Garden Ops: A Co-op mode where up to four Plants establish a garden, then defend it from wave after wave of zombies.
Team Vanquish: A deathmatch where Plants and Zombies vie to be the first team to rack up 50 kills.
Gardens & Graveyards: The Zombie team race against the clock to capture various strongholds while the Plants do everything in their power to fend them off.
Gnome Bomb: Try to grab the gnome and use it to blow up three gardens/tombstones.
Suburbination: Teams try to capture three points on a map to score points.
First released on the Xbox 360 and Xbox One consoles on February 25th, 2014, it was ported to the PC on June 30th of the same year. Next up are versions for the PlayStation 3 and PlayStation 4, set to debut on August 19th.
Plants Vs. Zombies: Garden Warfare contains examples of:
And Your Reward Is Clothes: Accessories are just Cosmetic Awards to give your Plants and Zombies more distinctive looks. However, each variant class not only looks different, but offers different perks, such as their basic attacks dealing elemental damage, faster reload times, or dealing more damage per shot.
An Ice Person: Several Variants revolve around ice, such as the Arctic Trooper or Ice Pea.
Book Ends: Every round of Garden Ops starts with Crazy Dave dropping off the Plant PCs somewhere. If they survive all ten rounds, he comes back to pick them up.
Chain Lightning: Electrical variants have attacks that possess this effect.
Charged Attack: Several variants, such as the Future Cactus and the Plasma Pea, can charge their primary weapons for more damage.
Color-Coded Armies: The Plants are represented as green and the Zombies are represented as purple.
Cool Airship: Dr. Zomboss has one as an Evil Counterpart to Crazy Dave's flying trailer. Boss Mode lets a player take control of one or the other.
Cosmetically Different Sides: Zig-Zagged; while each class has an obvious counterpart, their abilities differ or are switched around. For instance, while both are healers, Scientists lack an equivalent to the Sunflower's Heal Beam and must rely on setting Heal Stations or Mega Heal Bombs.
Dark Is Not Evil: The Shadow Flower variant. Originally, a more evil-looking Sunflower variant was designed, but the developers felt it didn't fit the Sunflower.
Death from Above: Crazy Dave and Dr. Zomboss can drop airstrikes onto the battlefield in Boss Mode. Also a good strategy for Plants or Zombies; Peashooters and Foot Soldiers have abilities making it easier for them to get to higher ground, while Cacti and Engineers can launch flying drones.
Death Is a Slap on the Wrist: Usually, being vanquished is just a minor setback. Even if your allies can't revive you, you just respawn back near your base or the last checkpoint. Means you might be in for a bit of a walk, but that's about it.
Doesn't apply as much in Garden Ops. If your teammates fail to revive you in time, you have to sit out the rest of the wave, hoping they can finish off the horde without you.
Drop Ship: Crazy Dave's flying trailer doubles as one.
Evil Only Has to Win Once: Gardens & GraveyardsInverts this: if the plants can defend a single checkpoint past the time limit, then the round automatically ends with their victory.
Exact Time to Failure: Seen in Gnome Bomb, particularly when the Gnome has been set and armed. Unlike Gardens & Graveyards, there's no Overtime: even if you're in the middle of disarming the bomb when it hits zero, you're instantly blown up.
Fire, Ice, Lightning: A feature of several character subclasses, where their basic attacks gain an elemental edge.
Fisher King: Gardens have their own personal sunbeam, with a bouncy scarecrow singing a jaunty tune. If the Zombies take over, black clouds form over the newly erected tombstone.
Flunky Boss: The Disco Zombie can summon four Backup Dancer Zombies to aid it in battle.
Fragile Speedster: Sunflowers have the swiftest base running speed, but the lowest HP.
Sudden Death: In Gardens & Graveyards, Overtime kicks in if there's any zombies currently in the garden they're trying to capture when time runs out. This lasts until either the point is captured or all the zombies in the radius are killed, whichever comes first.
Gardens & Graveyards revolves around this; the Zombies vie to overwhelm each of the Plants' strongholds before time runs out.
Crazy Dave will sometimes give the Plants special objectives in Garden Ops. These Sidequests are entirely optional, and involve completing some task before time runs out.
If you survive all ten waves in Garden Ops, you're given a couple minutes to get to the Landing Zone, then have to stay alive long enough for Crazy Dave to land.
Gnome Bomb has a fifteen-minute timer. Once you get the Gnome, you've got a short amount of time to get to a target before it blows up on you; when it's set, it must be defended or defused within thirty seconds.
The Turret Master: The Engineer Zombie can summon Zombot Turrets during Gardens & Graveyards to protect teleporters.
The Unfought: Dr. Zomboss is never actually fought in-game. This is curious because his giant robot appears at the very end of the E3 Reveal demo of the game. He may have been Dummied Out.
Villain Song: Despite only having one lyric, the Disco Zombie's theme "Boogie Your Brains Right Over Here" may count. Several musical tracks also have the zombies singing in the series' standard gibberish speak.
Virtual Paper Doll: Plants and Zombies can be heavily customized this way, with cool and quirky headgear, eyewear and more unusual options, like the Plants' Organics allowing them to replace their 'hands' with a variety of other plantlife.