100% Completion: Earned by beating the game after finding all 13 Minkus, rescuing every villager on the rescue list (therefore breaking all of the Bincho Fields), and collecting all of the game's action figures (including the Special series note Princess Fillet (find all 35 Bincho Fields), Mom Minku (defeat Mother Minku in the Meandering Forest after all 13 Minkus have been found), Jon & Leno (open every treasure chest in the game), Kojiro (talk to Farmer Lacter in Chapter 6), Dark Lumina 1 (beat the game and collect all pieces of the Legendary Armor, including the Legendary Item fashioned from the Legendary Cloth), Dark Lumina 2 (beat the game with maxed out or nearly maxed out levels and stats, i.e. "LV30 Hero"), and Dark Lumina 3 (obtain all other figures)). You'll be treated toa congratulatory picture with the message "PERFECT!! Thank you for playing!"◊ after the credits and Squaresoft logo, and the save file will now display a red "Fin" mark when overwritten.
Advancing Boss of Doom: Dark Lumina's first form involves you running away from him over a collapsing bridge. After he morphs into his next form, he'll randomly pounce the tower you ascend before facing you for real.
In Frost Dragon's lair, before you get to the second (and main) phase of the fight, it'll chase you across an ice bridge covered in spiky icicles that you need to melt with the Fire Scroll. The dragon will start crashing into the bridge behind you, so if you're too slow here, you'll fall into the abyss.
The Alcoholic: Mannick. Even before you find him plastered in the basement of his restaurant, with alcohol bottles lining the floor, he's shown to always be in a drunken stupor with flushed cheeks. Chatting with Mannick has him blurt out randomly negative lines, including telling everyone to leave because the food at his own establishment is terrible.
Always Identical Twins: Implied. When Hotelo the innkeeper departs for Twinpeak Mountain in Chapter 3 to pick up Aqualin so that a cure can made for Tim, who was locked outside the grocery by his mother Hilda for not obeying his curfew and subsequently bitten by a Vambee, his brother Motelo, who is a dead ringer for Hotelo, fills in for the time being. If you fail to reach Aqualin and deliver it to Hotelo in time, Motelo will permanently assume the role.
Ambiguously Gay: Scribe Shanky, although the ambiguity comes dangerously close to being thrown out of the window when he refers to Musashi as "lovely and handsome" right before the kid is summoned and is extremely eager to read books to him ("O-h! Sir Musashi! Been waiting for you!"). He also criticizes Librarian Brisketta's choice of wearing fashion glasses, calling them hideous.
Soldier Hanky-Flanky might just outdo Shanky. After rescuing him, visit him at Allucaneet Castle and he'll be overjoyed to see Musashi, thinking that the boy came to serenade him. He offers to repay Musashi with his love and devotion, which weirds out Musashi so much, he snaps back that he'll tell Shanky on him if the soldier tries to pull a fast one.
Ambiguous Situation: When Musashi obtains the Earth Scroll, Lumina uses telepathic communication to speak to Musashi for the first (and only) time. It tells him to go slay the Earth Crest Guardian, but immediately clams up after briefly explaining to Musashi what a Crest Guardian is. In light of Musashi's Unwitting Pawn credentials in defeating the Crest Guardians and liberating the Five Scrolls, the question is raised as to who/what was speaking to Musashi at that moment: the sword or the monster sealed inside of the sword.
Ambition Is Evil: Fuhrer Flatski fits this one to a T. Predictably, he ends up biting off far more than he can chew at the end.
An Axe to Grind: Along with shuriken, giant throwing axes serve as Ben's tertiary weapons, after the naginata and bombs.
The Assimilator: Rare heroic example in Musashi thanks to Fusion, the signature power of which is called "Assimilation."
Astral Projection: The Lone Mist's Sublime ability, which allows Musashi to detach his soul from his body to get a better look at his surroundings. It's very handy in the dimly-lit area where the ability is found, as his ghost form naturally glows. If his sleeping body is attacked, the effect is broken, meaning you need to ensure Musashi is out of harm's way while using Sublime.
Attack Its Weak Point: Most of the bosses have a glowing weak spot (usually made of Binchotite) that must be attacked in order to damage their lifebar. It's your job to figure out how to get them to reveal it, as well as how to access it.
Awesomeness by Analysis: While the sequel would greatly expand on this ability of his (as Musashi lacks Fusion, instead brandishing a regular katana), Musashi is able to learn several sword techniques by watching the movements of the four knights at the palace (as well as Dashing Pierce from Maid Loinette whacking a fly and Shish Kebab from a juggling act by Clown Weinee and Acrobat Sausages).
Aww, Look! They Really Do Love Each Other: Platonic version between Musashi and Fillet. The two start off on the wrong foot (she's the one who calls Musashi a "little turd", after all), but after a journey's worth of heroics, they come to respect and genuinely care for each other. Right before facing Dark Lumina, Musashi expresses his relief that the princess is safe and sound, telling her to make sure no one else kidnaps her, to which Fillet urges Musashi not to lose. The perfect ending message (see 100% Completion above) is a visual representation of how chummy the two have become over the course of the game. Their bickering and later cooling down could be interpreted as Belligerent Sexual Tension in spite of the apparent age gap, but there's no expressed attraction on either character's part, aside of the not-quite-I Uh You Too moment below and Jam teasing Musashi about his love life after the fake princess is rescued.
Jam: "You look especially happy today! Did a pretty girl steal your heart?"
Badass Adorable: Musashi, an effect of the cutesy art style and his short stature.
Badass Arm-Fold: Dark Lumina's pose as he chases after Musashi across the crumbling Empire.
Bowties Are Cool: Displayed by Fillet, her mother, Seer Bevealy, and Librarian Brisketta.
Bratty Half-Pint: Musashi has this as his running gag... It's even in his first title, "Little Turd."
Princess Fillet has shades of this herself, humorously enough. The straightest example by far, however, is Tim, even more so than Musashi. He does get a little bit better after learning Musashi was responsible for saving him, uncharacteristically apologizing to Musashi for how badly he treated him, but then says that he'll let Musashi be his friend.
Skullpion also has a move of this nature, utilizing a blast of sand.
Vambees are able to spit acid, though it's not something you'll see often from them.
Once you've damaged it enough to cause its forehead crystal to turn red, Dark Lumina's second form will retaliate with either this in the form of fireballs or a Ground PoundShockwave Stomp.
Broken Pedestal: 95% of the village gets this with Princess Fillet when Topo, disguised as the princess, uses her position to strong-arm them into giving her their profits and life savings. Only a select few, like Father White, don't have their faith in the princess completely shattered. Luckily, the situation is amended when Topo outs herself in front of Musashi, as Administrator Fores' eye-witness account of Topo leaving Steamwood after he locked "Fillet" in there allows Mayor Govern to do damage control. The villagers instantly sing a different tune, as if they never doubted the princess and her character at all.
Broken Record: Mr. Lands will repeatedly harp on about the state of disrepair the Gondola is currently in, becoming increasingly irate about the subject until it's fixed early on in Chapter 5. Given the Gondola's importance to the village and Allucaneet Kingdom (and his future employment), he's not unjustified in voicing his frustration.
The Brute: Fuhrer Flatski's son, Rootrick, comes off this way, being big and rude with an inexplicable Dixie accent, but you never actually fight him directly.
Camera Abuse: To stop the red Gi-Ant that's assailing the Gondola office, Musashi rides the Gondola down from the castle and crushes the ant, leading to a spray of green blood across the screen. Eww...
The Hurl ability, obtained from the Slow Guy enemy in Frozen Palace, consists of Musashi throwing enemies straight into the screen and out of view.
Canine Companion: Leno to Jon, alternatively known to Tim (and sometimes Mint) as Chappy.
Character Development: Musashi starts out a bit self-centered, only helping out the royal family of the Allucaneet Kingdom and the people of Grillin' Village by extension because it's the only way he'll be able to get back home. Throughout the game, he matures and develops into a full-fledged hero.
Character Level: Musashi has four stat categories: Body (attack strength), Mind (defensive power), Fusion (Fusion's attack power), and Lumina (Lumina's attack power). Each category increases individually (through felling baddies, walking around, and landing successful attacks with both swords), with their average calculating Musashi's current level. Somewhat abnormally for a game with RPG elements, experience, which counts toward all four, is earned not by defeating enemies, but instead is determined by the total distance Musashi has traveled in-game (not as tedious as it sounds since you'll be running a lot). When all four gauges are filled, Musashi's level increases by one, although there is an upper limit for level gains in each chapter that can only be increased once Musashi takes care of the corresponding boss and receives its core as spoils. Upon leveling up enough, Musashi's title/rank in the sub-menu will begin to change, capping off at "LV30 Hero."
Counter Attack: Musashi holds up Fusion to block attacks during the charge-up for Assimilation, Lumina Rotation, or one of the Five Scrolls' powers. If an enemy strikes you while you are blocking and you successfully block the attack, you can counterattack by swinging Lumina immediately afterward (a technique called Mighty Strike), which results in a devastating explosion, complete with Planar Shockwave!
Critical Hit: Musashi can randomly deal these out, designated by a flash of red light when his attack connects. Obtaining the Legendary Gloves increases the chance of landing a critical, though by asking Weaver Dinneretta to fashion the Legendary Cloth (when you find it behind a cracked wall in the basement of Mannick's Restaurant) into the L-Gloves, the player is missing out on the equally useful Legendary Quilt (reduces tiredness to 0% and recovers HPand BP at an increased rate), so choose wisely.
Disappeared Dad: In a reverse of Hotelo and Mint's situation, Tim's father is never spoken of. It can be implied from Hilda's tearful reaction to Tim's Vambee-afflicted illness and her guilt from locking him out of the house, along with direct statements that he's her only child, that she's a single, widowed mother, though it's never confirmed.
Disproportionate Retribution: Kojiro seeks to settle the score with Musashi because he hasn't forgiven him for inflicting the scar on his forehead, which makes for a humorous nod to Musashi thumping Kojiro with a bokken carved from the oar of the boat that carried Musashi to the site of his duel with Kojiro. Musashi gives a different account of the duel that has Kojiro's motivation free fall from personal revenge to this; according to Musashi, the scar was self-inflicted when Kojiro tripped and fell over his feet, apparently having a hissy fit after Musashi refused to let a coin toss determine the winner. Kojiro's Big "Shut Up!" and telling Musashi that, this time, he came to cross blades affirms how petty a grudge Kojiro is holding.
Double Jump: Courtesy of the Legendary Belt. It also grants Musashi the ability to cancel charging with a backflip. Of note is the fact that a double jump is required to use the Rumparoni-SP attack, a relatively safe and easy way to deal damage to Dark Lumina's second form.
The Dragon: Colonel Capricciola is The Dragon to Fuhrer Flatski, ruler of the Thirstquencher Empire. However, near the very end of the game, you find out that Capricciola is actually your buddy Jon, who's been helping you during the game, and HE is secretly the son of the Emperor and Empress of the Thirstquencher Empire, whose deaths Flatski arranged in some unspecified manner that was meant to look like an accident (Jon, who was a child at the time, was meant to die with them). Unfortunately, he is shotIn the Back by Flatski's son Rootrick before he can take his revenge on Flatski, and then later stepped on by Dark Lumina.
Dual Wielding: With a magic katana in one hand... and the aforementioned BFS in the other. Rescuing certain villagers allows Musashi to learn special techniques that utilize both of his weapons in tandem.
Dumb Muscle: Rootrick, as well as Ben of Leader's Force. Rootrick appears to be a country hick, given his accent.
Macho, too. He even resorts to Hulk Speak frequently, something not even Ben, who has problems with grammar and spelling, uses.
Edible Theme Naming: The good guys are given food-related names (Allucaneet Kingdom, Grillin' Village, Princess Fillet), the bad guys are given soda-related names (Thirstquencher Empire, Gingerelle, Capricciola). In Japanese, the bad guy names are based on booze instead.
Electric Torture: Mildly used during your "battle" with Topo. Mess up your dance steps and Topo will set the fans in front of her stage to full blast, sending you into an electrified fence for a quick zap before you're forced to start from scratch.
Making a Splash: The Water Scroll. As expected, it's primarily used to douse fires.
Floating in a Bubble/Sphere Factor: Encases Musashi in a bubble granting him the surface tension that makes the below trope possible. It'll immediately pop once the speed gauge runs out or Musashi takes damage.
Everything's Better with Spinning: In order to generate cyclones, Musashi has to whirl around. Atypically for a Spin Attack, the spin itself does nothing to enemies in the attack's vicinity. Instead, Musashi has to continually ram himself into foes, and he's not invincible while doing so.
Elite Mooks: Encountered in the final chapter of the game, where Musashi infiltrates the Thirstquencher stronghold.
Empathic Weapon: Lumina, the Sword of Luminescence, can actually communicate with Musashi via telepathy, although it only does so sparingly. When it's used to unseal Dark Lumina, it immediately comes back to Musashi afterward.
Everyone Has Standards: Conners is not a pleasant soul to be around, but even he openly detests Mannick, suspecting that the only reason Mannick bought the land for the restaurant was because of the rumored "extraordinary treasure" lying within/below the grounds. Turns out he's right on the button, and Tim ends up with a nasty fever courtesy of a Vambee because of it.
Evil Knockoff: One enemy encountered at the Frozen Palace is Copycat, a polygonal, electrified imitation of Musashi that mimics his movements, complete with its own Fusion and Lumina. It can't copy his Five Scrolls powers, so...
Evil Laugh: Again, a specialty of the Thirstquencher baddies.
Several villagers, such as Mrs. Govern, Mrs. Grange, and Mrs. Lacter, display this as well. A few others get this, too, but only in the character portraits that go along with their speech bubbles.
Face Framed in Shadow: Before Musashi meets with the Fuhrer in person, his sole appearance in the story at the end of Chapter 2 has Flatski veiled in the darkness of his throne, showing only the glint of his eyes and (on his character model) the Slasher Smile that is plastered on his mask. His "face" is also revealed on a portrait in the room Fillet is being held in at the end of Chapter 3.
The Faceless: Rootrick and Fuhrer Flatski's facial features are never seen due to their masks.
Face Palm: Capricciola does this at the start of Chapter 5 in response to Ed and Ben's zeal (and Ben's stupidity). We don't blame him.
Frothy Mugs of Water: The restaurant owner Mannick getting wasted on "soda pop." Musashi will ask him if he had too much "caffeine" when he's found drunkenly loitering around in the basement of his restaurant.
Gambit Roulette: The goal of Leader's Force, which really could have been done in a much more straightforward fashion and bites the folks attempting it, all opposing each other, in the rear by the end.
Genre Savvy: The Thirstquencher Empire decides to attack the Allucaneet Kingdom when the kingandqueen are away on vacation, catching Allucaneet's army by surprise. This is lampshaded in the ending.
Goggles Do Something Unusual: The Legendary Goggles allow Musashi to appraise items without the need to go to the pawn shop. Of course, you still have to sell the useless items to Conners, which the game will kindly point out to you when your appraised item turns out to be a dud.
Good Shepherd: Father White, the priest of Grillin' Village's modest church. He can cure Musashi of poison, gives him free access to the well's water supply, and, when Musashi manages to return the church's bell stolen by Ed, rewards him with a statue of an angel that turns out to be the key to Relic Keeper's boss lair.
Gossipy Hens: Mrs. Lands and Mrs. Grange, who can be seen frequenting the well outside of the church to chat about various happenings around the village (and criticize their husbands' peculiarities). When the well dries up in Chapter 3, Mrs. Lands is concerned she'll lose her favorite gossip spot.
Graceful Loser: All three members of Leader's Force, particularly Topo, who compliments Musashi's dancing and even spells out how he factors into the group's plans for obtaining Lumina for the Fuhrer.
Gratuitous German: In the dub, the German-accented Flatski lets out a "Schnell!" when Jon/Capricciola makes no move to swipe Lumina from Musashi, right before Capri turns on him.
Gravity Sucks: When forced into a vulnerable state by Musashi's Assimilation (that of a floating eye) and then struck by Lumina, Dark Lumina will draw in Musashi and debris toward him like a miniature black hole before re-assuming his true form.
Green Rocks: Binchotite. It's even green. And rocklike.It's also reported to mutate animals, plants, and fungi as a side effect. Some of these mutated creatures come into contact with Musashi during his quest.
Grumpy Old Man: Conners the snappish, curmudgeonly, pessimistic, pipe-smoking (yet surprisingly philosophical) pawn shop owner and Wid the nocturnal, easily-irritated windmill worker.
Hand-Hiding Sleeves: Bubbles. It's surprising she can properly handle a gun with those things. Mercenary Meitlofe as well, but while he has to place bombs, rocks, and antidotes into a basket for Musashi to drop during the battle with Skullpion, he's aided by Knight Lardwick on his side (with Soldier Lardwick and Carpenter Carvey on the other).
Helpful Mook: Several baddies in the Frozen Palace are of the "Accidentally Assisting" type; their attacks can help you cross chasms and reach ledges Musashi normally couldn't jump on top of.
Heroic BSOD: Hotelo gets one when you find him on Twinpeak Mountain, unable to reach Aqualin and calling himself a fool for thinking he'd be able to save Tim's life. Musashi chides him on how easily he gave up on Tim and, having already obtained Misteria from the Underground Lake, goes to get Aqualin from the top of the mountain, with only twelve hours left before Tim turns into a Vambee. Grab Aqualin and make it back to Hotelo in time, and Musashi's pep talk will have shaken Hotelo out of his funk, whereupon Musashi gives Aqualin to Hotelo so that he can zip back to the village and get the remedy to Tim. If you fail, Hotelo will leave town for good after bringing back Aqualin, and Motelo will take his place at the inn for the remainder of the game, wondering where his brother went and remarking upon how much of a shame it is that Mint is missing her father. Tim still manages to recover in the case of the latter event, though the grocery will be closed for the duration of Chapter 3.
Historical In-Joke: Kojiro has a scar on his forehead, presumably from when Musashi smashed his skull in with an oar. Ben, like his namesake Benkei, wields a gigantic polearm and loses consciousness standing up.
Hoist by His Own Petard: Relic Keeper, being larger than the room you fight him in, bumps his head on the ceiling, causing it to collapse. Thus, he's stuck in an Atlas Pose for the entirety of the boss battle, leaving the attacking to a living fireball he conjures up. When defeated, the Relic Keeper pushes up the ceiling and tries to take one last swat at Musashi, only for the ceiling to fall back down and flatten him.
Hollywood Acid: Vambees and purple Gi-Ants can respectively produce this from their mouths and abdomens. If you Assimilate the latter, you can fire off globs of corrosive acid yourself.
Hostage for MacGuffin: Attempted several times on Musashi for Lumina, the first to try being Rootrick, who escapes with the princess when she tells Musashi not to give in to his demands. Fuhrer Flatski makes a more successful bid in the final chapter, which is how he unseals Dark Lumina.
Hot Girls Are Bitches: Though their brand of villainy is nothing if not petty (and one of them gets a death scene ambiguous in both its sympathetic quality and the actual "death" part), the villainesses seen working for Thirstquencher are generally mean-spirited, concerned with little more than their looks, and willing to go to great lengths to earn the favor of the Fuhrer and, most importantly, Capricciola. Fillet may be a little rough around the edges (at first), but these girls make her look like a saint. Gingerelle, despite being the haughtiest of the three, manages to get the least of this, as most of her misdeeds are never shown. Comparatively, Bubbles' oversight of the Bincholoid research for Mission Vambee creates a temporary Vambee Apocalypse wherein Tim is a victim, while Topo sabotages Steamwood and removes a few of the valves necessary for its maintenance, uncaring of the fact that her actions would doom the village she just bullied out of its finances.
Hunk: If you chat with Wanda in Chapter 2 before Steamwood malfunctions, she'll refer to him as such while complimenting his gambling skills. Fillet also calls "Sir Kojiro" this after summoning him, but the admiration is short-lived, as Kojiro has no interest in saving her from Thirstquencher.
Ignored Enamored Underling: Gingerelle, Bubbles, and Topo all appear to harbor deep crushes on Capricciola, and thus compete to earn his attention. While his feelings on Topo are unknown, Capricciola sees the sisters as frivolous. That he seeks to overthrow Flatski's rule means Capricciola probably detests most of his Thirstquencher subordinates, infatuated women included.
I'll Kill You!: Kojiro's "Get ready to perish!" line uttered during his banter with Musashi preceding their showdown. When he appears again to challenge Musashi, this time in exchange for the real princess's freedom, he throws it back out... only for Dark Lumina to absorb him, which leads to Dark Lumina gaining Kojiro's fixation on besting Musashi. Dark Lumina's next line, as expected, consists of the words "Duel" over and over again, Musashi's name, and Kojiro's threatening remark, with lots of ellipses to go around.
Impaled with Extreme Prejudice: The Shish Kebab technique. Musashi picks up the enemy, throws them into the air, and impales them on Lumina as they fall back down.
Imperial Stormtrooper Marksmanship Academy: Suggested of the Soldier 2 enemies (the blue-colored Thirstquencher grunts), whose toy description describes their aim to be second-rate. When commanded by Bubbles to open fire on Musashi inside of the church in Chapter 3 before the Vambee battle, they completely miss the mark, hitting the walls several feet above his headwhich allows light to seep into the church through the bullet holes and destroy the V-Soldiers. Naturally, Musashi mockingly asks if they're blind.
Improbable Age: While the lack of an exact age muddies things, Capricciola, judging by his action figure, was presumably promoted to Colonel early in his career. Judging by the various neuroses of his subordinates and superiors, the notion of Capricciola being an Overranked Soldier seems almost necessary. And impressive when you remember he did all of this without blowing his cover.
Incurable Cough of Death: Mrs. Lacter subverts this. As you make your way through the story, she gets a progressively worse coughing fit. Farmer Lacter temporarily stops tending his field to help his wife, now confined to her house, fully recuperate, and ensures Musashi she'll be just fine.
Item Get: The normal one is a golden lens-flare type thing with a "chiii-iiing!" sound effect. Collecting one of the Five Scrolls is a bit more epic.
I Uh You Too: The scene where Musashi rescues Princess Fillet after defeating Kojiro sets this one up, complete with Fillet at a loss for words ("Musashi, I..."), only for Musashi to subvert it by telling Fillet there's no need to thank him. Beyond that, that's not even the real princess uttering that line: it's Topo disguised as Fillet.
Kid Samurai: Subverted. At the end it's revealed Musashi's the same one of legend.
Large Ham: Lots of 'em, verging on World of Ham. Fuhrer Flatski, Kojiro, and the entire Leader's Force, to name a few.
Hell, Musashi himself... if not a large ham, maybe a medium ham at the very least.
The Last Dance: Taken rather literally with Topo, who appears to have danced her legs off to the point of injury in her "fight" against Musashi. Topo actually dancing herself to death, on the other hand, is more debatable.
Ledge Bats: Bats spend the majority of their time flying near the area's ceiling save for the split second they swoop down to bite you for piddling damage, wrecking your jump velocity in the process.
The Little Detecto: After waking up in his room at the palace, Butler Livers gives Musashi a Sensor Watch once he and Steward Ribson inform him of the missing villagers that need to be rescued. The watch (and the golden rings encircling the icons displaying Musashi and Lumina's statuses) flashes red when in the proximity of Bincho Fields.
Living Statue: Skullpion and Relic Keeper, the Crest Guardians of Earth and Water.
Additionally, before facing Queen Ant, the Wind Crest Guardian, make sure to open the Memory Box in the preceding room (the one after the lift ride where you need to burrow through the ground), even if you don't plan on storing Musashi's memories there. This is the only time you'll be able to access that room, so if you don't open the chest, you'll be missing out on two action figures in the process.
Major Injury Underreaction: After being beaten at her "Simon Says"-style dance-off, Topo seems more concerned about the fact she'll never dance again than the fact that she's slowly dying of electrocution.
That may not have been the result. It's arguable that she injured herself from dancing too hard. Even then, her fate is ambiguous at best (though, granted, she says, "Farewell, dearest Capricciola"). Though this may just be due to a translation fuzzing.
Or due to the character in question being a bit of a drama queen.
Meganekko: Steward Ribson and Librarian Brisketta.
Missing Mom: In the case of Jam, who runs the bakery. As we find out in Chapter 3, her mother passed away prior to the events of the game, leading her father, Mr. Towst, to start going to Mannick's Restaurant every night so that he could drown his sorrows and enjoy their porkchops (which are 50% pork, 50% tapeworms according to Wanda; Jam wonders if her dad hates her cooking in Chapter 2 because of this). Jam hopes that her father will start eating at home now that Mannick's Restaurant is closed due to the Vambee outbreak, and Musashi decides to help out by going to talk to him outside of the establishment at 6 o'clock in the evening. Unfortunately for Jam, Mr. Towst goes right back to eating at Mannick's once the restaurant resumes business.
Similarly, Mint's mother is never mentioned by Hotelo, making her status and whereabouts unknown. This can potentially veer into full-on Parental Abandonment if Hotelo decides to leave town due to his Heroic BSOD.
Mistaken Identity: Mrs. Lacter mistakes Musashi for her grandson Bob every time she runs into him. Her husband says this is impossible, suggesting that Bob is no longer with them, or at least no longer living in Grillin' Village.
Mood Whiplash: During the final dungeon, expect to see pretty much all the quirky villains die one by one.
A comparatively less serious one comes from Mr. Towst if you talk to him at the restaurant. It crosses from "fairly humorous" right back into "downright depressing" when you remember that Towst is drunk off his keister because of his dead wife and the unfortunate rift between him and his daughter.
Mr. Towst: "Jam, I'm sorry for being such a bad father... Mmmmm... porkchops!"
My God, What Have I Done?: Musashi has a brief bout with this when his actions lead to the release of Dark Lumina, and subsequently, Jon's death. Fillet promptly snaps him out of it by telling him to beat the tar of out of Dark Lumina.
Mannick asks himself this question when he discovers all he had to show for opening the gate in his restaurant and letting ghouls run free was a lousy, disgusting belt (which turns out to be the L-Belt). Musashi, suitably outraged, chews out Mannick for putting Tim and Hilda through hell because of his greed. Mannick, handing the "UglyBelt" over to Musashi, decides to start over and, once he's asked for forgiveness from the townspeople, dedicate his life to making his restaurant "the best one in the village, even if it's the only one!"
Nice Hat: Several characters. Jon's is so nice, in fact, that it tips off Flatski to his true identity as Thirstquencher's Prince and the Empire's rightful heir.
Nice Job Breaking It, Hero: Once Musashi gathers all five Scrolls, he... accidentally releases the Sealed Evil in the Sword. Oops. Well, it's actually Fuhrer Flatski who does the unsealing, but Musashi did all of the hard work by defeating the Crest Guardians, so the point stands.
Earlier, at the close of Chapter 3, Fillet loses faith in Musashi and believes that he'll never get around to saving her. So, she decides to use the Hero Summon on the Binchotite crystal in the room she's being held captive in, hoping that whoever she calls forth will do a better job at heroics than Musashi. Who shows up? Kojiro.Who in the end gets assimilated by the aforementioned Sealed Evil in the Sword to become the final boss.
Non-Elemental: Lumina's base form, denoted by the word "Norm" in the sub-menu.
Noodle Incident: Apparently, a fly wronged Maid Loinette's father somehow (Musashi learns Dashing Pierce after watching her angry reaction to a fly). Unfortunately, she never gives an explanation.
No OSHA Compliance: Several areas, most notably Steamwood and the Binchotite Mine (complete with pools of poison, vicious mutated creatures, and even a minecart ride with grates that actively try to kill you by randomly popping out of the walls).
Not Completely Useless: Several enemy abilities seem like a letdown at first, but come in handy in the areas where they're found. Vambees can be assimilated to win a disgusting body odor, which drives away bats. Red Gi-Ants grant Depress, which dissuade attack from purple Gi-Ants at the apparent cost of... making Musashi feel kind of down on himself.
Not Quite Dead: After seemingly being killed in Chapter 1, Rootrick reappears one last time during the finale.
Not Using the Z Word: Fairly odd example with the Vambees. When explaining their nature to Musashi, Mayor Govern clearly says they're half-vampire and half-zombie, but many subsequent mentions of the Vambees have the creatures labelled as "Ghouls," and Musashi only calls them zombies once in the entire game.
Pink Means Feminine: Gingerelle and Seer Bevealy. Wanda's dress is supposed be this as indicated by artwork, but is more of a peach color in-game. Either way, she has the personality of a Lady in Red, albeit a gentler, good-natured one.
Pint-Sized Kid: Musashi, Kojiro, and Ed. Musashi barely comes up above Fillet's waist and may actually be shorter than the children in Grillin' Village.
Plucky Girl: When Tim is infected by a Vambee, Hilda, after briefly crying her eyes out in remorse, buckles up and admirably continues to support Musashi through her store's goods, knowing she has to be strong and keep pressing on for Tim's sake.
Point of No Return: In Chapter 6, activating the Wind Crest in Steamwood Forest while it's raining on Skyday morning. Jon warns you about this at the beginning of the chapter, replete with red text. Subverted in that you're allowed to save after beating each member of Leader's Force. Beating the game allows you to continue with your stats and items (minus the Sky Scroll) from endgame, but right before this event.
As a Guide Dang It situation, to get one of the dolls, you must open every chest in the game but one. Then beat the game, open that chest, and beat it again. If you aren't aware you need one unopened chest, saving after messing this up is a point of no return until you start a new game. Please Note: Only a theory.
A wrong yet common theory at that, as you only need to open every chest (Memory Boxes included; saving your memories in the boxes isn't required). It's just that most people miss one, usually in the restaurant basement or at the top of the mountain. Some of these chests, unfortunately, can be missed, as certain areas, like the site of the Wind Crest Guardian, can only be accessed once.
Poison Mushroom: The Toadstool monsters deep in the mine can be assimilated, just like most other monsters. But their special ability is Toxin, which has no function but to poison Musashi temporarily.
Power Copying: The explicit power of Fusion, the katana Musashi receives at the beginning of the game. This mechanic is tweaked in Samurai Legend (known there as Duplicate/Duplication), where Musashi copies techniques by observation, not absorption. The difference is that Fusion's assimilation magic allows the summoning of weapons and objects Musashi doesn't own; this creates a much wider range of skills than "cut stuff up horizontally" and "cut stuff up vertically."
Power Fist: Gingerelle wears a metal gauntlet on her left arm. There's no indication it has any function other than protective gear, but Gingerelle's action figure depicts her wielding a sword in her left hand, which is never seen in the game proper.
Power Floats: Dark Lumina, although his second form lacks this ability, instead hunching over and going bipedal.
Power Trio: Aside of Leader's Force, this is the dynamic shared by the three Mercenaries, Potrowst (male), Stue (female), and Meitloife (male), complete with nicknames. The triad are conducting an investigation on the Thieves' Hideout, helping tip off Musashi to its location at Frozen Palace with a three-part coded message they discovered.
Pre-Mortem One-Liner: A notable moment to end the very first chapter. After being thrown through a wall and off of a cliff outside of Allucaneet's castle town, Steam Knight, lying in shambles, regains a sliver of health. Cue Musashi, holding up its detached flail ("Hey, you forgot something!!") and sending it right into Steam Knight's chassis, causing the robot to explode in a gigantic fireball, leaving behind a burnt crater and several pieces of scrap metal. Musashi, after boasting ("That's what you get when you try to mess with me!!"), promptly passes out from fatigue.
Primal Stance: Dark Lumina - Part Two. It does a good job of hiding the fact that he's even larger than his base form was.
Second, the sword Lumina turns to have not been used to create the Dark Wizard's seal, it is the seal. Flatski uses Lumina on the Sky Crest, breaking the seal and releasing the Wizard, only to find out too late that Evil Is Not a Toy.
Sealed Evil in a Can: The Wizard of Darkness was sealed away by the Legendary Brave Fencer Musashi over 150 years before the start of the game. Little does anyone know that the Big Bad wasn't sealed by the Lumina sword, but within it — and activating the blade's full potential frees him. Nice Job Breaking It, Hero.
Well... Musashi defeats the last Guardian, but he doesn't unseal the last crest. Flatski does.
Second Hour Superpower: While Musashi is fortunate enough to receive Fusion from Princess Fillet's retainers before heading out, he doesn't obtain Lumina until the last third of Chapter 1's tutorial segments.
Shapeshifter Weapon: Dark Lumina will transmute one of his arms into a sword when he's copying the normal form of Lumina.
Shaping Your Attacks: Aside of his basic sword swipes and two Sword Beam variations, one of which you can assimilate, Kojiro can fire off projectiles that take on the form of a phoenix, cry and all, either as one flaming shot that flies straight ahead or a group of three Homing Projectiles.
The living, red-eyed ball of flame that serves as the Relic Keeper's main form of attack is able to change its shape and size at will, including a Flaming Sword, a birdlike form that flaps its "wings" of flame, and a six-limbed octopus.
Shotacon: Wanda, a waitress at Mannick's Restaurant, continually hits on Musashi from Day 1, calling him cute, saying Musashi is just her type, and commenting on how handsome he's becoming, never mind her habit of calling him "baby." Or her continued declarations of how lonely she'll be every time Musashi leaves the tavern, promptly followed up by suggestively telling Musashi she'll show him just how much she missed him whenever he returns. In their first meeting, the forwardness of Wanda's advances fluster Musashi to the point that his only recourse is to bite the bullet and humor her company by holding a polite conversation. She does eventually subvert this (in the final chapter of the game, no less) by musing about how she wishes Musashi was closer to her age.
Shout-Out Theme Naming: The hero is named Musashi, his rival is Kojiro. This gets weird if you take the events of Samurai Legend into account, as Big Bad Gandrake is the actual historical Kojiro Sasaki, as evidenced by his real name of Ganryu.
Someday This Will Come in Handy: While at the library, you can access many books that talk about factions and areas... along with a shogi guide for beginners. What use could be knowing a Japanese chess-like game? Rather than a mini-game, it is the key for solving a maze.
Sprint Shoes: D-Kick (Dropkick, which actually isn't a dropkick), the Assimilated ability of Haya Wolves, makes for a fairly quick alternative method of travel, provided you have enough Bincho Power to burn 4 BP per use. Sadly, you won't get much mileage out of it unless you finish Chapter 4 with the ability active, and even then, you'll be forced to swap it out after returning from the Meandering Forest in the next chapter.
The Wind Scroll's spin also makes for a reliable way to move around, with some practice. In fact, it's required to navigate one of the final sections of a sprawling maze in the second area of Soda Fountain.
Stable Time Loop: Implied at the end, though thanks to the timelines of two different worlds, it's a little more complicated than usual. The young Musashi you play as is the Musashi of legend that defeated the Wizard of Darkness in the past. From his point of view, he was first summoned into the future timeline of Allucaneet where he learned about the whole process about how to seal Dark Lumina after unwittingly freeing it from the sword. After he grew up, he was again summoned to Allucaneet's world, but centuries into its past, where he fought Dark Lumina at the height of its power and sealed the monster into the sword in the first place.
This would also suggest that Musashi likely held onto the five pieces of Legendary Armor (and whatever he had the L-Cloth made into) when sent back to his world, since it was originally his to begin with, which in turn would mean he left them (the original five pieces of Legendary Armor, we mean) in the various locales around the Allucaneet Kingdom for his younger self. Note, however, that while Musashi wears goggles in Samurai Legend, these are almost certainly not the L-Goggles, as evidenced by the different design compared to the stills seen in the credits reel of this game and their inability to appraise items (Musashi still has to go to an appraisals shop for that).
Standard Status Effects: Musashi can be poisoned by a multitude of enemies/stage hazards, frozen still by certain ice-element attacks, and fall into a deep sleep thanks to the sleep powder given off by Sleepies (the game's resident mushroom-type enemy). However, the player can manually induce the latter at nearly any time starting in Chapter 2 by pressing Select to switch from Active Mode to Sleep Mode note indicated by the icon of Lumina/one of the Five Scrolls changing to that of a slumbering crescent moon with a Snot Bubble and then charging up the speed gauge. Sleeping is useful for slowly recovering HP (at the cost of BP), reducing Musashi's tiredness level down to 25%, and (if need be) passing the time.
Steampunk: A number of machines, including the first boss, are powered by steam, though they burn Bincholon (the refined form of Binchotite) for fuel rather than coal or wood.
Steam Vent Obstacle: There is an area outside Grillin' Village known as Steamwood Forest, where random steam pipes spew high-pressure streams of hot air. Lots of pipes seemingly designed to pump hot steam into areas where you need to be. Some shoot out steam at regular intervals to provide temporary obstacles, and others continuously fire to create impenetrable barricades. After you repair the system that regulates the steam vents, Steamwood (you have to do this twice during the story), the vents cease to be a problem.
Stripperiffic: Bubbles, whose attire boils down to a belt-vest that barely covers her chest and a chaps-thong combo that has the front portion near her upper thighs cut out. The girl could probably use a change in wardrobe.
Summon Magic: Using specially-prepared Binchotite crystal, the princess of Allucaneet is able to perform the Hero Summon spell, a magical incantation that calls upon a great hero from another world. It is used as last resort, when the kingdom is in grave danger.
Tomboy Princess: Princess Fillet. Note that she actually takes offense to being called a Tomboy in Chapter 5 due to the fact that it's really a disguised Topo.
Too Awesome to Use: The S-Revive is available in the grocery store for most of the game and immediately revives Musashi if he dies. Despite being the most expensive item in the game at 3000 Drans a pop, the cost isn't that big an issue if one knows how to play cards with Macho at Mannick's Restaurant. The caveat? You can only carry one in your inventory at any given time. Most players who are aware of this hold off on buying it until just before the final act.
Trauma Inn: Conveniently, the only business in Grillin' Village open 24/7.
Treasure Hunter: Jon calls himself one, but Musashi initially writes him off as a lowly thief after learning what treasure hunters do for a living. This is also the reason the Vambees are set loose on Grillin' Village; Mannick believed a great treasure lied within his restaurant.
Unholy Holy Sword: Lumina, on the technicality that the weapon revered for allegedly felling the Wizard of Darkness was merely the seal for the demon in question. The sword itself is good-natured, as seen when it returns to Musashi not long after the seal is broken.
Unknown Item Identification: The game has treasure chest items that need to be appraised in town by Conners. Several such items turn out to be pieces of legendary equipment, but in general it's Played for Laughs with a lot of the items seeming more valuable when unappraised — an "Old Crown" turns out to be a "Cakepan", for instance.
At one point, you find "Red Cloth" in the Frozen Palace. It turns out to be "E-Undies", Ed's underwear. Further on, you'll find Ben's underwear and a handkerchief belonging to Topo, completing the set.
The worst part is that there's heavy foreshadowing in Chapter 5 when Musashi overhears Bubbles and Gingerelle saying that Thristquencher's Fuhrer wants Lumina. He ponders what would happen when Lumina absorbs all five scrolls... and then tells himself it'd be a waste of time to worry about it. Musashi, admittedly, does have a point in that Princess Fillet still needs rescuing and there's no information available to him about the end result of Lumina + the Five Scrolls.
Vambee Apocalypse: Chapter 3 deals with a mysterious outbreak ofvampiric zombies. Musashi has to travel up Twinpeak Mountain to find a cure for Tim (who was attacked by one of these creatures), as well as find the source of the Vambees. It turns out that they come from a dungeon in the basement of Mannick's Restaurant.
Verbal Tic: Musashi ends a good portion of his sentences with "pal," while Gingerelle tends to cap hers off with "darling" and Father White, a priest, uses "my son." Meanwhile, Wanda favors "baby" as her choice sentence sender, but chances are it's linked to her attraction to Musashi.
Witch with a Capital B: After saving Tim with the Remedy, Hotelo warns Musashi not to get on Hilda's bad side, for "she's quite the witch." That everyone assembled (Musashi, Hotelo, Hilda, and Mayor Govern) breaks out into uproarious laughter after and Hilda offers no incensed response suggests it's nothing more than playful jest between friends.
Would Hit a Girl: When Fillet tells Musashi to "hurry up and bash this hunk of lard" (read: Rootrick), she gets slapped unconscious for her mouth. It apparently runs in the family, as after Flatski pulls a Hostage for MacGuffin to coerce Musashi into giving him Lumina, with no further need for Fillet, he throws her off of the platform they're standing on, causing the poor girl to bounce off the ground so hard, the screen shakes twice.
Wouldn't Hit a Girl: Musashi. Topo even uses it against him to prevent him from directly attacking her, instead challenging Musashi to a musical duel.