Troperville
Help us survive. All donations are anonymous on the wiki and unacknowledged, as we don't wish to create a hierarchy among Tropers.
Editing
Tools
Toys
|
|
|
|
alt title(s): Bullet Barrage
"Dakka": Ork slang for rapid fire capability, based on the onomatopoeia for the sound of automatic guns shooting. You need more of it. No exceptions. — 1d4chan on dakka.
Leaving a trail of destruction That's second to none — Judas Priest, “Rapid Fire”
Rule 37: There is no "overkill." There is only "open fire" and "I need to reload."
— Schlock Mercenary
Improbable Aiming Skills are all very well, but sometimes — perhaps because your foe can Dodge The Bullet, perhaps because you need to mow down a whole army of Mooks at once, perhaps because you just really like the sound of your gun — you need to throw a wall of bullets at the target. Modern automatic weapons can achieve rates of fire that can only be described as "bullet spam", and the more guns you're using, the more dakka you can put out. After all, There Is No Kill Like Overkill.
Accuracy is an optional extra.
Hard to achieve with a single, rifle-sized weapon, though bonus points for screaming at the top of your lungs as you empty out a whole magazine at the target, or gratuitous camera shots devoted to torrents of shell cases spewing out of the gun. Getting More Dakka is often the reasoning behind a lot of BFGs. May be used to overcome stylistic inaccuracy. If you lack enough barrels but are a commander with reserves, free feel to substitute lots and lots of men.
Gatling Good and Guns Akimbo are common ways of achieving this (and if you can swing it, Gatling Guns Akimbo). Can make up for the troops in question being students of the Imperial Stormtrooper Marksmanship Academy... though not always. Distinct from A Team Firing, which concerns the employment of dakka to little effect. More Dakka is both a means to an end and an end in itself.
Should not be confused with Baka, as there is definitely such a thing as Enuff Baka.
Examples:
Tabletop Games
- The Trope Namer (and greatest example in all of fiction) of this trope is Warhammer 40000's Orks, who like their guns to be big and loud and don't really care much about accuracy. This gives them a tremendous enthusiasm for dakka. The phrase "more dakka" itself is from a weapon upgrade in Codex Orks, "Kustom Job: More Dakka". ("Enuff dakka", like "enuff choppa", is the preserve of the Ork gods, but something every Mekboy aspires to one day create.)
- A lot of weapons in 40k are based around this principle, but a special mention must go to the Imperial Vulcan Mega Bolter
◊, a gatling gun the size of a battle tank (in that picture, mounted on a super-heavy tank), capable of mowing down entire platoons in seconds.
- This is the basic concept of the Imperial Guardsmen troops. That single cut from their 'flashlight' lasgun not working? Try a bit more.
- Battle Tech refers to this practice as Alpha Striking (taken from a real-life naval term): Firing every gun you can (including missiles and lasers) at a single target as quickly as possible. Deadly effective, but produces crippling amounts of heat.
- "Alpha Striking" is also used in the game Starfleet Command (both the PC game and the Tabletop version). More Dakka, now with phasers!
- In the vein of BattleTech automatic weaponry, there's the Ultra Autocannon, which can be set to fire two bursts instead of one, and the Federated Suns' Rotary Autocannon (or RAC), which can fire up to six. One particular Omni Tank configuration mounts three of these in the turret. Also, the Clan Hyper-Assault Gauss is More Dakka applied to gauss weaponry.
- Sorcerers in Exalted can learn a spell called "Death of Obsidian Butterflies." The sorcerer sends what is basically a cloud of glass shards at a target in a 10 meter wide cone. This is a first circle spell.
Film
- The Matrix likes this one. From Neo, Trinity and the cops filling the building lobby with bullets in the first film, to the helicopter minigun scene (complete with gratuitous Slow Motion shots devoted to the shell casings tumbling earthward), through the huge machine guns mounted on Zion's defences and resident Humongous Mecha, right down to Mouse dual-wielding huge automatic shotguns in his heroic death, it's plain that the Wachowskis understand the need for dakka.
- As does a certain John Rambo.
- Hot Shots: Part Deux, parodies the need for dakka greatly, with even a scene where Charlie Sheen kills people just by throwing bullets at them.
- Predator. You know the scene I mean.
- Speaking of The Ahnold, it is just rude not to mention Commando. Most of the movie revolves around dakka exchange between fighting parties: trimming bushes with machine gun fire, entire squad dakka-venting the barn with The Ahnold inside, et cetera, et cetera.
- It's a staple of the Terminator films to have at least one scene worshipping this trope, but undoubtedly the best and most memorable is the T800's minigun rampage against the police at the Cyberdyne building in T2. Also notable for its absence of human fatalities, due to the Terminator being programmed by young Connor not to kill humans, an amusing inversion of several tropes (as the Terminator invokes his Improbable Aiming Skills as an advanced assassin-cyborg to shoot only to incapacitate nonfatally. Casualties: 0.0 (You've got to wonder why a kill-counter has a decimal point though...). The property damage, however...
- Presumably the decimal point is there to indicate maimings.
- The climactic battle of The Rundown (Welcome to the Jungle for our European friends) is absolutely loaded with Dakka flying in all directions. It pretty much makes the movie.
- The visit to Udre Belicoff's in the Hitman film culminates in said arms dealer failing to kill 47 with twin machine guns.
- The Fifth Element. This troper seems to recall the villain showing off how his shiny new gun has homing dakka.
Videogames
- All Ratchet And Clank games feature a weak, rapid-firing basic weapon, which usually upgrades to a less weak, extremely rapid-firing weapon. The fully-upgraded Heavy Lancer in the second game fired so fast it was almost a continuous stream of bullets, and the fourth game takes it still further with the ability to add "speed mods" to guns, greatly increasing their dakka output. If even more dakka was needed, the second game onward added weapons that pop out mini-turrets. A stage in the fourth game where you had to stop a bunch of weak mooks from crossing a certain line could simply have been called "Needs More Dakka", because you did.
- In the Warhammer 40000 game Dawn Of War, the Orks get upgrades called "More Dakka", which increases the damage output of their ranged weapons, and "Even More Dakka" which... figure it out yourself.
- The Ninja gun from Lunar Knights is a rapid-fire, solar-powered Guns Akimbo just perfect for taking out a small army of weak Mooks charging at you. Progression through its ranks gifts it with More Dakka.
- This and Badass Lolitas are pretty much the entire point of Touhou. The genre it's in is called "Bullet Hell" for a reason.
- Once you have the Chicago Typewriter in Resident Evil 4, the game is all about this.
- Don't forget the PRL in the Wii & PS 2 versions.
- Providing the individual with tremendous rates of fire is a staple of the First Person Shooter genre.
- The Heavy and his gatling gun from Team Fortress 2 are a perfect example. His vast ammunition supply goes down a lot faster than you'd expect.
- Right down to his closing quote in the 'Meet the Heavy' video: "Some people think they can outsmart me. Maybe... *sniff* maybe. I've yet to meet one who can outsmart bullet."
- The Engineer isn't one to be outdone either — upgrading the Sentry adds two gatling guns, and then a missile launcher to boot. And it's accurate, very accurate. "The answer: use a gun. And if that don't work? Use more gun."
- The Cyclone from Perfect Dark has a secondary mode that fires approximately 2000 rounds per minute and empties the weapon's 50-round magazine in under a second. There's also the RC-P120, with a high rate of fire, and 120 round magazine.
- Don't forget the Reaver, aka corridor clearer. It takes a second to start up and it's extremely inaccurate but its firing rate is insane. and you can use its rotating firing head as a melee weapon.
- And Goldeneye 007 gave us the
FN Herstal P90 RC-P90, which held 80 rounds, and spat metal through just about anything. Its distinctive noise is enough to get any veteran multiplayer nervous. One of the game's cheats lets you wield it Guns Akimbo for Double Dakka!
- If you want more craziness with the RC-P90, Xena in the Jungle level wields one AND a Grenade Launcher for all her Dakka and things go boom needs. Once defeated, you can use this yourself.
- Counter Strike also has the P90, as well as the FN Minimi Para.
- Minimi is the way! Being pretty useless in pro gaming, it is, however, whole lotta fun (and dakka!) when used by entire CT team in, say, cs_assault, to rain death on the hangar.
- Day Of Defeat has the German MG-42. So much dakka the barrel can overheat!
- The real-life MG-42's rate of fire (1,200 rounds per minute, or 20 rounds per second) could not only overheat the barrel after a short while (the barrel was a quick-change one, which allowed for a new barrel to placed on in ony a few seconds), but the sound that was produced (often described as being like that of linoleum being violently ripped apart) proved to be quite terrifying to those downrange. This, and the tendency for any soldier caught in its sights to be rapidly cut down, led to the Allied soldiers calling it "Hitler's Buzzsaw".
- Near the end of World War II, the Germans were working on an updated version, the MG-45, which would have provided even more dakka (rate of fire: 1,800 rounds per minute). Fortunately for those Allied soldiers who would undoubtedly been caught downrange, the weapon never entered into production before the German surrender.
- The entire purpose of Wolfenstein 3D's Gatling gun, which fired a minimum of five shots with every press of the button.
- As well as Doom's Chaingun and its imitators.
- Doom's chaingun did not have nearly as much dakka as Wolfenstein's. Its fire rate and behavior are more comparable to a submachine gun, which it originally was until lead programmer John Carmack fired designer Tom Hall and tore up his original design for the game.
- "Hold RB to detach turret."
- The Russian PPSh-41 submachine gun in Call Of Duty 2; 71 round magazine plus the highest rate of fire of any weapon in the game equals a whole lotta Dakka. Yes, this really existed.
- Speaking of Call Of Duty, in CoD4, the mission "Heat." You know the part I'm talking about. (Hint: It's not the beginning of said mission.)
- There's also the Mk19 during the helicopter portions of "Shock And Awe." It's not as fast, but it's dakka with grenades.
- Can't forget Death From Above... scaled-up aerial dakka!
- Also in CoD4 — in multiplayer you can get the perk Double-tap, which increases rate of fire by 50% on automatic weapons. Very silly results with already fast firing weapons such as the M249 and P90.
- Army Of Two allows Tyson and Rios to spend their hard-earned cash upgrading their weapons. As an added bonus, upgrading the dakkaness of their weapons — referred to in-game as "Aggro" — naturally results in drawing more fire from enemy troops, which is the entire point of the Aggro system.
- The Timesplitters series is notorious for mass dakka, especially since every gun has an 'akimbo' version, even the minigun. And then you can couple that with a couple other players supporting your team from turrets in assault matches.
- This troper's all-time favorite weapon of any FPS is the (aptly named) Street Sweeper, from the Quake 2 mod "Weapons of Destruction". It's basically a chain cannon that fires shotgun shells. Especially fun to play on unlimited ammo servers. For even more craziness, the game featured incendiary and explosive shotgun shells... which, if memory serves, could be loaded into the Streetsweeper.
- Quake's "Super Nailgun" doesn't even have the spinup time common to chainguns; its largest flaw is that you can only carry enough ammo to sustain 10 seconds of firing.
- Vulcan Raven, of Metal Gear Solid, carries around a minigun from a fighter jet. I repeat, carries around a minigun from a fighter jet. With its refrigerator-sized power supply strapped to his back. That's about as dakka as one man on foot gets.
- The Boss's weapon of choice in Metal Gear Solid 3 is an assault rifle called The Patriot. Her method of using it is simply to hold down the trigger until whatever she points it at is dead. The weapon never overheats and quite literally has a Bottomless Magazine. You eventually get your hands on it... somehow... and can use it in much the same manner — although, unlike her, you can't use it to deflect incoming bullets.
- Command And Conquer Commandos may get even more dakka. In Tiberium Wars, the GDI Commando carries a submachinegun-sized 40mm automatic railgun. Yes. A forty-millimeter fully-automatic railgun.
- GDI goes so far as to apply the concept of More Dakka to their tanks. Does that building-sized Mammoth Tank really need two oversized railguns and quad-missile launchers? Hell yes, it does.
- The same thing happens in C&C Generals, of course. Gatling cannons and machine gun drones are only the beginning — fully upgraded Colonel Burton has a machine gun that destroys tanks, while China has gatling tanks, minigunners, Overlord Tanks (and Helix-2 helicopters) which gatling guns can be mounted on, and Emperor Tanks which come with building-sized gatling cannons.
- In Yuri's Revenge, Yuri's army comes equipped with gatling turrets that spin faster the longer they fire. To sum up: Time + Dakka = MUCH MORE DAKKA.
- Generals, being more of a modern warfare simulator, is more low-key on this, but the Chinese Gatling Tank has far more dakka than the rest of the vehicles.
- Except for the GLA quadruple machine gun, which can be upgraded for even more dakka.
- One of the Humongous Mecha in Robot Alchemic Drive, which transforms into a tank and carries the most weapons of the three 'bots you control, has an ultimate attack called "Fire All Ordnance." It does Exactly What It Says On The Tin.
- Metal Wolf Chaos can be entirely boiled down to slapping More Dakka on to a (not quite so) Humongous Mecha, piloted by an extremely Hot Blooded president, who is entirely willing to use his plentiful supply of Dakka to spread his BURNING AMERICAN JUSTICE!
- The HEAVY MASHINE GUN from Metal Slug. By far the most common weapon found in the series. The titular tank's Vulcan Cannon also counts when it comes to obliterate everything in your path.
- Unreal Tournament 2004 isn't terribly dakka-happy, with even the minigun having a depressingly slow rate of fire. A few mods aim to address this; one in particular, known as "Arkon Weapons", has a fusion minigun that fires white-hot projectiles at a stupid rate of fire, high enough to kill an enemy player by casually moving the aiming reticle across him. This is offset by an equally large amount of recoil, which makes aiming a nightmare and effectively restricts the weapon to low-to-medium range — though if you empty your entire ammo reserve at an enemy across the map you're still likely to eventually kill him, and anyone else in the area, through sheer bullet saturation.
- Additionally, a few mods and I think an adrenaline combo (not having touched the game for a year now) will also speed up dakka, as well as the UTRPG statmod (Buy all dakka related mods and pump fire speed for true Orky dakka with any weapon, though beware some fan-dakka like the Chaingun do not support UTRPG and fire slower as you increase). The starting Arkon weapon, the thermal blasters, replace the assault rifle, are akimbo, and if you look closely are not firing a laser 'light' but an impressively solid stream of energy (star wars laser) very fast. Move it around and you'll see they're little blocks of heat. It kills as fast as the thermal projector on quad damage when sped up. The vehicle pack adds more dakka with the Rhino transport, which despite having only one machine gun, is surprisingly sturdy, allowing for much dakka before their demise. For fun, choose to replace the mantas, or heck, all of them, and have fun. The Wild Boar is essentially the original Mammoth tank with a standard MG in place of the rockets. Park it on a ledge sometime and read the message underneath sometime, too. Very cool looking piece of dakka hardware, especially once edited to fire as fast as the Goliath. Also there is a lone mod for an Apache-styled helicopter, the Atakapa, relevant to this trope as well. Rhinos, boars, and kappas oh my! (Cool point: It can have its tail shot off)
- And for unmodded games, you have the Cicada bomber. More Dakka... with missiles. It's devastating, to say the least. Oh, and the Link Gun's primary is visible, and things go to Hell when a server is filled with green dakka flying in all directions,
- In Sengoku Basara, Nouhime can whip out a minigun from under her dress, using it to juggle enemies in the air. The gun can be upgraded to include a second barrel. Now that's Dakka right there.
- One of Fulgore's (The Robot) fatalities in Killer Instinct is revealing a gun hidden inside his body. Then another. Then another. Then some more. Then another. Then, he fires.
- The Assault Rifle set from City Of Heroes and City Of Villains culminates with More Dakka, going from one shot, to three shots, to six seconds of gunfire, hitting up to ten enemies at least 17 times. Since Mooks can get a toned-down version of the power as early as level 5, and Mastermind minions can earn it as well, this can result in a lot of Dakka.
- Devil May Cry has the accurate variety. Despite the fact that Dante wields dual pistols, which a) don't have rapid fire capabilities and b) should only have 7-9 bullets per round of ammo, he still manages to bring the Dakka with his magic-enabled Bottomless Magazines and Gunslinger abilities. One of the most notable abilities being Rain Storm, where Dante dives towards the ground while showering bullets downward — the initial recoil actually pushes him upward for a short distance. A second being the 4-introduced Honeycomb Fire, which pretty much causes normal mooks in the general area in front of Dante to have about as much holes in them as an actual honeycomb does. A third being the 3-exclusive Wild Stomp, where Dante stomps on a grounded "small" enemy and fills it full of lead.
- The Alt Eisen in Super Robot Wars Compact 2/Impact/Original Generation has Shoulders Of Doom containing what are basically giant rapid-fire claymore mines. Now that's Dakka.
- "Bullet Hell" video games are all about being on the receiving end of this trope.
- Serious Sam has various guns dedicated to this. The First Encounter and The Second Encounter had a Tommygun, a minigun and a quad-barrelled lasergun, not discounting the fact that the twin revolvers and rocket launcher cycled faster than most competing games' versions. Serious Sam II dropped the Tommygun and lasergun, putting in twin Uzis. Of course, near the end of the game, The War Sequences have been escalated so impressively far that the combined output of the mook swarm on the enemy's side is a very real danger.
- The Minigun in the Grand Theft Auto games after Vice City, and the M16 in GTA III. So much dakka they can destroy a car just by spraying it a little bit!
- Exclusive to the M16 in GTA III is the ability to double your dakka with the adrenaline pill! Normally, the adrenaline pill is supposed to enhance melee attacks and slow down everything in the game, including the firing rate of guns (but not your ability to look around)... but the M16 has a firing rate of 1 bullet per second, which somehow isn't affected by the game slowing down, and therefore... MORE DAKKA (at least until your clip runs out). This effect can be duplicated by using the slowdown cheat, and gets you even MORE DAKKA when you use it multiple times!
- The Real-Time Strategy game Total Annihilation has a fun variant of this trope- in the expansion, you can build (at an exorbitant cost, of course) gatling artillery capable of firing clear across most maps at a rate of fire that makes the spherical projectiles... each one of which explodes with enough force to flatten multiple buildings... look more like a blinking line than discrete projectiles. If your enemy gets one of these built, you can kiss your base goodbye.
- This Troper seems to remember that as being part of one of the expansions rather than the original game, it also shared the same fate as any artillery in the game, namely that it was incapable of firing at things that lay at certain angles from it. For true Dakka, this Troper would suggest hunting down the Beelzebub Mech unit (though done fairly it will probably take you the best part of a real life week to build)
- Its spiritual sequel Supreme Commander also featured such a weapon, though its ridiculous build time means it sees little use outside of just-for-fun single player games.
- Streets Of Rage 2: You'd think at least one street thug would have a gun. But no, only the final boss has a gun. Er, assault rifle. And he loves to shoot up the place (or use a ridiculously overpowered rifle butt.) He doesn't even mind shooting his own goons as long as he gets a chance to nail you.
- Mega Man X: Command Mission: The version of X's Ultimate Armour in this game rejects the "dash through the enemy" Nova Strike of the sidescroller titles in favour of letting him open up on the enemy with a good amount of firepower.
- Barret Wallace from Final Fantasy VII seems fond of this one. His Limit Break Ungar Max basically involves him ripping the enemy to shreds with a seemingly endless supply of bullets.
- In The Guardian Legend, the dakka output of the eponymous character's default cannon is directly proportional to the number of energy chips she is holding.
- Mech Warrior has "boating", a term for when you take a nice mech and load it up with as many machine guns as possible (creating a "gunboat"). In the early Mech Warrior titles (Mech Warrior 2), doing this gave you a disproportionate amount of firepower and would turn the game's strategy into "whoever fires first wins." To clarify, consider a medium-sized person carrying a machine gun on each arm, and two additional shoulder-mounted machine guns that can all be fired by pressing one button. Now say that person is now a medium-sized mecha, and multiply the number of machine guns by 3.
- Parasite Eve 2 features the M249 Light Machine Gun, one of the game's many unlockable items. Possesses the slowest reload time of all of the weapons available to Aya, but is hellishly strong, can hold 200 bullets, and awesomely high dakka output.
- In Diablo II, the Amazon's Strafe is the closest thing to a machine gun as you can get in this game. A good alternative would be the Barbarian's Double Throw.
- The Fallout series has miniguns and Gatling Lasers. That's pretty much self-explanatory. Duel-wielding SM Gs is also a good way to put out damage early on if one has enough ammo.
- In the intro movie of the second game, a squad of Enclave troopers are pumping out hundreds of bullets with a minigun during a raid. As their target is a group of wide-eyed, sheltered vault-dwellers attempting to step outside for the first time in their lives to behold the new world, this is very much overkill.
- Fallout Tactics (which [[Dis Continuity never happened) features a Gauss Gatling gun in addition to the usual miniguns. Oh, and .50 caliber M2 machine guns for those strong enough to carry one and a decent load of ammo.
- In the original Homeworld, the Multi-gun Corvette has six rapid-tracking, rapid-fire mass drivers, and the Drone Frigate can spawn two dozen floating rapid-fire mass drivers.
- 3DO's Battletanx has an unintended inclusion of Dakka. The sound tank's weapon is normally a large humming "wave" extending about 30 feet in front of the tank delivering gradual damage, but through some sort of error, in Global Assault's multiplayer mode it will sometimes fire ridiculous amount of large yellow rockets instead. If you turn the turret fast enough you can create literal WAVES of rockets resembling an oscilloscope of flaming exploding death. Clearly, Mekboys need to stop trying to intentionally create more dakka, after all, the most epic human inventions like penicillin, Silly Putty, cheese, and sticky notes also came about accidentally.
- Additionally, in War Jetz they decided to do follow this trope to the letter. Not only do most planes have standard aircraft dakka, but one has it hand over fist. Due to the fact the Germans' bomber has no alternative weapon, its alt-fire AND regular bomb use button both result in their plane belching the same souped up iron bombs, and with shot upgrades, scatterbombs. That's right, a flying, arcing, dakka shotgun mortar firing 150kg scatterbombs. The Imperium is finished. You can even mangle enemy aircraft once the ironbomb becomes a scatterbomb by slowing up on the approach, flying up, then accelerating as you go down, and while climbing back up, spamming bomb+alt-fire around the 10° mark to create a cloud of exploding death. (but not fiery) The main gun is a slow-firing howitzer, so once the second upgrade is picked up there is no more point to it.
- Makai Kingdom already gives you Gatling Guns and a Humongous Mecha with Gatling Guns Akimbo, then goes Beyond The Impossible and gives you a More Dakka attack with a single-shot rifle.
- The original Kingdom Hearts allowed you to mount up to a dozen weapons on your Gummi Ship. For a Disney game, that is a lot of dakka.
- Alpha Protocol has the Bullet Storm special ability for dual SMGs, which allows you to "rain an unholy amount of lead" on your enemies.
- Ace Combat gives every plane a gun, and all modern fighter aircraft guns are based on the principle of More Dakka to begin with, but the A-10A stands out as it uses the GAU-8 Avenger mentioned below. In game its "point of aim" pipper appears below the nose (instead of on the nose), allowing it to perform strafing runs at slighter angles than Fighters or Multirole planes could and thus giving the pilot more time to pull up. Better yet, it works just fine (when you can connect of course) against planes too! And in Ace Combat 6? Infinite ammo (also available on lower difficulties in earlier games).
- All "Attacker" planes in games since Ace Combat 5 have the gun angled slightly downwards for ground attack. The A-10's is better than others though.
- Mass Effect gives us the talents Overkill (code name for "forget overheating, keep the trigger down and watch stuff die") and Marksman (as above, plus roughly doubles your rate of fire).
- Shadow The Hedgehog has the Chain Gun, which has an insane firing rate, is one of the most powerful weapons aside from the one-hit KO secret weapon, and provides 40 shots with every one you pick up, higher than any other weapon. You also sometimes get vehicles with their own built-in weapons, some of which have pretty good firing rates and all of which never run out of ammo.
Web Original
- The FTO pretty much rely on this in the KateModern episode "Answers", spraying bullets everywhere while yelling "We will bring down the Order!" They still manage to screw up.
- More Dakka is Serious Business
◊.
- Along similar lines, this
◊ parody motivational poster. "Brute Force: If it doesn't work, you're just not using enough."
Anime and Manga
- In Gundam Wing, the Gundam Heavy Arms was built entirely around this concept; its upgraded form has two gatling guns on the same arm.
- And its second upgraded form from The Movie has Even More Dakka, with two handheld, twin-linked miniguns & another FOUR inside the chest. Leopard Gundam, Heavy's Expy from Gundam X & its upgraded Leopard Destroyer form takes it in a different direction, having fewer gatlings, but theirs are much bigger.
- In all cases of these, the gatlings are backed up by numerous rocket launchers.
- An equipment set for the Gundam Astray Blue Frame in the sidestory manga Gundam SEED Astray features enough firepower for the mecha to do a 21-gun salute by itself. Actually considered a bit of a Wall Banger by fans (it was a fan-submitted design), however as, the Tactical Arms set aside, the Blue Frame's pilot is the kind of guy who usually takes down Mobile Suits and battleships alike with one well-placed shot.
- Mobile armors (non-humanoid mecha that tend to be much larger than the humanoid mobile suits) often are designed to dominate via More Dakka. A prime example is the original series' Big Zam, which is armed with a BFG bordering on Wave Motion Gun power levels along with dozens of smaller guns. Though it only survived for about half an hour, Big Zam caused such massive damage during that time that dozens of attempts were made to immitate is massive level of Dakka.
- Certain firefights in Ghost In The Shell Stand Alone Complex seem to have been written to illustrate this concept, especially when they gave a Tachikoma a Vulcan cannon.
- In the movie, the hexapod tank Motoko faces near the end both lives up to the spirit of this trope (if not the sound), and takes it close to reality as far as rate-of-fire goes: the tank has chin-mounted arms with gatling guns in them, which fire so fast you can't hear the individual shots.
- In one episode of Code Geass R2, Cornelia literally straps on an entire arsenal of guns onto a hijacked Knighmare Frame in order to destroy the Siegfried.
- The Millennium Earl in D.Gray-Man will sometimes send hordes of low-level Akuma after the heroes. Since each Akuma is basically a living (sort of) machine gun...
- Tengen Toppa Gurren Lagann more frequently used Beam Spams, but when a certain enemy ends up destroying a large part of a town because it breaks up into dozens (maybe hundreds) of explosives they deal with the next one by having the Grapearls and Gurren Lagann fire at them so much that every individual explosive it blown up before hitting the ground. They did this with three (Humongous Mecha-sized) handguns.
- Several scenes in Dead Leaves, but especially the Retro/777 fight, where the former takes control of a guard robot and a bunch of guns come out of it and 777 who wasn't even a robot.
- Karen in Soul Link loves to use as much as dakka as possible. Near the end, most of the enemies she's fighting having a Healing Factor working in their favor, but enough dakka will finish them off, so she can fare well.
- Although absent from the anime, the Trigun manga features a certain group who are Masters of Dakka. Where do you think Nicholas got his Punisher from? This is demonstrated when their premier fighter Livio the Double Fang is introduced, whose dual Punishers can shoot forwards, backwards, left and right at the same time. There's so much dakka in the fight between him and Nicholas that you can barely see what's happening. And there's no Stormtrooper marksmanship here; they rarely miss their shots (good thing they can heal). And that's before Livio transforms into Razlo, whose cybernetic third arm allows him to wield three Punishers at once. Yeah. The manga pretty much takes dakka to 11.
Western Animation
- In an episode of The Simpsons named The Cartridge Family (which generally pokes fun at America's gun culture) we see an NRA meeting where Moe explains how "with a few minor adjustments you can turn a regular gun into five guns!". None of them are automatic, though.
- Many Transformers, especially the God Primus
◊ from Cybertron. He's a robot that transforms into a planet the size of Saturn. In robot mode he's equipped with shoulder-mounted cannons, shoulder-mounted missile pods, wrist mounted twin barrel guns, and huge gun racks for legs with missile launchers, more missile pods, cannons, and such goodies. And did we mention he's the size of SATURN? Other people feel proud because they have 40mm cannons. He has 40,000 km cannons!
- The Star Wars Clone Wars miniseries has two main elements: incredibly awesome feats by the Jedi (and Grievous), and dakka. Unlike the movies, every single weapon is on full automatic at all times, and the most common tactic for both Republic and Confederacy is to place their army in front the opposing army and fire repeatedly until one side stops moving. Reaches its peak in the fourth episode, the Republic battle tanks possessing so much dakka that they mow through whole city blocks in mere seconds.
- In Ben 10 Alien Force an "engineer" for the Forever Knights designed a "space ship" that's pretty much just a cockpit and frame with every alien weapons they owned stuck onto it. Subverted when it turns out it can't be piloted and they need to find an alien the same species as Upgrade to make it usable.
Literature
- Reason.
- 3mm Gatling Railgun powered by a thermonuclear reactor with a rate of fire sufficient to reduce shipfuls of pirates to a fine red mist before they can blink and rip giant, gaping, molten holes through aircraft carriers. What more could you ask for?
- "Don't worry, they'll listen to reason."
- Stephenson also touches on what could be Reason's great-grandfather, the Vickers
in Cryptonomicon
The Vickers was water-cooled. It actually had a fucking radiator on it. It had infrastructure...and a whole crew of technicians to fuss over it. But once the damn thing was up and running, it could fire continuously for days as long as people kept scurrying up to it with more belts of ammunition...Mikulski hosed down all of the German vehicles for a while, yawing the Vickers back and forth like a man playing a fire extinguisher against the base of a fire. Then he picked out a few bits of the roadblock that he suspected people might be standing behind and concentrated on them for a while, boring tunnels through the wreckage of the vehicles until he could see what was on the other side, sawing through their frames and breaking them in half. He cut down half a dozen or so roadside trees behind which he suspected Germans were hiding, and then mowed about half an acre of grass.
- Anathem had Rodding. Very simple. Drop a large dense rod from orbit at hypersonic speeds into a dormant volcano. Boom. Repeat.
- Sergeant Detritus and his augmented ballista, the Piecemaker. Granted, it is a single-shot weapon... but by the time you need to reload, you're out of targets anyway.
- The weaponry of the Armored Combat Suits in John Ringo's Legacy of the Aldenata series. Railguns that fire so quickly they look like "silver lightning" and have a muzzle velocity so high that if the round doesn't hit something, it'll end up in orbit. Not to mention the Grim Reaper suits, which apply that principle to mortar grenades and shotguns. That's not even mentioning the Posleen, who are an entire race built around More Dakka (and whom the Suits were built to fight).
- The Bolo tanks, conceived by Keith Laumer. An artificially-intelligent monster that bristles with weaponry, and includes the Hellbore:
Hellbore ammunition consists of slivers of highly-pressurized frozen deuterium which, when fired, are ignited (by a laser) in a fusion reaction. The resulting bolt is contained and directed using strong magnetic fields in the breech and barrel. The resulting plasma travels at a considerable fraction of light speed. Since the Hellbore was designed as naval armament for Concordiat vessels, modifications had to be made to use them in an atmosphere to avoid losing a significant portion of the shot's energy to dispersal. To this end, a fraction of a second before using the Hellbore a powerful laser will be firing to create a momentary vacuum along the path of the bolt. (Courtesy That Other Wiki)
- The latest version gets even More Dakka than the Hellbore in the form of the Hellrail, which is designed to take out starships. From the ground. No kidding. Its output is rated at 90 megatons. The Hiroshima bomb, by comparison, was about 16 kilotons. Mega Dakka.
Live Action TV
- On an episode of Mythbusters where the cliche, "Easy as Shooting Fish in a Barrel" was tested, it was definitely a case of escalating Dakka. At first, they had only used pistols and upped the ante to shotguns (even though just the shockwaves from a pistol would kill most fish). But when it came to true dakka, they ended the episode with a car-mounted minigun which not only turned the barrel into scrap, but practically vaporized the fish
. The Mythbusters know dakka.
- As was demonstrated once more in the "chopping a tree down with a gun" test, with gorgeous redhead Kari Byron blasting away with another car-mounted minigun. Pulverizing the test trees into splinters in the process. And setting them on fire.
- And, once again, when seeing whether you could blow up a propane tank with bullets. This time, they loaded up the minigun with incendiary bullets which, yes, blew the thing sky high.
- Three Words:Jayne freakin' Cobb
- One episode of CSI: Miami revolved around the bad guys stealing a gun that shot so many rounds at once so quickly that... well, it was called the "Vaporizer Gun". It's shown in action in the opening stinger.
- The defence mechanism of the titular ship in the new Battlestar Galactica is to simply open fire in flake mode with all of its many hundreds of small guns and the four large turret railguns in all directions simultaneously, creating a 360-degree blizzard of fire around the ship which is quite effective at obliterating anything that comes near it. Another battlestar, the Pegasus, is initially shown in Season 2 to have four bow-mounted rail guns which fire in concert to inflict damage, but in Season 3 it can now also fire several more heavy guns mounted on the hangers as well, resulting in a salvo of fire that can cripple a Cylon basestar with a single hit.
- In Babylon 5 the space station is shown to be armed with a number of laser-autocannons stretched along the spine of the station, capable of putting out impressive volumes of fire. In Season 2 this weapons grid is upgraded and in the Season 2 finale is shown to now have several gatling-laser positions and several massive energy turrets added to it, quite capable of destroying a flagship battlecruiser belonging to a substantially more advanced alien race in a few burts of concerted fire (aided by fighters strafing it as well). Similarly the sturdy Starfury, with two powerful but slow-firing energy cannons, is supersceded by the Thunderbolt, which sacrifices power in favour of just having a laser minigun strapped to the front of it.
Real Life
- The Metal Storm company have produced, through stacked rounds, a 36-barrelled weapon capable of a rate of fire around one million rounds per minute. Seriously.
- The makers of the Metal Storm weapons system has taken this to the next logical step and have made a 40mm grenade launcher working on the same concept. In addition, they have made a pratical pistol able to fire three bullet burts before the recoil is complete with every squeez of the trigger. I Am Not Making This Up.
- The proximity defense Vulcan cannons on many Navy ships are obscenely good
at this.
- The A-10 Thunderbolt II's incredibly impressive Avenger Autocannon
, which is larger than a Volkswagen and fires 30mm depleted uranium rounds at 3,900 rounds per minute. Each of which can punch through a battle tank and out the other side.
- Napoleonic-era musketry is an early example, the idea being to get a large block of men close in and throw out as many shots as possible, to compensate for the weapons' terrible accuracy. These outdated tactics, when combined with modern, accurate rifled weapons in the American Civil War, led to extreme unpleasantness. Jump to World War One where barely-improved human wave tactics met bolt-action repeating rifles and actual machine guns and, well, now you know how the anti-war movement got started.
- The Lockheed AC-130
series of gunships, seen in the 2007 Transformers movie. Of particular note is the AC-130A, which carries eight rotary guns. The bulk of them are all mounted on one side, so the plane can circle a target and pelt it with metal continuously instead of having to make multiple passes. DAKKA DAKKA DAKKA...
- The rate of fire actually requires crew members to shovel spent casings away.
- Another variant (the AC-130U 'Spooky') is armed with two 20mm rotary guns, a 40mm cannon, and a 105mm howitzer. In a plane.
- The More Dakka principle as applied to paintball wargames
.
- Wait until the end of this link to see how this rule even applies to machine pistols.
- During World War II, there were several versions of the American B-25 Mitchell
medium bomber that crammed multiple .50-caliber machine guns in the nose (up to eight in the nose, plus the typical loadout of four guns just behind the nose, two on each side) for a total of twelve guns. And if the upper turret (which had two more guns) was pointing foward during a strafing run, that would make for a total of fourteen .50-caliber guns aiming at a single target at once, enough to destroy or severly damage anything not sufficiently armored enough to withstand such a barrage of lead. More Dakka indeed.
- There were also a couple of variants that carried a 75mm howitzer in the nose. A subversion happened when it was found that the weapon fired very slowly (each round had to be manually loaded in, which usually took around 6 seconds), and the gun had a low muzzle velocity, which translates into poor accuracy (the plane would have to get relatively close in to get some kind of accurate hit, which when combined with the slow firing rate usually only allowed a few shots at most in one pass). Later versions deleted the weapon altogether.
- In similar examples, the P-39 Airacobra carried a 37mm cannon in the nose of a single-engine fighter (which tended to take down enemy aircraft in a single hit, although the P-39's high-altitude performance was lacking and it tended to be relegated to ground attack as a result). On the other side of the war, a variant of the Stuka carried two 37mm antitank cannons in underwing pods, and the final version of the Hs129 carried a 75mm Pak40 with autoloader.
- There's also the YB-40
, an escort fighter conversion of the B-17 bomber. Typically armed with 14 .50-caliber machine guns in eight stations, but it could be upgunned to carry as many as 30 guns. The low speed and maneuverability meant that the YB-40s were not very effective at shooting down enemy fighters, but when they did hit, the target airplane usually fell apart in mid-air.
- The king of this trope must surely be the Fire Hedgehog
◊. This was a WWII weapon system that consisted of a Russian TU-2 where the bomb bay was filled with a rack holding 88 PPSH machine guns. Due to the limited range of the machine guns it flew at low altitudes and on seeing an enemy regiment the pilot would open the doors and shower them with lead, firing over 4000 rounds in about 3 seconds.
- This
Marine Soldier is clearly a master of dakka.
- The Hwacha
, which at first looks like a Schizo Tech Katyusha, is this trope applied to arrows . Not as accurate as, say, a battalion of archers, but damn if it wasn't devastating.
- All modern aircraft rely on More Dakka to achieve any success with guns at all, because the target will only be in the line of fire for a tiny fraction of a second, the gun needs to fill the space they're in with a spectacular amount of lead so that some of it will hit.
- The Brazilians ordered a battleship that ended up in the Royal Navy via a purchase by the Ottomans (it's a long story) armed with fourteen 12-inch guns.
- Muzzle-loading muskets are loaded by using paper cartages, which consist of a tube of paper filled with black-power with a musket ball in one end. During the Revolution George Washington ordered the Continental Army to add three to four buckshot on top of the musket ball. So when a American unit fired a volley they had that much more lead going down range. So More Dakka has been the US military's un-official motto from the very beginning!
Webcomics
- Riff from Sluggy Freelance is a big believer in having more dakka. His opinion on a truck full of shotguns, grenades, laser cannons, and stake-firing gatling guns? "Party favors."
- Schlock Mercenary has "The Seven Habits of Highly Effective Pirates" which includes such rules as:
- Rule 34: If you're leaving scorch marks, you need a bigger gun.
- Rule 37: There is no 'overkill'. There is only 'open fire' and 'I need to reload'.
- Schlock Mercenary also has such things as this little gem
. I think the note says it all:
- Note: The rotating barrel assembly on the Strohl Munitions Short-barrel handcannon may give the user a wicked pinch if the weapon is held incorrectly. This makes it an unpopular selection for many military forces. Also, it can be configured to send anywhere between five hundred and five thousand projectiles per minute downrange with great accuracy, making it an exceedingly unpopular selection for the enemies of many military forces.
- The spaceship designers know
that principle , too .
|
|