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Hero: I remember being irritated that the Vale of Merdelain wasn't more structurally sound.
Ammon Jerro: Yes. That powerful and evil beings insist on causing destruction even as they die is an unfortunate habit.
Neverwinter Nights 2: Mask of the Betrayer.

A boss-type monster whose destruction causes the location to self-destruct (see Collapsing Lair). Usually results in a scene after the final battle wherein the player must make a hasty escape before the clock runs out.

Commonly happens with Final Bosses in RPGs and Metroidvanias.

Always seems a bit too contrived, though Terry Prachett suggested in his first Discworld novel The Colour of Magic that this phenomenon was due to entropy (having been frightened away by the Cosmic Horror boss) making up for lost time. Or perhaps the lair simply has No Ontological Inertia.

Can be justified by some form of Dead Man Switch. Not related to Load Bearing Hero, except in as much as he'll have to hold up the resulting Collapsing Lair for his friends to escape.


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[[folder:Anime]]
  • After Chad and Uryu defeat Demora and Iceringer, the room they are in collapses, having been designed to do so if they were defeated.
  • In One Piece, after Luffy defeats Arlong by kicking him from the top floor down to the ground floor of Arlong Park, the building collapses from the damage of his kick.
  • In Yu Yu Hakusho, after losing a bet where he staked his life on Toguro's victory, Sakyo commits suicide. His method? Blowing up the Dark Tournament stadium, which leads to it collapsing prior to blowing up.
  • Atem/Yami Yugi plays this role in the last episode of Yu Gi Oh; after he is defeated in the Ceremonial Duel, the temple they're in beings to collapse.