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Evil Only Has to Win Once
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Spike: We just keep coming. But you can kill a hundred, a thousand, a thousand thousand and the armies of Hell besides, and all we need... is for one of us, just one, sooner or later, to have the thing we're all hoping for.
Buffy: And that would be what?
As Long as There Is Evil, good must rise to the challenge and defend the world. Beating the Big Bad and his pawns will maintain the Balance Between Good and Evil and keep the world safe. Good doesn't always win however, whether it's Stage One of the Evil Plan or in the final battle, heroes do occasionally lose. In these cases the old heroes, or a group of new ones, must again rise to challenge the bad guys, usually with better results.
In some stories this won't happen, because The World Is Always Doomed. Evil only has to win once in order to permanently turn the world into a crapsack Villain World with absolutely no hope of being deposed. Heck, if the villain is an Omnicidal Maniac there won't even be a world to save.
When Evil Only Has To Win Once, heroes need to step up their game because the Sorting Algorithm of Evil just divided by zero. Usually this shows up in stories where there is some kind of repeating challenge against the forces of good; be it a martial arts tournament for control of the planet, a resurfacing Sealed Evil in a Can, or just a laundry list of progressively more dangerous enemies. You can expect The Chosen One to feel the pressure — there are hundreds of mooks, dozens of mid-level bad guys, a Dragon, one Big Bad villain — and one Hero (or a team, but you get the idea) to face the threat. There's no one else to face the threat... usually, at least. Hopefully the replacements can do the impossible.
Either Or Prophesies use this trope with language along the lines of "If Dark Lord Genericide finds the Ruby Heart he will bring about a thousand years of sorrow!" Rarely, the prophecy's "Or" has the heroic variant included: "... but if Sir Tropesalot finds the Sword of Plot Advancement, he will take up the crown and usher in a thousand years of peace!"
It just doesn't seem fair. Why is it that beating the Big Bad doesn't bring about a thousand years of perpetual (hopefully not literal) light? There's two potential justifications for this: Good, true Good, won't stoop to the levels necessary to create a permanent Sugar Bowl, whereas Evil won't have a problem with completely wrecking the world. The other reason is that the Good Guys are usually the only ones concerned with maintaining the Balance Between Good and Evil. Metatextually, the Author also probably wants a world where his Chronic Hero Syndrome suffering protagonist can't sleep. Also, we know Villains Act, Heroes React, and an action can often be tried many times until successful.
This trope is often the unsaid justification for having Showy Invincible Heroes.
True in pretty much all video games. You have to win through every challenge you face to get to the end, whereas your enemies just have to win once and (unless it's a Hopeless Boss Fight or Final Boss Preview) it's Game Over. It's also frequently inverted, from the perspective of a player stuck against That One Level or That One Boss; no matter how many times you get beaten down, you (generally) only need to win once in order to progress.
Examples:
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Anime & Manga
- In Neon Genesis Evangelion, if even one of the Angels penetrate to the heart of the NERV base, Third Impact will be initiated, wiping out all life on earth.
- Horrific Relevation reveals that an Angel ALREADY penetrated the NERV Base...since from before the start of the series. Said Angel is actually Humanity itself and they're also trying to initiate Third Impact. And they're the ones that succeed. This is one hell of a Crapsack World, huh?
- In MÄR, the world hasn't been living the best of times because, while the Chess didn't lose the first fight, the good also didn't win, and the leader of the bad team escaped, so the world's been living in fear of the Chess rising again. Doesn't help that their captain (not the leader though) was a zombie and the world was told that he'd be back after a while, so they've been living in fear for the second War Games to start, which is where the story catches us.
- Furthering this trope, is the fact that if the captain of either side loses, that side loses the entire game. The Chess have an entire army, so their captain stays out of the fighting until the sorting algorithm of evil forces him to join in. Team MAR only has one or two extra players, forcing the captain to participate in almost every round.
- In Star Driver, Takuto could never lose a single battle (which occurred Once per Episode) or the Glittering Crux would instantly succeed at their goal of kidnapping the Barrier Maiden and release the seals.
Comic Books
- There's a version of this in Transformers: Last Stand of the Wreckers: Shockwave tells Overlord that he isn't the first Phase Sixer (or One-Man Army) to bait Megatron. Overlord notes that he only has to be the last — the one who wins. And while in this case both parties are evil, Overlord is probably the worse of the two.
- The backstory of the original Mark Millar comic book Wanted.
- In one Batman: Gotham Adventures comic, The Joker claims that he's always let Batman win, because if the Joker wins once, Batman dies and can no longer be played with, but every time Batman wins, the Joker is simply sent to Cardboard Prison and it's only a matter of time before the game begins again. Of course, this is The Joker talking.
Film
- In The Fifth Element, the personification of evil springs up every 5000 years. The titular element has to be used in conjunction with the four element stones to wipe it out, but it keeps coming back. If evil gets ahold of the four stones, however, it can wipe out all life in the universe. No recovering from that.
Literature
Live Action TV
- In Buffy the Vampire Slayer, Spike asks Buffy how many vampires, demons etc she thinks she's killed.
Buffy: Not enough.
Spike: (nods) And we just keep coming. But you can kill a hundred, a thousand, a thousand thousand and the enemies of Hell besides and all we need is for one of us- just one- sooner or later to have the thing we're all hoping for.
Buffy: And that would be what?
(Spike leans in close and whispers in her ear.)
Spike: One... good... day.
- But of course that would only be an example from Buffy's personal point of view. In the big picture, "one Slayer dies, another is called."
- The trope is in use when number of villain plans that would if successful destroy the world, unleash hell on Earth, etc.
- Unfortunately...they might all just be a diversion so the most dangerous villains can succeed in their plans in owning the Earth. Even the First Evil is possibly just a giant diversion. Said Villain? An omnipresent...evil law firm that also specializes in loans and other businesses. Apparently, they basically already took over the world for all practical purposes.
- They aren't more evil, just more permanent.
Tabletop Games
- Doom: The Board Game by Fantasy Flight Games features a campaign mode where the Space Marine players have to win all five scenarios while the Invader player only needs to win one in order to win the whole campaign. The Marines get to keep their equipment between games, though.
Video Games
- Non-plot variant in Unreal Tournament: in Assault mode's rules. The match consist of two rounds, one defense and one offense; if the attackers in the first round win, they swap roles with the defenders and the new attackers must win faster. Example: your team starts with offense. If you lose the offense round, you instantly lose the match. If you win the offense round but lose the defense one, you lose the match as well. Under the same rules, if you were to start with defense you could win the match either by winning defense OR losing defense but beating the other team's time in offense... but if you play against the AI, you always start with offense and therefore you can't afford to lose even once. This can be particularly frustrating since the bots on your team are severely handicapped in Assault mode.
- The Soul Series. So far, the Soul Edge (the evil sword) has been shattered or destroyed at least three times (Soul Edge/Blade, Soul Calibur 1, Soul Calibur 2), twice by the Soul Calibur (the "good" sword). What happens each time? The sword just breaks into pieces (each one every bit as evil as the whole sword) and eventually reforms itself, stronger than before. Now, what happens in every ending where the Soul Edge wins instead? The world gets hosed, that's what. Even worse, in SCIV, we learn that the Calibur is actually just as evil, but with a penchant for Order rather than Chaos.
- Mortal Kombat is mentioned in the trope description but it is actually a subversion. By the time the events of the original game play out (after being RetCanon'd by the movie), not only has evil already won once, but has been doing so for the past 500 years or so. The tournament that is being documented by the game is actually the tenth such tournament following a string of nine victories by current champion Goro. If the Earthrealm fighters fail to crown a champion of their own in this tournament, Shao Kahn and Outworld has free rein to invade and conquer Earthrealm. So in Mortal Kombat's case, it's "Evil Only Has To Win Ten Times...But This Is The Tenth Time."
- Castlevania operates on this principle, though so far it hasn't had to actually employ the trope. Every hundred years, Dracula's castle reappears and whoever in the Belmont clan (except the one time that Morris guy had it at the start of the 20th century) possesses the Vampire Killer whip has to storm the castle and slap Dracula back to the abyss. Should they fail...well, everyone's going to pay the price but all Dracula has to do is wait another hundred years (a stone's throw in vampire time) and he gets to try all over again (until 1999 and a well-timed eclipse screwed him over for good).
- Arguably inverted in the Mass Effect series, where the success of the Reapers' periodic genocidal "harvesting" of spacefaring civilizations is largely dependent on leaving no survivors who might warn future civilizations or try to interfere directly. True to form, things fell apart for them once a few surviving Protheans sabotaged the system intended to awaken the Reapers from hibernation and allow them to strike first with a surprise attack at the heart of galactic civilization.
- Inverted in Final Fantasy I, where it's revealed at the end that Evil has won over and over and over again for nobody knows how long. The only way for the cycle to end is for Good to win.
Web Original
- The sorcerer Dagon, from the Global Guardians PBEM Universe, pretty much had just one evil plan that he used every time he went up against the heroes: release the Great Old Ones from their extra-dimensional prison so they can rule the Earth once again as they did billions of years before those johnny-come-lately humans (who, by the way, will be served up en masse as hors' dourves at the "Happy Get Out of Extra-Dimensional Prison Day" party). He's been beaten every time so far... but he only has to win once.
- The world is in for any variety of apocalypses if the SCP Foundation fails to contain some threats. e.g. SCP-231-7
only has to give birth once.
Western Animation
- Man Of Action's Generator Rex joins the party with the introduction of the meta-nanites, special nanites which can bestow the power over things like matter, antimatter and the like, if the Consortium (Providence's higher ups who intend to use them and become gods) or Black Knight who intends to acquire their power for herself, gets their hands on them it's game-over.
- It turns out that Evil never had a chance in the first place. The Meta-nanites had been programmed by Cesar and his parents in such a way that only Rex could use their full power. That is the only reason Cesar cooperated with Black Knight to gather the Meta-nanites in the first place — he had been planning to give that power to Rex all along.
- If either of My Little Pony Friendship Is Magic's Big Bad Mad Gods (Nightmare Moon for Season 1, Discord for Season 2) had achieved their respective goal it'd be lights out forever or, in the latter's case, Equestria would've turned into a World Gone Mad.
Real Life
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