A spell, item or other thing that reduces or eliminates Random Encounters
, or even Preexisting Encounters
, in a Roleplaying Game
or other game with encounters. This is often used for when a player has done enough Level Grinding
and wants to get to the Boss Battle
, or if the party is in danger (like low health and used up practically all healing spells/supplies) and needs to head to the nearest Trauma Inn
ASAP, or just get to the nearest Save Point
Heck, it can even work with some Preexisting Encounters
, by causing the monsters to shy away from you.
Contrast Encounter Bait
(and some games will have both), Draw Aggro
(getting enemies to focus on you).
- Final Fantasy
- With a few exceptions, riding on a chocobo eliminates random encounters in every Final Fantasy game. It doesn't avoid preset encounters, though, and most chocobo types can only travel over certain types of terrain.
- The "Safe Travel" augment in Final Fantasy IV DS.
- "Read Ahead" ability from the Oracle job in Final Fantasy V (GBA) cuts random encounters by half. There's also a glitch which can eliminate encounters.
- In Final Fantasy VI, the Charm Bangle cuts down encounters and the Moogle's Charm eliminates them.
- One of the materias in Final Fantasy VII reduces encounters at a greater rate depending on its level.
- Diablos' "Encounter Half" and "Encounter None" abilities in Final Fantasy VIII.
- Final Fantasy X has "No Encounters" ability that can be customized onto an armor and also a weapon obtained from Geosgaeno which eliminates random encounters.
- Final Fantasy X-2 also features the Charm Bangle, which eliminates random encounters.
- The Holy Bottles in the Tales Series. They eliminate Random Encounters in the games that have them. In games where monsters are visible on the map, using a Holy Bottle either makes it so enemies don't notice you at all or run away from you, and also makes them respawn slower. Certain food items in Tales of Destiny also gift the player with reduced encounters as a side effect.
- In the remakes of the first two Star Ocean games for the PSP, opening the UMD tray would make it impossible for random battles to trigger, though you have to close it and re-open it every time you go from one screen to another.
- Pokémon has "Repel" items, which prevent wild Pokémon encounters as long as the lead party member is a higher level than what you're encountering. It will not, however, avoid battles against other Pokémon Trainers. Generation II had the Pokémon Lullaby music on the Johto Radio Station; Generation III added the Black Flute for reducing the encounter rate, and Gen VI has the Stealth O-Power that reduces the rate. A few Pokémon abilities note can also reduce the encounter rate.
- Golden Sun has the Sacred Feather item and the Avoid spell.
- First two Fallout games as well as Fallout Tactics has skill called Outdoorsman. If it is high enough and you encounter someone while traveling through the desert, you will be offered to choose if you want to meet them or keep moving.
- In Skies of Arcadia Legends, equipping the White Map significantly reduces random encounters. By the time you get the White Map, you will have finished most of the game, making it useful only for Bragging Rights.
- Making the Delphinus fly above or below the normal cloud line will allow you to travel across the world map with no random encounters. You get this ability fairly late in the game, but it's still useful for exploration and finding Discoveries.
- Sweet Water in Lufia
- Protect Ball in Paladin's Quest
- The Fright Mask (Paper Mario and The Thousand-Year Door) could scare away some weaker enemies during battle. The "First Attack" and "Bump Attack" badges could clear weaker enemies in the field.
- Holy Water and the Repel/Holy Protection spell from the Dragon Quest series. Some of the games also feature an item called the Gospel Ring, with eliminates random encounters when it's equipped. But, to get it, you have to have defeated every enemy in the game at least once (including the Final Boss and every Bonus Boss). So, by the time you get it, there's nothing left to do.
- The Etrian Odyssey games have the Ward Chime, which reduces the rate of monster encounters for a limited number of turns/steps, and certain classes have a skill with the same effect (or the inverse). Farmers from the third game can also learn Safe Stroll, which prevents non-fixed encounters altogether for a period of time.
- The Sybll's Balm item in Glory of Heracles reduces the rate of monster attacks for a limited time.
- ZanZarah: The Hidden Portal features the consumable Garlic Atomizer, which can be used to scare away any randomly attacking wild fairy.
- Most Shin Megami Tensei games have this around in both item and spell form, and the spell is often named Estoma. To note:
- Tradewinds Legends has an item that causes you to encounter fewer pirates (but more storms).
- Breath of Fire games have a share of enemy repellants.
- Mega Man Battle Network has SneakRun (ShinobiDash in the Japanese versions). It only repels weak normal enemies (Defined by how high your base max HP is compared to their's), however, which makes it handy for encountering the multitudes of bosses that show up randomly.
- Mega Man Star Force also has this in the form of the Cloaker item. It's especially useful in the third game, as it allows both rare normal enemies and bosses to be fought. From the same game, the Chivalry weapon works as a lesser encounter repellent by simply reducing the normal enemy encounters as opposed to blocking them completely (Though it doesn't actually say this anywhere in-game).
- Legend of Legaia has the Good Luck Bell, and much later, the Evil Talisman as accessories that reduce the encounter rate, and Incense as a consumable item that does the same.
- The Demon Ward accessory appearing in the Shadow Hearts trilogy.