Troperville
Editing Help
Tools
Toys
|
alt title(s): Bullet Barrage; Dakka; Extreme Rapid Fire
Never enuff dakka.
"Dakka": Ork slang for rapid fire capability, based on the onomatopoeia for automatic guns shooting. You need moar of it. No exceptions. — 1d4chan on dakka.
Improbable Aiming Skills are all very well, but sometimes — perhaps because your foe can Dodge The Bullet, perhaps because you need to mow down a whole army of Mooks at once, perhaps because you just really, really like the sound of your gun blasting off — you need to throw a wall of bullets at the target. Modern automatic weapons can achieve rates of fire that can only be described as " bullet spam", and the more guns you're using, the more dakka you can put out. After all, There Is No Kill Like Overkill.
Accuracy is an optional extra.
Hard to achieve with a single, rifle-sized weapon, though bonus points for screaming at the top of your lungs as you empty out a whole magazine at the target, or gratuitous camera shots devoted to torrents of shell cases spewing out of the gun. Getting More Dakka is often the reasoning behind a lot of BFGs. May be used to overcome stylistic inaccuracy. If you lack enough barrels but are a commander with reserves, feel free to substitute lots and lots of men.
Gatling Good and Guns Akimbo are common ways of achieving this (and if you can swing it, Gatling Guns Akimbo). Can make up for the troops in question being students of the Imperial Stormtrooper Marksmanship Academy... though not always. Distinct from A Team Firing, which concerns the employment of dakka to little effect. More Dakka is both a means to an end and an end in itself, and it can easily mean the difference between a survival horror game and an action game. (Action, by its very nature, comes with More Dakka.) When The Gunslinger specializes in Dakka, he's the Type B version of that character type.
Should not be confused with Baka, as there is definitely such a thing as Enuff Baka.
A Sub Trope of Impossibly Cool Weapon, in the sense that most weapons that can do this would be impossible to cool.
The bullet form of the Spam Attack. Missiles and lasers come as Macross Missile Massacre and Beam Spam, respectively. In settings that pre-date gunpowder or where Fantasy Gun Control is in effect, Automatic Crossbows can be used instead. For explosions, compare BFB.
AN' THERE AIN'T NO SUCH THING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such thing as too much dakka. Say there is, and me Squiggoth's eatin' tonight!
Examples:
open/close all folders
Anime and Manga
- In Gundam Wing, the Gundam Heavy Arms was built entirely around this concept; its upgraded form has two Gatling guns on the same arm.
- And its second upgraded form from The Movie has Even More Dakka, with two handheld, twin-linked miniguns & another FOUR inside the chest. Leopard Gundam, Heavy's Expy from Gundam X & its upgraded Leopard Destroyer form takes it in a different direction, having fewer Gatlings, but theirs are much bigger.
- In all cases of these, the Gatlings are backed up by numerous rocket launchers.
- An equipment set for the Gundam Astray Blue Frame in the sidestory manga Gundam SEED Astray features enough firepower for the mecha to do a 21-gun salute by itself. Actually considered a bit of a Wall Banger by fans (it was a fan-submitted design), however as, the Tactical Arms set aside, the Blue Frame's pilot is the kind of guy who usually takes down Mobile Suits and battleships alike with one well-placed shot.
- Mobile armors (non-humanoid mecha that tend to be much larger than the humanoid mobile suits) often are designed to dominate via More Dakka. A prime example is the original series' Big Zam, which is armed with a BFG bordering on Wave Motion Gun power levels along with dozens of smaller guns. Though it only survived for about half an hour, Big Zam caused such massive damage during that time that dozens of attempts were made to imitate his massive level of Dakka.
- It also had a shield that could deflect anything except a beam saber, and the Dakka prevents anything from getting close...
- Done along the same line with the Alvatorre in Gundam 00 where it has a literal Wave Motion gun and enough Dakka on its main shell to blast the living crap out of anything close at hand.
- Certain firefights in Ghost In The Shell Stand Alone Complex seem to have been written to illustrate this concept, especially when they gave a Tachikoma a Vulcan cannon.
- In the movie, the hexapod tank Motoko faces near the end both lives up to the spirit of this trope (if not the sound), and takes it close to reality as far as rate-of-fire goes: the tank has chin-mounted arms with Gatling guns in them, which fire so fast you can't hear the individual shots.
- This is pretty much Boma's thing, as he often brings in a freakin' minigun when things get really hairy.
- In one episode of Code Geass R2, Cornelia literally straps an entire arsenal of guns onto a hijacked Knightmare Frame in order to destroy the Siegfried.
- On a less severe note Tamaki of the Black Knights after getting shot down dozens of times during the series enters the final battle with one of every type of weapon the Knights use attached to his mecha (generally they stick to one or two weapons based on the type of battle) and dual wielding melee weapons. Of course this actually makes things worse and he's downed even faster
- The Millennium Earl in D.Gray-Man will sometimes send hordes of low-level Akuma after the heroes. Since each Akuma is basically a living (sort of) machine gun...
- Tengen Toppa Gurren Lagann more frequently used Beam Spams, but when a certain enemy ends up destroying a large part of a town because it breaks up into dozens (maybe hundreds) of explosives they deal with the next one by having the Grapearls and Gurren Lagann fire at them so much that every individual explosive it blown up before hitting the ground. They did this with three (Humongous Mecha-sized) handguns.
- Also when they fired rockets at every point in space-time at once.
- This trope could be called 'Atenborough'. His nickname is Beamspam McMuppet for a reason.
- Several scenes in Dead Leaves, but especially the Retro/777 fight, where the former takes control of a guard robot and a bunch of guns come out of it and 777 who wasn't even a robot.
- Karen in Soul Link loves to use as much as dakka as possible. Near the end, most of the enemies she's fighting having a Healing Factor working in their favor, but enough dakka will finish them off, so she can fare well.
- Although absent from the anime, the Trigun manga features a certain group who are Masters of Dakka. Where do you think Nicholas got his Punisher from? This is demonstrated when their premier fighter Livio the Double Fang is introduced, whose dual Punishers can shoot forwards, backwards, left and right at the same time. There's so much dakka in the fight between him and Nicholas that you can barely see what's happening. And there's no Stormtrooper marksmanship here; they rarely miss their shots (good thing they can heal). And that's before Livio transforms into Razlo, whose cybernetic third arm allows him to wield three Punishers at once. Yeah. The manga pretty much takes dakka to 11.
- Though Naruto doesn't have any guns, the villains in the first movie applied this to kunai: they had train-carried racks which look like something made by Metal Storm (see below) except is shoots kunai, one of which had a hand-crank.
- Most likely to revive the greatness of the first movie, the fifth not only reintorduces steampunk and kunai spamming firearms, but several other chakra powered sci-fi weapons in a battle scene that looked like a remake of Pearl Harbor. Too bad the rest of the movie couldn't hold that level.
- In Yozakura Quartet, Kotoha Isone is a girl that can summon anything by emphasizing the name of the object. Being a gun nut with a focus on German WW 2 hardware, this leads to anything from machine guns ("Machinenpistolen, DADADADADADADADADADADADA...!") to Flak88(s!). And at one point even a railway gun! If she was a man, one could claim she was compensating for something.
- Freud calls it penis envy.
- In the manga, instead of summoning machine pistols, she just summons speeding bullets.
- In Super Dimension Fortress Macross/Robotech, there is the Daedalus Attack. The Daedalus, one of the "arms" of the SDF-1, is shoved through the hull of an enemy cruiser while every unmanned defense drone is moved to its bow. Once in position, the forward bay is opened, and all the drones fire everything they have inside the enemy ship.
- They aren't drones, but piloted mecha. The Macross Tomahawk / Robotech Excalibur / Battle Tech Warhammer mecha by itself is capable of significant dakka.
- This is done many times in Hellsing. Often with pistols that can apparently fire more than their own weight in bullets without reloading.
- Seras Victoria and her array of cannons definately deserve mention.
- "Target" Kevin's twelve barrelled shotgun in Gun Blaze West. Yeah. He just loves extra barrels; even his hidden derringers are double-barreled.
- The protagonists later find that he has several more twelve barrelled shotguns and dual wield them to demolish an entire building.
- Chao of Mahou Sensei Negima somehow manages to fire a wall of bullets at her opponent without a gun
at one point. Given that she is a Mad Scientist and a wizard, though, this is probably justified via technology, magic, or a combination of the two.
- It might not be bullets, per se, but "199 arrows of light!" probably qualify.
- Four words: Gun Sniper Leena Special.
- Basque Gran, the Iron Blood Alchemist Full Metal Alchemist was apparently quite good at this, using his alchemy during the Ishbal campaign to turn a wall into a giant mass of spiked weaponry, cannons, and guns.
- FLCL Episode 5 takes this to extreme levels, starting off with a simple duel with toy guns (and one real sniper weapon), then taking it into a duel with actual guns between Haruko and Amarao (backed up by dozens of agents), and culminating in the creation of a Humongous Mecha hand, with a hand on the end of each finger, and a different type of gun in each of these hands. Even the episode's Japanese name, Bura-bure (in the English dub, it was called Brittle Bullet) is onomatopoeic of gunfire.
- Cisqua from Elemental Gelade is armed with tons of artillery, including missile launchers and machine guns, and usually relies on ridiculous rapid-fire to fight. Of course, she usually runs out of ammo before doing any damage, or more likely blows up something important that gets her in trouble later. She did use it successfully against Wolx in the manga by forcing all his auto-shields up to block her rockets while she went behind him and disconnected him from his Edel Raid.
- Nearly all of the characters in Black Lagoon are fans of this trope, but the Church of Violence takes this to a new level.
- Dear Sweet Siberys Above, how is Briareos from Appleseed not on this list yet? At one point in the second movie, he engages a swarm of drones while wielding two large guns in his landmate's hands as well as a third, more conventionally-sized rifle in his own hands. Not to mention the entire point of the Hecatonchires chassis is to be able to simultaneously juggle multiple weapon systems engaged with multiple targets at once.
- Rurouni Kenshin milks this trope to tragic effect when Kanryuusai, an illegal arms/drugs dealer who hired Aoshi and his Elite Mooks as bodyguards, decides to bring a machine gun to a swordfight. Kenshin can barely outrun the hail of bullets, but Aoshi gets his kneecaps shot and has to watch his loyal minions make a Heroic Sacrifice to buy Kenshin enough time to get his sword back. In the anime, the battle ends when the gun is jammed by a weapon lodged between two bullets (that Kanryuusai utterly failed to notice); in the manga, Kanryuusai runs out of ammunition and Kenshin demonstrates why it's a spectacularly bad idea to piss him off.
Comic Books
- Of late, War Machine has been adding more and more guns to his armor.
- Or, more and more of his armor IS guns, given his new ability to rebuild himself from anything laying around.
- Fables came up with a fine mix of modern-day weaponry and Fable tactics: Take one flying ship (powered by flying carpets), load with all the guns that can fit and set up a chain of ammo depots around the world that can be accessed instantly by teleportation, and rain a never-ending solid wall of hot lead on the enemy armies for hours and hours.
- At one point, the Saint of Killers declares an attack he shrugs off just as easily as anything else with the reprimand "Not enough gun". Note that the attack was being struck by a nuclear missile.
- X-Force (New series) #14. The team is in an alternate post-Apocalyptic future and surrounded. Insane Future Deadpool's response? Buuuullleeetttsss!!
◊
Film
Literature
- Reason in Snow Crash, a 3mm Gatling Railgun powered by a thermonuclear reactor with a rate of fire sufficient to reduce shipfuls of pirates to a fine red mist before they can blink and rip giant, gaping, molten holes through aircraft carriers. What more could you ask for?
- "Told you they'd listen to Reason."
- Stephenson also touches on what could be Reason's great-grandfather, the Vickers
in Cryptonomicon
The Vickers was water-cooled. It actually had a fucking radiator on it. It had infrastructure...and a whole crew of technicians to fuss over it. But once the damn thing was up and running, it could fire continuously for days as long as people kept scurrying up to it with more belts of ammunition...Mikulski hosed down all of the German vehicles for a while, yawing the Vickers back and forth like a man playing a fire extinguisher against the base of a fire. Then he picked out a few bits of the roadblock that he suspected people might be standing behind and concentrated on them for a while, boring tunnels through the wreckage of the vehicles until he could see what was on the other side, sawing through their frames and breaking them in half. He cut down half a dozen or so roadside trees behind which he suspected Germans were hiding, and then mowed about half an acre of grass.
- The weaponry of the Armored Combat Suits in John Ringo's Legacy of the Aldenata series. Rapid-fire grav-railguns that have a muzzle velocity so high that if the round doesn't hit something, it'll end up in orbit. Not to mention the Grim Reaper suits, which apply that principle to mortar grenades and shotguns. That's not even mentioning the Posleen, who are an entire race built around More Dakka (and whom the Suits were built to fight).
- The War Against The Chtorr. The AM-280 rifle with EV-helmet and laser sight, firing hyper-velocity 18-grain needles at up to 3000 rounds per minute. Necessary as the unusual biology of the Chtorran worms makes them effectively Immune To Bullets (even though the protagonist empties a couple of magazines into a rampaging Chtorran he still doesn't kill it).
- The Honor Harrington books feature tribarrels, the largest of the major types of hand weapons. They seem to be essentially high-tech miniguns. Plus, military doctrine when it comes down to actually firing boils down to "put as many missiles into space as is humanly possible."
- Biggles once put in something called a zone call on a patch of woodland where a German attack force was hiding out. The result was every single weapon within ten miles firing on that one little wood. Given that this was on the Western Front, the result was... satisfying.
- The Bolos created by Keith Laumer (and now mostly written about by John Ringo and a few others) mount a Hellbore plasma cannon as their main weaponry (basically a battleship gun). Secondary armament typically consists of 'infinite repeaters,' basically railguns or Energy Weapons with very high rates of fire for use against light armour; anti-personnel guns; point-defense lasers; and often a battery of howitzers or mortars for indirect fire. A single Bolo in the right place can stop a (not-so-)small army for several hours.
- In Matthew Reilly's book Scarecrow, the bounty hunting group IG-88 use electrically powered guns that supposedly fire at 10000rpm. That is 167 rounds every second, at least five times more than the average assault rifle's magazine capacity. Enough Dakka for you?
- No. Never Enuff.
- His third novel featured the (real) G11, referred to throughout as a 'supermachine gun'. The above example, from a later book, is referred to as a 'hypermachine gun'.
- This trope is the reason that the "flying artillery" and Millatreuse (both based on Real Life weapons) are employed by the army and navy, respectively, in the 1632 series, in an application of rapid fire within the tech base of the time.
- Subverted in Red Storm Rising, where the Phalanx system on Nimitz can't decide which of two remaining "Kingfish" missiles to engage and resets itself, resulting in both missiles hitting the carrier. Now that's a Blue Screen of Death.
- Robert Rankin's Armageddon II: The B-Movie made a Running Gag out of every armed person turning up with "a rotary machine gun, like the one Blaine had in Predator." He also added a minigun to The Hollow Chocolate Bunnies of the Apocalypse for no adequately explained reason.
- Sergeant Patrick Harper's signature weapon is a naval volley gun, a gun with seven barrels firing pistol bullets simultaneously that was originally designed for use in naval battles to clear enemies out of ships' rigging, but the weapon's kick was too strong for most men to handle. Good thing Harper's a Gentle Giant. Naturally, Sharpe gets to use the thing a few times himself.
- Being unabashedly in the action story genre, most of John Ringo's Paladin Of Shadows series makes heavy use of this trope, including a paean to Rule Of Cool with several characters running and gunning with M-60E machine guns (the E model being the manufacturer's attempt at regaining market share, fixing many of the problems with older M-60 models), in Unto the Breach.
- Subverted in Max Brooks' The Zombie Survival Guide. In the chapter on Weapons and Combat Techniques, Brooks reminds the reader that "you are going for a head shot: one bullet, precisely placed. As the machine gun is designed for saturation fire, it may take hundreds, even thousands of rounds for one, randomly lethal shot." And for those of you who think that the more dakka you use, you'll be able to simply rip the zombie in half. Brooks points out that "Why give yourself the unneccessary need to having to finish off a mass of writhing and potentially dangerous body parts?"
Live Action TV
- On an episode of Mythbusters where the cliche, "Easy as Shooting Fish in a Barrel" was tested, it was definitely a case of escalating Dakka. At first, they had only used pistols and upped the ante to shotguns (even though just the shockwaves from a pistol would kill most fish). But when it came to true dakka, they ended the episode with a car-mounted minigun which not only turned the barrel into scrap, but practically vaporized the fish
. The Mythbusters know dakka.
- As was demonstrated once more in the "chopping a tree down with a gun" test, with gorgeous redhead Kari Byron blasting away with another car-mounted minigun. Pulverizing the test trees into splinters in the process. And setting them on fire.
- And of course there is Leonardo
.
- Last but not least, they tested—and confirmed!—that the Korean Hwacha
works .
- The History Channel gives us Lock And Load with R Lee Ermey which is Made of this.
- One episode of CSI: Miami revolved around the bad guys stealing a gun that shot so many rounds at once so quickly that... well, it was called the "Vaporizer Gun". It's shown in action in the opening stinger.
- The defense mechanism of the titular ship in the new Battlestar Galactica is to simply open fire in flak mode with all of its many hundreds of point-defence guns and main batteries in all directions simultaneously, creating a 360-degree blizzard of fire around the ship which is quite effective at obliterating anything that comes near it. Another battlestar, the Pegasus, has even more dakka, armed with frontal batteries capable of putting enormous holes in Cylon basestars.
- Galactica is on the receiving end in the final battle, when they jump right next to the Cylon colony-world and immediately find themselves being hammered from three sides by quad-barreled rapid-firing cannons.
- In the Underbelly: A Tale of Two Cities episode Business as Usual, Ray Chuck Bennett plans to kill the Kane brothers. How does he do it? By purchasing three, count'em, three machine guns and pumping a full magazine of dakka from each into Les Kane. This was too much for even veteran mobster Bob Trimbolie.
- Super Sentai and Power Rangers have made it a regular feature for the Megazord, the Rangers' most often used giant robot, to gain More Dakka via combining with newer robots.
- Subverted in season 2 - while Tor the Shuttlezord features cannon fingers and two heavy cannons in its shoulders, the finisher in its Thunder Ultrazord combined form involves simply dropping on the enemy.
- From season 3, the Shogun Megazord combines with the Falconzord, whose wingtips conceal a total of eight rocket launchers that can only be deployed in this Mega Falconzord combined form.
- In Power Rangers Zeo, the Red Battlezord, a close-combat boxing robot suddenly gains 8 barrels of Dakka in both its arms upon combining with the Zeo Megazord.
- Without combining in the normal sense, the Artillatron of Power Rangers Turbo detaches both its arms to act as a gatling gun and heavy cannon for the Megazords.
- Power Rangers in Space, the Delta Megazord's fingers already act like gatling gun barrels. Guess what they do in combined form.
- Partially subverted in Power Rangers Lost Galaxy - only the last Megazord to appear, Zenith the Carrierzord, employs More Dakka. It's bladed weapons and a mere double-barreled shotgun for everyone else.
- Power Rangers Lightspeed Rescue has the massive Supertrain Megazord as the primary Dakka user.
- Partial subversion in Power Rangers Time Force - the Time Shadow Megazord has gunbarrel fingers that see very little use, thought the last Megazord to appear, the Quantasaurus Rex, carries enough firepower to count as Dakka.
- Subverted in Power Rangers Ninja Storm - the Thunderstorm Megazord, used by the core 5 Rangers, does deliver More Dakka, but adding the sixth Ranger's Megazord takes it away and replaces it with a localised hurricane attack (hence the name Hurricane Megazord).
- Used weirdly in Power Rangers Dino Thunder - all the Megazords are formed from dinosaur mecha this time, but the Triceramax Megazord delivers a rapid-fire barrage of golden energy bolts from melee weapons - a pounding mace and two spinning axes - that qualify as Dakka in a way.
- Inverted in Power Rangers SPD - despite their obvious police theme, the Delta Squad Megazord loses what Dakka it has and uses a punching attack after combining with the Omega Megazord. An alternate combination, exclusive to the Japanese version, fits the More Dakka trope as the appropriately named Blast Buggy turns into a massive cannon and a shield with four gatling guns.
- Partial subversion in Operation Overdrive - the impressive ten-mecha-combined Drivemax Ultrazord's finishing move involves one - ONE flaming blast from its chest. And the Flashpoint Megazord delivers an impressive Dakka finisher, until you realise that it's a fire engine with water cannons. Finally, the largest mecha in the shop, the Battlefleet Megazord, trades its impressive rows of cannon batteries in its battleship form for a mere dual punch attack in robot form.
- Kamen Rider Decade had a moment where Diend summoned 2 riders with guns as their motif, why he didn't summoned Zolda and instead what is supposed to be semi-manchildren remains yet to be explained
- Speaking of Kamen Rider Ryuki's Zolda (also known as Torque of Kamen Rider Dragon Knight), you need look no further than him for Dakka. Most of his weapons involve increasingly large and powerful guns, and his finisher is to summon his Heavyarms-esque Advent Beast, and have it activate all of its many weapons at once. The result: Beam Spam, Bullet Spam, and Macross Missile Massacre at the same time. Glorious mass destruction is sure to follow.
- On the Deadliest Warrior episode Mafia vs. Yakuza, the Mafia won handily because of their high-powered and high-volume-firing Thompson Machine Gun. As demonstrated, the Tommy gun completly obliterated a dummy restaurant with at least five slugs in each of the five dummies. More Dakka indeed.
- Which was technically innaccurate because, while popular in gangster films, the Mafia of that era were more likely to use the Browning Automatic Rifle than the Thompson. Although, for its time, the BAR could still bring about some very good dakka — despite having far less ammo capacity and consequent weapons fire volume than a Tommy Gun's drum mag — because it carried more powerful rifle ammo.
- In Stargate SG 1, this is one of the key advantages of human projectile weapons over Goa'uld energy weapons.
- Until Dangerously Genre Savvy Anubis equipped his Kull Warriors with rapid-fire staff weapons. Then the humans switched to slower firing weapons that worked on the otherwise invincible warriors.
- The humans also use this trope when they construct their own starships. Rather than arm them with energy weapons (that comes later since they don't know how at first), they have railguns. Automatic railguns. These are used to great effect on Stargate Atlantis during the Wraith attack at the end of Season One.
- Star Trek Deep Space Nine the titular station is armed with literally thousands of torpedoes and a vast number of rapid firing phaser banks. The fight with the Klingon fleet must be seen to be believed
.
- And as you'd expect from a space station that employs that much dakka, more than half the shots miss.
Tabletop Games
- The Trope Namer (and greatest example in all of fiction) of this trope is Warhammer 40000's Orks, who like their guns to be big and loud and don't really care much about accuracy. This gives them a tremendous enthusiasm for dakka. The phrase "more dakka" itself is from a weapon upgrade in Codex Orks, "Kustom Job: More Dakka". ("Enuff dakka", like "enuff choppa", is the preserve of the Ork gods, but something every Mekboy aspires to one day create.)
- The Ork Stompa has an even more awesome weapon, which simply dakkas out a random number of shots...again and again and again, at multiple units, until it runs out of ammo, determined by rolling a double (or triple, can't remember). The special rule letting it do this? "Psycho-Dakka-Blasta".
- A lot of weapons in 40k are based around this principle, but a special mention must go to the Imperial Vulcan Mega Bolter
◊, a Gatling gun the size of a battle tank (in that picture, mounted on a super-heavy tank), capable of mowing down entire platoons in seconds.
- This is the basic concept of the Imperial Guardsmen troops. That single cut from their 'flashlight' lasgun not working? Try a bit more.
- In their newest codex, a officer can now order a unit of guardsmen to get an extra shot, if they have said "flashlight". Combine this with a single squad of conscripts consisting of up to 50 men, and you have up to 150 shots in a single volley. Statistically speaking, that's enough to kill... about 8 Space Marines.
- Also, said codex introduces new Leman Russ variants. Like: the Leman Russ Punisher, equipped with what looks like the GAU Avenger's great-great-great grandson. In gameplay terms, it fires 20 shots. Compare that with most other anti-infantry weaponry, which tends to get about 3 or 4 shots at best. Tyranid and Ork players have a new worst nightmare.
- While we're here, let's talk about the Tau. Cyclic ion blasters; ion cannons; burst cannons; smart missile systems... And let's not get into their Railguns
- You don't even need to aim Smart Missile Systems - they do it for you. Oh, and the Tau's basic weapon, in fluff terms, can blow a man's head off from almost the other side of the battlefield. (Luckily for you the tau also have bad eyesight)
- Unluckily for you they have Pathfinder squads.
- It can also do it quite effectively in crunch terms, provided that man is in the Imperial Guard.
- In short, pretty much any race has serious Dakka potential. Even the "pansy space elves" - the Eldar, who supposedly excel at finesse and elegance, have weapons that rate quite high on the Dakka Factor - monomolecular shuriken guns, laser chainguns (though that is more of a Beam Spam), razor net launchers, or even more bizarre weaponry. Oh, and their squad sergeants - the exarchs - sometimes go Guns Akimbo with the above.
- While the Guard are more often seen - for obvious reasons - let's not forget the Imperial Navy's air support. For example, the Marauder Destroyer packs six autocannons into its nose.
- While fantasy Warhammer never will quite reach the level of its spacier offspring, the Empire and Dwarf armies feature "Organ Guns," a kind of medieval gatling gun apparently inspired by some of da Vinci's sketches. The Skaven, however, skip straight to an all but modern version, referred to as the Ratling Gun. It has an unfortunate habit of blowing up, however. When most army's artillery missfire, a bad roll will result in loss of the artillery piece and it's crew. When Skaven artillery missfires, that's a good roll; a Skaven player rolls less to see whether or not the crew survived, but who they're taking with them.
- Don't forget about the Dwarven Goblin-hewer, which is a rapid-fire Axe-thrower.
- Sadly, the Orcs aren't quite as obsessed with firepower as the Orks; they're more interested in beating their enemies to death. They do come with the only artillery piece that allows you to shoot flying Goblins at the enemy, however.
- This is probly the reason why the Skaven are the fan-favourites (for the same reason why 40k players love the Orks) while no one likes FB's orcs (minus the Night Goblins).
- Partially that; partially because the Skaven are getting a new book very shortly and the Orc book lacks any real god-tier uber-units, unlike Vampire and Daemon armies.
- Battle Tech refers to this practice as Alpha Striking (taken from a real-life naval term): Firing every gun you can (including missiles and lasers) at a single target as quickly as possible. Deadly effective, but produces crippling amounts of heat.
- Shout-out in Gold Digger, where it's revealed that not only does Gina Diggers play Battletech, but she also gives her mech-assistants this technology. Unfortunately, the bad guys get her mechs!
- "Alpha Striking" is also used in the game Starfleet Command (both the PC game and the Tabletop version). More Dakka, now with phasers! And Photon Torpedoes! Preferably both!
- In the vein of BattleTech automatic weaponry, there's the Ultra Autocannon which can be set to fire two bursts instead of one, the Federated Suns' Rotary Autocannon (or RAC) which can fire up to six (One particular OmniTank configuration mounts three of these in the turret), and the LB-X Autocannon which is basically a Rapid-fire shotgun scaled up for a mech. Also, the Clan Hyper-Assault Gauss is More Dakka applied to gauss weaponry.
- And in the Battletech RPG, the Clans also have manportable Gauss submachine guns. Basically P90 railguns. Proven Alien-Killing Design + Railgun Power = MORE DAKKA.
- Shadowrun has the Vindicator minigun, loved by street samurai for the insane amount of Dakka, and hated for the fact that its batteries crap out after a mere 10 minutes. Usually vehicle mounted, but particularly strong trolls can use them on foot. And that is scary.
- The guns in Shadowrun are a neverending parade of More Dakka, especially if supplimented with magic. For instance, a starting sorcerer can, with very little difficulty, simultaneously fire six SMGs on full auto, which is scary. Then there's the Victory Autocannon, which is a giant minigun that shoots assault cannon ammunition on full auto. It's the kind of weapon you use if you want to be able to shred tanks into little ribbons.
- Feng Shui understands the need for dakka. The Autofire rules give you increased damage at the cost of an AV penalty for every three three-round bursts you throw out, and the biggest automatic weapons give you a reduced Outcome needed to put down mooks, with the biggest of the bunch being the Buro Hellharrower from the corebook and the cyber-mounted Minigun from Gorilla Warfare, the Jammer sourcebook. Plus there are many Gun Schticks that address those in need of More Dakka, among them Both Guns Blazing and Carnival of Carnage from the main book, 10,000 Bullets and Bullet Storm from Golden Comeback, and Who Wants Some from Gorilla Warfare.
- GURPS: Ultratech has the Grav Heavy Needler, a rifle sized weapon that fires 100 explosive armor piercing rounds per second with superscience stabilizers that give it extreme accuracy and zero recoil. It's average damage causes instant death for a normal human hit by a single round from up to a mile and a half away. A group of soldiers carrying these have almost begun the approach towards beginning to have enuff dakka.
- If there's anyone who can potentially devise the armaments and/or techniques that would allow them to finally attain Enuff Dakka, it's the Solar Exalted.
Videogames
- The legendary clockwork pistol, Red Dragon, from Fable 2 is essentially this trope personified. It shoots as fast as you can spam the fire button and reloads all six shots in 0.75 sec. And since ammunition is unlimited in this game... So Yeah.
- All Ratchet And Clank games feature a weak, rapid-firing basic weapon, which usually upgrades to a less weak, extremely rapid-firing weapon. The fully-upgraded Heavy Lancer in the second game fired so fast it was almost a continuous stream of bullets, and the fourth game takes it still further with the ability to add "speed mods" to guns, greatly increasing their dakka output. If even more dakka was needed, the second game onward added weapons that pop out mini-turrets. A stage in the fourth game where you had to stop a bunch of weak mooks from crossing a certain line could simply have been called "Needs More Dakka", because you did.
- Of worthy mention is the RYNO IV (and its challenge mode counterpart, RYNO IV-EVER). When fully upgraded, it comes with 900 ammo, deals large amounts of damage with each shot, and fires mostly homing lasers at a rate faster than... something really fast-like. No, it's not enuff dakka, but all things considered, it's relatively close.
- The concept is illustrated in the third game, where Ratchet comments that his biggest gun won't even put a dent in the gigantic superweapon the Bioblierator. Clank says that they will just have to use a bigger gun, and directs Ratchet's attention to an anti-aircraft turret the size of a building.
- Not really dakka, because that gun only fires one shot. That's the BFG concept. The More Dakka concept is perfectly illustrated by what happens when, in Deadlocked, you put four Speed Mods, four Ammo Mods, an Aiming Mod and an Impact Mod (oh, and a Shock Omega Mod) on a maxed-out set of Dual Vipers. Dakka + Guns Akimbo + ricochets + lightning = fucking awesome dakka.
- Dakka upgrades & alterations are essentially the only differences between these games...but they're awesome!
- In the Warhammer 40000 game Dawn Of War, the Orks get upgrades called "More Dakka", which increases the damage output of their ranged weapons, and "Even More Dakka" which... figure it out yourself.
- The Ninja gun from Lunar Knights is a rapid-fire, solar-powered Guns Akimbo just perfect for taking out a small army of weak Mooks charging at you. Progression through its ranks gifts it with More Dakka.
- This and Badass Lolitas are pretty much the entire point of Touhou. The genre it's in is called "Bullet Hell" for a reason.
- Once you have the Chicago Typewriter in Resident Evil 4, the game is all about this.
- Don't forget the PRL in the Wii & PS 2 versions.
- More like the TMP or the Striker. This Troper was disappointed when he got the Chicago Typewriter because it was too powerful. Most zombies died in one hit. Most bosses, probably like 10 at most. If the Chicago Typewriter was more like an infinite ammo TMP, it would've done itself more justice. But it's still fun.
- Resident Evil 5 lets any weapon have infinite ammo once its been fully upgraded, including 4 machine guns. If that's not enough dakka, chapter 2-3 puts Chris and Sheva in a Humvee with a heavy machine gun and a minigun. If THAT isn't enough, Chris can get another minigun with infinite ammo strapped to his back. More dakka indeed.
- Providing the individual with tremendous rates of fire is a staple of the First Person Shooter genre.
- The Heavy and
his Gatling gun Sasha from Team Fortress 2 are a perfect example. His vast ammunition supply goes down a lot faster than you'd expect.
- Right down to his closing quote in the 'Meet the Heavy' video: "Some people think they can outsmart me. Maybe... *sniff* maybe. I've yet to meet one who can outsmart
bullet boolet."
- "It costs $400,000 to fire this weapon for 12 seconds"
- His unlockable achievement mini-gun Natascha fires even faster, at the cost of some damage. The Heavy understands this trope quite well.
- This
◊ is getting closer. Too bad it's just a picture.
- The Engineer isn't one to be outdone either — upgrading the Sentry adds two Gatling guns, and then a missile launcher to boot. And it's accurate, very accurate. (See the quotes page for this trope.)
- The Cyclone from Perfect Dark has a secondary mode that fires approximately 2000 rounds per minute and empties the weapon's 50-round magazine in under a second. There's also the RC-P120, with a high rate of fire, and a 120-round magazine.
- And Goldeneye 007 gave us the
FN Herstal P90 RC-P90, which held 80 rounds, and spat metal through just about anything. Its distinctive noise is enough to get any veteran multiplayer nervous. One of the game's cheats lets you wield it Guns Akimbo for Double Dakka!
- Very effective and hilarious for the train level, where you can basically mow down the enemies that come at you. Combine with crates and you've got yourself a party.
- If you want more craziness with the RC-P90, Xena in the Jungle level wields one AND a Grenade Launcher for all her Dakka and things go boom needs. Once defeated, you can use this yourself.
- Counter Strike also has the P90, as well as the FN Minimi Para.
- Minimi is the way! Being pretty useless in pro gaming, it is, however, whole lotta fun (and dakka!) when used by entire CT team in, say, cs_assault, to rain death on the hangar.
- Day Of Defeat has the German MG-42. So much dakka the barrel can overheat!
- The real-life MG-42's rate of fire (1,200 rounds per minute, or 20 rounds per second) could not only overheat the barrel after a short while (the barrel was a quick-change one, which allowed for a new barrel to placed on in ony a few seconds), but the sound that was produced (often described as being like that of linoleum being violently ripped apart) proved to be quite terrifying to those downrange. This, and the tendency for any soldier caught in its sights to be rapidly cut down, led to the Allied soldiers calling it "Hitler's Buzzsaw". There's a reason why the Rheinmetall MG-3, an updated version of the MG-42, is nowadays still in use by so many armies around the world.
- Post-war, the American military used many of the MG-42's features to produce the M60. Suffered a bit of Adaptation Decay, though.
- And on top of that, the Germans knew damn well there ain't such thing as enuff dakka: near the end of World War II, the Germans were working on an updated version, the MG-45, which would have provided even more dakka (rate of fire: 1,800 rounds per minute). Fortunately for those Allied soldiers who would have undoubtedly been caught downrange, the weapon never entered into production before the German surrender.
- The entire purpose of Wolfenstein 3D's Gatling gun, which fired a minimum of two shots with every press of the button. Then again, most people probably didn't tap the fire button (or even release it) until all enemies (save the episode bosses) understood what it meant to be on the RECEIVING end of more dakka... or they ran out of ammo.
- A particular note should be given to the end bosses, of which most would have Guns Akimbo chaingun, and was capped off by Mecha Hitler's Quad-Gatling Gun Power Armor.
- The Venom from Return to Castle Wolfenstein as well (the bodies even explode after receiving a certain amount of dakka).
- As well as Doom's Chaingun and its imitators.
- Doom's chaingun did not have nearly as much dakka as Wolfenstein's. Its fire rate and behavior are more comparable to a submachine gun, which it originally was until lead programmer John Carmack fired designer Tom Hall and tore up his original design for the game.
- The original design of the BFG 9000 was the More Dakka principle applied to the plasma gun, itself having a higher rate of fire and higher damage than the chaingun. The BFG was changed to the single room-clearing blast because the number of projectiles released could not be rendered fast enough on even the most powerful processors of the day. And it supposedly made the screen look "like christmas."
- Duke Nukem 3D, known for being a very Dakka-riffic game, has the Devastator, combining More Dakka and Explosions Are Cool, with rapid-firing stinger missiles. Really only practical against bosses, though, but then it's REALLY useful.
- The Russian PPSh-41 submachine gun in Call Of Duty 2; 71 round magazine plus the highest rate of fire of any weapon in the game equals a whole lotta Dakka. Yes, this really existed.
- Speaking of Call Of Duty, in CoD4, the mission "Heat." You know the part. (Hint: It's not the beginning of said mission.)
- There's also the Mk19 during the helicopter portions of "Shock And Awe." It's not as fast, but it's dakka with grenades.
- Can't forget Death From Above... scaled-up aerial dakka!
- Also in CoD4 — in multiplayer you can get the perk Double-tap, which increases rate of fire by 50% on automatic weapons. Very silly results with already fast firing weapons such as the M249 and P90.
- Speaking of Modern Warfare, Modern Warfare 2 features a HMMWV-mounted mini gun during the first mission and, later, guns akimbo. For multilayer kill streaks, you get the afore mentioned C-130 gunship, sentry Gatling guns, even a NUKE if you're REALLY Good at killing without dying.
- Army Of Two allows Tyson and Rios to spend their hard-earned cash upgrading their weapons. As an added bonus, upgrading the dakkaness of their weapons — referred to in-game as "Aggro" — naturally results in drawing more fire from enemy troops, which is the entire point of the Aggro system.
- The Time Splitters series is notorious for mass dakka, especially since every gun has an 'akimbo' version, even the minigun. And then you can couple that with a couple other players supporting your team from turrets in assault matches.
- Don't forget the Monkey Gun, which fires all of the (64) shots in its magazine at once. Once you press the fire button, it will not stop firing until it runs out of bullets. I guarantee you that you will kill the person you are aiming (and riddle his corpse with bullets) for unless you really suck at aiming.
- This troper's all-time favorite weapon of any FPS is the (aptly named) Street Sweeper, from the Quake 2 mod "Weapons of Destruction". It's basically a chain cannon that fires shotgun shells. Especially fun to play on unlimited ammo servers. For even more craziness, the game featured incendiary and explosive shotgun shells... which, if memory serves, could be loaded into the Streetsweeper.
- Quake's "Super Nailgun" doesn't even have the spinup time common to chainguns; its largest flaw is that you can only carry enough ammo to sustain 10 seconds of firing.
- And Quake 2 had the hyperblaster, a very high-tier weapon with a rate of fire rivaling that of Sasha.
- Resistance: Fall of Man had the Bullseye, which had an acceptable amount of dakka for an assault rifle, but Resistance 2 finally got around to adding the Wraith minigun.
- Unreal Tournament 2004 isn't terribly dakka-happy, with even the minigun having a depressingly slow rate of fire. A few mods aim to address this; one in particulas on a grounded "small" enemy and fills it full of lead.
- The cover art for the game Eat Lead The Return Of Matt Hazard has a lot of dakka, as oppossed to the actual game itself. Though the dual submachineguns are very useful for this.
- Vulcan Raven, of Metal Gear Solid, carries around an M61-A1 Vulcan 20mm rotary cannon from a fighter jet. I repeat, carries around a gatling gun from a fighter jet. With its refrigerator-sized power supply strapped to his back. That's about as dakka as one man on foot gets.
- The Boss's weapon of choice in Metal Gear Solid 3 is an assault rifle called The Patriot. Her method of using it is simply to hold down the trigger until whatever she points it at is dead. The weapon never overheats and quite literally has a Bottomless Magazine. You eventually get your hands on it... somehow... and can use it in much the same manner — although, unlike her, you can't use it to deflect incoming bullets and must wield it with two hands, while The Boss herself wields it one-handed. Which is impressive because of the gun isn't much larger than a pistol. During an exposition break, a team member comments that the recoil would break a normal person's arm.
- In a New Game Plus the sheer level of having TWO Patriots in a fight actually makes the bullets EXPLODE upon hitting each other in the air. This troper sat until the theme music started playing just watching the two gun go at it.
- Command And Conquer Commandos may get even more dakka. In Tiberium Wars, the GDI Commando carries a submachinegun-sized 40mm automatic railgun. Yes. A forty-millimeter fully-automatic railgun.
- The same thing happens in C&C Generals, of course. Gatling cannons and machine gun drones are only the beginning — fully upgraded Colonel Burton has a machine gun that destroys tanks, while China has Gatling tanks, minigunners, Overlord Tanks (and Helix-2 helicopters) which Gatling guns can be mounted on, and Emperor Tanks which come with building-sized Gatling cannons.
- In Yuri's Revenge, Yuri's army comes equipped with Gatling turrets that spin faster the longer they fire. To sum up: Time + Dakka = MUCH MORE DAKKA.
- Generals, being more of a modern warfare simulator, is more low-key on this, but the Chinese Gatling Tank has far more dakka than the rest of the vehicles.
- Except for the GLA quadruple machine gun, which can be upgraded for even more dakka.
- Red Alert 3 is, amazingly enough, fairly low-key on the dakka, with the Allies being the main offenders in the form of the Hydrofoil and Apollo. However, an honorable mention must go to the Soviet's Sickle, which comes with three independently targeting machine guns. Granted, it can only bring two to bear on any one target, but the third will happily shoot at anything that crosses its field of fire.
- One of the Humongous Mecha in Robot Alchemic Drive, which transforms into a tank and carries the most weapons of the three 'bots you control, has an ultimate attack called "Fire All Ordnance." It does Exactly What It Says On The Tin.
- Metal Wolf Chaos can be entirely boiled down to slapping More Dakka on to a (not quite so) Humongous Mecha, piloted by an extremely Hot Blooded president, who is entirely willing to use his plentiful supply of Dakka to spread his BURNING AMERICAN JUSTICE!
- The HEAVY MASHINE GUN from Metal Slug. By far the most common weapon found in the series. The titular tank's Vulcan Cannon also counts when it comes to obliterate everything in your path.
- Then there's the Double Machine Guns from MS 5, all of the various vehicles and animals the character's can use, Allen O'Neill and his huge machine gun, gatling rebels...
- The Alt Eisen in Super Robot Wars Compact 2/Impact/Original Generation has Shoulders Of Doom containing what are basically giant rapid-fire claymore mines. Now that's Dakka.
- Also, the Jiyaki GUN-Oh in Endless Frontier: A robot with Gatling guns in the arms, gatling guns on the shoulders, and two gatling guns per leg. And then some.
- "Bullet Hell" video games are all about being on the receiving end of this trope.
- Serious Sam has various guns dedicated to this. The First Encounter and The Second Encounter had a Tommygun, a minigun and a quad-barrelled lasergun, not discounting the fact that the twin revolvers and rocket launcher cycled faster than most competing games' versions. Serious Sam II dropped the Tommygun and lasergun, putting in twin Uzis. Of course, near the end of the game, The War Sequences have been escalated so impressively far that the combined output of the mook swarm on the enemy's side is a very real danger.
- The Minigun in the Grand Theft Auto games after Vice City, and the M16 in GTA III. So much dakka they can destroy a car just by spraying it a little bit!
- Exclusive to the M16 in GTA III is the ability to double your dakka with the adrenaline pill! Normally, the adrenaline pill is supposed to enhance melee attacks and slow down everything in the game, including the firing rate of guns (but not your ability to look around)... but the M16 has a firing rate of 1 bullet per frame, which somehow isn't affected by the game slowing down, and therefore... MORE DAKKA (at least until your magazine runs out). This effect can be duplicated by using the slowdown cheat, and gets you even MORE DAKKA when you use it multiple times!
- The Real-Time Strategy game Total Annihilation has a fun variant of this trope- in the expansion, you can build (at an exorbitant cost, of course) Gatling artillery capable of firing clear across most maps at a rate of fire that makes the spherical projectiles... each one of which explodes with enough force to flatten multiple buildings... look more like a blinking line than discrete projectiles. If your enemy gets one of these built, you can kiss your base goodbye.
- This Troper seems to remember that as being part of one of the expansions rather than the original game, it also shared the same fate as any artillery in the game, namely that it was incapable of firing at things that lay at certain angles from it. For true Dakka, this Troper would suggest hunting down the Beelzebub Mech unit (though done fairly it will probably take you the best part of a real life week to build)
- You forgot the goddamn Peewee. More Dakka meets There Is No Kill Like Overkill on crack. AND IT'S A FIRST-LEVEL KBOT!
- Its spiritual sequel Supreme Commander also featured such a weapon, though its ridiculous build time means it sees little use outside of just-for-fun single player games.
- Supreme Commander also had lots of conventional examples, too: the Cybrans are all about high rates of fire with their turrets and tanks, crowning in the Scathis, but in Forged Alliance, the UEF Ravager heavy turret mounts a plasma Gatling gun. The Aeon, however, really got in on the act, with the Blaze, Restorer, and especially the Torrent Missile Cruiser, which rapid-fires missile salvoes nonstop until it has to reload. They also picked up the Salvation, which is essentially a rapid-fire artillery shotgun. And it is awesome.
- Streets Of Rage 2: You'd think at least one street thug would have a gun. But no, only the final boss has a gun. Er, assault rifle. And he loves to shoot up the place (or use a ridiculously overpowered rifle butt.) He doesn't even mind shooting his own goons as long as he gets a chance to nail you.
- And then there was the first game, where the second players police assist was a giant gatling gun that would rain bullets over the entire screen.
- Mega Man X: Command Mission: The version of X's Ultimate Armour in this game rejects the "dash through the enemy" Nova Strike of the sidescroller titles in favour of letting him open up on the enemy with a good amount of firepower.
- Said Dakka involves several seconds of Carpal-Tunnel-inducing button-mashing on three different controller buttons, each linked to a different attack. The most efficient method of squeezing the most Dakka out of this at once is to have three different people mashing as fast as they can on each, thereby unleashing Thrice the Dakka.
- Barret Wallace from Final Fantasy VII seems fond of this one. His Limit Break Ungar Max basically involves him ripping the enemy to shreds with a seemingly endless supply of bullets.
- In The Guardian Legend, the dakka output of the eponymous character's default cannon is directly proportional to the number of energy chips she is holding.
- Mech Warrior has "boating", a term for when you take a nice mech and load it up with as many machine guns (normally used only for anti-infantry and anti-light-vehicle purposes in the setting) as possible (creating a "gunboat"). In the early Mech Warrior titles (Mech Warrior 2), doing this gave you a disproportionate amount of firepower and would turn the game's strategy into "whoever fires first wins". To clarify, consider a medium-sized person carrying a machine gun on each arm, and two additional shoulder-mounted machine guns that can all be fired by pulling one trigger. Now say that person is now a medium-sized mecha, and multiply the number of machine guns by 3.
- This is enabled by the fact that the Autocannons (which are devastating in the novels) have a relatively slow reload rate to offset their heavy punch, while the M Gs can fire an uninterrupted stream while also putting off absolutely no heat. Let's not get into their huge magazines. About the only flaw with the design was the relative lack of range.
- Parasite Eve 2 features the M249 Light Machine Gun, one of the game's many unlockable items. Possesses the slowest reload time of all of the weapons available to Aya, but is hellishly strong, can hold 200 bullets, and awesomely high dakka output.
- In Diablo II, the Amazon's Strafe is the closest thing to a machine gun as you can get in this game. A good alternative would be the Barbarian's Double Throw.
- The Fallout series has miniguns and Gatling laser cannons. That's pretty much self-explanatory. Duel-wielding SMGs is also a good way to put out damage early on if one has enough ammo.
- In the intro movie of the second game, a squad of Enclave troopers are pumping out hundreds of bullets with a minigun during a raid. As their target is a group of wide-eyed, sheltered vault-dwellers attempting to step outside for the first time in their lives to behold the new world , this is very much overkill.
- It's also darkly hilarious.
- Give me, a kiss to build a dream on...
- Fallout 3 has a unique MIRV-style mini-nuke launcher. More Dakka with miniature nuclear warheads. There Is No Kill Like Overkill
- Fallout 3 has this standardized for all characters through the V(ault-Tec).A(ssisted).T(argeting).S(ystem)., in which you may use your Action Points to shoot or melee attack faster then you would ever be capable outside it, as well as slowing time down for the duration of your attack(s) and reduce damage taken during V.A.T.S. attacks by 90%. However, your chance of hitting with it will always be percentage-based, even if you are at point-blank range from your target.
- Fallout Tactics features a Gauss Gatling gun in addition to the usual miniguns. Possibly the most powerful weapon in the game, short of .50 caliber Browning M2 machine guns (for those strong enough to carry one and a decent load of ammo).
- In the original Homeworld, the Multi-gun Corvette has six rapid-tracking, rapid-fire mass drivers, and the Drone Frigate can spawn two dozen floating rapid-fire mass drivers.
- And in the sequel Cataclysm we get a frigate, which can shred enemy fighterwings with multiple ionbeams.
- 3DO's Battletanx has an unintended inclusion of Dakka. The sound tank's weapon is normally a large humming "wave" extending about 30 feet in front of the tank delivering gradual damage, but through some sort of error, in Global Assault's multiplayer mode it will sometimes fire ridiculous amount of large yellow rockets instead. If you turn the turret fast enough you can create literal WAVES of rockets resembling an oscilloscope of flaming exploding death. Clearly, Mekboys need to stop trying to intentionally create more dakka, after all, the most epic human inventions like penicillin, Silly Putty, cheese, and sticky notes also came about accidentally.
- Additionally, in War Jetz they decided to do follow this trope to the letter. Not only do most planes have standard aircraft dakka, but one has it hand over fist. Due to the fact the Germans' bomber has no alternative weapon, its alt-fire AND regular bomb use button both result in their plane belching the same souped up iron bombs, and with shot upgrades, scatterbombs. That's right, a flying, arcing, dakka shotgun mortar firing 150kg scatterbombs. The Imperium is finished. You can even mangle enemy aircraft once the ironbomb becomes a scatterbomb by slowing up on the approach, flying up, then accelerating as you go down, and while climbing back up, spamming bomb+alt-fire around the 10° mark to create a cloud of exploding death. (but not fiery) The main gun is a slow-firing howitzer, so once the second upgrade is picked up there is no more point to it.
- MDK 2 charachter Kurt is equipped with a chaingun in the arm of his COIL suit with unlimited ammunition, as well as an enhanced chaingun with a faster rate of fire. Max is a robotic dog with four, gun wielding arms. He has a single unlimited ammunition machinegun pistol, and can carry 3 more machinegun pistols. He later discovers chaingun weapon pickups, enabling him to wield four chainguns with continuous fire. That's a lot of DAKKA!
- Makai Kingdom already gives you Gatling Guns and a Humongous Mecha with Gatling Guns Akimbo, then goes Beyond The Impossible and gives you a More Dakka attack with a single-shot rifle.
- The original Kingdom Hearts allowed you to mount up to a dozen weapons on your Gummi Ship. For a Disney game, that is a lot of dakka.
- Alpha Protocol has the Bullet Storm special ability for dual SMGs, which allows you to "rain an unholy amount of lead" on your enemies.
- Ace Combat gives every plane a gun, and all modern fighter aircraft guns are based on the principle of More Dakka to begin with, but the A-10A stands out as it uses the GAU-8 Avenger mentioned below. In game its "point of aim" pipper appears below the nose (instead of on the nose), allowing it to perform strafing runs at slighter angles than Fighters or Multirole planes could and thus giving the pilot more time to pull up. Better yet, it works just fine (when you can connect of course) against planes too! And in Ace Combat 6? Infinite ammo (also available on lower difficulties in earlier games).
- All "Attacker" planes in games since Ace Combat 5 have the gun angled slightly downwards for ground attack. The A-10's is better than others though.
- Also, the planes from the late game in Ace Combat 3: Electrosphere have a pulse laser that fires even faster.
- Mass Effect gives us the talents Overkill (code name for "forget overheating, keep the trigger down and watch stuff die") and Marksman (as above, plus roughly doubles your rate of fire).
- When combined with Heat Sinks (for Marksman) and bonuses to power cooldowns (for Overkill), it was possible to recharge either power before it wore off. Unlimited Dakka.
- If you have the best assault rifle, plus two heat sinks, you can hold the trigger down all you like, even without Overkill. Same with the best shotgun.
- Shadow The Hedgehog has the Chain Gun, which has an insane firing rate, is one of the most powerful weapons aside from the one-hit KO secret weapon, and provides 40 shots with every one you pick up, higher than any other weapon. You also sometimes get vehicles with their own built-in weapons, some of which have pretty good firing rates and all of which never run out of ammo.
- And what about E-123 Omega? He IS more dakka.
- The Ingrams from Max Payne, which is a MAC-10 by another name, provides a hefty quantity of DAKKA. Can be duel-wielded for even MOAR DAKKA. They do suffer from limited stopping power and reduced accuracy, but the ability to fill a 5-foot cube with bullets compensates for this nicely.
- Armored Core has two flavors of Dakka: The first is the machine guns. Usually lightweight, carries a lot of bullets, standard issue.May or may not be dual-wielded For Massive Damage (that depends on which game you're playing). The second is the chainguns. Folded Gatling guns that require you to kneel (unless in a quadruped or tanks) before firing. But otherwise also carries a lot of ammo and is at least 3-5 times as destructive as a machinegun. Combining the two isn't very hard to do.... There is one little subversion though. This being Armored Core, in which every bullet fired costs you something, wasting ammo is a surefire way to racking up debts in missions.
- Unless you are playing in Arena mode, where the ammo is free. Mounting two Gatling guns on a mecha gives you enough firepower to obliterate pretty much every opponent and it's a good strategy to make your way in the top tier easier.
- Armored Core 4 jacks the Dakka scale Up To Eleven with hand-held, dual-wieldable chain guns. Miniguns akimbo, basically, but easy to achieve if your AC could handle the weight (read: If you have a tank or quadruped that isn't already carrying back-mounted grenade cannons). Of course, you could always combine the two if your AC could definitely handle the weight.
- And thats not all. There are missle systems that launch several drones to orbit around your enemy and shoot him. And then there are Exceed Orbit drones, which pop out of your mech and fire at the enemy. All in all, every upgrade has the option of adding more simultaneous dakka on top of your machine guns akimbo.
- Speaking of missles and Arena, while playing Armored Core 2 This Troper kitted his core with missile arms, support missiles, and an hardware package that made it so that that when the opponent came within the core's very long targeting range, it would lock on as fast as possible and fire as fast as possible. My hapless opponent was in flames before I knew what hit him. (Admittedly, this might also be an example of a Macross Missile Massacre, but I just wanted to share with folks who could appreciate THE POWAH!!!
- Mega Man Volnutt's machine gun super in Tatsunoko vs. Capcom is his macine gun arm with the switch shifted to a long stream of more dakka.
- While the "Anima Mortar" A-Gear airframe in Ace Online is limited to double barrels at most, its signature ability, Siege Mode, adds to its Continuous Fire. This makes it shoot even faster. Endgame A-Gears have enough quickfire bonuses to their weapons of choice to launch ordinance as fast as a Gatling gun.
- The British artillery commander from Company Of Heroes is gifted the 'Victor Target' ability. This promptly fires all 25 pounder howitzers and 105mm Priest Self Propelled Guns simultaniously at the target regardless of range. This troper once got kicked from a game because of lag incured from watching the results of 3 priests and 7 25 pounders being utilised in one use of the V-target.
- Due to Lara's signature weapons being dual Pistols, the dual Uzis function as this for her character, and were shown almost as much as the pistols in earlier artwork for the series.
- The definition of "enuff dakka."
- Dat puny 'umie ain't ded. Dere ain't enuff dakka dere, grot.
- That right there takes more dakka up to over NINE THOUSAAAAAAAAAAND!!!
- Dats rot dat is. Stupid gits, enuff dakka is more dan u've got an less dan too much. An you can never have too much dakka. Git out of me site 'fore I feed ya to me squiggoth!
- In Sengoku Basara, Nouhime can whip out a minigun from under her dress, using it to juggle enemies in the air. The gun can be upgraded to include a second barrel. Now that's Dakka right there.
- One of Fulgore's (The Robot) fatalities in Killer Instinct is revealing a gun hidden inside his body. Then another. Then another. Then some more. Then another. Then, he fires.
- The Assault Rifle set from City Of Heroes and City Of Villains culminates with More Dakka, going from one shot, to three shots, to six seconds of gunfire, hitting up to ten enemies at least 17 times. Since Mooks can get a toned-down version of the power as early as level 5, and Mastermind minions can earn it as well, this can result in a lot of Dakka.
- Devil May Cry has the accurate variety. Despite the fact that Dante wields dual pistols, which a) don't have rapid fire capabilities and b) should only have 7-9 bullets per round of ammo, he still manages to bring the Dakka with his magic-enabled Bottomless Magazines and Gunslinger abilities. One of the most notable abilities being Rain Storm, where Dante dives towards the ground while showering bullets downward — the initial recoil actually pushes him upward for a short distance. A second being the 4-introduced Honeycomb Fire, which pretty much causes normal mooks in the general area in front of Dante to have about as much holes in them as an actual honeycomb does. A third being the 3-exclusive Wild Stomp, where Dante stomps on a grounded "small" enemy and fills it full of lead.
- Though in the game Dante's ammunition is unlimited, this troper's friend has clarified to him that in actuality, Dante's magazines are triple-stacked and hold 63 rounds each. Also, it's worth mentioning that for many modern pistols, 7-9 bullets is no longer an accurate maximum.
- A modern double-stack, polymer-framed pistol will typically hold between 14-19 rounds depending on caliber.
- There's the Gatling gun at the end of most campaigns in Left 4 Dead. Dakka on hordes of zombies simply can't be missed. A friend who was watching this troper play asked "How many bullets does it take to kill a zombie? Does it kill them in one shot?" This troper basically said "How the hell am I supposed to tell!?"
- Left 4 Dead's two automatic weapons, the assault rifle and the uzi, actually subvert this trope, as the player can only carry a limited amount of their ammo and is so encouraged to aim well and fire in short bursts while using them. Unless, of course, The Horde comes. The auto-shotgun arguably plays this trope straight.
- Tales Of Hearts' Hisui Hearts' weapon is best described as some sort of magical arm-mounted miniature crossbow, but he uses Dakka liberally with it anyway. Right down to "Ora ora ora!".
- In Banjo-Kazooie, nuts and bolts, one can equip up to 6 egg guns and 6 grenade guns onto a vehicle, and fire them simultaniously. This is the easiest way to beat the final boss.
- This flash game
literally has no strategy beyond "need more dakka." And dear lord is it satisfying.
- Iji has several guns like this, though most of them fire "Nano" or "Plasma".
- Cave Story has the Machine Gun, the first weapon upgrade you can get, that on level 3 fires bullets rapidly and powerfully enough to lift the main character up into the air indefinitely. And that's BEFORE you get the upgrade specifically designed to make it fire FASTER.
- This is the premise behind the Maple Story Bowmaster's Storm of Arrows (also known as Hurricane in the Global version) skill. Some consider this skill to be a Game Breaker, but it may be a reasonable trade-off for (arguably) suffering under Annoying Arrows throughout most of the game. Their archery counterpart, the Crossbowmaster (also known as Marksman in the Global version), gets a Wave Motion Gun instead.
- In an early Xenosaga Cutscene Kos-Mos sextuple wielded chain guns.
- To clarify; triple triple-barreled chainguns on each arm. Most publicity shots you see of her will have her weilding 'em.
- Starting with Renegade, the Jak And Daxter games have demonstrated the awesome power of Dakka with at least one gun. Renegade has the Vulcan Fury, which tends to be Awesome But Impractical because you keep shooting targets long after they've sustained terminal damage, until you
run out of ammo stop shooting them and they just flop to the ground. Jak 3 turned it Up To Eleven with the Needle Laser, which spams tiny electric-blue darts (which don't work like lasers do) that seek out your targets (and sometimes spin around in the air if you've dakka'd out too many); the Beam Reflexor, which has a comparatively low rate of fire until you consider that the beams ricochet around several times, permitting you to kill people around corners; and (the greatest of them all for sheer Awesome But Impractical) the Gyro Burster, which creates a spinning Attack Drone that spams out ammunition almost nonstop until it shuts down, with a really very satisfying sound. And then Jak X gave us machine guns (which come with absurd amounts of dakka), turrets (which come with absurd amounts of dakka) and an Attack Drone (which...well, You Should Know This Already). When you hit full Dark Eco for your car, the turret takes a retrograde step in the dakka stakes (but hey, seeker missiles are pretty cool too), but the drone and machine gun get even worse for whoever's in their sights, complete with a metallic edge on the machine gun sound effect that makes it sound almost as satisfying as the Gyro Burster. Naughty Dog Software certainly like their dakka.
- The Wraith cannon in Resistance 2 is capable of firing 1200 bullets per minute. When in a firefight with another Wraith user, it's almost a given that you use its secondary fire - a shield - if you want to survive.
- The Vengeance-Class Frigate in Star Wars: Empire at War: Forces of Corruption. Its primary weapon is quad tri-barrel, rapid-fire mass drivers. Has no shields, but thick armour, and the mass driver's can bypass enemy shields. And cloak.
- Gilgamesh approves of this trope, mongrels.
- Gilgamesh believes there isn't a problem that can't be solved by throwing an infinite number of swords at it at once. He's usually right.
- The side-scroller shoot-em-up Jets'n'Guns has plenty of this. The most Dakka you can get comes from a weapon that consists of seven rotary chainguns, mounted together in a circle. You can use up to five of those at the same time.
- A more lighthearted example from Plants vs Zombies. One of the mainstays of your vegetable defenses is the Repeater, which fires two peas at once. However, later in the game you can purchase an upgrade for your Repeater which allows you to upgrade them into Gatling Peas, which fire four peas at once. Might not seem like much, but it has the highest rate of fire in the game. Put it behind a Torchwood and you get flaming Dakka, able to take down an unarmored zombie in a single volley.
- In the Flash game Endless Zombie Rampage
, the best shotgun in the game is best described as a MG42 that fires shotgun shells. But there's also a Minigun for your classic More Dakka pleasure.
- As the trailer
for the new tri-Ace RPG End Of Eternity / Resonance Of Fate shows, the premise appears to be "JRPG + More Dakka." Sounds like a winning combination, if you ask me.
- The arcade game Heavy Barrel saw the players collecting keys and opening up chests - some of which contained the components to the titular Heavy Barrel. It was basically a massive weapon that fired a massively destructive cone of energy that would instantly kill infantry and do serious damage to everything else. Best of all the weapon had unlimited shots for a limited duration.
- Just hold down the trigger and keep firing!
- Beyond the Grave in Gungrave embodies this with his two massive handguns and a coffin that has a rocket launcher and a minigun in it. Heck, one of the old magazine ads for it said "Unlimited Ammo, because reloading takes too long."
- Grave's Lv. 3 Area demolition shot in the second game (Executioner's Blood). When his standard burst/bullet dance isn't enough...
- Halo 3. "Press B to detatch turret."
- You can do this in Spore, too... And be rewarded for it. Want more military power? Just take a basic shape and cover it with guns. The only downside is that while it'll be a factory of firepower, it'll be so slow it'd be moving backwards if it was any slower.
- In Final Fantasy VI, Edgar's Auto Crossbow tool spams dozens of arrows all over the battlefield. It's his starting tool and it remains very effective on most Mooks for a large portion of the game.
- Dungeon Fighter Online's Gunner class is practically made of this trope. One
of the final skills for the Ranger involves firing a stream of bullets so fast that you can juggle enemies on top of the bullet stream, then jumping and firing bullets all around you while upside down and airborne.
- The Humongous Mecha TPS Ex Teel averts this. The guns have infinite ammo, but they build up heat. When heat builds up to critical levels, the gun shuts off until it is completely cool again. Generally speaking, the more damage the gun does the more heat it builds up. The starter guns do about as much damage as a handful of spitballs, but you have to really work to overheat them. On the other extreme is the two-handed cannon, the Red Eye-S, which can only be fired about three times in succession before it has to be switched out for a different weapon. Since the game includes no character collision, you and as many friends as you like can stand in the same spot and unleash all the dakka you want. Briefly.
- The Godfather game has Tommygun users that will tear you a new one very often. Fortunately, you can take the Tommyguns away after you kill their users. Usually with a Boom Headshot.
- A bug in the strategy game Empire Earth meant that you could customize your artillery units' rate-of-fire way higher than normal, to the point that they fired a solid arc of shells with no gaps in between. Being on the receiving end of that lead hose is not very pleasant.
Webcomics
Web Original
- The Salvation War appears on the surface to follow this trope, with how much hell ends up being rained down on Hell in the first book. The second book however reveals that the key element of dakka, ammo, has actually run precariously low by the end of the first book, and there's no "magic" quick-fix for rapidly rebuilding the ammo stocks any time soon.
- Michael-lan menions this trope by name:
Michael-Lan almost snorted with laughter. "If this was human work, you'd be dead. The favorite expressions of humans where killing is concerned are 'if some is good, more is better', 'nothing succeeds like excess' and 'more dakka'. If humans wanted to kill you, you wouldn't just be dead, your body parts would be strewn over half the Eternal City. This wasn't human work, this was somebody else."
- The FTO pretty much rely on this in the KateModern episode "Answers", spraying bullets everywhere while yelling "We will bring down the Order!" They still manage to screw up.
- More Dakka is Serious Business
◊.
- Along similar lines, this
◊ parody motivational poster. "Brute Force: If it doesn't work, you're just not using enough."
- This pic
illustrates this trope when combined with an Incredibly Lame Pun and a Morally Ambiguous Ducktorate.
- It has been stated in some sources that Rei follows this philosophy. Also, Marikos ''loves'' chainguns.
Western Animation
- In an episode of The Simpsons named The Cartridge Family (which generally pokes fun at America's gun culture) we see an NRA meeting where Moe explains how "with a few minor adjustments you can turn a regular gun into five guns!". None of them are automatic, though.
- One was an M16.
- More likely a semi-automatic AR-15.
- Many Transformers, especially the god Primus
◊ from Cybertron. He's a robot that transforms into a planet the size of Saturn. In robot mode he's equipped with shoulder-mounted cannons, shoulder-mounted missile pods, wrist mounted twin barrel guns, and huge gun racks for legs with missile launchers, more missile pods, cannons, and such goodies. And did we mention he's the size of SATURN? Other people feel proud because they have 40mm cannons. He has 40Mm cannons! (That's Megametres, or 1,000,000 metres).
- The Star Wars Clone Wars miniseries has two main elements: incredibly awesome feats by the Jedi (and Grievous), and dakka. Unlike the movies, every single weapon is on full automatic at all times, and the most common tactic for both Republic and Confederacy is to place their army in front the opposing army and fire repeatedly until one side stops moving. Even the red shirts use BFGs, like a chest-mounted quad-barreled anti-ship cannon (a similar type is later seen mounted into the Millennium Falcon for point defense). Reaches its peak in the fourth episode, the Republic battle tanks possessing so much dakka that they mow through whole city blocks in mere seconds.
- In Ben 10 Alien Force an "engineer" for the Forever Knights designed a "space ship" that's pretty much just a cockpit and frame with every alien weapons they owned stuck onto it.
- Toward the end of season four of Teen Titans, the Titans are defending the tower and Raven from a resurrected Slade and his flaming demonic army from hell, and as a finishing blow Cyborg brings out a version of his Sonic Canon that seems to be bigger than he is and proceeds to wipe out the entire army, which the Titans together had been unable to beat until then, in one shot (which also drains all of the electricity from Titans Tower and most of Cyborg's own battery). (Well, he almost wipes the army out...)
- An episode of Storm Hawks features Snipe constructing a new flagship with a lot of blasters. In true More Dakka spirit, he is never satisfied, and constantly demands that more be added. This is lampshaded several times, when his subordinates point out that it is now too heavy too fly.
- The Disney movie Mulan has something like this with arrows in the one-song training sequence.
Real Life
|
|