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- Devil May Cry
- God of War
- The Lego Adaptation Games.
- Ōkamiden, in most areas outside the world map.
- Metal Gear Solid and Metal Gear Solid 2: Sons of Liberty, aside from use of the Freelook Button.
- Sonic Unleashed's day levels, Sonic Colors, and Sonic Generations all force the camera behind Sonic in 3D parts and to the side in 2D sections.
- Luigi's Mansion (and its sequel)
- Legacy of Kain: Defiance changed from previous games' Free Rotating Camera to this. Due to devs' inexperience, the results... could've been better. The fans, understandably, weren't thrilled.
- The 1997 video game Blade Runner.
- The Pro Pinball series does this, as each game uses a pre-rendered model of a pinball playfield. The model is rendered from several different camera positions, so players can choose one that works best for them, but the camera remains fixed regardless.
- Similarly, the 3-D Ultra Pinball series uses a pre-rendered playfield model. Unlike Pro Pinball, however, there is only one rendered camera used throughout the game.
- KAZe's digital pinball games all use a fixed camera view, with vertical scrolling between balls to show off the backbox art: