[[caption-width-right:350: [[GamerChick It's a rare species...right?]]]]

->'''Guy 1:''' ''"[[IReadItForTheArticles I-I only play it for the fighting.]] I-I appreciate the expansive multi-tier environment, and the sixteen characters...the pixel-shaded bump-mapping...and the rich plot development. Seriously, why else would I play it?"''
->'''Guy 2:''' ''"[[KickChick She kicks high]]."''
-->-- From the {{Fanservice}}-filled ''VideoGame/DeadOrAlive 3'' commercial for the {{Xbox}}

This trope holds that the primary demographic for video games is males ages 15 to 25, which explains why games are full of male-only {{Fanservice}}, especially in the form of {{Stripperiffic}} [[ThirdPersonSeductress female characters]], [[LudicrousGibs gratuitous violence]], and concepts that are oriented more to [[StuffBlowingUp explosions]] and racking up a high body count than plot or character development.

There is a lot of historical context behind this trope. Young male gamers traditionally being the vast majority of gamers, though demographics are changing. Female Gamers now make up to 45% of people playing video gamers and the average age of people playing video gamers continues to rise. However, the core audience for games such as Shooters, Racing games and Action RPGS remains younger males aged 20 to 35. Those types of games are usually the first types of games associated with gamers. This is likely due to the popularity and controversy of video games such as Call of Duty and Grand Theft Auto which have made them well known even among non-gamers. There is an increasing number of females playing these types of games, but the player base remains mostly male.

See also RatedMForMoney and MaleGaze. Compare and contrast GamerChick and OtakuSurrogate.