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alt title(s): Bullet Barrage; Dakka; Extreme Rapid Fire
"Dakka": Ork slang for rapid fire capability, based on the onomatopoeia for automatic guns shooting. You need moar of it. No exceptions. — 1d4chan on dakka.
"The answer? Use a gun. And if that don't work, use more gun." — The Engineer, Team Fortress 2
Improbable Aiming Skills are all very well, but sometimes — perhaps because your foe can Dodge The Bullet, perhaps because you need to mow down a whole army of Mooks at once, perhaps because you just really like the sound of your gun — you need to throw a wall of bullets at the target. Modern automatic weapons can achieve rates of fire that can only be described as " bullet spam", and the more guns you're using, the more dakka you can put out. After all, There Is No Kill Like Overkill.
Accuracy is an optional extra.
Hard to achieve with a single, rifle-sized weapon, though bonus points for screaming at the top of your lungs as you empty out a whole magazine at the target, or gratuitous camera shots devoted to torrents of shell cases spewing out of the gun. Getting More Dakka is often the reasoning behind a lot of BFGs. May be used to overcome stylistic inaccuracy. If you lack enough barrels but are a commander with reserves, free feel to substitute lots and lots of men.
Gatling Good and Guns Akimbo are common ways of achieving this (and if you can swing it, Gatling Guns Akimbo). Can make up for the troops in question being students of the Imperial Stormtrooper Marksmanship Academy... though not always. Distinct from A Team Firing, which concerns the employment of dakka to little effect. More Dakka is both a means to an end and an end in itself, and it can easily mean the difference between a survival horror game and an action game. (Action, by its very nature, comes with More Dakka.)
Should not be confused with Baka, as there is definitely such a thing as Enuff Baka.
A Sub Trope of Impossibly Cool Weapon, in the sense that any weapon would have to be impossible cool to do this (usually).
Things that involves more missiles and lasers is Macross Missile Massacre and Beam Spam respectively.
Examples:
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Anime and Manga
- In Gundam Wing, the Gundam Heavy Arms was built entirely around this concept; its upgraded form has two Gatling guns on the same arm.
- And its second upgraded form from The Movie has Even More Dakka, with two handheld, twin-linked miniguns & another FOUR inside the chest. Leopard Gundam, Heavy's Expy from Gundam X & its upgraded Leopard Destroyer form takes it in a different direction, having fewer Gatlings, but theirs are much bigger.
- In all cases of these, the Gatlings are backed up by numerous rocket launchers.
- An equipment set for the Gundam Astray Blue Frame in the sidestory manga Gundam SEED Astray features enough firepower for the mecha to do a 21-gun salute by itself. Actually considered a bit of a Wall Banger by fans (it was a fan-submitted design), however as, the Tactical Arms set aside, the Blue Frame's pilot is the kind of guy who usually takes down Mobile Suits and battleships alike with one well-placed shot.
- Mobile armors (non-humanoid mecha that tend to be much larger than the humanoid mobile suits) often are designed to dominate via More Dakka. A prime example is the original series' Big Zam, which is armed with a BFG bordering on Wave Motion Gun power levels along with dozens of smaller guns. Though it only survived for about half an hour, Big Zam caused such massive damage during that time that dozens of attempts were made to imitate his massive level of Dakka.
- It also had a shield that could deflect anything except a beam saber, and the Dakka prevents anything from getting close...
- Done along the same line with the Alvatorre in Gundam 00 where it has a literal Wave Motion gun and enough Dakka on its main shell to blast the living crap out of anything close at hand.
- Certain firefights in Ghost In The Shell Stand Alone Complex seem to have been written to illustrate this concept, especially when they gave a Tachikoma a Vulcan cannon.
- In the movie, the hexapod tank Motoko faces near the end both lives up to the spirit of this trope (if not the sound), and takes it close to reality as far as rate-of-fire goes: the tank has chin-mounted arms with Gatling guns in them, which fire so fast you can't hear the individual shots.
- In one episode of Code Geass R2, Cornelia literally straps an entire arsenal of guns onto a hijacked Knightmare Frame in order to destroy the Siegfried.
- On a less severe note Tamaki of the Black Knights after getting shot down dozens of times during the series enters the final battle with one of every type of weapon the Knights use attached to his mecha (generally they stick to one or two weapons based on the type of battle) and dual wielding melee weapons. Of course this actually makes things worse and he's downed even faster
- The Millennium Earl in D.Gray-Man will sometimes send hordes of low-level Akuma after the heroes. Since each Akuma is basically a living (sort of) machine gun...
- Tengen Toppa Gurren Lagann more frequently used Beam Spams, but when a certain enemy ends up destroying a large part of a town because it breaks up into dozens (maybe hundreds) of explosives they deal with the next one by having the Grapearls and Gurren Lagann fire at them so much that every individual explosive it blown up before hitting the ground. They did this with three (Humongous Mecha-sized) handguns.
- Also when they fired rockets at every point in space-time at once.
- Several scenes in Dead Leaves, but especially the Retro/777 fight, where the former takes control of a guard robot and a bunch of guns come out of it and 777 who wasn't even a robot.
- Karen in Soul Link loves to use as much as dakka as possible. Near the end, most of the enemies she's fighting having a Healing Factor working in their favor, but enough dakka will finish them off, so she can fare well.
- Although absent from the anime, the Trigun manga features a certain group who are Masters of Dakka. Where do you think Nicholas got his Punisher from? This is demonstrated when their premier fighter Livio the Double Fang is introduced, whose dual Punishers can shoot forwards, backwards, left and right at the same time. There's so much dakka in the fight between him and Nicholas that you can barely see what's happening. And there's no Stormtrooper marksmanship here; they rarely miss their shots (good thing they can heal). And that's before Livio transforms into Razlo, whose cybernetic third arm allows him to wield three Punishers at once. Yeah. The manga pretty much takes dakka to 11.
- Though Naruto doesn't have any guns, the villains in the first movie applied this to kunai: they had train-carried racks which look like something made by Metal Storm (see below) except is shoots kunai, one of which had a hand-crank.
- In Yozakura Quartet, Kotoha Isone is a girl that can summon anything by emphasizing the name of the object. Being a gun nut with a focus on German WW 2 hardware, this leads to anything from machine guns ("Machinenpistolen, DADADADADADADADADADADADA...!") to Flak88(s!). And at one point even a railway gun! If she was a man, one could claim she was compensating for something.
- In the manga, instead of summoning machine pistols, she just summons speeding bullets.
- In Robotech, there is the Daedalus Maneuver. The Daedalus, one of the "arms" of the SDF-1, is shoved through the hull of an enemy cruiser while every unmanned defense drone is moved to its bow. Once in position, the forward bay is opened, and all the drones fire everything they have inside the enemy ship.
- This is done many times in Hellsing. Often with pistols that can apparently fire more than their own weight in bullets without reloading.
- "Target" Kevin's twelve barrelled shotgun in Gun Blaze West. Yeah. He just loves extra barrels; even his hidden derringers are double-barreled.
- The protagonists later find that he has several more twelve barrelled shotguns and dual wield them to demolish an entire building.
- Chao of Mahou Sensei Negima somehow manages to fire a wall of bullets at her opponent without a gun
at one point. Given that she is a Mad Scientist and a wizard, though, this is probably justified via technology, magic, or a combination of the two.
- It might not be bullets, per se, but "199 arrows of light!" probably qualify.
- Four words: Gun Sniper Leena Special.
- Basque Gran, the Iron Blood Alchemist Full Metal Alchemist was apparently quite good at this, using his alchemy during the Ishbal campaign to turn a wall into a giant mass of spiked weaponry, cannons, and guns.
- FLCL Episode 5 takes this to extreme levels, starting off with a simple duel with toy guns (and one real sniper weapon), then taking it into a duel with actual guns between Haruko and Amarao (backed up by dozens of agents), and culminating in the creation of a Humongous Mecha hand, with a hand on the end of each finger, and a different type of gun in each of these hands. Even the episode's Japanese name, Bura-bure (in the English dub, it was called Brittle Bullet) is onomatopoeic of gunfire.
- Cisqua from Elemental Gelade is armed with tons of artillery, including missile launchers and machine guns, and usually relies on ridiculous rapid-fire to fight. Of course, she usually runs out of ammo before doing any damage, or more likely blows up something important that gets her in trouble later. She did use it successfully against Wolx in the manga by forcing all his auto-shields up to block her rockets while she went behind him and disconnected him from his Edel Raid.
- Nearly all of the characters in Black Lagoon are fans of this trope, but the Church of Violence takes this to a new level.
Comic Books
- Of late, War Machine has been adding more and more guns to his armor.
- Or, more and more of his armor IS guns, given his new ability to rebuild himself from anything laying around.
- Fables came up with a fine mix of modern-day weaponry and Fable tactics: Take one flying ship (powered by flying carpets), load with all the guns that can fit and set up a chain of ammo depots around the world that can be accessed instantly by teleportation, and rain a never-ending solid wall of hot lead on the enemy armies for hours and hours.
Film
Literature
- Reason in Snow Crash, a 3mm Gatling Railgun powered by a thermonuclear reactor with a rate of fire sufficient to reduce shipfuls of pirates to a fine red mist before they can blink and rip giant, gaping, molten holes through aircraft carriers. What more could you ask for?
- "Told you they'd listen to Reason."
- Stephenson also touches on what could be Reason's great-grandfather, the Vickers
in Cryptonomicon
The Vickers was water-cooled. It actually had a fucking radiator on it. It had infrastructure...and a whole crew of technicians to fuss over it. But once the damn thing was up and running, it could fire continuously for days as long as people kept scurrying up to it with more belts of ammunition...Mikulski hosed down all of the German vehicles for a while, yawing the Vickers back and forth like a man playing a fire extinguisher against the base of a fire. Then he picked out a few bits of the roadblock that he suspected people might be standing behind and concentrated on them for a while, boring tunnels through the wreckage of the vehicles until he could see what was on the other side, sawing through their frames and breaking them in half. He cut down half a dozen or so roadside trees behind which he suspected Germans were hiding, and then mowed about half an acre of grass.
- The weaponry of the Armored Combat Suits in John Ringo's Legacy of the Aldenata series. Railguns that fire so quickly they look like "silver lightning" and have a muzzle velocity so high that if the round doesn't hit something, it'll end up in orbit. Not to mention the Grim Reaper suits, which apply that principle to mortar grenades and shotguns. That's not even mentioning the Posleen, who are an entire race built around More Dakka (and whom the Suits were built to fight).
- The silver lightning actually doesn't have anything to do with the dakka, it's part of the physics from firing an RKV in atmosphere.
The depleted uranium pellets of the grav guns traveled at a noticeable fraction of the speed of light. The designers had carefully balanced maximum kinetic effect against the problem of relativistic ionization and its accompanying radiation. The result was a tiny teardrop that went so fast it defied description. It made any bullet ever made seem to stand still. Far faster than any meteor, rounds that did not impact left the planet's orbit to become a spatial navigation hazard. It punched a hole through the atmosphere so fierce that it stripped the electrons from the atoms of gas and turned them into ions. The energy bled in its travel was so high it created a shock front of electro-magnetic pulse. Then, after it passed, the atoms and electrons recombined in a spectacular display of chemistry and physics. Photons of light were discharged, heat was released and free radicals, ozone and Bucky balls were produced. The major by-product was the tunnel of energetic ions indistinguishable from lightning. Just as hot, and just as energetic. A natural spark plug.
- The War Against The Chtorr. The AM-280 rifle with EV-helmet and laser sight, firing hyper-velocity 18-grain needles at up to 3000 rounds per minute. Necessary as the unusual biology of the Chtorran worms makes them effectively Immune To Bullets (even though the protagonist empties a couple of magazines into a rampaging Chtorran he still doesn't kill it).
- The Honor Harrington books feature tribarrels, the largest of the major types of hand weapons. They seem to be essentially high-tech miniguns.
- Biggles once put in something called a zone call on a patch of woodland where a German attack force was hiding out. The result was every single weapon within ten miles firing on that one little wood. Given that this was on the Western Front, the result was... satisfying.
- The Bolos created by Keith Laumer (and now mostly written about by John Ringo and a few others) mount a Hellbore plasma cannon as their main weaponry (basically a battleship gun). Secondary armament typically consists of 'infinite repeaters,' basically railguns or Energy Weapons with very high rates of fire for use against light armour; anti-personnel guns; point-defense lasers; and often a battery of howitzers or mortars for indirect fire. A single Bolo in the right place can stop a (not-so-)small army for several hours.
Live Action TV
- On an episode of Mythbusters where the cliche, "Easy as Shooting Fish in a Barrel" was tested, it was definitely a case of escalating Dakka. At first, they had only used pistols and upped the ante to shotguns (even though just the shockwaves from a pistol would kill most fish). But when it came to true dakka, they ended the episode with a car-mounted minigun which not only turned the barrel into scrap, but practically vaporized the fish
. The Mythbusters know dakka.
- As was demonstrated once more in the "chopping a tree down with a gun" test, with gorgeous redhead Kari Byron blasting away with another car-mounted minigun. Pulverizing the test trees into splinters in the process. And setting them on fire.
- And of course there is Leonardo
.
- Last but not least, they tested—and confirmed!—that the Korean Hwacha
works .
- One episode of CSI: Miami revolved around the bad guys stealing a gun that shot so many rounds at once so quickly that... well, it was called the "Vaporizer Gun". It's shown in action in the opening stinger.
- The defense mechanism of the titular ship in the new Battlestar Galactica is to simply open fire in flak mode with all of its many hundreds of point-defence guns and main batteries in all directions simultaneously, creating a 360-degree blizzard of fire around the ship which is quite effective at obliterating anything that comes near it. Another battlestar, the Pegasus, has even more dakka, armed with frontal batteries capable of putting enormous holes in Cylon basestars.
- In the Underbelly: A Tale of Two Cities episode Business as Usual, Ray Chuck Bennett plans to kill the Kane brothers. How does he do it? By purchasing three, count'em, three machine guns and pumping a full magazine of dakka from each into Les Kane. This was too much for even veteran mobster Bob Trimbolie.
- Super Sentai and Power Rangers have made it a regular feature for the Megazord, the Rangers' most often used giant robot, to gain More Dakka via combining with newer robots.
- Subverted in season 2 - while Tor the Shuttlezord features cannon fingers and two heavy cannons in its shoulders, the finisher in its Thunder Ultrazord combined form involves simply dropping on the enemy.
- From season 3, the Shogun Megazord combines with the Falconzord, whose wingtips conceal a total of eight rocket launchers that can only be deployed in this Mega Falconzord combined form.
- In Power Rangers Zeo, the Red Battlezord, a close-combat boxing robot suddenly gains 8 barrels of Dakka in both its arms upon combining with the Zeo Megazord.
- Without combining in the normal sense, the Artillatron of Power Rangers Turbo detaches both its arms to act as a gatling gun and heavy cannon for the Megazords.
- Power Rangers in Space, the Delta Megazord's fingers already act like gatling gun barrels. Guess what they do in combined form.
- Partially subverted in Power Rangers Lost Galaxy - only the last Megazord to appear, Zenith the Carrierzord, employs More Dakka. It's bladed weapons and a mere double-barreled shotgun for everyone else.
- Power Rangers Lightspeed Rescue has the massive Supertrain Megazord as the primary Dakka user.
- Partial subversion in Power Rangers Time Force - the Time Shadow Megazord has gunbarrel fingers that see very little use, and the last Megazord to appear, the Quantasaurus Rex, carries enough firepower to count as Dakka.
- Subverted in Power Rangers Wild Force - all the Megazords are formed from animal mecha, leaving no room for Dakka.
- Subverted in Power Rangers Ninja Storm - the Thunderstorm Megazord, used by the core 5 Rangers, does deliver More Dakka, but adding the sixth Ranger's Megazord takes it away and replaces it with a localised hurricane attack (hence the name Hurricane Megazord).
- Partial subversion in Power Rangers Dino Thunder - all the Megazords are formed from dinosaur mecha this time, but the Triceramax Megazord delivers a rapid-fire barrage of golden energy bolts from melee weapons - a pounding mace and two spinning axes - that qualify as Dakka in a way.
- Subverted in Power Rangers SPD - despite their obvious police theme, the Delta Squad Megazord loses what Dakka it has and uses a punching attack after combining with the Omega Megazord. An alternate combination, exclusive to the Japanese version, fits the More Dakka trope as the appropriately named Blast Buggy turns into a massive cannon and a shield with four gatling guns.
- Subverted to extinction in Power Rangers Mystic Force. The fact that this season was magic-themed should say it all.
- Partial subversion in Operation Overdrive - the impressive ten-mecha-combined Drivemax Ultrazord's finishing move involves one - ONE flaming blast from its chest. And the Flashpoint Megazord delivers an impressive Dakka finisher, until you realise that it's a fire engine with water cannons. Finally, the largest mecha in the shop, the Battlefleet Megazord, trades its impressive rows of cannon batteries in its battleship form for a mere dual punch attack in robot form.
- Subverted to extinction in Jungle Fury. Martial arts theme, nuff said.
- Kamen Rider Decade had a moment where Diend summoned 2 riders with guns as their motif, why he didn't summoned Zolda and instead what is supposed to be semi-manchildren remains yet to be explained
- Speaking of Kamen Rider Ryuki's Zolda (also known as Torque of Kamen Rider Dragon Knight), you need look no further than him for Dakka. Most of his weapons involve increasingly large and powerful guns, and his finisher is to summon his Heavyarms-esque Advent Beast, and have it activate all of its many weapons at once. The result: Beam Spam, Bullet Spam, and Macross Missile Massacre at the same time. Glorious mass destruction is sure to follow.
Tabletop Games
- The Trope Namer (and greatest example in all of fiction) of this trope is Warhammer 40000's Orks, who like their guns to be big and loud and don't really care much about accuracy. This gives them a tremendous enthusiasm for dakka. The phrase "more dakka" itself is from a weapon upgrade in Codex Orks, "Kustom Job: More Dakka". ("Enuff dakka", like "enuff choppa", is the preserve of the Ork gods, but something every Mekboy aspires to one day create.)
- The Ork Stompa has an even more awesome weapon, which simply dakkas out a random number of shots...again and again and again, at multiple units, until it runs out of ammo, determined by rolling a double (or triple, can't remember). The special rule letting it do this? "Psycho-Dakka-Blasta".
- A lot of weapons in 40k are based around this principle, but a special mention must go to the Imperial Vulcan Mega Bolter
◊, a Gatling gun the size of a battle tank (in that picture, mounted on a super-heavy tank), capable of mowing down entire platoons in seconds.
- This is the basic concept of the Imperial Guardsmen troops. That single cut from their 'flashlight' lasgun not working? Try a bit more.
- There newest codex, a officer can now order a unit of guardsmen to get an extra shot, if they have said "flashlight". Combine this with a single squad of conscripts consisting of up to 50 men, and you have up to 150 shots in a single volley. Statistically speaking, that's enough to kill maybe 5 Space Marines.
- Also, said codex gives new armament of their tanks. In particular, the new upgrade to the longtime favotire Leman Russ Battle Tank, which can now come with a Gatling gun only slightly smaller that the abovementioned VMB.
- While we're here, let's talk about the Tau. Cyclic ion blasters; ion cannons; burst cannons; smart missile systems... And let's not get into their Railguns
- You don't even need to aim Smart Missile Systems - they do it for you. Oh, and the Tau's basic weapon, in fluff terms, can blow a man's head off from almost the other side of the battlefield.
- It can also do it quite effectively in crunch terms, provided that man is in the Imperial Guard.
- Fantasy Warhammer hasn't quite reached the level of its spacier offspring, the Empire and Dwarf armies feature "Organ Guns," a kind of medieval gatling gun apparently inspired by some of da Vinci's sketches. The Skaven, however, skip straight to an all but modern version, referred to as the Ratling Gun. It has an unfortunate habit of blowing up, however. When most army's artillery missfire, a bad roll will result in loss of the artillery piece and it's crew. When Skaven artillery missfires, that's a good roll; a Skaven player rolls less to see whether or not the crew survived, but who they're taking with them.
- Don't forget about the Dwarven Goblin-hewer, which is a rapid-fire Axe-thrower.
- Sadly, the Orcs aren't quite as obsessed with firepower as the Orks; they're more interested in beating their enemies to death. They do come with the only artillery piece that allows you to shoot flying Goblins at the enemy, however.
- Battle Tech refers to this practice as Alpha Striking (taken from a real-life naval term): Firing every gun you can (including missiles and lasers) at a single target as quickly as possible. Deadly effective, but produces crippling amounts of heat.
- Shout-out in Gold Digger, where it's revealed that not only does Gina Diggers play Battletech, but she also gives her mech-assistants this technology. Unfortunately, the bad guys get her mechs!
- "Alpha Striking" is also used in the game Starfleet Command (both the PC game and the Tabletop version). More Dakka, now with phasers! And Photon Torpedoes! Preferably both!
- In the vein of BattleTech automatic weaponry, there's the Ultra Autocannon which can be set to fire two bursts instead of one, the Federated Suns' Rotary Autocannon (or RAC) which can fire up to six (One particular OmniTank configuration mounts three of these in the turret), and the LB-X Autocannon which is basically a Rapid-fire shotgun scaled up for a mech. Also, the Clan Hyper-Assault Gauss is More Dakka applied to gauss weaponry.
- And in the Battletech RPG, the Clans also have manportable Gauss submachine guns. Basically P90 railguns. Proven Alien-Killing Design + Railgun Power = MORE DAKKA.
- Shadowrun has the Vindicator minigun, loved by street samurai for the insane amount of Dakka, and hated for the fact that its batteries crap out after a mere 10 minutes. Usually vehicle mounted, but particularly strong trolls can use them on foot. And that is scary.
- The guns in Shadowrun are a neverending parade of More Dakka, especially if supplimented with magic. For instance, a starting sorcerer can with very little difficulty be able to simultaneously fire six SMGs on full auto, which is scary. Then there's the Victory Autocannon, which is a giant minigun that shoots assault cannon ammunition on full auto. It's the kind of weapon you use if you want to be able to shred tanks into little ribbons.
Videogames
- The legendary clockwork pistol, Red Dragon, from Fable 2 is essentially this trope personified. It shoots as fast as you can spam the fire button and reloads all six shots in 0.75 sec. And since ammunition is unlimited in this game... So Yeah.
- All Ratchet And Clank games feature a weak, rapid-firing basic weapon, which usually upgrades to a less weak, extremely rapid-firing weapon. The fully-upgraded Heavy Lancer in the second game fired so fast it was almost a continuous stream of bullets, and the fourth game takes it still further with the ability to add "speed mods" to guns, greatly increasing their dakka output. If even more dakka was needed, the second game onward added weapons that pop out mini-turrets. A stage in the fourth game where you had to stop a bunch of weak mooks from crossing a certain line could simply have been called "Needs More Dakka", because you did.
- Of worthy mention is the RYNO IV (and it's challenge mode counterpart, RYNO IV-EVER). When fully upgraded, it comes with 900 ammo, deals large amounts of damage with each shot, and fires mostly homing lasers at a rate faster than... something really fast-like. No, it's not enuff dakka, but all things considered, it's relatively close.
- The concept is illustrated in the third game, where Ratchet comments that his biggest gun won't even put a dent in the gigantic superweapon the Bioblierator. Clank says that they will just have to use a bigger gun, and directs Ratchet's attention to an anti-aircraft turret the size of a building.
- Not really dakka, because that gun only fires one shot. That's the BFG concept. The More Dakka concept is perfectly illustrated by what happens when, in Deadlocked, you put four Speed Mods, four Ammo Mods, an Aiming Mod and an Impact Mod (oh, and a Shock Omega Mod) on a maxed-out set of Dual Vipers. Dakka + Guns Akimbo + ricochets + lightning = fucking awesome dakka.
- In the Warhammer 40000 game Dawn Of War, the Orks get upgrades called "More Dakka", which increases the damage output of their ranged weapons, and "Even More Dakka" which... figure it out yourself.
- The Ninja gun from Lunar Knights is a rapid-fire, solar-powered Guns Akimbo just perfect for taking out a small army of weak Mooks charging at you. Progression through its ranks gifts it with More Dakka.
- This and Badass Lolitas are pretty much the entire point of Touhou. The genre it's in is called "Bullet Hell" for a reason.
- Once you have the Chicago Typewriter in Resident Evil 4, the game is all about this.
- Don't forget the PRL in the Wii & PS 2 versions.
- More like the TMP or the Striker. This Troper was disappointed when he got the Chicago Typewriter because it was too powerful. Most zombies died in one hit. Most bosses, probably like 10 at most. If the Chicago Typewriter was more like an infinite ammo TMP, it would've done itself more justice. But it's still fun.
- Resident Evil 5 lets any weapon have infinite ammo once its been fully upgraded, including 4 machine guns. If that's not enough dakka, chapter 2-3 puts Chris and Sheva in a Humvee with a heavy machine gun and a minigun. If THAT isn't enough, Chris can get another minigun with infinite ammo strapped to his back. More dakka indeed.
- Providing the individual with tremendous rates of fire is a staple of the First Person Shooter genre.
- The Heavy and his Gatling gun from Team Fortress 2 are a perfect example. His vast ammunition supply goes down a lot faster than you'd expect.
- Right down to his closing quote in the 'Meet the Heavy' video: "Some people think they can outsmart me. Maybe... *sniff* maybe. I've yet to meet one who can outsmart bullet."
- "It costs $400,000 to fire this weapon for 12 seconds"
- This
◊ is getting closer. Too bad it's just a picture.
- The Heavy even occasionally yells out "Dakka Dakka Dakka Dakka" if he fires his Gatling gun for long enough.
- The Engineer isn't one to be outdone either — upgrading the Sentry adds two Gatling guns, and then a missile launcher to boot. And it's accurate, very accurate. (See the page quote.)
- The Cyclone from Perfect Dark has a secondary mode that fires approximately 2000 rounds per minute and empties the weapon's 50-round magazine in under a second. There's also the RC-P120, with a high rate of fire, and a 120-round magazine.
- And Goldeneye 007 gave us the
FN Herstal P90 RC-P90, which held 80 rounds, and spat metal through just about anything. Its distinctive noise is enough to get any veteran multiplayer nervous. One of the game's cheats lets you wield it Guns Akimbo for Double Dakka!
- Very effective and hilarious for the train level, where you can basically mow down the enemies that come at you. Combine with crates and you've got yourself a party.
- If you want more craziness with the RC-P90, Xena in the Jungle level wields one AND a Grenade Launcher for all her Dakka and things go boom needs. Once defeated, you can use this yourself.
- Counter Strike also has the P90, as well as the FN Minimi Para.
- Minimi is the way! Being pretty useless in pro gaming, it is, however, whole lotta fun (and dakka!) when used by entire CT team in, say, cs_assault, to rain death on the hangar.
- Day Of Defeat has the German MG-42. So much dakka the barrel can overheat!
- The real-life MG-42's rate of fire (1,200 rounds per minute, or 20 rounds per second) could not only overheat the barrel after a short while (the barrel was a quick-change one, which allowed for a new barrel to placed on in ony a few seconds), but the sound that was produced (often described as being like that of linoleum being violently ripped apart) proved to be quite terrifying to those downrange. This, and the tendency for any soldier caught in its sights to be rapidly cut down, led to the Allied soldiers calling it "Hitler's Buzzsaw". There's a reason why the Rheinmetall MG-3, an updated version of the MG-42, is nowadays still in use by so many armies around the world.
- Post-war, the American military used many of the MG-42's features to produce the M60. Suffered a bit of Adaptation Decay, though.
- And on top of that, the Germans knew damn well there ain't such thing as enuff dakka: near the end of World War II, the Germans were working on an updated version, the MG-45, which would have provided even more dakka (rate of fire: 1,800 rounds per minute). Fortunately for those Allied soldiers who would have undoubtedly been caught downrange, the weapon never entered into production before the German surrender.
- The entire purpose of Wolfenstein 3D's Gatling gun, which fired a minimum of two shots with every press of the button. Then again, most people probably didn't tap the fire button (or even release it) until all enemies (save the episode bosses) understood what it meant to be on the RECEIVING end of more dakka... or they ran out of ammo.
- A particular note should be given to the end bosses, of which most would have Guns Akimbo chaingun, and was capped off by Mecha Hitler's Quad-Gatling Gun Power Armor.
- The Venom from Return to Castle Wolfenstein as well (the bodies even explode after receiving a certain amount of dakka).
- As well as Doom's Chaingun and its imitators.
- Doom's chaingun did not have nearly as much dakka as Wolfenstein's. Its fire rate and behavior are more comparable to a submachine gun, which it originally was until lead programmer John Carmack fired designer Tom Hall and tore up his original design for the game.
- The Russian PPSh-41 submachine gun in Call Of Duty 2; 71 round magazine plus the highest rate of fire of any weapon in the game equals a whole lotta Dakka. Yes, this really existed.
- Speaking of Call Of Duty, in CoD4, the mission "Heat." You know the part I'm talking about. (Hint: It's not the beginning of said mission.)
- There's also the Mk19 during the helicopter portions of "Shock And Awe." It's not as fast, but it's dakka with grenades.
- Can't forget Death From Above... scaled-up aerial dakka!
- Also in CoD4 — in multiplayer you can get the perk Double-tap, which increases rate of fire by 50% on automatic weapons. Very silly results with already fast firing weapons such as the M249 and P90.
- Army Of Two allows Tyson and Rios to spend their hard-earned cash upgrading their weapons. As an added bonus, upgrading the dakkaness of their weapons — referred to in-game as "Aggro" — naturally results in drawing more fire from enemy troops, which is the entire point of the Aggro system.
- The Time Splitters series is notorious for mass dakka, especially since every gun has an 'akimbo' version, even the minigun. And then you can couple that with a couple other players supporting your team from turrets in assault matches.
- Don't forget the Monkey Gun, which fires all of the (64) shots in its clip at once. Once you press the fire button, it will not stop firing until it runs out of bullets. I guarantee you that you will kill the person you are aiming (and riddle his corpse with bullets) for unless you really suck at aiming.
- This troper's all-time favorite weapon of any FPS is the (aptly named) Street Sweeper, from the Quake 2 mod "Weapons of Destruction". It's basically a chain cannon that fires shotgun shells. Especially fun to play on unlimited ammo servers. For even more craziness, the game featured incendiary and explosive shotgun shells... which, if memory serves, could be loaded into the Streetsweeper.
- Quake's "Super Nailgun" doesn't even have the spinup time common to chainguns; its largest flaw is that you can only carry enough ammo to sustain 10 seconds of firing.
- Resistance: Fall of Man had the Bullseye, which had an acceptable amount of dakka for an assault rifle, but Resistance 2 finally got around to adding the Wraith minigun.
- Unreal Tournament 2004 isn't terribly dakka-happy, with even the minigun having a depressingly slow rate of fire. A few mods aim to address this; one in particulas on a grounded "small" enemy and fills it full of lead.
- The cover art for the game "Eat Lead: The Return of Matt Hazard" has a lot of dakka, as oppossed to the actual game itself.
- Vulcan Raven, of Metal Gear Solid, carries around an M61-A1 Vulcan 20mm rotary cannon from a fighter jet. I repeat, carries around a gatling gun from a fighter jet. With its refrigerator-sized power supply strapped to his back. That's about as dakka as one man on foot gets.
- The Boss's weapon of choice in Metal Gear Solid 3 is an assault rifle called The Patriot. Her method of using it is simply to hold down the trigger until whatever she points it at is dead. The weapon never overheats and quite literally has a Bottomless Magazine. You eventually get your hands on it... somehow... and can use it in much the same manner — although, unlike her, you can't use it to deflect incoming bullets and must wield it with two hands, while The Boss herself wields it one-handed. Which is impressive because of the gun isn't much larger than a pistol. During an exposition break, a team member comments that the recoil would break a normal person's arm.
- Command And Conquer Commandos may get even more dakka. In Tiberium Wars, the GDI Commando carries a submachinegun-sized 40mm automatic railgun. Yes. A forty-millimeter fully-automatic railgun.
- The same thing happens in C&C Generals, of course. Gatling cannons and machine gun drones are only the beginning — fully upgraded Colonel Burton has a machine gun that destroys tanks, while China has Gatling tanks, minigunners, Overlord Tanks (and Helix-2 helicopters) which Gatling guns can be mounted on, and Emperor Tanks which come with building-sized Gatling cannons.
- In Yuri's Revenge, Yuri's army comes equipped with Gatling turrets that spin faster the longer they fire. To sum up: Time + Dakka = MUCH MORE DAKKA.
- Generals, being more of a modern warfare simulator, is more low-key on this, but the Chinese Gatling Tank has far more dakka than the rest of the vehicles.
- Except for the GLA quadruple machine gun, which can be upgraded for even more dakka.
- Red Alert 3 is, amazingly enough, fairly low-key on the dakka, with the Allies being the main offenders in the form of the Hydrofoil and Apollo. However, an honorable mention must go to the Soviet's Sickle, which comes with three independently targeting machine guns. Granted, it can only bring two to bear on any one target, but the third will happily shoot at anything that crosses its field of fire.
- One of the Humongous Mecha in Robot Alchemic Drive, which transforms into a tank and carries the most weapons of the three 'bots you control, has an ultimate attack called "Fire All Ordnance." It does Exactly What It Says On The Tin.
- Metal Wolf Chaos can be entirely boiled down to slapping More Dakka on to a (not quite so) Humongous Mecha, piloted by an extremely Hot Blooded president, who is entirely willing to use his plentiful supply of Dakka to spread his BURNING AMERICAN JUSTICE!
- The HEAVY MASHINE GUN from Metal Slug. By far the most common weapon found in the series. The titular tank's Vulcan Cannon also counts when it comes to obliterate everything in your path.
- Then there's the Double Machine Guns from MS 5, all of the various vehicles and animals the character's can use, Allen O'Neill and his huge machine gun, gatling rebels...
- The Alt Eisen in Super Robot Wars Compact 2/Impact/Original Generation has Shoulders Of Doom containing what are basically giant rapid-fire claymore mines. Now that's Dakka.
- Also, the Jiyaki GUN-Oh in Endless Frontier: A robot with Gatling guns in the arms, gatling guns on the shoulders, and two gatling guns per leg. And then some.
- "Bullet Hell" video games are all about being on the receiving end of this trope.
- Serious Sam has various guns dedicated to this. The First Encounter and The Second Encounter had a Tommygun, a minigun and a quad-barrelled lasergun, not discounting the fact that the twin revolvers and rocket launcher cycled faster than most competing games' versions. Serious Sam II dropped the Tommygun and lasergun, putting in twin Uzis. Of course, near the end of the game, The War Sequences have been escalated so impressively far that the combined output of the mook swarm on the enemy's side is a very real danger.
- The Minigun in the Grand Theft Auto games after Vice City, and the M16 in GTA III. So much dakka they can destroy a car just by spraying it a little bit!
- Exclusive to the M16 in GTA III is the ability to double your dakka with the adrenaline pill! Normally, the adrenaline pill is supposed to enhance melee attacks and slow down everything in the game, including the firing rate of guns (but not your ability to look around)... but the M16 has a firing rate of 1 bullet per second, which somehow isn't affected by the game slowing down, and therefore... MORE DAKKA (at least until your clip runs out). This effect can be duplicated by using the slowdown cheat, and gets you even MORE DAKKA when you use it multiple times!
- The Real-Time Strategy game Total Annihilation has a fun variant of this trope- in the expansion, you can build (at an exorbitant cost, of course) Gatling artillery capable of firing clear across most maps at a rate of fire that makes the spherical projectiles... each one of which explodes with enough force to flatten multiple buildings... look more like a blinking line than discrete projectiles. If your enemy gets one of these built, you can kiss your base goodbye.
- This Troper seems to remember that as being part of one of the expansions rather than the original game, it also shared the same fate as any artillery in the game, namely that it was incapable of firing at things that lay at certain angles from it. For true Dakka, this Troper would suggest hunting down the Beelzebub Mech unit (though done fairly it will probably take you the best part of a real life week to build)
- You forgot the goddamn Peewee. More Dakka meets There Is No Kill Like Overkill on crack. AND IT'S A FIRST-LEVEL KBOT!
- Its spiritual sequel Supreme Commander also featured such a weapon, though its ridiculous build time means it sees little use outside of just-for-fun single player games.
- Supreme Commander also had lots of conventional examples, too: the Cybrans are all about high rates of fire with their turrets and tanks, crowning in the Scathis, but in Forged Alliance, the UEF Ravager heavy turret mounts a plasma Gatling gun. The Aeon, however, really got in on the act, with the Blaze, Restorer, and especially the Torrent Missile Cruiser, which rapid-fires missile salvoes nonstop until it has to reload. They also picked up the Salvation, which is essentially a rapid-fire artillery shotgun. And it is awesome.
- Streets Of Rage 2: You'd think at least one street thug would have a gun. But no, only the final boss has a gun. Er, assault rifle. And he loves to shoot up the place (or use a ridiculously overpowered rifle butt.) He doesn't even mind shooting his own goons as long as he gets a chance to nail you.
- Mega Man X: Command Mission: The version of X's Ultimate Armour in this game rejects the "dash through the enemy" Nova Strike of the sidescroller titles in favour of letting him open up on the enemy with a good amount of firepower.
- Said Dakka involves several seconds of Carpal-Tunnel-inducing button-mashing on three different controller buttons, each linked to a different attack. The most efficient method of squeezing the most Dakka out of this at once is to have three different people mashing as fast as they can on each, thereby unleashing Thrice the Dakka.
- Barret Wallace from Final Fantasy VII seems fond of this one. His Limit Break Ungar Max basically involves him ripping the enemy to shreds with a seemingly endless supply of bullets.
- In The Guardian Legend, the dakka output of the eponymous character's default cannon is directly proportional to the number of energy chips she is holding.
- Mech Warrior has "boating", a term for when you take a nice mech and load it up with as many machine guns (normally used only for anti-infantry and anti-light-vehicle purposes in the setting) as possible (creating a "gunboat"). In the early Mech Warrior titles (Mech Warrior 2), doing this gave you a disproportionate amount of firepower and would turn the game's strategy into "whoever fires first wins". To clarify, consider a medium-sized person carrying a machine gun on each arm, and two additional shoulder-mounted machine guns that can all be fired by pulling one trigger. Now say that person is now a medium-sized mecha, and multiply the number of machine guns by 3.
- This is enabled by the fact that the Autocannons (which are devastating in the novels) have a relatively slow reload rate to offset their heavy punch, while the M Gs can fire an uninterrupted stream while also putting off absolutely no heat. Let's not get into their huge magazines. About the only flaw with the design was the relative lack of range.
- Parasite Eve 2 features the M249 Light Machine Gun, one of the game's many unlockable items. Possesses the slowest reload time of all of the weapons available to Aya, but is hellishly strong, can hold 200 bullets, and awesomely high dakka output.
- In Diablo II, the Amazon's Strafe is the closest thing to a machine gun as you can get in this game. A good alternative would be the Barbarian's Double Throw.
- The Fallout series has miniguns and Gatling laser cannons. That's pretty much self-explanatory. Duel-wielding SMGs is also a good way to put out damage early on if one has enough ammo.
- In the intro movie of the second game, a squad of Enclave troopers are pumping out hundreds of bullets with a minigun during a raid. As their target is a group of wide-eyed, sheltered vault-dwellers attempting to step outside for the first time in their lives to behold the new world , this is very much overkill.
- It's also darkly hilarious.
- Give me, a kiss to build a dream on...
- Fallout 3 has a unique MIRV-style mini-nuke launcher. More Dakka with miniature nuclear warheads. There Is No Kill Like Overkill
- Still not ennuf Dakka ya git! This Troper found a mod that puts in a Gatling gun that shoots mini nukes. Crashed my game when I put God Mode on and held the trigger down for about...ooh 30 seconds?
- Fallout Tactics (which never happened) features a Gauss Gatling gun in addition to the usual miniguns. Possibly the most powerful weapon in the game, short of .50 caliber Browning M2 machine guns (for those strong enough to carry one and a decent load of ammo).
- In the original Homeworld, the Multi-gun Corvette has six rapid-tracking, rapid-fire mass drivers, and the Drone Frigate can spawn two dozen floating rapid-fire mass drivers.
- 3DO's Battletanx has an unintended inclusion of Dakka. The sound tank's weapon is normally a large humming "wave" extending about 30 feet in front of the tank delivering gradual damage, but through some sort of error, in Global Assault's multiplayer mode it will sometimes fire ridiculous amount of large yellow rockets instead. If you turn the turret fast enough you can create literal WAVES of rockets resembling an oscilloscope of flaming exploding death. Clearly, Mekboys need to stop trying to intentionally create more dakka, after all, the most epic human inventions like penicillin, Silly Putty, cheese, and sticky notes also came about accidentally.
- Additionally, in War Jetz they decided to do follow this trope to the letter. Not only do most planes have standard aircraft dakka, but one has it hand over fist. Due to the fact the Germans' bomber has no alternative weapon, its alt-fire AND regular bomb use button both result in their plane belching the same souped up iron bombs, and with shot upgrades, scatterbombs. That's right, a flying, arcing, dakka shotgun mortar firing 150kg scatterbombs. The Imperium is finished. You can even mangle enemy aircraft once the ironbomb becomes a scatterbomb by slowing up on the approach, flying up, then accelerating as you go down, and while climbing back up, spamming bomb+alt-fire around the 10° mark to create a cloud of exploding death. (but not fiery) The main gun is a slow-firing howitzer, so once the second upgrade is picked up there is no more point to it.
- MDK 2 charachter Kurt is equipped with a chaingun in the arm of his COIL suit with unlimited ammunition, as well as an enhanced chaingun with a faster rate of fire. Max is a robotic dog with four, gun wielding arms. He has a single unlimited ammunition machinegun pistol, and can carry 3 more machinegun pistols. He later discovers chaingun weapon pickups, enabling him to wield four chainguns with continuous fire. That's a lot of DAKKA!
- Makai Kingdom already gives you Gatling Guns and a Humongous Mecha with Gatling Guns Akimbo, then goes Beyond The Impossible and gives you a More Dakka attack with a single-shot rifle.
- The original Kingdom Hearts allowed you to mount up to a dozen weapons on your Gummi Ship. For a Disney game, that is a lot of dakka.
- Alpha Protocol has the Bullet Storm special ability for dual SMGs, which allows you to "rain an unholy amount of lead" on your enemies.
- Ace Combat gives every plane a gun, and all modern fighter aircraft guns are based on the principle of More Dakka to begin with, but the A-10A stands out as it uses the GAU-8 Avenger mentioned below. In game its "point of aim" pipper appears below the nose (instead of on the nose), allowing it to perform strafing runs at slighter angles than Fighters or Multirole planes could and thus giving the pilot more time to pull up. Better yet, it works just fine (when you can connect of course) against planes too! And in Ace Combat 6? Infinite ammo (also available on lower difficulties in earlier games).
- All "Attacker" planes in games since Ace Combat 5 have the gun angled slightly downwards for ground attack. The A-10's is better than others though.
- Also, the planes from the late game in Ace Combat 3: Electrosphere have a pulse laser that fires even faster.
- Mass Effect gives us the talents Overkill (code name for "forget overheating, keep the trigger down and watch stuff die") and Marksman (as above, plus roughly doubles your rate of fire).
- When combined with Heat Sinks (for Marksman) and bonuses to power cooldowns (for Overkill), it was possible to recharge either power before it wore off. Unlimited Dakka.
- Shadow The Hedgehog has the Chain Gun, which has an insane firing rate, is one of the most powerful weapons aside from the one-hit KO secret weapon, and provides 40 shots with every one you pick up, higher than any other weapon. You also sometimes get vehicles with their own built-in weapons, some of which have pretty good firing rates and all of which never run out of ammo.
- And what about E-123 Omega? He IS more dakka.
- The Ingrams from Max Payne, which is a MAC-10 by another name, provides a hefty quantity of DAKKA. Can be duel-wielded for even MOAR DAKKA. They do suffer from limited stopping power and reduced accuracy, but the ability to fill a 5-foot cube with bullets compensates for this nicely.
- Armored Core has two flavors of Dakka: The first is the machine guns. Usually lightweight, carries a lot of bullets, standard issue.May or may not be dual-wielded For Massive Damage (that depends on which game you're playing). The second is the chainguns. Folded Gatling guns that require you to kneel (unless in a quadruped or tanks) before firing. But otherwise also carries a lot of ammo and is at least 3-5 times as destructive as a machinegun. Combining the two isn't very hard to do.... There is one little subversion though. This being Armored Core, in which every bullet fired costs you something, wasting ammo is a surefire way to racking up debts in missions.
- Unless you are playing in Arena mode, where the ammo is free. Mounting two Gatling guns on a mecha gives you enough firepower to obliterate pretty much every opponent and it's a good strategy to make your way in the top tier easier.
- Armored Core 4 jacks the Dakka scale Up To Eleven with hand-held, dual-wieldable chain guns. Miniguns akimbo, basically, but easy to achieve if your AC could handle the weight (read: If you have a tank or quadruped that isn't already carrying back-mounted grenade cannons). Of course, you could always combine the two if your AC could definitely handle the weight.
- And thats not all. There are missle systems that launch several drones to orbit around your enemy and shoot him. And then there are Exceed Orbit drones, which pop out of your mech and fire at the enemy. All in all, every upgrade has the option of adding more simultaneous dakka on top of your machine guns akimbo.
- Mega Man Volnutt's machine gun super in Tatsunoko vs. Capcom is his macine gun arm with the switch shifted to a long stream of more dakka.
- While the "Anima Mortar" A-Gear airframe in Ace Online is limited to double barrels at most, its signature ability, Siege Mode, adds to its Continuous Fire. This makes it shoot even faster. Endgame A-Gears have enough quickfire bonuses to their weapons of choice to launch ordinance as fast as a Gatling gun.
- The British artillery commander from Company Of Heroes is gifted the 'Victor Target' ability. This promptly fires all 25 pounder howitzers and 105mm Priest Self Propelled Guns simultaniously at the target regardless of range. This troper once got kicked from a game because of lag incured from watching the results of 3 priests and 7 25 pounders being utilised in one use of the V-target.
- Due to Lara's signature weapons being dual Pistols, the dual Uzis function as this for her character, and were shown almost as much as the pistols in earlier artwork for the series.
- The definition of "enuff dakka."
- In Sengoku Basara, Nouhime can whip out a minigun from under her dress, using it to juggle enemies in the air. The gun can be upgraded to include a second barrel. Now that's Dakka right there.
- One of Fulgore's (The Robot) fatalities in Killer Instinct is revealing a gun hidden inside his body. Then another. Then another. Then some more. Then another. Then, he fires.
- The Assault Rifle set from City Of Heroes and City Of Villains culminates with More Dakka, going from one shot, to three shots, to six seconds of gunfire, hitting up to ten enemies at least 17 times. Since Mooks can get a toned-down version of the power as early as level 5, and Mastermind minions can earn it as well, this can result in a lot of Dakka.
- Devil May Cry has the accurate variety. Despite the fact that Dante wields dual pistols, which a) don't have rapid fire capabilities and b) should only have 7-9 bullets per round of ammo, he still manages to bring the Dakka with his magic-enabled Bottomless Magazines and Gunslinger abilities. One of the most notable abilities being Rain Storm, where Dante dives towards the ground while showering bullets downward — the initial recoil actually pushes him upward for a short distance. A second being the 4-introduced Honeycomb Fire, which pretty much causes normal mooks in the general area in front of Dante to have about as much holes in them as an actual honeycomb does. A third being the 3-exclusive Wild Stomp, where Dante stomps on a grounded "small" enemy and fills it full of lead.
- Though in the game Dante's ammunition is unlimited, this troper's friend has clarified to him that in actuality, Dante's clips are triple-stacked and hold 63 rounds each. Also, it's worth mentioning that for many modern pistols, 7-9 bullets is no longer an accurate maximum.
- A modern double-stack, polymer-framed pistol will typically hold between 14-19 rounds depending on caliber.
- There's the Gatling gun at the end of most campaigns in Left 4 Dead. Dakka on hordes of zombies simply can't be missed. A friend who was watching this troper play asked "How many bullets does it take to kill a zombie? Does it kill them in one shot?" This troper basically said "How the hell am I supposed to tell!?"
- Left 4 Dead's two automatic weapons, the assault rifle and the uzi, actually subvert this trope, as the player can only carry a limited amount of their ammo and is so encouraged to aim well and fire in short bursts while using them. Unless, of course, The Horde comes. The auto-shotgun arguably plays this trope straight.
- Tales Of Hearts' Hisui Hearts' weapon is best described as some sort of magical arm-mounted miniature crossbow, but he uses Dakka liberally with it anyway. Right down to "Ora ora ora!".
- In Banjo-Kazooie, nuts and bolts, one can equip up to 6 egg guns and 6 grenade guns onto a vehicle, and fire them simultaniously. This is the easiest way to beat the final boss.
- This flash game
literally has no strategy beyond "need more dakka." And dear lord is it satisfying.
- Iji has several guns like this, though most of them fire "Nano" or "Plasma".
- Cave Story has the Machine Gun, the first weapon upgrade you can get, that on level 3 fires bullets rapidly and powerfully enough to lift the main character up into the air indefinitely. And that's BEFORE you get the upgrade specifically designed to make it fire FASTER.
- This is the premise behind the Maple Story Bowmaster's Storm of Arrows (also known as Hurricane in the Global version) skill. Some consider this skill to be a Game Breaker, but it may be a reasonable trade-off for (arguably) suffering under Annoying Arrows throughout most of the game. Their archery counterpart, the Crossbowmaster (also known as Marksman in the Global version), gets a Wave Motion Gun instead.
- In an early Xenosaga Cutscene Kos-Mos sextuple wielded chain guns.
- To clarify; triple triple-barreled chainguns on each arm. Most publicity shots you see of her will have her weilding 'em.
- Starting with Renegade, the Jak And Daxter games have demonstrated the awesome power of Dakka with at least one gun. Renegade has the Vulcan Fury, which tends to be Awesome But Impractical because you keep shooting targets long after they've sustained terminal damage, until you
run out of ammo stop shooting them and they just flop to the ground. Jak 3 turned it Up To Eleven with the Needle Laser, which spams tiny electric-blue darts (which don't work like lasers do) that seek out your targets (and sometimes spin around in the air if you've dakka'd out too many); the Beam Reflexor, which has a comparatively low rate of fire until you consider that the beams ricochet around several times, permitting you to kill people around corners; and (the greatest of them all for sheer Awesome But Impractical) the Gyro Burster, which creates a spinning Attack Drone that spams out ammunition almost nonstop until it shuts down, with a really very satisfying sound. And then Jak X gave us machine guns (which come with absurd amounts of dakka), turrets (which come with absurd amounts of dakka) and an Attack Drone (which...well, You Should Know This Already). When you hit full Dark Eco for your car, the turret takes a retrograde step in the dakka stakes (but hey, seeker missiles are pretty cool too), but the drone and machine gun get even worse for whoever's in their sights, complete with a metallic edge on the machine gun sound effect that makes it sound almost as satisfying as the Gyro Burster. Naughty Dog Software certainly like their dakka.
- The Wraith cannon in Resistance 2 is capable of firing 1200 bullets per minute. When in a firefight with another Wraith user, it's almost a given that you use its secondary fire - a shield - if you want to survive.
- The Vengeance-Class Frigate in Star Wars: Empire at War: Forces of Corruption. Its primary weapon is quad tri-barrel, rapid-fire mass drivers. Has no shields, but thick armour, and the mass driver's can bypass enemy shields. And cloak.
- Gilgamesh approves of this trope, mongrels.
- The side-scroller shoot-em-up Jets'n'Guns has plenty of this. The most Dakka you can get comes from a weapon that consists of seven rotary chainguns, mounted together in a circle. You can use up to five of those at the same time.
- A more lighthearted example from Plants vs Zombies. One of the mainstays of your vegetable defenses is the Repeater, which fires two peas at once. However, later in the game you can purchase an upgrade for your Repeater which allows you to upgrade them into Gatling Peas, which fire four peas at once. Might not seem like much, but it has the highest rate of fire in the game. Put it behind a Torchwood and you get flaming Dakka, able to take down an unarmored zombie in a single volley.
- In the Flash game Endless Zombie Rampage
, the best shotgun in the game is best described as a MG42 that fires shotgun shells. But there's also a Minigun for your classic More Dakka pleasure.
- As the trailer
for the new tri-Ace RPG End Of Eternity / Resonance Of Fate shows, the premise appears to be "JRPG + More Dakka." Sounds like a winning combination, if you ask me.
Webcomics
Web Original
Western Animation
- In an episode of The Simpsons named The Cartridge Family (which generally pokes fun at America's gun culture) we see an NRA meeting where Moe explains how "with a few minor adjustments you can turn a regular gun into five guns!". None of them are automatic, though.
- One was an M16.
- More likely a semi-automatic AR-15.
- Many Transformers, especially the god Primus
◊ from Cybertron. He's a robot that transforms into a planet the size of Saturn. In robot mode he's equipped with shoulder-mounted cannons, shoulder-mounted missile pods, wrist mounted twin barrel guns, and huge gun racks for legs with missile launchers, more missile pods, cannons, and such goodies. And did we mention he's the size of SATURN? Other people feel proud because they have 40mm cannons. He has 40Mm cannons! (That's Megametres, or 1,000,000 metres).
- The Star Wars Clone Wars miniseries has two main elements: incredibly awesome feats by the Jedi (and Grievous), and dakka. Unlike the movies, every single weapon is on full automatic at all times, and the most common tactic for both Republic and Confederacy is to place their army in front the opposing army and fire repeatedly until one side stops moving. Even the red shirts use BFGs, like a chest-mounted quad-barreled anti-ship cannon (a similar type is later seen mounted into the Millennium Falcon for point defense). Reaches its peak in the fourth episode, the Republic battle tanks possessing so much dakka that they mow through whole city blocks in mere seconds.
- In Ben 10 Alien Force an "engineer" for the Forever Knights designed a "space ship" that's pretty much just a cockpit and frame with every alien weapons they owned stuck onto it.
- Subverted in The Boondocks. In that series, the chances of hitting anything seem to be inversely proportional to the number of shots fired.
- Toward the end of season four of Teen Titans, the Titans are defending the tower and Raven from a resurrected Slade and his flaming demonic army from hell, and as a finishing blow Cyborg brings out a version of his Sonic Canon that seems to be bigger than he is and proceeds to wipe out the entire army, which the Titans together had been unable to beat until then, in one shot (which also drains all of the electricity from Titans Tower and most of Cyborg's own battery). (Well, he almost wipes the army out...)
Real Life
- The Metal Storm company have produced, through stacked rounds, a 36-barrelled weapon capable of a rate of fire around one million rounds per minute. Seriously.
- The makers of the Metal Storm weapons system has taken this technique to the next logical step and have made a 40mm grenade launcher working on the same concept. In addition, they have made a pratical pistol able to fire three bullet bursts before the recoil is complete with every squeez of the trigger.
- Metalstorm also gets a fictional outing in John Ringo's Posleen War Series, originally developed as an anti-warship platform, firing 105mm rounds from a platform mounted on the hull of an M-1 Abrams. Although not too effective in its original role, another version had 40mm rounds for anti-infantry use.
- The proximity defense Vulcan cannons on many Navy ships are obscenely good
at this.
- The Lockheed AC-130
series of gunships. Of particular note is the AC-130A, which carries eight rotary guns. The bulk of them are all mounted on one side, so the plane can circle a target and pelt it with metal continuously instead of having to make multiple passes. DAKKA DAKKA DAKKA...
- These Gatling guns are 20 mm M61 (Vulcan)
- 4000/6000 (or up to 7200, depending on variant) rpm and 25 mm GAU-12U - up to 4200 rpm.
- The rate of fire actually requires crew members to shovel spent casings away.
- Another variant (the AC-130U 'Spooky') is armed with two 20mm rotary guns, a 40mm cannon, and a 105mm howitzer. In a plane.
- The A-10 Thunderbolt II's incredibly impressive Avenger Autocannon
, which is larger than a Volkswagen and fires 30mm depleted uranium rounds at 3,900 rounds per minute. Each of which can punch through a battle tank and out the other side.
- Feel the power.
- Iraqi troops in both the first and second Gulf Wars described the A-10's cannon as a LASER because of the addition of tracers every 20 rounds.
- Soviet block has GSh ("Gryazev & Shipunov") autocannons, including Gatling guns: air defence GSh-6-30K
- 4000-5000 rpm, attack aircraft variant of GSh-6-30 - 6000 rpm (which with its ammo gives 3.36 tons of average thrust force from recoil). 23-mm GSh-6-23 (only 73 kg without ammo) for interceptors rolls out 10000 rpm. Now that's dakka.
- The best way to make sure suppressive fire actually suppresses. If shooting at your enemies doesn't get them to stay down... shoot more.
- Napoleonic-era musketry is an early example, the idea being to get a large block of men close in and throw out as many shots as possible, to compensate for the weapons' terrible accuracy. These outdated tactics, when combined with modern, accurate rifled weapons in the American Civil War, led to extreme unpleasantness. Jump to World War One where barely-improved human wave tactics met bolt-action repeating rifles and actual machine guns and, well, now you know how the anti-war movement got started.
- Misconception. Apparently, More Dakka only helps when you actually want to hit the target. The theory goes that most infantrymen didn't really want to kill anybody, and so fired to miss. Thus, the impressive hit rate of 1 or 2 every minute at 30 yards for a full strength regiment. Machine gun crews, on the other hand, reinforce each others' will to kill, and make sure everyone's doing their job, so kill rates are dramatically higher. The same for artillery, where you don't actually see your target, making them easier to blow up. Better
brainwashing education military training has taken care of the first problem, for the most part, but the theory is that these same techniques are used in video games, leading to... Columbine and Virginia Tech when someone goes postal, since the boot camp version has checks and controls built in: i.e. shoot, only when ordered.
- The theory referred to above was proposed by SLA Marshall and has its critics.See his Wikipedia article.
- The More Dakka principle as applied to paintball wargames
.
- Wait until the end of this link to see how this rule even applies to machine pistols.
- During World War II, there were several versions of the American B-25 Mitchell
medium bomber that crammed multiple .50-caliber machine guns in the nose (up to eight in the nose, plus the typical loadout of four guns just behind the nose, two on each side) for a total of twelve guns. And if the upper turret (which had two more guns) was pointing foward during a strafing run, that would make for a total of fourteen .50-caliber guns aiming at a single target at once, enough to destroy or severly damage pretty much anything not sufficiently armored enough (be it vehicles, ships, or planes) to survive such a massive barrage of lead. More Dakka indeed.
- Another variant, the H model, had 8 forward-firing machine guns plus a 75mm cannon mounted in the nose, for anti-shipping strikes.
- Another medium bomber, the A-26 Invader
, had a variant with six or eight machine guns mounted in the nose, with another two available from locking the dorsal turret forward.
- There's also the YB-40
, an escort fighter conversion of the B-17 bomber. Typically armed with 14 .50-caliber machine guns in eight stations, but it could be upgunned to carry as many as 30 guns. The low speed and maneuverability meant that the YB-40s were not very effective at shooting down enemy fighters, but when they did hit, the target airplane usually fell apart in mid-air.
- Unfortunately for the USAAF, this design proved impractical for real use. Once the bombers being escorted had dropped their payloads, they were able to outrun the YB-40s that were supposed to be escorting them, as the latter were still weighed down with ammunition for their guns.
- Much of the D-Day invasion involved assembling the biggest heap of dakka in the entire history of warfare, and transporting it onto the Normandy beaches.
- The king of this trope must surely be the Fire Hedgehog
◊. This was a WWII weapon system that consisted of a Russian Tu-2 where the bomb bay was filled with a rack holding 88 PPSh-41 submachine guns. Due to the limited range of the submachine guns it flew at low altitudes and on seeing an enemy regiment the pilot would open the doors and shower them with lead, firing over 4000 rounds in about 3 seconds.
- That pic is astoundingly Orky.
- This
soldier is clearly a master of dakka.
- The Hwacha
, which at first looks like a Schizo Tech Katyusha, is this trope applied to arrows . Not quite as accurate as, say, a battalion of archers, but damn if it wasn't devastating, and it clustered just as nicely.
- And a lot more manpower-friendly, for your side at least. For the record, the larger and more common singijeon were proper rockets, but the smaller so-singijeon are properly classified here.
- The Brazilians ordered a battleship that ended up in the Royal Navy (as the HMS Agincourt) via a purchase by the Ottomans (it's a long story) armed with fourteen 12-inch guns. The muzzle flash from firing a full fourteen gun broadside was mistaken for the ship exploding.
- And it was believed that if HMS Agincourt fired a full broadside she'd capsize, break in half or otherwise suffer some horrible calamity. Turned out the only threat was to her stocks of china.
- Muzzle-loading muskets are loaded by using paper cartages, which consist of a tube of paper filled with black-power with a musket ball in one end. During the Revolution George Washington ordered the Continental Army to add three to four buckshot on top of the musket ball. When a American unit fired a volley, they had that much more lead going down range. Therefore: More Dakka has been the US military's un-official motto from the very beginning!
- More Dakka... Airsoft style.
Witness its power versus a televesion (okay, that time it's loaded with metal BBs rather than plastic airsoft rounds, but the principle of More Dakka still holds).
- World War II resulted in a whole crapload of dakka. For instance, the Japanese developed the Yamato-class battleship. It mounted 18.1-inch guns, the biggest naval artillery ever used. It had nine of them. And six 6-inch guns. And twenty-four 5-inch guns. And over a hundred (one, followed by two zeros) anti-aircraft machineguns, as well. It's a good thing that battleships themselves were obsolete by the time it was produced, because clearly the Japanese understood dakka.
- To say nothing of the "anti-aircraft" flechette rounds for those main guns...
- The Americans, meanwhile, kept their fast battleships alongside their aircraft carriers because they were big ships that could carry lots and lots of anti-aircraft guns.
- Also from World War II came the V-3 Cannon. These were 150mm cannons that took up the entire side of a hill in France. They were meant to fire 140kg shells at a maximum range of 165km at a rate of 300 shots per hour. This would have allowed the Nazis to bombard London 24 hours a day from across the English Channel. He may have been a Complete Monster, but Hitler knew his dakka.
- Yet another WWII-era weapon o' mass dakka was the Atlanta
-class cruiser , equipped with sixteen of the quick-firing 5-inch dual-purpose (anti-ship/anti-aircraft) guns that the US Navy used during the war. The firing arcs of the guns (which were mounted in two-gun turrets, for a total of eight turrets) meant that the opportunities for a classic full broadside would be limited, making its use against other ships a dicey proposition. However, it was a truly potent weapon against enemy aircraft (lots of flak), and certainly downed quite a few planes.
- The British had a similar cruiser design: the Dido
-class , designed to carry ten 5.25" dual-purpose guns (some were completed during wartime with different armaments because of shortages). The overall dakka factor wasn't as high as the Atlantas, however, because the 5.25" wasn't as good a weapon as the American 5"/38.
- Also from WWII: The german Mg42
machine gun with 1750 rounds per minute, an astonishing rate of fire for a single barreled man-portable machine gun. It was nicknamed Hitler's saw for its ability to tear men in half. Indeed it was found so good at producing Dakka that a slightly modified version is still in service with the german Bundeswehr
- The show Future Weapons features many weapons that exemplify this trope, such as the AA-12, a fully automatic 300 RPM 12-gauge shotgun (for which they've also developed tiny frag grenades slotted into shotgun shells), and the Kriss .45 calbire SMG, which fires .45 calibre rounds at roughly the same rate as other SMGs with negligible recoil. Although, it supposedly has a bad case of vertical stripping.
- Just as a slightly related side note, the Israeli army, during training sessions, when performing "dry" runs(when no actual ammo is fired) most soldiers yell "fire" when they "fire" the gun, but the guy carrying the Negev LMG yells "NAGA NAGA NAGA". Same for the guy carrying the heavier MAG.(MAGA MAGA MAGA). Sometimes results in fits of laughter.
- European armies in Africa found even primitive machine-guns very effective against natives armed with spears (or nothing).
- This trope, combined with poor operational planning on the part of the USAF, was how the Serbians managed to shoot down an F-117, in spite of not being able to detect it easily with conventional sensor systems. Noting the planes flew on the same path into and out of the combat zone, they gathered a bunch of anti-aircraft weapons on that path, and demonstrated the Idiot's Guide to Duck Hunting ("throw a lot of lead into the air, and you're bound to hit something").
- The Glock G18 is the More Dakka version of pistols. It's reported firing rate is 1200 rounds per minute. You can chew through its 30 some bullet extended magazine in less than a second.
- From France i give you the FAMAS, a bullpup style assault rfile with a fire rate of 1100 rounds per minute, can go through a 25 (30 in the case of the G2 model)round magazine in a couple of seconds, More Dakka indeed.
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