More Dakka is a form of Spam Attack with bullets — the art of solving problems by firing as many rounds at them as possible. Improbable Aiming Skills are all very well and good, but sometimes you just need to throw a wall of bullets at the target — perhaps your foe can Dodge the Bullet, or you're up against a whole army of Mooks at once. Modern automatic weapons can achieve the rates of fire require for more dakka all by themselves, but using a whole bunch of slower-firing guns works too. More dakka can even work against targets where conventional attacks are normally ineffective — even if each shot only does Scratch Damage, it will succumb to a Death of a Thousand Cuts eventually.
Gatling Good and Guns Akimbo are common ways of achieving more dakka, and you can expect to see gratuitous camera shots devoted to torrents of shell casings produced by the volume of fire. Unfortunately, more dakka has a good chance of accomplishing little or nothing, in the case of A-Team Firing or if the shooters are graduates of the Imperial Stormtrooper Marksmanship Academy. The Gunslinger may specialize in more dakka.
A Sub Trope of Spam Attack. Contrast Improbable Aiming Skills, when a character uses amazing accuracy instead of volume of fire.
Examples
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Anime and Manga
The Gundam series frequently features massive volumes of fire, usually from multiple Gatling Good rotary cannons.
In all versions of Ghost in the Shell, Section 9 and other gun-using entities frequently use lots of automatic fire. Both the Major and Batou often use submachine guns or assault rifles on full-auto, and the Tachikoma Spider Tanks are mounted with tri-barreled gatling guns. Heavy automatic fire is usually needed due to fighting armored or cyborg opponents. All the bullets flying also makes it harder for the faster enemies to avoid being hit.
In one episode of Code Geass R2, Cornelia literally straps an entire arsenal of guns onto a hijacked Knightmare Frame in order to destroy the Siegfried.
The Millennium Earl in D. Gray-Man will sometimes send hordes of low-level Akuma after the heroes. Since each Akuma is basically a living (sort of) machine gun, this naturally results in More Dakka.
Karen in Soul Link loves to use as much as dakka as possible. Near the end, most of the enemies she's fighting having a Healing Factor working in their favor, but enough dakka will finish them off, so she can fare well.
Although absent from the anime, the Trigun manga features a certain group who are Masters of Dakka. This is demonstrated when their premier fighter Livio the Double Fang is introduced, whose dual Punishers can shoot forwards, backwards, left and right at the same time. There's so much dakka in the fight between him and Nicholas that you can barely see what's happening.
Gokudera's Flame Arrow has many types of modes or bullets, depending on what combination of Flames Gokudera uses. one set of bullets turns his cannon-like weapon into a machine gun. Apparently, it took him a while to hit Gamma with any of these rounds of bullets.
In Super Dimension Fortress Macross/Robotech, there is the Daedalus Attack. The Daedalus, one of the "arms" of the SDF-1, is shoved through the hull of an enemy cruiser while every mecha on board is moved to its bow. Once in position, the forward bay is opened, and all the drones fire everything they have inside the enemy ship.
This is done many times in Hellsing. Often with pistols that can apparently fire more than their own weight in bullets without reloading.
"Target" Kevin's twelve barreled shotgun in Gun Blaze West. The protagonists later find that he has several more twelve barrelled shotguns and dual wield them to demolish an entire building.
FLCL Episode 5 takes this to extreme levels, starting off with a simple duel with toy guns (and one real sniper weapon), then taking it into a duel with actual guns between Haruko and Amarao (backed up by dozens of agents), and culminating in the creation of a Humongous Mechahand, with a hand on the end of each finger, and a different type of gun in each of these hands. Even the episode's Japanese name, Bura-bure (in the English dub, it was called Brittle Bullet) is onomatopoeic of gunfire.
Cisqua from Elemental Gelade is armed with tons of artillery, including missile launchers and machine guns, and usually relies on ridiculous rapid-fire to fight.
Nearly all of the characters in Black Lagoon are fans of this trope, but the Church of Violence takes this to a new level.
Briareos from Appleseed engages a swarm of drones while wielding two large guns in his landmate's hands as well as a third, more conventionally-sized rifle in his own hands. Not to mention the entire point of the Hecatonchires chassis is to be able to simultaneously juggle multiple weapon systems engaged with multiple targets at once.
Rurouni Kenshin uses this when Kanryuusai, an illegal arms/drugs dealer decides to bring a machine gun to a swordfight. Kenshin can barely outrun the hail of bullets, but Aoshi gets his kneecaps shot and has to watch his loyal minions make a Heroic Sacrifice to buy Kenshin enough time to get his sword back.
s-CRY-ed has Hannish Lightning, at least in the manga, whose Alter is a gun. Then lots of guns. Then when he hits top rank, his entire BODY is guns. Attached to guns. Quite possibly firing guns which shoot you as they hurtle towards you. As Asuka Tachibana commented, "I've got the balls, Akira's got the rod, and Hannish ain't shooting blanks!"
One episode of City Hunter has Kaori causing destruction and mayhem in a storage complex over an orphanage. With Big Guns, Grenades, and Rocket Launchers. Never mind that she missed all the bad guys.
Hoshimura Makina in Shikabane Hime totes around a brace of MAC-11/9mm machine pistols.
The "multiple-fire rifle" from Lone Wolf and Cub definitely counts. Since the setting is in the Edo period, the other gunsmiths aren't able to make more than matchlock rifles with excessive decoration, one character pushes gun technology by making a man-portable volley gun. It's basically a BFG with several barrels that fire at once, creating a shotgun-like spread weapon. The main character makes use of the gun several times, each time to devastating effect.
Comic Books
Of late, War Machine has been adding more and more guns to his armor. For an illustration of the result, check out the picture for the There Is No Kill Like Overkill trope. In fact, Rhodey's armor now has the capability to magnetically lock any piece of machinery to itself, meaning he can repurpose any weapon he finds from downed enemies or destroyed vehicles. HE MAKES HIS OWN DAKKA!
Fables came up with a fine mix of modern-day weaponry and Fable tactics: Take one flying ship (powered by flying carpets), load with all the guns that can fit and set up a chain of ammo depots around the world that can be accessed instantly by teleportation, and rain a never-ending solid wall of hot lead on the enemy armies for hours and hours.
At one point, the Saint of Killers casually mocks an attack he shrugs off just as easily as anything else with the reprimand "Not enough gun". Note that the attack was being struck by a nuclear missile.
X-Force (New series) #14. The team is in an alternate post-Apocalyptic future and surrounded. Insane Future Deadpool's response? Buuuullleeetttsss!!◊
When Geof Darrow draws guns in his comics they're either huge, numerous or both at the same time
Superman At Earth's End has a prime example of More Dakka in the form of the Expunger, a gun that consists, essentially, of multiple vulcan cannons strapped together.
The Punisher. At several points (mostly in the 90s), Punisher has used an M60 as his sidearm. During the "Welcome Back Frank" storyline, Castle stalks a hitman hired to kill him. He notes the man is a Gunslinger who outdrew three out of four state troopers, and dodged the bullet of the fourth. Frank guns him down with a submachine gun, and notes that dodging a bullet doesn't mean you can dodge thirty of them.
Spiderman once asked him if he had his own lead mine.
Sin City plays with this a lot. Notably when Marv is finally captured and the ending to The Big Fat Kill.
The Matrix likes this one. Start with "Guns. Lots of guns." Quickly follow that to the helicopter minigun scene, complete with gratuitous Slow Motion shots devoted to the shell casings tumbling earthward. Pick it back up in the sequels, from the huge machine guns mounted on Zion's resident Humongous Mecha, all the way down to Mouse dual-wielding huge automatic shotgunsin his heroic death. It's plain that the Wachowskis understand the need for dakka. The Merovingian's mooks also used this trope unsuccessfully in Reloaded against Neo, who doesn't need to Dodge the Bullet anymore, so it makes no difference how many there are.
Predator. You probably know the scene. If you don't, well... they cut down a good chunk of jungle with their entire arsenal of rapid-fire guns and grenade launchers. Jungle? What jungle?
Predator 2. When the Predator attacks the Jamaicans in the Columbian drug lord's apartment they unload a huge amount of firepower at him.
Speaking of The Ahnold, it is just rude not to mention Commando. Most of the movie revolves around dakka exchange between fighting parties: trimming bushes with machine gun fire, entire squad dakka-venting the barn with The Ahnold inside, et cetera, et cetera.
It's a staple of the Terminator films to have at least one scene worshipping this trope, but undoubtedly the best and most memorable is the T800's minigun rampage against the police at the Cyberdyne building in T2. Also notable for its absence of human fatalities, due to the Terminator being ordered by young Connornot to kill humans, an amusing inversion of several tropes (as the Terminator invokes his Improbable Aiming Skills as an advanced assassin-cyborg to shoot only to incapacitate nonfatally. Casualties: 0.0.
Hot Shots!: Part Deux, parodies the need for dakka in Rambo, Commando, and other action movies from The Eighties greatly, with even a scene where Charlie Sheen kills people just by throwing bullets at them. Part of that scene even has a "kill counter" that points out when the scene's kill count has surpassed that of other films, finally declaring Hot Shots! 2 to be "The Bloodiest Movie Ever". If that weren't enough, there's also Sheen standing in the last little bit of the boat with a couple hundred pounds of brass enveloping his legs as he decimates the Iraqi navy...
The climactic battle of The Rundown (Welcome to the Jungle for our European friends) is absolutely loaded with Dakka flying in all directions. It pretty much makes the movie.
The visit to Udre Belicoff's in the Hitman film culminates in said arms dealer failing to kill 47 with twin light machine guns.
The Gauntlet. This Clint Eastwood film around the time "Dirty" Harry Calahan was getting thought up had very decent Dakka for its time, including ballistic demolition of a house by way of massive firearm barrage and driving a DIY armored bus through a literal rain of bullets.
The federal agents in The Rocketeer are largely portrayed as incompetent bullies, but what they lack in ability, they make up for in enthusiasm. Much to the dismay of the heroes, who get caught up between the feds and the bad guy's Implacable Man...
Peevy: House? We don't got a house, Clifford. We got a gazebo.
Pretty much standard procedure in the second Alien movie. Especially during the ambush scene, complete with machine guns and automatic firing whilst yelling incoherently. The firing isn't exactly random, as Vasquez and Drake are carrying "smartguns" which have motion detectors and targeting software. But it's still very much this trope.
Vasquez:LET'S ROCK!
Someone was Genre Savvy enough to know that flamethrowers and pistols would not be sufficient.
Frost:What are we supposed to use, harsh language!?!
Preceding that, Hudson was quite happy to list off the Dakka available from the APC and Dropship in an attempt to psyche himself up and reassure Ripley that their mission was to utterly destroy anything that needed destroying. The loss of both at once is a major factor in his Heroic BSOD.
HudsonHey Ripley, don't worry. Me and my squad of ultimate badasses will protect you. Check it out. Independently targeting Particle-beam Phalanx. VWAP! Fry half a city with this puppy...
A scene in Maniac Cop 2 has the titular Ax Crazy Officer Matt Cordell sneak into the police station, shoot everyone in the target range and afterward abandon his gun for a much, much bigger one before going upstairs into the offices and shooting everyone, crashing through several walls (both solid and glass) in the process.
In Robocop, the title character's replacement/rival product is a walking metal armory, made to simply obliterate all lawbreakers.
The Godfather: Sonny Corelone may have been a tough son-of-a-bitch, but it's hard to believe that they really needed to shoot him about three hundred times with twenty machine guns from all directions in order to kill him.
Justified in that they didn't want to just kill him; they wanted to kill him in a way that would send an unmistakable message to the entire family.
The Mobile Infantry in Starship Troopers have Bottomless Magazines in their epic futuristic assault rifles, except where the plot demands. And they have shoulder-launched tactical nukes. Of course, the troops in the original novel have even more dakka.
According to various tech manuals and official models, that sort of firepower is standard, it's just this was the first time the effects budget has been big enough to afford to show all of it being fired at once.
The Wild Bunch is a classic example with the climactic battle with the Bunch using a heavy machine gun, an example of the modern times they have no place in, to make one final stand for some semblance of honor like the old days.
The titular vehicle in The War Wagon is equipped with a Gatling Gun, to complement the rifles of the escorting cowboys, in a "wild west" attempt at More Dakka. Not that all that firepower does it much good in the end, mind you.
Der Clown ? Payday: The three main villains seem to carry their machine guns wherever they go, always with the finger on the trigger, and use them almost wherever they please since they've got Bottomless Magazines anyway. It's also hard to believe that a German Sondereinsatzkommando (SWAT as in "police, not military") would fire their submachine guns at full auto.
The Phantom Menace features droid examples of this, neatly telling you so in the name. Droideka.
Honorable mention must go to Ultraviolet. It had its flaws but the heroine, through the use of extradimensional space/folding technology almost achieves enuff dakka.
Computer: Warning. Warning. Firearms detected.
Computer: Number of weapons found...
Computer: ...
Computer: many.
MechaGodzilla, in all three of his versions. Especially Showa MechaGodzilla, who had eye lasers, fingertip missiles, toe missiles, guns in his knees, and a laser in his chest. In both movies he was in, Godzilla (and King Caesar in the first one) got to experience a no-ammo-left-unfired Beam Spam AND Macross Missile Massacre combination.
V for Vendetta. The original book has V's climactic battle being one on one, V's knife against one pistol, a mere police duty sidearm. The movie brings More Dakka, as a villain brings an entire squad of Mooks with submachine guns along to hunt for V. The mooks even form a semicircular firing squad and open fire in unison, led by their leader's heavy revolver. It is, of course Not Enuff Dakka.
Creedy: All you've got are knives, and your fancy karate. We have guns!
V: No, Mr. Creedy, what you have are bullets, and the hope that when your guns are empty, I will no longer be standing. Because if I am, you'll all be dead before you've reloaded.
Creedy and Mooks: DAKKA DAKKA DAKKA DAKKA DAKKA!!!
Considering V dies shortly afterwords from the wounds he sustained during that scene, it was enuff dakka to kill him, but not to save the shooters.
Troma's War: At the time (and probably still), the record holder for most bullets fired in a single movie.
One of the Graboids in Tremors makes the fatal decision to bust into a basement of the local gun nut. Of course one would be worried that the gun nut is about to bite it... until you see the arsenal of weapons behind him, topped off with a BFG in the form of a large elephant gun. Then you would be smirking, just knowing that the Graboid is about to be owned. Royally.
Kick-Ass: "It looks even cooler than it did in the picture!" "That's because it didn't have Gatling gun in the picture."
Averted by Harry in In Bruges, who doesn't like using any more dakka than necessary.
Harry: An Uzi? I'm not from South Central Los Angeles. I didn't come here to shoot twenty black ten-year-olds in a drive-by, I want a normal gun for a normal person.
Red loves this trope. A notable example is when a hit squad shows up at Frank's house in the wee small hours of the morning: A line of men marches toward the house with automatic weapons going full blast, the bullets tearing the house to bits. This goes on for quite some time. At the end of the scene when Frank walks away unscathed, the porch of his house collapses.
The Korean animated movie Aachi and Ssipak cannot go a single fight scene without a ridiculous number of bullets flying in every direction... even if there are only two unarmed targets.
A trailer for the supernatural detective flic, Dylan Dog: Dead of Night, has this line:
Sidekick: So what's the plan?
Dylan Dog: No plan. Just bigger guns.
Sherlock Holmes 2: A Game of Shadows: Not only is there more shooting than the first movie, there's a Gatling gun at some point. Watson also picks up an early LMG and uses it.
Note that "rashasha" is a real-life onomatopeia denoting automatic weapons in some parts of Africa.
Literature
The Shadowrun book Into The Shadows has a couple of examples of high Dakka throughput. Among the memorable occasions in It's All Done With Mirrors (the last story in the anthology) are rife; The main character taunting Lone Star bad-cop George van Housen into having his entire force riddle a junkyard with, in his own words, "more ordnance.. ..than was used in all fifty-seven James Bond movies combined.", for example. This was further Dakka-ed onto when he took the smart route escorting a VIP to a business meet and ran smack into a stupid ambush meant for somebody else. The resultant firefight had him call on his spirit guide/powerup and engage an entire street gang. The finale's scene of George using his combat helicopter to strafe a gathering of the ultra-rich in a last-ditch effort to derail that business meet is Dakka but almost anticlimactic by comparison.
Reason in Snow Crash, a 3mm Gatling Railgun powered by a thermonuclear reactor with a rate of fire sufficient to reduce shipfuls of pirates to a fine red mist before they can blink and rip giant, gaping, molten holes through aircraft carriers. What more could you ask for?
Stephenson also touches on what could be Reason's great-grandfather, the Vickers in Cryptonomicon
The Vickers was water-cooled. It actually had a fucking radiator on it. It had infrastructure...and a whole crew of technicians to fuss over it. But once the damn thing was up and running, it could fire continuously for days as long as people kept scurrying up to it with more belts of ammunition...Mikulski hosed down all of the German vehicles for a while, yawing the Vickers back and forth like a man playing a fire extinguisher against the base of a fire. Then he picked out a few bits of the roadblock that he suspected people might be standing behind and concentrated on them for a while, boring tunnels through the wreckage of the vehicles until he could see what was on the other side, sawing through their frames and breaking them in half. He cut down half a dozen or so roadside trees behind which he suspected Germans were hiding, and then mowed about half an acre of grass.
The weaponry of the Armored Combat Suits in John Ringo's Legacy of the Aldenata series. Rapid-fire grav-railguns that have a muzzle velocity so high that if the round doesn't hit something, it'll end up in orbit. Not to mention the Grim Reaper suits, which apply that principle to mortar grenades and shotguns. That's not even mentioning the Posleen, who are an entire race built around More Dakka (and whom the Suits were built to fight).
The SheVa guns, and more particularly SheVa 9 (a.k.a. Bun-bun). Think of a massive artillery piece with a 16-inch gun, like what they put on battleships, only three times longer. And it fires antimatter-cored depleted uranium penetrators that can hit targets in orbit. The crew of Bun-bun, in addition to this, took the turrets from a company of MetalStorm tanks (see below), and mounted them atop their turret. In Hell's Faire, we also see a project at Oak Ridge that took the She Va gun and enhanced it to the point that it could reach northern Georgia. Then they fired an anti-matter cluster bomb shell at Rabun Gap.
Then there's the German Tiger-III's, which are, in terms of firepower and durability, essentially smaller Bolos.
To get an idea of the insane fire rate of the ACS gravrifles, it's mentioned that one of the people in the think tank that developed them wanted a ray gun. They couldn't figure out how to make one, so they made a gun that shoots so fast it looks like one.
The War Against the Chtorr. The AM-280 rifle with EV-helmet and Laser Sight, firing hyper-velocity 18-grain needles at up to 3000 rounds per minute. Necessary as the unusual biology of the Chtorran worms makes them effectively Immune to Bullets (even though the protagonist empties a couple of magazines into a rampaging Chtorran he still doesn't kill it).
The Honor Harrington books feature tribarrels, the largest of the major types of hand weapons. They seem to be essentially high-tech miniguns. Plus, military doctrine when it comes down to actually firing boils down to "put as many missiles into space as is humanly possible."
We don't see the Marines at work too much in the Honorverse, but they are highly impressive when they are onscreen. Specifically, in On Basilisk Station, a company (between 100 and 200 souls) of Manticoran Marines beat off thousands, if not hundreds of thousands, of drugged-up, berserk natives (who were armed with flintlocks). In this case, it may not be so much the Dakka that saved them as much as the fact that any Dakka is Enuff when you're attacking a massed formation (of said natives) with tribarrels, cluster bombs, napalm, and plasma cannons.
And in the novella Fanatic, when presented with a Wall of Weapons in a tense situation aboard ship, a Havenite Marine grabs a tribarrel, only to be told by a compatriot that when the potential combat zone is a starship bridge with all sorts of fragile electronics, a hypervelocity gatling gun is, in fact, Too Much Dakka.
Though this may have been a typographical error, a pinnace's main guns in The Honor Of The Queen are described as firing thirty thousand rounds per second. THIRTY. THOUSAND. That's five times more rounds per SECOND than the main gun of an A-10 Warthog, widely considered to be one of the most powerful and fast-firing guns in the world, fires in a minute.
That was actually two pinnaces. And it is never stated how many gun each mounts.
Biggles once put in something called a zone call on a patch of woodland where a German attack force was hiding out. The result was every single weapon within ten miles firing on that one little wood.
The Bolos created by Keith Laumer (and now mostly written about by John Ringo and a few others) mount a Hellbore plasma cannon as their main weaponry (basically a battleship gun). Secondary armament typically consists of 'infinite repeaters,' basically railguns or Energy Weapons with very high rates of fire for use against light armour; anti-personnel guns; point-defense lasers; missile launchers; and often a battery of howitzers or mortars for indirect fire. A single Bolo in the right place can stop a (not-so-)small army for several hours.
The Hellbores are described in some of the later stories as operating by injecting a cryogenic sliver of hydrogen into a magnetic bottle, inducing a fusion reaction, and channeling the resultant plasma, essentially firing directed thermonuclear blasts at their targets. In at least one story, a Bolo destroys spacecraft approaching a planet from the ground with its Hellbores.
In later models of bolos, the Infinite Repeaters and the Hellbores are listed as having their firepower in megatons per second.
In the later models Hellbores were the bolo's Infinite Repeaters. However, that was because of the definition used to define an Infinite Repeater.
In Matthew Reilly's book Scarecrow, the bounty hunting group IG-88 use electrically powered guns that supposedly fire at 10000rpm. That is 167 rounds every second, at least five times more than the average assault rifle's magazine capacity. His third novel featured the (real) G11, referred to throughout as a 'supermachine gun'. The above example, from a later book, is referred to as a 'hypermachine gun'.
The M60 machine gun that Frank Jackson "appropriated" when leaving Vietnam made quite an impression on the armies fighting the Americans and Swedes.
The "lots of non-automatic guns firing" variant is employed by a Danish navy captain in bringing down Hans Richter's aircraft in 1633.
This trope is the reason that the "flying artillery" and mitrailleuse (both based on Real Life weapons) are employed by the army and navy, respectively, in an application of rapid fire within the tech base of the time.
Subverted in Red Storm Rising, where the Phalanx system on Nimitz can't decide which of two remaining "Kingfish" missiles to engage and resets itself, resulting in both missiles hitting the carrier. Now that's a Blue Screen of Death.
Robert Rankin's Armageddon II: The B-Movie made a Running Gag out of every armed person turning up with "a rotary machine gun, like the one Blaine had in Predator." He also added a minigun to The Hollow Chocolate Bunnies of the Apocalypse for no adequately explained reason.
Sergeant Patrick Harper's signature weapon is a naval volley gun, a gun with seven barrels firing pistol bullets simultaneously that was originally designed for use in naval battles to clear enemies out of ships' rigging, but the weapon's kick was too strong for most men to handle. Good thing Harper's a Gentle Giant. Naturally, Sharpe gets to use the thing a few times himself.
Being unabashedly in the action story genre, most of John Ringo's Paladin Of Shadows series makes heavy use of this trope, including a paean to Rule Of Cool with several characters running and gunning with M60E machine guns (the E model being the manufacturer's attempt at regaining US military market share, fixing many of the problems with older M60 models), in Unto the Breach.
Subverted in Max Brooks' The Zombie Survival Guide. In the chapter on Weapons and Combat Techniques, Brooks reminds the reader that "you are going for a head shot: one bullet, precisely placed. As the machine gun is designed for saturation fire, it may take hundreds, even thousands of rounds for one, randomly lethal shot." And for those of you who think that the more dakka you use, you'll be able to simply rip the zombie in half. Brooks points out that "Why give yourself the unnecessary need to having to finish off a mass of writhing and potentially dangerous body parts?"
Again in World War Z. Machine guns, rockets, antitank shells, and the like prove ineffective against zombies in the battle of Yonkers: zombies don't dive for cover against machine gun fire, aren't bothered by shrapnel or overpressure effects from explosives, and so on. Therefore, all the modern world's top firepower platforms become useless (no more Tank Goodness, no more Helmet Mounted Sight. To keep you from being depressed we will throw in some Frickin' Laser Beams) and the ultimate day to day weapon in the fight against zombies becomes...the semi-automatic rifle (DAKKA NOT ALLOWED! One shot per second, steady, aimed.) and a battle axe welded together from scrap metal.
They still pull Dakka out at the end, when it's revealed how the americans turned the war around in their nation: They gathered as much semi-auto dakka and ammo as they could, and as many soldiers as they could, and had a line several hundred long, 3 deep, with plenty of spare people to rotate through. Then they aggrod all the zombies they could and... well, even with 1 shot per second, there was still Moar Dakka. It wasn't enuff dakka, of course, but it did the job. Then they formed a line from the north to the south tips of america, and walked.
In the short story "The Defence of Kalios", a former gunnery officer turned freighter captain fills his cargo ship with old, obsolete, air-to-surface missiles to help defend against a hive-fleet attacking a planet. That is, 4,030,020 old, obsolete, air-to-surface missiles. By the end of the battle, his hold is empty.
In John Ringo and David Weber's Prince Roger series, Rastar Komas Ta'Norton is a native of the planet Marduk. He has four arms, and consequently, four hands, each of which can hold and fire a pistol. At the same time. He does this while riding, well, a dinosaur. He can also do this with swords.
In the Mack Maloney series Wingman, the main character retrofits his plane, the world's last F-16, to carry 6 six-barrel M61-A1 cannon.
Thanks to his massive size, "Try Again" Bragg of Dan Abnett's Gaunt's Ghosts series of Warhammer 40,000 novels can carry around immense chainguns and the like, which is just as well due to the poor aim that earned him his nickname.
Very subverted in one book of Stephen King's The Dark Tower series. When Roland and Eddie get into a gunfight with some mobsters, the guy with the machine gun is completely ineffective, and even shot one of his own guys. He's killed with a single bullet from a revolver.
Alain was a bit more effective with one in the fourth book, however.
In one episode of the Bandy Papers novels, then-disgraced WWI fighter pilot Bart Bandy joined a Canadian Bicycle Infantry Company on the Western Front during the last German offensive, which broke through the trenches and deeper into France...every man of the company carried a Lewis Gun, http://en.wikipedia.org/wiki/Lewis_gun, basically a light air-cooled machine gun, allowing the unit to stop an attacking German infantry battalion in its tracks with massed firepower. Justified in that a unit on bicycles can carry heavier weapons and a LOT more ammo than the same unit on foot.
The Terminationer of Mark Rodgers' "Samurai Cat Goes to the Movies" parodies the Terminator's guns gradually getting bigger as the series went on; in the first chapter of the book, he has a Gatling Gun, gradually building to the final when he has an Aegis battlecruiser. With a pistol grip.
Live Action TV
If there is one show on TV that takes the concept of more dakka and runs with it, it has to be MythBusters. ANY episode involving firearms, explosives, incineration, or destruction in any form (and a few that don't) will be cranked up to as big and loud and damaging as possible (and possibly continue to be cranked up).
One such episode is where the cliche, "Easy as Shooting Fish in a Barrel" was tested, it was definitely a case of escalating Dakka. At first, they had only used pistols and upped the ante to shotguns (even though just the shockwaves from a pistol would kill most fish). But when it came to true dakka, they ended the episode with a car-mounted minigun which not only turned the barrel into scrap, but practically vaporized the fish. The MythBusters know dakka.
As was demonstrated once more in the "chopping a tree down with a gun" test, with gorgeous redhead Kari Byron blasting away with another car-mounted minigun. Pulverizing the test trees into splinters in the process. And setting them on fire.
One episode of CSI: Miami revolved around the bad guys stealing a gun that shot so many rounds at once so quickly that... well, it was called the "Vaporizer Gun". It's shown in action in the opening stinger. In a huge subversion later on, when Horatio Caine finally tracks down the killer, he winds up on the business end of it. He shoots the killer dead with a single shot from his trusty sidearm while the killer tries to fire. "Apparently, one (bullet) is enough."
The defense mechanism of the titular ship in the new Battlestar Galactica is to simply open fire in flak mode with all of its many hundreds of point-defence guns and main batteries in all directions simultaneously, creating a 360-degree blizzard of fire around the ship which is quite effective at obliterating anything that comes near it. Another battlestar, the Pegasus, has even more dakka, armed with frontal batteries capable of putting enormous holes in Cylon basestars.
The Galactica is on the receiving end in the final battle, when they jump right next to the Cylon colony-world and immediately find themselves being hammered from three sides by quad-barreled rapid-firing cannons.
In the Underbelly: A Tale of Two Cities episode "Business as Usual", Ray Chuck Bennett plans to kill the Kane brothers. How does he do it? By purchasing three, count'em, three machine guns and pumping a full magazine of dakka from each into Les Kane. This was too much for even veteran mobster Bob Trimbolie.
In "The Best of Both Worlds", we see that the Enterprise-D can, indeed, boast impressive dakka. If only someone besides Worf pulled the trigger.
Super Sentai and Power Rangers have made it a regular feature for the Megazord, the Rangers' most often used giant robot, to gain More Dakka via combining with newer robots.
Subverted in season 2 while Tor the Shuttlezord features cannon fingers and two heavy cannons in its shoulders, the finisher in its Thunder Ultrazord combined form involves simply dropping on the enemy.
From season 3, the Shogun Megazord combines with the Falconzord, whose wingtips conceal a total of eight rocket launchers.
In Power Rangers Zeo, the Red Battlezord, a close-combat boxing robot suddenly gains 8 barrels of Dakka in both its arms upon combining with the Zeo Megazord.
Without combining in the normal sense, the Artillatron of Power Rangers Turbo detaches both its arms to act as a gatling gun and heavy cannon for the Megazords.
Power Rangers In Space, the Delta Megazord's fingers already act like gatling gun barrels. Guess what they do in combined form.
Not used until late in Power Rangers Lost Galaxy only the last Megazord to appear, Zenith the Carrierzord, employs More Dakka. It's bladed weapons and a mere double-barreled shotgun for everyone else.
Partial subversion in Power Rangers Time Force the Time Shadow Megazord has gunbarrel fingers that see very little use, thought the last Megazord to appear, the Quantasaurus Rex, carries enough firepower to count as Dakka.
Used oddly in Power Rangers Wild Force. Although it's infamous for it's endless parade of Zord accessories, the More Dakka occurs with the original Wild Force Megazord. Its finisher, the Mega Roar, involved the zords simply opening their mouths and sending a wall of Ranger-colored energy at the Org.
Subverted in Power Rangers Ninja Storm the Thunderstorm Megazord, used by the core 5 Rangers, does deliver More Dakka, but adding the sixth Ranger's Megazord takes it away and replaces it with a localised hurricane attack (hence the name Hurricane Megazord).
Used weirdly in Power Rangers Dino Thunder all the Megazords are formed from dinosaur mecha this time, but the Triceramax Megazord delivers a rapid-fire barrage of golden energy bolts from melee weapons a pounding mace and two spinning axes that qualify as Dakka in a way.
Inverted in Power Rangers S.P.D. despite their obvious police theme, the Delta Squad Megazord loses what Dakka it has and uses a punching attack after combining with the Omega Megazord. An alternate combination, exclusive to the Japanese version, fits the More Dakka trope as the appropriately named Blast Buggy turns into a massive cannon and a shield with four gatling guns.
Partial subversion in Operation Overdrive the impressive ten-mecha-combined Drivemax Ultrazord's finishing move involves one ONE phoenix-shaped flaming blast from its chest. And the Flashpoint Megazord delivers an impressive Dakka finisher, until you realise that it's a fire engine with water cannons. Finally, the largest mecha in the shop, the Battlefleet Megazord, trades its impressive rows of cannon batteries in its battleship form for a mere dual punch attack in robot form.
Kamen Rider Decade had a moment where Diend summoned 2 riders with guns as their motif. Why he didn't summon Zolda instead of what is supposed to be semi-manchildren remains yet to be explained.
Speaking of Kamen Rider Ryuki's Zolda (also known as Torque of Kamen Rider Dragon Knight), you need look no further than him for Dakka. Most of his weapons involve increasingly large and powerful guns, and his finisher is to summon his Heavyarms-esque Advent Beast, and have it activate all of its many weapons at once. The result: Beam Spam, BulletSpam, and Macross Missile Massacreat the same time. Glorious mass destruction is sure to follow.
On the Deadliest Warrior episode "Mafia vs. Yakuza", the Tommy gun completely obliterates a dummy restaurant with at least five slugs in each of the five dummies—and then they replay it in slow motion. More Dakka indeed.
In Stargate SG-1, this is one of the key advantages of human projectile weapons over Goa'uld energy weapons.
Until Dangerously Genre Savvy Anubis equipped his Kull Warriors with rapid-fire staff weapons. Then the humans switched to slower firing weapons that worked on the otherwise invincible warriors.
The humans also use this trope when they construct their own starships. Rather than arm them with energy weapons (that comes later since they don't know how at first), they have railguns. Automatic railguns. These are used to great effect on Stargate Atlantis during the Wraith attack at the end of Season One.
In a humorous version of this trope, at the end of "Bane," Teal'c gives Ally a new, larger squirt gun. After she soaks Daniel with it and runs off, Daniel suggests that they shouldn't have loaded it. Cue Teal'c producing an even larger one (his reasoning being that she needed the first to defend herself) and running after her.
The rebel Jaffa aren't impressed with the P-90s SG-1 brings them. Their best staff marksman steps up and proceeds to nail a log target suspended from a string nearly 70 meters away two out of three times. The Jaffa look quite pleased with themselves until Samantha Carter steps up and proceeds to slice the log in half with rapid fire, and then, just for good measure, cut the string suspending the (now much smaller) log in half with a single shot. The Jaffa promptly shut up.
Jack: This [raises staff weapon] is a weapon of terror. It is made to intimidate your enemy. This [raises P-90] is a weapon of war. It is made to kill your enemy.
Star Trek: Deep Space Nine the titular station is armed with literally thousands of torpedoes and a vast number of rapid firing phaser banks. The fight with the Klingon fleet must be seen to be believed.
The NUMB3RS episode "Arm in Arms" involved a stolen shipment of guns with a frighteningly high firing rate and muzzle velocity from which Otto calculated that the guns would overheat and explode if they were used for more than short bursts.
Comes into play in "The Poison Sky". Humans with automatic rifles overwhelm Sontarans with slow-firing lasers. Of course, the Sontarans had gone into the fight believing the humans couldn't even shoot back, and they are about the most incompetent warriors imaginable in a fair fight.
In the Winter Olympics Special on Top Gear, Jeremy Clarkson substituted an MP5 machine pistol for the usual rifle in the biathlon.
Sons Of Guns lives off this trope. Three fire-linked M-16s, anyone?
Babylon 5: John Sheridan's response to the Shadows is a gigaton of nuclear warheads. The effect is predictable - and awesome.
Tabletop Games
The Trope Namer (and greatest example in all of fiction) of this trope is Warhammer 40,000's Orks, who like their guns to be big and loud and don't really care much about accuracy. This gives them a tremendous enthusiasm for dakka. The phrase "more dakka" itself is from a weapon upgrade in Codex Orks, "Kustom Job: More Dakka". ("Enuff dakka", like "enuff choppa", is the preserve of the Ork gods, but something every Mekboy aspires to one day create.)
And if they ever manage that (which requires a weapon that goes significantly beyond merely hitting every point in space with every other point in space at every point in time), they will probably start on getting "enuff blastyness", 'blastier' meaning the ability of each round to punch through armour.
The game rules conspire to make the only way to run a shooting-oriented Ork army require this trope. A standard Ork has a Ballistic Skill of 2, which means he will only hit with one in three shots. Then combine that with the fact that these things are only 6 points, you can have up to six squads of thirty orks each in your army, and their basic assault rifle fires two shots a turn, and each squad can have three machine guns that fire four-five shots a turn, and you begin to see.
This is the entire point of Lootas. A unit of Lootas rolls a D3 (a three-sided die), and each Ork in the unit fires that many shots. Lootas can be run in units of 15, and their Deffguns are far more powerful than the simple Shootas normal Boyz can use. This troper has taken down fully mechanized Guard battalions through the power of Dakka alone.
The Ork Stompa has an even more awesome weapon, which simply dakkas out a random number of shots...again and again and again, at multiple units, until it runs out of ammo, determined by rolling a double (or triple, can't remember). The special rule letting it do this? "Psycho-Dakka-Blasta".
Easiest way for the Ork player to ruin a whole day? Let them take 3 Stompas with "Psycho-Dakka-Blasta" upgrades aplenty, considering that on average the gun can take 45-75 minutes to resolve shooting, and its possible to take a fair few of these on a Stompa for reasonable point costs (by 40K Apocalypse standards of reasonable), expect maybe a total of 6-8 hours of resolving shooting hits from these bastards alone. Then again this is Apoc we're talking about here; the closest its possible to get to 'enuff dakka in the game's rule system.
A lot of weapons in 40k are based around this principle, but a special mention must go to the Imperial Vulcan Mega Bolter◊, a Gatling gun the size of a battle tank (in that picture, mounted on a super-heavy tank), capable of mowing down entire platoons in seconds.
The Stormlord◊ deserves a special mention because not only does it have a Vulcan Mega-Bolter that can fire twice if the tank doesn't move, it has a platform on which up to 20 troops can stand (on top of the other 20 it can carry inside it). Running with Imperial guard heavy weapons teams, or putting space marine devastators with Heavy Bolters on it can up its dakka potential to obscene, almost certainly overkill levels.
This is the basic concept of the Imperial Guardsmen troops. That single cut from their 'flashlight' lasgun not working? Try a bit more.
Special mention must be given to the BaneBlade, perhaps the most iconic overkill tank the Guard employs. While the fluff has references to much bigger and dakkier vehicles, this building-sized tank is the largest vehicle that most players will actually see on the tabletop (having a plastic kit and rules for actual gameplay on the 40k scale (Apocalypse)).
There's also a variant of the Baneblade called the Stormhammer tank, that only exists in Epic 40K currently. Basically, take all the dakka of the original Baneblade, and double the turrets and demolishor Cannons. It's less of a vehicle with guns, and more of Guns with a vehicle.
Also, even though it's not as famous as the Baneblade, the Land Raider Crusader deserves some mention, it's like the basic version ON DAKKAFIED STEROIDS, what that means is that they removed the sponson-mounted Lascannons and replaced them with 6-shooting Hurricane Bolters (basically 6 Bolters welded together and rigged with a firing mechanism that allows them to shoot simultaneously) and replaced the twin-liked Heavy Bolters on the front end with Twin-Liked Assault cannons and they have the option to place either a Stormbolter or a flamer on top.. It won't be eating tanks anytime soon but who needs to eat tanks when you have enough shootas to make the standard Mekboy go green with envy?
And before we all forget, mention must be made of the Leman Russ Punisher, which is basically a Leman Russ tank with already respectively good all purpose Battle Cannon replaced with a Punisher Gatling Cannon, to put things into perspective a standard Dreadnought's assault cannon is a weapon to be feared, the Punisher Cannon is basically the same thing only 2 times bigger and about a few dozen times faster shooting, woe to the Zerg RushingOrks or Tyranids that attempt to attack it, for they'll get a good idea of what Enuff Dakka might be.
Mind you, the Guard can't field anything with More Dakka than this Russ Tank unless they resort to Super Heavy Tanks or Titans, which considering what the Guard are, is saying something.
While we're here, let's talk about the Tau. Cyclic ion blasters; ion cannons; burst cannons; smart missile systems... And let's not get into their Railguns
In short, pretty much any race has serious Dakka potential. Even the "pansy space elves" the Eldar, who supposedly excel at finesse and elegance, have weapons that rate quite high on the Dakka Factor monomolecular shuriken guns, laser chainguns (though that is more of a Beam Spam), razor net launchers, or even more bizarre weaponry. Oh, and their squad sergeants the exarchs sometimes go Guns Akimbo with the above.
That Particular Exarch, the Dire Avenger one, goes Guns Akimbo with a pair of shuriken launchers that fire with the same force as a RPG launcher. He also has a special rule named Bladestorm...
While the Guard are more often seen for obvious reasons let's not forget the Imperial Navy's air support. For example, the Marauder Destroyer packs six autocannons into its nose.
Then there's the Apocalypse level, Dakka loving tank companies aptly named Emperor's Fist and Emperor's Wrath. The former has 10 dakka-loving Leman Russ Variants (which can range from one explody cannon accompanied by 3 dakka guns, or 5 dakka guns and everything in between) and the latter involves 10 howitzer artillery cannons firing in unison.
While they could never quite reach the level of dakka being outputted by the other races, the Tyranids follow a similar formula as the orks. Their most famous Carnifex configuration, the Dakkafex is a carnifex mounting two sets of twin-linked devourers. The Twin-linked aspect of the weapons ensures that the Carnifex's less-than-appealing BS is no longer of consequence, and can dish out 12 insanely accurate shots. On the scrawny side, their troops each pack what is essentially a one-shot bolter...for 1/3rd of the price of a Space Marine. They can also spawn more of these and have them fire AND run at the enemy. They also managed to put a More Dakka spin on some old anti-tank favourites. The Impaler cannon is essentially a short-ranged, stronger Autocannon, that can fire on the move and can fire without line of sight. The Imploder cannon on the Tyrannofex can launch twice the amount of anti-tank rounds than the Railgun, widely considered one of the best non-melta anti-tank weapons in the game.
While fantasy Warhammer never will quite reach the level of its spacier offspring, the Empire and Dwarf armies feature "Organ Guns," a kind of medieval gatling gun apparently inspired by some of da Vinci's sketches. The Skaven, however, skip straight to an all but modern version, referred to as the Ratling Gun. It has an unfortunate habit of blowing up, however. When most armies' artillery misfires, a bad roll will result in loss of the artillery piece and it's crew. When Skaven artillery misfires, that's a good roll; a Skaven player rolls less to see whether or not the crew survived, but who they're taking with them.
Don't forget about the Dwarven Goblin-hewer, which is a rapid-fire Axe-thrower.
Sadly, the Orcs aren't quite as obsessed with firepower as the Orks; they're more interested in beating their enemies to death. They do come with the only artillery piece that allows you to shoot flying Goblins at the enemy, however.
Orcs and Goblins can still use this as you can squeeze in an absurd amount of bow armed troops in their armies and they have acces to cheap warmachines.
Lizardmen skinks have more dakka too...with blowguns. And after the Prophet of Sotek campaign, they have the Machine of the Gods: an ancient Magitek weapon mounted on a stegadon, able to make bolts of energy drop from the sky and incinerate entire platoons.
Slanns are magic equivalent of more dakka incarnated.
High Elves and Dark Elves both get gigantic rapid-fire ballistas. Dark Elves take this up a notch with Repeater Crossbows for their infantry and even hand bows, essentially crossbow pistols, to shoot when unable to slice stuff.
And who can forget the Wood Elves, where almost every elf in the army has a bow by default.
Empire outriders have repeater handguns that fire 3 shots each (normal handguns fire one).
The Ogres, having fingers too large for normal guns, usually uses a bracelet of guns and uses them as a pistol. Their version of an assault rifle is a medieval cannon stuffed with everything, including the kitchen sink.
BattleTech refers to this practice as Alpha Striking (taken from a real-life naval term): Firing every gun you can (including missiles and lasers) at a single target as quickly as possible. Deadly effective, but produces crippling amounts of heat.
Shout-out in Gold Digger, where it's revealed that not only does Gina Diggers play Battletech, but she also gives her mech-assistants this technology. Unfortunately, the bad guys get her mechs!
"Alpha Striking" is also used in the game Starfleet Command (both the PC game and the Tabletop version). More Dakka, now with phasers! And Photon Torpedoes! Preferably both!
In the vein of BattleTech automatic weaponry, there's the Ultra Autocannon which can be set to fire two bursts instead of one, the Federated Suns' Rotary Autocannon (or RAC) which can fire up to six (One particular OmniTank configuration mounts three of these in the turret), and the LB-X Autocannon which is basically a Rapid-fire shotgun scaled up for a mech. Also, the Clan Hyper-Assault Gauss is More Dakka applied to gauss weaponry.
And in the Battletech RPG, the Clans also have manportable Gauss submachine guns. Basically P90 railguns. Proven Alien-Killing Design + Railgun Power = MORE DAKKA.
Shadowrun has the Vindicator minigun, loved by street samurai for the insane amount of Dakka, and hated for the fact that its batteries crap out after a mere 10 minutes. Usually vehicle mounted, but particularly strong trolls can use them on foot. And that is scary.
The guns in Shadowrun are a neverending parade of More Dakka, especially if supplemented with magic. For instance, a starting sorcerer can, with very little difficulty, simultaneously fire six SMGs on full auto, which is scary. Then there's the Victory Autocannon, which is a giant minigun that shoots assault cannon ammunition on full auto. It's the kind of weapon you use if you want to be able to shred tanks into little ribbons.
It isn't helped by the fact that a troll can, RAW, wield any two handed weapon single handed, including miniguns, with only a -1 dice modifier (A starting character can have upwards of 14 dice), but ultimately it's subverted in that it does nothing but let you split your dice-pool to attack two targets, should you roll Guns Akimbo.
Feng Shui understands the need for dakka. The Autofire rules give you increased damage at the cost of an AV penalty for every three three-round bursts you throw out, and the biggest automatic weapons give you a reduced Outcome needed to put down mooks, with the biggest of the bunch being the Buro Hellharrower from the corebook and the cyber-mounted Minigun from Gorilla Warfare, the Jammer sourcebook. Plus there are many Gun Schticks that address those in need of More Dakka, among them Both Guns Blazing and Carnival of Carnage from the main book, 10,000 Bullets and Bullet Storm from Golden Comeback, and Who Wants Some from Gorilla Warfare.
GURPS: Ultratech has the Grav Heavy Needler, a rifle sized weapon that fires 100 explosive armor piercing rounds per second with superscience stabilizers that give it extreme accuracy and zero recoil. Its average damage causes instant death for a normal human hit by a single round from up to a mile and a half away. A group of soldiers carrying these have almost begun the approach towards beginning to have enuff dakka.
Or the 53-point M.U.N.C.H.K.I.N. 1 point of damage to everything, everywhere, 300 times per second. Starting characters regularly have 100 points...
GURPS rules actually encourage using as much dakka as possible with an automatic weapon: the more rounds you fire, the bigger the bonus you get to hit the target. A poor shot (i.e. most characters who don't put a lot of points into Guns) with high Strength can make up for their aim by grabbing an M60 and spraying the target.
If there's anyone who can potentially devise the armaments and/or techniques that would allow them to finally attain Enuff Loadsa Dakka, it's the SolarExalted.
They already have. See also: Five Metal Shrike, Directional Fortresses, Sword of Creation...
Add the five motes version of There Is No Wind (Range=where you can aim) to an archery attack that have area effect (Now is 'everywhere'). This is, If My Calculations Are Correct, enuff dakka. But for even more overkill, said weapon is the godspear of the five metal shrike. Infinite damage to everything, then more damage to everything. Plus-the wyld:somewhere there is a gate to an other verse (The wyld and thing like logic, reason are sworn enemies), so other worlds get enuff dakka-ed too. Exalted begin Exalted, however, mean that this will not kill everything, but that not matter.
Combos of Archery charms will inevitably result in something like this. Trance of Unhesitating Speed (rapid-fire any ranged weapons) + Arrow Storm Technique (shoot multiple targets) + Rain of Feathered Death (duplicate the attack, ala Mime materia in Final Fantasy VII)... and they can be used with siege engines.
Mekton, from which Jovian Chronicles descends, has some pretty extreme dakka as well. Projectile weapons can go up to burst value 8, meaning they hit the targeted mecha up to eight times a shot. Stick two weapons with BV 8 on each arm, add another to the chest, link them, fill the pod and possibly legs with ammunition and stand well back. Buy scattershot ammunition for a full-auto gatling shotgun. (Beam weapons can get even more impressive, with a potential BV infinity option but since this represents not excessive dakka but a single focused cutting beam, we'll overlook that.) The Phalanx option for a gun allows you to shoot down incoming missiles with your dakka, and you can even get nuclear bullets. (It is not possible to explain how bad an idea it is to combine these two options.)
Classic Traveller. Book 4 Mercenary introduced the VRF (Very Rapid Fire) Gauss Gun, an artillery weapon that fired at a rate of 4,000 rounds per minute. The ammunition bay held 30,000 rounds.
Goblin Sharpshooter provides an unusual example. It doesn't read very well, but Goblins have a number of sacrificed based mechanics that regularly turned this card into the scariest thing you could face.
Another example comes from the storm mechanic, which copies the spell with storm for every spell played before it that turn. The art for Grapeshot shows a pyromancer firing a hail of pellets at something just off-panel.
Lastly, a mechanic similar to storm is replicate. This allows you to copy a spell by paying its replicate cost as you play it, as many times as you can/want to.
You may have noticed that all three cards are red. Red gets a few effects like this namely because There Is No Kill Like Overkill is one of Red's main themes.
New Horizon does allow for this kind of weapon.... but it's prohibitively expensive.
Rifts has an illicit love affair with this trope. A large part of the complaints about Power Creep, Power Seep comes from the books trying to outdo themselves in the arena of firepower. The book The Warlords of Russia gets special mention. Many of the guns in that book are so bulky they require a special Servo-Rig Harness for normal humans to use. Granted, said weapons were designed for use by heavy Cyborgs, but when has that ever stopped anyone?
Toys
Zoids has Gunbluster and Brastle Tiger. At first glance,◊ Brastle Tiger looks underarmed with only one gun on it's chest visible. Upon opening up it's armor, every damn part of it◊ is a thermic laser that also is designed to melt its targets. On the other hand, Gunbluster is just mobile gun battery with twenty different types of guns.
The latest line of Transformers for the Dark of the Moon film seems to be encouraging this with Mech Tech Weapons. The gimmick of the line is transformable dakka, which either becomes bigger dakka or melee weapons. Each figure has 5mm ports on their bodies and vehicle modes for the arming of additional dakka. Voyager Class figures take it a step further, with their dakka having 5mm ports in addition to having ports in their bodies. One could have dakka covered in more dakka wielded by a robot covered in even more dakka. Yet it still isn't enough...
Video Games
A good few hours into Dungeon Siege, your standard click-to-attack fantasy game, with swords, staffs, bows, etc., you get a MINIGUN. 'nuff said.
Act Of War factions tech trees go from infantry armed with light weapons to heavy artillery units which will rain fire upon you in a mix of sub-munition rockets, cruise missiles and slug shells, the best of all of this? You can turn off the population limit in the game settings, in fact it is the default mode for any party, same with the Tactical Weapons.
The Terran Republic weapons in Planetside are built around this trope. Their heavy assault gun is a miniature chaingun, and their rifle's tracers look like lasers because they fire so damn fast. And they have a 5 man armored truck with 4 20mm guns on it.
The legendary clockwork pistol, Red Dragon, from Fable II is essentially this trope personified. It shoots as fast as you can spam the fire button and reloads all six shots in 0.75 sec. And since ammunition is unlimited in this game...
All Ratchet & Clank games feature a weak, rapid-firing basic weapon, which usually upgrades to a less weak, extremely rapid-firing weapon. The fully-upgraded Heavy Lancer in the second game fired so fast it was almost a continuous stream of bullets, and the fourth game takes it still further with the ability to add "speed mods" to guns, greatly increasing their dakka output. If even more dakka was needed, the second game onward added weapons that pop out mini-turrets. A stage in the fourth game where you had to stop a bunch of weak mooks from crossing a certain line could simply have been called "Needs More Dakka", because you did.
Of worthy mention is the RYNO IV (and its challenge mode counterpart, RYNO IV-EVER). When fully upgraded, it comes with 900 ammo, deals large amounts of damage with each shot, and fires mostly homing lasers at a rate faster than... something really fast-like. No, it's not enuff dakka, but all things considered, it's relatively close.
Dakka upgrades & alterations are essentially the only differences between these games...but they're awesome!
In Ratchet & Clank Future: A Crack In Time, the Ryno V comes within a quarter inch of Enuff Dakka, as when you hold down the trigger, it fires a nonstop (and uncontrolled) barrage of bullets and rockets, all of which are extremely damaging and spray over a wide area, all while playing the 1812 Overture.
Your Mileage May Vary, but Ratchet & Clank: Going Commando might actually have set the bar for "just how many different things can I have shooting at enemies at the same time." Start with the Turret Glove, which initially spawns machine gun turrets and upgrades to spawning rocket launcher turrets. Add the Synthenoid, which is a group of 4 little robots that hover just behind Ratchet's shoulders and shoot anything that gets too close; they also throw grenades once they upgrade. Then add the Tesla Charger, the upgraded forcefield generator that shoots lightning bolts and anything that gets near you. Then add the Clank Zapper, a weapon that allows Clank to fire green lightning bolts from his antenna at enemies in front of Ratchet and red laser beams from his eyes at enemies behind Ratchet. Finally, whatever gun Ratchet himself is using, which could include the Meteor Shooter or the RYNO II, a fully automatic rocket launcher. That's five different weapons at the same time!
In the Warhammer 40,000 game Dawn of War, the Orks get upgrades called "More Dakka", which increases the damage output of their ranged weapons, and "Even More Dakka" which... figure it out yourself.
As evidenced by the facts that Orks aren't content to just shoot at you : they also feel the need to scream "dakka dakka dakka !" at you when they do so. Which, this being Orks, possibly increases the damage.
The Ninja gun from LunarKnights is a rapid-fire, solar-powered Guns Akimbo just perfect for taking out a small army of weak Mooks charging at you. Progression through its ranks gifts it with More Dakka.
Speaking of Bullet Hell games, there's a couple more examples of stuff that actually comes close to having enuff dakka: DoDonPachi Daifukkatsu/Resurrection Black Label (Strong Mode with full Reddo guage. Enough said) and Stella Vanity on Pandemonium (which, if doesn't seem like enuff dakka at first, gets even more dakka when using Delayed Shift).
Once you have the Chicago Typewriter in Resident Evil 4, the game is all about this.
Resident Evil 5 lets any weapon have infinite ammo once its been fully upgraded, including 4 machine guns. If that's not enough dakka, chapter 2-3 puts Chris and Sheva in a Humvee with a heavy machine gun and a minigun. If THAT isn't enough, Chris can get another minigun with infinite ammo strapped to his back. More dakka indeed.
The Heavy and his Gatling gunSasha from Team Fortress 2 are a perfect example. His vast ammunition supply goes down a lot faster than you'd expect. Right down to his closing quote in the 'Meet the Heavy' video: "Some people think they can outsmart me. Maybe... *sniff* maybe. I've yet to meet one who can outsmart boolet."
Pooting a Dispenser next to the Heavy results in, not moar, but constant dakka. + 25 ammo every time he uses about 20 ammo.
The Engineer isn't one to be outdone either upgrading the Sentry adds two Gatling guns, and then a missile launcher to boot. And it's accurate, very accurate. (See the quotes page for this trope.)
He does, however, go back a bit on that statement when deploying the mini-sentry, at which point he will proudly announce that sometimes, you just need a little less gun.
The Engineer himself encourages dealing with particular problem with a gun. "And if that don't work... use more gun."
The Cyclone from Perfect Dark has a secondary mode that fires approximately 2000 rounds per minute and empties the weapon's 50-round magazine in under a second. You can even get two of them without using cheats.
There's also the RC-P120, with a high rate of fire and a 120-round magazine.
Goldeneye 007 gave us the RC-P90, which held 80 rounds, and spat metal through just about anything. Its distinctive noise is enough to get any veteran multiplayer nervous. One of the game's cheats lets you wield it Guns Akimbo for Double Dakka!
In the final area of the second-to-last mission, the Caverns, black-suited Janus troopers show up wielding two of these puppies, which you can then use to blast the hell out of anything that moves. And that's not all the M-16 equivalent in the game, the AR-33, can also be doubled up (provided you know which monitors to blow to hell) for twice the dakka.
Counter-Strike also has the P90, as well as the FN Minimi Para.
Day Of Defeat has the German MG-42. So much dakka the barrel can overheat!
The entire purpose of Wolfenstein 3D's Gatling gun, which fired a minimum of two shots with every press of the button. Then again, most people probably didn't tap the fire button (or even release it) until all enemies (save the episode bosses) understood what it meant to be on the RECEIVING end of more dakka... or they ran out of ammo.
A particular note should be given to the end bosses, of which most would have Guns Akimbo chaingun, and was capped off by Mecha Hitler's Quad-Gatling Gun Power Armor.
The Venom from Return to Castle Wolfenstein as well (the bodies even explode after receiving a certain amount of dakka).
The original design of the BFG9000 was the More Dakka principle applied to the plasma gun, itself having a higher rate of fire and higher damage than the chaingun. The BFG was changed to the single room-clearing blast because the number of projectiles released could not be rendered fast enough on even the most powerful processors of the day. And it supposedly made the screen look "like Christmas."
Duke Nukem 3 D, known for being a very Dakka-riffic game, has the Devastator, combining More Dakka and Stuff Blowing Up, with rapid-firing stinger missiles. Really only practical against bosses, though, but then it's REALLY useful.
The Devastator doesn't appear until the late game, though. But while you wait to find one, have fun with the Ripper chaingun cannon. Triple-barrel belt-fed fun.
Hell, even Duke's pistol acts like it's on 3-round burst mode.
And then came DukePlus and the ability to wield two of them. You've got what equals to a quite more damaging Ripper with a magazine capacity of 24 shots very early in the game. It doesn't have to be said that without the "improved AI" option disabled, even very late levels on Harder Than Hard become a cakewalk.
The Russian PPSh-41 submachine gun in Call of Duty 2; 71 round magazine plus the highest rate of fire of any weapon in the game equals a whole lotta Dakka. Yes, this really existed.
Speaking of Call of Duty, in CoD4, the mission "Heat." You know the part (Hint: It's not the beginning of said mission). There's also the Mk19 during the helicopter portions of "Shock And Awe." It's not as fast, but it's dakka with grenades.
In CoD4 multiplayer you can get the perk Double-tap, which increases rate of fire by 50% on automatic weapons. Very silly results with already fast firing weapons such as the M249 and P90.
Modern Warfare 2 features a HMMWV-mounted mini gun during the first mission and, later, guns akimbo. For multiplayer kill streaks, you get the afore mentioned C-130 gunship, sentry Gatling guns, even a nuke if you're really good at killing without dying.
Black Ops also has the Death Machine, a handheld minigun that can be received as a supply drop in a care package.
Army Of Two allows Tyson and Rios to spend their hard-earned cash upgrading their weapons. As an added bonus, upgrading the dakkaness of their weapons referred to in-game as "Aggro" naturally results in drawing more fire from enemy troops, which is the entire point of the Aggro system.
The TimeSplitters series is notorious for mass dakka, especially since every gun has an 'akimbo' version, even the minigun. And then you can couple that with a couple other players supporting your team from turrets in assault matches.
Don't forget the Monkey Gun, which fires all of the (64) shots in its magazine at once. Once you press the fire button, it will not stop firing until it runs out of bullets. I guarantee you that you will kill the person you are aiming for (and riddle his corpse with bullets) unless you really suck at aiming.
Quake has the Super Nailgun (called the Perforator in the manual) which holds a magazine of 200 nails and cycles quad barrels. Unfortunately, its insane firing rate means burning through ammo fairly quickly.
The (aptly named) Street Sweeper, from the Quake II mod "Weapons of Destruction". It's basically a chain cannon that fires shotgun shells. Especially fun to play on unlimited ammo servers. For even more craziness, the game featured incendiary and explosive shotgun shells... which could be loaded into the Streetsweeper.
And Quake II had the hyperblaster, a very high-tier weapon with a rate of fire rivaling that of Sasha.
And a 1800 RPM chaingun.
Resistance: Fall of Man had the Bullseye, which had an acceptable amount of dakka for an assault rifle, but Resistance 2 finally got around to adding the Wraith minigun.
Unreal Tournament 2004 isn't terribly dakka-happy, with even the minigun having a depressingly slow rate of fire. A few mods aim to address this; one in particular on a grounded "small" enemy and fills it full of lead.
Even the Catacombs 3D games where your only weapon were magic missiles fired from your hand had a go at this with the "Zapper" powerup, which when used would release a quick torrent of the missiles. If you really knew how to play, it was almost worthless, since there was no limit to how fast you could fire normally and with practice you could reach a similar rate of fire manually.
Heretic has the Hellstaff, and to a lesser extent the Dragon Claw. They fire fast, that's their only advantage.
After using the Tome of Power (that enhances a weapon's power for a short time), these weapons actually lose their dakka abilities, in exchange for area-effect powers (releasing a spread of iron balls and a shower of hellfire upon impact, respectively). Most of the other weapons do gain plenty of dakka when powered up, though.
And then there's the Firemace, with also unleashes a decent amount of dakka normally. And like the other rapid-fire weapons, it's powered-up version trades speed for power.
The Dark Forces games feature the Imperial repeater gun. Guess what it does. A lower-level substitute was the secondary mode of the Stormtrooper blaster rifle, which was even less accurate than the primary fire. Now plug that thing into the weapon supercharger...
Have we forgotten about the plasma rifle from the original game? Fires almost as fast as the repeater, but each shot is a blazing ball of blue death that can one-hit-kill just about any standard enemy. Try it with the weapon supercharge powerup... it's unbelievable.
And to add insult to injury, that fucker came with a secondary missile launcher, so when Dakka wasn't enough (and when is it ever?) you could break out "da boomboom!"
A weapon supercharge with the fusion cutter weapon meant that you now had a powerful weapon with an already decent rate of fire that could now spit out a constant stream of highly damaging energy bursts, or simply keep all four barrels pumping and spreading the damage around to deserving Imperial forces. Also, while it would normally be one of the slowest-firing guns normally, it was possible to get rapid-fire, invisible, undodgeable, high-explosive energy bursts by using the concussion rifle plugged into the weapon supercharger. Most levels where it was available also came with plenty of energy powerups from enemies on the receiving end of all that dakka.
The cover art for the game Eat Lead: The Return of Matt Hazard has a lot of dakka, as opposed to the actual game itself. Though the dual submachineguns are very useful for this.
Vulcan Raven, of Metal Gear Solid, carries around an M61-A1 Vulcan 20mm rotary cannon from a fighter jet. I repeat, carries around a gatling gun from a fighter jet. With its refrigerator-sized power supply strapped to his back. That's about as dakka as one man on foot gets.
The Boss's weapon of choice in Metal Gear Solid 3 is an assault rifle called The Patriot. Her method of using it is simply to hold down the trigger until whatever she points it at is dead. The weapon never overheats and quite literally has a Bottomless Magazine. You eventually get your hands on it... somehow... and can use it in much the same manner although, unlike her, you can't use it to deflect incoming bullets and must wield it with two hands, while The Boss herself wields it one-handed. Which is impressive because of the gun isn't much larger than a pistol. During an exposition break, a team member comments that the recoil would break a normal person's arm.
In a New Game Plus the sheer level of having TWO Patriots in a fight actually makes the bullets EXPLODE upon hitting each other in the air.
Command & Conquer Commandos may get even more dakka. In Tiberium Wars, the GDI Commando carries a submachinegun-sized 40mm automatic railgun. Yes. A forty-millimeter fully-automatic railgun.
The same thing happens in C&C Generals, of course. Gatling cannons and machine gun drones are only the beginning fully upgraded Colonel Burton has a machine gun that destroys tanks, while China has Gatling tanks, minigunners, Overlord Tanks (and Helix-2 helicopters) which Gatling guns can be mounted on, and Emperor Tanks which come with building-sized Gatling cannons.
In Yuri's Revenge, Yuri's army comes equipped with Gatling turrets that spin faster the longer they fire. To sum up: Time + Dakka = MUCH MORE DAKKA.
Generals, being more of a modern warfare simulator, is more low-key on this, but the Chinese Gatling Tank has far more dakka than the rest of the vehicles, except for the GLA quadruple machine gun, which can be upgraded for even more dakka.
Red Alert 3 is, amazingly enough, fairly low-key on the dakka, with the Allies being the main offenders in the form of the Hydrofoil and Apollo. However, an honorable mention must go to the Soviet's Sickle, which comes with three independently targeting machine guns. Granted, it can only bring two to bear on any one target, but the third will happily shoot at anything that crosses its field of fire.
The HEAVY MASHINE GUN from Metal Slug. By far the most common weapon found in the series. The titular tank's Vulcan Cannon also counts when it comes to obliterate everything in your path.
Then there's the Double Machine Guns from MS 5, all of the various vehicles and animals the character's can use, Allen O'Neill and his huge machine gun, gatling rebels...
The Alt Eisen in Super Robot Wars Compact 2/Impact/Original Generation has Shoulders of Doom containing what are basically giant rapid-fire claymore mines. Now that's Dakka.
The Alt one-ups this with it's "Trump Card" attack. It's pilot, Kyosuke, unleashes the mech's entire arsenal in a series of precision timed attacks. Given that the Alt is specifically designed destroy heavily armored units and to punch through enemy lines, you can imagine how much this messes up whoever is on the receiving end (assuming they even survive it).
Then it get's plain crazy when Kyosuke teams up with his girlfriend Excellen in their "Rampage Ghost" combo attack.
Also, the Jiyaki GUN-Oh in Endless Frontier: A robot with Gatling guns in the arms, gatling guns on the shoulders, and two gatling guns per leg. And then some.
Serious Sam has various guns dedicated to this. The First Encounter and The Second Encounter had a Tommygun, a minigun and a quad-barrelled lasergun, not discounting the fact that the twin revolvers and rocket launcher cycled faster than most competing games' versions. Serious Sam II dropped the Tommygun and lasergun, putting in twin Uzis. Of course, near the end of the game, The War Sequences have been escalated so impressively far that the combined output of the mook swarm on the enemy's side is a very real danger.
In Battlefield: Bad Company 2,continuous fire from the UH-60 mounted minigun can destroy walls and other thin covers. Combined with the "Destruction 2.0" feature you can pretty much destroy buildings with your minigun. It has unlimited ammo so there's just no excuse for not firing.
The Minigun in the Grand Theft Auto games after Vice City, and the M16 in GTA III. So much dakka they can destroy a car just by spraying it a little bit!
Exclusive to the M16 in GTA III is the ability to double your dakka with the adrenaline pill! Normally, the adrenaline pill is supposed to enhance melee attacks and slow down everything in the game, including the firing rate of guns (but not your ability to look around)... but the M16 has a firing rate of 1 bullet per frame, which somehow isn't affected by the game slowing down, and therefore... MORE DAKKA (at least until your magazine runs out).
That's more than the firing rate of most belt-fed machine guns. Understandably, it was Nerfed in subsequent games.
The Anime Fighting Game BlazBlue has Noel Vermillion, a shy officer of the setting's military police armed with dual heavy calibre pistols which she can chain together combos of bullet spamming goodness, with seemingly Bottomless Magazines. Then her Distortion Drive Fenrir has her transform her pistols into a handheld minigun and then a Magitek Crossbow. Her Aerial Version has her simply leap into the air and rain shells down on the enemy, finishing up a freaking RPG!
The Real-Time Strategy game Total Annihilation has a fun variant of this trope- in the expansion, you can build (at an exorbitant cost, of course) Gatling artillery capable of firing clear across most maps at a rate of fire that makes the spherical projectiles... each one of which explodes with enough force to flatten multiple buildings... look more like a blinking line than discrete projectiles. If your enemy gets one of these built, you can kiss your base goodbye.
Its spiritual sequel Supreme Commander also featured such a weapon, though its ridiculous build time means it sees little use outside of just-for-fun single player games.
Supreme Commander also had lots of conventional examples, too: the Cybrans are all about high rates of fire with their turrets and tanks, crowning in the Scathis, but in Forged Alliance, the UEF Ravager heavy turret mounts a plasma Gatling gun. The Aeon, however, really got in on the act, with the Blaze, Restorer, and especially the Torrent Missile Cruiser, which rapid-fires missile salvoes nonstop until it has to reload. They also picked up the Salvation, which is essentially a rapid-fire artillery shotgun. And it is awesome.
Streets of Rage 2: You'd think at least one street thug would have a gun. But no, only the final boss has a gun. Er, assault rifle. And he loves to shoot up the place (or use a ridiculously overpoweredrifle butt.) He doesn't even mind shooting his own goons as long as he gets a chance to nail you.
And then there was the first game, where the second player's police assist was a giant gatling gun that would rain bullets over the entire screen.
Mega Man X: Command Mission: The version of X's Ultimate Armour in this game rejects the "dash through the enemy" Nova Strike of the sidescroller titles in favour of letting him open up on the enemy with a good amount of firepower.
Said Dakka involves several seconds of Carpal-Tunnel-inducing button-mashing on three different controller buttons, each linked to a different attack. The most efficient method of squeezing the most Dakka out of this at once is to have three different people mashing as fast as they can on each, thereby unleashing Thrice the Dakka.
The aforementioned armour has gatling guns for hands and back-mounted missile launchers.
Barret Wallace from Final Fantasy VII seems fond of this one. His Limit BreakUngar Max basically involves him ripping the enemy to shreds with a seemingly endless supply of bullets.
In Final Fantasy VI, Edgar's Auto Crossbow tool spams dozens of arrows all over the battlefield. It's his starting tool and it remains very effective on most Mooks for a large portion of the game.
It remains very effective on everything that comes in groups of more than one. It does roughly the same damage as a melee attack but it always hits all targets, which makes his normal melee attacks all but useless.
The X-ATM 092 mecha-spider in Final Fantasy VIII is taken out by Quistis wielding the landing craft's autocannon.
Irvine's ShotLimit Break is also this as the concept is to have him launched as many bullets he has and can within a time limit. It's possible to chain up 60 Quick Shots or more in a single attack. The same concept is applied to Final Fantasy X-2's Happy Trigger ability for gunners, except without ammo limitation and shorter time limit.
In The Guardian Legend, the dakka output of the eponymous character's default cannon is directly proportional to the number of energy chips she is holding.
Mech Warrior has "boating", a term for when you take a nice mech and load it up with as many machine guns (normally used only for anti-infantry and anti-light-vehicle purposes in the setting) as possible (creating a "gunboat"). In the early Mech Warrior titles (Mech Warrior 2), doing this gave you a disproportionate amount of firepower and would turn the game's strategy into "whoever fires first wins". To clarify, consider a medium-sized person carrying a machine gun on each arm, and two additional shoulder-mounted machine guns that can all be fired by pulling one trigger. Now say that person is now a medium-sized mecha, and multiply the number of machine guns by 3.
This is enabled by the fact that the Autocannons (which are devastating in the novels) have a relatively slow reload rate to offset their heavy punch, while the MGs can fire an uninterrupted stream while also putting off absolutely no heat. Let's not get into their huge magazines. About the only flaw with the design was the relative lack of range-being nearly the shortest-ranged weapons in the game, the assumption was a machinegun-boat would never make it past the longer-ranged fire of a Mech armed with heavier guns.
The smaller lighter Autocannons can compensate weight with distance and damage (While MGs have to get close, even the smallest caliber light autocannon can pick you off from a distance), the Clan Hell Horse's rotary Autocannons for the bigger calibers may pack a lot of dakka but is prone to jamming and has range issues.
Also in the boating category is laserboats, this editor's brother's favorite tactic. Turn on the Invincibility and No Heat cheats, and load a heavy or assault mech up with all the pulse lasers it can carry. One Nova Cat + Lotsa Pulse and X-Pulse lasers => Mo' Dakka.
Parasite Eve 2 features the M249 Light Machine Gun, one of the game's many unlockable items. Possesses the slowest reload time of all of the weapons available to Aya, but is hellishly strong, can hold 200 bullets, and awesomely high dakka output.
In Diablo II, the Amazon's Strafe is the closest thing to a machine gun as you can get in this game; if you would prefer a fully automatic arrow shotgun, try Multishot. A good alternative would be the Barbarian's Double Throw.
The Fallout series has miniguns and Gatling laser cannons. That's pretty much self-explanatory. Duel-wielding SMGs is also a good way to put out damage early on if one has enough ammo.
In the intro movie of the second game, a squad of Enclave troopers are pumping out hundreds of bullets with a minigun during a raid. As their target is a group of wide-eyed, sheltered vault-dwellers attempting to step outside for the first time in their lives to behold the new world , this is very much overkill.
And thanks to New Vegas and the wonders of Modding, the Mini-Nuke CHAINGUN. Ladies and gentlemen, I believe we have achieved a new level of Dakka.
Then somebody combined the above two and made the Gatling MIRV. Not enuff dakka, but it will do for now.
Fallout 3 has this standardized for all characters through the V(ault-Tec).A(ssisted).T(argeting).S(ystem)., in which you may use your Action Points to shoot or melee attack faster than you would ever be capable outside it, as well as slowing time down for the duration of your attack(s) and reduce damage taken during V.A.T.S. attacks by 90%. However, your chance of hitting with it will always be percentage-based, even if you are at point-blank range from your target.
And then the add-on Broken Steel presents you... the Heavy Incinerator wielded by the Enclave Hellfire Troopers. That's right, a rapid-fire incendiary mortar. You do not want to be on the receiving end of this weapon, especially not with an entire army wielding these in Adams AFB. Combine it with VATS and you have a sniper-accurate heavy weapon.
Fallout Tactics features a Gauss Gatling gun in addition to the usual miniguns. Possibly the most powerful weapon in the game, short of .50 caliber Browning M2 machine guns (for those strong enough to carry one and a decent load of ammo).
In the original Homeworld, the Multi-gun Corvette has six rapid-tracking, rapid-fire mass drivers, and the Drone Frigate can spawn two dozen floating rapid-fire mass drivers.
And who can forget the Kadeshi ion beam frigates, which spray the enemy with six ion cannon beams simultaneously while dancing through a barrel roll? Cap twelve of them and watch the energy Dakka on a Taiidan capital ship later.
The hyperspace inhibitor guarded by several tens of ion cannon frigates may count as improvised moar dakka too.
And in the sequel Cataclysm we get a frigate, which can shred enemy fighterwings with multiple ionbeams.
3DO's Battletanx has an unintended inclusion of Dakka. The sound tank's weapon is normally a large humming "wave" extending about 30 feet in front of the tank delivering gradual damage, but through some sort of error, in Global Assault's multiplayer mode it will sometimes fire ridiculous amount of large yellow rockets instead. If you turn the turret fast enough you can create literal WAVES of rockets resembling an oscilloscope of flaming exploding death. Clearly, Mekboys need to stop trying to intentionally create more dakka, after all, the most epic human inventions like penicillin, Silly Putty, cheese, and sticky notes also came about accidentally.
Additionally, in War Jetz they decided to do follow this trope to the letter. Not only do most planes have standard aircraft dakka, but one has it hand over fist. Due to the fact the Germans' bomber has no alternative weapon, its alt-fire AND regular bomb use button both result in their plane belching the same souped up iron bombs, and with shot upgrades, scatterbombs. That's right, a flying, arcing, dakka shotgun mortar firing 150kg scatterbombs. You can even mangle enemy aircraft once the ironbomb becomes a scatterbomb by slowing up on the approach, flying up, then accelerating as you go down, and while climbing back up, spamming bomb+ alt-fire around the 10° mark to create a cloud of exploding death. (but not fiery) The main gun is a slow-firing howitzer, so once the second upgrade is picked up there is no more point to it.
MDK 2 charachter Kurt is equipped with a chaingun in the arm of his COIL suit with unlimited ammunition, as well as an enhanced chaingun with a faster rate of fire. Max is a robotic dog with four, gun wielding arms. He has a single unlimited ammunition machinegun pistol, and can carry 3 more machinegun pistols. He later discovers chaingun weapon pickups, enabling him to wield four chainguns with continuous fire. That's a lot of DAKKA!
And how about Xigbar's final move, which has him teleport all around the place while shooting at you ?
The sequel turned it up to eleven with its Gummi Ship missions. Most of which involved mass swarms of enemies who could cover the entire screen in bullets. The player was, naturally, given more dakka to compensate, including cannons that fired split streams of dakka in a multitude of directions and the option to bring along two wing ships for even more dakka.
Alpha Protocol has the Bullet Storm special ability for dual SMGs, which allows you to "rain an unholy amount of lead" on your enemies.
Specifically, your magazines are endless for the duration of the ability. For the next few seconds, you are a God of War. Of course, you then have to spend a second or so reloading, but still. God of War.
Ace Combat gives every plane a gun, and all modern fighter aircraft guns are based on the principle of More Dakka to begin with, but the A-10A stands out as it uses the GAU-8 Avenger mentioned below. In game its "point of aim" pipper appears below the nose (instead of on the nose), allowing it to perform strafing runs at slighter angles than Fighters or Multirole planes could and thus giving the pilot more time to pull up. Better yet, it works just fine (when you can connect of course) against planes too! And in Ace Combat 6? Infinite ammo (also available on lower difficulties in earlier games).
All "Attacker" planes in games since Ace Combat 5 have the gun angled slightly downwards for ground attack. The A-10's is better than others though.
Also, most Neucom planes in Ace Combat 3: Electrosphere have a pulse laser that fires even faster.
Mass Effect gives us the talents Overkill (code name for "forget overheating, keep the trigger down and watch stuff die") and Marksman (as above, plus roughly doubles your rate of fire).
When combined with Heat Sinks (for Marksman) and bonuses to power cooldowns (for Overkill), it was possible to recharge either power before it wore off. Unlimited Dakka. Still not enuff.
If you have the best assault rifle, plus two heat sinks, you can hold the trigger down all you like, even without Overkill. Same with the best shotgun.
And the best pistol. But you're still not going to find a sniper rifle that fires more than two shots before overheating (except the "rapid-fire" Viper in ME2, which fires...six? before you need to reload).
Untrue. The Spectre Master Gear X Sniper Rifle with two Frictionless Materials X could be fired non-stop without overheating.
The M-96 Mattock. It fires as fast as you can press the trigger.
Shadow the Hedgehog has the Chain Gun, which has an insane firing rate, is one of the most powerful weapons aside from the one-hit KO secret weapon, and provides 40 shots with every one you pick up, higher than any other weapon. You also sometimes get vehicles with their own built-in weapons, some of which have pretty good firing rates and all of which never run out of ammo.
And what about E-123 Omega? He is more dakka.
The Ingrams from Max Payne, which is a MAC-10 by another name, provides a hefty quantity of DAKKA. Can be duel-wielded for even MOAR DAKKA. They do suffer from limited stopping power and reduced accuracy, but the ability to fill a 5-foot cube with bullets compensates for this nicely.
Then there's the Commando, which is basically an M-16, and its bigger, badder brother the Jackhammer, which is basically a fully-automatic shotgun.
Armored Core has two flavors of Dakka: The first is the machine guns. Usually lightweight, carries a lot of bullets, standard issue.May or may not be dual-wieldedFor Massive Damage (that depends on which game you're playing). The second is the chainguns. Folded Gatling guns that require you to kneel (unless in a quadruped or tanks) before firing. But otherwise also carries a lot of ammo and is at least 3-5 times as destructive as a machinegun. Combining the two isn't very hard to do.... There is one little subversion though. This being Armored Core, in which every bullet fired costs you something, wasting ammo is a surefire way to racking up debts in missions.
Unless you are playing in Arena mode, where the ammo is free. Mounting two Gatling guns on a mecha gives you enough firepower to obliterate pretty much every opponent and it's a good strategy to make your way in the top tier easier.
And thats not all. There are missile systems that launch several drones to orbit around your enemy and shoot him. And then there are Exceed Orbit drones, which pop out of your mech and fire at the enemy. All in all, every upgrade has the option of adding more simultaneous dakka on top of your machine guns akimbo.
Special mention must go to the "FINGER" Quadruple-Barreled machine gun, which in turn is taken to its logical conclusion by Rim Fire, a Raven who is brave/crazy enough to actually dual wield these things.
While the "Anima Mortar" A-Gear airframe in Ace Online is limited to double barrels at most, its signature ability, Siege Mode, adds to its Continuous Fire. This makes it shoot even faster. Endgame A-Gears have enough quickfire bonuses to their weapons of choice to launch ordinance as fast as a Gatling gun.
At level 92 (granted, not many grinds to that level), the rate of fire TRIPLES. You can go commit suicide now, thanks.
Similarly, the "Idle Sniper" I-Gear airframe gets Frenzy at level 38 that adds to it's continuous fire, effectively more dakka. At level 70, they can obtain Berzerk, which is even more dakka still, adding a 30% reattack bonus over their weapon's current reattack bonus.
If that wasn't enough, the "Brandy Burg" B-Gear airframe can use reattack Hawkies in Air Bombing mode (or Ground Bombing Mode) giving them a constant stream of missiles, often draining the missile reserve before they ever run out of skill points. More dakka indeed.
The British artillery commander from Company of Heroes is gifted the 'Victor Target' ability. This promptly fires all 25 pounder howitzers and 105mm Priest Self Propelled Guns simultaneously at the target regardless of range. People have been kicked from a game because of lag incurred from watching the results of 3 priests and 7 25 pounders firing in one use of the V-target.
Due to Lara's signature weapons being dual Pistols, the dual Uzis function as this for her character, and were shown almost as much as the pistols in earlier artwork for the series.
In Sengoku Basara, Nouhime can whip out a minigun from under her dress, using it to juggle enemies in the air. The gun can be upgraded to include a second barrel. Now that's Dakka right there.
Her later-game Expy, Magoichi Saica, does this with a machine gun resembling an AK, and her Limit Break involves her spamming all of her weapons Guns Akimbo style, including pistols, shotguns, and machine guns, before finally finishing it up with a massive spread of missiles from her rocket launcher. Given how many hits she could score with these weapons, in a game where anyone without a unique model was little more than a speed bump, her attack could range from merely devastating into There Is No Kill Like Overkill. Bonus points for being able to charge her super attack frighteningly quick by, you guessed it, attacking with her machine gun.
Dynasty Warriors is notable for having characters who manage to dakka their way into Game Breaker territory with arrows. In Ancient China. The seventh game introduces Gatling Guns as usable weapons. There's also the Ballistas, which are basically machine gun turrets that fire arrows.
The Assault Rifle set from City of Heroes and City of Villains culminates with More Dakka, going from one shot, to three shots, to six seconds of gunfire, hitting up to ten enemies at least 17 times (complete with spent brass scattering as you fire). Since Mooks can get a toned-down version of the power as early as level 5, and Mastermind minions can earn it as well, this can result in a lot of Dakka.
With a backup, for the Assault Rifle set, of being able to hose the same batch of targets down with a flamethrower if any of them are still standing.
Devil May Cry has the accurate variety. Despite the fact that Dante wields dualpistols, which a) don't have rapid fire capabilities and b) should only have 7-9 bullets per round of ammo, he still manages to bring the Dakka with his magic-enabled Bottomless Magazines and Gunslinger abilities. One of the most notable abilities being Rain Storm, where Dante dives towards the ground while showering bullets downward the initial recoil actually pushes him upward for a short distance. A second being the 4-introduced Honeycomb Fire, which pretty much causes normal mooks in the general area in front of Dante to have about as much holes in them as an actual honeycomb does. A third being the 3-exclusive Wild Stomp, where Dante stomps on a grounded "small" enemy and fills it full of lead.
There's the Gatling gun at the end of most campaigns in Left 4 Dead. Dakka on hordes of zombies simply can't be missed. Same goes for the heavy machine gun in the second game.
Left 4 Dead's two automatic weapons, the assault rifle and the uzi, actually subvert this trope, as the player can only carry a limited amount of their ammo and is so encouraged to aim well and fire in short bursts while using them. Unless, of course, The Horde comes. The auto-shotgun arguably plays this trope straight.
Some of Left 4 Dead 2's campaigns may have an M60 machine gun available. 150 rounds, gibs infected in one shot, and it's hands down the weapon that kills Tanks the fastest. And then there's Gib Fest, a mutation that gives all Survivors one of these babies with infinite ammo.
Tales Of Hearts' Hisui Hearts' weapon is best described as some sort of magical arm-mounted miniature crossbow, but he uses Dakka liberally with it anyway. Right down to "Ora ora ora!".
In Banjo-Kazooie: Nuts & Bolts, one can equip up to six egg guns and six grenade guns onto a vehicle, and fire them simultaneously. This is the easiest way to beat the final boss.
This flash game literally has no strategy beyond "need more dakka." And dear lord is it satisfying.
Iji has several guns like this, though most of them fire "Nano" or "Plasma".
Cave Story has the Machine Gun, the first weapon upgrade you can get, that on level 3 fires bullets rapidly and powerfully enough to lift the main character up into the air indefinitely. And that's BEFORE you get the upgrade specifically designed to make it fire FASTER.
This is the premise behind the MapleStory Bowmaster's Storm of Arrows (also known as Hurricane in the Global version) skill. Some consider this skill to be a Game Breaker, but it may be a reasonable trade-off for (arguably) suffering under Annoying Arrows throughout most of the game. Their archery counterpart, the Crossbowmaster (also known as Marksman in the Global version), gets a Wave Motion Gun instead.
In an early Xenosaga Cutscene Kos-Mos sextuple wielded chain guns. That is triple triple-barreled chaingunson each arm. Most publicity shots you see of her will have her wielding 'em.
Starting with Renegade, the Jak and Daxter games have demonstrated the awesome power of Dakka with at least one gun. Renegade has the Vulcan Fury, which tends to be Awesome, but Impractical because you keep shooting targets long after they've sustained terminal damage, until you stop shooting them and they just flop to the ground. Jak 3 turned it Up to Eleven with the Needle Laser, which spams tiny electric-blue darts (which don't work like lasers do) that seek out your targets (and sometimes spin around in the air if you've dakka'd out too many); the Beam Reflexor, which has a comparatively low rate of fire until you consider that the beams ricochet around several times, permitting you to kill people around corners; and (the greatest of them all for sheer Awesome, but Impractical) the Gyro Burster, which creates a spinning Attack Drone that spams out ammunition almost nonstop until it shuts down, with a really very satisfying sound. And then Jak X gave us machine guns (which come with absurd amounts of dakka), turrets (which come with absurd amounts of dakka), and an Attack Drone. When you hit full Dark Eco for your car, the turret takes a retrograde step in the dakka stakes (but hey, seeker missiles are pretty cool too), but the drone and machine gun get even worse for whoever's in their sights, complete with a metallic edge on the machine gun sound effect that makes it sound almost as satisfying as the Gyro Burster. Naughty Dog Software certainly like their dakka.
In The Lost Frontier the starting weapon on your plane is a machine gun. That can be fitted with a maximum of like five barrels, which is pretty good when you're loading it onto something that has to be able to fly. (And the Vulcan Fury is back, with rebounding bullets. Fun for the whole family!)
And then there's the Vulcan Cannon weapon for planes, which sprays a cloud of bullets in whatever direction you point it. Loaded onto the Gunship, which has five weapon mounts per wing, and you have the most dakka the series has seen so far.
The Wraith cannon in Resistance 2 is capable of firing 1200 bullets per minute. When in a firefight with another Wraith user, it's almost a given that you use its secondary fire a shield if you want to survive.
The first game has the Hailstorm, a US designed heavy weapon that can fire the entire 200 round magazine in about 6 seconds of sustained fire. Unfortunately, ammo is relatively rare, and the secondary fire tends to be more useful (fires the entire magazine as a magnetically contained sphere that shoots off at enemies like some kind of demented turret).
The Vengeance-Class Frigate in Star Wars: Empire At War: Forces of Corruption. Its primary weapon is quad tri-barrel, rapid-fire mass drivers. Has no shields, but thick armour, and the mass driver's can bypass enemy shields. And cloak.
Gilgamesh from Fate/stay night believes there isn't a problem that can't be solved by throwing an infinite number of swords at it at once. He's usually right.
Note that each 'sword' is in fact an artifact weapon with abilities that range from freezing the target in place to reversing causality (The attack always kills the target. Because the weapon works so that the heart is punctured, THEN the blow lands. So you can't dodge, as you've already been hit before you are hit) to tearing a hole in space-time and wiping the target (and possibly the world) out of reality.
In FreeSpace, the Terrans and Vasudans got seriously beaten up by the Shivans and lost both their homeworlds to the same single battleship, while desperately shooting at it with their puny plasma cannons. In the 30 years before FreeSpace 2 they had time to greatly up-gun all their ships, outfitting them with rocket launcher batteries, flak batteries, anti-fighter beam guns, and often a couple of Wave Motion Guns. The Myrmidon heavy fighter can fire all of its six lasers at the same time, while the Hercules II fighter-bomber has ridiculously spacious missile banks. The Hornet and Tornado rockets are fired in packs of four, allowing a single fighter to launch 8 of them at the same time. A wing of four Hercules II can easily unleash their very own Macross Missile Massacre when they attack a capital ship.
Shame Hornets/Tornados will do nothing to, say, anything other than a Cruiser or a Corvette. Sure, it'll fuck those up good, but a Destroyer's just going to laugh at you and then wipe you off the face of the galaxy with one of it's myriad AAA beam cannons. Now, if you want More Dakka in a Freespace context, just look at the second game's Colossus. This is the biggest ship ever built by the GTVA. It is six kilometers long, and boasts the broadside firepower of five of the GTVA's most powerful Beam Cannons for a total of ten main guns. This is backed up by 7 "slasher"-type beams, 10 anti-fighter beams, 2 anti-fighter cluster missile launchers, 8 anti-fighter swarm missile launchers, 12 flak cannons, 10 heavy plasma cannons, 8 plasma cannons, and a partri— okay, maybe not a partridge in a pear tree. But you get the idea. The Sathanas actually has fewer guns overall, but exchanges that for greater volley power from the main guns.
Spells such as Isaac's Greater Missle Storm in Neverwinter Nights could qualify for this. Up to 20 magic missles that automatically hit and each do 2d6 dmg. As much Dakka as you'll get from a Forgotten Realms RPG.
The side-scroller shoot-em-up Jets 'n' Guns has plenty of this. The most Dakka you can get comes from a weapon that consists of seven rotary chainguns, mounted together in a circle. You can use up to five of those at the same time.
A more lighthearted example from Plants Vs Zombies. One of the mainstays of your vegetable defenses is the Repeater, which fires two peas at once. However, later in the game you can purchase an upgrade for your Repeater which allows you to upgrade them into Gatling Peas, which fire four peas at once. Might not seem like much, but it has the highest rate of fire in the game. Put it behind a Torchwood and you get flaming Dakka, able to take down an unarmored zombie in a single volley.
In the DS version, one game mode allows you to temporarily encourage your normal Pea Shooters by shouting in the mic, causing them to briefly unleash a load of peas that puts even the Gatling Pea to shame.
In the Flash game Endless Zombie Rampage, the best shotgun in the game is best described as a MG42 that fires shotgun shells. But there's also a Minigun for your classic More Dakka pleasure.
Speaking of Newgrounds, zombies, and Dakka, the Boxhead games get a mention for the upgrades that get added as you crank up the kills. when you get the quad-ammo, quad-speed, longest range, that SMG becomes DAKKA DEALER, and don't even get me started on the upgraded shottie...
Also you should try playing the game hacked Endless Zombie Rampage and use the Pancor Jackhammer auto shotgun just hold the button down trust me.
As the trailer for the new tri-Ace RPG Resonance of Fate (Japanese title: End of Eternity) shows, the premise appears to be "JRPG + More Dakka." Sounds like a winning combination, if you ask me.
The arcade game Heavy Barrel saw the players collecting keys and opening up chests some of which contained the components to the titular Heavy Barrel. It was basically a massive weapon that fired a massively destructive cone of energy that would instantly kill infantry and do serious damage to everything else. Best of all the weapon had unlimited shots for a limited duration.
Beyond the Grave in Gungrave embodies this with his twomassive handguns and a coffin that has a rocket launcher and a minigun in it. Heck, one of the old magazine ads for it said "Unlimited Ammo, because reloading takes too long."
Grave's Lv. 3 Area demolition shot in the second game (Executioner's Blood). When his standard burst/bullet dance isn't enough...
You can do this in Spore, too... And be rewarded for it. Want more military power? Just take a basic shape and cover it with guns. The only downside is that while it'll be a factory of firepower, it'll be so slow it'd be moving backwards if it was any slower.
Dungeon Fighter Online's Gunner class is practically made of this trope. One of the final skills for the Ranger involves firing a stream of bullets so fast that you can juggle enemies on top of the bullet stream, then jumping and firing bullets all around you while upside down and airborne.
In the Humongous Mecha TPS Ex Teel guns have infinite ammo, but they build up heat. When heat builds up to critical levels, the gun shuts off until it is completely cool again. Generally speaking, the more damage the gun does the more heat it builds up. The starter guns do about as much damage as a handful of spitballs, but you have to really work to overheat them. On the other extreme is the two-handed cannon, the Red Eye-S, which can only be fired about three times in succession before it has to be switched out for a different weapon. Since the game includes no character collision, you and as many friends as you like can stand in the same spot and unleash all the dakka you want. Briefly.
The Godfather has Tommygun users that will tear you a new one very often. Fortunately, you can take the Tommyguns away after you kill their users. Usually with a Boom, Headshot. All of the upgrades to your weapons will increase the rate of fire, to the point that the level 3 shotgun "Street Sweeper" is effectively an autoshotgun. Still, beware A-Team Firing.
A bug in the strategy game Empire Earth meant that you could customize your artillery units' rate-of-fire way higher than normal, to the point that they fired a solid arc of shells with no gaps in between. Being on the receiving end of that lead hose is not very pleasant.
In Half Minute Hero's "Princess 30" mode, the Princess inherits a crossbow from the King, which can shoot a ridiculous number of arrows-per-second.
Any gun from Vladov in Borderlands are manufactured to fit this trope in particular.
Vladov: You don't need to be a better shot, you just need to shoot more bullets!
In the new downloadbale content pack there is a gun called "The Chopper" that fires its entire 536 round magazine with ONE PRESS OF ITS TRIGGER. That is the definition of Dakka right there.
The true heroes of the dakka-wars in Borderlands are the machine pistols. With the right skillset and weapon, you can fire 30 or 40 rounds per second. You will literally spend as much times, if not more, reloading between sprays. Some types of shotguns, especially Vladof "Sweepers" can also deliver this effect.
Doom RL has a trait which decreases firing time and another which increases the number of bullets per volley from rapidfire weapons, which combined with the no-reloading trait and a well-modified weapon can produce a quite respectable amount of dakka.
"Mocking Statement: Fully armed? One can never be armed enough".
Dakka is the specialty of Minmatar ships in EVE Online their ships equip projectile weapons (compare to Amarr lasers and Caldari missiles), and as many of them as possible: either fast, short range autocannons or slower but heavy hitting artillery, and they put out some of the largest raw damage numbers in the game. Caldari and Gallente can use high tech rail guns and blasters but the Gallente blaster ships are the only ones that come out close (the other Gallente specialty, drones, is another trope.)
You can fit projectile turrets onto ships of other races, too, assuming you have the skills to do so. Only Minmatar ships get bonuses to projectile turrets (and hence the most dakka), but they still have their uses on other ships; they use no capacitor energy, for instance, letting you apply that energy towards defenses or maneuverability. They can also deal all types of damage using different kinds of ammo.
Wild ARMs: Alter Code F had a special cartridge for Rudy to fire called Gatling Raid, which would empty all of his remaining normal attack bullets against the enemy in one massive burst of gunfire. When all of Rudy's ARM upgrades are given to bullet capacity, granting him 18 bullets in one magazine, Gatling Raid becomes a contender for most powerful attack in the game, able to deal six digits of damage to certain foes.
When a crossbowdwarf in Dwarf Fortress reaches Legendary skill (which is easily done by plenty of target practice), he fires his crossbow like a machine gun. Given that a single bolt can hit several vital organs in a single shot, archery is a bit of a Game Breaker.
Rise of the Triad takes this to absurd levels as both a gameplay element and part of its self-referential, satirical sense of humor. Its weapons include:
The Drunk Missile: A missile launcher which fires five rockets in random directions. The five rockets activate their heat-seeking function about half a second to one second after being fired. It comes with about 7 rounds when you find it, each "round" counting for a 5-missile salvo. It has a refire rate of about 2 rounds per second.
The Excalibat: It's a baseball bat. It glows green. When you hold the fire button to charge it, your character swings it and releases a crescent-shaped wave of magical exploding baseballs.
The Firebomb: Missile that explodes into a plus-shaped outward-expanding chain of explosions. Letting loose with this one in cramped quarters is not a smart thing to do. Fun meta-game: Crank the bass up on your speakers when you fire this one and see how long it takes before the neighbours get pissed.
The MP40: Just a plain-Jane machine gun. Except that is has unlimited ammo out of the box, no need to cheat. And you get one about 3 minutes into the game and keep it for the rest of the game.
The default combat strategy in Aquaria. Not as much as some examples on this page, but very effective since it's homing dakka. Subverted by the Kelp Forest boss, whose 360-degree ring of bullets turns against her when you bounce it back. And the first form of the Final Boss, who has an attack that sprays shots all over the place and rarely scores a hit.
The Thor mech has a pair of anti-air missile launchers. It also has two gun-hands, each featuring two large caliber cannons. Should that prove insufficient a proportionally oversized back mounted four cannon array is available.
Certain Terran units (Marine, Marauder) may use a "Stimpack," which increases their fire rate at the cost of health.
In Syndicate having your four agents fire four miniguns at once is a reasonable amount of dakka. Still, if you persuade half the town people to follow you, lead them to a supply of weapons, then aim at a point and fire any weapon, ALL of them will fire in that direction and they have unlimited ammo. Meaning an enemy agent can get caught in a salvo of fifteen miniguns, twenty shotguns, a couple rocket launchers and a flamethrower on top of that, all shooting continuously.
The average player's warship in Naval Ops (AKA Warship Gunner) games can have any combination of 35mm CIWS, multibarreled miniguns similar to the Phalanx, 40mm quad-barrel machine guns, 12.7cm rapid-fire High Angle flak cannons, or rapid-firing Pulse Laser AA guns, and that's just air-defense dakka. Other "traditional" dakka includes Gatling cannons ranging from 40mm to 406mm and 57mm High-Velocity guns that upgrade to 280mm Advanced Gun Systems. The game brings it's own special brand of dakka when auto reload systems can reload 80cm Main Guns, vastly larger than any fitted to a real warship, in about a third a second, or apply the same technology plus the games interpretation of AEGIS to submarine torpedoes. A quad tubed 80cm guided torpedo setup with AEGIS can lock onto 9 different targets and send 4 torpedoes, one for each tube, to each target. The next volley will be loaded before it finishes locking on again. Similar effects can be done with missiles. Gun dakka, torpedo dakka, missile dakka, still not enough dakka.
Half-Life never really had an example of this trope, except for the expansion pack Opposing Force. The M249 PARA LMG had a 50 round clip, insanely powerful shots... It put the toughest enemies in the game to true shame, and could wipe out the final boss in less than one whole clip. More Dakka indeed.
In Modern Warfare 2 in multiplayer, use the Vector (slightly faster)/P90(more ammo), Bling, and attach faster fire and akimbo as the gun's attachments. Now run into a room full of enemies, and open fire. Sure, this eats up ammo like nobody's business, but DAMN is it fun!
In the Xbox Live Arcade game Monday Night Combat the Gunner class has a chain-gun as his primary weapon. Upgrading his class skill all the way adds a SECOND chain-gun on top of the first one. More Dakka indeed.
In Just Cause 2, the player can upgrade his weapons using weapons parts found in the world. Doing so increases the weapon's damage, accuracy, magazine size, AND rate of fire. Even when upgraded to the max, there is still not enuff dakka.
Garry's Mod. The turret tool. Crank up the shots per second to maximum. Set spread to as wide as you prefer. Bind 'Fire' for all to one of the numpad keys. Attach a dozen or two to an item with a broad, flat surface, like a metal panel from a shipping container. Pick up panel with gravgun. Fire. If your CPU and GPU don't start chugging, you have not utilized all possible dakka.
Hellgate: London The Bulletspammer is a marksman build that relies on a pair of rocket gatling pistols, for a base firing rate of 1200 rounds per minute. The Multishot skill briefly multiplies all fired rounds by 3 for a total of 3600 rounds per minute. The Rapid Firing skill only reaches a maximum Ro F multiplier of 235%, but can be done sooner, more often, with a damage bonus and in massive, room-clearing spreads. Rebounder skill improves the chance that stray rounds find another target, as do Ravagers which allow a single round to find up to two other targets.
Front Mission 3: Have Ryogo in his default wanzer. Equip with a high-activation comp. Watch the ROFUP 1's and Zoom1's stack up.
In Evolved, the player can elect to build a wanzer embodying this, first with dual machine guns, and later with dual shoulder mountedGatling guns. It's possible to have four automatic weapons on a Wanzer for the largest volume of fire, though the amount of recoil suffered in the process, not to mention the Over Heating problem incurred by full-auto weapons, makes this Awesome, but Impractical.
Invoked in Enter The Matrix; a NPC says that automatic weapons are especially effective against agents, as the sheer number of bullets are difficult to dodge.
Vehicles in the Lost Planet series' (called Vital Suits) have detachable weapons. The most common is a Gatling Gun. After taking a gun, you may carry it on foot. However, the real use for this is doing the reverse, i.e., attaching the gatling cannons to both sides of the VS. The result is an Awesome yet Practical barrage that can mow through every enemy in the game (and is a very viable strategy for online multiplayer). The same thing can be done with any other weapons, like Giant Missile Launchers, Sniper Rifles, Rocket Pods or even Lasers. Couple that with Multi-Seater VS' and you get a giant mobile fortress of More Dakka (although those tend to have only one detachable gun and a smaller machine gun).
Web Comics
The mice during the demon's invasion in Furmentation call in for more dakka when their mommoths...are dwarfed by what appears to be a Charizard.
Riff from Sluggy Freelance is a big believer in having more dakka. His opinion on a truck full of shotguns, grenades, laser cannons, and stake-firing Gatling guns? "Party favors."
Schlock Mercenary has "The Seventy Maxims of Maximally Effective Mercenaries" which includes such rules as:
Maxim 34: If you're leaving scorch marks, you need a bigger gun.
Maxim 37: There is no 'overkill'. There is only 'open fire' and 'I need to reload'.
Schlock Mercenary also has such things as this little gem. The note pretty much says it all:
Note: The rotating barrel assembly on the Strohl Munitions Short-barrel handcannon may give the user a wicked pinch if the weapon is held incorrectly. This makes it an unpopular selection for many military forces. Also, it can be configured to send anywhere between five hundred and five thousand projectiles per minute downrange with great accuracy, making it an exceedingly unpopular selection for the enemies of many military forces.
The Whiteboard: During the Zombie Apocalypse storyline in 2010, Doc and Roger roll out in the APC from Alien, with 50,000 rounds of .50cal ammo for the turret guns. It's not specified, but given their propensity towards spam attacks, it's doubtful much (if any) of that was left by the time they were done ripping up the zombie hordes.
Regular paintball guns also get this kind of attention, though much of what's portrayed in the strip would be completely illegal on just about any reputable paintball field on the planet.
Jax from Mortal Kombat frequently has this, sometimes as a gun for a special move and sometimes in his bionic arms for a Fatality.
Web Original
The Salvation War appears on the surface to follow this trope, with how much hell ends up being rained down on Hell in the first book. The second book however reveals that the key element of dakka, ammo, has actually run precariously low by the end of the first book, and there's no "magic" quick-fix for rapidly rebuilding the ammo stocks any time soon.
Michael-lan mentions this trope by name:
Michael-Lan almost snorted with laughter. "If this was human work, you'd be dead. The favorite expressions of humans where killing is concerned are 'if some is good, more is better', 'nothing succeeds like excess' and 'more dakka'. If humans wanted to kill you, you wouldn't just be dead, your body parts would be strewn over half the Eternal City. This wasn't human work, this was somebody else."
The FTO pretty much rely on this in the KateModern episode "Answers", spraying bullets everywhere while yelling "We will bring down the Order!" They still manage to screw up.
Dead Fantasy has Yuna unleashing a storm of bullets that even the most hardened Bullet Hell veteran would be unable to dodge after Tifa provides the team with some handy Haste magic.
In an episode of Aqua Teen Hunger Force, Carl, after being harassed by a murderous family of robotic cloudcuckoolanders, asks them to play "Count the Bullets". Then he whips out the minigun.
In The Simpsons episode "The Cartridge Family" (which generally pokes fun at America's gun culture both sides of, no less) we see an NRA meeting where Moe explains how "with a few minor adjustments you can turn a regular gun into five guns!". None of them are automatic, though.
To elaborate, Moe has his regular shotgun in the centre, with four others around the barrel of said shotgun, held in place by pieces of metal. There are four strings that run from the shotgun's trigger to the four other guns. Basically, Moe really doesn't like people staying in the bar too late.
Many Transformers, especially the god Primus◊ from Cybertron. He's a robot that transforms into a planet the size of Saturn. In robot mode he's equipped with shoulder-mounted cannons, shoulder-mounted missile pods, wrist mounted twin barrel guns, and huge gun racks for legs with missile launchers, more missile pods, cannons, and such goodies. And did we mention he's the size of SATURN? Other people feel proud because they have 40mm cannons. He has 40Mm cannons! (That's Megametres, or 1,000,000 metres). And that's not even the half of it. If you give him four space-exploring spaceships, and he'll merge them into the Ark, which in itself is a Mother-Of-All BFG's with the power to close a universe-eating black hole! All you need is an Omega Lock and four Cyber Planet Keys to power it.
As befitting an intergalactic arms dealer, Animated Swindle understands the need for moar dakka. In addition to his arm-mounted gun, he's got two over-the-shoulder guns, a gatling gun in his chest, and his hands both change into two twin-barreled guns.
Transformers Prime brings us Skyquake, who's before he dies and is revived as a zombie primary weapon is a Transformer-sized laser gatling cannon.
The Star Wars: Clone Wars miniseries has two main elements: incredibly awesome feats by the Jedi (and Grievous), and dakka. Unlike the movies, every single weapon is on full automatic at all times, and the most common tactic for both Republic and Confederacy is to place their army in front the opposing army and fire repeatedly until one side stops moving. Even the red shirts use BFGs, like a chest-mounted quad-barreled anti-ship cannon (a similar type is later seen mounted into the Millennium Falcon for point defense). Reaches its peak in the fourth episode, the Republic battle tanks possessing so much dakka that they mow through whole city blocks in mere seconds.
In Ben 10 Alien Force an "engineer" for the Forever Knights designed a "space ship" that's pretty much just a cockpit and frame with every alien weapon they owned stuck onto it.
Toward the end of season four of Teen Titans, the Titans are defending the tower and Raven from a resurrected Slade and his flaming demonic army from hell, and as a finishing blow Cyborg brings out a version of his Sonic Canon that seems to be bigger than he is and proceeds to wipe out the entire army, which the Titans together had been unable to beat until then, in one shot (which also drains all of the electricity from Titans Tower and most of Cyborg's own battery). (Well, he almost wipes the army out...)
An episode of Storm Hawks features Snipe constructing a new flagship with a lot of blasters. In true More Dakka spirit, he is never satisfied, and constantly demands that more be added. This is lampshaded several times, when his subordinates point out that it is now too heavy to fly.
In another episode, Piper convinces a band of scavengers to help her, and they do so by building a new ship out of whatever they can find the end result is a couple of engines and mostly weapons bolted together.
The Disney movie Mulan has something like this with arrows in the one-song training sequence.
Used hilariously in one episode of Metalocalypse, where Dethklok took a trip to the Amazon. In order to make a clearing to drop the gigantic boat that would be transporting the band, Dethklok has the Klokateers destroy a gigantic portion of the forest using several high-caliber Vulcan cannons and rapid-fire rocket launchers, literally tearing apart the local wildlife and Crozier's soldiers. The boat landed waaaay off target.
Ζon Flux was introduced in her first short on Liquid Television producing a notable amount of dakka—also featuring close-ups of the weapon and ejected shell casings.
Being a supervillain, Gru from Despicable Me of course understands the importance of dakka. Watch a beautiful demonstration here.
Add all the dakka on this page up. Think you've got enuff? Wrong.
Times ten? MOAR! By the Power of 9000? Not even close! Remember, if it is physically possible to have more dakka, you do not have enuff, even when it isn't possible to have more.(To have enough dakka would be just below having too much dakka, and you can't have too much dakka, therefore you can't have enough dakka. Because then there would be too much dakka. Except there's no such thing as too much dakka.)