Video Game: Dragon Quest IX
An MMO in the palm of your hand...Dragon Quest IX: Sentinels of the Starry Skies
is the ninth installment of the Dragon Quest
series, released on the Nintendo DS
. In this world, a race of Winged Humanoids
known as Celestrians
watch over humankind from The Observatory
. They also protect the Great World Tree, Yggdrasil
, nurturing and nourishing, for it holds the key to their destiny. Select Celestrians have taken up a vital duty: to act as guardians of the mortal realm.
By watching over humankind, granting their wishes and shielding them from harm, these guardians can collect "benevolessence
" (Don't worry, this being Dragon Quest
, this isn't the only pun
!) — a positive energy that replenishes the great Yggdrasil and allows it to flourish. With enough energy, Yggdrasil will be able to bear fruit, producing the sacred fyggs that will enable the Celestrians to follow the path of their elders and ascend to the upper realms.
However, disaster strikes, and one angel
ends up falling to earth. Upon awakening, they discover that they've mysteriously transformed into a human
...! Now, they must Walk the Earth
with a small band of other travelers
, helping those in need
and trying to find out what exactly happened
... and if there's any way for them to get back home.
One notable aspect of the game is the sheer amount of Character Customization
open to the player. Not only can you name your heroes
and determine their classes
, you can fiddle with their height, hair, eyes, equipment, attire
... In fact, their appearance changes to reflect whatever you currently have equipped. This extends to your teammates
as well, enabling the player to create a very personalized party to take on challenges with.
It was released in Japan in 2009 by Square Enix
and in North America and Europe in 2010 by Nintendo
Has a blossoming Character Sheet
Dragon Quest IX: Sentinels of the Starry Skies contains examples of:
- Kicking Ass in All Her Finery: As long as characters are female, they can wear pretty dresses, even if they are fighter and monk classes.
- Kick the Dog: The tutorial sequence has the player attacking two Slimes and a Cruelcumber in order to prevent this from happening, interestingly enough.
- Killer Rabbit: The usual Dragon Quest entries (except for the Bunicorns, who are literal killer rabbits; they don't appear in the bestiary for DQ9), but special mention to the Sanguini family. Early on, they're cute little fluff balls that you kinda feel bad about killing. Then they start getting aggressive and lots of teeth. Then you get the expanded bestiary entries and read that when they drink enough blood, they turn into demons. You get to fight those too — they're called Manguinis, and they look a lot more demonic and a lot less cute (think Slenderman with a Golbat mouth).
- The Law of Conservation of Detail: Averted. The world is sprawling, often containing side areas for no point other than to have them. Entire islands and plateaus are completely empty except for random monsters and the occasional odd harvesting spot. There are also tons of items that are fairly worthless, but look neat when equipped. All of which comes into play in the Grotto and Quest system, as all of this stuff is fair game for Grotto placement and quest objectives.
- Legacy Boss Battle: Trope Namer. You can fight every single Big Bad (and some Dragons) from all the previous games as some of the Bonus Bosses. However they use the same grotto system as the other Bonus Bosses, but with a few differences. Such as only one floor, and the fact that you can level up the bosses by giving up the EXP rewards. Beating them usually gives you some cosplay gear related to their original games or some Orbs.
- Limit Break: Called "Coup de grâce". Each class has one, and they have various effects ranging from the Mage making their spells cost no MP for a time to the Thief guaranteeing item drops after the battle. They become available by chance, so you can't pull them off directly... but you can manipulate the chances.
- Linear Warriors, Quadratic Wizards: Averted. Gladiators are strong enough to go toe-to-toe with Mages and Sages. Which one is technically the stronger depends on what buffs you set up (and if the boss will let you keep them).
- Lost Forever: If you try to sell something DQVC-exclusive or a piece of equipment from one of the Inn guests, the shopkeeper will warn you that you might never be able to get it back.
- Also, if you somehow do not receive a certain piece of gear from a legacy boss via drop before leveling them up past the point where they start dropping something else instead (unlikely, as it is usually 20-25 percent drop and you may have to fight them over 20-30 times before they drop something else).
- On a meta note, Nintendo ended support for WFC (Wi-Fi Connection) for all DS and Wii software on May 20th, 2014. A large number of bonus quest flags, the Inn guests, and DQVC exclusive items will now be unobtainable if they have not already been activated/downloaded or retrieved, making true 100% Completion impossible.
- Luck-Based Mission: To obtain most of the post-game story relevant quests, one needs to find a random dungeon with "silver" in the name to complete an otherwise simply "kill monsters until they drop the item" quest.
- The first Warrior class quest requires you to first enrage (not always successful), then kill two monsters via regular criticals (so no deals-a-critical-if-it-hits moves). One shield skill requires you to rack up 10 successful shield blocks, when the best you can hope for is around 10% chance to block. Another requires you to kill golems with criticals, and the guy even tells you it helps to build patience.
- Luckily My Shield Will Protect Me: There is literally no disadvantage to equipping a shield in this game. When fully maxed out and equipping the best shield, you have a 1 in 4 chance of nullifying enemy damage, a myriad of useful abilities that are among the best in the game, and complete immunity to critical hits.
- Malaproper: Stella is very, very prone to this; these can prove amusingly apt, such as when she claims to be a Shrinking Violent...
Stella: Time and tide wait for Norman. And I'm not Norman, so I'd best be off!
- Mana Drain: Wands do pitiful attack damage but drain MP with every hit. Enemies can use the Absorb Magic ability, which does just that.
- Meaningful Name:
- Celestrians, once you learn their origins.
- Their Stellar Names take the trope even further, since this game makes use of Stars Are Souls.
- Zenus. Take out the "n" and you get Zeus.
- Messianic Archetype:
- Celestria, aka Yggdrasil, stopping her father, the high-god Zenus, from killing all of the humans for their sin, and turning into a tree in order to counter that sin.
- And then there's Greygnarl who dies for his worshippers, and then comes back to life.
- Metal Slime: But of course. There are some variations that give large amounts of money instead of experience once killed.
- Mini Dress Of Power: There are skirts available that do a good job of boosting one's magical powers.
- Money for Nothing: Averted. Most of the alchemy recipes for weapons and armor require store-bought weapons, which can get expensive very fast.
- Monster Clown: Moai minstrels are moais in clown makeup added by the Boa Bishops.
- Monster Compendium: The defeated monster list. The Thief ability "Eye For Trouble" can add a second page of flavor text to each entry, as well as revealing what an enemy is capable of dropping (or has available for stealing).
- More Dakka: the Have a Ball skill does this via juggling, doing small amounts of damage to random enemies. Combined with tension, it brings even metal slimes down fast.
- Multiple-Choice Past: Although she denies it, Stella is heavily implied to be:
- the soul of a child who died...
- the reincarnated soul of the Stellestria, Queen of Gitt...
- ...or even the second World Tree, which Stellestria burned to the ground.
- Myopic Architecture: The entrance to the wasted kingdom of Brigadoom is an iron gate that has been locked shut. Thing is, almost every wall has been razed to the ground, so you're free to walk around the still-intact gate.
- Mythology Gag:
- The tavern where you create your party is run by a familiar face who fulfilled the same role long ago. Other characters show up throughout the series. The Dharma Temple returns. Several of these references were changed in the English localization. However, localization choices like Count Uptaten and Patty are actually references to their translations of Dragon Quest IV and Dragon Quest V. So they're still Mythology Gags, just making reference to the modern localizations. While not consistent with the original Japanese names or the NES era translations, they are consistent with themselves.
- The names of places and characters from Dragon Quest I, II, and III are all from the NES translations instead of the GBC/original. This is either a Regional Bonus to old-school players, a hint at potential Virtual Console ports, and/or an Early-Bird Cameo of a future remake(s) (which is odd, considering the characters from 1-3 came first). One can only hope for the last, though, especially if based on the cell phone ports, which are arguably the best-looking versions yet. Let the Wild Mass Guessing begin.
- Additionally, the "Dragon Warrior" armor set looks A LOT like the NES boxart and artwork the heroes had on. Not exactly, mind, but way too similar to just be a coincidence.
- The first Bonus Boss map you'll find is Baramos, who then drops Murdraw's map, who then drops Dholmagus's map, who drops only high level gear, no maps. All three of these antagonists were infamous Disc One Final Boss characters from previous Dragon Quest games.
- The second Bonus Boss map you'll likely find is Dragonlord, gotten from a specific Grotto boss that only appears at random in level 80+ Grottos. L16+ Dragonlord drops the map for Psaro, who drops the map for Nimzo, who drops only items. The gag here? They all have One-Winged Angel forms.
- The husband/wife armor selling warrior duo in Stornway are modeled after the classes appearance in the 3rd game.
- There's an old man wanting to class change into a maid — (He also invokes the third law — citing that he isn't budging until he gets a frilly dress and feather duster.) In DQ 6, he had a counterpart who wanted to become a pattycake princess. And in Dragon Quest 3, he has another counterpart. Who succeeds.
- Network to the Rescue: Can you believe that Square Enix wasn't going to localize this gem? Nintendo took this game into their hands, and gave it some much-needed publicity, as they did with the original Dragon Quest I and later did with Dragon Quest VI.
- Nice Hat: There's plenty of nice helmets and headgear to choose from. Also used humorously in the title screen cinematic: the Martial Artist is shown wearing an Iron Helmet that doesn't quite fit, making it look more like a hat than a helmet.
- Nice Job Breaking It, Hero: Multiple times.
- Nintendo Hard: Word of God has stated this to be the goal, with the following rationale: "People can always find out information on the Internet — like that's part of the game experience."
- No Fair Cheating: If you finish the game without wiping, Stella will think you're cheating, especially since the game has two Hopeless Boss Fights; though both fights will end after a few rounds, so players could Level Grind so they can survive, even if they can't win.
- Obfuscating Stupidity: Batzorig. Wow.
- Ooh, Me Accent's Slipping: An odd, in-game example. Greygnarl generally speaks in an ancient 'high and mighty' tone to project a fearsome and powerful image, but if he's sufficiently annoyed (or sufficiently drunk), he reverts to using the same Aussie slang as the Upover citizens.
- He reverts to the first when you fight him in a grotto.
- One Game for the Price of Two: An inverted variant: Dragon Quest Monsters: Joker 2, if it sees Dragon Quest IX or Dragon Quest VI in Tag mode (set up through Erinn in Stornway), will unlock new content. Conversely, the other two games do similar things if they see Dragon Quest IX. Somehow, Square Enix has standardized a protocol for Dragon Quest games to see each other in Tag Mode, which is mind boggling when you think about it — especially when you realize Dragon Quest X is slated to be a Wii title (and, presumably, easy to link up to DSes). This concept was so mind-blowingly successful that it inspired the entire Streetpass system on the Nintendo 3DS.
- Orichalcum: One of the items used in Item Crafting. Weapons and armor made from it tend to be very powerful.
- Our Angels Are Different: The Celestrians are basically Winged Humanoids like the Zenithians, only with halos and more active about the whole "guardians of the mortal realm" thing.
- Palette Swap: A staple of the series, and strangely charming when done in 3d. It helps that they give the Palette Swaped monsters differing names (Slime -> She-Slime -> Metal Slime) and they actually have different skills, AI, etc.
- Averted with the weapons. While each weapon line has its own unique sprite and icon, there is no visual difference between, say, iron, steel, and gigasteel broadswords.
- Peninsula of Power Leveling: The cliff just northeast of Angel Falls contains nothing but slimes, and the liiquid metal variety show up slightly more often than the usual locations. However, it's only reachable post-game. Some grotto floors where metal slimes spawn also count.
- Once you get the ship, the Khalaag coast contains the same monsters as the not-quite final dungeon... if you survive getting there.
- Pimped-Out Dress: Various high class ladies, and various types of armor.
- Playable Epilogue: So much so it might as well be Dragon Quest IX: Part 2.
- Player Mooks: Their appearance is much more customizable, so no two look alike, but they are interchangable. They are also given little to no acknowledgement in the game's storyline.
- Plot Coupon: Benevolessence. And later the
Dragon Balls Fyggs. First you need to find 7 to proceed with the plot, one is given as a MacGuffin in order to let the player defeat the Big Bad, and a 9th in Post-Game to allow you access to the Global Airship.
- Polluted Wasteland: The Gittish Empire is a grey and ominous wasteland full of pollution, and the ruins of seemingly huge cities and broken brick highways are all that are left of the true empire.
- The area around Brigadoom as well.
- Pluralses: If more than one Claws enemy shows up, they're referred to as Clawses.
- The Pratfall: The Minstrel class can unlock the Pratfall Ability, staging a slapstick fall for the amusement of the local Slimes, hopefully depriving the enemy team of a turn as a result of side-splitting hilarity. One quest involves killing monsters this way.
- Prestige Class: Classes are divided into Basic and Advanced, with the latter gradually being unlocked over the course of the game. However, unlike the expected system, Advanced classes are no better than the basic classes — in fact, the basic classes are often better at specific things, being specialists.
- Pride: It takes about 3 seconds of walking around the Tutorial town to realize just how utterly arrogant most Celestrians are. Some are openly questioning why they have to protect the world, others are openly derisive of humans, others are one step away from being outright Obstructive Bureaucrats. This foreshadows what happens to them at the end of the tutorial quite nicely. The prophecy even spells out exactly what happens... just not what they expected: "Fyggbloom hails the opening of the Heavenly Gates (big honking thunderbolt) and sets the Celestrians on the path to salvation (the plot of the game)..." Averted in the Japanese version, where the angels are completely amicable and devoted to their job.
- Pride Before a Fall
- Punctuated! For! Emphasis!: "You... are... not... Mason..."
- Punny Name: It is seriously easier to list all names that don't contain a pun, an alliteration, or some kind of double meaning.
- Quirky Miniboss Squad: The Gittish Empire's Triumgorate.
- Rainbow Pimp Gear: A potential side-effect of mix-and-match armor. Conversely, there's a large number of Mythology Gag gear — basically, in the Bonus Dungeons, you can find "cosplay gear" that makes your hero look like the heroes from the other Dragon Quest games◊. The Magical Skirt, for instance, is easily among the best legwear for legacy bosses due to adding 7% to your resists for everything, but looks odd.
- Randomly Generated Levels: The Grotto system makes a return from Dragon Quest Monsters 1 and 2, this time in a main series Dragon Quest game. Randomly generated but using the same seed system, there are
about 250,000 over 8 million separate dungeons that are the same with every copy of the game. You get access to one by doing a quest during the main game, one at the start of the post game, and get the others through Tag Mode and/or beating the bosses of other Grottos. If you can. Some of these have become very legendary in Japan due to the popularity of mass transit — Masayuki's Map, for example, has nothing but Metal King Slimes on the 15th floor (although the monsters from floors 10-14 are all stronger than the last boss, and come in groups of 3), the Kawasaki Locker has the same monsters on floor one (and they get worse from there) but it has some of the best treasure chests possible, etc etc. Masayuki was even interviewed in the Japanese media due to the popularity of his map.
- Rare Candy: While you need a lot of them for it to have any noticeable effect, seeds are still the only way (aside from skills) to permanently increase your stats. If you're stupidly, insanely, HELLISHLY devoted enough, you can get every single stat in every single vocation up to 999 (the maximum), and in doing so, make the entire vocation system absolutely unbalanced due to the fact that some vocations have spells while others get none. A vocation's usefulness at that point would be determined by what equipment they can wear (Priests get the best helm and more elementally resistant gear), what spells they can use (Sages get the best revival spell as well as offensive spells), and what effect their Coup de Grace has (Paladin's Coup de Grace nullifies all hostile effects).
- Reasonable Authority Figure: Apus Major.
- Red Eyes, Take Warning / Marked Change: The Big Bad, right before taking on his true form.
- Ret Gone:
- When the Celestrians ascend in the end, no normal human remembers that they ever existed.
- An earlier, related example occurs when the player character becomes the guardian of Angel Falls. Aquila's name is replaced with theirs, but everyone but Ivor thinks it was always like that.
- Rewarded as a Traitor Deserves: The village of Wormwood turns Corvus over to The Empire to be spared from them. They get massacred anyways. Quoth the sergeant, "I Lied."
- Rule of Symbolism: You are an angel, your boss is God. The final boss is a Lucifer Expy. Furthermore, Celestria is a sort of female Jesus, giving up her life for the sake of the world by turning herself into a tree, a notable symbol of (among other things) life, death, rebirth, and sustenance. All of these concepts are important to DQ9's plot (the last of which mixes with salvation). Her father created the Celestrians for the purpose of saving her from this fate, but if a mortal eats a fygg, bad stuff tends to happen to the eater. Sound familiar?
- Sacred Bow and Arrows: A sacred bow is required to fix a Broken Bridge.
- The ultimate bow ability in shoots holy attacks at the target.
- Santa Claus: Chris Cringle. He lives on an island off the Cringle Coast, north of Swinedimples.
- Sdrawkcab Name: Sarantsatsral/Larstastnaras
- Serious Business: Innkeeping. Not only is there an "Inny" awarded to the Inncredible Inntertainer Eddwinn, the previous innkeepers literally get on the floor and bow when faced with his daughter, Erinn. Talk about an Inncredibly Lame Pun. And we haven't even got to the DLC that introduces Al Capinne and the Inntouchables. And yes, they are an inn-keeping mafia.
- Sealed Evil in a Can:
- The Supreme Sage, either a living Great Big Book of Everything or else turned himself into one in order to contain the demon Tyrannosaurus Wrecks. It then did the same thing for the 10 Pieces of Zenus that became beings unto themselves. Tyrannosaurus Wrecks freed them all, and the pages of the book became Treasure Maps.
- The Ragin' Contagion — the boss that the Main Character fights inside the Quarantomb — was sealed away in a pot by the inhabitants of Coffinwell for about a hundred years before breaking out and infecting the entire village all over again.
- Seth Green: Doing the ads for the game. Yes, that Seth Green. Nintendo wasn't kidding when they said they wanted to give Dragon Quest IX the proper advertisement budget it deserves in the US.
- The last skill you learn in the Thief's class skillset is called Treasure Eye Land.
- One of the later locations in the game is Swinedimples Academy. While the similarities end there for the most part, it can't be a coincidence that the main troublemaker is named Fred, or that one teacher was named Sternivus (you know, severe-us). (There also happens to be an accessory called a Sorcerer's Stone.
- The inn at Stornway contains a party recruiter and a saleswoman, respectively named Patty and Sellma. And the highest Luminary ability is "Disco Stew".
- And speaking of Luminary abilities, they can up their Charm with an "Extreme Makeover".
- One of the DLC quests ends with you being congratulated for solving the puzzle like a Professor, and teaches you the "Professor's Pose" (even though the art style doesn't show fingers).
- Grotto boss "The Trauminator" ends its pre-fight spiel by shouting "TRAU-MIN-ATE!" just like a certain other kind of one-eyed mechanical monstrosity...
- Dr. Phlegming wears a very familiar-looking tunic beneath his lab coat.
- The green crab enemy is called a Crabber Dabber Doo.
- Slood is a craftable helmet here. Yes, it's a slime hood, but still.
- And we have a story with characters illustrated by Akira Toriyama chasing down seven glowing, golden, wish-granting objects that scattered themselves around the world.
- The animation for maximum tension is the same as when going Super Saiyan, albeit with a purple Battle Aura rather than yellow.
- The animation for the Wave of Relief skill is, of all things, the Kamehameha.
- Smug Super: Some of the Celestrians in the prologue really don't see why they should bother keeping the humans or the right path, as they're obviously so inferior.
- The So-Called Coward: The chief's son in Batsureg is seemingly terrified of a beast attacking his father and their advisor. He's really pretending because he knows the advisor is really a monster and is plotting against her. The beast, btw, is working for him and isn't targeting his father.
- Socialization Bonus: Connecting with other players in Tag Mode can upgrade the Quester's Rest, and you can also get treasure maps from those you connect with.
- Sorcerous Overlord: King Godwyn of the Gittish Empire.
- Spiritual Successor: While it has Mythology Gags to all the games in the series, 9 can be best summed up as "Dragon Quest III with the Dragon Quest VIII skill system."
- Sprite/Polygon Mix: Monsters, party members, and most particularly plot-important or unique characters get polygons. Shopkeepers, townspeople, and less important characters get sprites.
- The Starscream:
- Mrs. Mallet is very bad at hiding that she wants the headmaster's post at Swinedimples.
- Hootingham Gore has no intention of being loyal to the one hoo resurrected him, to wit, the Man Behind the Man.
- Stealth Pun: In Porth Llaffan, everyone has a Welsh accent. In other words, the place where the people worship a whale is based on Wales.
- Sticks to the Back: Your characters carry their weapons like this when out of battle.
- Stupidity Is the Only Option: Late in the game, you find a long-lost and heavily disfigured ally Chained to a Rock in the deepest, dankest part of a certain prison, repeating a very ugly Madness Mantra to himself. Some players who are properly Genre Savvy realize bad things will happen because of this, but it's perfectly justified in universe, since this is simply the last and most extreme case in a chain of rescues. Indeed, the Hero is most likely wondering what happened to him in the first place.
A crime... Their very existence is an insult... an abomination... a crime...
- Summon Magic: One of the Ranger skills sumons wolves to attack. Some enemies can also do this.
- So Long, and Thanks for All the Gear: YOU can do this by constantly recruiting members and then ditching them away for good. Even though you don't strip their equipment off first, parting with members does that automatically. Selling their basic equipments is a good way to earn a bit of extra money... if you don't feel bad, that is.
- Stars Are Souls: What the Celestrians (except the Player Character, who became mortal) become at the endgame. This is referenced in the post-game as well, with the quest "When a Star Wishes upon You".
- Summon Backup Dancers: The ultimate Luminary skill, Disco Stew.
- Suicidal Overconfidence: Both averted and played straight. Enemies will cease to chase after you once your level is high enough, but it's quite possible that you will not have reached this limit even by the time you can one-shot an entire group of attackers. In addition, some monsters are apparently more aggressive than others, such as the badboons in the Alltrades area that will continue to charge at you a good fifteen levels after everything else in the vicinity has decided that discretion is the better part of valor.
- Suspiciously Specific Denial: "No, I am not planning to kidnap the daughter of the richest guy in town and hold her for ransom!"
- Tailor-Made Prison: Appropriately named "The Oubliette," it is used by the Gittish Empire to trap and drain the power of fallen Celestrians.
- Tactical Rock-Paper-Scissors: Certain weapons do increased damage against certain enemies. Swords are good against dragons, spears against beasts, axes against plants, wands against demons...
- Take That, Audience!: If the game thinks you're doing something wrong, it will generally convey it to you with snark.
- Take Your Time: Lampshaded by Stella in the Battle Records screen, who will change her dialogue if she thinks you've been taking too long to get back to the plot.
So it's the slowly-slowly-catchy-Fyygy route, hmm? You clever monkey, you!
- Theme Naming: In the English version, all named Celestrians, with the exception of the main character, maybe, are named for constellations that are named for birds.
- Time Dissonance: References to all of the Dragon Quest games abound, simultaneously.
- Totally Radical: Courtesy of Batsureg's priest: "Wow, we are completely the Almighty's little children, yo. How would you like to use our way humble church?"
- Tragic Monster: Pretty much anyone foolish enough to eat a Fygg. Some are able to get better, while others have to be put down.
- Trailers Always Lie: Despite what was implied by the trailer, Aquila is only in your party for the first battle of the game. (Until a DLC quest we got in 2011, anyway.)
- Treasure Map: Invoked by name. The maps that enable grottos to appear and display where they appear are called treasure maps, and are red Xes on a zoomed in version of the world map. Trying to figure out just where they are is part of the fun of grinding them.
- Twenty Bear Asses: Many of the quests that don't involve Cherry Tapping.
- Twinking: Averts this a little too well by doling out proportionately less experience to lower level characters, regardless of battles fought. Classes with steeper experience curves will take that much longer to level up at later levels, as teammates who end up leveling up faster due to lower XP requirements siphon off even more XP from their lagging colleagues. The difference can be somewhat offset later on with Elevating Shoes, which give a 5% XP boost to anyone who wears them.
- Unfortunate Name: Dr. Phlegming
- Unfinished Business: Part of the Guardians' job description includes helping lost spirits complete this so they can pass on.
- The Unfought: Unscrupulus Maximus, who we're told fights only those weaker than him yet still boasts of his exploits. You never face him, you merely break his record to prove he's not the best.
- Untrusting Community: Wormwood Creek has a long and honored tradition of hating outsiders guts. In the past, the Gittish Empire tried to target the town and was defended by a special guest of theirs. When the Gittish Empire returned, the town's mayor sold out their defender and then discovered that the Gittish Empire still wouldn't leave them alone, which mess they laid entirely at their defender's feet.
- Valley Girl: Kogal, actually, which translates very well into Valley Girl. Thankfully, the original developers didn't go Ganguro with her.
- The Very Definitely Final Dungeon: The Realm of the Mighty, which is enormous and filled with many strong enemies as well as rematches with the Triumgorate along with Corvus and Barbarus.
- Victory Guided Amnesia: Averted. It was stated that this was going to happen, after the Celestrians Ret Gone and the main character's Humanity Ensues meant he would forget everything. (Which, given he was one, would be nearly everything.) However, there's a Playable Epilogue quest that lets him bolster his awareness.
- Video Game Stealing: You can steal the skin from snakes, the wings from butterflies, or the bandages from mummies, among others. This does not harm them or impede their ability to attack or defend in any apparent way.
- Taking it even further is the Thief's Theory scroll, which gives an extra chance to steal an item after a battle. So it's entirely possible (if the Random Number God smiles upon you) to steal a snakeskin, grab the one that was carried in a chest, and steal another one, from the same single monster.
- Virtual Paper Doll: Being able to see your equipment in character models.
- Wake-Up Call Boss:
- Two serve the purpose in different ways: the Wight Knight, while not overly difficult, exists to show players why having a full party is a good idea, while the Master of Nu'un is the first boss with respectable multi-target damage and signals the point that the game takes off the kid gloves.
- Also the Ragin' Contagion, who is the first boss to have multiple attack turns, employ any sort of strategy, and make good use of status altering moves, which can wreak havoc on an unprepared party.
- Goresby-Purrvis and his fellow Gittish warriors serve as late examples to illustrate that you should really utilize skill points, alchemy, and side-quests (though his exclusively-physical arsenal can be rendered trivial with a single properly prepared paladin).
- The bosses in the random dungeons — the game's difficulty curve is fairly gentle until you hit the first boss from grottos, or the first cameo boss from a previous DQ game. Then it's a bit like slamming into a brick wall. To wit, the monsters in your first grotto will be so low-level that some of them will actually flee from you... and then the boss can demolish your entire party in a single turn with two area-effect spells.
- Wandering Minstrel: Invoked with your hero, who starts as a Minstrel, possibly because everybody else think they look like one.
- Warmup Boss: The Hexagoon. It has a basic attack and a rock throw which isn't much different. A main character at level 7 (perfectly reasonable) will probably have to heal with a spell or an item exactly once to survive until the end of the battle.
- Weapon of Choice: Each class has certain weapons they specialize in; several of these specialties are shared, and mastering a weapon allows any class to equip it. Certain weapon types can only be trained in by Prestige Classes, making unlocking them worthwhile simply to expand your characters' potential arsenal.
- With This Herring: Many of the individual quests involve fighting a monster in just such a manner. Like... "Defeat the God Horse Nemean with a Laundry Pole."
- World of Pun: It's almost impossible to count how many puns have been shoehorned into the localization.
- World Tree: Two of them. One in the Observatory which is really the goddess Celestra, and there's a small ghost one on Pluvi Island.
- Ye Olde Butcherede Englishe: Baramos (in a cameo from Dragon Quest III) speaks this way, and so does Zoma (also a cameo from Dragon Quest III).
- You All Meet in an Inn: Literally so, a Mythology Gag dating back to Dragon Quest III. It currently provides the page image.
- You Can See Me?: One of the hero's Celestrian powers prompts a lot of this reaction.
- You Gotta Have Blue Hair: And pink, and green, and purple, and silver/grey...
- You Have Researched Breathing: Thirty-five skill points into the Claw skill tree is the ability "Flailing Nails", which... is just your claw-user punching the shit out of the enemy like a Berserk Button's been pressed. What's more, it takes twenty-three more skill points to reach "Hardclaw". Now, your character finally learns how to... hit the opponent with both claws with a one-two punch.
- Unarmed characters need to spend skill points to learn how to throw rocks and punch around randomly.
- Inverted with Sword-using characters. Just three points in the skill-tree lets you...deal Massive Damage to dragons? You're like level 9! You're not going to be fighting dragons any time soon!
- Your Princess Is in Another Castle: For thousands or maybe even tens of thousands of years, Celestrians have been collecting Benevolessence to feed the World Tree Yggdrasil in anticipation of her blooming and producing the heavenly Fyggs. Within instants of finally achieving that goal, something assaults the Observatory, scattering the Fyggs and flinging the Hero to the mortal realm. Also, you didn't really think King Godwyn was the Big Bad, did you?