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Dark Fantasy
"I can't remember the last time I saw a wizard casting magic with a fucking smile on his face. It's always a grim, half-hooded scowl of disgust, like he's shaking off some stubborn ear-wax rather than the manifested power of the Fire Spirits. 'Ooh, I had to fight in a big war because I've got mastery of time and space; meh meh meh'. Why don't you magic yourself cheerful, you gloomy spod?"

Dark Fantasy is, generally speaking, a Darker and Edgier subgenre of fantasy. These kind of stories can be pretty much described as Standard Fantasy Setting meets Crapsack World, as opposed to the usually-lighthearted regular fantasy setting. Oftentimes common fantasy elements are deconstructed or played in the darkest way possible, and the best you can hope for is Grey and Gray Morality. Wikipedia goes a step farther, saying it's Horror meets Fantasy. It may have been originally, but now, with some linguistic drift, any remarkably dark fantasy story (it's sometimes enough if it's set in a Crapsack World) is often listed as a Dark Fantasy. While it's often a matter of marketing or abuse of terms, this entry assumes the latter, currently more common, definition.

Darker and Edgier Science Fiction isn't recognised as a subgenre as Dark Fantasy is; however, dystopic fiction often has markings of SF and thus gets an honourable mention here.

Also, if you want to write your own, check this out.

Magic

Politics and society

Religions and deities

Heroes

Sibling trope to Dungeon Punk, which can be just as grim and gritty, but Dungeon Punk has Magitek. See also, Fantastic Noir. May be the result of a disruption in, or Evil's turn, on the Balance Of Good And Evil.

Examples:

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    Tabletop Games 
  • Warhammer. Its more popular spinoff Warhammer 40,000 can be summed up as Dark Fantasy turned up to eleven billion and In Space.
    • As of 8th edition, the only thing on the list Warhammer lacks is evil cults monopolizing all organized religion. Sigmar and Ulric have reasonable priesthoods.
  • Some Dungeons & Dragons settings (Ravenloft and Heroes of Horror spring to mind), and it really depends on the player's Character Alignment and the DM's mood when he cooked up the campaign whether it stays Heroic Fantasy too.
    • The overall theme in Planescape is it's moral ambiguity, and the bizarre settings only increase grim mood.
    • The Midnight setting takes place in a rather generic fantasy world where the Forces of Evil won the final war and the protagonists are guerillas or simple folk trying to delay the inevitable. Imagine The Lord of the Rings if Sauron had won.
    • The Dark Sun setting takes place in a desert fantasy world where the Forces of Primordial (or whatever bad, bad guys the writers feel like throwing in an edition) won the war and the heroes (if you can call them that) fight out of necessity, not idealism.
  • Gemini is set in dying world that succumbed to eternal twilight and the people are harassed by the demonic forces looking for hiding Prophet believed to be a Saviour of Man.
  • Dont Rest Your Head: A group of insomniacs are slowly losing their minds, and gain access to a city built out of insanity, and populated by corporeal nightmares, which they fight off with Power Born of Madness. And, as the title suggests, if they do ever get to sleep, they are in deep shit (If they live long enough to wake up again, they lose their superpowers untill sleep deprivation drives them crazy enough to use them again).
  • Kult: Humanity used to be immortal super-entities, but a jealous deity known as the Demiurge took away our powers and sealed them off, and imposed "mundane reality" on us. People who we think to be crazy are actually seeing through this veil.
  • The World of Darkness games are practically the trope codifiers for urban, Dark Fantasy.
  • Atmosfear (AKA Nightmare), which has the players at the mercy of an angry, petty demon-god called the Gatekeeper. The players roleplay his minions, either his Herald, a monster beholden to him, or a "soul ranger" attempting to steal a key from a herald.
  • Palladium Game's Nightbane, where you must save a modern-day Earth that has *already* been taken over secretly by monstrous shapeshifters- often by being one of them.
  • Although the game itself has very little in terms of setting, the rules and artwork in the Lamentations Of The Flame Princess core books present a world filled with sex, black magic and the most gruesome violence imaginable.
  • Exalted: Creation has pretty much been on a declining spiral since it was created, with one or two temporary exceptions. The Gods are corrupt, lazy, and/or addicted to games which are worse than crack, heroin, nicotine, and bacon combined. The world is threatened by no less than three sets of Eldritch Abominations, any of which would be happy to corrupt, unravel, or utterly destroy existence. The greatest weapons with the capability to fend off these enemies are humans stuffed with way more power than humanity was built to handle, suffering from a curse that causes them periodic psychotic breaks. The average mortal can expect either a long life of drudgery and toil or a short life of terror and pain. Oh, and those weapons? Two of the three sets of Abominations have their own versions working for them. Pretty much the only thing keeping the setting from being a Cosmic Horror Story is that the PC Exalted are fully able, if they act with wisdom, to actually confront and, potentially, solve the problems that face Creation.

    Video Games 
  • Dragon Age: Origins: Kinda like Claymore, but one can play as a guy. The Grey Wardens are all Death Seekers, because they drink Darkspawn blood and risk becoming one themselves. Magicians constantly fight against the whispers of demons from the Fade trying to take them over (little wonder many of them choose to be lobotomized), and every so often, one succumbs and becomes a Humanoid Abomination, or makes a deal in order to learn Blood Magic. Elves are a Slave Race distinguished from humanity only by their long ears and the fact that they produce magicians slightly more. The Dwarves cower in their two fortress-cities. The local flavor of Orcs -which resemble muscular, horned Drow- called Qunari, are gearing up for an invasion. The Evil Empire is invading. And they're all under attack by Darkspawn, which God cooked up as divine retribution because Humanity tried to invade heaven. (according to the intro cutscene, anyways) Hauntings and undead are common.
  • Diablo has elements of it. Moreso in Diablo II, where The Legions of Hell have The Horde of Undead, mutant wildlife, lesser demons, and Deal with the Devil types Vs. a morally dubious Necromancer, a Vain Sorceress, or a Paladin who belongs to a Corrupt Church. And it's all up to that one person, plus any minions s/he may hire/summon. Heaven won't help out because of a strict non-interference policy, except for one Angel who sells goodies and resurrects dead party members to pay rent — and who, in the third game, finally gets fed up and decides to become a mortal in order to help humanity directly.
    • A good way to sum up how this world works is that said Angel's intentional fall to mortality caused the dead nearby him to arise, which try to kill everyone.
  • The Dept Heaven series in general. As if the mortals weren't bad enough by themselves, all mortals are by design stuck in the middle of the war between gods and demons, both sides of which will actively screw you over in the name of their own victory. Defectors from either side generally don't get very happy endings either.
  • Drakengard, which later jumps feet-first into a Cosmic Horror Story.
  • Overlord series are both a pastiche and a parody of this genre.
  • Brutal Legend has elements of it (Humans opressed by demon overlords and both sides under attack from The Undead), but it's mostly masked by the sheer awesome.
  • Amea features a world overrun by zombies, yetis, and darkness. And by the end of the game, Amea, Inglor, and Garrik are shown to be the only good guys, and Garrik gets killed fairly early.
  • Valkyrie Profile is an example of one. Slavery, war, and general atrocities is the order of the day. More often than not, humans succumb to the worst part of themselves. Not to say that the gods are any better. Ragnarok is just around the corner, and things are falling apart. Your job is to recruit the soul of worthy mortals to fight in that final battle, and there is no shortage of death and despair to make it very easy and guilt-free for you.
    • The game seems to borrow a lot from Berserk. Amongst your first recruits is a blatant expy of Guts.
  • Despite the sometimes terrifying enemies and morbid nature of the setting most of the Castlevania series is too idealistic to be this trope see Gothic Horror. The Alternate Continuity Reboot Castlevania: Lords of Shadow and its sequels however, dive right into this.
  • Demons Souls takes place in a kingdom completely overrun with demons, and it's up to you to feebly try to destroy them.
    • Meanwhile in Dark Souls, the Fire that lights the word is dying, and it's up to you, cursed to never fully die and to slowly lose your humanity every time you fall, to travel through the undead and demon filled ruins of Lordran to do something about it.
  • Avadon totters on the edge of the trope without quite falling off, allowing for both humor and heroism in a totalitarian, ends-justify-the-means society that's one broken treaty away from bloody ruin.
  • Dwarf Fortress moved from Low Fantasy into this genre in its 2010 edition. Staying outside at night is tantamount to suicide by hordes of bogeymen, other evil creatures casually kidnap and murder people, and Hidden Fun Stuff occasionally breaks free to take over religions and civilizations. The 2012 edition, with its necromancers, divine curses such as vampires and werebeasts, and evil Death Worlds nastier than ever, cements its status as Dark Fantasy.
  • Most of the games of Yasumi Matsuno (Ogre Battle, Tactics Ogre, Final Fantasy Tactics, Vagrant Story, Crimson Shroud) fall under this category. War-torn lands, oppressive governments, Corrupt Churches, and vengeful gods abound.
  • The Under the Burning Suns expansion for Battle for Wesnoth.
  • The Deception series tends to be set in a world that invokes this feel. Though as the main character is usually limited to a small area, it's mostly shown in outside cutscenes and enemy descriptions.
  • Warcraft III, the undead scourge have overrun the region and it is seemingly hopeless for anyone to stop the Scourge and Frostmourne.
  • Heroes of Newerth: Maliken's betrayal has caused many Legion strongholds to fall to the mercy of the Hellbourne forces who plans on destroying it so they can bring forth their Sacrificial Pit.
  • Soul Sacrifice is based around Sorcerers in such a world, and filled to the brim with Body Horror and Was Once a Man.
  • Path of Exile is set in a continent-sized Corpse Land-cum-Penal Colony (think "fantasy Australia") under siege by Fantasy Nazis. All summoning runs on Necromancy, and even Templars do this.
  • The Legend of Zelda can be counted as a stealth example. Many latter games have a dark and bloody history under an eggshell veneer of OK-ness; and no LoZ game is complete without a Big Boo's Haunt temple or a Corpse Land. In fact, nearly every game has heavy-duty Nightmare Fuel going on. The franchise depicts a slow decay of Hyrule over the years; the Excuse Plot for the original was "Ganon's driving the local monster population to attack the country. Go kick his ass". Latter games just accept that monsters and "humans" can't get along.
  • Fallen London and Sunless Sea are set in a version of Victorian London that was "stolen by devils" and is now run by the Masters of the Bazaar. Players can commit murder and cannibalism, go mad, become possessed, have their eyes stolen by spiders, sell their soul and be sank beneath the strange waves of the zee by enemies.

    Webcomics 
  • Black Rose features a grimy corrupted empire with Steam Punk technology versus an underdeveloped country where magic users are being wiped out, a lack of fantasy races other than humans, and a continued emphasis on how while things might seem bad at present, the protagonists will doubtlessly be going through worse. Said underdeveloped magic using country also has magic users capable of Mind Rape, with the military of said grimy corrupted empire being their only true means of protection against them (for a fee)...provided they don't just "vacate" their settlements and take over their land if they don't buy in.
  • Drowtales: Murder and Demonic Possession are very common. One character whose life is in danger comments that she doesn't want to end up Undead (and another has her zombified little sister as a bodyguard). Cannibalism is completely legal due to a resource shortage, as is rape, incest, pedophilia, and Jack Bauer Interrogation Technique. Schools don't mind the students killing each other, as long as they do so quietly and dispose of the bodies themselves. And those are the "good" guys. On the surface world, nobles bathe in elven blood because they think it'll make them immortal. Magic is fairly neutral though, but some are allergic to Blood Magic.
  • Ark The Improbable: The main characters are an Elf and a Frankenstein's Monster belonging to a Bounty Hunters guild, fight hideously mutated creatures, developed from The Virus working it's disgusting magic on mundane animals, plants, humans, and fantastic creatures, including Werewolves and Zombies.
  • Parts three and four (and possibly part 5, we're not sure since it hasn't been posted yet) of A Modest Destiny, although they manage to inject some humor. It also seems to be getting better (due to one character, a frost-elf Vampire/ Necromancer, being stuck in the Heel-Face Revolving Door.)
  • Draconia Chronicles, although it's more of the "Society is in the toilet, none of the races can get along or see their so-called "allies" are about to stab them in the back, and there's constant, unceasing warfare, atrocity, and bloodshed" sort of dark.

    Web Original 
  • Demons Due: An illustration based web series where an evil sorceress unleashes all kinds of evils upon a local lordship. Magic is fairly neutral here, too, but dang is it can't be misused for all kinds of horrors in this one.
  • Above Ground


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