- Rewarding Vandalism: Link's primary source of income is smashing random objects, especially pottery.
- Screaming Warrior: Whenever he attacks.
- Sealed Good in a Can: When he withdraws the Master Sword, he turns out to be too young to be the chosen hero. Thus his spirit is sealed away for seven years while his body matures to be old and strong enough to fight Ganondorf the way he needs to.
- Shared Family Quirks: 3D makes it so that Link occasionally does the same sword twirl as his descendant in Twilight Princess.
- The Southpaw: Left-handed as usual.
- Spin Attack: With a magical ring created by the blade for good measure.
- Spirit Advisor: Hyrule Historia confirms that this Link will go on to become the Hero's Shade in The Legend of Zelda: Twilight Princess.
- Storm the Castle: Has the balls to go through eight dungeons (five of which are temples) and Ganondorf's castle by himself.
- Suddenly Voiced: As the Hero's Shade in Twilight Princess.
- Super Strength: With the Silver and Golden Gauntlets.
- Took a Level in Badass: After the Time Skip in the Sacred Realm.
- Unlucky Childhood Friend: Pick one, he has several that cannot be with him.
- Would Hit a Girl: He has to as he's releasing Jiro and his carpenters after they were all kidnapped by the Gerudo Bandits. He also does this with the Poe sisters and Twinrova (Kotake and Koume).
- Wolverine Publicity: Ocarina of Time Link is widely considered to be the most iconic version of the Hero of Hyrule. He's the base design for the general Link in the first two Super Smash Bros. games (and gets a separate trophy to himself specifically in the fourth game), his actions are the linchpin and splitting point for the Zelda timeline, the design used for a Soul Calibur appearance, has a costume in Hyrule Warriors for his adult self and appears playable as his child self as a DLC character (though with more influence from Majora's Mask).
- Younger Than They Look: While Link's body aged 7 years, his mind was frozen in time, so mentally, he's this. Ironic, as the Kokiri are typically Older Than They Look. Although, the implication is that, while a child, Link is fairly mature for his age.
Voiced by: Kaori Mizuhashi
Link's Fairy Companion. She is mainly useful for learning enemy weaknesses and searching for clues around the environment.
- Anti-Poop Socking: The 3DS remake adds a couple of pieces of advice for her to dole out periodically, one of which is telling you that she's tired and you (too) should take a break.
- But Now I Must Go: In the ending. The manga implies she is leaving Link's side because he has emotionally matured into an adult, and thus doesn't need her anymore, as fairies were entrusted to Kokiri children, though Link is still physically a child.
- Captain Obvious: Mostly due to her not being programmed to recognize the player's location when giving advice. (Like when she tells you to go to Kakariko Village even though you're already there.) However, the first dungeon has a bit where she tells you that you need a key to open a door with a chain and lock on it, which will undoubtedly prompt you to respond "No, really?" or some other variant.
- Clingy Jealous Girl: Not all that apparent as others but Word of God is she was jealous of Zelda and romantically attracted to Link.
- Exposition Fairy: The Trope Codifier, and first of many in the series. She serves as Link's guide throughout his adventure.
- Fairy Companion: Same as above.
- I Will Find You: Hinted that, in the beginning of Majora's Mask, Link is looking for her after she left him in Ocarina of Time.
- Meaningful Name: She helps you Navigate. There's a second Genius Bonus meaning. Navi is an old Hebrew word for prophet.
- Nice Girl: The few chunks of dialogue that reference Navi (mostly by the Deku Tree) or are her talking about herself strongly hint at her being meant to be one of these. This is in sharp contrast to every other Fairy Companion in the franchise (Manga and Cartoon counting), who all feature at least a certain degree of temperament.
- Spark Fairy: Ocarina of Time was the first game where fairies appeared as balls of light with wings, setting the precedent for the portrayal of fairies in future Zelda games.
- Unlucky Childhood Friend: Word of God reveals that she had feelings for Link, but he doesn't appear to reciprocate (though knowing Link, it's hard to tell). At the end of the game, Navi disappears in the Temple of Time, so things didn't work out well for her and Link.
Voiced by: Jun Mizusawa
The Princess of Hyrule. Despite her young age, she is wise beyond her years. She is aware of Ganondorf's plans to conquer
- Badass Princess: To some extent. Not only was she running around Hyrule disguised as a Ninja, but she also helped out a bit in the final battle, where she helps unlock the barriers keeping them from escaping the castle and helps Link pin Ganon down so he could land the final blow. She improves in this area over time.
- Barrier Maiden: She and the other Sages seal away Ganon after Link defeats him. In the timeline where Link dies are forced to seal him in the Sacred Realm instead turning the holy place into the Dark World.
- Cool Crown: Part of the outfit.
- Damsel in Distress: Averted until the end for the first time in the series. Most Zeldas after followed suit, often taking a more active role in the adventure.
- Dreaming of Things to Come: She had a prophetic dream about Ganondorf betraying her father. Guess what happened after Ganondorf swore loyalty to the king.
- Everything's Better with Princesses: Though this is one of the times its known that her father is around and ruling the kingdom at the time.
- Ermine Cape Effect: See her image.
- Fallen Princess: She was forced to give up her life of royalty to masquerade as a Sheikah warrior for seven long years, all to hide from Ganondorf until the return of the Hero of Time.
- Fatal Flaw: What a great irony it is that she who holds the Triforce of Wisdom constantly and repeatedly fails to consider the consequences of her actions. See Nice Job Breaking It, Hero, below.
- Hair of Gold, Heart of Gold: Like Link, she's pure, wise, and noble.
- High Class Gloves: Wear a pair as an adult.
- Holy Hand Grenade: Pins Ganon down with a blast of light magic during the final battle.
- I Got Bigger: The timeskip ages her cute child form into the beautiful maiden fans know.
- It's All My Fault: Double Subverted. She openly stated that everything that had occurred was due to her young mind not able to handle the consequences of the Sacred Realm.
- Lady and Knight: The Bright Lady to Link's White Knight.
- Legacy Character: Just like Link.
- Leitmotif: Zelda's Lullaby.
- Master of Unlocking: Zelda uses her magic to undo the locks when Ganondorf's Tower is collapsing.
- Mystical Waif: Young, naive, inexperienced, has magical powers, the villain is after her. Yup.
- Nice Job Breaking It, Hero!: Repeatedly. Almost every major decision Zelda makes causes people grief, and usually advances the cause of evil.
- First, her plan to safeguard the Triforce by gathering all the Spiritual Stones together backfires tremendously — not only is she actually doing Ganondorf's work for him, she puts him into a position where he can waltz right into the Sacred Realm at his leisure. He rubs this in the player's face after they draw the Master Sword for the first time.
- Secondly, her decision to emerge from hiding and reveal herself near the end of the game is exactly what Ganondorf had gambled she would do, allowing him to snatch her up in the space of a moment.
- Third, because she feels guilty for the first two items, she sends Link back in time to right before they met... and dooms the boy to wander unfulfilled in a world where nobody knows him. Every single relationship he'd built after leaving the Kokiri Forest? Ret Gone. His relationship with the Kokiri? Doomed to fade.
- Also, this last inadvertently causes Twilight Princess; because Link somehow kept his Triforce of Courage when he was sent back in time, the Triforce got split anyway, allowing Ganondorf to gain the Triforce of Power, survive execution and start the plot of The Legend of Zelda: Twilight Princess.
- And finally, removing the Hero of Time from her own timeline proved to be a colossal mistake, since anybody who's seen the intro to Wind Waker knows that there's no Hero of Time to stop Ganondorf when he came back, leading to Hyrule being destroyed.
- Parental Abandonment: Her father was presumably killed right when she runs away with Impa.
- Pimped-Out Dress: As an adult.
- Princesses Prefer Pink: Wears white and pink.
- Properly Paranoid: Zelda suspects that Ganondorf intends to overthrow her father and locate the Triforce, a suspicion that is implied to not be taken seriously. Turns out, she's right.
- Rebellious Princess: When her kingdom falls, she becomes a ninja instead of hiding out the old-fashioned way.
- Royals Who Actually Do Something: Although she stays mostly in the sidelines as a child, she takes on a more active role as an adult.
- Royalty Super Power: Her powers of course are something passed down her bloodline.
- Seven Heavenly Virtues: Humility; Princess Zelda gave up her royal status and life, taking on the identity of Sheik and working alongside Link to defeat Ganondorf.
- Tomboy Princess: An Informed Attribute of hers, coming from a Gossip Stone. Possibly a foreshadowing of her time as Sheik.
- Waif Prophet: She has prophetic dreams, which is why she is so receptive to the idea of Link being The Chosen One.
- The Wise Prince: Gender Flipped. Though Ganondorf outsmarted her, even as a child she is very perceptive and intelligent.
Voiced by: Jun Mizusawa
A mysterious Sheikah warrior that claims to be the Last of Their Kind. Sheik teaches Link the various songs to teleport him to the various temples around Hyrule.
- Ambiguous Gender: Though Sheik is an alter-ego of Zelda, masculine pronouns are used to refer to Sheik back and forth. Nintendo has since clarified that Sheik is a woman.
- Ambiguously Brown: It's very unusual that Zelda would have the capacity to disguise herself as this.
- Art Evolution: Despite being stated that Sheik is actually Zelda in disguise, she was given a masculine design, as seen on the right, to not make the fact too obvious. This was finally dropped in the remake◊ to make the nature of the disguise more realistic and obvious.
- Dark-Skinned Blonde: In contrast to the fair-skinned Zelda.
- Faux Action Girl: Ruto tells Link that Sheik rescued her, but that's about it. Upon the game's release there was a few misleading posters and images showing Sheik fighting alongside Link.
- Hammerspace: Where Sheik's harp appears to go when not playing it.
- Harp of Femininity: Sheik teaches Link music with a harp.
- I Never Told You My Name: Sheik lets a single "Link" slip at the end of the first "conversation' with Link in the Temple of Time despite being literally the first person to encounter him in the future and no else seeming to recognize him from when he was a child. An early indication that Sheik is someone you know.
- Japanese Pronouns: Boku.
- Kung-Fu Wizard: A Ninja who, as Zelda, possesses magical powers.
- Leitmotif: Plays whenever Sheik shows up.
- Peek-a-Bangs: Adding to her mysterious nature.
- Purple Prose: Oh yes.
- Ninja: In all but title, complete with sudden vanishing acts whenever Link looks away for a moment.
- Samus Is a Girl: Reaching It Was His Sled levels, Sheik was eventually revealed to be Zelda
- Sarashi: For good reasons. There are also bandages in other parts of the body to make the Sarashi look less obvious.
- Significant Double Casting: Sheik and Zelda's Voice Grunting are both done by the same actress, for obvious reasons. This makes Sheik's few voiced grunts (Like when she blinds Link with a Deku Nut), a form of foreshadowing as they're actually quite feminine if you manage to listen to the seconds long clips.
- Sweet Polly Oliver: Zelda in disguise.
- Warrior Poet: Sheik is lean, agile and lithe, and also very philosophical and well-spoken.
- Theme Naming: They're all named after towns from Zelda II, aside from Impa and Zelda who are Legacy characters. Mido also follows this naming scheme as a bit of Red Herring. Interestingly there's no character named Kasuto.
The Sage of Light
The last of the original Sages remaining, and the Sage of Light. Rauru explains to Link that he sealed Link away for seven years in the Sacred Realm so he could age into the intended Hero of Time, that Ganondorf has taken over Hyrule, and assigns him to awaken the reincarnations of the remaining sages.
- Animorphism: He and Kaepora Gaebora are one and the same.
- Incorruptible Pure Pureness: He is the Sage of Light, after all
- Justice Will Prevail: Even if we wait seven years to act while the King of Evil takes control of Hyrule.
- Last of Their Kind: He's the last of the Ancient Sages.
- Light Is Good: The Sage of Light who guards the Sacred Realm from evil.
- Mr. Exposition: He delivers a heavy Plot Dump when Link wakes up.
- Precursors: He is one of the original Sages who created the Temple of Time and the Temple of Light to protect the Triforce from evil.
- Sealed Good in a Can: Unlike the other Sages, he was in the Sacred Realm and was only met once the entrance was opened.
- Sole Survivor: He's the last of the original sages.
- Seven Heavenly Virtues: Patience; Rauru waits seven years for Link to grow up and mature into a proper hero, looking after him all the while.
- Time Abyss: According to Hyrule Historia, Rauru sealed the Sacred Realm before the Kingdom of Hyrule was established, and he's still around in Ocarina of Time.
- Wizard Beard: Likely due to his age.
The Sage of Forest
Link's childhood best friend. She is later revealed to be the Sage of Forest.
- Fan of Underdog: A slight example; when Link was a kid and didn't have a fairy, he didn't have any friends in the village...except Saria herself, who (partially) raised him as a baby and when he was her age she went out of her way to be his friend when the rest of the Kokiri shunned him.
- Girl Next Door: The kind, supportive friend who grew up with The Hero.
- Implied Love Interest: To Link
- Leitmotif: Saria's Song.
- MacGuffin Person Reveal: She turns out to be the Sage of Forest.
- Magic Music: She gives Link his first ocarina.
- Nice Girl: She classifies as this almost by default, really, since she was the only Kokiri in the village willing to befriend Link back when Link didn't have a fairy.
- Off Screen Moment Of Awesome: It's implied that she managed to get all the way through the monster infested Forest Temple.
- Older Than They Look: Kokiri don't age, so it's possible that Saria was older than ten years old when Link was a child. She's at least seventeen by the Time Skip, despite still looking like a ten year old.
- Only Friend: To Link in the Kokiri Forest.
- Parental Substitute: It's possible that she was the one who raised Link since she's so close to him.
- Plucky Girl: She made her way through the monster infested Forest Temple, which must've taken a lot of courage. She was also a loyal friend to Link, not caring that he was considered a misfit by the other Kokiri.
- Seven Heavenly Virtues: Charity; Saria gives Link an ocarina as a token of friendship, and is willing to sacrifice her carefree life for the sake of Hyrule.
- Spell My Name with an "S": The proper translation of her name would actually be Salia, but they evetually decided they liked Saria better so it doesn't really matter now.
- Unlucky Childhood Friend: Her speech upon becoming a sage seems to indicate feelings for Link. However, sages are obligated to serve the gods without any bounds binding them to the mortal world. Additionally, she's Not Allowed to Grow Up which would make things even more complicated.
- You Gotta Have Blue Hair: She has green hair, unlike the other Kokiri children who have blonde or orange hair.
The Sage of Fire
The chief of the Goron people. He at first rejects Link, but later comes to accept him after he clears Dodongo's Cavern of monsters. He gives Link the Goron Ruby and inducts him in as a member of the tribe. Seven years later, he attempts to rescue his people from the dragon Volvagia by going to the Fire Temple. He is revealed to be the Sage of Fire.
- Action Dad: Having a son didn't stop him from going to rescue the rest of his people.
- The Big Guy: He's not only physically imposing, but is very strong.
- Big "YES!": His reaction to Saria's Song, the best tune he's heard in ages.
- Blood Brothers: With Link. He even names his son after him.
- Grumpy Bear: For a while.
- Intergenerational Friendship: It's never stated how old he is, but it's implied to be older than Link who starts the game as a ten-year-old boy.
- Jerk with a Heart of Gold: Although he acts rude and dismissive towards Link at first, he does care deeply about his people. He does lighten up later.
- Large Ham: Breaks out into wild dancing when Link play's Saria's Song in front of him. And later, after Link defeats King Dodongo, pats him on the head with nearly enough force to knock him over.Darunia: "Something just came over me! I suddenly wanted to dance like crazy!"
- Perpetual Frowner: Before Link defeats King Dodongo, he's this.
- Proud Warrior Race Guy: As a Goron, he initially refuses outside help.
- Seven Heavenly Virtues: Temperence; Despite his wild demeanor, Darunia is dedicated to the protection of his people and is open to making new allies. He becomes a Sworn Brother to Link after the latter defeats King Dodongo.
The Sage of Water
The princess of the Zora Fish People. Link first meets her in the Womb Level, where she is searching for the Zora's Sapphire that Jabu-Jabu swallowed. Later revealed to be the Sage of Water.
- Arranged Marriage: She arranged herself to be married to Link back when both were kids, as the Zora Sapphire is meant to be used as a really fancy wedding bond.
- The Chief's Daughter: She's a Zora princess.
- Childhood Marriage Promise: Link unwittingly promises to marry her in exchange for the Zora's Sapphire.
- Fish Person: More than previous Zoras, she's entirely humanoid with blue-white skin and fins. The remake added a dorsal fin.
- Getting Crap Past the Radar: Subverted, Ruto's "developments" have been censored in Ocarina of Time 3D; she has scales that looks like she's wearing a dress.
- I Got Bigger: She's noticeably more developed after the time skip.
- Interspecies Romance: She's got a crush on Link, but when they meet again, she makes it clear that their engagement must be put on indefinite hold as her duties as a sage will always come first.
- Non-Mammal Mammaries: She has breasts, though not emphasized.
- Older and Wiser: While she still has her crush on Link after the time skip, she is far more mature and is concerned about the state of her people.
- Rebellious Princess: She went into Jabu-Jabu to get her pendent herself, not caring what her father thinks of her vanishing act.
- Seven Heavenly Virtues: Chastity; Despite wanting to marry Link, Ruto chooses to suspend her vow so that she may serve as a Sage.
- Tomboy Princess: Her attitude makes her different from a typical Princess Classic.
- Tsundere: Type A. She's snarky and rude at first, but after Link saves her she's practically making kissy faces at him.
- The Ugly Guy's Hot Daughter: King Zora makes one wonder where the family resemblance comes from.
- Unlucky Childhood Friend: Justified. Like Saria, she must put her duties as Sage to come first.
The Sage of Shadow
Zelda's nursemaid who is a Sheikah warrior who helps Zelda escape the castle when Ganondorf invades. She is later revealed to be the Sage of Shadow.
- Dark Is Not Evil: She's the Sage of Shadow, and one of the good guys.
- Faux Action Girl: Despite her reputation as being tough, we don't see her do any actual fighting in the game. Her most prominent action scene is fleeing with Zelda from Hyrule Castle, but running away is a lot more acceptable when you're the only protection a ten year old sole surviving heir has. Then again, like Sheik, we never got to see what she did during all those seven years.
- It May Help You on Your Quest: Teaches Link "Zelda's Lullaby", probably the most useful piece of music in the game.
- Last of His Kind: The last surviving member of the Sheikah. For real, given Sheik is just a disguise. Though with Breath of the Wild confirmed to take place more than 10,000 years after Ocarina of Time, with the former having many members of the Sheikah, this statement is questionable.
- Legacy Character: Impa is a name given to all of Zelda's caretakers in the series. Interesting to note is that while Impa existed as a character prior to this game, she never appeared in-game, only briefly mentioned in the story scroll for Zelda II: The Adventure of Link. Otherwise, the bulk of her significance was limited to the story in the instruction manuals.
- Ninja Maid: Without the costume, but seeing that she is Zelda's nursemaid, she still qualifies.
- Seven Heavenly Virtues: Dilligence; Impa devoted her life to protecting Princess Zelda and to defending Kakariko Village.
- Team Mom: She's Zelda's nursemaid. It's possible that she taught Zelda to disguise herself and the ways of the Sheikah.
- Took a Level in Badass: A Meta Example. Impa had existed as a character prior to this game but never made an actual appearance, was only mentioned in-game once, and as a little old woman who only provided exposition. Cue Ocarina of Time, and Impa debuts as a tall Amazonian warrior.
The Sage of Spirit
The second-in-command of the all-female Gerudo thieves who secretly despises Ganondorf. She attempts to break into the Spirit Temple to retrieve the Silver Gauntlets, but is captured and brainwashed by Twinrova instead. She is revealed to be the Sage of Spirit.
- Ambiguously Brown: As a trait of the Gerudo.
- Bastard Understudy: To Ganondorf.
- Black Knight: Involuntarily trapped inside a suit of armor by Twinrova.
- Brainwashed and Crazy: By Twinrova. It's also strongly implied that her Brainwashed and Crazy status is the reason why she served as Ganondorf's second in command in the Adult Timeline.
- Classy Cat-Burglar: Although unabashedly a thief, she refuses to steal from women and children. She also refuses to kill, and is disgusted that Ganondorf is willing to.
- Commander Contrarian: To Ganondorf, before she becomes a Sage. Zigzagged by the fact that her misgivings about Ganondorf are legitimate concerns and that her motivations aren't fundamentally evil, unlike his.
- Dark Action Girl: Involuntarily as she's brainwashed by Koume and Kotake, wearing armor similar to an Iron Knuckle and wielding a giant axe.
- Dark-Skinned Redhead: The signature look of the Gerudo.
- Everyone Has Standards: While she's a thief, Ganondorf's actions are too much even for her to stomach.
- Gentleman Thief: She insists strongly that there is Honor Among Thieves and the Gerudo as a whole should be this.
- Mini-Boss: The only Sage Link actually has to fight, but she is brainwashed for it; Nabooru is the third and final Iron Knuckle encountered in the Spirit Temple (she only takes half the damage of the other two), and she's fought between passing through the dungeon's boss door and the corridor that leads to the actual boss, Twinrova.
- Seven Heavenly Virtues: Kindness; Nabooru is appalled by the actions of her king Ganondorf, and put a young Link's safety above hers when attacked by Twinrova.
- Screw the Rules, I'm Doing What's Right!: As she stated to Link, she knows that Gerudo law requires that she bow down to Ganondorf due to his being the first male born in a century to the group, but she doesn't care and will not acknowledge Ganon as her king due to the atrocities he committed.
- Token Good Teammate: She's the only one of the Gerudo who openly opposes Ganondorf.
Great Deku Tree
Great Deku Tree
The guardian spirit of the Kokiri tribe. He is cursed by Ganondorf at the beginning of the game, and dies shortly after Link breaks the curse. A new Deku Tree grows in his place when Link is older, which retains all memories from the first, who tells Link that he is a Hylian and not a Kokiri.
- Fisher King: Once the Deku Tree dies, Kokiri Forest goes to seed and stays like that until the other Fisher King, Phantom Ganon, is destroyed and the Deku Tree Sprout is born.
- Genius Loci: He's a sentient tree so big he serves as the first dungeon, and the wisest you'll ever see.
- Legacy Character: The first Deku Tree in the series. The Deku Tree seen in The Wind Waker is explicitly descended from him.
- Mentor Occupational Hazard: Serves as the Kokiri's mentor, but kicks the bucket not long after the game starts due to Ganondorf's curse.
- Nature Spirit: The spirit of the Kokiri Forest. Shortly after he dies and Ganondorf gets the Triforce of Power, malignant monsters take up residence in Kokiri Village and stay there until Phantom Ganon is killed in the Forest Temple, which bring the tree back to life as a sprout.
- Non-Mammalian Hair: Has a mustache for some reason.
- Sacrificial Lamb: Is killed off early in the game, right after completing the first dungeon, which is his insides and roots (this is in spite of Link killing the parasite Gohma, who had already taken enough life from the tree).
- Wise Tree: He's the page image for a reason. He serves as the Kokiri's guardian, giving them advice whenever they seek him.
- World Tree: The Deku Tree is the guardian of the Kokiri Forest. When it dies, it allows for monsters to invade the village, especially after Link is unable to prevent the "wicked man of the desert", Ganondorf, from getting into the Sacred Realm; the monsters will be waiting for Link in the future and don't go away until the sprout awakens upon completing the Forest Temple and waking Saria as the Forest Sage.
- Ye Olde Butcherede Englishe: Loses this trait upon reincarnating into the new Deku Tree Sprout.
- You Are Too Late: After Link breaks the curse, he reveals that even before Link started, he was suffering from for so long that he was going to die regardless and that the whole affair was to see if he was capable enough for his quest.
The KokiriThe children of the forest who are under the protection of guardian fairies and the Great Deku Tree. They aren't allowed to leave the forest. They don't age, keeping the appearance of children.
- Creepy Child: Fado, the blonde Kokiri Link meets in place of Grog. She states that everyone who enters the Lost Woods turns into a Stalfos. She ends the conversation by asking Link if that will happen to him, too… and giggles.
- Despair Speech: Mido gives one about Link and Saria.
- Fiery Redhead: Mido. At first, he's bossy and domineering. Even after he shows a nicer side, he's still got an attitude.
- Green-Eyed Monster: Mido is jealous of Link over his close relationship to Saria.
- Hidden Elf Village: The Kokiri village is hidden in a forest southeast of Hyrule, and is normally forbidden to non-Kokiri.
- Immortality Begins at 20: Or around 10 in this case. Link is a Hylian adopted by the Deku Tree and ages normally. However he blended in without suspicion for his entire childhood showing that Kokiri probably age the same way until they hit double digits and stop. He leaves home right around the time the truth would've been exposed anyway since he'd start to look older than the the 9-12 limit.
- Jerk with a Heart of Gold: Mido definitely. It's implied that he has antagonized Link in the past and continued to do so in the beginning. However, he seems to like Saria and even promised to guard the Secret Forest Meadow for her. In the future, he voices his regret for picking on Link and never apologizing to him.
- Meaningful Name: Mido. It sounds like the Japanese word for green (midori). As in, green with envy. Though this is probably a coincidance given he was named for the Town of Mido in Zelda II. (He's the only non-sage charcter to follow their naming scheme).
- Musical Theme Naming: Saria is derived from Aria. Mido and Fado's names are composed of solfedge syllables.
- Punny Name: Depending on how you pronounce it, Mido sounds like meadow, which is also meaningful as he guards the Sacred Forest Meadow in the adult timeline.
- Not Allowed to Grow Up: Link is an exception because he's really a Hylian.
The wise old owl who shows up around Hyrule. He appears to give the player hints as to where to go next and what to do. However, his long-winded text conversations and Exposition Break manner of speaking made him annoying in any playthrough but the first one.
- Abnormal Limb Rotation Range: He's an owl.
- Animorphism: He's actually Rauru.
- Exposition Break: "Would you like me to repeat that?"
- Exposition Fairy: Not as consistently as Navi, but he also guides Link through his quests, and sometimes gives him lifts.
- Giant Flyer: He can even carry child Link at a few points.
- The Owl-Knowing One: That is one wise owl.
- Reincarnation: The Gossip stones hint that he is the reincarnation of an ancient sage. All There in the Manual confirms that he's Rauru.
The girl from Lon Lon Ranch. She teaches Link Epona's Song.
- Bilingual Bonus: The patterns on her dress? Hylian for "Lon".
- Cheerful Child: As a kid, she's always seen smiling or singing.
- Childhood Marriage Promise: Her father offers to let Link marry her, even though he was teasing.
- Farm Girl: She lives on Lon Lon Ranch with her father.
- Friend to All Living Things: She introduces Link to Epona as her friend.
- Girl Next Door: A cute, down-to-Earth Farm Girl who gets Ship Tease with the hero.
- Implied Love Interest: Revelations that Twilight Princess Link, a farmboy, is a descendant of Ocarina of Time Link make her the most likely candidate for Link's future wife.
- Informed Ability: A Gossip Stone informs us that she set the record for the horseback obstacle course. At no point in the actual game does she ride a horse, though.
- Missing Mom: Her mother is implied to have been dead for a while.
- Ship Tease: The way she calls Link "fairy boy" can be taken as being a sign of a crush on Link. Also, the revelation in Hyrule Historia that the rancher Link (who owns a horse named Epona, and knows Epona's song) from Twilight Princess is a direct descendant of the Hero of Time seems rather suspicious…
- Shout-Out: Wears a broach of Bowser's face on her ascot.
- Suspiciously Similar Substitute: Quite a few attached to her—Malon is a Suspiciously Similar Substitute for Marin from Link's Awakening, who was a Suspiciously Similar Substitute for the Zelda from A Link to the Past.
- The Ugly Guy's Hot Daughter: Talon isn't very good-looking, but his daughter is very beautiful and cute.
Talon and Ingo
Talon and IngoMalon's father (Talon) and the farmhand (Ingo).
- Brainwashed and Crazy: Ganondorf brings out Ingo's resentment toward Talon and makes him evil in the adult years. He gets better after you defeat him in a race and get Epona. This is more obvious in the manga than the game.
- Bumbling Dad: Talon.
- Lazy Bum: Talon, though he changes his ways later.
- Shipper on Deck: Talon asks Link if he'd like to marry Malon.
- Talon and Ingo look a bit like Mario and Luigi. Talon also counts as a Suspiciously Similar Substitute for Marin's father Tarin from Link's Awakening, who in himself was a Suspiciously Similar Substitute for Link's Uncle from A Link to the Past
- Talon, like his daughter, wears a broach of Bowser's face.
Sharp and Flat
Sharp and FlatTwo brothers who served Hyrule's royal family as musical composers.
- Driven to Suicide: It's implied that they chose to kill themselves rather than let their work fall into the hands of Ganondorf. This makes them much more important than they initially appear. If they had given him their music, Ganondorf would have the power to control time.
- Let's You and Him Fight: Sharp and Flat will attack you on sight, believing you to be a follower of Ganondorf. They'll only realize you're not after being defeated. They're also among the few people who recognize Link as an adult.
- Magic Music: Together they composed the Sun's Song, which can summon the day and the night.
- Meaningful Name: Sharp and Flat are musical terms, thus fitting names for composers.
- Posthumous Character: Not that that stops them from fighting and chatting it up with Link.
- Shout-Out: The two brothers are colored red and green, and the elder is shorter and fatter while the younger is taller and leaner.
The GoronsThe people who dwell inside the mountains. They are, or at least appear to be, made of stone.
- Bilingual Bonus: In a bit of a Stealth Pun, they are named after the Japanese onomatopoeia for rolling rocks.
- Eat Dirt, Cheap: They eat rocks.
- The Glomp: The Gorons love giving hugs to their friends, which freaks Link out for obvious reasons.
- One-Gender Race: They all appear to be male and call each other "brother".
- Proud Warrior Race Guy: The Gorons as a whole actually don't seem to exhibit this trait. While later games would see them becoming more warlike, the Gorons in this game are a fairly laid-back and peaceable society who frequently need the help of a more-warlike visitor to bail them out.
- Verbal Tic: They commonly tack "-goro" onto the ends of their sentences or words.note
The ZoraThe people who dwell in a cave at the end of a river.
- Adaptational Attractiveness: These Zoras look nothing like the ugly river Zora enemies; their appearance is more fishy/whale-like and more humanoid, and of course you have Ruto. The temperaments between the two races are lampshaded in Oracle of Ages, where Link meets both kinds of Zora (the ocean Zoras have their own city and are NPCs, while the river variety are still enemies.)
- Adaptational Heroism: Unlike the Zoras from previous games, who are classic enemies, this Zora race is peaceful and on Link's side.
- Adipose Rex: King Zora. He's so fat and huge that just moving to the side to let Link pass behind him (with a pretty funny "Ouweep" sound) takes a while.
- De Composite Character: Later games establish them as separate from the Enemy Zoras.
- Fish People: Unlike previous Zoras from the previous games, these Zoras are much more beautiful and human-like.
- Non-Mammal Mammaries: Judging by Ruto and the Zora females seen in other games, this is typical of the race. The male Zoras themselves have visible pecs.
- Our Mermaids Are Different: They have traits of mermaids as well as Fish People. They have legs with flippers, sea resistant skin and can breathe underwater. They have the tail of the aquatic animal they're based on instead of hair. They are able to live on land, but can dehydrate quickly.
- Sealed Good in a Can: The entire race gets frozen into the ice of their aquatic home by Ganondorf, though they probably aren't conscious for it. The only ones to escape this fate are King Zora (who's frozen in red ice and can be rescued with blue fire), Princess Ruto (who is ultimately saved from the ice by Sheik), and the Shopkeeper (who seems to be sealed inside his shop by red ice, but otherwise fine).
Lord Jabu-JabuA giant fish/whale hybrid. To acquire the Zora Sapphire, which he swallowed, Link must go into his belly and find both it and Princess Ruto.
- The Assimilator: In Master Quest there are cows being absorbed alive into his stomach lining, distrubingly.
- Bigger on the Inside: His belly is much bigger than you'd expect looking at him.
- Bilingual Bonus: A naming Stealth Pun, Jabu-Jabu is named after the Japanese onomatopoeia for water splashing.
- Belly of the Whale: Literally. From a story and game-play aspect.
- Electric Jellyfish: His stomach is infested with them. According to Ruto, this is not normal.
- Extreme Omnivore: He prefers fish, but he's not picky about what he eats, considering all the stuff one can find within his belly.
- Gentle Giant: Don't let his size fool you: he's a kind soul.
- No Sense of Personal Space: After ridding him of Ganondorf's curse, he opens up his mouth whenever you approach his alter, inviting you in. Err, thanks, Jabu-Jabu.
- Odd Job Gods: He's the patron deity of the Zora race.
- Swallowed Whole: Link is inhaled by him after giving him an offering.
- Somewhere, a Mammalogist Is Crying: Averted. It's honestly not clear if he's a whale or a fish.
- The Voiceless: He never speaks a word. It's unknown if he even can talk.
- What Happened to the Mouse?: After Ganondorf takes over, Jabu-Jabu is mysteriously absent, leading many gamers to speculate what exactly happened to him. Although, in the Beta version of the game there is a scene where Jabu rises back to the water's surface that was supposed to play during the game's end credits but never featured in the final product.
- Womb Level: Uniquely in the Zelda series, he serves as not only a character, but an entire dungeon as well.
The GerudoAn all-female desert people. One male is born to their species every hundred years; normally, they seduce Hylian men.
- Action Girl: An entire race of these.
- Amazon Brigade: The entire race is female, and it is required by law that they obey their king, the sole male born in 100 years.
- Dark-Skinned Redhead: Their usual appearance.
- Defeat Means Friendship: After realizing that Link is a Worthy Opponent, they agree to let him join their group and give him access to their fortress. They seem to be unaware he was Ganondorf's foe.
- Desert Bandits: They work as thieves.
- Even Evil Has Standards: It's subtly implied that not all the Gerudo may not have actually wanted to serve Ganondorf in the adult years, as several were seen celebrating Ganondorf's defeat at Lon Lon Ranch. Granted, they weren't quite as brave about it as Nabooru, who was willing to defy him and their ancient traditions, but still.
- Fantasy Counterpart Culture: They have a vaguely Middle Eastern culture (being desert-dwellers) with a star and crescent as their initial symbol until it was changed in future versions.
- Elite Four: When rescuing the carpenters from the fortress, you get to confront four dual sword wielding Gerudo guards. They are like the Stalfos, but a bit more agile. They also have a spinning attack that will knock Link out immediately if it connects; this will prompt the guard to mock Link before he's thrown back into a cell.
- Mini-Boss: Four of the Gerudos in their hideout actually need to be fought by Link in duels; they are fast and tricky, but each one drops a key for a carpenter cell.
- Naginatas Are Feminine: All of the guards use naginatas.
- One-Gender Race: Save for the exception noted above. Gossip stones imply that they tend to marry (or at least seduce) men from the rest of the country to propagate themselves. Only one male Gerudo is born every hundred years and he is to lead his female companions. Ganondorf is this man during the events of the game.
- Punch Clock Villain: They only seem to be going along with Ganondorf's plans because he's their king. It's implied that they were negatively influenced by Twinrova's leadership. After Link frees the carpenters, they see him as a Worthy Opponent and stop attacking him.
- Toxic Friend Influence: Its implied Twinrova's influence was making the Gerudo worse, and their deaths improved the tribe for the better.
Voiced by: Takashi Nagasako
"As I thought, you held the keys to the Door of Time! You have led me to the gates of the Sacred Realm... Yes, I owe it all to you, kid!"Ganondorf, King of the Gerudos, and, not much later, Great King of Evil. He seeks the power of the Triforce, but, due to his unbalanced heart, causes it to split into its three basic components, and is only able to seize one of them: The Triforce of Power, the one virtue most prevalent in his heart. Of course, one third of the power of the goddesses isn't a bad share on its own, granting him tremendous physical and magical power and making him nearly immortal, and with it he easily takes over Hyrule in the seven years of Link's absence. However, just one piece of the Triforce still isn't enough to grant him his wish. And so, his search for the remaining pieces continues…
- Alas, Poor Villain: Zelda invokes this In-Universe after Ganondorf is seemingly killed by Link.Zelda: Ganondorf… pitiful man… Without a strong, righteous mind, he could not control the power of the gods… and…
- Ambiguously Brown: Him and all the Gerudo people. They live in deserts, so it's probably justified. Ganondorf himself, however, has a sickly green tone to his skin. By the end of the game, it has already turned into full-blown green skin.
- Archenemy: This is where his centuries-long antagonism to many Links and Zeldas to come began.
- Badass Baritone: Befitting an evil and badass character like him, his voice is pretty deep.
- Badass Cape: Wears one in the future.
- The Bad Guy Wins: In the "Hero Defeated" timeline, he actually does manage to kill Link, but ends up getting sealed anyway, leading to the events of A Link to the Past and other games.
- Big Bad: The main villain and source of conflict, direct or not, for the game.
- BFS: As Ganon, carries two that are bigger than Link is.
- Boss Corridor: Has several before Link fights him; in addition to the torch-lined stairway before the actual boss door (which leads into the pit below Ganondorf's throne room), there's a stained-glass-lined stairway between this room and the throne room door, which leads to the main upper part of the boss room and the actual throne room. Then the exit corridor from the castle before he emerges from the rubble as Ganon counts.
- Boss Subtitles:Great King of EvilGanondorf
- Subverted to great effect to indicate this is the final fight when he assumes his monstrous form, which plainly states:
- Breakout Villain: An interesting example. As the Big Bad of the franchise, Ganondorf was always meant to be popular, but Ocarina of Time is the game that made Ganondorf the human more popular than Ganon the demon beast.
- Card-Carrying Villain: "The Great King of Evil", anyone?
- The Chessmaster: He plots to get into the Sacred Realm and acquire the Triforce, which goes off without a hitch. And when he fails to obtain the complete Triforce, he decides to use Link to locate Zelda for him.
- Dark-Skinned Redhead: Due to his Gerudo heritage.
- Death-Activated Superpower: His transformation into Ganon.
- Determinator: While prone to getting overconfident, he doesn't quit when things get difficult for him. Even losing a fight with Link and being crushed by his own castle, he still refuses to give up.
- Devil in Plain Sight: Both the child and adult timelines. See Obviously Evil for the first. In the adult one, everybody seems to know where he resides, but seeing as he's in castle floating over a giant lava pit, even Link can't go after him for most of the game.
- Dual Wield: Does this when he finally transforms into Ganon in the final battle.
- Dying Curse: He swears to destroy all of Link and Zelda's descendants just as he is being sealed. This mirrors the curse that Demise placed on their ancestors in Skyward Sword.
- Energy Ball: This is his primary attack when he's fought at the top of Ganon's Tower. He can either use a single ball, or conjure up a storm of them as a Desperation Attack. You get a taste of this after getting all three Spiritual Stones.
- Evil Gloating: Does an Evil Laugh whenever he hits Link in the boss fight, or is allowed to shake off the energy ball's stun.
- Evil Is Bigger: Even as a human he's a giant.
- Evil Is Hammy: Even with all his shouting, Link is nowhere nearly as theatric as him.
- Evil Laugh: Almost a Verbal Tic.
- Evil Overlord: He takes over Hyrule in the seven year time skip. When Link wakes up, he finds the world in chaos.
- Evil Redhead: A trait of the Gerudo.
- Evil Sorcerer: Has learned the art of magic from his surrogate mothers, and the Triforce Of Power boosts his abilities to Physical God levels.
- Evil Sounds Deep: He has a deep, booming voice that's fitting for the King of Evil.
- Evil Tower of Ominousness: Ganon's Castle. It's tall, black, and just in case that wasn't enough, floats above a pit of lava.
- Final Boss: You first fight him in human form, then he goes One-Winged Angel.
- Flight: When fighting him, he flies in the air out of sword reach. Most of the boss fight is spent trying to bring him down.
- Flying Brick: He can fly, is super-strong, and is invulnerable to anything short of the Master Sword and Light Arrows.
- Full-Boar Action: His Ganon form.
- Genius Bruiser: He's an incredibly powerful sorcerer, and also a powerful warrior. In addition, he is also a pretty good strategist. It's heavily implied that he used both Zelda and Link to access the Sacred Realm. And then years later he uses Link to reveal Zelda's location.
- Ground Punch: One of his attacks in his Gerudo form's boss fight, where he does this to break the floor. He'll do this if you get to close to him while he's in the air.
- Has Two Mommies: Koume and Kotake, his surrogate mothers.
- The Heavy: He's Link's fated enemy, hence he was part of why the Deku Tree took Link in as a child and every area Link has to save has been affected by him in some way.
- Hellish Horse: With glowing red eyes. The German version even claimed that it was from Hell.
- Heroic Build: This is the only game where Ganondorf is outright athletic. In his later appearances, he's still very muscular but is also older, bulkier and less trim; The Wind Waker depicts him as an extreme Top-Heavy Guy due to the art style, while Twilight Princess gives him thicker legs and a wider waist.
- Hot-Blooded Sideburns: Incredibly hammy, with sideburns to match.
- I Shall Taunt You: See Evil Gloating.
- Kick the Dog: He froze the Zora domain in ice for no apparent reason other than because he could.
- The Kingslayer: Implied to have killed the king of Hyrule given Impa and Zelda's sudden flight from the castle and lack of the king being mentioned in the future.
- Knight of Cerebus: The whole game gets much Darker and Edgier once he starts getting active, especially after meeting Link.
- Leitmotif: He even plays it on his Ominous Pipe Organ while you travel through his castle. It gets louder the closer you get to him.
- Large and in Charge: Hyrule Historia states his humanoid form as 7 foot 6. And let's not get started on Ganon.
- Load-Bearing Boss: As you defeat him, he casts a spell which causes his castle to crumble, in an attempt to bury Link and Zelda. Sadly for him, it fails. Sadly for them, it also fails to kill him.
- Magic Missile Storm: His Desperation Attack as Ganondorf is to gather a large orb of power and fire five of his energy orbs at once. Ironically this is easier to deal with than his standard attack, as Link's Spin Attack will deflect all of the bolts and at least one is promised to hit him with no chance for him to reflect it. Or, alternatively, the attack's long charge time allows Link to be able to disrupt it from ever going off with a quick light arrow, stunning Ganondorf and allowing him to be attacked with Link's sword.
- Mighty Glacier: As Ganon, he's much slower, but wields swords that can smash stone (and Link, just as easily).
- Nigh-Invulnerability: Granted by the Triforce of Power. You can count all weapons that were ever able to hurt him on one hand. Even getting his own castle dropped on him does little to stop him.
- Not Quite Dead: He survives having his castle fall on him.
- Nothing Can Stop Me Now: After he gets the Triforce of Power.
- Obviously Evil: Even as a child, Zelda can tell he's up to no good. The King of Hyrule seems to be rather oblivious to him, though.
- Omnicidal Maniac: He revives the evil dragon Volvagia to devour every Goron alive as a warning to the races who dare oppose him.
- One-Winged Angel: He transforms into Ganon as one last effort to defeat you.
- Orcus on His Throne: Justified, he was waiting for Zelda to reveal herself.
- Ornamental Weapon: He wears a short sword in his earlier appearances, but never uses it. In the manga, he only uses it twice; once to strike Link with the pommel, and once to parry one of his blows before striking him with magic.
- Physical God: Almost literal considering what powers him now.
- Pig Man: The rare Big Bad example of this trope. Although how much he resembles a pig is open to interpretation. The artwork for the game (see above) gives him a slightly piggish nose, but even his in-game model doesn't look so much like a humanoid pig as some kind of demonic, non-descript Beast Man. With the 3DS version's upgraded models, he now more properly resembles the Pig Man he supposedly is.
- Prongs of Poseidon: The Trident of Power. Though he himself doesn't use it in this game, his minion, Phantom Ganon, does.
- Psychotic Smirk: He spends about 95% of the game wearing one.
- Raised by Grandparents: He was raised by the witches Twinrova. Navi calls them "Ganondorf's surrogate mothers" if you ask her about them in battle.
- Rated M for Manly: By far the most masculine character in the game, and an incredibly effective and physically strong villain to boot.
- Sealed Evil in a Can: His fate at the end of the game.
- Sinister Schnoz: Again, a trait of the Gerudo is a hawkish nose.
- Shock and Awe: His main attack in his humanoid form is gathering electricity into a ball and throwing it.
- Shockwave Stomp: Of the Ground Pound variety in his humanoid form.
- Sorcerous Overlord: He already is one due to being King of the Gerudos, but after his plan to get the Triforce succeeds, he moves on to conquer and desecrate both the Sacred Realm and then Hyrule, ruling the latter for 7 years and causing a lot of misery.
- Squishy Wizard: In contrast to his later appearances, he relies exclusively on magic and doesn't even carry a shown weapon. Though considering how durable he is, he still doesn't play the trope straight.
- Tactical Suicide Boss: Two of three attacks he has in his humanoid form can sent back at him, and the only other one he has can't reach Link if he's too far away.
- Taking You with Me: After you defeat him at the top of his tower, he uses his last breath to destroy the whole castle, with you and Zelda in it. It doesn't work. However, that wasn't quite his last breath either…
- Tennis Boss: In his first phase. He drops the tactic when he turns into Ganon.
- This Cannot Be!: He expresses his utter disbelief when Adult Link grievously wounds him.
- Villainous Breakdown: He's shocked at the fact that a mere teenager could defeat him. When he realizes Link and Zelda survived the castle's destruction, he gets pissed, his eyes glow, and he doesn't even say a word.
- Wicked Cultured: Only a classy villain would play the organ.
Link's Doppelgänger who first appeared as "Shadow Link" in Zelda II: The Adventure of Link as the final boss, he appears as the mini-boss in the Water Temple.
- Achilles' Heel: Din's Fire, the only attack/weapon Link has that he can't block, though he'll often still try and dodge it, but the blast radius means he almost always gets hit.
- Blade Run: Dark Link is capable of doing this if you use the stab move to attack him by freezing Link in place somehow and jumping onto the blade. This can be used to your advantage, however; if you use a broken "Giant's Knife" he falls off. However, if you haven't figured out not to stab him before his Turns Red phase and aren't using a broken Giant's Knife (which is quite possible), he starts punishing your idiocy and will hit you while standing on your sword.
- Composite Character: In the manga, he replaces Bongo Bongo as the demon of the Kakariko Well.
- Damage-Sponge Boss: Doesn't inflict too much damage, but since his health mirrors how many Heart Containers you have, he can take a lot of punishment if your life meter is quite long. This can be inverted if you fight him with a short life meter.
- Doppelgänger: He is exactly like Link, but evil.
- Evil Counterpart: A dark doppelganger of Link.
- Evil Sounds Deep: His voice is very noticeably lower-pitched than Link's.
- Evil Twin: Looks exactly like Link, except completely black with red eyes.
- Fearful Symmetry: One of his favorite combat tactics is to mimic whatever move Link does.
- Giant Space Flea from Nowhere: He pops up in the Water Temple, and is never mentioned again afterwards.
- Living Shadow: Your reflection that suddenly went missing after you walked across that little island? That's him.
- Luckily, My Shield Will Protect Me: Uses a shield just like Link and can block most of your sword swings with it.
- Mini-Boss: Of the Water Temple; he's guarding the upgraded Hookshot, the Longshot, which is in the room behind his, and you need to defeat Dark Link and get the Longshot to get to two of the final small keys required to reach the boss key and then get to the boss door.
- Mirror Match: He copies your every move, and even has the same amount of total health as you have.
- Paint It Black: Aside from his red eyes, he is a pitch-black version of Link.
- Perfect-Play A.I.: If the targeting ability is used on him he's almost impossible to hit as he'll either dodge any attack used on him or block it with his shield.
- Red Eyes, Take Warning: His red eyes are the only thing about him that's not pitch-black.
- Turns Red: If he is attacked enough times without killing him, he'll eventually ease up on the Fearful Symmetry and get a lot more aggressive.
- Visible Invisibility: Though he becomes more solidly black as the fight goes on.
- When All You Have Is a Hammer...: Only copies Link's sword and shield, not any of his other items, but for the most part, that's all he needs.
GohmaA giant spider infesting the Great Deku Tree, and the boss of it at the very start of the game.
- Boss SubtitlesParasitic Armored Arachnid: Gohma
- Flunky Boss: She can lay eggs that hatch into Gohma spawn (an enemy that can be met a couple of rooms prior to her lair).
- Go for the Eye: Her huge, single eye is her weak spot.
- He Was Right There All Along: Gohma doesn't appear until you look up at the ceiling.
- Mook Maker: After taking enough damage, she'll crawl up the wall and onto the ceiling, and start laying eggs which will hatch into enemies. You can break those eggs before they hatch, or even stop Gohma before she lays a single egg with a Slingshot seed to the eye.
- Warm-Up Boss: Understandably for the first boss, Gohma is the easiest boss in the game. Her attacks aren't very damaging, and her weak spot is obvious.
King of the fire-lizards, he has taken residence in Death Mountain as the boss of Dodongo's Cavern.
- Boss SubtitlesInfernal Dinosaur: King Dodongo
- Breath Weapon: One of its attacks is spitting a large fireball at you. However, it takes a long time to inhale, giving you the opportunity to Feed It a Bomb.
- Dinosaurs Are Dragons: He's referred to as a Dinosaur, but like a Dragon breathes fire.
- Feed It a Bomb: How you defeat it. Throw a bomb in its mouth as it inhales to prepare its fireball, and it becomes vulnerable to your sword.
- Large and in Charge: The king of the Dodongos and the biggest by far.
- Playing with Fire: King Dodongo can breathe fire on Link, but it's not invulnerable to it, as seen when it burns in the lava pool after you defeat it.
- Rolling Attack: Its other attacks, which it uses after taking a hit or spitting a fireball.
BarinadeA parasite infesting Lord Jabu-Jabu, and the boss inside his belly.
- Boss SubtitlesBio-Electric Anemone: Barinade
- Electric Jellyfish: Or anemone.
- Body Horror: It's eradicated by Jabu-Jabu's antibodies in a very gory fashion.
- Flunky Boss: Barinade uses its super-sized jellyfish to defend itself; these jellyfish must be killed in order to kill IT.
- Life Drain: It's sucking the energy from inside the whale/fish god Lord Jabu-Jabu to use against you.
- Sequential Boss: There are several sequences in the fight with Barinade. First Link has to sever its connection to Jabu-Jabu, then destroy its protective jellyfish, then you get a crack at the body.
- Shielded Core Boss: After severing Barinade from Jabu-Jabu, you then have to kill all the protective jellyfish on its body to attack it directly.
- Shock and Awe: Even says so in the Boss Subtitles.
- Spin Attack: Most of its attacks involve it spinning its limbs or itself.
A spirit left behind by Ganondorf as the boss in the Forest Temple.
- Actually a Doombot: Link first believes him to be Ganondorf, but then once he's defeated, the real Ganondorf speaks to him telepathically about how he only defeated a clone of himself and that fighting him won't be as easy.
- Boss SubtitlesEvil Spirit from Beyond: Phantom Ganon
- Dark Is Evil: Rides a Hellish Horse and sports a dark color scheme.
- Doppelgänger Spin: As the first phase of the fight continues he summons fakes in the other pictures to distract you; the fake is darker, and will immediately turn around and run off when it reaches the picture frame while the real one comes out and attacks (the fake's colors are lightened a little bit in the 3DS remake).
- Energy Ball: In the main phase, he twirls his scepter around and throws these at you.
- Facial Horror: Rips off his own face before starting the fight.
- Final Boss Preview: The real Ganondorf fights like Phantom Ganon once he loses the horse, though with a few twists thrown in.
- Hellish Horse: Much like the real deal, he has a horse, except his looks more demonic.
- Prongs of Poseidon: Wields a trident in reference to Ganon's iconic weapon in previous games (although Ganon himself in this game instead wields two swords instead).
- Sequential Boss: There are two stages to the Phantom Ganon battle; first Link must shoot him with arrows to force him to dismount his horse, and then there's the Tennis Boss sequence.
- Shock and Awe: Blasts Link with electricity if not shot as he emerges.
- Skull for a Head: He at first looks identical to Ganondorf, until he reveals his face is a mask, and his real head is a horned skull.
- Tennis Boss: As a sort of Final Boss Preview, you also have to send balls of energy back at him.
- You Have Failed Me: After Link kicks its ass, the real Ganondorf banishes it to 'the gap between dimensions'.
A dragon ruling over the Fire Temple as it's boss.
- Adaptational Heroism: It was a Childhood Friend of Link's in the manga adaptation.
- Boss SubtitlesSubterranean Lava Dragon: Volvagia
- Breath Weapon: It is a dragon.
- Chasing Your Tail: It often chases Link in cricles.
- Collapsing Ceiling Boss: One of Volvagia's attacks has it rubbing the ceiling and causing rocks to fall from it.
- Dishing Out Dirt: Calls down a rockslide as an attack.
- Dragons Are Demonic: Volvagia was an ancient dragon who terrorized the Gorons, devouring them alive, before being slain by a Goron wielding the Megaton Hammer.
- The End of the World as We Know It: If the fire-breathing dragon escapes from the mountain, all of Hyrule will become a burning wasteland.
- Flaming Hair: Its hair is flaming mesh of fire.
- Improbable Weapon User: Sweeps its hair around to attack. Or at least, it looks like hair—it might well be actual fire.
- Our Dragons Are Different: Has the appearance of an Oriental dragon, but the temperament of a European one.
- Playing with Fire: The boss of the Fire Temple, and can breathe damaging flames and hide in lava.
- Resurrected for a Job: Volvagia is an ancient evil that devoured Gorons alive until defeated by the Hero of the Gorons. Ganondorf revives the evil dragon to exemplify the fate of the races who opposed his despotic rule.
- To Serve Man: Likes to eat Gorons, Ganondorf planned to feed the entire race to it.
MorphaAn amoeba-like blob that is the main boss in the Water Temple.
- Attack Its Weak Point: The weak point being the eye-like nucleus.
- Blob Monster: It's eye-like nucleus form.
- Boss SubtitlesGiant Aquatic Amoeba: Morpha
- Combat Tentacles: Creates them with water.
- Giant Space Flea from Nowhere: While most bosses in the game have some explanation as to where they came from, this thing doesn't have any. It's not explained if Ganondorf created it or if something that just appeared.
- An Ice Person: It's strongly implied that it bore the brunt of the responsibility of maintaining the frozen state of Zora's Domain.
- Making a Splash: Can manipulate water to create a body, and has drained and polluted Lake Hylia in addition to freezing Zora's Domain.
- Mega-Microbes: Morpha itself isn't the huge water tentacle it creates, but the vulnerable eye-like nucleus that serves as the boss's weak point.
- Murder Water: Though Morpha itself is just the nucleus, it manipulates the water as though it were part of him.
Bongo BongoA drumming beast that escapes from a well and hides in the Shadow Temple as it's boss.
- Boss SubtitlesPhantom Shadow Beast: Bongo Bongo
- Casting a Shadow: When Bongo Bongo is first seen, it is as a shadow that flies around Karariko and can wrangle Sheik.
- Curb-Stomp Battle:
- Its first appearance has it flailing Sheik around shortly after escaping the well, and throwing the hapless Sheikah down hard enough to induce unconsciousness. The exact result of Link's failed encounter with it is unknown (the screen blacks out right when it approaches Link), although the vocal grunts imply that Bongo Bongo managed to defeat Link easily in a similar manner, and it was implied that Link was knocked out for several hours as a result.
- Incidentally, you can Curb-Stomp Battle Bongo Bongo right back with the use of a glitch that allows you to drop a bomb on its hitbox before you even enter the boss arena. The dropped bomb puts it into stun mode, and you can jump down and kill it near instantly. (seen at about 4:22:00 here)
- Eldritch Abomination: Huge? Check. Terrifying? Check. Unknown origin? Check. Only able to be seen with a certain object? Check.
- Giant Hands of Doom: You need to disable them if you want to attack its weak point.
- Go for the Eye: Its eye is its weak point. However, to reach it, you must stun its hands first, then shoot an arrow in its eye.
- Invisibility: It can become invisible to the naked eye. The only way to see it when it turns invisible is to use the Lens of Truth. Though like other invisible enemies, he can still be locked onto.
- Tremor Trampoline: He pounds on a giant drum that happens to your only footing in the room you fight him in, making your character bounce. Equipping the Hover Boots can lessen it slightly, though.
Twinrova (Koume and Kotake)
Ganondorf's surrogate parents who operate as the boss of the Spirit Temple. Koume uses fire magic and Kotake uses ice magic. Their Fusion Dance forms a composite being that can use both. They return for Majora's Mask (the two in this game are completely different and are not evil), and then again as the secret Big Bads of the combined Oracle games.
- Amazing Technicolor Population: Much like Ganondorf, they have a sickly greyish green skin. Their incredibly old age must have something to do with it.
- Ascended to a Higher Plane of Existence: When they're defeated they beam up into light (bickering all the way up).
- Boss Subtitles:Sorceress Sisters: Twinrova
- Climax Boss: They often appear to taunt you and cause problems throughout your journey through the temple, until you finally face them.
- Dark Is Evil: Both are practitioners of Dark Magic
- The Dragon: The twin sisters were Ganondorf's adoptive parents and are normally the last boss fought prior to going up against Ganondorf. That probably explains a lot.
- Dual Boss: You first fight both witches at the same time, and they eventually fuse together.
- Elemental Rock-Paper-Scissors: Koume and Kotake attack respectively with fire and ice, and are weak to the other element.
- Evil Matriarch: They raised Ganondorf. It's possible they were the ones who started him on his path to villainy.
- Evil Old Folks: They're old, centuries old according to them, and serve the Prince of Evil.
- Evil Sorceress: A pair of witches who are called the Sorceress Sisters, and can fuse into one sorceress if they need to.
- Fusion Dance: Their Twinrova form is a combination of both their powers.
- Grandma, What Massive Hotness You Have!: Twinrova's fused form looks much younger and much much more shapely than her component characters, though she still looks older than the other Gerudos, including grey hair.
- Holy Halo: After their defeat, they realize their deaths upon seeing a Halo above their head. This is purely for comedic purposes as both are unapologetically evil.
- Hot Witch: What their Twinrova form is. She gasps when hit, and gives an orgasmic scream when killed.
- Kill It with Fire: Koume attacks with fire, but is weak to ice.
- Kill It with Ice: Kotake attacks with ice, but is weak to fire.
- Leitmotif: They get a quite suitably quirky one.
- An Ice Person: Kotake uses ice attacks, and so can the combined Twinrova.
- Magic Staff: That transform into their broomsticks into two of these as Twinrova.
- Mind Control: They use this on Nabooru (with the Hypno Trinket variety).
- Ms. Fanservice: Their Twinrova form is a much younger witch that gives a wink to Link when she appears.
- Playing with Fire: Koume uses fire attacks, and so can the combined Twinrova.
- Really 700 Years Old: Actually 400 years old, but one of the twins insists that she's only 380. The Twinrova fusion really doesn't look it, but their regular forms certainly do.
- Sequential Boss: Notwithstanding the possessed Nabooru Iron Knuckle that is fought immediately after passing through the boss door, there are two phases to the Twinrova fight; when they fight separately and shoot long streams of fire/ice that can be reflected, and then as a combined Twinrova where they fire short bursts that can be stored.
- Single-Minded Twins: They look and act exactly alike, except for being Palette Swaps of each other.
- Sinister Schnoz: Long noses are a Gerudo trait. They wouldn't be witches without it.
- Tactical Suicide Boss: If they didn't fight together, you wouldn't have one's magic to reflect at the other.
- Tennis Boss: A variation, you reflect their magic into the other one. Twinrova plays it straight, though you need to absorb three blasts before you can turn them back.
- Toxic Friend Influence: Their influence was negatively impacting the Gerudo. Talking to the carpenters after Twinrova's death, reveal the Gerudo wasn't as scary anymore. Its also implied they may have fanned Ganondorf's evil desires for years.
- Wicked Step Mother: Averted, While both Koume, and Kotake are very evil, and likely put Ganondorf under that path as well, they get along well with their ward.
- Wicked Witches: Two nasty sorceresses with green skin, and long warty noses.