Guy 1: "I-I only play it for the fighting. I-I appreciate the expansive multi-tier environment, and the sixteen characters...the pixel-shaded bump-mapping...and the rich plot development. Seriously, why else would I play it?"
This trope holds that the primary demographic for video games is males ages 15 to 25, which explains why games are full of male-only Fanservice
, especially in the form of Stripperiffic female characters
, gratuitous violence
, and concepts that are oriented more to explosions
and racking up a high body count than plot or character development.
This demographic did once make up a majority of gamers...say, back in the Clinton Administration. Since then, though, things have changed - for gamers, that is, not for the industry. Although the actual statistics regarding how many women are involved in gaming vary on what kind of games are being counted, the age group, and the country and time period being studied, most widely quoted studies date back to before the advent of the tablet computer and the Wii; since then the number of female gamers has increased to the point that one 2013 study found that over 60%
of gamers are women. Yes, over half, though it varies enormously by genera. And the average age of gamers has risen to 35. So the average gamer isn't the high-school kid saving up his allowance to buy GTA V: it's his mother.
See also Rated M for Money
and Male Gaze
. Compare and contrast Gamer Chick
and Otaku Surrogate