And while the reboot makes her proportions more sane, her clothes are still oftentimes overly skimpy.
However, she only kept those proportions for two games in the new series. As soon as Tomb Raider Underworld came out, whilst she was still fairly realistic, her boobs had definitely gone up a few inches. Which seems odd considering it's supposed to take place immediately after Tomb Raider Legend, which first introduced her more modest figure.
The second reboot which turns the series into survival-adventure, once again puts her back to a more realistic set. Plus, she's a teenager so it's at least justified.
Fear Effect and its prequel. Also one of the first examples of lesbians in video games.
Rynn from Drakan and Drakan: Gate of the Ancients, but only in certain outfits. Likewise for many other third-person adventure games in this vein.
Averted with Jade of Beyond Good & Evil. She's athletic and knows a bit of She-Fu, but she dresses practically, her breasts are entirely proportional to the rest of her body, and the most seductive thing she does over the course of the game is stretch in an Idle Animation.
Ayumi in X-Blades.
The titular character of Kameo: Elements of Power. The "Hover" ability serves two functions: 1) traveling quickly over small obstacles, and 2) upskirt shots galore.
Like many MMORPG, many guys like to choose a female as their hunter in Monster Hunter. It helps that there are so many armor outfits in this game and that females hunters just look so much more sexy in many of them.
Kurenai (Red Ninja End Of Honor in EU/US releases) has the eponymous character walking around in a red kimono with nothing else underneath but a black thong. Justified in that she can deliberately use this to charm the guards, but with only a 50% chance of success.
Bayonetta takes this to its logical conclusion; her magical hair forms her costume, and is used for her attacks. This means that parts of her clothing disappear during attacks, and her finishing moves render her entirely naked aside from just enough coverage to keep it from getting an AO rating. The pure absurdity of the sex appeal on display in the trailers alone - never mind the final product - was almost certainly intentional on the part of the development team, many of whom are Clover refugees. Knowingtheirpreviouswork, they seem quite happy taking Refuge in Audacity and keeping a self-mocking sense of humor throughout.
Many fighting games feature some variant on the trope, with the added bonus of being able to place certain characters in compromising positions, or listen in delight as they shriek and gasp upon being struck.
Well-endowed Page Three Stunna Maria Whittaker in a spangled bikini, in the old 8-bit game Barbarian 2.
The more recent Mortal Kombat games tend to make female characters this, by the stripperiffic nature of their costumes. But if you prefer the gents, the Walking Shirtless Scene is fairly common as well. (Kitana and Jade go so far as to Break the Fourth Wall this way if they win a match without performing a Fatality, Kitana by laughing and winking at the player, and Jade by using her staff to pole dance and smile at the player seductively.)
Dissidia: Final Fantasy brings FF's more... inventive female character designs into a more clear 3D perspective. Then there are the the DLC outfits, Yuna's deserving special mention.
The game Trespasser, while technically an FPS, places the player as a female; when mouselooking downwards, one's view of the ground was substantially and startlingly blocked by a pair of breasts in a scoop-neck top. That's where your health meter tattoo is. Viewing from just the right angle reveals that besides the "health meter" and her right arm she doesn't have anything in the way of a body. A half-finished third person camera mode was left in the game after it shipped, and using it reveals pretty interesting results: Your player character is literally nothing but a floating pair of breasts, a right arm and a gun.
Note however this should be taken in context of the game as a whole. One major design point of the game was to create a completely HUD less game. The health tattoo was mention to be a part of it along side elements such as no reticle, you shot along your gun sight (and you controlled your arm) as opposed to the center of the screen and controlling your view, you had no ammo counter, and so forth.
It's not uncommon to find Portal 2 videos on Youtube in third-person, presumably for this reason considering Chell becoming Progressively Prettier.
Also everyone of these videos has at least one comment that says "DAT ASS".
Dynasty Warriors 7 takes this even further with Lianshi, whose skirt is so short, the player is given a shot of her underwear every time she moves. That she had one of the largest busts and revealing outfits in the series also helps.
Nariko of Heavenly Sword for the PS3, with the usual perfect figure, long flowing red hair, armour that amounts to a two-piece, and acrobatic attacks that are shown in slow motion for good measure.
Similarly a rule of thumb in the City of Heroes franchise is that the odds of a female character really being a male is directly proportional to the character's breast size and amount of skin the costume reveals.
Lampshaded in the webcomic PVP by Francis Ottoman: "If I've got to be staring at an ass all day, it might as well be one I like looking at."
Guild Wars. Every female character is well endowed. Mesmers in their Gorgeous Period Dress tend to skirt the safe side of this trope's boundary, and the Monk, Warrior, and Ritualist all have their particular Stripperific sets, but the Paragon and Elementalist indulge in such attire as a matter of course-the Elementalist in particular begins play wearing a miniskirt, knee-high boots, and what can only be described as a long-sleeved bra. The vast majority of the Elementalist's later armor isn't much better, if at all.
Action-MMORPGVindictus plays this completely straight and self-aware. Of the three characters types available at launch, two are female (two more male characters are released later) — tank Fiona, and Cute Witch Evie. Along with this, there are a few other indications that the devs deliberately ratched up the Fanservice levels:
Character creation only allows two adjustments to physical appearance (aside from the usual hairstyle and eye colour) — height and breast size. While breast size is kept within realistic bounds, the developers are very fond of their Jiggle Physics; and exaggerated bouncing accompanies nearly every movement, regardless of how small the character's bust.
Certain outfits emphasize or highlight female characters' breasts. Most notorious is the Homebound clothing set, which is designed to add at least 2 cups sizes to the characters' bust. On top of that, "underarmour" sets are available in the cash shop to replace the boring basic default set. These range from full-body outfits that resemble armoured motorcycle suits, to barely anything at all.
Turned up another notch with mage character Evie. Her primary armour is magical and passive; with her clothing functioning primarily as Stat Sticks. Result: many cute female characters running around in their underwear.
Further emphasized with certain higher-level missions, which offer bonuses for completing the mission in your underwear.
If you beat Metroid quickly enough, or knew the right password, you could play as Samus in just a leotard. Though... considering Metroid was 8-bit, this wasn't all that arousing anyway.
In Metroid: Zero Mission, after escaping Mother Brain's explosion and getting shot down by space pirates, Samus spends a rather short time in her skintight Zero Suit, doing a lot of crawling around. The Zero Suit shows up again in Super Smash Bros.. Brawl as an alternate form for Samus. In this form, she uses a lot of She-Fu, as well as a laser whip.
Alice: Madness Returns features a much more viscerally-titillating Elegant Gothic Lolita that is Alice. Eye-liner, crimson lips, petite waist... Some DLC dresses accentuate certain features of Alice more so than the default dress.
Her London outfit? It does help that all other human NPCs in the real world possess more grotesque physiques to contrast.
Tanya, the female Commando from Command & Conquer: Red Alert, isn't third-person, but she qualifies, especially in her Kari Wuhrer incarnation in Red Alert 2. During the many cutscenes, Wuhrer's Tanya leans into the camera, taking great advantage of her scoop-neck tank top. In one scene she even presses her breasts up against Einstein's shoulder in a way that was too obvious to be unintentional. Eva Lee, played by Athena Massey, finally lets down her hair in the final cutscene of the expansion Yuri's Revenge, dressed in a very tight, low-cut white gown. On the Soviet side is the latex-clad Zofia, her husky Russian accent keeping the player company throughout the campaign.
Sadly, in Red Alert 3, Tanya is played by Jenny McCarthy. Wuhrer plays the Action Girl well — she also pulled it off in Eight-Legged Freaks. McCarthy? Not so much. On the brighter side, the Soviets now have Natasha, the Red version of Tanya, played by MMA badass Gina Carano. And even better, Athena Massey has been succeeded by the gorgeous and well endowed Gemma Atkinson.
The female cast of Command & Conquer 3, especially the Nod characters with their black leather and Femme Fatale personalities.
Even before FFVII, female protagonists tended to be rather skimpily clad, but since they were also tiny SD pixels, no one noticed. The standard outfit for a SNES-era FF heroine was a one-piece bathing suit and some shoulder armor (e.g. Rosa, Celes).
The future DS remakes and the CG artwork make this more obvious.
Aqua from Kingdom Hearts fits this trope to a T. The character designer/director Tetsuya Nomura altered her outfit post-reveal because he felt that it was a bit too revealing. Despite what some fans think, Disney didn't do any Executive Meddling with the design.
Before anyone gets any ideas, Aqua's censor consisted of covering up more of her back.
And cheerleader outfits as lower level armor. And both cowgirl and dominatrix cop outfits for medium level armor. It should also be noted that there is a cheat code in the game specifically for increasing the size of all female Malkavian breasts.
Both played straight and subverted in Fable II. The female Sparrow is initially very pretty, and there are some Stripperiffic outfits you can put her in, but because the game morphs her based on your stat and story choices, a lot of players found the effect ruined when their melee character became too muscular, or their will-user was covered in glowing blue veins lines, etc. On the other hand, if you know what to expect and are in the mood for a Self-Imposed Challenge, you can keep certain stats low to tailor your character to what you like.
Played straighter in Fable3 where the Princess/Queen is pretty much ALWAYS hot to some degree, even if you make her fat, she just gets kinda chubby. Outfits can apply a variety of different effects, from skintight to short shorts with stockings, You can of course forgo pants altogether and fight evil monsters in your underwear.
While by no means the default, the female Lone Wanderer in Fallout 3 can be played this way if you put her in a skimpy enough outfit (such as the Raider outfits... or actual lingerie) and use the third-person camera, since the walking animation for females is this sauntering type of thing with a fair amount of hip-swaying. Same for the female version of the Courier in Fallout: New Vegas.
The second and third Mass Effect games began applying this trope. While in the first it was pretty subtle, the second game throws subtlely right out the window, with love interests getting quite a bit of interesting camera time, and the absence of the heavy armor from the first game in favor of tight outfits that resemble Spy Catsuits and kinky gear. Even Shepard got in on the act. His/her face can be customized, but the body and default looks are nothing to be sneezed at, at all. Throw in how nice s\he looks in the armor, several optional outfits and some of the camera angles and Shepard qualifies.
The third game recognizes this, with promo images and videos portraying a little redesign for female Shepard, showing her as fearsome, awesome and viciously hot.
Tali's hips have been guilty throughout the entire trilogy and don't even begin about Miranda's... possessions.
Through half of Resident Evil 4, the main character is followed around by Ashley, a 20-year old woman in a tight sweater, who is also a playable character for one chapter. Players who beat the game, start anew, and select the "special" cop outfit for Leon will discover Ashley in a special outfit of her own, featuring substantial cleavage and very tight pants.
Averted in the PS2/Wii ports, where Ashley gets another alternate costume that's a suit of armor. Not some sexy Breast Plate costume, either, but a full suit of medieval plate armor. Not very sexy, but on the plus side, it makes her invulnerable.
Played Straight with Ada in a qipao, who can also be controlled in her own side-story. When she was introduced in Resident Evil 2 she was wearing this◊ as the attack started while she was at a dinner party. In Resident Evil 4 she's dressed like this◊... because that's how all spies dress.
Ada's wearing very tight leather pants in Resident Evil 6, and you'll spend a lot of her campaign watching her from behind as she crawls through tight air ducts.
Jill Valentine's tube top and miniskirt from Nemesis. Or her Spy Catsuit in 5.
In the Resident Evil remake, you can unlock Jill's miniskirt outfit from RE 3, allowing upskirt shots in several cutscenes.
Claire Redfield's midriff-baring vest in Code: Veronica. Or the bikini that she wore in one of the challenge modes.
Sheva Alomar. Her normal outfit was fairly sexy, but also fairly practical for working in the middle of Africa, and you couldn't see her cleavage from the game's over-the-shoulder camera angle. Her bonus outfits, however, included a Fur Bikini and a club outfit that looked more suited to Studio 54 than a warzone.
Not to mention that Sheva's introduction is being shown her bum and then her chest.
Astral in Ghost Hunter. Pretty hot for a floating spirit girl.
Operator's Side / Lifeline took this to the extreme with main character Rio, whom the player didn't control - instead, she followed vocal commands. Ads played up the idea that "She'll do anything you ask her to," ignoring how limited the vocal recognition technology actually was. They did, however, include a few hidden commands that literally served no purpose other than making her strike poses.
BloodRayne has the half-vampire Rayne, in the 1940s, wearing an outfit that resembles latex fetish wear. She recovers health by latching on to enemies and sucking their necks. She has a tendency to pole-dance through jumping puzzles.
Vanessa Z Schneider of P.N.03 is, more or less, a heavily sexualised female version of the Storm Troopers from Star Wars. Her shapely rear is heavily emphasised by the tight-fitting outfits, her hips wiggle more emphatically with each level of autofire the player gains, and she curls her limbs every which way when doing her "smart bomb" attacks. Oh, and her "expert" costume (maximum abilities, zero defense) consists of a high-tech sports bra, thong, and kinky boots.
Averted for everyone during the Hoth levels, as the player character wears cold weather gear regardless of species or gender.
Rubi from Wet somehow manages to be both a tough, no-nonsense Action Girl, without any excesses above and below and dressed appropriately for the kind of work she is in, and simultaneously a sleek and sexy example this trope.
Well, no excesses other than the vacuum-packed leather jacket.
The female player characters in H.A.V.E. Online/Microvolts. Bonus points in that they are highly customizable (hairstyle, clothes, accessories, and weapons) as well as being Animesque.
Averted in Mercenaries: Playground of Destruction. Jennifer Mui wears a bulky jacket and stirrup pants in the first zone and instanced dungeons, and a jean jacket and jeans in the northern province. Her midriff below the jacket is covered in a shirt, and while there is hip movement while she walks, it is neither exaggerated, nor is she especially well endowed.
In the sequel, it is played straight and Lampshaded by Mui herself. One of her costumes is a Spy Catsuit and even her basic outfit involves very tight pants. When putting on the catsuit, she will sometimes indignantly claim it's something a video game character would wear. And, if you're into that sort of thing, you can have her wear a chicken costume.
Destroy All Humans! 2 has the character of Natalya, met in the city of Albion (London). Not playable, but a very major character for the rest of the game.
Saints Row The Third not only has a "sex appeal" slider for both genders and entire clothing option slots for underwear, but access to a fetishwear store, cosplay shop, and the option to just run around naked (with pixelation). The entire game intentionally takes great Refugein Audacity as a fundamental premise, but female characters are still sexualized to a much greater degree while for male characters it tends more to be played for laughs.