The more interesting twin to Goggles Do Nothing, this trope is for eyewear that does something other than what their mundane design purpose is. Eyewear falling under this trope may actually correct vision, or it may not. Such eyewear may protect one from sparks or chemicals. Such eyewear may, as a side-effect be intimidating or just plain frightening, but it certainly will do something useful and unusual besides that.
Among the powers conferred by such unusual eyewear:
A series of Lenscrafters commercials showed people trying on glasses with unusual powers. One man tried on a pair of glasses with X-Ray Vision, allowing him to see through people's clothes (but not their underwear; this is on American TV, after all). Another person's glasses erratically shoots Frickin' Laser Beams; Hilarity Ensues.
In Pokémon Heroes, Annie and Oakley have sunglasses that allow them to not only see invisible Pokémon via their body heat, but even distinguish between a human and a Pokémon pretending to be a human. This does cause a bit of Fridge Logic, as Latias is the same size, but nobody bumps into the rest of her body.
In Pokémon: Mewtwo Returns, Domino has a pair of binoculars that have night vision, magnification, resolution filters, body heat sensors, AND can tell a normal Pokémon from a clone Pokémon.
That's nothing. Team Rocket (the ones we know and love) have binoculars that enable them to hear conversations over a mile away.
Another girl that owned a Bagon had stylish goggles that told an opponent's health and fighting morale.
Bleach's Lt. Renji Abarai has a stylized visor that doesn't seem to do anything but cover his tattoos and absurdly-styled hairline, but we see from his POV, they check if Ichigo's power is Over Nine Thousand. No idea why a Hot-Blooded officer like Renji would take the time to use something like that... Maybe it was a White Day gift?
The databooks explains this as him just really liking goggles. He gets very depressed when they break, because they take a few months of savings to buy each time.
Of course, they therefore break every time they're seen.
In the Sailor Moon manga, Sailor Moon once had an eye mask that allowed her to see the Monster of the Week magic mirror-style. However, it startled her so much when she first used it that she threw away the mask and never used it again, throwing it away each time she transformed. It was only used once more, during the second arc to see what was wrong with people in town (And discover they were Droids). After that they are never seen again.
In the anime and manga, Sailor Mercury has a summonable (By pressing her Earring) "visor" which acts as a heads-up display for her computer, letting her scan monsters for weaknesses and suchlike and is often used on conjunction with her mini supercomputer. In the manga it was also responseable for an attack similar to the Shabon Spray move she uses in the anime.
In the manga series Until Death Do Us Part, the main character, Mamoru, is blind, but wears a pair of sunglasses that pick up bouncing sound waves and turn them into a crude image that gets transferred directly to his brain.
This is partially Truth in Television. There are devices in the real world which take a camera image and project it directly into the brain, albeit only as single-bit low-res images. Still experimental yet.
They don't put the image "directly into the brain", (in the sense that the words conjure up, i.e. a brain implant) - they use a low-res matrix of stimulators on an area of skin - back, stomach and tongue have all been used in studies. It works much better than you'd think.
Nope, they really DO connect directly to the brain. Via the optic nerve. The electrode array itself sits on/under the retina in the eye, stimulating the optic nerve directly. There has been talk of implanting the array directly into the visual cortex in cases where the optic nerve is damaged/missing, but as far as I know this version hasn't been clinically trialed yet.
The entire premise of Dennou Coil revolves around glasses/goggles that reveal and interact with a computerized space that co-exists with real space.
In Detective Conan, Conan's glasses have been given upgrades throughout the series. Initially they contained a screwed-in GPS bug that could be taken out and placed elsewhere while the glasses tracked the device's location with its own minimap. Agasa later replaced the glass with bulletproof glass and the bug was updated with listening functions and its own frequency. The listening device is also designed so it "stimulates the eardrum," thus only the wearer can hear it.
Spike and Jet have been seen in a couple episodes using goggles that detect body heat. They appear to be basic infrared goggles, making them close to Truth in Television (as in they're actually believable for the year 2070).
Irvine from Zoids: Chaotic Century has an eyepatch that actually has three cameras in it, with different zoom levels. The eye behind it is completely healthy.
Not only do Space Pirate Mito's cutesy-looking oversized round glasses serve as head-up displays, they also turn out to be a powerful "concealed" weapons system as well as a remote control for her spaceship.
In Jin-Roh, the Cereberus corp have their armor outfitted with goggles that have night-vision. All the better to shoot Little Red Riding Hoods in the dark with.
Shino from Sword Art Online is a borderline case. She has better than normal vision, yet still wears glasses. In this case, her spectacles are made of bullet-proof glass, and help her deal with her crippling fear of guns.
Cyclops of the X-Men has a pair of ruby quartz sunglasses that prevent his optic blasts from firing uncontrollably.
Sage, on Team Uncanny had Swiss Army shades with multiple functions. Unknown whether they persist as she is now among the Exiles.
There's also Cannonball, whose goggles serve to protect his eyes while he flies at jet speed. Technically this isn't the goggles doing something unusual, so much as them doing more of the usual: they're an aversion of Required Secondary Powers.
Chase Stein of Runaways swiped some x-ray goggles from his inventor parents.
As a gimmick, the 2008 Final Crisis tie-in Superman Beyond 3D came with a set of "Overvoid Viewers" (read: cut-out 3D glasses) to allow the reader to see properly in the space outside The Multiverse (read: see the fancy 3D F/X).
The earlier versions of Paperinik (Italian Disney comics where Donald Duck has a superhero identity) often had him use a pair of goggles that lets him see in darkness, at great distances, through the mist his Cool Car can spout to twart pursuers, etc. At one point, Donald expospeaks that they work because they let him see in "infra-pink".
Back when Superboy only had Tactile-Telekinesis, he briefly had a pair of sunglasses that doubled as X-ray vision goggles - though they were destroyed shortly after their introduction.
They had a heat vision function too.
The superheroine Geek Girl gets superpowers from a pair of glasses she won off a pair of nerds in a game of strip poker. They give her all the usual powers, plus an incredible new level of clumsiness.
Doctor Mid-Nite's goggles give him Stat-O-Vision. Including, because he's a doctor first and a superhero second, identifying health risks.
From Transmetropolitan, Spider Jerusalem's glasses. They look incredibly characteristic, but they also keep taking pictures... even when he has sex and can't remember it.
When Otto Octavius became the Superior Spider-Man, he redesigned the lens of the Spider-Man mask to have varying functions instead of just acting as one-way mirrors.
In the mini-series Iron Man: Fatal Frontier, Tony Stark uses a pair glasses called "Stark Datashades," which allow him to divide and perfectly operate three portions of his consciousness at the same time, being able to move, fight, talk and process information in three different bodies (his real body, an empty Iron Man armor, and a virtual body) at the same time.
In Transformers Meta , Hound wears a telescopic visor on his helm that he can flip down to see further distances.
Ben Franklin's "Optical Device" in National Treasure. can see invisible ink and create multicolored 3D effects. Yes, that Ben Franklin, from the 1700s. Apparently he invented the world's first 3D glasses too, but decided not to patent that one. Or who knows, he might have! The US Patent and Trademark Office burned in 1836 and almost all patents from before that time were destroyed in the fire.
The John Carpenter movie They Live! is about a guy who finds a pair of strange sunglasses that allow him to see aliens through their human guises and the subliminal messages that they use to control the human populace, and the movie is about him trying to find the people who made the shades so he can join their fight against the aliens.
Meanwhile, La Résistance has already moved on from shades to the less conspicuous contacts that have the same effect.
The first film had those glasses which gave you biographical information about someone just by looking at them.
Spy Kids 3: Game Over not only has Juni and Carmen wearing teched-up 3-D glasses, but when Gondor Calls for Aid, all the good guys end up with a pair. They're the only things that allow them to see the Toymaster's Humongous Mecha attacking the city.
Hellboy II has Krauss bringing in a complex set of lenses designed to see through the glamour of trolls and other supernatural creatures.
In the 2001 version of Thir13en Ghosts, the ghost-hunters used special glasses to allow them to see the title spirits. This was a shout-out the the fact that the original 1960 13 Ghosts used this gimmick on the audience — you wore the special glasses the theatre gave you, and if the ghosts got too scary, you could take them off and see nothing.
The Alcatraz Series has this as a central plot element. The Magic System involves glasses, users of which are known as Occulators. These include tracking glasses, glasses that shoot laser beams, glasses that generate whirlwinds, etc.
Mad Eye Moody's eye. It's large, round and electric blue and can see through things.
Also, the Omnioculars from the Goblet of Fire. Essentially, they are Binoculars that could actually put real life into slow motion, rewind it, or display what type of Quidditch play is being performed.
Inverted in The Demon Headmaster books, where the Headmaster takes off his glasses to hypnotise people.
The EV-helmet used in The War Against the Chtorr sci-fi novel "A Matter for Men". Scans the spectrum from beyond ultraviolet to below infrared, then the image is digitized (with colour values assigned) and projected directly onto the retina. Used in conjunction with a frequency-hopping Laser Sight.
Artemis Fowl and Butler are spared the effects of the fairies' magic hypnosis by using specially coated mirrored contact lenses, preventing them from forcing Artemis to give up his secret plans for getting his memory back when they are mind-wiped.
Butler has a hard hat with lenses cannibalised from Holly and a LEP Retrieval team's helmets with IR, UV, and anti-Shield settings. Holly's helmet has these, as well as heads-up displays with useful information from Foaly patched through, and it also aims automatically for her.
Molly Millions (aka Rose Kolodny, Sally Shears etc.) from William Gibson's "Sprawl" novels and short stories has mirror-lenses surgically implanted over her eyes. They're fully sealed, so more like goggles than Cool Shades, and equipped with image-enhancers so she can see in the dark.
Also featured in Gibson's novel Virtual Light (part of the Bridge Trilogy) where a pair of seemingly ordinary glasses sport an augmented reality device that lets the user access all sorts of data.
In The Bartimaeus Trilogy, magicians are given first glasses, then contact lenses, that allow them to see the first three planes, giving them a limited ability to see various supernatural defenses, disguises, etc.
In The Restaurant at the End of the Universe Zaphod Beeblebrox has two pairs of Joo Janta 200 Super-Chromatic Peril Sensitive Sunglasses: "At the first hint of trouble, they turn totally black, thus preventing you from seeing anything that might alarm you."
In Digital Fortress, the deaf assassin's glasses are actually display for his pager (or some sort of messaging device) which allows him to send and receive messages from his employers (he "types" by tapping pads on his fingers together) wherever he happens to be (a Voice with an Internet Connection for someone who can't actually hear, if you will).
In Accelerando by Charles Stross, Manfred's sunglasses contain a vast amount of smart computing power, permanently connected to his thought patterns. When he loses them, it's as if he's lost chunks of his memory, and the guy who finds them and puts them on starts thinking the way he does.
At one point in the Incarnations of Immortality series, Gaia lends Lachesis a pince-nez that lets the wearer see through the glamour of Satan.
During the David Trilogy of Animorphs, the Animorphs attempt to infiltrate a resort where they know many Yeerks and Human-Controllers are gathering. They fly in as seagulls, but one security guard is wearing sunglasses that can painfully stun any bird from a distance.
Zyuden Sentai Kyoryuger — Yayoi wears glasses, but she doesn't need them for correcting vision. Instead, they have a HUD, used when she's making new technology for the team.
Geordi LaForge's VISOR in Star Trek: The Next Generation. He can detect physiological changes to act as a lie detector, see stuff that's out of phase, tell you how hot something is, and so on. The VISOR also lets him see, when he's blind without it.
In Doctor Who, the Doctor spends most of "Army of Ghosts"/"Doomsday" wearing 3D specs since they let him see "void stuff".
Similarly, in "The Hungry Earth" he wears sunglasses that provide thermal vision.
"The War Games", the (Human Alien) villains' glasses and monocles let them hypnotize humans.
The badguys in New Who season 6 all wore eyepatches. It's finally revealed in The Wedding of River Song that they continually download information about the Silence into your brain so you don't forget them when you're not looking at them.
Torchwood has video-recording contact lenses, also with heads-up capability- the HUD images are actually transmitting directly into the retinal cortex. In Miracle Day, they're also used to spoof a retina scanner.
In The Middle Man, there are a pair of sunglasses that allow the wearer to see ghosts.
His pants have a printer in them. That is not innuendo.
NCIS. Tony has worn Nerd Glasses with a hidden remote-transmitting video camera in at least three episodes. Most of the time, he has to be reminded to look at faces, not their rears. "Pop Life" has Tony and Kate go undercover in a nightclub to get images of the go-go dancers. One season later in "Under Covers", the glasses return when Tony and Ziva have to go undercover as married assassins. In the same episode, Ziva gets her special order IR-spectrum sunglasses. "Driven" has Tony go on a special mission for Jenny as a guitar player on the street across the street looking into a restaurant.
Jenny: (via earwig in Tony's ear) Keep your eyes on the prize, Tango Eight, and I may even let you keep the money you're making.
In the Mission: Impossible episode "Odds On Evil", the team use special contact lenses to enable them to read marked cards.
In an episode of Reaper, the Devil gives Sam a pair of glasses that will reveal any demon's true nature - with an immediate and sincere warning that Sam really does not want to use those glasses on the Devil himself.
The Hyper-Reality Probe (a wireless ROV) in seaQuest DSV is controlled by an operator wearing a pair of futuristic VR goggles, which allow her to see the surrounding environment in 3D.
As we soon learn, said sunglasses also have the ability to ''remove'' the database from one's head, or even insert it onto an unsuspecting person.
In an episode of The Dresden Files, Harry uses a pair of glasses to see the footprints of the person he's following.
In a Season 1 episode of Warehouse 13: Volta's Lab Coat doesn't work until Claudia puts the goggles on properly.
And again in Season 2, when Artie and Mrs. Frederic are able to safely navigate the Escher Vault by wearing goggles that are apparently specifically designed to allow for safe travel within the Escher Vault.
And the Artifact of Timothy Leary's Reading Glasses, which make the world so "not boring" that you never want to take them off.
McPherson makes copies of Leary's glasses that feature a toned-down version of the trippy LSD-like effects. Additionally, they allow the wearer to see hidden messages that would otherwise be hidden.
In Supernatural, any piece of glass burned with Holy Oil lets you see the normally-invisible Hellhounds.
Sherlock: Charles Augustus Magnussen has glasses with Stat-O-Vision, transmitted from his vault's records. Except he doesn't - the glasses are just glasses, and the Stat-O-Vision is all from memory.
Joe 90: Joe McClaine's glasses don't help him to see better, but they contain the electrodes that transfer brain pattern recordings into his brain, allowing him to use the skills of whoever's pattern has been downloaded this week.
In Cyberpunk and Shadowrun, a lot of sunglasses have HUD or targeting imagery displayed on the lenses. (or even on the cybernetic eye itself).
Dungeons & Dragons has mostly magical contact lenses (Eyes of Charming, Eyes of Minute Seeing, etc), but sometimes glasses are encountered as well.
Fourth Edition has the "Reading Spectacles," a pair of glasses that allow the user to understand any written language
In Dragonlance, the "Glasses of Arcanist" allow the wearer to read and understand arcane text, something that is normally an extremely difficult and time intensive process for anyone but the wizard who wrote the text.
Spelljammer has "goggles of darkness" — goggles enchanted with continual darkness spells for cases when simple black glass is not nearly enough.
Beholders have access to magic lenses that supercharge their eye rays. While technically single lenses, they'd count as goggles for a species with eleven separate eyes.
In Eberron, Cannith Goggles give a bonus to checks involving the creation of magic items if you are a member of House Cannith.
Hyperspectral Goggles from GURPS: Ultra-Tech show you the entire electromagnetic spectrum and have a zoom function. High-Tech has anti-laser goggles to protect against weapons meant to blind the target.
And on the other side of the fence, the Men In Black wore Sinister Shades with a variety of unexpected uses.
In Warhammer 40K besides goggles with different auspexes (what the Imperium of Man calls sensors), there are also contact lenses for making someone immune to blinding light including a direct hit from a photon-flash grenade
Ada Wong in Resident Evil owns a pair of nifty shades which double as a flash/smoke screen device.
In Crysis 2, the characters wear the super-powered Nanosuit, and it comes with the most sophisticated Visor ever. Get this: When you activate Visor, the Nanosuit releases tiny (infinitesimal) semi-organic squid monsters into your eyeballs to latch on to your rods and cones. They shoot electricity-looking beams to stimulate the light receptors that send information to the brain, and they make you see things like health and ammunition capacity, as well as the super-useful ability to mark enemies and locations of strategic importance. Forget not-being-able-to-see because your screen is cracked (But there is the small downside of you being totally freaked out if this was actually explained in the user's manual).
Mega Man Star Force: The lead character has a pair of glasses that lets him see electromagnetic waves
The main purpose of Godot's mask is to aid his poison-damaged vision, but also ensures that he cannot see red on a white background.
Ema Skye turns up sporting some pretty cool-looking red-tinted shades that she'll pull down whenever she wants to say something smart. They're actually UV goggles used in conjunction with Luminol. They turn up again in Ace Attorney Investigations, too. They're also used in conjunction with a footprint identification spray.
Ted Tonate wears a pair of goggles that can extend to about five feet in length and act as a pair of binoculars. They're also good for disarming bombs, and for eviscerating one's eyeballs.
More mundanely, the Solid Eye also serves as a corrective lens for Snake's farsighted vision.
You can also watch baseball games on it.
Blue Dragon: The Nothing Glasses allow the wearer to see nothings.
In the ''System Shock franchise, the player characters see the world through goggle-like "neural interfaces" that provide the in-game HUD and targeting reticule. In fact, the Fan Nickname for the player-character of SS 2 has become Goggles, for the distinctive eyewear of the player-avatar model.
In World of Warcraft, characters who take up the Engineering profession can make goggles as their Epic Helm, with schematics that cater to every class and play style (ie, healing goggles can be made in all 4 armor classes). Their components and looks are about the same across the board, and yet the goggles for warriors and paladins are somehow considered plate armor.
An interesting new variation was introduced in Brewfest 2007; when donned they render every other humanoid character, PC or NPC, into a female orc. Often wearing interesting leather garments. There is also a "male-gnome" version. "Beer Goggles" is the name of the buff the character gets while wearing them.
In Wrath of the Lich King an updated master engineer only version has been made, They are called X-Ray Specs and allow the player to see all characters without clothing on (bar underwear), It's scary.
In the old platform game Secret Agent, several levels involve goggles which allow you to "see invisible platforms". In practice, what they really do is to make some Floating Platforms materialize.
In Tsukihime, the protagonist's special glasses actually prevent him from seeing something supernatural: The black lines of death that lie across everything, and which can be used to destroy anything. If he were forced to look at that his whole life, he might have gone insane.
An interesting case with Professor Layton and the Unwound Future. When ascending a tower to confront his evil future self, the Professor finds a strange pair of goggles that allow him to see a puzzle lock in the door. Wierd, but they still don't qualify...yet. As it turns out, the goggles are actually a memory-scanning device that Future Layton used to obtain the Professor's memories in order to activate his time machine and save Claire.
The Cavefish gang in Full Throttle wear special goggles to shield their sensitive, cave-dwelling eyes from sunlight, making them effectively blind. To make navigation possible, however, the goggles also pick up yellow dots in the road, along with some distinct landmarks and large buildings. They can also reveal the entrance to the Cavefish hideout, and the player needs to steal a pair of such goggles to find it. The dots are also an integral part of a puzzle involving the Cavefish, where Ben has to forcibly remove some of the dots to make the Cavefish lose track of the road and crash to their deaths.
Samus' HMD (helmet-mounted display) in the Metroid Prime series allows you to switch between several visor views, including but not limited to: visible spectrum (Combat), infrared (Thermal), backscatter X-ray (X-Ray), dark energy (Dark), and ultrasound (Echo). Another specialized visor mode (Command) allows her to remote-control her ship to bomb, hoist or land on whatever she's looking at.
Not to mention the Scan Visor, which allows her to analyze just about anything in the game, and, presumably, allows her to hack computers just by looking at them.
Cid's goggles in Final Fantasy IV allow him to analyze the statistics and current condition of whatever monsters your party is currently fighting.
Goggles in Final Fantasy VI don't allow any special visual tricks, but do protect against blind status.
But since Evasion and Accuracy are bugged in the original release (meaning that the Blind status has no actual effect), these Goggles Do Nothing.
If blinded, Strago was unable to learn Blue Magic, so the Goggles did do something. (Although a Ribbon did the same thing, but with more status effects.) The accuracy bug was fixed in the Game Boy Advance edition of the game, so the goggles are useful in that version of the game as well.
Dr. Robotnik's goggles give a heads-up display and link to his information database. Makes sense as he's a Mad Scientist and a roboticist. The clip in question is here, about 8:40 in. Turn down your speaker volume.
There's also an earlier occurrence of goggles being useful. In Sonic Adventure 2: Battle both Knuckles and Rouge can get a goggle-like item which allows them to see invisible objects (although granted, Knuckles' one is a pair of sunglasses, and Rouge's is more like an eyepiece).
In Pokecapn's Let's Play of Sonic Unleashed, several of the early videos mention some chili Kung-Fu Jesus is making for dinner later. As KFJ attempts to sort out the issue of onion fumes, we get this memorable line: "Hey guys, check out my swank onion-proof goggles."
Vyse's goggle (singular; it looks like an eyepatch) in Skies of Arcadia grants him the power to zoom in on distant objects like a telescope, which we see him use twice in cutscenes and is referenced a third time in dialogue. Also, in the Gamecube's Updated Re-release you obtain a special lens that allows you to see invisible "Moonfish" while in first-person mode; collecting these gives you items and, eventually, an entire subplot.
Master Chief has a helmet-mounted display in all of the Halo games, which displays his health, shield and ammunition status, as well as a targeting reticle. The sniper rifle also adds night vision capability to the display.
In Far Cry, it's actually a set of binoculars, but they not only incorporate a shotgun mike to pick up conversations, but they also isolate the frequency of the Transmitter Device on the mooks so that you can track them on the Player Radar.
In Pokémon Ruby and Sapphire, your rival gives you a pair of Go-Goggles after beating Flannery, the fourth Gym Leader. They protect your eyes from the sandstorm that previously had blocked you from entering the desert area of the Hoenn region, Route 111.
The Pokémon Mystery Dungeon series is full of goggles with strange effects. There's goggles for revealing hidden objects, showing the location of all items and enemies on the floor, preventing sleep-related status effects, raising accuracy, raising the chances of a critical hit... That's not even counting the ones with negative effects.
The main Pokémon games' have the BlackGlasses item, which boosts the power of Dark-type attacks.
Later games introduced the Wise Glasses (boosts the power of special moves) and the Choice Specs (which boosts a Pokémon's Special Attack by 50% at the cost of the holder being limited to the first move selected, and kind of look like the sort of accessory only your grandmother or fashionably defunct tourist would wear).
Those strange, completely opaque blinders that Rider in Fate/stay night wears? They're not just to make her mysterious and cool. They both hide her identity and keep from from uncontrollably turning everyone around her into stone.
Sam Fisher's goggles in Splinter Cell can display night, thermal, x-ray, and electromagnetic visions, plus control the sticky cameras launched from his gun.
In Conviction, he steals an upgrade and gets sonar goggles, which allow him to see through walls and specifically identify threats. They also get horribly, horribly garbled the more you move, meaning that you have to stay still for them to work properly (which makes sense, given the nature of sonar).
Lenses in Nethack protect you from being blinded by certain attacks, increase the effectiveness of your searching, and decrease the chance of failure and time needed to study a spellbook. Monks can get a special, unique set of lenses called the Eyes of the Overworld which can be invoked to give you "enlightenment" (insight into the various effects applicable to your character) and provide the wearer with X-ray vision, immunity to blindness, and immunity to certain enemy attacks. They also confer resistance to magic just by being carried around in the inventory.
Team Fortress 2 has the Pyrovision Goggles, which allow the wearer to see the Sugar Bowl land the Pyro sees in Meet the Pyro. Oddly enough, people playing Pyro cannot see this unless they are actually wearing the goggles or one of the other Pyroland cosmetics or weapons.
Jade's glasses in Tales of the Abyss have no vision correction. He did something with his eyes to make them powerful catalysts for magic, which in turn made them unstable. The glasses act as a Power Limiter, keeping the magical energy from destroying whatever Jade happens to be near. The only time he takes them off is for the final battle.
Mass Effect has an example that borders on Fridge Brilliance. Garrus is always seen wearing a holographic monocle that covers his left eye, but it's never commented on. In the second game, you can buy a nearly identical headset that is designed for human use. Equipping this headset causes you to inflict an additional 10% of weapon damage on enemies every time you fire a headshot. Garrus is a renowned sniper, both as a C-Sec officer and vigilante. Who knew?
According to the Shadow Broker's dossier, it also provides a variety of spectrographic enhancements, alternate vision modes, lets him monitor his teammates' status, keeps track of everyone's relative kill ratios, and plays music.
In the third game's Citadel DLC, during the casino infiltration, Shepard gets a pair of cool glowy contact lenses which let him/her see the wiring in the walls and floor for the cameras s/he needs to disable.
In the Fallout 3 expansion Point Lookout, there is a quest that requires the player to equip a special pair of glasses in order to see the symbols on four pillars, which, when activated in the proper order, open a secret bunker. Without the glasses, the pillars cannot be interacted with.
Fallout: New Vegas' final DLC adds an upgraded version of the Ranger Helmet which gives you night vision while crouching. The basic versions sadly only give you a bit of armor.
In Flashback, the main character builds a monocular that allows him to see the molecular density of objects. It allows him to unveil an alien infiltration.
Very important in Shin Megami Tensei: Strange Journey. The Visors not only allow you to scout the proximity of demons, find hidden doors, scan hidden enemies, look for items and even sense far off sources of energy. A kind of lampshade hanging because without it, you literally CAN'T SEE SHIT in the world because the visor lets you interpret the world.
In Project Origin, Beckett wears a set of high-durability glasses that also connect to small computers and sensors in his gear that monitor his health, armor, ammunition, and display squad member names, status, and communications. The same glasses can also be used to read technical data recovered from disks or PDAs, feature a mounted light, and after he receives the activation treatment, Armacham apparently upgraded the glasses to display his reflex meter.
Also, the Point Man's head-up display shows the same thing, and he is also wearing a similar set of eyeglasses/goggles. In addition, all of the Armacham soldiers (both security guards and black ops units) wear sunglasses that provide a similar function (including the unarmored commandos in the first mission of Origin, who have one eye covered) and all Replica troops save the unmasked ones in Origin wear vision-enhancing goggles or helmets. Really, everyone in the FEAR games except the Delta troopers and F.E.A.R. agents packs some kind of vision enhancement.
In Secret Agent Barbie, one of Barbie’s gadgets is her Pink Vision Goggles, which help her to see coded messages within her environment.
In Heavy Rain, FBI agent Norman Jayden has the ARI (Augmented Reality Interface) that shows a virtual environment that helps the wearer solve mysteries. It also doubles as a recording device, allowing him to log all his thoughts and information, can project a simulated reality that can make his closet office seem much more spacious and relaxing, and carries a strong risk of neural damage and even death from prolonged use.
The facebook game, Garden Of Time, has a goggle cursor that allows he player to search for hard to find items by making any item currently on your search list glow wherever it's placed.
The lenses of Adam Jensen's implanted Cool Shades are made of industrial sapphire, and thus serve as protective goggles.
The D'ni civilization in Myst developed goggles that functioned either as light filters (shades), light amplifiers, or binoculars, as well as providing basic eye protection. These were needed because they often explored worlds with harsh environments, and because, dwelling Beneath the Earth, their eyes were not suited to full sunlight.
Smoke's glasses in WTF Comics let him see in the dark and see things rendered magically invisible.
In The KA Mics Obbie S. Myth's glasses allow him to see electrical & magical ability as well as compensate for a missing eye, Ms. Terial's goggles allow her to see in the dark & see far away.
In Last Res0rt, Daisy's glasses include a heads-up display that, among other things, negates her (social) symptoms of Autism.
Mostly they negate her hypersensitivity to light and sound, also they have functionality similar to an iPhone.
In Erfworld, everyone has stats and everyone can naturally see everyone else's stats by looking at them — except Parson, who cannot see stats and has no stats anyone else can see. Partway through the series, though, he obtains a pair of old-fashioned 3-D glasses that allow him to see unit stats.
Fist, John combined his glasses with his dad's PDA to create a set of glasses, which would (somehow...?) allow him to communicate with his friends via Pesterchum without having to interrupt anything else he was doing.
Dave did the same with his Cool Shades and an iPhone, making the iShades.
Then Jade tops them both with the Junior Compu-Sooth Spectagoggles, which allow her to view anywhere in Incipisphere space (thematically, as she's the Witch of Space.)
Dirk gets onto that early, having computerised glasses before even getting into the game. He also added an AI into them, copied from his personality, although after a couple years the Auto-Responder evolved into a divergent entity.
In Shadow Of The Templar, Jeremy Archer has a nifty pair of goggles that have a lot of technology suited for a thief.
Whateley Universe example: Phase has a pair of Cool Shades which do nothing but handle the 'Jericho' problem. Jericho is a 'blind' inventor who deliberately wears clothing combinations so horrible that people tend to throw up in his vicinity. Phase's shades convert all colors to black, white, and gray, so she can talk to Jericho without heaving.
Side character Josie Gilman has to wear special nerd glasses to prevent her from seeing all of the Eldritch Abominations clawing around the interstices of our reality thanks to an ancient family curse.
The Jetsons had an episode that had a whole slew of them. One let the wearer see the future. One had past-vision. One had x-ray vision and one had far future vision, seeing the other people as old people.
Rex started out with a pair of normal goggles (used when flying/riding various builds), but they got an upgrade in season 3 from mundane to multi-purpose.
The titular smurf-colored glasses from The Smurfs episode of the same name makes the Smurfs who wear them see all kinds of creatures, even dangerous ones, to be cute, handsome, and harmless. When Bigmouth wears them, though, it gives him Meat-O-Vision.
In an Ewoks episode The Tree of Light, Umwak the Dulok shaman claims that his goggles will help him and his cousin out of the Arbo Maze. Turns out, they don't do anything.
Night-Vision goggles, naturally.
Glasses which have mirrors built in, and allow you to see behind you without turning your head.
Glasses with mirrors that flip down at 45 degrees are sometimes used for climbing, so someone belaying from the bottom of a cliff and see what a climber is doing above them without straining their neck.
Astronomy has a bunch of these, including goggles/lenses that cut out certain frequencies of light, and glasses that let you safely view a solar eclipse.
Rear-view and side-view mirrors are basically this for cars and are credited for preventing countless car accidents. In addition, a new type of mirror is being developed to help eliminate blind spots
Water goggles help prevent the swimmer's sight from being obscured by water.
Lab goggles are very important in labs, particularly when any chemical is involved.
Similar to the lab goggles, people who deal with guns or things that otherwise go boom often wear (or are required to wear) glasses which provide ballistics protection from bits of debris that get sent flying around. It's very possible to get regular glasses that can pull double-duty as this, such as the US military's infamous standard-issue "Birth Control Glasses".
3D Glasses, of the various types that have existed throughout history.
From Google comes "Google Glass," a pair of glasses with a HUD and smartphone functionality.