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Comic Book / Disney Ducks Comic Universe


From the Disney Comics centering around Scrooge McDuck and Donald Duck. Best known thanks to the work of Carl Barks, Don Rosa and, of course, DuckTales.

This is a key part of the Disney Mouse and Duck Comics, which is a Modular Franchise that's formed when this 'verse is used in tandem with the Mickey Mouse Comic Universe.

See Carl Barks and Don Rosa for Tropes specific to their stories. Numerous other authors in both America and Europe have written stories set in this universe with some of the more notable and popular ones being Al Taliaferro, Romano Scarpa, Marco Rota, Tony Strobl, Vicar, Daan Jippes, William Van Horn, Fecchi and Silvia Ziche. As such, there's a LOT of diversity between stories depending on who wrote them.


  • Adaptation Expansion: Of the Classic Disney Shorts, utilizing several characters introduced there but giving them a more coherent setting and introducing numerous new characters.
  • Abandoned Mine: The third (and last) Carl Barks story featuring Flintheart Glomgold was about an abandoned gold mine being put for auction in Africa. Both Scrooge and Flintheart believed the mine to still have gold and Glomgold tried to prevent Scrooge from attending the auction. The story had an open ending as we never get to know who won the auction or if the mine had enough gold to be worth the trouble.
  • All Just a Dream:
    • There's an Italian comic where Donald takes a nap on a bed in Gyro Gearloose's workplace, but accidentally activates a dream device by releasing a nightmare potion. The rest of the comic features freaky scenes such as the Beagle Boys running the police force and pursuing Donald, Uncle Scrooge dying when he activates his Money Bin's self-destruct before turning into a giant coin-monster, and Little Helper becoming a robotic Mad Scientist by switching places with Gyro. At the end Donald wakes up back in Gyro's workplace and realizes it was all a dream.
    • This is the conclusion that Donald comes to at the end of The Duck Who Never Was, after wishing that he was never born and having a genie (Who happens to live in an urn instead of the typical vase) he met in the Duckburg Museum grant said wish. After Donald runs off and leaves the museum however the Genie's voice is seen emanating from the urn in which he lives, proving that it really did happen. This is partially revisited in the later story Treasury of Croesus. When Donald, along with his uncle and nephews, once again visits the museum he sees the same urn from the previous story and is then the only one to notice the lid of the urn being lifted up by a hand from inside the urn, which looks to be in greeting to Donald.
    • Also shown to be the case at the conclusion to Barks' The Money Stairs. Dealing with Donald and Scrooge competing to see whether there are some things that Scrooge's money can't accomplish, it ends with Donald waking up and telling his nephews that he realized it was a dream after Scrooge offered to buy him a soda. In restrospect, the events being a dream make sense, as the story features Scrooge being fairly carefree with spending his money to beat Donald.
  • Always Identical Twins: Huey, Dewey and Louie naturally. It's especially evident in many of the comics storylines, as a lot of the time instead of their trademark red, blue and green the three of them wear identical black shirts.
  • Becoming the Mask: Has happened with Magica De Spell at least twice, each time under a relatively unknown author. A Gal for Gladstone (sometimes known as A Girl for Gladstone), by Carol & Pat McGreal, has her hex away Gladstone Gander's luck and then pretend to be an ordinary girl in order to get a shot at Scrooge's #1 Dime — she ends up sufficiently touched by Gladstone's sincere devotion to her that she ends up forfeiting the dime so she can save his life. Handled better, in some people's opinion, in Kari Korhonen's Date with a Munchkin, in which she kidnaps Daisy, takes on her shape, and pretends to be her, ending up chosing to stay at a Duckburg ball with Donald rather than go along with her original plan, willingly dispelling the illusion and leaving Donald because she can't bear to hurt Daisy by keeping him, and wondering to herself if what she got to feel during the facade actually makes up for the fact she still didn't get the dime.
  • Breakout Character: Scrooge McDuck started off as a supporting character / antagonist in a one-off Donald Duck story written by Carl Barks as a clear pastiche of Charles Dickens's A Christmas Carol. Fifty years later Donald Duck has shown trouble keeping his own title in publication, while Scrooge is the star of one of the two longest-running classic Walt Disney comic properties (along with the anthology Walt Disney's Comics and Stories).
  • Cannibal Tribe: These always show up in jungle or tropical island settings, especially in the older stories.
  • Celebrity Paradox: Some of Don's Hidden Mickeys refer to Mickey's real-life status as a fictional character, while the Ducks are "real" people. Take into account that Donald started off as Mickey's co-star in the cartoons, and you see how this fits.
  • Chased Off into the Sunset: Frequently pops up in the European Scrooge McDuck stories, usually with Donald or Scrooge chasing after various characters. When one of many plans to make more money fails, rather than accept responsibility, Scrooge blames Donald Duck. The story then ends with an angry Scrooge chasing after Donald, often carrying a big club or mace. Huey, Dewey, and Louie usually look on, sometimes with indifference but sometimes chortling with amusement, unless it was Donald's plan in the first place, in which case their uncle chases them twig in hand. And sometimes both happen at the same time, Donald being simultaneously the chaser and the chased. Other characters might appear depending on the story.
  • Comic-Book Time: Most apparent with Scrooge's history in the Klondike, which was perfectly plausible when Carl Barks introduced it in the comics but would've meant Scrooge was over a hundred by the time of DuckTales. Some Italian stories play with it to imply that he is effectively immortal. For example a story with Scrooge celebrating the New Year of 2000, has a brief flashback with him celebrating the New Year of 1900.
  • Continuity Nod: Don Rosa pretty much formed his entire career working with the Duck Family around this. Nearly all, if not all, of his stories reference a previous one or one of Carl Barks stories in some shape or form. The greatest contribution to this might be Scrooge's trophy room inside his Money Bin, which Rosa features in a few of his stories, such as Return to Xanadu. It allows for the display of various treasures and items that Scrooge and his nephews have collected on their previous adventures, such as the golden fleece (From Barks The Golden Fleecing), the goose egg nugget (From Barks Back to the Klondike), and the crown of Genghis Khan (From Barks The Lost Crown of Genghis Khan).
    • Besides just things like the treasure room Rosa would often include throwaway lines into his stories which would include references. For example, from Return to Xanadu
    Donald to Scrooge: First Plain Awful and now here! Uncle Scrooge we can't take you anywhere
    • Plain Awful of course is from the Carl Barks story Lost in the Andes and was revisited in the Don Rosa story Return to Plain Awful, and it's the second visit Donald is referring to.
    • The Quest for Kalevala has Scrooge himself make a few comments on his previous adventures.
    Scrooge to his Donald: You seem to forget, nephew, that i've had some success with "wacky legends"—like Jason's golden fleece, the philosopher's stone, king solomon's mines, vulcan's hammer, and plenty more!
  • Convicted by Public Opinion: A recurring theme. In Pool Sharks by Barks, Donald lets a couple of kids use his brand new swimming pool. This leads to dozens of kids getting wind of it, using and ruining the pool, which leads to their parents getting worked up about accidents happening to their kids, which leads to Donald closing the pool without ever having gotten to use it, which leads to everyone hating Donald. To be frank, the people of Duckburg are dicks.
  • Cool Old Guy: Scrooge, once Character Development brings him out of being the crusty, skinflint, gouging, near-heartless old miser that he is when Carl Barks first introduces him to the Ducks Universe, anyway.
  • Cosmic Horror Story: Yes, believe it or not, one of Donald's stories ("The Call of C'Rruso") is indeed a classic Cosmic Horror Story. Donald tries out for a singing competition organized by a renowned musician, and gets successfully recruited by having his voice altered by an apparent twin of this musician. It's later revealed that the entire world is actually the dream of Ar-Finn, a primordial cephalophoid monster which slumbers in an ancient city at the bottom of the sea. The two twins are manifestations of the monster's conflicting subconscious desires to either continue sleeping or wake up (which Donald's voice will make it do). When the creature does exactly that, the rest of the world vanishes as it no longer creates the world-dream, and everything in its vicinity shapes itself into its image, resulting in Donald and his nephews growing tentacles and stick eyes. It's eventually put back to sleep, but the story ends on a rather dark note as Donald contemplates everybody's existence as mere parts of the creature's imagination.
  • Crouching Moron, Hidden Badass:
    • Donald is the most prominent example of this, most notably when he changes into the Duck Avenger, though he has plenty of Bad Ass moments even when he's just himself.
    • Fethry is a less prominent version of the trope, as he usually succeeds by accident, but he has his moments of this as well. (He has a superhero identity as well, the Red Bat, but one that's more of an Idiot Hero compared to the Duck Avenger's badass)
    • Even the Beagle Boys will, Depending on the Writer, sometimes display surprising competence and appear as a credible threat to Scrooge.
  • Cultural Translation: The comics are this all over the world, which makes things more varied and interesting. Though in some (fortunately few) cases it crosses over to bad Thinly Veiled Dub Country Change.
  • Depending on the Writer:
    • There's quite a few characters that only appear in stories by some authors whose existences are ignored by others, including cousin Fethry, Birgita McBridge, Donald's superhero alter ago, Paperinik, Scrooge's butler Battista, Scrooge's half-brother Rumpus McFowl, Scrooge's actual brother Gideon McDuck, John D. Rockerduck for most American authors, Flintheart Glomgold for most Italian ones, ectera...
    • One other thing that's wildly inconsistent between authors is the 'verse's relation to the Mickey Mouse Comic Universe. Some authors have them share a universe, but have the Mouse stories set in a different town called Mouseton, whereas others have both set in Duckburg same as the Duck stories. Some authors seem to set the stories in separate continuities. As noted under Celebrity Paradox, Don Rosa has an odd take on this: Mickey Mouse seems to exist within his stories... as a cartoon character.
    • The Italian-produced comics view the characters through a completely different cultural lens: most evident with Scrooge, who tends to be less of a crafty Self-Made Man and more of a cross between Corrupt Corporate Executive and Cloudcuckoolander. It's not rare to see him cross the line from Anti-Hero to straight-up Villain Protagonist, or be used as the villain against Donald (who isn't much better).
  • Detectives Follow Footprints: The comics get a lot of mileage out of this trope. For instance, they have a whole subtrope for characters exploiting the trope, knowing they are being followed, manipulating the footprints to mislead the pursuers.
  • Dogfaces: Your average person off the streets of Duckburg has a black button nose, may have unusually shaped ears and something of a snout but doesn't really resemble any known animal. Some stories by Barks have actual realistically drawn humans which makes things more confusing. The story is that Barks for a while tried to incorporate realistic human characters into his stories against the prescriptions of the company, because he felt they were of higher artistic value than funny animals (and also enabled him to draw more "sexy" female characters). After a while his editor caught on and made him stop. It can get even weirder when characters appear who are basically humans with a beak! (In fact, Gyro Gearloose comes very close to this.) Occasionally some colourist even has the gall to give such a character a human skin tone, instead of white feathers... Gyro has human feet.''...
  • Double Standard: Violence, Child on Adult:
    • In the classic comics (that is to say, by Carl Barks), before the kids became Junior Woodchucks, they were extremely naughty, mischievous brats, and Donald would smack, whip, and paddle their asses quite often, and it was not only played for laughs, it was strongly implied that they were getting their just desserts. This was phased out once they became Junior Woodchucks and started becoming more and more proactive, wise, mature do-gooders, almost to the point of sueishness, especially in the Don Rosa stories.
    • One particularly egregious story revolved around a child psychologist selling Donald on the idea that beating the kids up was evil, and that he had been stifling their creativity and should let them do as they please; Huey, Dewey and Louie abuse the situation to extreme levels, and act like whimsical, irresponsible brats. Once Donald catches on, he invites said psychologist at home for dinner and a chat, and, while he pompously lectures Donald, the kids blow fireworks under his armchair. His clothes singed, his face a mask of fury, he leaps at the kids, ready to beat the crap out of them, while Donald looks on, a smug grin on his face.
  • Easy Amnesia: This happens to Scrooge, his nephews, and the Beagle Boys at the conclusion to Carl Barks' Seven Cities of Cibola. All of them wake up in a pile of rubble not remembering how they got there and proceed to return to Duckburg afterwards. They therefore never discover that all the treasure of the titular cities is buried beneath them and the world at large never learns of the amazing discovery either. This isn't the first time that Scrooge loses a treasure, but it is the one time where he doesn't even remember having found it.
  • Escaped Animal Rampage: One Carl Barks comic strip had Donald Duck walking around with a necklace that brings good luck. When he hears that a dangerous gorilla escaped he decides to turn the giant ape in, believing that he will be prevented by his Lucky device. Of course, it doesn't work.
  • Even Evil Has Standards: In "An Eye For Detail", the Beagle Boys, of all people, call Scrooge a villain for overworking Donald.
  • Finishing Each Other's Sentences: Huey, Dewey, and Louie are often scripted like this.
    —Since they're—
    —pretty much—
    —one character!
    • Lampshaded in at least two Rosa stories where, when Scrooge mentions how alike they are, they immediately protest... saying the exact same words, perfectly synchronized, and even making the same facial expressions.
  • Funetik Aksent: Scrooge and his family.
  • Fun with Acronyms: Woodchuck titles. The story W.H.A.D.A.L.O.T.T.A.J.A.R.G.O.N. is particularly full of this.
  • Fiction 500: Scrooge, Flintheart Glomgold and John D. Rockerduck.
  • Fictional Country: There have been loads of these over the years as they're often disposable. Special mention must go to Barks for injecting real-world political satire into them, such as with Brutopia (a parody of the Soviet Union) or Unsteadystan.
  • Funny Background Event: In the spirit of Barks.
  • Game Between Heirs: The story "Family of Fore" features Scrooge McDuck and Flintheart Glomgold learning they're distantly related and must play a golf match against each other for a treasure left behind by a relative named Bogey McDivot. After Scrooge wins, both competitors are dismayed to learn the "treasure" is the golf course.
  • Gentleman Thief: Arpin Lusene. Or rather, his friend the Black Knight.
  • Getting Crap Past the Radar
    • "What did Scrooge and Goldie do in that shack that one night?", found in Don Rosa's own commentary. Cracked's 6 Insane Disney Comics You Won't Believe Are Real shows panels from a Don Rosa story called "The Prisoner of White Agony Creek" (which is a prequel to Rosa's "Hearts of Yukon", which is a sequel to Rosa's "King of Klondike", which is a prequel to Barks' "Back to Klondike"... it's quite complicated) where what at first looks like a fight between Goldie and Scrooge (given the sound effects and smoke emanating from the cabin) turns out to be something "not a hangin' offense in Langry, Texas, or anywhere else"note .
  • Great Big Book of Everything: The Junior Woodchucks' Guidebook. This is lampshaded and explained.
  • Green Aesop: Barks' Land of the Pygmy Indians and the sequel by Don Rosa, War of the Wendigo both have Scrooge learning one of these. The first ends with him declaring part of the land he owns, which the titular Indians live on, a nature preserve and the second has him promising the same group, after one of his plant manager's devastates a forest in the north, to plant two trees for every one that he cuts down.
  • Good Luck Charm: A recurring theme in Barks stories and also later writers.
    • "The Magic Hourglass" by Barks deals with a hourglass that enriches the people who hold it, and gives bad luck to the people who lose it. By the time the hourglass is activated, the meaning of luck changes dramatically for the cast.
    • A later story "The Backdated Lucky Charm" published by Egmont was about Donald creating a lucky charm by following instructions from a book. The lucky charm is a special one that enchants and preserves happy moments so that they can last as long as the wearer wishes. When Donald wishes that a particularly good evening for dinner never ends, the entire evening falls into a pattern of eternal repitition, with Donald the only one noticing something's wrong. He had wished that moment never ended, so at the point at which the moment should end, it repeats itself. As Donald realizes later: That's not a lucky charm! (He finally cancels the curse by wishing that the event never happened, which makes the entire plot All Just a Dream).
  • Have a Gay Old Time: In the first The Three Caballeros comic Rosa did, he changed the lyrics of the eponymous song to remove the verse "the three gay caballeros". In the second one, the line is intact. You could almost swear there's a guy giving them a knowing gaze as they sing it that time...
  • Heads or Tails: In "Flip Decision", Donald is conned by a charlatan into believing in Flipism: the idea that all of life's choices can be made on the flip of a coin. Hilarity Ensues, of course, though the coin does show uncanny predictive power.
  • Homage: The two stories with The Three Caballeros. Complete with them performing the theme song.
  • Humanity on Trial: In a Donald Duck comic, Donald is taken by Sufficiently Advanced Aliens (who mistake him for a sports champion who happened to be in Donald's vicinity) to represent Earth in an intergalactic tournament that will determine whether or not Earth will become part of their collection of miniaturized planets. He keeps losing each part of the competition horribly to the other champions, which include much stronger, faster, and intelligent aliens and robots. The way he eventually wins is ingenious: He claims that no form of life can sleep longer than him, which the other contestants challenge by going into hibernation for centuries or millennia. The judges angrily revoke the contest and send Donald back to his home world when they realize that they'll have to wait 50,000 years before they can declare the winner.
  • Humanlike Hand Anatomy: Donald Duck and the rest of the more Funny Animal bodied ducks have human-like arms and hands, but webbed feet.
  • Inadequate Inheritor: Whether or not Scrooge views Donald as this tends to vary across multiple stories. Some Heir Over the Rainbow, written in 1953, had Scrooge declare Huey, Dewey, and Louie his heirs, due to viewing Donald as this because of how he spent $1,000 that Scrooge secretely gave him, Gladstone, and the triplets. Notably, that story features Scrooge even considering Gladstone to be a better successor than Donald. However, Race to the South Seas, from 1949, had Scrooge declare Donald as his heir at that story's end. 1956 had the story Two is Company where Scrooge is again trying to decide between Donald and Gladstone as to who will inherit his business. Then, 1961's Bongo on the Congo has Scrooge trying to teach Donald how to be a chief because he will inherit his business empire one day, and no mention is even made of the nephews doing so. So there are some stories showing the triplets being Scrooge's heirs and others showing that Donald is.
  • Insane Troll Logic: Italian stories like this. There's a story where Scrooge is continuously hit by lightning because he's "at the top of the world", a story where Scrooge moves in with a group of fishmen on the bottom of the sea to learn to handle deep sea pressure so he can cope with the pressure of being the world's richest, and a story where round-up unprocessed communal documents is the perfect retardant for a makeshift explosive because it's the slowest-moving anything in the universe. The stories just tend to handwave it off and ask you to pretend it makes sense.
  • It's a Wonderful Plot:
    • The Duck Who Never Was does this to Donald Duck. It works.
    • A later European story outright titled "It's a Wonderful Life" does an even straighter adaptation, even keeping in the implication that Donald is considering suicide.
  • Little Bit Beastly: The dog-nosed but otherwise human supporting cast.
  • Long-Runner Tech Marches On: With the notable exception of Don Rosa, most Duck-writers let their stories take place in the present. Thus, while none of the characters has aged a day, the technology since the times of Carl Barks has marched on.
  • Lovecraft Lite: You could call Land beneath the Ground a Barksian version of H.P. Lovecraft, surprisingly enough - just read it. And while you're at it, check out Ancient Persia ...The Case of Charles Dexter Ward, anyone? None of these are gloomy enough to count as real Cosmic Horror Stories, of course. Except for the obscure Danish story The Call of C'Russo, which is straight lovecraftian horror.
  • Magical Native American: The Peeweegah, a tribe of long-nosed pygmy Indians with the power to communicate with animals. First appeared in the Carl Barks story Land of the Pygmy Indians, they then reappeared in the Don Rosa story War of the Wendigo.
  • The Men in Black:
    • Recent European-produced stories sometimes include the half-parodic T.N.T (Tamers of Nonhuman Threats), of which Donald and Fethry are freelance agents, dealing with supernatural or alien threats to humanity while trying to hide their existence to the common public. Unlike many examples of this trope, the T.N.T. are unmistakable good guys and do not wear shades.
    • In one T.N.T story, Donald got tired of the Boring but Practical janitor-like uniforms and tried invoking a more traditional MIB look by dressing himself and Fethry up in stylish black tuxedoes and Cool Shades. This phase lasted for exactly two pages, and was abandoned when Donald and Fethry discovered that the Cool Shades were too dark for them to see anything, and they walked straight out into a trafficked road. The results were Amusing Injuries and ruined tuxedoes.
  • Music Soothes the Savage Beast: Inverted in an Italian Donald Duck Comic where Donald encounters an Eldritch Abomination-type monster which dreams about the world so long as it remains dormant. Because its tastes are so alien, a beautiful singing voice will actually annoy it to the point of waking up and cause The End of the World as We Know It, but it finds a truly awful singing voice soothing and sleep-inducing.
  • Mr. Vice Guy: Scrooge and Greed.
  • Never Smile at a Crocodile: Hungry crocodiles have shown up from time to time to chase the Ducks, or as part of a Shark Pool. Probably the most effective moment is in a Don Rosa story where Donald and his nephews are searching the Nile for unique crocodiles with a hieroglyph mark on their backs. They enter a quiet subterranean temple altar, only to realize far too late that the entire room is filled with sleeping crocodiles.
  • Not This One, That One: Happens a lot in stories where Scrooge McDuck takes his nephew(s) on a trip - mostly with ships for a reason.
  • Number One Dime: Trope Namer, with Scrooge treasuring the very first dime he ever made for an honest day's work. Because of Magica de Spell's avid pursuit of it to make an amulet that would grant her fortune, it often becomes exaggerated into being the actual source of Scrooge's wealth. Don Rosa hated this interpretation of the #1 Dime.
  • Putting the Band Back Together: In the second story featuring the Three Caballeros, Donald becomes especially depressed and Huey, Dewey and Louie decide to reunite the Three Caballeros in the hopes that it will cheer Donald up.
  • Remember the New Guy: A lot of characters have been introduced over the years, and several of them (especially the ones created by Carl Barks and Romano Scarpa) tend to be treated as if they've always been around, just not on-page. Barks rarely set out to create recurring characters; rather, he would see potential in characters he created for the sake of one story and re-use them. One notable aversion is Magica De Spell, whose first appearance is a proper introduction story, as she and Scrooge are meeting for the first time. This was because Barks conceived her as a recurring villain from the start.
    • A particularly noticeable example is the Beagle Boys, who in their first story only make a silent cameo appearance on the very last panel... after Scrooge has spent the entire story worrying about them.
  • Retro Universe: Depending on the Artist to which degree. (Although considering that the iconic outfits of Scrooge and other characters have been consistently used by everyone...)
  • Same-Sex Triplets: Huey, Dewey and Louie as a male example. April, May and June as a female example.
  • The Scrooge: Guess who. His salaries to Donald and his closest workers are usually in pennies, and he'll do basically everything to not pay any service.
  • Secret Ingredient: In one comic, Donald insists on putting ketchup on all of Daisy's cooking, much to her annoyance, because it just doesn't taste as good as Grandma Duck's food. When Daisy checks with Grandma, it turns out the old lady's secret ingredient is...ketchup, which she puts in everything.
  • Self-Made Man: Scrooge. The point being that the "making" was more important to him than "getting made" in the first place.
  • Seven Deadly Sins: There's a comic story where an ancient talisman worn by Donald causes the Seven Deadly Sins's personifications to emerge in Donald's shape and escape into Duckburg (except Sloth, who obviously didn't even bother to run). Donald and his nephews have Gotta Catch Them All in time before the Sins will remerge into a single monster and destroy the world.
  • Shades of Conflict: Frequently it enters Black and White Morality, with clear cut (and Card Carrying) villains. But many times Scrooge and\or Donald are firmly into gray territories (Scrooge against his billionaire rivals is usually either Grey and Gray Morality or Black and Gray Morality).
  • Shoe Shine, Mister?: Scrooge famously won his Number One Dime shining shoes.
  • Shout-Out: Rosa never wrote any Mickey Mouse stories, but that doesn't keep him from littering various Hidden Mickeys within his stories.
  • Simple Yet Opulent: Scrooge does have expensive things, like his limo and mansion, but he's not flashy about it.
  • Sliding Scale of Continuity: The comics by Carl Barks and many other writers are Level 1 (Negative Continuity). Don Rosa's stories, however, are Level 2 (Status Quo).
  • Songs in the Key of Lock: My Bonnie lies over the ocean...
  • Status Quo Is God: As well as Negative Continuity, due to the numerous different writers who have written these stories with little to no regard for each other..
    • Though the series in many ways is also great for aversions. As Scrooge is already the richest duck in the world, any treasures he finds will usually be a drop in the bucket. And so success or failure isn't as guaranteed as with other characters.
  • The Stinger: An extra page for The Quest for Sampo.
  • Teach Him Anger: One story features Donald Duck earning a living by teaching people anger. His Uncle Scrooge hires him to teach an actor to be angry so the actor can better perform his role in a soap-opera Scrooge is sponsoring. Scrooge says he's already spent so much money promoting the actor that hiring a replacement is out of question. Donald's lessons turned out to be a case of Gone Horribly Right because the actor became angry enough to demand his payment to be tripled.
  • Tightrope Walking: A variation of this trope happens when Daisy Duck is on a building site and walks out onto a bouncy, springboard-like plank to retrieve a hammer left near one edge where it could fall on someone. She points out that (in this story) she's a ballet teacher and such perfect balance is nothing special for her.
  • Time Stands Still: On Stolen Time by Rosa, where the Beagle Boys use a stopwatch created by Gyro Gearloose for this effect.
  • Tsundere: Daisy Duck is one of the more iconic western examples, type A towards Donald. Considering it's Donald, most people consider her mood swings justified.
  • Twist Ending: The last page of Don Rosa's Return to Xanadu reveals that the treasure Scrooge spent the story looking for was at the bottom of the lake of Xanadu the entire time, which is where one of Scrooge's own treasures, The Crown of Genghis Khan, then ends up.
  • Vulcan Has No Moon: In one comic, Earth appeared improbably big in the sky of Mars.
  • Who Wants to Live Forever?: In the Tony Strobl and Carl Barks story, "King Scrooge the First", the reason the immortal King Khan Khan wants to find the lost treasure of Sagbad so badly is because it contains the antidote to the immortality potion he took when he raided the city centuries ago. He has grown tired of endlessly outliving everything and everyone dear to him, and after getting his hands on it, gladly eats it and wanders into the desert to join the dust that is all that is left of his civilisation.
  • Worse with Context: In the story "Gyro's First Invention", Donald and Scrooge explain the events of "Christmas for Shacktown" to Gyro and how it will take 272 years, 11 months, three weeks, and four days to get all of Scrooge's money out of the hole it's trapped in (all umpteen fantasticatillion, three multiplujillion, nine obsquatumatillion, six hundred and twenty-three dollars and sixteen cents of it), culminating with this exchange:
    Gyro: (smiling) No, Mr. McDuck! You miscalculated! It'll take six months...
    Scrooge: (cheering up) Really! Not 272 years? Oh, joy! Oh, rapture!
    Gyro: No, no! You had the years correct! Just a tad off on the months!
  • Worthless Yellow Rocks: Played with at the conclusion of Carl Barks' Twenty-Four Carat Moon. Scrooge ends up getting to the second moon, which as the story's title suggest is made out of solid gold before any other Earthling, only to find an alien who claims to have arrived there some time ago, making the golden moon his. The alien agrees to trade the moon to earth for some dirt, which Scrooge naturally agrees to. However, the alien places the dirt in a machine he has, which turns it into an entirely new planet, with continents and oceans, that is capable of supporting life! The alien then flies off on the planet, completely satisfied, as he had come to place less value on the gold than he originally did when he came to the moon. This leaves Scrooge with possession of a moon made entirely out of gold, which is more than likely more than he's ever had previously, yet wondering whether or not he really got the better end of the deal.

Alternative Title(s): Uncle Scrooge