Video Game: Baldur's Gate II
Baldur's Gate II: Shadows of Amn is the second game of the Baldur's Gate series, being a sequel to the original Baldur's Gate. It had an expansion pack, Baldur's Gate II: Throne of Bhaal, which was just about large enough to count as a new game.
The game provides examples of the following tropes:
- Adventure Duo: In contrast to the first game, the second went to great lengths to avoid this trope and even split up any first game Adventure Duo members present in the second game by killing off the other partner.
- Affectionate Pickpocket: Played with: Imoen suddenly starts acting all love-struck and swooning around Keldorn, much to his horror (since he is Lawful Good, married, and old enough to be her father). After making him squirm for a bit, Imoen chuckles and gives him his ring back.
- Already Undone for You: When attacking Bodhi for the last time, Drizzt and the Shadow Thieves are encountered halfway through the crypt that had its traps and enemies intact.
- Amazon Brigade: The game brings back Jaheira, Viconia and Imoen, and adds Aerie, Mazzy and Nalia. The Enhanced Edition adds Neera and Hexxat. However, even if you are playing the Enhanced Version, you won't be able to have an Amazon Brigade 100% of the time, either. Irenicus' dungeon is fairly difficult to get out of without Minsc and/or Yoshimo in your party. Losing Imoen means you'll be stuck for a fair amount of time without a thief until you get Nalia, unless your character is one. Not to mention that the only way to solve certain characters' problems is to have them join your party in the first place.
- And I Must Scream: The Soul Prison in the Underdark.
- Archer Archetype: Bows are far less useful in the second game than they were in the first, because of a combination of a lack of powerful enchanted bows, a tendency of many enemies to have special defenses against ranged attacks, and a lack of party members who can effectively use them, leaving Mazzy and Minsc frequently the only party members who would notoriously use them. Mazzy might fit with her dedicated and calm personality, but... Minsc? Eh... nope.
- Armor Is Useless: Not the case in game, but the philosophy of the kensai kit, that a true master of their weapon need not enter battle with encumbrance.
- Artifact Title: Baldur's Gate isn't visited at all in the second game. (Discounting the tutorial section, of course.) This leads to the irony that Baldurs Gate Dark Alliance is seen as less "real" "Baldur's Gate" than Shadows of Amn, even though the former takes place in Baldur's Gate and the latter doesn't.
- Bag of Holding: Oh, quite literally. You get it sometime after you meet up with Irenicus.
- Bag of Spilling: Justified by getting captured between games. You get to keep all your skills, though, and a few special items are kept in a locker. Though indirectly it actually can be of the variant that your character is inexplicably no longer capable of what they were before. Since BG1 had no kits and a different proficiency system, importing a BG1 character into BG2 allows you to change from your base class to a kit and makes you reassign your proficiency points. So it's possible that your thief that backstabbed their way through BG1 will turn into a swashbuckler that can't backstab at all and will lose their proficiency in short swords because they are now specialized in daggers.
- Apparently if your character has certain armor or items on them when you saved their character file and imorted them into Shadows of Amn, then those items will show up in Irenicus' dungeon. Unfortunately, it's only two items (from this list), one from the armor column and one from the Miscellaneous. The items labeled "default" are the ones you get if your character has nothing that matches or if you start the game with a newly-created character. If you try to use the load screen cheat, the items won't be in your inventory, so no getting duplicates that way.
- Battle Couple: The player character and their love interest.
- The Beastmaster: A ranger kit that specialises in summoning animals to help out and has a familiar function. Is not very popular as it has the same armor restrictions as druids.
- Beat Still, My Heart: In one part of a quest where you need to get one of these from a demon to be able to leave a particular dungeon. The expansion, Throne Of Bhaal, requires you to destroy one (in fact, two) in order to make an enemy vulnerable, allowing you to kill him.
- Bedlam House: Spellhold, a prison for insane magic-users.
- Beneath the Earth: A good portion of Baldur's Gate II takes place here, like the entire Chapter 5.
- Betrayal by Inaction: A group of mercenary mages approaches the heroes, telling them that really don't like working for Baron Ployer, and that for a modest price they will not show up for his protection when they are going to confront him.
- Big Screwed-Up Family: Besides the Bhaalspawn family, the NPCs in the second game who don't hail from one (and whose personal quests aren't related to it) are actually the minority.
- Black and Gray Morality: Particularly in this game, in which the PC is forced to take sides in a gang war between a ruthless criminal organization which tortures and executes its own members and a coterie of bloodthirsty vampires who have slaughtered hundreds of people. It's difficult to roleplay realistically if your character is a Paladin, Ranger, or other do-gooder. So much so that a popular game mod was created to offer the player different paths.
- Body Horror: The "Tortured Ones" in Irenicus' dungeon and to the Skin Dancers in Trademeet.
- Bonus Boss: Kangaxx and most of the dragons of the game.
- Breakout Character: Every NPC who made it from the first game into the second qualifies to some degree, but Imoen may be the most triumphant example. But apparently, there was someone who wanted Coran in the second game, bothered the developers quite a bit about it, and was rather rude about it to boot. The devs acknowledged her request and then named a character after her user name...which was Lanfear.
- Break the Cutie: Imoen gets put through ridiculous amounts of this, but is shown to recover in the end. Viconia's backstory also has a lot of this. Also, that wraith who impersonates Gorion will break down your lover, especially Aerie.
- Broken Bridge: There is a bridge in an underground area in the Unseeing Eye quest that cannot be crossed until three questions are answered correctly. The bridge spans an otherwise impassable underground rift.
- But He Sounds Handsome: Edwin pulls this when confronted by another wizard who is hunting him.
Edwin: Er...I am no Edwin, as you claim. I know him not. He sounds like a worthy mage of distinction, and I am probably weaker having not made his acquaintance.
- Can't Argue with Elves: Averted; you can. And if you don't, Valygar will. And if he doesn't... well, let's just say the elves deserve to be argued with this time around.
- In fairness to the elves in question most of them agree that yes, they screwed up mightly.
- Casanova Wannabe: Salvanas the elf.
- Cat Fight: Can actually happen between Aerie, Jaheira and/or Viconia, if CHARNAME happens to be an attractive Human or Half-Elf. You'd have nobody to blame but your own hormones.
- Character Development: The developers incorporated lots of eastern RPG-style character-based sidequests to develop the personalities and backstories of the various sidekicks, as compared to the previous game.
- The City Narrows: The Slums district in Athkatla.
- City of Adventure: Athkatla.
- Combat by Champion: The fight with Faldorn, one of the arena types in Ust Natha.
- Convection Schmonvection: The Temple Ruins dungeon features pits of red-hot magma. Characters can walk within six inches of them without being affected; they'll only take damage if they actually step on the lava.
- Cool Versus Awesome: The Shadow Thieves vs. Bodhi's Vampire Guild.
- Critical Psychoanalysis Failure: Irenicus takes over Spellhold, an asylum which is supposed to specialize in holding powerful wizards.
- Cutting Off the Branches: Done to an extreme. The game dialogue and set-up tells you exactly who you traveled with — Khalid, Jaheira, Minsc, Dynaheir and Imoen — and tells you exactly how you behaved — heroically. Needless to say, rationalizing what you are shown and told in the intro level was very difficult if you were Chaotic Evil. Unless, of course, you're Dangerously Genre Savvy, and your character wants to be a Villain with Good Publicity. Alas, given the way the game world works, the difference between a Villain with Good Publicity and a Hero is non-existent.
- Darker and Edgier: BG1's themes weren't nearly as grim as some of the elements of BG2.
- Demoted to Extra: Happens to a number of playable characters from Baldur's Gate who don't have bridges dropped on them between games. Looking at the realm map, the second game is placed over 200 miles away, which means that someone around level 7 (your starting place in the second game) would take several in-game months to get to there without high-level magical help, which would break their bank as a single NPC. of course, you get teleport-kidnapped, saving a lot of time.
- Disc One Final Dungeon: Spellhold, a prison for insane magic-users.
- Disproportionate Retribution: In Athkatla, any mages caught casting any form of magic are imprisoned and horrifically tortured for the rest of their lives. Or simply murdered, as in the case with the player character (unless you manage to just keep on killing Cowled Wizards until they give up).
- Door to Before: The exit from the Underdark conveniently drops the party off back at the mainland.
- The Dragon: Bodhi for Irenicus.
- Dropped a Bridge on Him: Several party members from the first game turn up dead in a rather anti-climatic fashion. Inverted when, due to the open nature of the games, several characters who should (If you got them killed) be dead after the first game can still show up for a cameo in the second. The PC can actually ask them 'Didn't you die?' This is in fact perfectly reasonable in a D&D world.
- Dude, Where's My Respect?: Justified at the beginning of the game, as the citizens of Amn have no reason to care about what happens in the north. Played straight after that.
- Dungeon Bypass
- The Underwater City can be skipped entirely by choosing to leave Brynnlaw via a portal instead of a ship. Doing this will cause the player to miss out on one of the best cloaks in the game, though.
- Most of the Underdark's quests can be skipped simply by... heading out the exit. Adalon even mentions this if the questline is completed. But this is not the recommended course, since the next set of challenges can be overwhelming without the levels and gear the Underdark would provide to you.
- Elemental Embodiment: They are sometimes encountered as enemies. They are also some of the best minions you can summon with spells.
- Empty Room Psych: Small Teeth Pass is particularly non-notable.
- Epic Flail: The Flail of Ages on its own makes having a character with proficiency in flails worthwhile.
- Even Evil Has Standards:
- It's more like "Even Chaotic Neutral Has Standards" due to the implications of the alignment system, but the Shadow Thieves are this to the Assassins Guild in the second game.
- Korgan is an Ax-Crazy murdering bastard, but he refuses to harm children.
- This is also the reason why Viconia became a outcast. She refused to sacrifice an infant for a rite of passage.
- During Nalia's second personal quest, you meet Barg a pirate who proudly boasts about how he and his crew smuggle all kinds of illegal items into Athkatla under the noses of its authorities for their employer, Isaea Roenall; however, he admits that they can't stomach slavery so Isaea employs a slave-trader separately.
- CHARNAME can be this if Evil-aligned, sugh as telling Imoen that they're interested in the power Irenicus was trying to unlock within them, but they won't let him harm her any further.
- Every Man Has His Price: The mercenary mages an old enemy, a former slaver, of Jaheira's hires to curse her can be convinced to abandon their employer if you offer to pay them more money when you track them down. Pay extra and they will even backstab him the moment he tries to summon them to his aid. You even ask their leader how much you would have to pay to get them to betray their contract. This adds an extra layer of defeat for the slaver since he spent his last savings on this revenge scheme while the few thousand gold you pay to turn his own mercs against him might be chicken feed to you at this point.
- Everything's Better with Cows: A Wild Mage surge in BG2 can cause a cow to materialize and fall on one of your party members.
- Evil Cannot Comprehend Good: Mostly. Irenicus in particular.
- Evil Is Visceral: The area where the player finds the Unseeing Eye is this.
- Evil Mentor: Dermin.
- Evil Sounds Deep: Averted with Irenicus, who speaks in a normal register, as well as major female villain Bodhi.
- Evil Versus Evil: The group trying to kill Viconia are fanatical worshippers of Beshaba, the Chaotic Evil goddess of bad luck. And you have to pick sides in a bloody feud between the local mob (Shadow Thieves) and a hidden vampire cult.
- Expecting Someone Taller: Renal Bloodscalp reacts this way to the player character.
- Extranormal Prison: Spellhold, a prison designed specifically to hold rogue mages.
- Eye Scream: The Cult of the Unseeing Eye, membership in which requires Exactly What It Says on the Tin.
- Fairy Battle: Even though Drizzt is not hostile unless CHARNAME provokes him, encountering him is still accompanied by the narrator saying the party has been ambushed.
- False Innocence Trick:
- The first time is while escaping from Irenicus' dungeon. You run across an imprisoned man in a rather luxurious cell, with a large number of booby-trapped treasure chests to boot. If you let him out, he shortly afterward reveals he's a doppelganger and attacks, with rather predictable results.
- The second time is about halfway through the game, when Yoshimo, who had (potentially) joined you near the start, reveals himself as a Sixth Ranger Traitor for Irenicus, due to a geas placed on him. The next time you meet him after that, there is no way around killing him off for real, which he desperately wants anyway..
- Feelies: Some editions of BG2 had plenty of extra stuff, and all of them came with a rather nice cloth map.
- Final Boss, New Dimension: The final fight occurs on a different plane.
- Final Boss Preview: Jon Irenicus manages to effortlessly capture the party twice, killing some of them in the process, before you even get the chance to fight him. And in the first game, Sarevok shows up in the introduction to kill your mentor, though he's only identified as "Armored Figure" at the time.
- First Town: The starting town of Athkala is also one of the most active areas for quests and encounters.
- Flaming Sword: Several weapons in BG2 deal fire damage, including "Stonefire", "Blade of Searing" and "Sword of Flame", and "Angurvadal". Most are useful for killing trolls.
- Forest Ranger: A Ranger character can accept a position as an actual forest ranger for a town in a wooded area.
- The Fun in Funeral:
- You can run into a funeral gone horribly wrong in the Athkatla Graveyard District. Nevin gave his Uncle Lester such a cheap funeral (sold Lester's clothes, closed casket, flowers picked from the swamp that morning, paid a drunken priest to give a eulogy) that Lester rose from his casket as a zombie out of the sheer indignity of it. Unless you intervene (and you don't have to) Lester will kill Nevin and then shamble off to find a Calimshite whore he knew because there's "always time for one last quickie."
- There are also several light-hearted moments at the funeral for Nalia's Father, such as a dwarf named Bonchy talking about his plans to overthrow the nobility in a too-loud voice. (Mind you,he's doing it on purpose to make the nobles nervous. He isn't being serious.) This makes Nalia smile, to which Bonchy replies that his work is done for a ten-day.
- Game-Breaking Bug: Because of the way the game tracks and monitors global event counters, game performance begins to break down near the end of Baldur's Gate II or near the beginning of Throne of Bhaal. So many resources are devoted to constantly keeping track of event counters, even ones that have no further use, that the game suffers from crippling lag, with character movement stuttering and combat becoming nearly unplayable even on modern systems. What's worse, the original games have no multi-core CPU support and are resource intensive, meaning that in most cases a single core is nearly maxed out on performance while the others are unaffected. The only known fix is to modify the save game file itself with a few hundred "placeholder" event counters. For whatever reason, the lag is an issue of the save file reaching a certain percentage of event counters out of a particular number; by inserting placeholder counters, the file can be made to reach that number, causing it to "roll over" to a new larger number, improving performance. The problem is also fixed with the popular Throne of Bhaal Extender (TobEx) mod, a kind of standalone pre-loading program that modifies the game engine as the game is being played in order to correct this and numerous other mechanical issues.
- Game Mod: Lots. One popular mod is "Unfinished Business" which restores a lot of cut content.
- Gameplay and Story Segregation:
- Imoen always manages to get herself arrested by casting spells illegally upon exiting Irenicus' dungeon, even if she's got none left memorized when you escape. Conversely, enemies using spells are exempt, such as the Gith trying to retrieve the Silver Blade when you return to Athkatla.
- Similarly, Yoshimo can't be resurrected despite the fact that in D&D it is possible to bring a dead character back from almost ANYTHING, up to and including the total destruction of their physical body (however, it's implied that the character in question doesn't want to - which prevents all resurrection - as he specifically asks you to take his heart instead of resurrecting him). His questline was cut short due to time constraints which were compounded by fan pressure to add Imoen back as a playable character after her Cameo. He actually has dialogue for scenes it's impossible for him to legitimately be present at, and even has 2 conversations with an NPC who isn't available until ToB, concerning a mutual acquaintance, if he's cheated into the party and certain actions are taken.
- A cleric of Chaotic Neutral alignment can take the cleric kit "Priest of Helm". According to the rules a chaotic priest of Helm wouldn't be allowed since the god Helm is firmly opposed to chaos.
- Geas: Yoshimo is under a geas to betray you at a certain point of the plot.
- Gender Bender: A Wild Mage surge can cause this to happen to either party members or enemies.
- Genre Savvy
- Cyric, the God of Madness, bizarrely enough. He has a private chat with the main character in a relatively human form for an avatar. In a But Thou Must moment, you call him out on this, where he responds with something along the lines of "What, I have to have some grisly form like the Slayer (Bhaal's avatar which the protagonist can turn into), some booming voice from the clouds or a puff of smoke?"
- Some dialogue options portray the main character as someone who is frustrated by having to do what the story demands them to do, especially when another character holds all the cards and is just holding out on them.
- Neera from the Enhanced Editions seems to have developed some savviness by Baldur's Gate 2, remarking in dungeons that she senses "great evil, hidden treasure...probably some spiders."
- Get on the Boat: How the player gets to Spellhold.
- Giant Space Flea from Nowhere:
- The Bonus Boss battle against the Enclave of the Twisted Rune, which was part of a subquest that was only partially implemented in the game's initial release, leaving players wondering what a group of ultra-powerful spellcasters were doing hanging out in the basement of a shipping warehouse in the Bridge District. Fan-made mods filled in the blanks, making this battle a bit less of a Big Lipped Alligator Moment.
- The Demi-Lich hanging out in Watcher's Keep. No build-up or opening dialogue or anything; you just walk into a room, and there's an already-hostile Demi-Lich, who will then probably proceed to immediately Imprison your main character.
- Glass Cannon: The "Kensai" fighter kit: incapable of wearing any armor, but supremely skilled in meelee weapons.
- Go Mad from the Revelation: What put a few of the inmates in Spellhold. Imoen flirts with it as well.
- Gondor Calls for Aid: Attacking Bodhi's guild calls for some assistance. You can convince the Shadow Thieves, the Order of the Radiant Heart and even Drizzt himself to join you in the battle.
- Good Scars, Evil Scars: Scarring is very common in the portraits regardless of alignment.
- Guilt-Based Gaming: Trying to quit with Alt-F4 will remind you that "Boo will miss you".
- Half-Human Hybrid: In addition to the usual, the second game introduced the Orog, another type of orc/ogre hybrid (much like mules and hinnies are two different types of horse/donkey hybrid, although they look a lot more similar to each other than orogs and ogrillons).
- Hidden Elf Village: Suldanesselar, which is an entire Hidden Elf Capital City.
- Historical-Domain Character: The deputy of Sir Anarg the Fallen Paladin is one Reynald de Chatillon, the notoriously violent and otherwise unpleasant Crusader.
- Honest John's Dealership
- There's also a "Discount shop" in the city of Baldur's Gate that sells mostly cursed items. No warranty whatsoever.
- The people at the Adventurer's Mart in BG2 reek of this, but will never actually screw the player over.
- How Do I Shot Web?: A creature encountered in Waukeen's Promenade who is looking for the Silver Blade has not quite mastered how to cast the specific spell he wants.
- Hypocrite: The people trying to burn Viconia at the stake in BG2. They're burning her because she's drow, and drow are evil... but the ringleaders worship Beshaba, a chaotic evil goddess (of misfortune). In Faerun, evil is not one big happy family.
- If You're So Evil, Eat This Kitten: The player has to do this at points in the Shadow Thieves quest line, particularly while rooting out Mae'Var. However, since the Shadow Thieves are the gray half of Athkala's Black and Gray Morality, it's not too bad. It's played a little more straight in some other quests, though.
- I Have Your Wife: Bodhi pulls this by abducting your lover and turning him/her into a vampire when you enter the graveyard district to assault her guild in Baldur's Gate II.
- The Extended Edition characters, who can all be romanced in some capacity, are having none of her shit. Neera tries to pull a He Is Not My Boyfriend before Wild Surging away temporarily, Dorn shrugs off the attack with his class immunities or is protected by his patron, Rasaad unleashes his undead-destroying powers and Hexxat demonstrates she already is a vampire.
- Improbable Power Discrepancy: The Amnish guards are amazingly even more powerful than the Baldur's Gate guards in the previous game, so much so that if the power discrepancy were "real" instead of merely game mechanics (to compensate for higher-level player characters), the Amnish could simply march their supermen up to Baldur's Gate and conquer the area within days. And then there's the Tethyrian and Calishite legions and mercenaries in Throne of Bhaal, whose rank-and-file footmen carry + 2 magical weapons.
- Insane Troll Logic: We get some of this logic coming from an actual insane troll. Here's the conversation if you try to keep a dialogue going as long as possible instead of attacking him right after he says:
Troll Cook: Hello there foodthing. You are just in time. Please just jump onto the grill over there.
Protagonist: Pardon me?
Troll Cook: The grill. That big metal thing. Jump on. Be careful, it's hot!
Protagonist: You speak well for a troll.
Troll Cook: My mother tried hard to give me good learning. She sent me to live with these hobgoblins here. They smart. Trained me how to cook real good.
Protagonist: Do you like these orcs?
Troll Cook: They smell bad, but they're okay. They can be mean sometimes. Chief DigDag sometimes cuts my fingers off and throws them onto the grill. Says they taste like sausages.
Protagonist: Doesn't that hurt?
Troll Cook: Yep. But I'm a troll. Fingers cut off. Fingers grow back. Now quit talking and start broiling! Chief DigDag doesn't like me talking to the food.
Protagonist: I'm not letting you cook me, you crazy troll!
Troll Cook: Uncle Cajum, he was crazy. Me, I'm not crazy. I'm a cook. Now get on the grill!
Protagonist: Why would I want to be on the grill?
Troll Cook: Geez. It's impossible to get good help nowadays. If you're not on the grill, how am I going to cook you?
Protagonist: I don't want to be cooked.
Troll Cook: If you didn't want to be cooked, then why did you apply for the job? I think you'll all make a tasty snack! Boys! Get 'em!
- Ironic Nursery Tune: "You can't hide, war will find. You can't hide, war will find! YOU CAN'T HIDE! WAR WILL FIND!"
- Item Crafting: Cromwell will create items for you if you bring the required components/pieces and enough money.
- I Want My Beloved to Be Happy:
- Haer'Dalis will do this with a male if Aerie is being romanced.
- The Turnabout mod allows a PC romancing Jaheira to choose this by resurrecting Khalid.
- Jerkass: As bad as the first game is, the second is even worse When it comes to the upper classes, most of them are horribly snobbish and standoffish. Nalia's Aunt Delcia is probably the worst example. In addition to the usual NPCs that like to start fights for no reason, there are also random NPCs that will insult you or a member of your party for being a certain race. The entire town of Trademeet is suspicious of you because you're a stranger and treats you accordingly.
- Just Toying with Them
- Bodhi likes to do this, although she has some difficulty pulling it off in practice against the Player Character.
- Firkraag in the Windspear Hills sideplot also messes with the player character and is completely unconcerned about their possible retribution, even after they've destroyed all his minions, which he doesn't particularly mind either.
- Kangaroo Court: Your character is subjected to one of these by an ambitious Harper. Granted, he may be right about you if you are playing an evil character, but that isn't why he is accusing you. No matter how you answer his questions, he will find a way to twist them and make you seem like a dangerous monster not unlike an illithid or beholder that needs to be sealed away forever. Jaheira calls him out on this and declares that he cares more about his own advancement than about actually protecting the balance. At least you have the option of being a Deadpan Snarker throughout the whole interrogation.
- Karma Houdini:
- Saemon Havarian: Every time you meet him, prepare to be screwed over. Don't try to avoid it, because you can't. Don't try to get revenge, because you won't. He gets away every time. Even if you kill him in SoA, he shows back up in ToB. You can kill him there too, if you're quick enough. (Finger of death works decently there.)
- Jarlaxle, who fools the player into stealing a Matron Mother's gems for him and then gracefully bows out after admitting as much. He even lampshades your inability to exact retribution upon him.
- In order to have Anomen pass his Knighthood test if you're romancing him, you have to convince him that he should let his sister's death go unavenged even though that means letting the killer get away with it. No matter how you play it, Anomen's quest becomes a Shaggy Dog Story. If he refuses to kill Saerk the first time, Saerk turns out to be the guy who kills his sister, and the PC must convince Anomen to let that killer go free in order to keep him in the party. The whole event is treated like a classic If You Kill Him, You Will Be Just Like Him plot, but this is a game where even good characters will have to slaughter dozens of people every time you play in order to advance the story, making it a huge Broken Aesop. To cap it off, if Anomen does kill Saerk the first time, it's later revealed that two random mooks killed his sister, and that Anomen murdered an apparently innocent man and failed his lifelong dreams for no apparent reason at all. Although, given that Saerk was said to have hired the men who killed her rather than doing the deed himself it's likely that he was still guilty, Anomen's just too unlucky to find out that he killed the right man.
- Katanas Are Just Better: Their base stats are significantly better than those of other one-handed weapons in the game, even competing with two-handed weapons in terms of damage output - a Kensai dual wielding katanas is the game's single best melee damage dealer. In an unmodded game, this is balanced somewhat by the fact there is a far better selection of magical weapons for most other one-handed weapon types (although the magical katana known as the Celestial Fury is one of the best weapons prior to Throne of Bhaal), but the underlying assumption is still present.
- Kick the Son of a Bitch: One example shows up during the Cleric questline, see Schrödinger's Gun below.
- Knight Templar:
- Several of the Harpers qualify. Not to mention Balthazar.
- Mazzy (the halfling not-quite-paladin) further subverts the Lawful Stupid half, being just as righteous as Keldorn and arguably more level-headed and fair.
- Speaking of Keldorn, don't place him in the same party with Viconia. The result is not pretty.
- Ladykiller in Love: Coran, from the first game, has wound up this way to Safana when you encounter them late in the game.
- Landmark Sale: A thief in Athkatla's slums tries this with the Planar Sphere. Needless to say, Valygar is not happy if he is in the party to hear it.
- Language of Magic: Unlike in the first game, the language not unidentifiable - it's Latin.
- Least Rhymable Word: Jan asks Haer'Dalis to come up with rhymes for some of these in a banter.
Jan: What's a good rhyme for 'bucket'?
Haer'Dalis: One does spring readily to mind...
- Leitmotif: Party members with a Romance Sidequest have their own songs that play during romance talks. Although there are there are four potential love interests, there are actually only three of these songs as Aerie's and Jaheira's are two halves of the same song.
- Less Embarrassing Term: The Player is lucky enough to meet up with Drizz't (again), Wulfgar and their heroic friends. When you encounter them, they are searching the undergrowth for a misplaced magical hammer that is absolutely not "pink" — it's "light red"!
- Literal Genie: In Baldur's Gate II; "Limited Wish" spell, and indeed the "Wish" spell.
- Lord British Postulate: Several plot-critical characters (such as Elthan and Aran in the Shadow Thief path) are unkillable, and furthermore spawn (equally unkillable) assassins that One-Hit-Kill you if you make them hostile. It's possible to kill some of them with a combination of Time Stop and Shapeshift: Illithid Form, as they have a weakness towards ability drain.
- Lost Forever:
- Unless you're playing as a Fighter class (and have access to the De'arnise Keep for the rest of Amn), if you miss finding the heads for the Flail of Ages, you will not be able to go back in and retrieve them after you liberate the Keep for Nalia. This in turns locks you out of the upgraded Flail in Bhaal.
- Every unique item in every other area which you can't reenter past a certain point, as well as some other items. This is especially annoying in case of the pieces of certain artifacts. Didn't pay quite full attention in the very first dungeon, and missed a specific jewel? No Equalizer for you. Missed an item in a hidden area in the spellhold dungeon? Forget about ever completing the Gesen Bow. Made the mistake of actually giving a snobby artist the alloy he asked for, instead of taking it to the smith to upgrade that Mace of Disruption? You'll never get the upgrade.
- Love Triangle:
- If you've got a male PC of the right race and two or more of Aerie, Jaheira, and Viconia in the party. With all three, plus Haer'Dalis, it turns into a full-fledged Love Dodecahedron.
- A love triangle between Haer'Dalis, Aerie, and a female PC was planned for, but not fully programmed in time for the game's release (there is still enough of it that he may fight you for her if both are in your party for long enough, however).
- Loyalty Mission: Nearly every companion in eventually approaches you for help with something and leaves if you fail to assist them. Jaheira has troubles with the Harpers, Anomen receives news that his sister is murdered, etc. Some companions, like Nalia and Valygar, can only be recruited after you complete their respective missions.
- Malevolent Architecture: In the Drow city this is joined with Alien Geometries.
- Mayfly-December Romance: In addition to possibly applying to the player's romance in Shadows of Amn note , it's also the plot of the play you oversee in the Bard questline. The play is about an immortal sorcerer who meets a woman, and the two of them fall in love despite the sorcerer trying not to become attached to her. Once that happens, the sorcerer thinks of how he will eventually lose her and dreads the day when that will happen. The ending? When the sorcerer's apprentice asks where the woman, Karenina, has gone, the sorcerer tells him that she wished to join him in eternal life, but that he knew how painful eternal life was and didn't want to inflict that kind of pain on her, even if it was her wish. Still, he couldn't bear to part with her, and so...he turned her to stone. "Now go, my pupil...leave me with my bride. I shall touch her cold and unrelenting cheek once more...tonight a part of me has died inside."
- Meaningful Name
- Ribald Barterman is a merchant.
- Jan Jansen is a stock character in Dutch jokes. (The name simply means something akin to "John Johnson", by the way.)
- The Minion Master: The beastmaster and Totemic Druid kits, and to some extent all mages, druids, and clerics. Summoned minions are quite powerful in Baldur's Gate 1 and 2, especially if you pick the right ones. Summoned Fire Elementals are particularly powerful, but even a group of properly buffed skeletons can take out a huge number of encounters.
- Mirror Match
- One of these occurs in the Pocket Plane.
- The first fight with Irenicus is also an example, though a particularly odd one, as he'll begin battle by casting 'Clone' a spell that creates clones of the player's party. Only, they won't have any equipment at all, so they don't tend to last very long.
- Another occurs in Chapter 6 of the second game, being a random battle that takes place whilst travelling between areas of Athkatla. No information is given on who they are or why they're doing it, and since they lack the abilities of the party, it's not a long battle.
- Mistaken for Exhibit: In the quest to gain the services of Sir Sarles for a church, you have the option of trying to placate him with a lump of impure alloy of the Unobtanium he demands to work with. Sarles will discard the lump, but if you bring it back to the temple the chief priest will think the lump is modern art made by some other artist and accept it.
- Monty Haul: Powerful magical items are fairly common and there's enough full plate armor and elven chain mail to outfit your entire party with it.
- Most Gamers Are Male:
- The fact that there were three potential romances included for male PCs and only one for female PCs (and that with a partner who many players found less than endearing) indicates that the developers felt they knew which gender their players were more likely to be).
- A male PC will have NPC women that aren't in the party flirting with him. Female PCs don't get the same treatment. Well, except by Salvanas.
- Then again, female PCs can hire male prostitutes, there's an NPC innkeeper who is rude and abrupt with male PCs but likes female ones, and other such details. There's still discrepancies, but hey, it's something.
- The Munchausen: Jan Jansen. He will often come up with completely ludicrous stories that are only slightly relevant to the topic or danger at hand, not to mention surreal. The only thing to render him speechless is when your party descends to hell.
- Murder the Hypotenuse: Haer'Dalis will try and do this to you if you romance Aerie with him in your party and your relationship with Aerie isn't yet solid when you get him. If you have solidified your romance with Aerie, he gracefully backs down.
- Murder, Inc.: The Shadow Thieves seem to be bigger on assassination than actual theft. Also implied to be the case with other thieves' guilds, such as the Night Knives (the ones Maevar is courting as part of his plan to assassinate Renal Bloodscalp).
- Mutually Exclusive Party Members: Examples from this game include:
- Aerie vs. Korgan
- Valygar vs. Edwin
- Keldorn vs. Viconia
- If Anomen fails his knighthood test, he will also become incompatible with Keldorn and Aerie.
- Keldorn, Mazzy and Anomen vs. Dorn
- Neera vs. Edwin (contentious fellow, eh?)
- Rasaad vs. Viconia
- Hexxat vs. Keldorn, Anomen, Valygar, Aerie and Mazzy
- Haer'Dalis vs. you, potentially.
- Aerie vs. Jaheira vs. Viconia, potentially.
- My Species Doth Protest Too Much: Umar Hills contains a group of peaceful ogres, gnolls and a minotaur who just want to trade with the town, but keep getting chased away because of the peoples' belief that their respective species are Always Chaotic Evil. Some of the townspeople also blame them for the village's problems, even though the creatures were also affected by the problem and were even trying to help. Their leader also mentions that they are Defectors From Decadence fleeing from an empire that forcibly conscripted them.
- In the EE, Dorn comments on how people are predjudiced against Half-Orcs purely for their appearance. He's definitely evil (especially in BG2), but he also comes off as pretty honest, loyal and an honourable if bloodthirsty warrior, and is completely unbiased in who he romances. He seems annoyed that people assume all Half-Orcs are as bad as he is.
- Mythology Gag: Those with the collector's edition (or a certain mod) will encounter merchants that carry items that serve as Shout Outs to Icewind Dale and Planescape: Torment.
- Named Weapons: Any enchanted weapon +1 or higher could have a name.
- Names to Run Away From Really Fast: Quite a few, such as Renal Bloodscalp and Korgan Bloodaxe.
- Nice Job Breaking It, Hero: Kangaxx congratulates you for yours after you release him.
- Nintendo Hard: Oh yes. You start off with little more than rags on your back and build up your character if you want to stand a chance. There's a low Level Cap. Seven in vanilla and nine with expansions, which means you has limited spells and abilities as you fight enemies much higher level than you and has abilities you can only dream of. The second game is easier to get started with, but on the other hand, it's filled with extremely dangerous enemies and bosses, which means you must build up your character properly and develop the proper strategies to conquer said foes. And the 2nd Edition gameplay is something you need to get used to.
- No Sell: At one point, Bodhi kidnaps your love interest to turn them into a vampire... Unless the love interest is an Enhanced Edition NPC, in which case they get away by using their class skills or already being a vampire in Hexxat's case, two of which also fits perfectly here by simply being the character shrugging the attempt off. This has received some criticism, since while it is indeed in-character and reasonable for all of them, it marks them out as different from the original characters and highlights the way the kidnapping went down was out of character for some of the originals. It also reduces the villain's effectiveness at being a villain.
- Not-So-Harmless Villain: In the Athkatla catacombs there's a senile lich that goes by the name of Nevaziah, who has been hiding there for ages. He seems mostly harmless and in fact inspires quite a bit of pity. That is, until Jerkass Edwin manages to press his Berserk Button and it proceeds to barrage your party with high level spells..
- Not-So-Safe Harbor: Athkatla's docks are even more dangerous than its slums.
- Obfuscating Stupidity: Jan comes across most of the time as a turnip-obsessed, Chaotic Stupid Cloudcuckoolander with a penchant for telling meandering, pointless stories, but if the player undertakes the sidequest to save his former lover, he's revealed to be quite lucid and clever.
- Oh Crap!
- Admit it. You reacted this way when you saw Lord Firekraag's true form: a dragon.
- Haven't seen a Beholder yet? here you go. Oh, and they'll disintegrate you in seconds.
- Old Save Bonus:
- A Tales of the Sword Coast player can import a higher-level hero than normal into Baldur's Gate II.
- BG1 gives benefits for actually playing through the game that can't be acquired by someone just starting fresh in To B. This includes higher stats from BG1, as the original game also has seven items that will permanently raise a particular attribute by one point (and the expansion has one more), so a character imported into the sequel could start with some attributes higher than normally possible for their race without any cheats or exploits.
- The first game has an item called the Gold Pantaloons that are given to players by a confused noble that thinks the PC is the laundry service. You can't do anything with them, and they look like a total Joke Item. But it turns out that they're one of the few items that are saved when importing a character from the first game. The second game and its expansion each have a pair, the silver and bronze pantaloons respectively. If you collect all three, then the expansion to the second game has an NPC that will forge them into a very strong set of Power Armor, as well as a weapon to go with it.
- Omnicidal Maniac: Kangaxx.
- Only the Pure of Heart: In Watcher's Keep, there is a pillar on the third floor that gives, when touched, a warning that only the pure may uncover the secret. Any Lawful Good characters then touching the pillar get a powerful sword, put there by a righteous hero who infused his essence into it. Anyone else gets an Abi Dhalzim's Horrid Wilting thrown at them, this being a powerful spell that can decimate entire parties, especially those of a low level.
- Optional Character Scene: It's common for party members to interject in conversations.
- Overly Long Gag: Slightly shorter example with Neeber, as compared with Noober in the original.
- Pirates: They've even got their own island.
- Point-and-Click Map
- Police Are Useless: When investigating a string of murders in the Bridge district, if you present evidence to the guards' investigator instead of acting on it yourself, he'll get himself killed.
- Pre-Order Bonus: Pre-orders of Baldur's Gate 2 came with a bonus disc containing an extra merchant who sold exclusive, powerful items.
- Production Foreshadowing: An overt version. A loading screen tooltip tells the player that Neverwinter Nights will allow them to import their Baldur's Gate character. This planned feature never actually happened though, as the rules changes between D&D second and third editions were too broad to easily allow it.
- Purely Aesthetic Gender: Save for the romances, dialogue and certain people hitting on you harmlessly. And playing through the Drow city is quite different for player characters of differing genders, as would be in keeping with the Drow's Fantastic Sexism.
- Rebellious Princess: Nalia.
- Rescue Introduction: Aerie, Cernd, Haer'Dalis, Viconia (again!), Mazzy, and (technically) Minsc and Jaheira in the sequel.
- Retcon: Quite a few, between the first game and this one. Some of them worked better than others.
- Revive Kills Zombie: The Empathic Manifestation in the temple of Amaunator. As an embodiment of suffering, it can only be killed by showing it love — i.e., healing it.
- Rocks Fall, Everyone Dies:
- Romance Sidequest: Baldur's Gate II was the first to implement it as a major feature, thus solidifying the trope that Bioware is now most known for. It even set the archetypes for the love interests in Bioware games; there's plenty of comparisons of Aerie to Tali or Viconia to Morrigan and Jack.
- Romancing the Widow: The essence of Jaheira's romance subplot. If you pursue the relationship, Khalid will show up in dreams and fantasy sequences to give her his blessing, but the Master Wraith will use it to torment her about it.
- Rousing Speech: A bit of an inversion. Before the fight with Irenicus in Suldanesselar, the PC gives their party members the opportunity to walk away instead of fighting the (supposedly) most powerful enemy the party has ever gone against. The party members then respond with their own reasons why they'd rather fight him alongside CHARNAME.
- Schrödinger's Gun: The Cleric Stronghold quests take place based on your alignment, which are presumed to indicate worship of Talos, Helm or Lathander. As a servant of your respective god, you get five situations, mostly started who come to you off the street, with the same problems, and you have to advise them to act on them. The setup is identical, but the church you choose necessitates choosing certain actions over others in order to get the maximum amount of XP. To whit:
- The first instance is a merchant named Glinden who finds out his wife's been having an affair. Do you a) tell him to kill his wife and her lover, then rat him out to a local Corrupt Cop in exchange for a reward? b) tell him to remind his wife that the "for better or for worse" is not conditional and they have a duty to be together, thus leaving them to a stable but likely hapless union? or c) tell him to forgive her for cheating on him, thus bringing the spark of happiness back into their married lives?
- The second involves a dwarf called Ti'Vael who was challenged to a duel and ended up killing his opponent in the heat of the moment because he wouldn't stop taunting him. Do you a) tell him to murder all the witnesses, then kill him and turn his head in for a reward? b) tell him to turn himself in and throw himself on the mercy of the courts? or c) tell him to make amends for the man's family, revealing that the jackass was a waste of skin anyway and his death has allowed the dwarf to fill the hole he left in his family?
- The third instance involves a young woman called Rania whose faith in the church is waning and who wants to leave for a while. Do you a) kill her where she stands becasue no one leaves your church alive? b) Remind her of her duty towards the church, causing her to leave anyway because you're too inflexible? or c) tell her to give it time and come back when she's ready, prompting her to thank you for your kindness?
- In the fourth case a lesser called Cortiso comes up to you and demands your position, claiming you've been unfairly promoted over him and generally acting like an Entitled Bastard. Do you a) let him have the position, then get your Corrupt Cop friend to drag him off for Rania's murder? b) challenge him to a duel for the position and win, killing him in the process? or c) quietly aquiese the position to him, then allow your and his superior to tell him off and send him home, allowing you to resume your position?
- Finally, the conclusion of the questline involves the Talassans wanting to attack the temple of Lathander. What you do also depends on your position. As a Priest of Talos, you get the order to go into the Lathanderite temple and start bashing everybody; as a Priest of Lathander, you get ordered to launch a counteroffensive by preemptively moving against the temple of Talos; as a Priest of Helm, thus placing you outside the conflict, you protect the temple of Lathander from Talassan attack, then convince the Lathanderites not to retaliate for the people's sake.
- The Scottish Trope: If you play as a bard, you can acquire the deed to the playhouse in the Five Flagons Inn and supervise the production of a play called "The Sorcerer's Bane". But there's a rumor saying that the sorcerer it's supposed to be about really existed and he cursed the play for mocking him, resulting in ill fortune befalling anybody who says the name of the play out loud. The actor who plays the sorcerer insists that it be referred to only as "The Turmish Play".
- Sdrawkcab Name:
- You encounter Nanoc the Barbarian in Throne of Bhaal. Who apparently really let himself go later in life.
- Neb the child-killing gnome.
- Sealed Evil In A Six Pack: The infamous Kangaxx.
- Sequel Hook: The game ends with a group of hooded individuals discussing the fate of CHARNAME and the fact he's a Spanner in the Works. Despite the fact all of these five are the same size, they're meant to be the Bhaalspawn from Throne of Bhaal. Must have happened before the Five were fleshed out.
- Serial Killer
- Rejiek Hidesman, a tanner who skins his victims in his Creepy Basement.
- Neb the child-killing gnome.
- The player character, by necessity, even if playing a lawful good run..
- Sheathe Your Sword: Needed in order to defeat The Beast under Athkathla.
- Short Cuts Make Long Delays: When investigating the Cult of the Unseeing Eye, you are told that the easiest way to kill the Unseeing Eye is to reassemble a specific artifact. This involves going to an underground city to get half of it, then through a town of undead, then through a lair of beholders, before you finally get the other half. Alternatively, a well prepared party can complete the quest much more quickly by simply entering the lair and hacking away.
- Single Mom Stripper: One prostitute in the docks district says that she's never done it before but needs the money to support her family.
- So Proud of You: All recruitable NPCs have a line in which they express their happiness at your reputation going up (Good-aligned), staying in the middle (Neutral-aligned), or going down (Evil-aligned).
Khalid: Gorion would be proud of your actions!Xzar: I'm starting to find this group almost... palatable! Mad laugh
I am very proud of you, as I am sure Gorion is.
- Tethtoril's first words to you in Candlekeep are this.
- The Soulless: Irenicus and Bodhi, and later the Player Character and Imoen.
- Spoony Bard: Haer'Dalis averts this entirely, being one of the best tanks in the game thanks to his defensive spells and kit abilities.
- Stuck Items: Boo; Imoen's Belt at the beginning of BG2, and Edwin's necklace. The reasons for these are plot-related; Imoen's belt makes her unkillable (to avoid the plot going Off the Rails in Château Irenicus) and Edwin's necklace grants him two spells per level to represent his superior Red Wizard training.
- Suffer the Slings: It's the only missile weapon available for everybody (except for Kensai and Cavaliers). Most notably it's the only missile weapon usable by Clerics (unless you're a Dwarf, in which case you can also use the little known Dwarven Thrower), so be prepared to use it a lot with the more support-oriented Clerics such as Viconia or Aerie.
- Superpowered Evil Side: The "Slayer" form. Although it's a little lacking on the "superpowered" thing, especially if you're not a melee class. Until Throne of Bhaal, at least, where the Slayer form becomes much more powerful. Of course, by that point, you're essentially superpowered no matter what form you're in.
- Slayer form replaces your normal stats, number of attacks, and thac0 and is the same no matter if you're a fighter or a mage. The only difference is that you keep any passive bonuses and some equipment bonuses, so for example a Kensai-slayer will hit like a express train and be incapable of missing, except on a roll of 1, and a mage will merely rip the enemies apart like a plain fighter. It's also immune to all non-damaging spell effects making it surprisingly useful vs mages/liches/Demi-liches/mind-flayers.
- The Slayer form was intended to be even more powerful than the form the devs eventually ended with. There used to be a web page that detailed what those powers were to be, but it no longer exists. There is a mod that restores some of the Slayer powers (or maybe all of them, it's hard to know with the web page missing).
- Take a Third Option: The aptly named Alternatives mod was created to add more choice to the guild war between the Shadow Thieves and Bodhi's vampire coven. It offers two seperate paths the player can take that do not rely on them taking a side:
- The first path, the "good" option, is to take the side of the Athkatla City Guard and the Order of the Radiant Heart, who use the Order of the Aster - a group of clerics and paladins serving the benevolent god Lathander, who do exist in the setting - as an intermediary. Their contact is Sir Aster, a female paladin who gives the player the chance to clear out the Shadow Thieves and the vampires. Although significantly shorter, it allows the player to rescue Imoen without compromising their morals.
- The second path, the "Screw This, I'm Outta Here!" path, begins with a noble called Maleficus. Maleficus offers a path for the evil or disinterested characters who don't care enough about rescuing Imoen or getting revenge on Irenicus to put in the effort; for doing three simple errands, he will allow them to leave Amn and sail to Maztica, leaving their problems and the Bhaalspawn Crisis behind. If the player isn't suspicous when his "employer" wants them to clear out the Shadow Thieves, they will be suspicious when their ship takes them to Brynnlaw, the location of Spellhold, as dictated by canon. At this point it is revealed that Maleficus was working for Bodhi.
- Take Your Time: Early events allow you to take your time, so that you can level up a bit, while later on you get timed quests more often. Your sister may be getting mind-raped by the Cowled Wizards and then Irenicus while you're out doing random side quests for a few months, but rest assured no matter when you set out to save her she'll be in the same condition when you arrive. Gets even worse after Spellhold, when you ostensibly have no soul, are slowly dying, and Irenicus is in the midst of laying waste to an Elven city. You can still run around doing inane random quests for as long as you like.
- Talking the Monster to Death: At one point, you can talk down an Aboleth.
- Talking Weapon: Lilarcor.
- There Can Be Only One: Rolling up an elf named Drizzt is a bad idea; the real Drizzt Do'urden will likely attempt to skewer you.
- Thieves' Guild: There are two in Athkala.
- Throwing Your Sword Always Works: Subverted and Lampshaded in Baldur's Gate II when a man, claiming to have broken out of prison, throws his "mighty scimitar at your head!" When this does minimal damage, he says "Oh, that normally works..." and leaves.
- Tiny Guy, Huge Girl: In the Temple District in the second game, the player can encounter a gnome who is in love with a human female Paladin but is too self-conscious to declare himself to her and, in a shout-out to Cyrano de Bergerac, tries to help Garrick the Bard woo her instead. Subesequent visits to the district reveal that the Paladin has figured out who really penned Garrick's love declarations and that she and the gnome have gotten married.
- Tome of Eldritch Lore: This is what Edwin thinks the Nether Scrolls are. Much to his chagrin, they were not what he expected.
- As other materials on the Realms make clear, he is perfectly right about what the Nether Scrolls are. Of course, Eldritch Lore in D&D covers magical transformations of all sorts...
- Too Dumb to Live:
- You may be attacked by low-level muggers every once in a while in Athkatla, wearing nothing but leather armor and short sword.
- The same goes to the drow in Ust Natha if you're exposed. Even civilians will attack you, with basic daggers or nothing at all.
- Tragic Monster: Your love interest, if you have one, will be turned into a vampire by Bodhi. Fortunately they get better.
- Unexplained Recovery: Characters who return in the sequel are quick to brush off a question about why they're not dead.
- Volleying Insults: Korgan and Imoen.
Korgan: Hmph, Imoen, yer an o'er-lame excuse fer a member o' this party and I be tired of exertin' meself to protect ye! Next time I let ye perish, screaming like a ninny as ye does!
Imoen: The last time I saw you exert yourself over anything was the last slab of pork in an inn. If you could keep up with me with that beer gut of yours I'd be amazed.
Korgan: Beer gut?! Why, ye stinkin' wench, how dare ye! Keep up with my keen axe as it flies towards yer head, more like! Though it'd be like splittin' a hair, skinny as ye are!
Imoen: I'd be startled if a drunk dwarven oaf like yourself could hit the broad side of a barn with your axe. And while we're talking about stench, let's talk about the last time you passed out in your own vomit.
Korgan: An outrage! Yer a canker on me backside and the world would be best rid of ye! Loathsome mongrel she-dog!
Imoen: Brutish pig! You're nothing but a boil needing lancing!
Korgan: I've seen harlots with less open sores than ye, ye pimple-faced, whining gutter-snipe!
Imoen: You cantankerous, foul-mouthed excuse for a gully dwarf!
Korgan: Gully dwarf? Har har! Ye knows how to hit low, ye does! Har har! Yer a fine, fine lass, ye are, Imoen. That Gorion of yers would be proud.
Imoen: Aw, gee. Thanks, Korgan!
- Voluntary Shapeshifting: A special ability of druids. Interplay touted it a fair bit prior to the release of Baldur's Gate II, though in the final game it's essentially useless.
- The War Has Just Begun: You just defeated Irenicus, banished him to the deepest pits of Hell and taken your soul back, and the next scene shows a Omniscient Council of Vagueness (probably the Five,) plotting to take you out.
- Why Don't You Just Shoot Him?:
- Inverted — when Irenicus captures you in Spellhold, he wants the party disposed of instantly, but Bodhi overrules him (without his knowledge and consent) and tries to have you executed in a way that will amuse her. Needless to say, it backfires and Irenicus is none too pleased.
- When you fight Irenicus in Spellhold without adequate support, he simply casts Wish, and it is Total Party Kill time for you.
- Wooden Stake: Vampires need to be staked in their coffins after being defeated. Consequently, wooden stakes are an item you need to find/carry.
- Words Can Break My Bones: There are eight schools of magic used by both arcane and divine casters, and unlike in the first game (where the magic language was unidentifiable), each comes with a set of three Latin words. Each set of Latin uses legible, valid Latin words (although not valid grammar), and all eight phrases clearly connect to the school being used. Admittedly, that last part might be debatable.
Abjuration: "Manus, Potentis, Paro" = "A hand, powerful, I prepare"Alteration: "Praeses, Alia, Fero" = "Protecting, another, I bring this forth"Conjuration: "Facio, Voco, Ferre" = "This I do, I call, to bring you forth"Divination: "Scio, Didici, Pecto" = "I know, for I have studied, with my mind"Enchantment: "Cupio, Virtus, Licet" = "I want, excellence, allowed to me"Evocation: "Incertus, Pulcher, Imperio" = "Uncertain, beautiful things, I command"Illusion: "Veritas, Credo, Oculos" = "The truth, I believe, with my eyes"Necromancy: "Vita, Mortis, Careo" = "Life, and death, I am without"
- You Can't Go Home Again: The closest you get to going anywhere near Candlekeep is in your dreams, which draw on your memories.
- You Can't Thwart Stage One: You can't stop Irenicus from stealing your's and Imoen's souls in SoA, and in ToB you can't stop Yaga-Shura from razing Saradush, nor can you stop Melissan's plan to kill all the Bhaalspawn until it's only you and (possibly) Imoen left.)
- You Can't Thwart Stage One: You can't stop Irenicus from stealing your's and Imoen's souls.
- Your Cheating Heart: Two instances in the second game: a man you find in the Copper Coronet has been fooling around with one of the girls in the backrooms (and you can get the wife to confront the husband), and Keldorn's wife cheating on him with a lord in Athkatla. In the latter case, you can tell Keldorn to leave his wife behind and commit to helping you full-time, let him stay at home permanently to try and repair his marriage, or give him a day to patch things up before he accompanies you again.