Characters: The Legend of Zelda: Ocarina of Time
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The legendary Hero of Time who would be spoken of fondly for years to come. He was raised among the childlike Kokiri
as one of their kind. After having a dream about Princess Zelda being attacked in front of the Castle Town
, the fairy Navi and the Great Deku Tree send him on a quest to find Zelda and stop a great evil.
He also appeared in Majora's Mask
. See here
for more information. He also becomes the Hero's Shade, the mentor to his descendant in Twilight Princess. See here for info on him there.
- Adorably Precocious Child: Just look at him.
- Badass: He's Link, this is a given. Monsters of all shapes, sizes and powers fall in defeat before him.
- Badass Adorable: As a young boy. Even older Link tends to get a "d'aww" out of fans when he gets his cute on.
- Bishōnen: When older.
- BFS: The Biggoron Sword is a more down to the earth example, being the size of a two handed sword.
- Bow and Sword, in Accord: Archery has a stronger focus than in previous Zelda titles, being Link's only way to fight when mounted on Epona and Light Arrows are needed to fight Ganondorf.
- Chaste Hero: Contrary to the below trope, this Link never receives so much as a kiss despite all the women practically throwing themselves at him.
- Chick Magnet: Despite the above.
- His childhood friend Saria had a crush on him, which made Mido resent Link.
- Ruto, after some pretty blatant flirting, gives him the royal engagement stone and would have likely expected Link to follow through on the "promise" as an adult if not for being a sage.
- Nabooru laments she can't keep her promise to reward a now adult Link. Especially since he's gotten so handsome.
- Navi was also revealed to harbor romantic feelings for Link.
- Malon and Zelda have also been interpreted as having feelings for Link. Navi was apparently jealous of the latter according to the creators.
- Childhood Marriage Promise: He has one, and can jokingly ask for a second.
- The Chosen One: He is the Hero of Time.
- Cool Sword: It's called the friggin' Master Sword. Though Link can get a better one in the form of the Biggoron Sword.
- Crazy-Prepared: Link has a weapon in his arsenal for everything.
- Determinator: It's tradition for Link to never give up and this incarnation is no different.
- Doorstop Baby: His dying mother left him in the care of the Deku Tree.
- Drop the Hammer: The Megaton Hammer.
- Famed In-Story: According to the intro of Majora's Mask, he eventually becomes famed in Hyrule for warning the royal family about Ganondorf in the child timeline. Adult Link is this in The Wind Waker.
- Fingerless Gloves: As an adult.
- Ground Pound: Does one whenever he uses magic.
- Hair of Gold, Heart of Gold: He is the Hero of Time, noble, courageous, and chaste.
- He Is All Grown Up: Nabooru certainly seems to enjoy him in his older form...
- Hello, Insert Name Here: As always.
- The Hero Dies: One of the Alternate Timelines in the series begins when Link is defeated in the final battle with Ganon.
- Heroic Mime: The reason Link says so little, per Word of God, is to further his role as Audience Surrogate. However, when this Link appears in another game as the Spirit Advisor to the next Link, it's averted as he speaks quite a bit.
- Heroic Spirit: As usual with the Links, nothing can get him down. Not even missing out on seven years of his life while Ganondorf ran amok in the kingdom.
- Horse Archer: The only thing that he can use while riding Epona was his bow.
- Hot-Blooded: Have you heard his war cries? He gets this trope purely because of his voice actor.
- Instant Expert: Link masters bombs, the bow, the slingshot, and the ocarina, among other items, the moment he picks them up.
- Kid Hero: Though only when he's a kid.
- Lady and Knight: The White Knight to Zelda's Bright Lady.
- Legacy Character: Future Links are considered successors to this one. Also, according to Hyrule Historia, this Link himself is a successor to the Links from Four Swords, The Minish Cap and Skyward Sword.
- Magic Knight: This Link particularly has an arsenal of magic arrows and magic spells to help him through dungeons.
- Playing with Fire: Din's Fire, which creates a huge fireball around him, the magic he'll be uses for most of the game, and the only one he needs to get. Also has this in the form of the Fire Arrows.
- Blow You Away: Faore's Wind, which uses wind to bring him back to the entrance of a dungeon.
- An Ice Person: Ice Arrows which freeze enemies. Useful, but he doesn't need them to clear the game.
- Light 'em Up: Light Arrows, which from this point in the series replace the Silver Arrows from the older games.
- Magic Music: The Ocarina of Time.
- Manchild: His gestures and mannerisms are still child-like when older, although it's not really his fault, since his mindset was not given time or the opportunity to age due to being asleep for seven years.
- Modesty Shorts: Only the keenest of eyes will notice, but as a child Link actually wears a pair of green shorts hidden beneath the skirt of his tunic.
- Moses in the Bullrushes: His mother left him in the care of the Deku Tree to save him from the war.
- Nice Hat: Iconic for Link, it's a given. In this universe it's standard attire for the Kokiri.
- Nice Job Breaking It, Hero:
- Oh, Crap: When he meets Ruto in the Water Temple seven years in the future and realizes she still wants to marry him.
- Parental Abandonment: The Great Deku Sprout actually gives an explanation for this.
- Player Surrogate: He is, literally, a Link between the player and the game.
- Plot-Relevant Age-Up: He is the chosen owner of the Master Sword but was not old enough to wield it. So he's kept sealed away in the Sacred Realm for seven years until he is old/strong enough to do so.
- Rewarding Vandalism: Link's primary source of income is smashing random objects, especially pottery.
- Screaming Warrior: Whenever he attacks.
- Sealed Good in a Can: When he withdraws the Master Sword, he turns out to be too young to be the chosen hero. Thus his spirit is sealed away for seven years while his body matures to be old and strong enough to fight Ganondorf the way he needs to.
- The Southpaw: Left-handed as usual.
- Spin Attack: With a magical ring created by the blade for good measure.
- Spirit Advisor: Hyrule Historia confirms that this Link will go on to become the Hero's Shade in The Legend of Zelda: Twilight Princess.
- Storm the Castle: Has the balls to go through eight dungeons (five of which are temples) and Ganondorf's castle by himself.
- Suddenly Voiced: As the Hero's Shade in Twilight Princess.
- Super Strength: With the Silver and Golden Gauntlets.
- Took a Level in Badass: After the Time Skip in the Sacred Realm.
- Unlucky Childhood Friend: Pick one, he has several that cannot be with him.
- Would Hit a Girl: He has to as he's releasing Jiro and his carpenters after they were all kidnapped by the Gerudo Bandits. He also does this with the Poe sisters and Twinrova (Kotake and Koume).
- Wolverine Publicity: Ocarina of Time Link is widely considered to be the most iconic version of the Hero of Hyrule. He's the base design for the general Link in the first two Super Smash Bros. games (and gets a separate trophy to himself specifically in the fourth game), his actions are the linchpin and splitting point for the Zelda timeline, the design used for a Soul Calibur appearance, has a costume in Hyrule Warriors for his adult self and appears playable as his child self as a DLC character (though with more influence from Majora's Mask).
- Younger Than They Look: While Link's body aged 7 years, his mind was frozen in time, so mentally, he's this. Ironic, as the Kokiri are typically Older Than They Look. Although, the implication is that, while a child, Link is fairly mature for his age.
Link's Fairy Companion
. She is mainly useful for learning enemy weaknesses and searching for clues around the environment.
- Anti-Poop Socking : The 3DS remake adds a couple of pieces of advice for her to dole out periodically, one of which is telling you that she's tired and you should take a break.
- But Now I Must Go: In the ending. The manga implies she is leaving Link's side because he has emotionally matured into adult, and thus doesn't need her anymore, as fairies were entrusted to Kokiri children, though Link is still physically a child.
- Captain Obvious: Mostly due to her not being programmed to recognize the player's location when giving advice. (Like when she tells you to go to Kakariko Village even though you're already there.) However, the first dungeon has a bit where she tells you that you need a key to open a door with a chain and lock on it, which will undoubtedly prompt you to respond "No, really?" or some other variant.
- Clingy Jealous Girl: Not all that apparent as others but Word of God is she was jealous of Zelda and romantically attracted to Link.
- Exposition Fairy: The Trope Codifier, and first of many in the series. She serves as Link's guide throughout his adventure.
- Fairy Companion: Same as above.
- I Will Find You: Hinted that, in the beginning of Majora's Mask, Link is looking for her after she left him in Ocarina of Time.
- Meaningful Name: She helps you Navigate. There's a second Genius Bonus meaning. Navi is an old Hebrew word for prophet.
- Nice Girl: The few chunks of dialogue that reference Navi (mostly by the Deku Tree) or are her talking about herself strongly hint at her being meant to be one of these. This is in sharp contrast to every other Fairy Companion in the franchise (Manga and Cartoon counting), who all feature at least a certain degree of temperament.
- Unlucky Childhood Friend: Word of God reveals that she had feelings for Link, but he doesn't appear to reciprocate (though knowing Link, it's hard to tell). At the end of the game, Navi disappears in the Temple of Time, so things didn't work out well for her and Link.
Voiced by: Jun Mizusawa
The Princess of Hyrule. Despite her young age, she is wise beyond her years. She is aware of Ganondorf's plans to conquer
the entire world and she has her own plans to stop him.
- Badass Princess: To some extent. Not only was she running around Hyrule disguised as a Ninja, but she also helped out a bit in the final battle, where she helps unlock the barriers keeping them from escaping the castle and helps Link pin Ganon down so he could land the final blow. She improves in this area over time.
- Barrier Maiden: She and the other Sages seal away Ganon after Link defeats him. In the timeline where Link dies are forced to seal him in the Sacred Realm instead turning the holy place into the Dark World.
- Cool Crown: Part of the outfit.
- Damsel in Distress: Averted until the end for the first time in the series. Most Zeldas after followed suit, often taking a more active role in the adventure.
- Dreaming of Things to Come: She had a prophetic dream about Ganondorf betraying her father. Guess what happened after Ganondorf swore loyalty to the king.
- Everything's Better with Princesses: Though this is one of the times its known that her father is around and ruling the kingdom at the time.
- Ermine Cape Effect: See her image.
- Fallen Princess: She was forced to give up her life of royalty to masquerade as a Sheikah warrior for seven long years, all to hide from Ganondorf until the return of the Hero of Time.
- Hair of Gold, Heart of Gold: Like Link, she's pure, wise, and noble.
- Holy Hand Grenade: Pins Ganon down with a blast of light magic during the final battle.
- I Got Bigger: The timeskip ages her cute child form into the beautiful maiden fans know.
- It's All My Fault: She openly stated that everything that had occurred was due to her young mind not able to handle the consequences of the Sacred Realm.
- Lady and Knight: The Bright Lady to Link's White Knight.
- Legacy Character: Just like Link.
- Leitmotif: Zelda's theme.
- Master of Unlocking: Zelda uses her magic to undo the locks when Ganondorf's Tower is collapsing.
- Mystical Waif: Young, naive, inexperienced, has magical powers, the villain is after her. Yup.
- Nice Job Breaking It, Heroine: Three times actually;
- First, her plan to safeguard the Triforce by gathering all the Spiritual Stones together backfires as it allows Ganondorf to simply walk into the Sacred Realm after Link used them..
- Second, by sending the Hero of Time to the past, nobody was around to stop Ganondorf when he came back, leading to Hyrule being destroyed and setting up for The Legend of Zelda: The Wind Waker.
- And finally because Link somehow kept his Triforce of Courage when he was sent back in time, the Triforce got split anyway allowing Ganondorf to gain the Triforce of Power, survive execution and start the plot of The Legend of Zelda: Twilight Princess.
- Opera Gloves: When an adult.
- Parental Abandonment: Her father was presumably killed right when she runs away with Impa.
- Pimped-Out Dress: As an adult.
- Princesses Prefer Pink: Wears white and pink.
- Properly Paranoid: Zelda suspects that Ganondorf intends to overthrow her father and locate the Triforce, a suspicion that is implied to not be taken seriously. Turns out, she's right.
- Rebellious Princess: When her kingdom falls, she becomes a ninja instead of hiding out the old-fashioned way.
- Royals Who Actually Do Something: Although she stays mostly in the sidelines as a child, she takes on a more active role as an adult.
- Royalty Super Power: Her powers of course are something passed down her bloodline.
- Tomboy Princess: An Informed Attribute of hers, coming from a Gossip Stone. Possibly a foreshadowing of her time as Sheik.
- Waif Prophet: She has prophetic dreams, which is why she is so receptive to the idea of Link being The Chosen One.
- The Wise Princess: Though Ganondorf outsmarted her, even as a child she is very perceptive and intelligent.
Voiced by: Jun Mizusawa
A mysterious Sheikah warrior that claims to be the Last Of Their Kind
. Sheik teaches Link the various songs to teleport him to the various temples around Hyrule.
- Ambiguous Gender: Though Sheik is an alter-ego of Zelda, masculine pronouns are used to refer to Sheik back and forth. Nintendo has since clarified that Sheik is a woman.
- Ambiguously Brown: It's very unusual that Zelda would have the capacity to disguise herself as this.
- Art Evolution: Despite being stated that Sheik is actually Zelda in disguise, she was given a masculine design, as seen on the right, to not make the fact too obvious. This was finally dropped in the remake◊ to make the nature of the disguise more realistic and obvious.
- Dark-Skinned Blonde: In contrast to the fair-skinned Zelda.
- Faux Action Girl: Ruto tells Link that Sheik rescued her, but that's about it. Upon the game's release there was a few misleading posters and images showing Sheik fighting alongside Link.
- Hammerspace: Where Sheik's harp appears to go when not playing it.
- Harp of Femininity: Sheik teaches Link music with a harp.
- I Never Told You My Name: Sheik lets a single "Link" slip at the end of the first "conversation' with Link in the Temple of Time despite being literally the first person to encounter him in the future and no else seeming to recognize him from when he was a child. An early indication that Sheik is someone you know.
- Japanese Pronouns: Boku.
- Kung-Fu Wizard: A Ninja who, as Zelda, possesses magical powers.
- Leitmotif: Plays whenever Sheik shows up.
- Purple Prose: Oh yes.
- Ninja: In all but title, complete with sudden vanishing acts whenever Link looks away for a moment.
- Ninja Poet: Sheik is lean, agile and lithe, and also very philosophical and well-spoken.
- Samus is a Girl: Reaching It Was His Sled levels, Sheik was eventually revealed to be Zelda
- Sarashi: For good reasons. There are also bandages in other parts of the body to make the Sarashi look less obvious.
- Sweet Polly Oliver: Zelda in disguise.
The last of the original Sages remaining, and the Sage of Light. Rauru explains to Link that he sealed Link away for seven years in the Sacred Realm so he could age into the intended Hero of Time, that Ganondorf has taken over Hyrule, and assigns him to awaken the reincarnations of the remaining sages.
Link's childhood best friend. She is later revealed to be the Sage of Forest.
- Fan of Underdog: A slight example; when Link was a kid and didn't have a fairy, he didn't have any friends in the village...except Saria herself, who (partially) raised him as a baby and when he was her age she went out of her way to be his friend when the rest of the Kokiri shunned him.
- Girl Next Door: The kind, supportive friend who grew up with The Hero.
- Implied Love Interest: To Link
- Leitmotif: Saria's Song.
- Macguffin Girl: She turns out to be the Sage of Forest.
- Magic Music: She gives Link his first ocarina.
- Nice Girl: She classifies as this almost by default, really, since she was the only Kokiri in the village willing to befriend Link back when Link didn't have a fairy.
- Off Screen Moment Of Awesome: It's implied that she managed to get all the way through the monster infested Forest Temple.
- Older Than They Look: Kokiri don't age, so it's possible that Saria was older than ten years old when Link was a child. She's at least Seventeen by the Time Skip, despite still looking like a ten year old.
- Only Friend: To Link in the Kokiri Forest.
- Parental Substitute: It's possible that she was the one who raised Link since she's so close to him.
- Plucky Girl: She made her way through the monster infested Forest Temple, which must've taken a lot of courage. She was also a loyal friend to Link, not caring that he was considered an misfit by the other Kokiri.
- Unlucky Childhood Friend: Her speech upon becoming a sage seems to indicate feelings for Link. However, sages are obligated to serve the gods without any bounds binding them to the mortal world. Additionally, she's Not Allowed to Grow Up which would make things even more complicated.
- You Gotta Have Blue Hair: She has green hair, unlike the other Kokiri children who have blonde or orange hair.
The chief of the Goron people. He at first rejects Link, but later comes to accept him after he clears Dodongo's Cavern of monsters. He gives Link the Goron Ruby and inducts him in as a member of the tribe. Seven years later, he attempts to rescue his people from the dragon Volvagia by going to the Fire Temple. He is revealed to be the Sage of Fire.
The princess of the Zora Fish People
. Link first meets her in the Womb Level
, where she is searching for the Zora's Sapphire that Jabu-Jabu swallowed. Later revealed to be the Sage of Water.
- The Chief's Daughter: She's a Zora princess.
- Childhood Marriage Promise: Link unwittingly promises to marry her in exchange for the Zora's Sapphire.
- Fish Person: More than previous Zoras, she's entirely humanoid with blue-white skin and fins. The remake added a dorsal fin.
- Getting Crap Past the Radar: Subverted, Ruto's "developments" have been censored in Ocarina of Time 3D; she has scales that looks like she's wearing a dress.
- I Got Bigger: She's noticeably more developed after the time skip.
- Interspecies Romance: She's got a crush on Link, but when they meet again, she makes it clear that their engagement must be put on indefinite hold as her duties as a sage will always come first.
- Non-Mammal Mammaries: She has breasts, though not emphasized.
- Older and Wiser: While she still has her crush on Link after the time skip, she is far more mature and is concerned about the state of her people.
- Rebellious Princess: She went into Jabu-Jabu to get her pendent herself, not caring what her father thinks of her vanishing act.
- Tomboy Princess: Her attitude makes her different from a typical Princess Classic.
- Tsundere: Type A. She's snarky and rude at first, but after Link saves her she's practically making kissy faces at him.
- The Ugly Guy's Hot Daughter: King Zora makes one wonder where the family resemblance comes from.
- Unlucky Childhood Friend: Justified. Like Saria, she must put her duties as Sage to come first.
Zelda's nursemaid who is a Sheikah warrior who helps Zelda escape the castle when Ganondorf invades. She is later revealed to be the Sage of Shadow.
- Amazonian Beauty: Made more evident in her concept artwork◊ from Hyrule Historia.
- Dark Is Not Evil: She's the Sage of Shadow, and one of the good guys.
- Faux Action Girl: Despite her reputation as being tough, we don't see her do any actual fighting in the game. Her most prominent action scene is fleeing with Zelda from Hyrule Castle, but running away is a lot more acceptable when you're the only protection a ten year old sole surviving heir has. Then again, like Sheik, we never got to see what she did during all those seven years.
- It May Help You on Your Quest: Teaches Link "Zelda's Lullaby", probably the most useful piece of music in the game.
- Last of Her Kind: The last surviving member of the Sheikah. For real, given Sheik is just a disguise.
- Legacy Character: Impa is a name given to all of Zelda's caretakers in the series. Although, it was implied that this Impa is the same one who appeared in the backstory of the original Legend of Zelda.
- Ninja Maid: Without the costume, but seeing that she is Zelda's nursemaid, she still qualifies.
- Team Mom: She's Zelda's nursemaid. It's possible that she taught Zelda to disguise herself and the ways of the Sheikah.
The second-in-command of the all-female Gerudo thieves who secretly despises Ganondorf. She attempts to break into the Spirit Temple to retrieve the Silver Gauntlets, but is captured and brainwashed by Twinrova instead. She is revealed to be the Sage of Spirit.
Great Deku Tree
The guardian spirit of the Kokiri tribe. He is cursed by Ganondorf at the beginning of the game, and dies shortly after Link breaks the curse. A new Deku Tree grows in his place when Link is older, which retains all memories from the first, who tells Link that he is a Hylian and not a Kokiri.
- Wise Tree: He's the page image for a reason. He serves as the Kokiri's guardian, giving them advice whenever they seek him.
- World Tree: The Deku Tree is the guardian of the Kokiri Forest. When it dies, it allows for monsters to invade the village.
- Ye Olde Butcherede Englishe: Loses this trait upon reincarnating into the new Deku Tree Sprout.
- You Are Too Late: After Link breaks the curse, he reveals that even before Link started, he was suffering from for so long that he was going to die regardless and that the whole affair was to see if he was capable enough for his quest.
The children of the forest who are under the protection of guardian fairies and the Great Deku Tree. They aren't allowed to leave the forest. They don't age, keeping the appearance of children.
- Creepy Child: Fado, the blonde Kokiri Link meets in place of Grog. She states that everyone who enters the Lost Woods turns into a Stalfos. She ends the conversation by asking Link if that will happen to him, too.
- Despair Speech: Mido gives one about Link and Saria.
- Fiery Redhead: Mido.
- Green-Eyed Monster: Mido is jealous of Link over his close relationship to Saria.
- Hidden Elf Village: The Kokiri village is hidden in a forest southeast of Hyrule, and is normally forbidden to non-Kokiri.
- Jerk with a Heart of Gold: Mido definitely. It's implied that he has antagonized Link in the past and continued to do so in the beginning. However, he seems to like Saria and even promised to guard the Secret Forest Meadow for her. In the future, he voices his regret for picking on Link and never apologizing to him.
- Meaningful Name: Mido. It sounds like the Japanese word for green (midori). As in, green with envy.
- Musical Theme Naming: Saria is derived from Aria. Mido and Fado's names are composed of solfedge syllables.
- Not Allowed to Grow Up: Link is an exception because he's really a Hylian.
The wise old owl who shows up around Hyrule. He appears to give the player hints as to where to go next and what to do. However, his long-winded text conversations and Exposition Break
manner of speaking made him annoying in any playthrough but the first one.
The girl from Lon Lon Ranch. She teaches Epona's Song to Link.
Talon and Ingo
- Brainwashed and Crazy: Ganondorf brings out Ingo's resentment toward Talon and makes him evil in the adult years. He gets better after you defeat him in a race and get Epona. This is more obvious in the manga than the game.
- Bumbling Dad: Talon.
- Expy: Talon and Ingo look a bit like Mario and Luigi. Talon also counts as an expy of Marin's father Tarin from Link's Awakening, who in himself was an expy of Link's Uncle from A Link to the Past
- Lazy Bum: Talon, though he changes his ways later.
- Shipper on Deck: Talon asks Link if he'd like to marry Malon.
- Shout-Out: Talon, like his daughter, wears a broach of Bowser's face.
Sharp and Flat
Two brothers who served Hyrule's royal family as musical composers.
The people who dwell inside the mountains. They are, or at least appear to be, made of stone.
- Eat Dirt Cheap: They eat rocks.
- The Glomp: The Gorons love giving hugs to their friends, which freaks Link out for obvious reasons.
- One-Gender Race: They all appear to be male and call each other "brother".
- Proud Warrior Race Guy: The Gorons as a whole actually don't seem to exhibit this trait. While later games would see them becoming more warlike, the Gorons in this game are a fairly laid-back and peaceable society who frequently need the help of a more-warlike visitor to bail them out.
- Verbal Tic: They commonly tack "-goro" onto the ends of their sentences or words.
- Adipose Rex: King Zora. He's so fat and huge that just moving to the side to let Link pass behind him (with a pretty funny "Ouweep" sound) takes a while.
- Fish People: Unlike previous Zoras from the previous games, these Zoras are much more beautiful and human-like. This is because they are Sea Zoras, while the much uglier and monster-like enemies are River Zoras.
- Non-Mammal Mammaries: Judging by Ruto and the Zora females seen in other games, this is typical of the race.
- Our Mermaids Are Different: They have traits of mermaids as well as Fish People. They have legs with flippers, sea resistant skin and can breathe underwater. They have the tail of the aquatic animal they're based on instead of hair. They are able to live on land, but can dehydrate quickly.
- Sealed Good in a Can: The entire race gets frozen into the ice of their aquatic home by Ganondorf, though they probably aren't conscious for it. The only ones to escape this fate are King Zora (who's frozen in red ice and can be rescued with blue fire), Princess Ruto (who is ultimately saved from the ice by Sheik), and the Shopkeeper (who seems to be sealed inside his shop by red ice, but otherwise fine).
A giant fish/whale hybrid. To acquire the Zora Sapphire, which he swallowed, Link must go into his belly and find both it and Princess Ruto.
- Action Girl: An entire race of these.
- Amazon Brigade: The entire race is female, and it is required by law that they obey their king, the sole male born in 100 years.
- Brainwashed and Crazy: Shortly after Link kills Twinrova, one of the carpenters would tell Link when spoken to that with Koume and Kotake dead, the Gerudo are no longer scary anymore, implying that their earlier actions were the result of Twinrova brainwashing the race or keeping them in line with fear.
- Camp Straight: The carpenters they imprison.
- Dark-Skinned Redhead: Their usual appearance.
- Defeat Means Friendship: After realizing that Link is a Worthy Opponent, they agree to let him join their group and give him access to their fortress.
- Even Evil Has Standards: It's subtly implied that the Gerudo may not have actually wanted to serve Ganondorf in the adult years, as they were seen celebrating Ganondorf's defeat at Lon Lon Ranch. Granted, they weren't quite as brave about it as Nabooru, who was willing to defy him and their ancient traditions, but still.
- Fantasy Counterpart Culture: They have a vaguely Middle Eastern culture (being desert-dwellers) with a star and crescent as their symbol.
- Naginatas Are Feminine: All of the guards.
- One-Gender Race: Save for the exception noted above. Gossip stones imply that they tend to marry (or at least seduce) men from the rest of the country to propagate themselves. Only one male Gerudo is born every hundred years and he is to lead his female companions. Ganondorf is this man during the events of the game.
- Punch Clock Villain: They only seem to be going along with Ganondorf's plans because he's their king. It's implied that they were brainwashed. After Link frees the carpenters, they see him as a Worthy Opponent and stop attacking him.
Click to see Ganon
"As I thought, you held the keys to the Door of Time! You have led me to the gates of the Sacred Realm... Yes, I owe it all to you, kid!"
Ganondorf, King of the Gerudos, and, not much later, Great King of Evil. He seeks the power of the Triforce, but, due to his unbalanced heart, causes it to split into its three basic components, and is only able to seize one of them: The Triforce of Power, the one virtue most prevalent in his heart. Of course, one third of the power of the goddesses isn't a bad share on its own, granting him tremendous physical and magical power and making him nearly immortal, and with it he easily takes over Hyrule in the seven years of Link's absence. However, just one piece of the Triforce still isn't enough to grant him his wish. And so, his search for the remaining pieces continues...
- Dangerously Genre Savvy: How exactly did Ganondorf know Link would be in the Temple of Time on that day? He's just that devious.
- Dark-Skinned Redhead: Due to his Gerudo heritage.
- Death Activated Superpower: His transformation into Ganon.
- Determinator: While prone to getting overconfident, he doesn't quit when things get difficult for him. Even losing a fight with Link and being crushed by his own castle, he still refuses to give up.
- Devil in Plain Sight: Both the child and adult timelines. See Obviously Evil for the first. In the adult one, everybody seems to know where he resides, but seeing as he's in castle floating over a giant lava pit, even Link can't go after him for most of the game.
- Dual Wield: Does this when he finally transforms into Ganon in the final battle.
- Dying Curse: He swears to destroy all of Link and Zelda's descendants just as he is being sealed. This mirrors the curse that Demise placed on their ancestors in Skyward Sword.
- Evil Gloating: Does an Evil Laugh whenever he hits Link in the boss fight.
- Evil Is Bigger: Even as a human he's a giant.
- Evil Is Hammy: Even with all his shouting, Link is nowhere nearly as theatric as him.
- Evil Laugh: Almost a Verbal Tic.
- Evil Overlord: He takes over Hyrule in the seven year time skip. When Link wakes up, he finds the world in chaos.
- Evil Redhead: A trait of the Gerudo.
- Evil Sorcerer:
- Evil Tower of Ominousness: Ganon's Castle. It's tall, black, and just in case that wasn't enough, floats above a pit of lava.
- Final Boss: You first fight him in human form, then he goes One-Winged Angel.
- Flight: When fighting him, he flies in the air out of sword reach. Most of the boss fight is spent trying to bring him down.
- Full Boar Action: His Ganon form.
- Genius Bruiser: He's an incredibly powerful sorcerer, and also a powerful warrior. In addition, he is also a pretty good strategist. It's heavily implied that he used both Zelda and Link to access the Sacred Realm. And then years later he uses Link to reveal Zelda's location.
- Has Two Mommies: Koume and Kotake, his surrogate mothers.
- The Heavy: He's Link's fated enemy, hence he was part of why the Deku Tree took Link in as a child and every area Link has to save has been affected by him in some way.
- Hellish Horse: With glowing red eyes. The German version even claimed that it was from Hell.
- Hotblooded Sideburns: Incredibly hammy, with sideburns to match.
- Impaled with Extreme Prejudice: Variation: Link, after Ganon was pinned down by Zelda, delivers the final blow by impaling his mouth. In the 3DS remake, the final blow was changed to impaling his forehead instead of the mouth, presumably to have it match the way he is killed in Wind Waker.
- I Shall Taunt You: See Evil Gloating.
- Kick the Dog: He froze the Zora domain in ice for no apparent reason other than because he could.
- The Kingslayer: Implied to have killed the king of Hyule given Impa and Zeld's sudden flight from the castle and lack of the king being mentioned in the future.
- Knight of Cerebus: The whole game gets much Darker and Edgier once he starts getting active, especially after meetting Link.
- Leitmotif: He even plays it on his Ominous Pipe Organ while you travel through his castle. It gets louder the closer you get to him.
- Large and In Charge: Hyrule Historia states his humanoid form as 7 foot 6. And let's not get started on Ganon.
- Load-Bearing Boss: As you defeat him, he casts a spell which causes his castle to crumble, in an attempt to bury Link and Zelda. Sadly for him, it fails. Sadly for them, it also fails to kill him.
- Magic Missile Storm: His Desperation Attack as Ganondorf is to gather a large orb of power and fire five of his energy orbs at once. Ironically this is easier to deal with than his standard attack, as Link's Spin Attack will deflect all of the bolts and at least one is promised to hit him with no chance for him to reflect it. Or, alternatively, the attack's long charge time allows Link to be able to disrupt it from ever going off with a quick light arrow, stunning Ganondorf and allowing him to be attacked with Link's sword.
- Mighty Glacier: As Ganon, he's much slower, but back swords that can smash stone and can only be damaged if Link attacks his weakpoint.
- Nigh-Invulnerability: Granted by the Triforce of Power. You can count all weapons that were ever able to hurt him on one hand. Even getting his own castle dropped him does.
- Not Quite Dead: He survives having his castle fall on him.
- Nothing Can Stop Us Now: After he gets the Triforce of Power.
- Obviously Evil: Even as a child, Zelda can tell he's up to no good. The King of Hyrule seems to be rather oblivious to him, though.
- Omnicidal Maniac: He revives the evil dragon Volvagia to devour every Goron alive as a warning to the races who dare oppose him.
- One-Winged Angel: He transforms into Ganon as one last effort to defeat you.
- Orcus on His Throne: Justified, he was waiting for Zelda to reveal herself.
- Physical God: Almost literal considering what powers him now.
- Pig Man: The rare Big Bad example of this trope. Although how much he resembles a pig is open to interpretation. The artwork for the game (see above) gives him a slightly piggish nose, but even his in-game model doesn't look so much like a humanoid pig as some kind of demonic, non-descript Beast Man.
- Prongs of Poseidon: The Trident of Power. Though he himself doesn't use it in this game, his minion, Phantom Ganon, does.
- Psychotic Smirk: He spends about 95% of the game wearing one.
- Raised by Grandparents: He was raised by the witches Twinrova. Navi calls them "Ganondorf's surrogate mothers" if you ask her about them in battle.
- Rated M for Manly: By far the most masculine character in the game, and an incredibly effective and physically strong villain to boot.
- Sealed Evil in a Can: His fate at the end of the game.
- Sinister Schnoz: Again, a trait of the Gerudo.
- Shock and Awe: His main attack in his humanoid form is gathering electricity into a ball and throwing it.
- Shockwave Stomp: Of the Ground Pound variety in his humanoid form.
- Squishy Wizard: In contrast to his later appearances, he relies exclusively on magic and doesn't even carry a shown weapon. Though considering how durable he is, he still doesn't play the trope straight.
- Tactical Suicide Boss: Two of three attacks he has in his humanoid for can sent back at him, and the only other one he has can't reach Link if he's too far away.
- Taking You with Me: After you defeat him at the top of his tower, he uses his last breath to destroy the whole castle, with you and Zelda in it. It doesn't work. However, that wasn't quite his last breath either...
- Tennis Boss: In his first phase. He drops the tactic when he turns into Ganon.
- This Cannot Be!: He expresses his utter disbelief when Adult Link grievously wounds him.
- Wicked Cultured: Only a classy villain would play the organ.
- Villainous Breakdown: He's shocked at the fact that a mere teenager could defeat him. When he realizes Link and Zelda survived the castle's destruction, he gets pissed, his eyes glow, and he doesn't even say a word.
- You Killed My Father: It's strongly implied that Ganondorf murdered Zelda's father, the king, around the time Link retrieved the Zora Sapphire.
who first appeared as "Shadow Link" in Zelda II The Adventure Of Link
as the final boss, he appears as the mini-boss in the Water Temple
- Achilles' Heel: Din's Fire, the only attack/weapon Link has that he can't block, though he'll often still try and get hit, and the radius means he almost always gets hit.
- Blade Run: Dark Link is capable of doing this if you use the stab move to attack him by freezing Link in place somehow and jumping onto the blade. This can be used to your advantage, however; if you use a broken "Giant's Knife" he falls off. However, if you haven't figured out not to stab him before his Turns Red phase and aren't using a broken Giant's Knife (which is quite possible), he starts punishing your idiocy and will attack you while standing on your sword.
- Doppelgänger: He is exactly like Link, but evil.
- Duel Boss: There's no other enemies to fight. Just Dark Link.
- Evil Counterpart: A dark doppelganger of Link.
- Evil Sounds Deep: His voice is very noticeably lower-pitched than Link's.
- Evil Twin: Looks exactly like Link, except completely black with red eyes.
- Fearful Symmetry: One of his favorite combat tactics is to mimic whatever move Link does.
- Giant Space Flea from Nowhere: He pops up in the Water Temple, and is never mentioned again afterwards.
- Living Shadow: Your reflection that suddenly went missing after you walked across that little island? That's him.
- Mini-Boss: Of the Water Temple.
- Mirror Match: He copies your every move, and even has the same amount of total health as you have.
- Paint It Black: Aside from his red eyes, he is a pitch-black version of Link.
- Perfect-Play A.I.: If the targeting ability is used on him he's almost impossible to hit as he'll either dodge any attack used on him or block it with his shield.
- Red Eyes, Take Warning: His red eyes are the only thing about him that's not pitch-black.
- Turns Red: If he is attacked enough times without killing him, he'll eventually ease up on the Fearful Symmetry and get a lot more aggressive.
- Visible Invisibility: Though he becomes more solidly black as the fight goes on.
- When All You Have Is a Hammer: Only copies Link's sword and shield, not any of his other items, but for the most part, that's all he needs.
- Go for the Eye: Her huge, single eye is her weak spot.
- He Was Right There All Along: Gohma doesn't appear until you look up at the ceiling.
- Mook Maker: After taking enough damage, she'll crawl up the wall and onto the ceiling, and start laying eggs which will hatch into enemies. You can break those eggs before they hatch, or even stop Gohma before she lays a single egg with a Slingshot seed to the eye.
- Warm-Up Boss: Understandably for the first boss, Gohma is the easiest boss in the game. Her attacks aren't very damaging, and her weak spot is obvious.
Twinrova (Koume and Kotake)
Ganondorf's surrogate parents. Koume uses fire magic and Kotake uses ice magic. Their Fusion Dance
forms a composite being that can use both.
- Climax Boss: They often appear to taunt you and cause problems throughout your journey through the temple, until you finally face them.
- The Dragon: The twin sisters were Ganondorf's adopted parents. That probably explains a lot.
- Dual Boss: You first fight both witches at the same time, and they eventually fuse together.
- Elemental Rock-Paper-Scissors: Koume and Kotake attack respectively with fire and ice, and are weak to the other element.
- Evil Matriarch: They raised Ganondorf. It's possible they were the ones who started him on his path to villainy.
- Evil Old Folks: They're old, centuries old according to them, and serve the Prince of Evil.
- Fusion Dance: Their Twinrova form.
- Kill It with Fire: Koume attacks with fire, but is weak to ice.
- Kill It with Ice: Kotake attacks with ice, but is weak to fire.
- Leitmotif: They get a quite suitably quirky one.
- Mind Control: They use this on Nabooru (with the Hypno Trinket variety). It's also implied from one of the carpenters after her defeat that the Gerudo as a whole may have been brainwashed by her as well.
- Magic Staff: That transform into their broomsticks.
- Really 700 Years Old: Actually 400 years old, but one of the twins insists that she's only 380. The Twinrova fusion really doesn't look it.
- Single-Minded Twins: They look and act exactly alike, except for being Palette Swaps of each other.
- Sinister Schnoz: Long noses are a Gerudo trait. They wouldn't be witches without it.
- Tactical Suicide Boss: If they didn't fight together, you wouldn't have one's magic to reflect at the other.
- Tennis Boss: A variation, you reflect their magic into the other one. Twinrova plays it straight, though you need to absorb three blasts before you can turn them back.
- Wicked Witches: Two nasty sorceresses.