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-->-- From the {{Fanservice}}-filled ''VideoGame/DeadOrAlive 3'' commercial for the UsefulNotes/{{Xbox}}
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-->-- From the {{Fanservice}}-filled ''VideoGame/DeadOrAlive 3'' commercial for the UsefulNotes/{{Xbox}}
Platform/{{Xbox}}
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There is a lot of historical context behind this trope. Young males traditionally made up the vast majority of gamers, though demographics are changing. Females now make up to 45% of people playing video games[[labelnote:note]]genre and platform irrelevant, these are just raw numbers[[/labelnote]] and the average age of people playing video games continues to rise. However, the core audience for games such as shooters, racing games and action [=RPGs=] remains males aged 20 to 35. Those types of games are usually the first types of games associated with gamers. This is likely due to the popularity and controversy of video games such as ''Call of Duty'' and ''Grand Theft Auto'' which have made them well known even among non-gamers. There is an increasing number of females playing these types of games, but the player base remains mostly male.
to:
There is a lot of historical context behind this trope. Young males traditionally made up the vast majority of gamers, though demographics are changing. Females now make up to 45% of people playing video games[[labelnote:note]]genre and platform irrelevant, these are just raw numbers[[/labelnote]] and the average age of people playing video games continues to rise. However, the core audience for games such as shooters, racing games and action [=RPGs=] remains males aged 20 to 35. Those types of games are usually the first types of games associated with gamers. This is likely due to the popularity and controversy of video games such as ''Call of Duty'' ''VideoGame/CallOfDuty'' and ''Grand Theft Auto'' ''VideoGame/GrandTheftAuto'' which have made them well known even among non-gamers. There is an increasing number of females playing these types of games, but the player base remains mostly male.
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None
Changed line(s) 12,13 (click to see context) from:
There is a lot of historical context behind this trope. Young males traditionally made up the vast majority of gamers, though demographics are changing. Females now make up to 45% of people playing video games[[labelnote:note]]genre and platform irrelevant, these are just raw numbers[[/labelnote]] and the average age of people playing video games continues to rise. However, the core audience for games such as shooters, racing games and action RPGs remains males aged 20 to 35. Those types of games are usually the first types of games associated with gamers. This is likely due to the popularity and controversy of video games such as ''Call of Duty'' and ''Grand Theft Auto'' which have made them well known even among non-gamers. There is an increasing number of females playing these types of games, but the player base remains mostly male.
to:
There is a lot of historical context behind this trope. Young males traditionally made up the vast majority of gamers, though demographics are changing. Females now make up to 45% of people playing video games[[labelnote:note]]genre and platform irrelevant, these are just raw numbers[[/labelnote]] and the average age of people playing video games continues to rise. However, the core audience for games such as shooters, racing games and action RPGs [=RPGs=] remains males aged 20 to 35. Those types of games are usually the first types of games associated with gamers. This is likely due to the popularity and controversy of video games such as ''Call of Duty'' and ''Grand Theft Auto'' which have made them well known even among non-gamers. There is an increasing number of females playing these types of games, but the player base remains mostly male.
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decapitalized
Changed line(s) 12,13 (click to see context) from:
There is a lot of historical context behind this trope. Young males traditionally made up the vast majority of gamers, though demographics are changing. Females now make up to 45% of people playing video games[[labelnote:note]]genre and platform irrelevant, these are just raw numbers[[/labelnote]] and the average age of people playing video games continues to rise. However, the core audience for games such as shooters, racing games and action RPGS remains males aged 20 to 35. Those types of games are usually the first types of games associated with gamers. This is likely due to the popularity and controversy of video games such as ''Call of Duty'' and ''Grand Theft Auto'' which have made them well known even among non-gamers. There is an increasing number of females playing these types of games, but the player base remains mostly male.
to:
There is a lot of historical context behind this trope. Young males traditionally made up the vast majority of gamers, though demographics are changing. Females now make up to 45% of people playing video games[[labelnote:note]]genre and platform irrelevant, these are just raw numbers[[/labelnote]] and the average age of people playing video games continues to rise. However, the core audience for games such as shooters, racing games and action RPGS RPGs remains males aged 20 to 35. Those types of games are usually the first types of games associated with gamers. This is likely due to the popularity and controversy of video games such as ''Call of Duty'' and ''Grand Theft Auto'' which have made them well known even among non-gamers. There is an increasing number of females playing these types of games, but the player base remains mostly male.
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Alright.
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This trope holds that the primary demographic for video games is males ages 15 to 25, which explains why games are full of {{Fanservice}} targeted towards heterosexual men/boys, especially in the form of {{Stripperiffic}} [[ThirdPersonSeductress female characters]], [[LudicrousGibs gratuitous violence]], and concepts that are oriented more to [[StuffBlowingUp explosions]] and racking up a high body count than plot or character development.
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This trope holds that the primary demographic for video games is males ages 15 to 25, which explains why games are full of {{Fanservice}} targeted towards heterosexual men/boys, males, especially in the form of {{Stripperiffic}} [[ThirdPersonSeductress female characters]], [[LudicrousGibs gratuitous violence]], and concepts that are oriented more to [[StuffBlowingUp explosions]] and racking up a high body count than plot or character development.
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It could be mistaken for Mr Fanservice.
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This trope holds that the primary demographic for video games is males ages 15 to 25, which explains why games are full of male-only {{Fanservice}}, especially in the form of {{Stripperiffic}} [[ThirdPersonSeductress female characters]], [[LudicrousGibs gratuitous violence]], and concepts that are oriented more to [[StuffBlowingUp explosions]] and racking up a high body count than plot or character development.
to:
This trope holds that the primary demographic for video games is males ages 15 to 25, which explains why games are full of male-only {{Fanservice}}, {{Fanservice}} targeted towards heterosexual men/boys, especially in the form of {{Stripperiffic}} [[ThirdPersonSeductress female characters]], [[LudicrousGibs gratuitous violence]], and concepts that are oriented more to [[StuffBlowingUp explosions]] and racking up a high body count than plot or character development.
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->'''Guy 1:''' ''"I-I only play it for the fighting. I-I appreciate the expansive multi-tier environment, and the sixteen characters...the pixel-shaded bump-mapping...and the rich plot development. Seriously, why else would I play it?"''
->'''Guy 2:''' ''"She kicks high."''
->'''Guy 2:''' ''"She kicks high."''
to:
->'''Guy 1:''' ''"I-I I-I only play it for the fighting. I-I appreciate the expansive multi-tier environment, and the sixteen characters...the pixel-shaded bump-mapping...and the rich plot development. Seriously, why else would I play it?"''
->'''Guyit?\\
'''Guy 2:'''''"She She kicks high."''
->'''Guy
'''Guy 2:'''
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/Tossgirl.jpg]]
[[caption-width-right:350:In Japan, [[https://www.techinasia.com/what-country-has-the-most-gamer-girls 66% of gamers are female]]]]
[[caption-width-right:350:In Japan, [[https://www.techinasia.com/what-country-has-the-most-gamer-girls 66% of gamers are female]]]]
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%% Please do not replace or remove without starting a new thread.
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[[quoteright:350:[[Series/TheBigBangTheory https://static.tvtropes.
[[caption-width-right:350:In Japan, [[https://www.techinasia.com/what-country-has-the-most-gamer-girls 66% of gamers are female]]]]
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See also RatedMForMoney and MaleGaze. Compare and contrast GamerChick and OtakuSurrogate.
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See also RatedMForMoney and MaleGaze. Compare and contrast GamerChick and OtakuSurrogate.OtakuSurrogate.
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----
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See also RatedMForMoney and MaleGaze. Compare and contrast GamerChick and OtakuSurrogate.
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See also RatedMForMoney and MaleGaze. Compare and contrast GamerChick and OtakuSurrogate.
----OtakuSurrogate.
----
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Statistics are misleading unless you know where they come form.
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There is a lot of historical context behind this trope. Young males traditionally made up the vast majority of gamers, though demographics are changing. Females now make up to 45% of people playing video games and the average age of people playing video games continues to rise. However, the core audience for games such as shooters, racing games and action RPGS remains males aged 20 to 35. Those types of games are usually the first types of games associated with gamers. This is likely due to the popularity and controversy of video games such as ''Call of Duty'' and ''Grand Theft Auto'' which have made them well known even among non-gamers. There is an increasing number of females playing these types of games, but the player base remains mostly male.
to:
There is a lot of historical context behind this trope. Young males traditionally made up the vast majority of gamers, though demographics are changing. Females now make up to 45% of people playing video games games[[labelnote:note]]genre and platform irrelevant, these are just raw numbers[[/labelnote]] and the average age of people playing video games continues to rise. However, the core audience for games such as shooters, racing games and action RPGS remains males aged 20 to 35. Those types of games are usually the first types of games associated with gamers. This is likely due to the popularity and controversy of video games such as ''Call of Duty'' and ''Grand Theft Auto'' which have made them well known even among non-gamers. There is an increasing number of females playing these types of games, but the player base remains mostly male.
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It is worth noting that this trope is very much TruthInTelevision for the vast majority of games considered the territory of so-called "gamers." [[https://en.wikipedia.org/wiki/Women_and_video_games#Genre_preferences Females are overrepresented among players of simple freeware or mobile games]] such as farm simulators, casual puzzle games, "interactive movies", and atmospheric exploration games. Genres such as first-person shooters, action role-playing games, action-adventure games, turn-based strategy games, and sandbox/openworld games have player bases that are anywhere between 80% and 95% male.
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Not potholes in page quotes
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->'''Guy 1:''' ''"[[IReadItForTheArticles I-I only play it for the fighting.]] I-I appreciate the expansive multi-tier environment, and the sixteen characters...the pixel-shaded bump-mapping...and the rich plot development. Seriously, why else would I play it?"''
->'''Guy 2:''' ''"[[KickChick She kicks high]]."''
-->-- From the {{Fanservice}}-filled ''VideoGame/DeadOrAlive 3'' commercial for the {{Xbox}}
->'''Guy 2:''' ''"[[KickChick She kicks high]]."''
-->-- From the {{Fanservice}}-filled ''VideoGame/DeadOrAlive 3'' commercial for the {{Xbox}}
to:
->'''Guy 1:''' ''"[[IReadItForTheArticles I-I ''"I-I only play it for the fighting.]] fighting. I-I appreciate the expansive multi-tier environment, and the sixteen characters...the pixel-shaded bump-mapping...and the rich plot development. Seriously, why else would I play it?"''
->'''Guy 2:'''''"[[KickChick She ''"She kicks high]].high."''
-->-- From the {{Fanservice}}-filled ''VideoGame/DeadOrAlive 3'' commercial for the{{Xbox}}
UsefulNotes/{{Xbox}}
->'''Guy 2:'''
-->-- From the {{Fanservice}}-filled ''VideoGame/DeadOrAlive 3'' commercial for the
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Removed unfunny joke.
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[[caption-width-right:350: [[GamerChick It's a rare species...right?]] Not in Japan, where [[https://www.techinasia.com/what-country-has-the-most-gamer-girls 66% of gamers are female]]]]
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[[caption-width-right:350: [[GamerChick It's a rare species...right?]]]] Not in Japan, where [[https://www.techinasia.com/what-country-has-the-most-gamer-girls 66% of gamers are female]]
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[[caption-width-right:350: [[GamerChick It's a rare species...right?]]]] right?]] Not in Japan, where [[https://www.techinasia.com/what-country-has-the-most-gamer-girls 66% of gamers are female]]
female]]]]
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[[caption-width-right:350: [[GamerChick It's a rare species...right?]]]]
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[[caption-width-right:350: [[GamerChick It's a rare species...right?]]]]
right?]]]] Not in Japan, where [[https://www.techinasia.com/what-country-has-the-most-gamer-girls 66% of gamers are female]]
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Changed line(s) 10,11 (click to see context) from:
There is a lot of historical context behind this trope. Young male gamers traditionally being the vast majority of gamers, though demographics are changing. Female Gamers now make up to 45% of people playing video gamers and the average age of people playing video gamers continues to rise. However, the core audience for games such as Shooters, Racing games and Action RPGS remains younger males aged 20 to 35. Those types of games are usually the first types of games associated with gamers. This is likely due to the popularity and controversy of video games such as Call of Duty and Grand Theft Auto which have made them well known even among non-gamers. There is an increasing number of females playing these types of games, but the player base remains mostly male.
to:
There is a lot of historical context behind this trope. Young male gamers males traditionally being made up the vast majority of gamers, though demographics are changing. Female Gamers Females now make up to 45% of people playing video gamers games and the average age of people playing video gamers games continues to rise. However, the core audience for games such as Shooters, Racing shooters, racing games and Action action RPGS remains younger males aged 20 to 35. Those types of games are usually the first types of games associated with gamers. This is likely due to the popularity and controversy of video games such as Call ''Call of Duty Duty'' and Grand ''Grand Theft Auto Auto'' which have made them well known even among non-gamers. There is an increasing number of females playing these types of games, but the player base remains mostly male.
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-->--From the {{Fanservice}}-filled ''VideoGame/DeadOrAlive 3'' commercial for the {{Xbox}}
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Completely re-did the second paragraph. It was not accurate, and desired correction. I hoped to be neutral, apologize if it comes across as biased at all.
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This demographic did once make up a majority of gamers back in the Clinton administration. Since then things have changed - for gamers, that is, not for the industry. Although the actual statistics regarding how many women are involved in gaming vary on what kind of games are being counted, the age group, and the country and time period being studied, most widely quoted studies date back to before the advent of the tablet computer and the Wii; since then the number of female gamers has increased to the point that one 2013 study found that ''over 60%'' of gamers are women. Yes, over half, though it varies enormously by genre. And the average age of gamers has risen to 35.
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Changed line(s) 10,11 (click to see context) from:
This demographic did once make up a majority of gamers...say, back in the Clinton Administration. Since then, though, things have changed - for gamers, that is, not for the industry. Although the actual statistics regarding how many women are involved in gaming vary on what kind of games are being counted, the age group, and the country and time period being studied, most widely quoted studies date back to before the advent of the tablet computer and the Wii; since then the number of female gamers has increased to the point that one 2013 study found that ''over 60%'' of gamers are women. Yes, over half, though it varies enormously by genera. And the average age of gamers has risen to 35. So the average gamer isn't the high-school kid saving up his allowance to buy GTA V: it's his mother.
to:
This demographic did once make up a majority of gamers...say, gamers back in the Clinton Administration. administration. Since then, though, then things have changed - for gamers, that is, not for the industry. Although the actual statistics regarding how many women are involved in gaming vary on what kind of games are being counted, the age group, and the country and time period being studied, most widely quoted studies date back to before the advent of the tablet computer and the Wii; since then the number of female gamers has increased to the point that one 2013 study found that ''over 60%'' of gamers are women. Yes, over half, though it varies enormously by genera. genre. And the average age of gamers has risen to 35. So the average gamer isn't the high-school kid saving up his allowance to buy GTA V: it's his mother.
35.
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Changed line(s) 10,11 (click to see context) from:
This demographic did once make up a majority of gamers...say, back in the Clinton Administration. Since then, though, things have changed - for gamers, that is, not for the industry. Although the actual statistics regarding how many women are involved in gaming vary on what kind of games are being counted, the age group, and the country and time period being studied, most widely quoted studies date back to before the advent of the tablet computer and the Wii; since then the number of female gamers has increased to the point that one 2013 study found that ''over 60%'' of gamers are women. Yes, over half. And the average age of gamers has risen to 35. So the average gamer isn't the high-school kid saving up his allowance to buy GTA V: it's his mother.
to:
This demographic did once make up a majority of gamers...say, back in the Clinton Administration. Since then, though, things have changed - for gamers, that is, not for the industry. Although the actual statistics regarding how many women are involved in gaming vary on what kind of games are being counted, the age group, and the country and time period being studied, most widely quoted studies date back to before the advent of the tablet computer and the Wii; since then the number of female gamers has increased to the point that one 2013 study found that ''over 60%'' of gamers are women. Yes, over half.half, though it varies enormously by genera. And the average age of gamers has risen to 35. So the average gamer isn't the high-school kid saving up his allowance to buy GTA V: it's his mother.
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Fixed a link
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-->--From the {{Fanservice}}-filled ''DeadOrAlive 3'' commercial for the {{Xbox}}
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-->--From the {{Fanservice}}-filled ''DeadOrAlive ''VideoGame/DeadOrAlive 3'' commercial for the {{Xbox}}
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See also RatedMForMoney and MaleGaze. Compare and Contrast with GamerChick and OtakuSurrogate.
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See also RatedMForMoney and MaleGaze. Compare and Contrast with contrast GamerChick and OtakuSurrogate.
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[[caption-width-right:350: [[GamerChick It's a rare species!]]]]
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[[caption-width-right:350: [[GamerChick It's a rare species!]]]]
species...right?]]]]
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The primary demographic for video games is still males ages 15 to 25, with everything that implies. This is slowly changing, but video game developers and publishers still do quite a bit of PanderingToTheBase. Expect {{Fanservice}}, especially in the form of {{Stripperiffic}} [[ThirdPersonSeductress female characters]], [[LudicrousGibs gratuitous violence]], and concepts that are oriented more to [[StuffBlowingUp explosions]] and racking up a high body count than plot or character development.
People who are not males between the ages of 15 and 25 can still enjoy games, but because most publishers are aiming for a young male demographic, other players can expect some jarring moments that remind them they're not the target audience.
The actual statistics regarding how many women make up the demographic vary on what kind of games are being counted, the age group, and from study to study. The percentage usually falls somewhere between 20-45%. The opinions on why women are the minority demographic vary.
People who are not males between the ages of 15 and 25 can still enjoy games, but because most publishers are aiming for a young male demographic, other players can expect some jarring moments that remind them they're not the target audience.
The actual statistics regarding how many women make up the demographic vary on what kind of games are being counted, the age group, and from study to study. The percentage usually falls somewhere between 20-45%. The opinions on why women are the minority demographic vary.
to:
The
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Corrected unclear wording
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People who are not males between the ages of 15 and 25 can still enjoy games, but they should always keep in mind who the publishers are aiming for, and adjust their expectations accordingly. We're getting there, but it's not all Creator/WilliamShakespeare yet.
The actual statistics regarding how many women make up the demographic vary on what kind of games are being counted, the age group, and from study to study. The percentage usually falls somewhere between 20-40%. The opinions on why women are the minority demographic vary.
The actual statistics regarding how many women make up the demographic vary on what kind of games are being counted, the age group, and from study to study. The percentage usually falls somewhere between 20-40%. The opinions on why women are the minority demographic vary.
to:
People who are not males between the ages of 15 and 25 can still enjoy games, but they should always keep in mind who the because most publishers are aiming for, and adjust their expectations accordingly. We're getting there, but it's for a young male demographic, other players can expect some jarring moments that remind them they're not all Creator/WilliamShakespeare yet.
the target audience.
The actual statistics regarding how many women make up the demographic vary on what kind of games are being counted, the age group, and from study to study. The percentage usually falls somewhere between20-40%.20-45%. The opinions on why women are the minority demographic vary.
The actual statistics regarding how many women make up the demographic vary on what kind of games are being counted, the age group, and from study to study. The percentage usually falls somewhere between