I always wondered why Zelda's Lullaby is played in the ending to send Link back to being a kid. Then I realized that Zelda talks about "returning to the way you were supposed to be" and such - playing Zelda's Lullaby by a shattered sign restores it to normal, so why can't Zelda's copious magic power do the same for Link himself? Talk about hiding your Foreshadowing well!
Zelda's Lullaby is also Shiek's theme arranged slightly differently and at a different speed. The music was also in disguise.
This may be unintentional, but the third magic circle of Mars from the "Key of Solomon" looks somewhat like the Triforce. Its purpose is to cause discord that ensures the fall of one's enemy. When Ganondorf tried to take the Triforce, it split apart, and the separate pieces going to Link and Zelda is what led to his defeat.
Kasuto is the only town from Zelda II not to have a Sage named after it, it is also the only one that has been explicitly stated to be destroyed in the past, and had been rebuilt and hidden as New Kasuto.
Not exactly. There's also a town in Zelda II named Mido, who though a character in Ocarina of Time is most definitely not a sage.
Playing The Legend of Zelda: Ocarina of Time as a child, I always found it badass how Sheik could just disappear in a flash of light. Not until later did it hit me that he's actually throwing a deku nut - and then he disappears while Link is paralyzed.
It could also be considered a "Crowning Moment of Funny" if you think about it. While Link, the invinicible, ultimate hero, is paralyzed, Sheik could very easily just walk away nonchalantly, make a funny face at Link or something on her way out. - Shradow
When I first played Ocarina of Time, I noticed that Navi's description of the Beamos was very unhelpful. She says, more or less, "I bet it doesn't like smoke to get in its eye!" Beamos can only be killed by bombs. For the longest time, I just thought Navi's description was a really unclear way to say you needed to use bombs. Years later, I realized the description was probably intentionally bad and phrased that way as a Mythology Gag to the very first game's Dodongo Dislikes Smoke, which also refers to "smoke" when you're supposed to use bombs. -Epiblast
Many a player has got frustrated with Navi's apparently completely useless advice in the Great Deku Tree - "Yes, Navi, we know how to open a damn door!" Except that there aren't any buildings that have doors in Kokiri Forest... and if Link was left there as an infant, then he's never actually seen a door before, thus making Navi's advice... completely relevant and useful for him.
That theory is possibly backed up by the fact that Mido keeps you from seeing the Deku Tree by standing in your way. He doesn't even get that he could just put up a door to keep you out.
I've always thought that the rating E for everyone is little off since lets be honest, there are things in this game that still can give me (a 20 year old man) a pretty good scare. Then it hit, Link is the holder of the triforce of courage and true courage is only achieved when one conquer his own fears. So for a little kid playing this he would be scared out his mind while playing this game to such an extent that he doesn't dare to keep playing any more, because it is so freaking scary at some parts. But daring to picking up that controller and meeting your fears head on is truly courages, and makes a worthy holder of the triforce of courage.
The melody used for the Sun's Song? It's the very first notes used in the Hyrule Field theme when the sun first rises.
"Sheik" is an Arabic word for a tribal leader. Zelda (and by extension, Sheik) is the the ruler of the Sages. Sheik also claimed to be a member of the Sheikah tribe.
The cuccos are obviously chickens by another name and they act like chickens do. It also makes sense that if you attack a cucco enough that it will eventually start flying erratically and attack you. This game couldn't get away with much and still keep an "E" rating. Link is actually cutting off the heads of the cuccos when they get angry. The game just doesn't show it. In short, the cuccos are losing their heads.
The "official" timeline released for the series indicates that all the games that were released before Ocarina of Time took place in a timeline where the Hero of Time was defeated by Ganon...but after Ocarina of Time, we have games based on the two timelines where the Hero won the fight. The previous games were based on Link losing the final boss fight because you, the player, weren't there to guide him to victory! Winning the last boss fight in Ocarina of Time is actually the player themselves being able to Set Right What Once Went Wrong for the entire series!
This makes more sense in the opening cutscene: Link had a dream of Impa riding away from Ganondorf with Zelda. Later on, Zelda thought Link's name sounded familiar. This means, after Link's defeat and Ganon's sealing, Zelda went back in time with the Ocarina of Time to Set Right What Once Went Wrong, but in the process, she may not remember everything due to the Triforce's completion (while she possess Wisdom, she no longer has its possession). This also means due to Link having the Triforce of Courage, he was able to remember everything when he finally won his final battle with Ganon. This would also mean explains why Zelda was Properly Paranoid.
The King of Hyrule trusting Ganondorf is generally accepted (understandably so) as an Idiot Ball moment, but there is a kernel of justification for it: the Gerudo are a tribe of thieves (and kidnappers, at least in the future). It makes sense that the King would jump at the chance to have Ganondorf swear allegiance to him - an alliance with a king of thieves would potentially allow Hyrule to avoid becoming a victim of their crimes.
The existence of the 3D remake itself is fridge brilliance. Imagine yourself as a kid, playing through Ocarina of Time for the first time on a classic Nintendo 64. As a kid, games can be pretty hard, mostly because you're inexperienced and new to the activity. Now you're grown up and playing through it again on the 3DS. The game is easier than you remember, but also presents entirely new challenges in Master Quest. The whole concept mirrors Link in the story. He starts off young and inexperienced, but grows into his position and becomes an adult, solving problems that stumped him as a kid, but also overcoming new problems of his own along the way. In a way, the game itself went to sleep and awoke several years later.
After you finish Dampe's grave race, you enter the room with the Hookshot chest in it. Then he commends you and disappears. After opening the chest, Link is to leave the grave through the back door, since the race entrance has been sealed off. Blocking the back door is a block that requires the Song of Time to be played for it to move so Link can escape (iirc). The thing is... Dampe, who invited you in, had no way of knowing that the person who raced him would know the Song of Time. He would've trapped someone forever in his grave until they starve to death.
Not necessarily. If you lose to Dampe, he warps you back to the entrance to his tomb, from which you can leave. Any other winner would be doomed, but a loser can get out without a problem.
When you are sealed for 7 years as kid Link and Ganondorf takes over the world, this would mean by the time of Majora's Mask, Termina is destroyed by the Moon caused by the possessed Skull Kid in the game.
Fridge Horror: Or is it Fridge Squick? The Gerudo race is comprised solely of females, save a single male born every hundred years. This means that male Gerudo have minimal dating competition, but unless or even if female Gerudo can produce offspring with outsiders, those females are, more often than not, that "lucky" male's sisters.
The Gossip Stones outright say that the Gerudo go into towns to find "boyfriends," i.e., mates.
Although there is Fridge Horror to be found there too - Namely, what exactly were they planning to do to those captured carpenters?
Rape then to death, I supose, but given how the Gerudo look like, those guys would end up thinking they were very, very lucky...
As far as raping them to death goes, Jossed, since Nabooru was scared that Ganondorf would go as far as kill people, and about the rape part, considering the four of them were very Camp Gay even in the original, and even the Gerudo downplayed their importance when speaking to Link, it just seems like they arrested them for trespassing, and only that.
Exactly how the hell did Malon (or at least a deliveryman) get a cow in Link's treehouse? Another one: How does she even know where he lives in the first place? Being a "Fairy Boy" implies she knows who the Kokori are, but to deliver a cow into his treehouse looks nigh-impossible when you think about it.
If she knows who the Kokiri are, then she knows they come from the forest. Kokiri Forest isn't a particularly large place compared to other areas in Hyrule. Link probably told her his name at some point, so all she'd have to do is go to the forest, pull aside some random Kokiri and ask "Hey, do you know where Link lives? I have a delivery for him." As for how she got it up the ladder...uh, I've got nothing.
Also, there's a sign outside his treehouse saying 'Link's House'
Don't most of the Kokiri think Link killed the Deku Tree by then?
None of the Kokiri ever say that, to my knowledge.
Only Mido really thinks so and no one else seems to agree. Even if they did, none of them are Jerkass enough to take it out on an innocent deliveryperson who's just doing their job. (Or Malon if she delivered it personally).