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Cosmic Horror Story
Image courtesy of yohkai. Used with permission.

"Now all my tales are based on the fundamental premise that common human laws and interests and emotions have no validity or significance in the vast cosmos-at-large."

Imagine a universe where even the tiniest spot of hope for the future is blindness in itself, the insane Straw Nihilist yelling about The End of the World as We Know It in the asylum is actually the only one with a clue, and too much curiosity about the true nature of the world is a precursor to a Fate Worse Than Death. A universe where humanity is preyed upon as a mere plaything for all kinds inconceivable horrors, and all our ideals are naught but cruel illusions; a universe which was once ruled by such eldritch abominations from the depths of space long ago.

Nor are they dead; they merely wait, and soon they shall wake. They shall return to rule this world, and all our grandest achievements shall have been in vain. For all our blind hubris we are but mice in the wainscoting, making merry while the cat's away—but even today, the world is more dangerous than we may know.

Take one step away from the comforts of home, and you will find terror and madness on every nook and corner — dark cults, hideous monstrosities, truths so terrible that none may comprehend them and remain sane. Demons gibber in the tunnels beneath your feet. Parasites and worms slither unseen in whatever food or drink you dare put into your mouth. Ghosts hover unseen and unheard around you, discerning and mocking your every thoughts and secrets. The vile essence of an alien disease lurks in the recesses of your own family tree, a genetic time bomb just waiting to go off...

Such was the vision of H. P. Lovecraft, pioneer of the Cosmic Horror Story. Our victories are hollow and our doom is certain, for we struggle not against ordinary monsters, but something else entirely. It's possible that they don't even notice our existence; they're simply so unstoppable that their mere passing obliterates worlds, or worse, and we happen to be the world in question.

A Cosmic Horror Story doesn't just scare you with big, ugly monsters—though it can certainly have them—it depresses you with the fatalistic implication of being insignificantly powerless before such vast, unknowable and fundamentally alien entities. On the Sliding Scale of Idealism Versus Cynicism, it sometimes lies near the cynical Despair Event Horizon.

If you aren't sure if a work is a Cosmic Horror Story or not, ask yourself these questions:
  • Is the antagonist evil or uncaring on a cosmic scale? We're talking a Big Bad who is capable of destroying humanity, planet Earth, the universe, or all three and doing so with very little or no preparation and/or intent, and with about as much effort as it takes to swat a mosquito that's landed on your arm.
  • Is the attitude of the antagonist towards humanity disregard, simple pragmatism, or incidental hatred? (A godlike antagonist that actively hates humanity and its works is more in line with Rage Against the Heavens or God Is Evil.) Does the antagonist have a worldview and motivations that doesn't really seem to take humanity into account? Are the motivations of the antagonist difficult to explain using human terms?
  • Are the antagonist or its minions so alien in appearance or mentality that simply being near them or seeing them is sufficient to drive a human to madness?
  • Are the antagonist or its minions indescribable -- literally? Lines like "I cannot find the words to describe the vile thing I saw..." are a hallmark of Cosmic Horror Stories.
  • Is the tone of the work deeply pessimistic about the possibility of the antagonist being defeated completely? If it isn't, the work is more likely to be Lovecraft Lite.

Answering "No" to more than two of these means that the work is probably not a Cosmic Horror Story, although it may share tropes with the genre.

Common tropes in Cosmic Horror Stories include:

The genre is sometimes called "Cosmic Horror", Lovecraftian Fiction, or Weird Fiction. Very likely to use Paranoia Fuel and invoke an atmosphere similar to Room 101; both tropes play with the fear of that unknown thing that happens to traumatize all those who encounter it. A Despair Event Horizon or a Downer Ending can be used to add to the depressing atmosphere. Compare/contrast with Gothic Horror (on which prose the first Cosmic Horror Stories, like those from Lovecraft himself, borrowed), Dark Fantasy, Crapsack World, Mind Screw and Through the Eyes of Madness.

Note that while the Cthulhu Mythos Shared Universe originated in the Cosmic Horror fiction of H. P. Lovecraft, a Cosmic Horror Story need not refer to the Mythos or borrow from its imagery. Lovecraft Lite goes a step further than that and does not expect us to take Lovecraft's vision seriously in the first place.


Examples

    open/close all folders 

    Anime & Manga 

    Comicbooks 
  • Grant Morrison's Zenith mainly fought the Lloigor, shapeless body-stealing beings from beyond time and space who can consume reality. Turns out they're actually the first-generation superheroes who "self-evolved" into Reality Warper Gods and subsequently went mad with power, but were forced to live outside normal space-time since their own universe was too fragile to hold them. And they want back in. Badly.
  • A Donald Duck comic, of all things, features this as its story. Donald tries out for a singing competition organized by a renowned musician, and gets successfully recruited by having his voice altered by an apparent twin of this musician. It's later revealed that the entire world is actually the dream of Ar-Finn, a primordial cephalophoid monster which slumbers in an ancient city at the bottom of the sea. The two twins are manifestations of the monster's conflicting subconscious desires to either continue sleeping or wake up (which Donald's voice will make it do). When the creature does exactly that, the rest of the world vanishes as it no longer creates the world-dream, and everything in its vicinity shapes itself into its image, resulting in Donald and his nephews growing tentacles and stick eyes. It's eventually put back to sleep, but the story ends on a rather dark note as Donald contemplates everybody's existence as mere parts of the creature's imagination.
  • The Filth, also from Morrison, arguably. But Secret Original is living in this: A Captain Ersatz of Golden Age Superman, he discovered his world had no free will and went to change this, by coming into reality. And the reality is: He is just a comic book character...
  • El Eternauta, anyone? The aliens called "Hands", who are smarter and more evolved than human beings, are actually unwilling puppets of higher entities that they only dare to call "Them", and they even define "Them" as the "cosmic hate". "Them" are never shown.
  • The notorious work of indie comics artists Al Columbia and Hans Rickheit and, at times, Edward Gorey.
  • It's still uncertain whether Hellboy and BPRD are this or Lovecraft Lite. It appeared at first to be the latter, but the monsters are getting nastier, and Hellboy is getting increasingly desperate.
  • Leviathan shown in Hellraiser II was described in supplementary graphic novels to be the true Eldritch Abomination.
  • There was an Anthology Comic series from Vertigo called Flinch. In one story, a massive fan of Lovecraft eventually grows up with the realization "We don't deserve monsters" and loses all wonder of creatures out there.
  • Fall Of Cthulhu by BOOM Comics.
  • Cthulhu Tales, also by BOOM Comics; however, being an Anthology Comic, a lot of individual stories fell into Lovecraft Lite instead.
  • Both Marvel and DC have elements of this. For Marvel, anytime Galactus shows up, and for DC, anytime Starro shows up. Many Crisis Crossover events are this too.
  • The Thanos Imperative was a storyline where the main Marvel Universe was invaded by the Cancerverse, a version of the Marvel universe where every living thing in the universe was made immortal by Eldritch Abominations (and turned into hideous tentacle-beard monsters in the process) and got too full.
  • The Sandman stories focus on abstract beings of incomprehensible power and age that govern the whole of reality, and where supernovae exploding and wiping out solar systems of intelligent life are so common that they only mention them in passing. An example of a more Mind Screwingly surreal Cosmic Horror Story is A Tale of Two Cities, which is told in the manner of a Lovecraftian ghost story and has a man become lost in a city's dream (ie cities have a sort of collective personality shaped by their inhabitants, and if they have a personality, why can't they dream? In the Sandman universe, this sort of logic applies to many of the anthropomorphic personifications and their realms) and meets a man who has been lost there for countless years, but still prefers the possibility of wandering through the city's dream to the alternative: "That the city should wake. That it should wake and-" but he gets distracted before he can tell us what might happen if a dreaming city woke up.
    • In A Dream of a Thousand Cats it is shown that if enough people dream the same thing at once (and it's not a large number, only a thousand or so) they can not only directly change the physical world, they can change history so that the world has always been in its "new" form, and the "old" world not only ceases to exist, but is Ret Goned from the entirety of history so that it never existed at all.
    • The fact that the Dreaming is a place inhabited by sentient creatures makes the end of A Game of You where Dream uncreates the skerry (a land that is apparently as vast and heavily populated as a country) a true Biblical apocalypse for its inhabitants. The fact that he quite casually confirms that he could recreate the land and resurrect the inhabitants exactly as they were before if he chose to adds an almost Religious Horror to it, as it shows just how powerful he is, and how insignificant sentient beings are in comparison.
    • There's also a story where Haroun-al Rashid makes a bargain with Dream to preserve his perfect, magical city from the inevitable ravages of time by giving the entire city to Dream to take into his realm and preserve it forever in his stories. The story is relatively Lighter and Softer compared to some of the others (which tells you quite a lot about them!), but it still involves a real city being effortlessly transformed into a fantasy by the protagonist of the series.
    • At the same time, one of these abstract beings (Morpheus himself) claims that he and his siblings are merely the servants, the dolls, of mortals. For better or for worse, mortals are the dominant power in creation.

    Fan Works 

    Films — Live Action 

    Literature 
  • Ur Example: Robert W. Chambers' book The King in Yellow, which was an influence on Lovecraft himself, and he made references to it that are now better known than the original source. Filled with Mind Screw and Take Our Word for It.
  • H. P. "Grandpa Cthulhu" Lovecraft and his Weird Tales colleagues - Clark Ashton "Klarkash-ton" Smith, Robert E. "Two-Gun Bob" Howard, etc. - who started the whole Cthulhu Mythos thing (although it wasn't actually named, nor any kind of cohesive whole, until August Derleth laid hands on it) as a collective attempt to lend their works an air of authenticity, by sharing common elements and references as if the stories were actually based on Real Life sources. And it worked - there are now people who genuinely believe the Necronomicon is a real existing book and that Cthulhu was worshiped by ancient Sumerians.
  • Before H.P. Lovecraft, there was H.G. Wells. This is especially evident with his most famous novel The War of the Worlds, in which a race of Starfish Aliens Martians arrives on Earth in cyllinders containing hundreds of them each. They build gigantic fighting machines capable of leveling cities and killing enormous groups of people very quickly, and at best all the military can do is destroy one or two machines before being taken out by a third (I'll point out that they use everything available at the time, from mere artillery to to the warship Thunder Child- the 1953 version even changes this to a nuclear bomb just to emphasize the point). By the second half of the book England is a deserted wasteland with barely anyone left. The only thing that saves humanity is the Martians' bodies being vulnerable to unfamiliar bacteria.
    • The Time Machine has some shades of cosmic horror as well, so far as it emphasizes mankind's insignificance- the protagonist travels thousands of years into the future only to discover that rather than advance mankind has devolved into two primitive species, the Eloi and the Morlocks (though the 1960 film version was slightly more optimistic, and suggested that it may be possible to rebuild civillization). After that whole adventure he travels further into the future to a point where Earth is implied to be dying and humanity is heavily implied to be gone completely.
  • The Atrocity Archives and its sequels take place in a world where bureaucratic top secret government agencies even more covert and shadowy than MI-5 and the CIA battle Eldritch Abominations attracted to reality after Alan Turing discovered a theory that allowed the user to warp reality with computers and the Nazis attempted to summon the Great Old Ones using the souls of those slaughtered in the Holocaust to win the Second World War. CASE NIGHTMARE GREEN, where the Elder Gods devour the world, is definitely going to happen; the only question is how long we've got, and the best estimates have it as a matter of a few years ... if we're lucky.
  • Sarah Monette's The Necromantic Mysteries Of Kyle Murchison Booth stories take place in a Cosmic Horror Story universe — unsurprisingly, as she openly acknowledges Lovecraft as a major influence.
  • Stephen King likes tropes associated with this genre, particularly Eldritch Abominations, although most often they're limited in how much they can affect the world. He also uses Lovecraft Country a lot (many of his works are set in New England, most often rural Maine).
    • In It, the eponymous monster is perceived as a Giant Spider by the protagonists, because this was the closest analogue that their rational minds could find for Its appearance. Attempting to fight It can result one's mind being flung beyond the edge of the universe, then being driven mad by the Deadlights (which It is merely an appendage of). After the protagonists succeed in killing It, they magically forget about the entire incident; apparently this was the only way they could have lived a normal life afterward.
    • The Mist describes what happens when ordinary folk are confronted with an encroaching alternate reality that gradually enshrouds everything in an unnatural fog filled with predatory Eldritch Abominations. (Although as the novella explicitly states, they aren't truly "Lovecraftian" horrors, in that they can bleed and die, particularly if they are set on fire.)
    • In The Dark Tower several hints are dropped regarding entities and realities of this magnitude, especially in regards to "Todash Darkness and the unspeakable things that dwell there in the black never between realities". The scenes in Book Seven regarding Roland, Susannah, and Oy fleeing through Castle Discordia from one of these things that somehow got OUT of Todash are laced with suggestive themes about what would happen when the Tower falls and Todash sets these critters loose on all the many universes.
  • The Haunting Of Alaizabel Cray has the standard deluded-fools-summoning-eldritch-abominations plot. Said Eldritch Abominations are called the Glau Meska, but often known as the Deep Ones. Now where did that idea come from...?
  • The American horror writer Thomas Ligotti has written a few of the only genuinely Lovecraftian pastiches ever. A few, though not many, of the works explicitly use the names of Lovecraft's creations. One of his best (and most unsettling), "Nethescurial", can be read here.
  • Many stories by Clive Barker could fall into this category. Skins Of The Fathers particularly. Clive Barker is one of the few authors whose Cosmic Horror Story works can't be traced back to Lovecraft's distinctive styles, but has all the themes: Artifacts of Doom, Eldritch Abominations, Eldritch Locations, and a general sense of dread and fear caused by contact with higher beings that just might not have humanity's best intentions in mind.
  • The fantasy of Michael Moorcock is full of Cosmic Horror. The Elric Saga's world especially has many, many ancient evils that used to rule the world and now lie around decaying and waiting to destroy any traveler they meet. Elric himself rules over the remnants of one of these evil empires, and his patron god is an Eldritch Abomination (as are virtually all the other gods; Warhammer Fantasy's Order Versus Chaos theme was clearly inspired by Moorcock's work, at least until they decided to get rid of the Order part). The final book involves the world being completely remade by the Eldritch Abominations, and the "good" ending to the story accepts this as inevitable. The Corum series is an example too; he fights against Elric's Lords of Chaos in the first series, and in the second series against a group of Eldritch Abominations who are based on the elemental forces of cold and death.
    • An interesting variation is the Dancers at the End of Time: Humanity itself is the source of the horror: having reached omnipotence through enormously energetically costly technology, they dramatically sped up the heat death of the universe. The few surviving races still coexisting with humanity who are witnessing the stars dying at a frightening rate are pretty much living this trope. Also, since this is a Moorcock story, there is also the implication that some of the Abominations who are wreaking havoc in Elric's universe - including Elric's own Patron God- are in fact Dancers who decided to take part in wars between gods to stave off their boredom
  • In Perelandra, after Weston returns to his body which had heretofore been possessed by a bent eldil, the picture he paints of the afterlife suggests a Cosmic Horror universe: Reality as we know it is just a thin shell surrounding an endless abyss of nothingness, and ultimately nothing humanity does matters. However, this being a novel by C. S. Lewis, he's wrong about the universe; and it's suggested that this wasn't even Weston talking, but an eldil impersonating Weston in hopes of discouraging Ransom.
  • Neil Gaiman:
  • Cthulhu's Reign, edited by Darrell Schweitzer, is an anthology of short stories on what life - well, existence anyway - on Earth would be like when the Old Ones return.
  • In Jack Williamson's short story "Born of the Sun", the planets of the Solar system are actually eggs of space-dwelling dragon-like monsters that start hatching. Pluto first.
  • Mark Z. Danielewski's debut novel House of Leaves. As a book about a book about a film about a House that is a maze (or, in short, a book that is a maze), it layers its Mind Screw into several overlapping narratives, all commenting on each other , accompanied by some seriously screwed-up typography, all to give the reader the sense of disorientation one would feel inside the ever-shifting, enigmatic house.
    • It's made particularly explicit when the protagonist of the A-story says that the eponymous house actually is God.
  • That Is All has a day by day summary of Ragnarok in 2012 as predicted by the Mayans. 700 Ancient and Unspeakable Ones destroy the world over the course of the year, killing humanity and any chance of civilization rebuilding in horrific and sometimes darkly humorous ways.
  • John Dies at the End and its sequel This Book is Full of Spiders are Cosmic Horror masquerading as Lovecraft Lite. The antagonists are Eldritch Abominations from parallel realities or stranger places intent on entering our reality and shaping it to suit them. It's strongly implied by the end of the second book that the only reason they haven't been successful so far is that there are so many of these things trying to invade our reality that their various plans and agents keep interfering with each other.
    • The first novel involves a drug that causes 99% of the people who use it to eventually explode, releasing sentient alien insects capable of infecting others and controlling their hosts while using them as incubators. The other 1%, which just happens to include the protagonists, merely gain the ability to see the Eldritch Abominations and Starfish Aliens that exist all around us just out of sight of humanity. John and Dave end up destroying the alternate-reality living computer that's responsible for the attempted incursion, but since it's merely the manifestation of an Eldritch Abomination, it's not really destroyed, and now it's pissed.
    • The second novel ends with the revelation that agents of the Eldritch Abominations have infiltrated much of society and government. Also, a large number of humans are infected with a spider-like parasite that can turn them into Lovecraftian monsters and potentially be controlled by the antagonists. And as John and Dave themselves repeatedly point out, our "heroes" are just two losers who happen to end up postponing the inevitable through sheer luck, ignorance, video game skills, snark, lots of beer, and The Power of Rock. Yeah, they're that kind of book.

    Live Action TV 
  • Sapphire And Steel took place in a universe threatened by formless evils. The (presumably) non-human "Elements" Steel and occasionally even the more sympathetic Sapphire, could, on occasion seem alien themselves.
  • Farscape borders on this at times. While the universe as a whole isn't overtly threatened by any Eldritch Abomination, it does show mankind's insignificance in a vast cosmos that is almost entirely unaware of its existence; when it is discovered, the only safe option is to deliberately cut Earth off from the rest of the galaxy. In the event that it hadn't, arguably the most optimistic possible future for human race was to be colonized by the Scarran Imperium and used for casual sex by Scarran officers on shore leave- the next generation of humans being almost entirely comprised of Scarran hybrids. For good measure, the Uncharted Territories alone are populated by coutless varieties of nightmarish creatures and impossible beings, most of them extremely hostile or at the very least antagonistic towards other races. Worse still, the nearest things to gods in this setting (be they Sufficiently Advanced Aliens or truly godlike Energy Beings) are amoral and uninterested in anything outside their sphere of influence- at best; at worst, they're murderous kill-crazy bastards who are actually empowered by mass-slaughter. And yet, one crazy human came closer to destroying the entire universe than any of these.
  • Doctor Who heavily implies that the Last Great Time War became this by the end. Entire civilisations were rendered extinct or simply wiped from existence, armies of Eldritch Abominations were created and used as weapons, the Daleks became deranged and maniacal even by their standards, the Time Lords were perfectly willing to destory time in an attempt to save their own skins, and the Doctor - usually a Badass Pacifist who tries to find a solution that won't kill anyone - was so horrified that he (tried to) kill off everyone involved just to contain it.
  • This is essentially the driving force behind the sitcom Red Dwarf; the main character wakes up three million years into the future to find mankind gone completely. It's not even established to be any kind of disaster and may have been little more than natural selection. Also the parts of the universe that aren't just devoid of life are overrun with the unpleasant remnants of human experiments that aren't overly concerned about the well-being of their makers... most of the time anyway.

    Religion 
  • The Bible has an egregious peculiar case, specifically in the Book of Job. All throughout the work, Job is constantly toyed with by Satan, from destroying his crops to his love life to even his face...all because God agreed to a bet with Satan that his followers will never fall into the Moral Event Horizon. He almost breaks, but God had a change of heart and gives back everything he had, and twice as much, including new children to replace the dead ones.
    • Made all the horrifying that He believed He could so easily make up for allowing Job's children to die by replacing them with new ones. Truly an alien perspective.

  • The Revelation of St. John covers many of the apocalyptic mind-breaking bases, with humans as merely a bunch of playthings suffering death or Fate Worse Than Death under the wars of the reality-warping Angels; but add in interpretations for the Omnipotent's unopposed desire to impose Fate Worse Than Death on anyone who dares to think about not worshipping Him, and you have a Cosmic Horror Story - and one among many for its era, as "apocalyptic literature" or "apocalypses" were common literature in the second century Roman empire, mostly as anti-Roman propaganda. Not all of them involved a Christian God challenging an antichrist.
  • Aztec Mythology. If humans ever stop sacrificing each other, the Gods will become too weak to keep the universe running. Entropy will take over, the sky will tear itself apart, skeletal snake-woman monsters will descend from on high and everything will perish. Again. Except, presumably, the Gods, who have already survived five or six apocalypses in the past, pretty-much all of which were entirely their fault.

    Tabletop Games 

    Video Games 
  • The Survival Horror game Eternal Darkness: Sanity's Requiem. This one takes one of the most interesting twists: the most powerful Eldritch Abomination, Mantorok the Corpse God, is actually mildly fond of humanity, and its ultimately responsible for the main character's destruction of the "evil" abominations.
  • In Bayonetta, Heaven is a white-and-gold version of Hell. That doesn't mean Heaven is all good, nor that Hell isn't all evil. No, they're both equally evil. Which means humankind is screwed the moment they give their last breath.
  • Frictional Games specializes in this, with their games Penumbra, and the more popular Amnesia The Dark Descent.
  • In 1987, Infocom made an Interactive Fiction text adventure called The Lurking Horror loosely drawing on the themes of the Cthulhu Mythos.
  • Another IF example: Anchorhead is an award-winningly well-regarded example of a text adventure set in the "slowly unraveling horror" Lovecraftian milieu. Look here for download and information on the game.
  • In Drakengard, The World Is Always Doomed because the gods are not just evil, but also composed entirely of Eldritch Abominations. There are not slithering masses of tentacles that cause insanity by their very sight, but something very morbid.
  • The events of Persona 3 ultimately leads to the The End of the World as We Know It, complete with a doomsday cult and brain-dead people uttering prophetic warnings. This is all due to the subtle influence of the reawakened Nyx, a vast and ancient being and who apparently is the moon, being called down to the earth. Her presence causes people to explode into puddles of black ooze and random organs. In all likelihood, she doesn't care in the slightest. Oh and she's mainly summoned by the Anthropomorphic Personification of the malice and despair in the hearts of humanity. Despite your best efforts, the best action taken was a reverse seal; the protagonist makes a Heroic Sacrifice to keep said personification of malice and despair away from Nyx.
  • Shadow of the Comet, Prisoner of Ice and the better-known Alone In The Dark, by Infogrames, are all in the same Cthulhu Mythos-haunted world, with several direct Lovecraftian references, including the Necronomicon and De Vermis Mysteriis. The name of the mansion from the first Alone In The Dark 1992, Derceto, is revealed in-game to be an alias of Shub-Niggurath, the Mythos' equivalent of a fertility deity...
    • AITD 1992 and The New Nightmare veer towards Lovecraft Lite, since Carnby is ultimately able to punch out Cthulhu at the end of both. AITD 2008 plays this trope straight, with Carnby and Sarah fighting a desperate battle against the forces of Lucifer, and a Sadistic Choice ending where The Bad Guy Wins in both options.
  • Eversion gradually reveals itself to be a game of this kind. It starts out as a cute Sugar Bowl of a world, but as you progress further and use your Reality Warper powers in order to get the gems you need, the game gradually gets darker and darker. The Let's Play by Deceased Crab in particular reads like a Lovecraft story towards the end of it, right down to the rejection of the Sugar Bowl world's "cheery lies."
  • EarthBound morphs into one of these for the final boss fight.
  • System Shock 2 fulfills almost all above tropes (minus Tome of Eldritch Lore and The Unpronounceable) but on a fortunately contained scale (less fortunate for those who lived there.) However, Shodan is still out there...
  • Whether or not Lavos qualifies is up to the player's imagination, but as of Chrono Cross...
  • Mass Effect is a Cosmic Horror Space Opera. Every fifty thousand years organic species advance, invent space travel, develop mass effect technology, and spread across the galaxy with the Mass Relays and the Citadel as the cornerstones of their civilisations. Then, as they have done for tens of millions of years, the Reapers return and wipe them to extinction, spending centuries to ensure that every last trace of advanced civilisation is gone so that the cycle can begin anew, before leaving again to await the next harvest. The entire galaxy is their tilled farmland, deliberately cultivated so that they can reproduce, creating new Reapers from the liquified corpses of entire species ("each a nation"). That Shepard is merely able to stall them is an unprecedented event, and serves as nothing more than an annoyance to them.
    • Mass Effect 3 plays this to the hilt. The opening minutes have Earth curb-stomped and under siege, despite having a better chance than any before them the governments and militaries of the galaxy drop like flies, millions of people are harvested and killed every day, their only chance of survival is a desperate long shot that nobody is sure will work (and in the "Refuse" ending, it doesn't), and Shepard him/herself is constantly on the verge of the Despair Event Horizon.
  • Pokémon. In the early generations, it didn't really have that feel to it, and legendary Pokémon seemed to be more akin to Physical Gods than anything else. The fourth generation takes off all gloves; the Big Bad enslaves Pokémon who are the origins of courage, knowledge, and emotion, and uses them to awaken two others, who are masters of time and space, with the intention of creating a new universe that lacks free will and emotions. He in turn pisses off another Pokémon, which is master of the Distortion World. Other gems from the fourth generation include nothing less than the creator of the Pokémon universe and a Pokémon that infects the nightmares of humans and takes them to a sinister island that even makes itself known by possessing a boy named Eldritch.
  • In Phantasy Star IV, it's revealed that the planets of Algo are the seal on the Sealed Evil in a Can, the Profound Darkness, and that the sentient races of Algo exist for no other reason than to produce heroes who can defeat Dark Force and prevent it from destroying the seal and releasing the Profound Darkness back into the universe. Chaz doesn't take well to this news.
  • A pretty good example comes from the Chzo Mythos. Well, it just so happens that there's another world next door, a world ruled by the VERY EMBODIMENT of PAIN, and he can't wait to get his hands on our world. Don't worry that he has an intricate web of followers that are helping him to succeed, but thanks to his non linear view of time, he already has.
  • The indie Survival Horror/Adventure Game Pathologic achieves this in a very minimalistic, Psychological Horror fashion (no darkness or monsters, just a surreal tale set in a town hit by a mysterious plague).
  • Surprisingly, Deadly Premonition ends up with elements of this genre. The Big Bad is an immortal Humanoid Abomination from another plane of existence that has warped the hero's life since childhood and thrives on torturing humans For the Evulz. The story is just vague enough to make every detail questionable, making for a Psychological Horror experience.
  • The MUD Lusternia features a lot of different genres, but this is one of the most prevalent. There was even a war between the Precursors of mortalkind, the Elder Gods, and the resident Eldritch Abominations, the Soulless Ones. (Also known as the Heralds of Magnora, Magnora being the personification of destruction.) Nowadays they're largely sealed away, but there's a world-spanning event every real life year or so where one breaks free...
  • From a gameplay perspective, The Breach is closer to Lovecraft Lite, but in narrative terms, it's more like this. At no point is there any hope of permanently defeating the Yellow, just pushing it back where it came from, and Sergei firmly believes (correctly) that if hyperspace experiments continue, humanity is doomed.
  • Call of Cthulhu: Dark Corners of the Earth is an alternate viewpoint retelling of Lovecraft's The Shadow over Innsmouth with the main character going irrevocably insane in the end, thanks in part to the knowledge that he has, at best, only slightly postponed the inevitable downfall of humanity.
  • Star Control 3. True to the genre, you are told outright near the very beginning that you cannot defeat the main antagonists of the game, the Eternal Ones, and instead must find a way to appease them.
  • Alan Wake's premise seems to be for the titular author to prevent his world from falling into this trope.
  • Silent Hill is a smaller scale version, involving a hefty dose of Psychological Horror. No matter how many individual humans and manifestations are defeated, the true power behind the town (whatever it is) will never die and there will always be more people to invoke it, either intentionally or unintentionally.
  • World of Warcraft is ultimately a somewhat idealistic Cosmic Horror Story. Azeroth is home to four known Old Gods (though more have been implied), ancient, evil and extremely powerful beings that ruled Azeroth until they were imprisoned by the Titans. Of the four known so far, only one, Y'shaarj, has been confirmed to be destroyed, though its influence can still be seen on the continent of Pandaria, where it was imprisoned. Prophecies foretell an Hour of Twilight, a day when the Old Gods will escape their bonds and be unleashed upon the world once more.
  • Dishonored sets humanity in a Constructed World that is entirely hostile to its existence. The seas are filled with all manner of terrifying monstrosities, packs of rats from a nearby continent regularly kill men and eat them alive, the state religion has Devil but No God, an immortal Eldritch Abomination fights off boredom by granting people incredible power for the sake of seeing what they choose to do with it, and the only thing holding off the end of the world is implied to be the whales — whales whose oil fuels an industrial revolution, and who are being harvested to the point of extinction.
  • Dead Space. It's even more depressing than the name implies. All life in the galaxy seems to exist for no other purpose than to be eaten by the Brethren Moons. Humanity is alone in the stars because every race before it fell into the same rut of expanding beyond their resources and falling prey to the temptation of the Moons' Markers. The Moons can be fought, but only at a high cost. The image at the top of the page? That's pretty close to what Brethren Moons do to planets during Convergence events. The third game also hints that the Moons are waking up...
    • ...Which is exactly what happens in the Dead Space 3: Awakened DLC pack. Though protagonists Issac Clarke and John Carver survive their Heroic Sacrifice moment, they are now faced with the impossible threat of an entire race of hungry planetoid abominations descending upon Earth and the colonies...
  • Halo, of all things, became this with revelations gleaned from The Forerunner Saga. All life was created, or at least had their creation influenced by, a race of incomprehensibly old, powerful, alien and incomprehensible superbeings known as the Precursors. The only thing known for certain is that, thanks to their near genocide by one of their creations scorned in favor of humanity, their only desire is to see all their creations suffer horrible pain and death at the hands of their newest, most recognizable form: the Hive Mind Virus known as the Flood.
  • It is revealed in ''Asura's Wrath' that Chakravartin created The Gohma to test humanity after giving them his type of power, and resets the world when he doesn't find an heir, as well as the universe with it. He's done this countless times, implying this has been going on for eons before any of the named characters have even existed.]]
  • Many Shoot 'em Up series, such as Gradius and R-Type, involve fighting a seemingly invincible cosmic menace (notably the Bacterians in the former, and the Bydo in the latter) that keeps regenerating, or worse, multiplying into more copies of itself.

    Visual Novels 
  • Saya no Uta. The main heroine is a clearly lovecraftian entity that drives people(bar the protagonist who goes off the deep end himself anyway) to madness, it is never shown to the reader and it's ultimate goal is to convert all of humanity into lovecraftian entities. On the other other hand it's hardly invulnerable.
  • Muv-Luv Unlimited (though that's really more of a harem story in a warfare setting) and Muv-Luv Alternative, where we actually seethe alien invaders who are mindlessly destroying humanity, which turns out to be completely incidental to their goal of mining resources, and at the end of the game it's revealed that there are 10^37 BETA in the universe who regard humanity as completely insignificant.

    Web Comics 
  • Thanks in part to Real Life Writes the Plot, Thunderstruck has gained elements of a Cosmic Horror Story world. The city in which most of the action takes place is doomed, period. The primary action focuses on a race of gods for whom all of human history is a single generation - and the action is centered on the scions of the preceding generation's champion.
  • Homestuck: Andrew Hussie cites Earthbound as an inspiration, and oh boy does it show. Entire universes are created for the sole purpose of recruiting players for a game, one which violently destroys the players' home planets. Victory at the game results in (at best) one's home planet being recolonized, and the creation of a new universe—both of which will eventually be host to new instances of the game. And that's when things go right. The protagonists have accidentally rendered the game Unwinnable, by enabling the Big Bad to obtain the powers of a Physical God. Now, the only way to defeat him is to reset the universe—which will pave the way for the arrival (albeit, in a different universe) of a time-travelling demon who feeds on dead universes. In any case, given the way that Stable Time Loops work in this story, the protagonists may already be doomed to fail. And in case all that's too subtle, the comic takes an acrobatic fucking pirouette off the handle and into the deep end with "Jade: Wake up", where the Lovecraft-inspired Noble Circle of Horrorterrors make their on-screen debut. And then we find out that the Horrorterrors need the protagonists' help, because something is killing them.
    • It's stated that the vast majority of sburb sessions are doomed to fail from the start, never producing new universes, but tumors just to make a big F-U to those who try. So the nearly all of your race is destroyed, and the most of races don't actually ever even win.
    • Oh, and that thing that's killing the Horrorterrors? Not even Hussie is safe from him.
  • The premise of Lovecraft Is Missing is that Lovecraft wrote truth disguised as fiction. And now he's missing...
  • The Watcher Of Yaathagggu is Post Apocalyptic Cosmic Horror.
  • Ow My Sanity is a Cosmic Horror Magical Girlfriend/Unwanted Harem story. Word Of God is that the comic will have a "Lovecraft ending".
  • Necessary Monsters could be considered such, since while the comic itself takes a more Spy Fiction approach, the fact remains that the world is actually controlled by an Ancient Conspiracy of every type of monster possible, from Slasher Movie and Urban Legend-style serial killers to outright eldritch abominations, with a vested interest in preserving humanity — because when you've got a self-perpetuating all-you-can-eat buffet with everything you and your pals like to eat in it, you don't want anybody to go around thrashing it.
  • Captain SNES has a Humans Are Cthulhu variant, where a major driving force of the plot is a conventional Eldritch Abomination (nevertheless hinted to come from our world, not video games) can cause video game characters to start Noticing The Fourth Wall, at which point, overcome by the knowledge that reality-warping inscrutable beings created them and everything they know, all of their turmoils and suffering, for the sake of children's entertainment, they invariably go mad and then either homicidal or catatonic.

    Web Original 
  • In the world of the SCP Foundation, the only thing standing between humanity and a legion of sanity-shattering artifacts or implacably destructive monsters is a shadowy organization of Men in Black... whose ruthlessness makes them only slightly less dangerous than the things they're protecting humanity from.
  • The Whateley Universe has a Cosmic Horror Story backstory, and the Sara Waite stories are all centered around one or more eldritch abominations... including Sara Waite herself. Plus, there's an in-universe example, since Sara Waite's previous form Michael Waite wrote a best-seller called "Incongruity" which turns out to be The First Book Of The Kellith, which is now in print all over the world. Oops.
  • Stickman Exodus traps hapless stickmen in a Cosmic Horror Notebook (Played for LaughsBlack Comedy laughs). Their goal, the Promised Page, the one place the "Great Doodler" can't touch, might not even exist for all they know. We won't either since the series had a No Ending.
  • Most of the stories in The Slender Man Mythos are this in some form or another.
    • As well as those part of The Fear Mythos, of which Slender Man is also a part.
  • H-M Brown's Shell is the prologue to the Geolyth Lore series.
  • The BIONICLE serial, Sahmad's Tale, features a plague that robs its victims of their ability to dream, gradually causing them to go completely insane and eventually die. It is eventually revealed that the plague is caused by an Eldritch Abomination that resembles a miniature sun with tentacles, who feeds on dreams for sustenance.
  • The Castle Series, told with stickmen, but not Played for Laughs. The cosmic horror in this series comes from the titular Castles that may or may not be sentient.
  • This comes up now and again in various creepypasta, most notably The Holders series.
  • The "Lord Vyce" and "Entity" story arcs of Atop The Fourth Wall became this, with a Dimension Lord Lord Vyce conquering universes because, as it turns, he is trying to protect the multiverse from something even worse than he is simply refers to as "the entity", an Eldritch Abomination that devours worlds and universes, and he is "forcing the issue" because nobody listened to his warnings. The Entity, revealing itself after Vyce's defeat, shows the intent of absorbing all existence, viewing itself as the pinnacle of all creation. The plot however turns into a Deconstruction of the trope, showing in the end that the existence of an Eldritch Abomination is every bit as insignificant as that of Puny Humans.
  • Hitler Rants can sometimes go into this territory. Some of the more extreme Untergangers have written characters as having incomprehensible powers related to time and space. this video sees Captain Heinrich Lehmann-Willenbrock (through footage his actor Jürgen Prochnow taken from In the Mouth of Madness- notice a pattern here?) literally tear apart reality for no other reason than to piss off Hitler.
  • Dino Attack RPG went in this direction toward the end. True, the main plot was about mutant dinosaurs rampaging all over the planet, but let's see... humanity's general insignificance in a vastly uncaring cosmos? Check. Eldritch Abomination capable of destroying the planet with little effort? The Maelstrom makes that a solid check. Eldritch Abomination evil or uncaring on a cosmic scale? Definitely, it just wants to destroy everything and could obliterate the universe if released.
  • The Sick Land is a cosmic horror story in the form of an Apocalyptic Log set in an Eldritch Location that transmits The Virus. Humanity can survive on the fringes of the area...for a while.

    Western Animation 
  • Mighty Max arguably takes place in such a universe. Although over the course of the series we find Max beating his fair share of enemies, ultimately the great Big Bad is shown to be unstoppably powerful, and our hero's only hope to even TIE with him is to let all his friends die and restart the timeline with his own death in the hopes it goes better the second time. Unfortunately, given the prophecies frequently referenced, this cycle has happened at least several dozen times.
  • The premise of Shadow Raiders is that the 4 elemental worlds must band together using ancient technology to fight a great giant planet that wants to eat their homes. It is unstoppable, unrelenting, and unbeatable. The only hope is to run away, or face certain destruction. And they can't run forever. For a child's show this is somewhat jarring.
  • The premise of Samurai Jack is that an unstoppable, endlessly malevolent force of literal evil (the Start of Darkness episodes reveal that Aku is simply a tiny fragment of a creature that formed in the first moments of the universe) has conquered the world and is spreading its influence throughout the stars, and that a lone warrior wielding the only thing in existence that can even harm it embarks on a hopeless quest to defeat the evil and Set Right What Once Went Wrong.
  • The short-lived 80's Cartoon Show Inhumanoids was heavily influenced by the writings of H.P. Lovecraft. It pushed towards this trope as hard as was possible for a Merchandise Driven cartoon from The Eighties; even the comedy episodes had more than their share of horrors. One can only imagine how they would have upped the ante had it been successful enough to get more than one season (and toy wave)...
  • Scooby-Doo! Mystery Incorporated ends up as one of these. No, really, it does, complete with a Kill 'em All ending, though it gets undone.

    Real Life 
  • While the "Human life is meaningless" statement and the philosophy of Nihilism have been discussed before Lovecraft and Gothic Horror, supposedly Lovecraft's own inspiration was contemporary discoveries in astronomy that there really are things out there so enormous so powerful and so mind-shatteringly complex that our entire world is meaninglessly small in comparison. Subsequent discoveries have only added to the strangeness of the universe, but most of the people who know just how weird physics and astronomy can get and how humans are so small find this awesome rather than a total suicide-fuel.
  • This Cracked article lists a few cosmic events that can wipe Earth clean. While none of them are outright inevitable, they can all strike without sufficient warning for us to actually do anything to prevent them.
  • There's also that hypothetical evil red star flinging extinction event comets at us every few million years. Fortunately most scientists say it probably dosen't exist. Probably...
  • No one sleeps better after realizing the ultimate logical extension of the Second Law of Thermodynamics.
  • Evolution. Iä! Azathoth!


They're coming, they're--


Campbell CountryLovecraftian TropesCthulhu Mythos
Eldritch AbominationSliding Scale of Villain EffectivenessGod Is Evil
Black FaceThe Roaring TwentiesDance Sensation
Byronic HeroRomanticism Versus EnlightenmentCyberpunk
Body HorrorSpeculative FictionDefanged Horrors
Corrupt ChurchCynicism TropesCrapsack World
Bloody TropesHorror TropesLovecraftian Tropes

alternative title(s): Lovecraftian Fiction; Lovecraftian; Cosmic Horror Stories
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