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  • Awesome Music: The game is loaded with it, especially the first level track "The Musashi Legend" and its credits reel reprise "Into The Sky."
  • Best Level Ever: After entering Soda Fountain for the final part of the game, you go through two obstacle-filled areas (one with damage dealing hazards and one with puzzle doors) and fight Ben and Ed at the end of each, but the real fun starts when you reach the garden on the surface of the floating island and battle your way through an army of enhanced Bincholoid soldiers that are an order of magnitude tougher than any Thirstquencher mooks you have faced yet.
  • Breather Boss: Kojiro. He is very predictable in comparison to the Crest Guardians. No wonder why Musashi barely notices him.
  • Hilarious in Hindsight: This would hardly be the last time Sandy Fox would have an adventure featuring a bluenette brat with a big sword and an even bigger ego to match.
  • Once Original, Now Common: Hard to believe that this amount of voice acting in a video game was considered impressive; it was seen as such at the time because 1998 was the year when voice-acted dialog in console games started gaining prominence.
  • Scrappy Mechanic: The platforming can be very annoying in the beginning due to occasionally sub-optimal camera positioning and Musashi's short jump range. Obtaining the double jump does much to alleviate this problem.
  • Sidetracked by the Gold Saucer: Collecting and playing with the action figures.
  • That One Boss:
    • Ice Dragon, Queen Ant and the Tower of Death.
    • Relic Keeper, anyone?
  • That One Level: Steamwood is a major pain, even if you master the timing.
  • They Wasted a Perfectly Good Character: Poor Kojiro. You would expect The Rival to be a little more relevant to the story and appear in more than three scenes.

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