Video Game: Dragon Quest I
The first in the groundbreaking Dragon Quest
series, Dragon Quest I
(called Dragon Warrior
in the US when it was first brought over) is the story of the descendant of Erdrick, who has been summoned by the king of Alefgard to rescue his daughter and defeat the Dragonlord, who is threatening the kingdom.
Yeah, that's pretty much it. It barely rises above the level of Excuse Plot
, but considering it was essentially the first to even try to on a console (it was originally made in 1986), it was incredibly groundbreaking at the time. Essentially the first console RPG
. Especially as Nintendo gave away copies
to people who made subscriptions to Nintendo Power
. The console RPG craze began because Nintendo had so little faith in the genre's appeal to Western audiences
that they were giving away cartridges to bolster magazine sales. And it worked — this was pretty much the first console RPG a lot of people ever played
, and it seems a lot of people liked it.
In Japan, meanwhile... well, it simply began everything
. It was there in the right time and place to get millions of people playing it, being a simple enough game for a child to play but long and difficult enough for even an adult to appreciate. It influenced every single RPG produced in Japan
in its wake, effectively without exception.
A List of Tropes draws near! Command?
- Rescue Romance: The princess falls in love with the hero the moment he comes in to save her. Eventually, he has no choice but to reciprocate.
- Scaled Up: See One-Winged Angel above.
- Sequel Difficulty Drop: While not technically a sequel (actually a remake), the GB release of Dragon Quest (I & II) made EXP and GP gains much greater from any given enemy.
- Sorcerous Overlord
- Surprisingly Good Shakespearean
- Trope Codifier: While not exactly the first of it's kind (Ultima and Wizardry came first), Dragon Quest is nonetheless the first instance of a Japanese RPG, and cemented a number of traditions that remain in the genre (such as a pre-defined character, relative linearity, and so on).
- Useless Useful Spell: Averted! The good news: Yuji Horii was (and more than likely still is) a fan of Wizardry and Ultima, both of which had useful status spells. Mute/Stopspell and Sleep were two very handy spells taken from them. The bad news? Your enemies can also use them.
- The Ax Knight, which guards your armor, tends to cast sleep and constantly attack while you are sleeping. This alone shows that the status effect is very dangerous. Probably only to you, though, due to Contractual Boss Immunity. Once you reach this point in the game, very few enemies will succumb to the effect, and the Dragonlord never will at allnote .
- We Can Rule Together: The Dragonlord makes this offer to you when you confront him. Most players just select no and get on with the battle, but if you accept (and you must accept more than once in the GB remake), you get a Non-Standard Game Over (except in the SNES version where he wakes up in a town near the Big Bad's castle, where the innkeeper says that he had a Bad Dream). This is quite jarring, considering the time it took to get to the castle and then go down to the lowest floor.
- The Dragonlord then says "I Can Rule Alone," though; the very next thing you see is red text.
- What Happened to the Mouse?: Where's Loto's Shield (i.e. the Shield of Heroes)? The absence of his helmet was understandable, since it was just an iron mask, but the shield was a special magical talisman like the sword and armor.
- His shield can be found in Dragon Quest II, so it was either too far away or the character just missed it. Many enterprising fan-artists have sacrificed time and effort in the pure effort of musing what if their Loto's Magic/Sacred Bikini was in that chest.
- With This Herring
- Ye Olde Butcherede Englishe: The original game had enough Faux English to make any classical English scholar shaketh in his boots-th. It was dropped in the Game Boy Color remake, though.