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Video Game: Plants vs Zombies: Garden Warfare
Spinning off of the Plants vs. Zombies series, Garden Warfare steps away from its Tower Defense roots to step into the realm of Third Person Shooters. Players can take either side in a variety of modes, including:

  • Garden Ops: A Co-op mode where up to four Plants establish a garden, then defend it from wave after wave of zombies.
  • Team Vanquish: A deathmatch where Plants and Zombies vie to be the first team to rack up 50 kills.
  • Gardens & Graveyards: The Zombie team race against the clock to capture various strongholds while the Plants do everything in their power to fend them off.
  • Gnome Bomb: Try to grab the gnome and use it to blow up three gardens/tombstones.
  • Suburbination: Teams try to capture three points on a map to score points.

First released on the Xbox 360 and Xbox One consoles on February 25th, 2014, it was ported to the PC on June 30th of the same year. Next up are versions for the PlayStation 3 and PlayStation 4, set to debut on August 19th.


Plants Vs. Zombies: Garden Warfare contains examples of:

  • And Your Reward Is Clothes: Accessories are just Cosmetic Awards to give your Plants and Zombies more distinctive looks. However, each variant class not only looks different, but offers different perks, such as their basic attacks dealing elemental damage, faster reload times, or dealing more damage per shot.
  • An Ice Person: Several Variants revolve around ice, such as the Arctic Trooper or Ice Pea.
  • Art Shift: Compare the original to Garden Warfare. Yeah.
  • Auto-Revive: The Self-Revive and Team Revive consumable items allow for this in Garden Ops mode.
  • Big Bad: As usual, Dr. Zomboss is the main antagonist.
  • Big Boo's Haunt: The Zomboss Estate mansion contains a pumpkin patch, a cemetery, and the Slenderman.
  • Bigfoot, Sasquatch and Yeti: The Yeti Zombie boss. The Suburbination pack adds the money-carrying Treasure Yeti.
  • Book Ends: Every round of Garden Ops starts with Crazy Dave dropping off the Plant PCs somewhere. If they survive all ten rounds, he comes back to pick them up.
  • Chain Lightning: Electrical variants have attacks that possess this effect.
  • Charged Attack: Several variants, such as the Future Cactus and the Plasma Pea, can charge their primary weapons for more damage.
  • Color-Coded Armies: The Plants are represented as green and the Zombies are represented as purple.
  • Cool Airship: Dr. Zomboss has one as an Evil Counterpart to Crazy Dave's flying trailer. Boss Mode lets a player take control of one or the other.
  • Cosmetically Different Sides: Zig-Zagged; while each class has an obvious counterpart, their abilities differ or are switched around. For instance, while both are healers, Scientists lack an equivalent to the Sunflower's Heal Beam and must rely on setting Heal Stations or Mega Heal Bombs.
  • Damage-Sponge Boss: All of the bosses fit this trope.
  • Dark Is Not Evil: The Shadow Flower variant. Originally, a more evil-looking Sunflower variant was designed, but the developers felt it didn't fit the Sunflower.
  • Death from Above: Crazy Dave and Dr. Zomboss can drop airstrikes onto the battlefield in Boss Mode. Also a good strategy for Plants or Zombies; Peashooters and Foot Soldiers have abilities making it easier for them to get to higher ground, while Cacti and Engineers can launch flying drones.
  • Death Is a Slap on the Wrist: Usually, being vanquished is just a minor setback. Even if your allies can't revive you, you just respawn back near your base or the last checkpoint. Means you might be in for a bit of a walk, but that's about it.
    • Doesn't apply as much in Garden Ops. If your teammates fail to revive you in time, you have to sit out the rest of the wave, hoping they can finish off the horde without you.
  • Drop Ship: Crazy Dave's flying trailer doubles as one.
  • Eaten Alive: The Chomper's Signature Move. Any zombie that falls to this is naturally Unrevivable.
  • The Engineer: One zombie class is aptly called the Engineer Zombie.
  • Escort Mission: The final part of the Cactus Canyon map involves the zombies being made to push an explosive-strapped golfball into the hole, similar to the Payload mode from Team Fortress 2.
  • Everything's Better with Rainbows: According to its Flavor Text, the only difference between the standard and Rainbow Heal Beams is that the latter is way more colorful. Pretty~!
  • Evil Only Has to Win Once: Gardens & Graveyards Inverts this: if the plants can defend a single checkpoint past the time limit, then the round automatically ends with their victory.
  • Exact Time to Failure: Seen in Gnome Bomb, particularly when the Gnome has been set and armed. Unlike Gardens & Graveyards, there's no Overtime: even if you're in the middle of disarming the bomb when it hits zero, you're instantly blown up.
  • Fire, Ice, Lightning: A feature of several character subclasses, where their basic attacks gain an elemental edge.
  • Fisher King: Gardens have their own personal sunbeam, with a bouncy scarecrow singing a jaunty tune. If the Zombies take over, black clouds form over the newly erected tombstone.
  • Flunky Boss: The Disco Zombie can summon four Backup Dancer Zombies to aid it in battle.
  • Fragile Speedster: Sunflowers have the swiftest base running speed, but the lowest HP.
  • Friendly Fireproof: Plants can't hurt other Plants and Zombies can't hurt Zombies.
  • Gangplank Galleon: Port Scallywag, a pirate village located somewhere in Suburbia.
  • Gatling Good: One of the Peashooter's abilities is the Pea Gatling, and later the Retro Gatling.
  • The Goomba: The typical Browncoat Zombie is the weakest zombie of them all, but you'll receive large numbers of them in Sticker Packs.
  • Man-Eating Plant: The Chomper, obviously.
  • Mighty Glacier: The Chomper and All-Star classes, as well as the Metal Petal. The Armor Chomper takes this Up to Eleven.
  • The Minion Master: Plant players can summon plants to act as stationary sentries, whereas Zombie players can summon AI-controlled zombies.
  • Playing with Fire: Several Variants revolve around fire, such as the Fire Flower and the Fire Chomper.
  • The Power of the Sun: Sunflowers can plant themselves and fire Sun Beams at the Zombie hordes.
  • Rocket Jump: Foot Soldiers and their variants can use this to launch themselves to higher ground or evade groundbound enemies.
  • Revenge: The game keeps track of how many times a given player vanquishes your characters during a session. You get bonuses for taking them out, or for avenging a fallen comrade.
  • Shield-Bearing Mook: Several Zombie Summons utilize screen doors, newspapers, treasure maps, outhouses, and even coffins as shields and armor.
  • Shock and Awe: Several Variants revolve around electricity, such as the Electrician or Power Chomper.
  • Shout-Out:
  • Skewed Priorities: One of the reasons Crazy Dave may give for not immediately picking up the Plants in Garden Ops is that he's eating a block of cheese.
  • Sudden Death: In Gardens & Graveyards, Overtime kicks in if there's any zombies currently in the garden they're trying to capture when time runs out. This lasts until either the point is captured or all the zombies in the radius are killed, whichever comes first.
  • Sunny Sunflower Disposition: The Sunflowers are Perpetual Smilers doing their best to support their allies.
  • Timed Mission:
    • Gardens & Graveyards revolves around this; the Zombies vie to overwhelm each of the Plants' strongholds before time runs out.
    • Crazy Dave will sometimes give the Plants special objectives in Garden Ops. These Sidequests are entirely optional, and involve completing some task before time runs out.
    • If you survive all ten waves in Garden Ops, you're given a couple minutes to get to the Landing Zone, then have to stay alive long enough for Crazy Dave to land.
    • Gnome Bomb has a fifteen-minute timer. Once you get the Gnome, you've got a short amount of time to get to a target before it blows up on you; when it's set, it must be defended or defused within thirty seconds.
  • The Turret Master: The Engineer Zombie can summon Zombot Turrets during Gardens & Graveyards to protect teleporters.
  • The Unfought: Dr. Zomboss is never actually fought in-game. This is curious because his giant robot appears at the very end of the E3 Reveal demo of the game. He may have been Dummied Out.
  • Villain Song: Despite only having one lyric, the Disco Zombie's theme "Boogie Your Brains Right Over Here" may count. Several musical tracks also have the zombies singing in the series' standard gibberish speak.
  • Virtual Paper Doll: Plants and Zombies can be heavily customized this way, with cool and quirky headgear, eyewear and more unusual options, like the Plants' Organics allowing them to replace their 'hands' with a variety of other plantlife.
  • The Wild West: The Jewel Junction map.
  • Youthful Freckles: Seen on the Sunflowers.
Plants vs. ZombiesCreator/Pop Cap GamesUnpleasant Horse
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